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-page.title=Upgrading the SDK
-sdk.version=1.6
-excludeFromSuggestions=true
-@jd:body
-
-
-<div id="qv-wrapper">
-<div id="qv">
-
- <h2>Upgrading the SDK</h2>
- <ul>
- <li>If you are developing on the Android 1.5 SDK, migrating your
-applications is straightforward and typically requires no modifications.</li>
- <li>For Eclipse users, a new version of ADT is available. To use the Android
-1.6 SDK, please upgrade to ADT 0.9.3 (or later).</li>
- <li>For Windows users, the SDK includes a new USB driver that you can
-install, if you are developing on a device. </li>
- <li>A new Android SDK and AVD Manager tool is available. To access
-it, run the <code>android</code> tool without options. </li>
- </ul>
-
- <h2>In this document</h2>
- <ol>
- <li><a href="#Install">Install the SDK</a></li>
- <li><a href="#UpdateAdt">Update Your Eclipse ADT Plugin</a></li>
- <li><a href="#RunYourApps">Run Your Applications</a></li>
- <li><a href="#MigrateYourApps">Migrate Your Applications</a></li>
- </ol>
-
- <h2>Migrating information</h2>
- <ol>
- <li><a href="{@docRoot}sdk/api_diff/4/changes.html">Android 1.6 API
-Differences</a></li>
- </ol>
-
-</div>
-</div>
-
-<p>This document describes how to move your development environment and existing
-Android applications from an Android 1.5 SDK to the Android 1.6 SDK. If you are
-migrating applications from an SDK older than 1.5, please also read the
-upgrading document available in the Android 1.5 SDK package.</p>
-
-<p>There are several compelling reasons to upgrade, such as new SDK tools that
-make developing more efficient and new APIs that allow you to expand the
-feature-set of your applications. However, even if you or your applications
-don't require these enhancements, it's important that you upgrade to ensure that
-your applications run properly on the upcoming Android platform.</p>
-
-<p>The Android 1.6 platform will soon be deployable to devices around the world.
-If you have already released Android applications to the public, you should test
-the forward-compatibility of your applications on the latest version of the
-platform as soon as possible. It's unlikely that you'll encounter problems in
-your applications, but in the interest of maintaining the best user experience,
-you should take no risks. So, please install the new Android SDK and test your
-applications on the new platform.</p>
-
-<!-- NOT AVAILABLE FOR PREVIEW RELEASES -->
-<p>For more information on new SDK features and system changes,
-see the <a href="{@docRoot}sdk/android-1.6.html">Android 1.6 Version Notes</a>.</p>
-<!-- -->
-
-<h2 id="Install">Install the SDK</h2>
-
-<p>If you haven't yet downloaded the SDK, <a href="index.html">download it from
-here</a> and unpack it into a safe location.</p>
-
-<p>If you had previously setup your <code>PATH</code> variable to point to the SDK
-tools directory, then you need to update it to point to the new SDK. For example, for
-a <code>.bashrc</code> or <code>.bash_profile</code> file:</p>
-<pre>export PATH=$PATH:<em>&lt;your_sdk_dir></em>/tools</pre>
-
-
-<h2 id="UpdateAdt">Update Your Eclipse ADT Plugin</h2>
-
-<p>If you don't use the Eclipse IDE for development,
-skip to <a href="#RunYourApps">Run Your Applications</a>.</p>
-
-<p>A new version of the ADT Plugin, ADT 0.9.3, is available in conjunction with
-this SDK release. To use the SDK, you must upgrade your ADT Plugin to version
-0.9.3. With ADT 0.9.3, you can still compile your existing applications against
-multiple platform versions, such as Android 1.5, Android 1.1, and so on. However,
-ADT 0.9.3 is not compatible with previous versions of the SDK and its tools, so
-make sure that you upgrade both your SDK <em>and</em> the ADT Plugin.</p>
-
-The upgrade steps for ADT are described below. For information about new features in ADT, see the <a
-href="{@docRoot}sdk/RELEASENOTES.html">Release Notes</a> document. </p>
-
-<p>If you're currently using a version of ADT <em>older</em> than version 0.9,
-then you must uninstall ADT before you proceed (read how to <a
-href="{@docRoot}sdk/1.5_r3/upgrading.html#uninstallAdt">Uninstall your previous
-ADT plugin</a>). If you currently have version 0.9 or 0.9.1, then you don't need
-to uninstall and can continue with the procedure below.</p>
-
-<table style="font-size:100%">
-<tr><th>Eclipse 3.4 (Ganymede)</th><th>Eclipse 3.5 (Galileo)</th></tr>
-<tr>
-<td width="50%">
-<!-- 3.4 steps -->
-<ol>
- <li>Select <strong>Help</strong> &gt; <strong>Software Updates</strong>.</li>
- <li>Select the <strong>Available Software</strong> tab.</li>
- <li>Select the checkboxes next to Android DDMS and Android Developer Tools,
- then click <strong>Update</strong>.</li>
- <li>In the resulting Available Updates dialog, ensure that both Android DDMS
- and Android Development Tools are selected, then click
- <strong>Next</strong>.</li>
- <li>Read and accept the license agreement and then click <strong>Finish</strong>.
