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diff --git a/docs/html/resources/articles/using-webviews.jd b/docs/html/resources/articles/using-webviews.jd new file mode 100644 index 0000000..3a1f34c --- /dev/null +++ b/docs/html/resources/articles/using-webviews.jd @@ -0,0 +1,61 @@ +page.title=Using WebViews +@jd:body + +<p>A small application called <a title="WebViewDemo" +href="http://code.google.com/p/apps-for-android/source/browse/#svn/trunk/Samples +/WebViewDemo">WebViewDemo</a> shows how you can add web content to your +application. You can find it in the <a title="apps-for-android" +href="http://code.google.com/p/apps-for-android/">apps-for-android</a> project. +This application demonstrates how you can embed a {@link android.webkit.WebView} +into an activity and also how you can have two way communication between your +application and the web content. </p> + +<p>A +WebView uses the same rendering and JavaScript engine as the browser, +but it runs under the control of your application. The WebView can be +full screen or you can mix it with other Views. The content for your +WebView can come from anywhere. The WebView can download content from +the web, or it can come from local files stored in your assets +directory. The content can even be dynamically generated by your +application code. For this example, the HTML comes from a local file +called <a title="demo.html" href="http://code.google.com/p/apps-for-android/source/browse/trunk/Samples/WebViewDemo/assets/demo.html">demo.html</a>.</p> + +<p>This application does not do very much: when you click on the +android, he raises his arm.</p> + +<div style="text-align: center;"><img style="width: 322px; height: 482px;" src="images/webview.png"></div> + +<p>This +could, of course, easily be accomplished with a little bit of +JavaScript. Instead, though, WebViewDemo takes a slightly more +complicated path to illustrate two very powerful features of WebView.</p> + +<p>First, +JavaScript running inside the WebView can call out to code in your +Activity. You can use this to have your JavaScript trigger actions like +starting a new activity, or it can be used to fetch data from a +database or {@link android.content.ContentProvider}. The API for this +is very simple: just call the +{@link android.webkit.WebView#addJavascriptInterface(java.lang.Object, java.lang.String) addJavascriptInterface()} +method on your WebView. You pass an object whose methods you want to +expose to JavaScript and the name to use when making calls. You can see +the exact syntax in <a title="WebViewDemo.java" +href="http://code.google.com/p/apps-for-android/source/browse/trunk/Samples/ +WebViewDemo/src/com/google/android/webviewdemo/WebViewDemo.java">WebViewDemo. +java</a>. Here we are making our DemoJavascriptInterface object available to +JavaScript where it will be called "window.demo".</p> + +<p>Second, your Activity can invoke JavaScript methods. All you have to do +is call the {@link android.webkit.WebView#loadUrl(java.lang.String) loadUrl} +method with the appropriate JavaScript call:</p> + +<p><code style="padding-left: 25px;">mWebView.loadUrl("javascript:wave()");</code></p> + +<p>Our <a title="WebViewDemo" +href="http://code.google.com/p/apps-for-android/source/browse/#svn/trunk/Samples +/WebViewDemo">WebViewDemo</a> uses both techniques: when you click on the +android, it calls out to the activity, which then turns around and calls back +into the JavaScript. WebViews are very powerful, and they may be a valuable tool +to help you build your application – especially if you already have a lot of +HTML content. As it happens, we've used exactly this approach in some of the +applications we've written.</p> |
