diff options
Diffstat (limited to 'docs/html/preview')
-rw-r--r-- | docs/html/preview/preview_toc.cs | 2 | ||||
-rw-r--r-- | docs/html/preview/setup-sdk.jd | 8 | ||||
-rw-r--r-- | docs/html/preview/tv/design/index.jd | 5 | ||||
-rw-r--r-- | docs/html/preview/tv/games/index.jd | 52 | ||||
-rw-r--r-- | docs/html/preview/tv/publish/index.jd | 205 | ||||
-rw-r--r-- | docs/html/preview/tv/start/index.jd | 6 |
6 files changed, 268 insertions, 10 deletions
diff --git a/docs/html/preview/preview_toc.cs b/docs/html/preview/preview_toc.cs index 819976e..3564b16 100644 --- a/docs/html/preview/preview_toc.cs +++ b/docs/html/preview/preview_toc.cs @@ -76,6 +76,8 @@ Hardware Features</a></li> <li><a href="<?cs var:toroot ?>preview/tv/adt-1/index.html"> ADT-1</a></li> + <li><a href="<?cs var:toroot ?>preview/tv/publish/index.html"> + Publishing TV Apps</a></li> </ul> </li> diff --git a/docs/html/preview/setup-sdk.jd b/docs/html/preview/setup-sdk.jd index af466ab..7ad881a 100644 --- a/docs/html/preview/setup-sdk.jd +++ b/docs/html/preview/setup-sdk.jd @@ -206,6 +206,12 @@ to flash the following devices: experimental 64-bit system images along with standard 32-bit system images. </p> +<p class="note"><strong>Note:</strong> The 64-bit system images require the +Intel x86 Emulator Accelerator (HAXM) Rev.5 which can be downloaded from the +<a href="{@docRoot}tools/help/sdk-manager.html">SDK Manager</a> <em>Extras</em> +folder.</p> + + <h3 id="installImage">Install the L Preview System Image</h3> <p class="warning"><b>Warning:</b> This is a preview version of the Android @@ -361,4 +367,4 @@ sure that you theme extends the material theme:</p> } }); -</script>
\ No newline at end of file +</script> diff --git a/docs/html/preview/tv/design/index.jd b/docs/html/preview/tv/design/index.jd index b924a5c..58bfd5e 100644 --- a/docs/html/preview/tv/design/index.jd +++ b/docs/html/preview/tv/design/index.jd @@ -8,6 +8,11 @@ footer.hide=1 experience. It's important to understand how your app is presented in the main user interface and how your app can help users get to the content they want quickly.</p> +<p class="note"> + <strong>Important:</strong> There are specific requirements your app must meet in order to + qualify as an Android TV app on Google Play. For more information, see the requirements listed + in <a href="{@docRoot}preview/tv/publish/index.html">Publishing TV Apps</a>. +</p> <h2>Home Screen</h2> diff --git a/docs/html/preview/tv/games/index.jd b/docs/html/preview/tv/games/index.jd index 61a26d2c..68d2d8b 100644 --- a/docs/html/preview/tv/games/index.jd +++ b/docs/html/preview/tv/games/index.jd @@ -21,7 +21,7 @@ developers. These areas include its large size, its control scheme, and the fact players are viewing it simultaneously.</p> -<h2 id=display>Display</h2> +<h2 id="display">Display</h2> <p>The two main things to keep in mind when developing games for the TV screen are its nature as a shared display and the need to design your game for a landscape orientation.</p> <h3>Shared display</h3> @@ -105,14 +105,48 @@ Controllers"</a>. Specific information about Bluetooth connections is at <a href="http://developer.android.com/guide/topics/connectivity/bluetooth.html">Bluetooth</a>.</p> <h2 id="manifest">Manifest</h2> -<p>Games are displayed in a separate row from regular apps in the launcher. Android TV uses the -<code>android:isGame</code> flag to differentiate games from non-game apps. You can assign it a -value of either <code>true</code> or <code>false</code>. For example:</p> -<pre class="fragment"><application> - ... -< android:isGame=["true" | "false"] > - ... -</application></pre> + +<p> + Games are displayed in a separate row from regular apps in the launcher. Android TV uses the + <code>android:isGame</code> attribute to differentiate games from non-game apps. Set this value + to <code>true</code> in your game's app manifest, as shown in the following code example: +</p> + +<pre class="fragment"> +<application> + ... + < meta-data android:name="isGame" android:value="true" > + ... +</application> +</pre> + + +<h3 id="gamepad">Game Controllers</h3> + +<p> + Games controllers may not be available or active for users of a TV device. In order to properly + inform users that your game requires (or just supports) a game controller, you must include + entries in the app manifest. If your game requires a game controller, you must include the + following entry in your app manifest: +</p> + +<pre> + <uses-feature android:name="android.hardware.gamepad"/> +</pre> + +<p> + If your game uses, but does not require, a game controller, include the following feature + entry in your app manifest: +</p> + +<pre> + <uses-feature android:name="android.hardware.gamepad" android:required="false"/> +</pre> + +<p>For more information about manifest entries, see + <a href="{@docRoot}guide/topics/manifest/manifest-intro.html">App Manifest</a>. +</p> + <h2 