- This will download and install the latest version of Android DDMS and
- Android Development Tools.</li>
- <li>Restart Eclipse.</li>
-</ol>
-</td>
-<td>
-<!-- 3.5 steps -->
-<ol>
- <li>Select <strong>Help</strong> &gt; <strong>Check for Updates</strong>. </li>
- <li>In the resulting Available Updates dialog, locate the Android DDMS and
- Android Development Tools features in the list and ensure that the checkboxes
- next to them are selected. Click <strong>Next</strong>.
- <p>If the Available Updates dialog does not list Android DDMS and Android
- Development tools, make sure that you have set up a remote update site
- for them, as described in
- <a href="installing.html#InstallingADT">Installing the ADT Plugin</a>.
- </p></li>
- <li>In the Update Details dialog, click <strong>Next</strong>.</li>
- <li>Read and accept the license agreement and then click <strong>Finish</strong>.
- This will download and install the latest version of Android DDMS and
- Android Development Tools.</li>
- <li>Restart Eclipse.</li>
-</ol>
-</td>
-</tr>
-</table>
-
-<p>If you encounter problems with this update procedure, try performing a fresh
-installation. Fully remove your existing ADT Plugin as described in <a
-href="{@docRoot}sdk/1.5_r3/upgrading.html#uninstallAdt">Uninstall your previous
-ADT plugin</a> and then follow the guide to <a
-href="installing.html#InstallingADT">Installing the ADT Plugin for
-Eclipse</a>.</p>
-
-<h3 id="updateEclipsePrefs">Update your Eclipse SDK Preferences</h3>
-
-<p>The last step is to update your Eclipse preferences to point to the new
-SDK directory:</p>
-<ol>
- <li>Select <strong>Window</strong> > <strong>Preferences</strong> to open
- the Preferences panel (Mac: <strong>Eclipse</strong> > <strong>Preferences
- </strong>).</li>
- <li>Select <strong>Android</strong> from the left panel.</li>
- <li>For the SDK Location, click <strong>Browse</strong>
- and locate your SDK directory.</li>
- <li>Click <strong>Apply</strong>, then <strong>OK</strong>.</li>
-</ol>
-
-
-<h2 id="RunYourApps">Run Your Applications to Test Forward Compatibility</h2>
-
-<p>Now that you have installed the Android 1.6 SDK, we encourage you run each of
-your existing applications on the Android 1.6 system image that is included in
-the SDK, to ensure that it functions properly on the new platform.
-Testing forward-compatibility in this way is especially important for
-applications that you may have already published and that may be installed on
-devices that will upgrade to the new platform. </p>
-
-<p>In most cases, your applications will function properly when run on the new
-version of the platform. However, it is possible that you will encounter
-unexpected behavior, because of changes in the API or underlying platform. If
-you do find problems, you can use the SDK tools to compile and publish an update
-to the applications, which users can then download.
