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-page.title=Creating an Input Method
-parent.title=Articles
-parent.link=../browser.html?tag=article
-@jd:body
-
-<div id="qv-wrapper">
-<div id="qv">
-<h2>See also</h2>
-<ol>
- <li>
- <a href="{@docRoot}resources/articles/on-screen-inputs.html">Onscreen Input Methods</a>
- </li>
- <li>
- <a href="{@docRoot}resources/samples/SoftKeyboard/index.html">Soft Keyboard sample</a>
- </li>
-</ol>
-</div>
-</div>
-<p>
- An input method editor (IME) is a user control that enables users to enter text. Android
- provides an extensible input method framework that allows applications to provide users
- alternative input methods, such as on-screen keyboards or even speech input. Once installed,
- users can select which IME they want to use from the system settings and use it across the
- entire system; only one IME may be enabled at a time.
-</p>
-<p>
- To add an IME to the Android system, you create an Android application
- containing a class that extends {@link android.inputmethodservice.InputMethodService}. In
- addition, you usually create a "settings" activity that passes options to the IME
- service. You can also define a settings UI that's displayed as part of the system settings.
-</p>
-<p>This article covers the following:</p>
-<ul>
- <li>The IME lifecycle.</li>
- <li>Declaring IME components in the application manifest.</li>
- <li>The IME API.</li>
- <li>Designing an IME UI.</li>
- <li>Sending text from an IME to an application.</li>
- <li>Working with IME subtypes.</li>
-</ul>
-<p>
- If you haven't worked with IMEs before, you should read the introductory article
- <a href="{@docRoot}resources/articles/on-screen-inputs.html">Onscreen Input Methods</a> first.
- Also, the Soft Keyboard sample app included in the SDK contains sample code that you can modify
- to start building your own IME.
-</p>
-<h2 id="InputMethodLifecycle">The IME Lifecycle</h2>
-<p>
- The following diagram describes the life cycle of an IME:
-</p>
-<img src="{@docRoot}resources/articles/images/inputmethod_lifecycle_image.png" alt="" height="845"
- id="figure1" />
-<p class="img-caption">
- <strong>Figure 1.</strong> The life cycle of an IME.
-</p>
-<p>
- The following sections describe how to implement the UI and code associated with an IME that
- follows this lifecycle.
-</p>
-<h2 id="DefiningIME">Declaring IME Components in the Manifest</h2>
-<p>
- In the Android system, an IME is an Android application that contains a special IME service.
- The application's manifest file must declare the service, request the necessary permissions,
- provide an intent filter that matches the action <code>action.view.InputMethod</code>, and
- provide metadata that defines characteristics of the IME. In addition, to provide a settings
- interface that allows the user to modify the behavior of the IME, you can define a "settings"
- activity that can be launched from System Settings.
-</p>
-<p>
- The following snippet declares IME service. It requests the permission {@link
- android.Manifest.permission#BIND_INPUT_METHOD} to allow the service to connect the IME to
- the system, sets up an intent filter that matches the action
- <code>android.view.InputMethod</code>, and defines metadata for the IME:
-</p>
-<pre>
-&lt;!-- Declares the input method service --&gt;
- &lt;service android:name="FastInputIME"
- android:label="&#64;string/fast_input_label"
- android:permission="android.permission.BIND_INPUT_METHOD"&gt;
- &lt;intent-filter&gt;
- &lt;action android:name="android.view.InputMethod" /&gt;
- &lt;/intent-filter&gt;
- &lt;meta-data android:name="android.view.im" android:resource="&#64;xml/method" /&gt;
- &lt;/service&gt;
-</pre>
-<p>
- This next snippet declares the settings activity for the IME. It has an intent filter for
- {@link android.content.Intent#ACTION_MAIN} that indicates this activity is the main entry point
- for the IME application:</p>
-<pre>
- &lt;!-- Optional: an activity for controlling the IME settings --&gt;
- &lt;activity android:name="FastInputIMESettings"
- android:label="&#64;string/fast_input_settings"&gt;
- &lt;intent-filter&gt;
- &lt;action android:name="android.intent.action.MAIN"/&gt;
- &lt;/intent-filter&gt;
- &lt;/activity&gt;
-</pre>
-<p>
- You can also provide access to the IME's settings directly from its UI.
-</p>
-<h2 id="IMEAPI">The Input Method API</h2>
-<p>
- Classes specific to IMEs are found in the {@link android.inputmethodservice} and {@link
- android.view.inputmethod} packages. The {@link android.view.KeyEvent} class is important for
- handling keyboard characters.