id="gpgs">Google Play Game Services</h2> <p>If your game integrates Google Play Game Services, you should keep in mind a number of diff --git a/docs/html/preview/tv/publish/index.jd b/docs/html/preview/tv/publish/index.jd new file mode 100644 index 0000000..f834493 --- /dev/null +++ b/docs/html/preview/tv/publish/index.jd @@ -0,0 +1,205 @@ +page.title=Publishing TV Apps +page.tags="requirements","usability" + +@jd:body + +<div id="qv-wrapper"> +<div id="qv"> + <h2>In this document</h2> + <ol> + <li><a href="#requirements">Publishing Requirements for TV Apps</a> + <ol> + <li><a href="#requirements-manifest">Manifest Requirements</a></li> + <li><a href="#requirements-usability">Usability Requirements</a></li> + </ol> + </li> + <li><a href="#faq">Frequently Asked Questions</a></li> + </ol> +</div> +</div> + +<p> + Apps for TV devices can be published like other Android apps. You must prepare your app for + release and then you can publish it through <a href= + "{@docRoot}distribute/googleplay/index.html">Google Play</a>. In order for your app to be + accepted as a TV app in Google Play, it must meet some additional requirements, which are covered + in this document. +</p> + +<p class="note"> + <strong>Note:</strong> You will not be able to publish apps to TV devices through <a href= + "{@docRoot}distribute/googleplay/index.html">Google Play</a> until Android L SDK is released. +</p> + + +<h2 id="requirements">Publishing Requirements for TV Apps</h2> + +<p> + Your app must provide specific manifest declarations and meet some minimum usability requirements + before it can qualify as TV app on Google Play. Make sure your app meets these requirements to + get your app ready for TV devices. +</p> + +<p class="caution"> + <strong>Caution:</strong> Your app must meet all of the requirements described in this section in + order to qualify as a TV app on Google Play. If your app does not meet the usability requirements + described below, the Google Play team will contact you through the email address specified in main + <a href="https://play.google.com/apps/publish/">Google Play Developer Console</a> account + associated with the app. +</p> + +<h3 id="requirements-manifest">Manifest Requirements</h3> + +<p> + Developers who want their apps to be considered for publishing on TV devices <em>must</em> + include a manifest entry that declares an activity which handles the {@code + android.intent.category.LEANBACK_LAUNCHER} intent filter. For more information about including + the required manifest entries, see <a href= + "{@docRoot}preview/tv/start/index.html#tv-activity">Get Started with TV Apps</a>. +</p> + +<p class="caution"> + <strong>Caution:</strong> If you do not include the <a href= + "{@docRoot}preview/tv/start/index.html#tv-activity">required manifest entries</a> for TV devices, + your app is not considered as a TV app. The app will not be reviewed for the TV app usability + requirements and will not be able to qualify as a TV app on Google Play. +</p> + + +<h3 id="requirements-usability">Usability Requirements</h3> + +<p> + Users bring a different set of expectations when watching TV. Apps for Android TV devices have a + different interaction, look and feel from Android apps on the phone or tablet. How users interact + with TVs (with a remote control device) and how they view them (sitting about 10 feet away), + significantly changes the requirements for what makes a good user experience in an app. +</p> + +<p> + The first step toward creating a great experience for users on TV is to review and follow the + <a href="{@docRoot}preview/tv/design/index.html">Design for TV</a> guidelines. These guidelines + provide general directions for designing a TV app as well as some specific implementation + instructions. +</p> + +<p> + Apps for TV devices must meet some specific requirements for usability. Only apps that meet the + following usability criteria will qualify as an TV app on Google Play: +</p> + +<ul> + <li>App functionality must be navigable using 5-way D-pad controls, unless the app requires a + game controller. + (<a href="{@docRoot}preview/tv/ui/navigation.html#d-pad-navigation">details</a>) + <ul> + <li>If the app requires a game controller, all functionality must be navigable using + standard Android game controller keys. + (<a href="{@docRoot}training/game-controllers/controller-input.html#button">details</a>) + </li> + </ul> + </li> + + <li>Layouts used on TV devices must be designed for landscape orientation. + (<a href="{@docRoot}preview/tv/ui/layouts.html#structure">details</a>)</li> + + <li>Core text used in TV layouts must be at least 16sp in size and all text must be at least + 12sp.</li> + + <li>Text and functionality should be placed inside an overscan margin of at least 27dp from the + top and bottom edges and 48dp from the left and right edges of the TV screen. + (<a href="{@docRoot}preview/tv/ui/layouts.html#overscan">details</a>)</li> + + <li>Apps that uses full-screen, non-video ads, must ensure that the ads are immediately + dismissible by the user with D-pad controls.