-
-<p>To test forward-compatibility, simply run your application, as-is, on an
-instance of the Android Emulator that uses an AVD targeted to the "Android 1.6"
-system image. Here are the steps: </p>
-
-<ol>
- <li>Make no changes to your application code.</li>
- <li>Create a new AVD that runs the new "Android 1.6" platform. </li>
- <li>Launch your application in an emulator running the new AVD.</li>
- <li>Perform normal testing on your application to ensure everything works as
- expected.</li>
-</ol>
-
-<p>Note that, for the purposes of forward-compatibility testing, you should not
-change how your application is compiled. That is, you should continue to compile
-the application against the same version of the Android library as before. The
-only change needed is to the AVD, which controls the version of the Android
-system image (run-time environment) on which the application is run.
-
-<p>For more information on creating an AVD and launching your application, see
-<a href="{@docRoot}guide/developing/eclipse-adt.html#Running">Running Your
-Applications (Eclipse)</a> or <a
-href="{@docRoot}guide/developing/other-ide.html#Running">Running
-Your Applications (other IDEs)</a>, depending on your development
-environment.</p>
-
-<h3 id="FutureProofYourApps">Android 1.6 Forward-Compatibility Tips</h3>
-
-<p>The new version of the Android platform includes several new APIs, but
-very few actual changes to existing APIs. This means that, in most
-cases, your applications written with earlier versions of the Android library
-should run properly on the Android 1.6 platform. </p>
-
-<p>However, here are some areas to pay attention to as you test forward-compatibility:</p>
-
-<ul>
- <li><strong>Make sure your application doesn't use internal APIs</strong>. Your
-application should not use any APIs that are not officially supported and are
-not published in the Android reference documentation. Unofficial APIs can change
-at any time without notice and &mdash; if your application happens to be using
-them &mdash; such a change could cause the application to break.</li>
-
- <li><strong>Watch for assumptions about available hardware</strong>. Remember
-that not all compatible devices offer the same hardware capabilities &mdash;
-screens, keyboards, and physical keys, and so on. As you test your application,
-watch for areas where your application depends on the presence of specific
-hardware capabilities. If you find dependencies, you can design around them by
-building in alternate support or graceful degradation, or you can specify them
-as hardware requirements in a
-<a href="{@docRoot}guide/topics/manifest/uses-configuration-element.html"><code>&lt;uses-configuration&gt;</code>.</a>
-element in the application's manifest file. Also see the <a href="{@docRoot}guide/topics/manifest/uses-feature-element.html"><code>&lt;uses-feature&gt;</code></a>
-manifest element, which lets your application declare a requirement for
-specific features, such as an OpenGL ES version or a camera that has
-autofocus capability.
-</li>
-
- <li><strong>Watch for assumptions about available features</strong>. Not all
-compatible devices offer equal support for embedded features. same hardware capabilities &mdash;
-screens, keyboards, and physical keys, and so on. As you test your application,
-watch for areas where your application depends on the presence of specific
-hardware capabilities. If you find dependencies, you can design around them by
-building in alternate support or graceful degradation, or you can specify them
-as hardware requirements in a
-<a href="{@docRoot}guide/topics/manifest/uses-configuration-element.html"><code>&lt;uses-configuration&gt;</code>.</a>
-element in the application's manifest file. </li>
-
- <p>When testing forward-compatibility, try running your application in various
-AVDs that emulate different hardware configurations. For example, you can create
-an AVD that does not offer a physical keyboard or one that uses a dpad instead
-of a trackball. Running your application in different emulated hardware
-configurations will give you an idea of where its dependencies are and help you
-identify problems. </p>
- </li>
-
- <li><strong>Watch for assumptions about screen resolution and
-density</strong>. A device's screen resolution and density is likely to affect
-the way that your application's UI is rendered, especially if your app specifies
-dimensions or positions using pixels or absolute layouts. To ensure consistent