-</p>
-<p>
- The central part of an IME is a service component, a class that extends
- {@link android.inputmethodservice.InputMethodService}. In addition to implementing the
- normal service lifecycle, this class has callbacks for providing your IME's UI, handling user
- input, and delivering text to the field that currently has focus. By default, the
- {@link android.inputmethodservice.InputMethodService} class provides most of the implementation
- for managing the state and visibility of the IME and communicating with the current
- input field.
-</p>
-<p>
- The following classes are also important:
-</p>
-<dl>
- <dt>{@link android.view.inputmethod.BaseInputConnection}</dt>
- <dd>
- Defines the communication channel from an {@link android.view.inputmethod.InputMethod}
- back to the application that is receiving its input. You use it to read text around the
- cursor, commit text to the text box, and send raw key events to the application.
- Applications should extend this class rather than implementing the base interface
- {@link android.view.inputmethod.InputConnection}.
- </dd>
- <dt>{@link android.inputmethodservice.KeyboardView}</dt>
- <dd>
- An extension of {@link android.view.View} that renders a keyboard and responds to user
- input events. The keyboard layout is specified by an instance of
- {@link android.inputmethodservice.Keyboard}, which you can define in an XML file.
- </dd>
-</dl>
-<h2 id="IMEUI">Designing the Input Method UI</h2>
-<p>
- There are two main visual elements for an IME: the <strong>input</strong> view and the
- <strong>candidates</strong> view. You only have to implement the elements that are relevant to
- the input method you're designing.
-</p>
-<h3 id="InputView">Input view</h3>
-<p>
- The input view is the UI where the user inputs text, in the form of keyclicks, handwriting or
- gestures. When the iIME is displayed for the first time, the system calls the
- {@link android.inputmethodservice.InputMethodService#onCreateInputView()} callback. In your
- implementation of this method, you create the layout you want to display in the IME
- window and return the layout to the system. This snippet is an example of implementing the
- {@link android.inputmethodservice.InputMethodService#onCreateInputView()} method:
-<pre>
- &#64;Override
- public View onCreateInputView() {
- MyKeyboardView inputView =
- (MyKeyboardView) getLayoutInflater().inflate( R.layout.input, null);
-
- inputView.setOnKeyboardActionListener(this); inputView.setKeyboard(mLatinKeyboard);
-
- return mInputView;
- }
-</pre>
-<p>
- In this example, {@code MyKeyboardView} is an instance of a custom implementation of
- {@link android.inputmethodservice.KeyboardView} that renders a
- {@link android.inputmethodservice.Keyboard}. If you’re building a traditional QWERTY keyboard,
- see the <a href=”{@docRoot}resources/samples/SoftKeyboard/index.html”>Soft Keyboard</a> sample
- app for an example of how to extend the {@link android.inputmethodservice.KeyboardView} class.
-</p>
-<h3 id="CandidateView">Candidates view</h3>
-<p>
- The candidates view is the UI where the IME displays potential word corrections or
- suggestions for the user to select. In the IME lifecycle, the system calls
- {@link android.inputmethodservice.InputMethodService#onCreateCandidatesView()} when it's ready
- to display the candidate view. In your implementation of this method, return a layout that shows
- word suggestions, or return null if you don’t want to show anything (a null response is the
- default behavior, so you don’t have to implement this if you don’t provide suggestions).</p>
-<p>
- For an example implementation that provides user suggestions, see the
- <a href=”{@docRoot}resources/samples/SoftKeyboard/index.html”>Soft Keyboard</a> sample app.
-</p>
-<h3 id="DesignConsiderations">UI design considerations</h3>
-<p>
- This section describes some specific UI design considerations for IMEs.
-</p>
-<h4>Handling multiple screen sizes</h4>
-<p>
- The UI for your IME must be able to scale for different screen sizes, and it also
- must handle both landscape and portrait orientations. In non-fullscreen IME mode, leave
- sufficient space for the application to show the text field and any associated context, so that
- no more than half the screen is occupied by the IME. In fullscreen IME mode this is not an
- issue.
-</p>
-<h4>Handling different input types</h4>
-<p>
- Android text fields allow you to set a specific input type, such as free form text, numbers,
- URLs, email addresses, and search strings. When you implement a new IME, you need to
- detect the input type of each field and provide the appropriate interface for it. However, you
- don't have to set up your IME to check that the user entered text that's valid for the
- input type; that's the responsibility of the application that owns the text field.