</li> + + <li>Apps must not depend on having a web browser app on TV devices. Apps can use <a href= + "http://developer.android.com/reference/android/webkit/WebView.html">WebView components</a> to + show web content where needed.</li> + + <li>Apps that uses clickable, non-full screen, non-video ads must ensure that the ads do not link + to a web URL. These ads must also not link to an app or game that is not available on TV devices + and, therefore, not available in the Google Play store for TV.</li> + + <li>Apps must display correctly on the Android TV launcher by doing the following: + <ul> + <li>Include in the app manifest an intent filter of type {@code ACTION_MAIN} with an intent + category {@code CATEGORY_LEANBACK_LAUNCHER}. + (<a href="{@docRoot}preview/tv/start/index.html#tv-activity">details</a>) + </li> + + <li>Provide a 320x180px banner image resource and declare it in the manifest.</li> + + <li>If the app is a game, it must set the {@code isGame} property to {@code true} in the + manifest. (<a href="{@docRoot}preview/tv/games/index.html#manifest">details</a>) + </li> + </ul> + </li> + + <li>App must not partially obscure other apps. Apps must fill the entire screen and have a + non-transparent background. + </li> + + <li>Music and audio apps that continue to play sound after a user has left the app must provide + a <strong>Now Playing</strong> card on the home screen recommendation row so users can easily + control playback. Developers should use the {@code android.media.session.MediaSession} API + to enable this card and link playback to a specific activity. + </li> + + <li>Media apps that play video or music content must toggle between play and pause of media + playback when a <a href="{@docRoot}reference/android/view/KeyEvent.html#KEYCODE_MEDIA_PLAY_PAUSE"> + play or pause key event</a> is sent during playback. + </li> + + <li>Games that use a gamepad in order to play must define gamepad use in the app manifest. + (<a href="{@docRoot}preview/tv/games/index.html#gamepad">details</a>) + </li> + + <li>Games that provide in-game instructions for game controllers must show a generic controller + layout that does not include any branding. You can download generic controller artwork from + here: <a href="http://storage.googleapis.com/androiddevelopers/design/android_tv_gamepad_template-2014-10.zip"> + android_tv_gamepad_template_2014-10.zip</a>. + </li> +</ul> + + +<h2 id="faq">Frequently Asked Questions</h2> + +<p> + <strong>After I submit my app, how will find out if my app does not meet all the requirements for + TV devices?</strong> +</p> +<p> + If your app does not meet the usability requirements described on this page, the Play Store team + will contact you through the email address specified in main <a href= + "https://play.google.com/apps/publish/">Google Play Developer Console</a> account associated with + the app. +</p> +<p class="caution"> + <strong>Caution:</strong> Make sure your app includes the <a href= + "{@docRoot}preview/tv/start/index.html#tv-activity">required manifest entries</a> for TV devices, + otherwise your app will not be considered a TV app and will not be reviewed for TV usability + requirements. +</p> + + +<p> + <strong>My app targets more than just TV devices. If my app does not meet the TV device + requirements, will my new or updated app still appear on Google Play for phones and + tablets?</strong> +</p> +<p> + Yes. The requirements described above only restrict distribution to the Google Play Store on TV + devices. Distribution to other device types, such as phones, tablets and other devices, is not + affected. +</p> + + +<p> + <strong>If my app meets the publishing requirements, when will it be available in the Google + Play Store on TV devices?</strong> +</p> + +<p> + Apps that meet the requirements for TV will appear in the Google Play Store on TV devices + <em>after</em> the official release of Android L. +</p>
\ No newline at end of file diff --git a/docs/html/preview/tv/start/index.jd b/docs/html/preview/tv/start/index.jd index 5af28a6..8081995 100644 --- a/docs/html/preview/tv/start/index.jd +++ b/docs/html/preview/tv/start/index.jd @@ -24,6 +24,12 @@ page.tags="leanback","recyclerview","launcher" <p>This guide describes how to prepare your development environment and projects for building TV apps, including updating your existing app to run on TV devices.</p> +<p class="note"> + <strong>Important:</strong> There are specific requirements your app must meet in order to + qualify as an Android TV app on Google Play. For more information, see the requirements listed + in <a href="{@docRoot}preview/tv/publish/index.html">Publishing TV Apps</a>. +</p> + <h2 id="prerequisites">Prerequisites</h2> |