-</p>
-<p>
- For example, here are screenshots of the interfaces that the Latin IME provided with the
- Android platform provides for text and phone number inputs:
-</p>
-<img src="{@docRoot}resources/articles/images/inputmethod_text_type_screenshot.png" alt=""
- height="142" id="figure2" />
-<img src="{@docRoot}resources/articles/images/inputmethod_numeric_type_screenshot.png" alt=""
- height="120" id="figure2a" />
-<p class="img-caption">
- <strong>Figure 2.</strong> Latin IME input types.
-</p>
-<p>
- When an input field receives focus and your IME starts, the system calls
- {@link android.inputmethodservice.InputMethodService#onStartInputView(EditorInfo, boolean)
- onStartInputView()}, passing in an {@link android.view.inputmethod.EditorInfo} object that
- contains details about the input type and other attributes of the text field. In this object,
- the {@link android.view.inputmethod.EditorInfo#inputType} field contains the text field's input
- type.
-</p>
-<p>
- The {@link android.view.inputmethod.EditorInfo#inputType} field is an <code>int</code>
- that contains bit patterns for various input type settings. To test it for the text field's
- input type, mask it with the constant {@link android.text.InputType#TYPE_MASK_CLASS}, like
- this:
-</p>
-<pre>
-inputType &amp; InputType.TYPE_MASK_CLASS
-</pre>
-<p>
-The input type bit pattern can have one of several values, including:
-</p>
-<dl>
- <dt>{@link android.text.InputType#TYPE_CLASS_NUMBER}</dt>
- <dd>
- A text field for entering numbers. As illustrated in the previous screen shot, the
- Latin IME displays a number pad for fields of this type.
- </dd>
- <dt>{@link android.text.InputType#TYPE_CLASS_DATETIME}</dt>
- <dd>
- A text field for entering a date and time.
- </dd>
- <dt>{@link android.text.InputType#TYPE_CLASS_PHONE}</dt>
- <dd>
- A text field for entering telephone numbers.
- </dd>
- <dt>{@link android.text.InputType#TYPE_CLASS_TEXT}</dt>
- <dd>
- A text field for entering all supported characters.
- </dd>
-</dl>
-<p>
- These constants are described in more detail in the reference documentation for
- {@link android.text.InputType}.
-</p>
-<p>
- The {@link android.view.inputmethod.EditorInfo#inputType} field can contain other bits that
- indicate a variant of the text field type, such as:
-</p>
-<dl>
- <dt>{@link android.text.InputType#TYPE_TEXT_VARIATION_PASSWORD}</dt>
- <dd>
- A variant of {@link android.text.InputType#TYPE_CLASS_TEXT} for entering passwords. The
- input method will display dingbats instead of the actual text.
- </dd>
- <dt>{@link android.text.InputType#TYPE_TEXT_VARIATION_URI}</dt>
- <dd>
- A variant of {@link android.text.InputType#TYPE_CLASS_TEXT} for entering web URLs and
- other Uniform Resource Identifiers (URIs).
- </dd>
- <dt>{@link android.text.InputType#TYPE_TEXT_FLAG_AUTO_COMPLETE}</dt>
- <dd>
- A variant of {@link android.text.InputType#TYPE_CLASS_TEXT} for entering text that the
- application "auto-completes" from a dictionary, search, or other facility.
- </dd>
-</dl>
-<p>
- Remember to mask {@link android.view.inputmethod.EditorInfo#inputType} with the appropriate
- constant when you test for these variants. The available mask constants are listed in the
- reference documentation for {@link android.text.InputType}.
-</p>
-<p class="caution">
- <strong>Caution:</strong> In your own IME, make sure you handle text correctly when you send it
- to a password field. Hide the password in your UI both in the input view and in the candidates
- view. Also remember that you shouldn't store passwords on a device. To learn more, see the <a
- href="{@docRoot}guide/practices/security.html">Designing for Security</a> guide.
-</p>
-<h2 id="SendText">Sending Text to the Application</h2>
-<p>
- As the user inputs text with your IME, you can send text to the application by
- sending individual key events or by editing the text around the cursor in the application's text
- field. In either case, you use an instance of {@link android.view.inputmethod.InputConnection}
- to deliver the text. To get this instance, call
- {@link android.inputmethodservice.InputMethodService#getCurrentInputConnection
- InputMethodService.getCurrentInputConnection()}.
-</p>
-<h3 id="EditingCursor">Editing the text around the cursor</h3>
-<p>
- When you're handling the editing of existing text in a text field, some of the more useful
- methods in {@link android.view.inputmethod.BaseInputConnection} are:
-</p>
-<dl>
- <dt>
- {@link android.view.inputmethod.BaseInputConnection#getTextBeforeCursor(int, int)
- getTextBeforeCursor()}</dt>
- <dd>
- Returns a {@link java.lang.CharSequence} containing the number of requested characters
- before the current cursor position.
- </dd>
- <dt>
- {@link android.view.inputmethod.BaseInputConnection#getTextAfterCursor(int, int)
- getTextAfterCursor()}
- </dt>
- <dd>
- Returns a {@link java.lang.CharSequence} containing the number of requested characters
- following the current cursor position.
- </dd>
- <dt>
- {@link android.view.inputmethod.BaseInputConnection#deleteSurroundingText(int, int)
- deleteSurroundingText()}
- </dt>
- <dd>
- Deletes the specified number of characters before and following the current cursor
- position.
- </dd>
- <dt>
- {@link android.view.inputmethod.BaseInputConnection#commitText(CharSequence, int)
- commitText()}
- </dt>
- <dd>
- Commit a {@link java.lang.CharSequence} to the text field and set a new cursor
- position.
- </dd>
-</dl>
-<p>
- For example, the following snippet shows how to replace the text "Fell" to the left of the
- with the text "Hello!":
-</p>
-<pre>
- InputConnection ic = getCurrentInputConnection();
-
- ic.deleteSurroundingText(4, 0);
-
- ic.commitText("Hello", 1);
-
- ic.commitText("!", 1);
-</pre>
-<h3 id="ComposeThenCommit">Composing text before committing</h3>
-<p>
- If your IME does text prediction or requires multiple steps to compose a glyph or
- word, you can show the progress in the text field until the user commits the word, and then you
- can replace the partial composition with the completed text. You may give special treatment to
- the text by adding a "span" to it when you pass it to InputConnection#setComposingText().
-</p>
-<p>
- The following snippet shows how to show progress in a text field:
-</p>
-<pre>
- InputConnection ic = getCurrentInputConnection();
-
- ic.setComposingText("Composi", 1);
-...
-
- ic.setComposingText("Composin", 1);
-
-...
-
- ic.commitText("Composing ", 1);
-</pre>
-<p>
- The following screenshots show how this appears to the user:
-</p>
-<img src="{@docRoot}resources/articles/images/inputmethod_composing_text_1.png" alt="" height="54"
- id="figure3a" />
-<img src="{@docRoot}resources/articles/images/inputmethod_composing_text_2.png" alt="" height="53"
- id="figure3b" />
-<img src="{@docRoot}resources/articles/images/inputmethod_composing_text_3.png" alt="" height="31"
- id="figure3c" />
-<p class="img-caption">
- <strong>Figure 3.</strong> Composing text before committing.
-</p>
-<h3 id="HardwareKeyEvents">Intercepting hardware key events</h3>
-<p>
- Even though the input method window doesn't have explicit focus, it receives hardware key
- events first and can choose to consume them or forward them along to the application. For
- example, you may want to consume the directional keys to navigate within your UI for candidate
- selection during composition. You may also want to trap the back key to dismiss any popups
- originating from the input method window.</p>
-<p>
- To intercept hardware keys, override
- {@link android.inputmethodservice.InputMethodService#onKeyDown(int, KeyEvent) onKeyDown()}
- and {@link android.inputmethodservice.InputMethodService#onKeyUp(int, KeyEvent) onKeyUp()}.
- See the <a href=”{@docRoot}resources/samples/SoftKeyboard/index.html”>Soft Keyboard</a> sample
- app for an example.
-</p>
-<p>
- Remember to call the <code>super()</code> method for keys you don't want to handle yourself.
-</p>
-<h2 id="IMESubTypes">Creating an IME Subtype</h2>
-<p>
- Subtypes allow the IME to expose multiple input modes and languages supported by an IME. A
- subtype can represent:
-</p>
-<ul>
- <li>A locale such as en_US or fr_FR</li>
- <li>An input mode such as voice, keyboard, or handwriting</li>
- <li>
- Other input styles, forms, or properties specific to the IME, such as 10-key or qwerty
- keyboard layouts.
- </li>
-</ul>
-<p>
- Basically, the mode can be any text such as "keyboard", "voice", and so forth.
-</p>
-<p>A subtype can also expose a combination of these.</p>
-<p>
- Subtype information is used for an IME switcher dialog that's available from the notification
- bar and also for IME settings. The information also allows the framework to bring up a
- specific subtype of an IME directly. When you build an IME, use the subtype facility, because
- it helps the user identify and switch between different IME languages and modes.
-</p>
-<p>
- You define subtypes in one of the input method's XML resource files, using the
- <code>&lt;subtype&gt;</code> element. The following snippet defines an IME with two
- subtypes: a keyboard subtype for the US English locale, and another keyboard subtype for the
- French language locale for France:
-</p>
-<pre>
-&lt;input-method xmlns:android="http://schemas.android.com/apk/res/android"
- android:settingsActivity="com.example.softkeyboard.Settings"
- android:icon="&#64;drawable/ime_icon"
- &lt;subtype android:name="&#64;string/display_name_english_keyboard_ime"
- android:icon="&#64;drawable/subtype_icon_english_keyboard_ime"
- android:imeSubtypeLanguage="en_US"
- android:imeSubtypeMode="keyboard"
- android:imeSubtypeExtraValue="somePrivateOption=true"
- /&gt;
- &lt;subtype android:name="&#64;string/display_name_french_keyboard_ime"
- android:icon="&#64;drawable/subtype_icon_french_keyboard_ime"
- android:imeSubtypeLanguage="fr_FR"
- android:imeSubtypeMode="keyboard"
- android:imeSubtypeExtraValue="foobar=30,someInternalOption=false"
- /&gt;
- &lt;subtype android:name="&#64;string/display_name_german_keyboard_ime"
- ...
- /&gt;
-/&gt;
-</pre>
-<p>
- To ensure that your subtypes are labeled correctly in the UI, use %s to get a subtype label
- that is the same as the subtype’s locale label. This is demonstrated in the next two snippets.
- The first snippet shows part of the input method's XML file:
-</p>
-<pre>
- &lt;subtype
- android:label="&#64;string/label_subtype_generic"
- android:imeSubtypeLocale="en_US"
- android:icon="&#64;drawable/icon_en_us"
- android:imeSubtypeMode="keyboard" /&gt;
-</pre>
-<p>
- The next snippet is part of the IME's <code>strings.xml</code> file. The string
- resource <code>label_subtype_generic</code>, which is used by the input method UI definition to
- set the subtype's label, is defined as:
-</p>
-<pre>
-&lt;string name="label_subtype_generic"&gt;%s&lt;/string&gt;
-</pre>
-<p>
- This sets the subtype’s display name to “English (United States)” in any English language
- locale, or to the appropriate localization in other locales.
-</p>
-<h3 id="SubtypeProcessing">Choosing IME subtypes from the notification bar</h3>
-<p>
- The Android system manages all subtypes exposed by all IMEs. IME subtypes are
- treated as modes of the IME they belong to. In the notification bar, a user can select an
- available subtype for the currently-set IME, as shown in the following screenshot:
-</p>
-<img src="{@docRoot}resources/articles/images/inputmethod_subtype_notification.png" alt=""
- height="85" id="figure4" />
-<p class="img-caption">
- <strong>Figure 4.</strong> Choosing an IME subtype from the notification bar.
-</p>
-<img src="{@docRoot}resources/articles/images/inputmethod_subtype_preferences.png" alt=""
- height="165" id="figure5" />
-<p class="img-caption">
- <strong>Figure 5.</strong> Setting subtype preferences in System Settings.
-</p>
-<h3 id="SubtypeSettings">Choosing IME subtypes from System Settings</h3>
-<p>
- A user can control how subtypes are used in the “Language &amp; input” settings panel in the
- System Settings area. In the Soft Keyboard sample, the file
- <code>InputMethodSettingsFragment.java</code> contains an implementation that
- facilitates a subtype enabler in the IME settings. Please refer to the SoftKeyboard sample in
- the Android SDK for more information about how to support Input Method Subtypes in your IME.
-</p>
-<img src="{@docRoot}resources/articles/images/inputmethod_subtype_settings.png" alt=""
- height="210" id="figure6" />
-<p class="img-caption">
- <strong>Figure 6.</strong> Choosing a language for the IME.
-</p>
-<h2 id="GeneralDesign">General IME Considerations</h2>
-<p>
- Here are some other things to consider as you're implementing your IME:
-</p>
-<ul>
-<li>
- Provide a way for users to set options directly from the IME's UI.
-</li>
-<li>
- Because multiple IMEs may be installed on the device, provide a way for the user to switch to a
- different IME directly from the input method UI.
-</li>
-<li>
- Bring up the IME's UI quickly. Preload or load on demand any large resources so that users
- see the IME as soon as they tap on a text field. Cache resources and views for subsequent
- invocations of the input method.
-</li>
-<li>
- Conversely, you should release large memory allocations soon after the input method window is
- hidden, so that applications can have sufficient memory to run. Consider using a delayed message
- to release resources if the IME is in a hidden state for a few seconds.
-</li>
-<li>
- Make sure that users can enter as many characters as possible for the language or locale
- associated with the IME. Remember that users may use punctuation in passwords or user
- names, so your IME has to provide many different characters to allow users to enter a
- password and get access to the device.
-</li>
-</ul>