-UI across screens, your app should specify the dimensions and positions of
-layouts and drawables in relative units that can be scaled by the system as
-appropriate, according to the density of the device's screen. Alternatively, you
-can create custom sets of layout/drawable resources for specific screens, which
-the system can then load as appropriate, based on the current device screen.</p>
-
- <p>When testing forward-compatibility, try running your application in various
-AVDs that emulate different screen resolutions and densities. Also note that,
-starting with Android 1.6, the platform provides a Compatibility Mode that
-automatically scales the UI of applications if they do not explicitly indicate
-support for the current screen in the
-<a href="{@docRoot}guide/topics/manifest/supports-screen-element.html"><code>&lt;supports-screen&gt;</code></a>
-element in their manifest files. As part of testing, you should evaluate how
-your application is displayed in Compatibility Mode on different screens. </p>
- </li>
-
- <li><strong>Avoid performing layout orientation changes based on the
-acceletometer (or via other sensors)</strong>. Some Android-powered devices will
-automatically rotate the orientation (and all devices have the option to turn on
-auto-rotation), so if your application also attempts to rotate the orientation,
-it can result in strange behavior. In addition, if your application uses the
-accelerometer to detect shaking and you do not want to rotate the orientation,
-then you should lock the current orientation with <a
-href="{@docRoot}guide/topics/manifest/activity-element.html#screen">android:screenOrientation</a>.
- </li>
-
-</ul>
-
-<h2 id="MigrateYourApps">Migrate Your Applications</h2>
-
-<p>If you want to use any of the new Android 1.6 APIs in your existing
-applications, you must first migrate the applications to the new Android
-platform version. Generally, migrating an application includes: </p>
-
-<ul>
-<li>Referencing the proper API Level in the application's manifest file,
-and</li>
-<li>Resetting its project properties so that it is compiled against the Android
-1.6 build target.</li>
-</ul>
-
-<p>Additionally, to run your application in the emulator, you need to
-create an AVD that uses the Android 1.6 system image. </p>
-
-<p class="note"><strong>Note:</strong> You only need migrate your application as
-described in this section if the application will actually use APIs
-<em>introduced</em> in the Android 1.6 platform (which are not available on
-devices running older versions of the Android platform). If your application
-does not use any new APIs, you can compile and run it without modification and
-not migration is necessary.</p>
-
-<h3>Reference the Proper API Level</h3>
-
-<p>If your application is using APIs introduced in Android 1.6, you must
-reference that dependency in the application's manifest file so that it can be
-deployed to devices running the Android 1.6 platform. </p>
-
-<p>Open the manifest file and locate the <code>minSdkVersion</code> attribute
-in the <code>&lt;uses-sdk&gt;</code> manifest element. Set the value of
-<code>minSdkVersion</code> to <code>"4"</code> (the API Level
-identifier corresponding to Android 1.6). Here's an example:</p>
-
-<pre>
-&lt;manifest>
- ...
- &lt;uses-sdk android:minSdkVersion="4" />
- ...
-&lt;/manifest>
-</pre>
-
-<h3>Compile Against the Proper Build Target</h3>
-
-<p>Once you've changed the <code>minSdkVersion</code> value in your
-application's manifest, you need to set the application's project properties so
-that the application will be compiled against the Android 1.6 library. To do so,
-follow the steps below for your respective development environment. </p>
-
-<h4 id="EclipseUsers">Eclipse Users</h4>
-
-<ol>
- <li>Right-click on the individual project (in the Package Explorer)
- and select <strong>Properties</strong>.</li>
- <li>In the properties, open the Android panel and select a new Project Build Target.
- Select "Android 1.6" to target the new platform (or "Google APIs" with the "4"
- API Level, if your application uses the Google Maps APIs).</li>
- <li>Click <strong>Apply</strong>, then <strong>OK</strong>.</li>
-</ol>
-
-<h4 id="AntUsers">Ant Users</h4>
-
-<p>Use the <code>android</code> tool (located in
-<code><em>your_sdk</em>/tools/</code>) to create a new <code>build.xml</code>
-that references the new platform target. To see a list of available targets,
-execute:</p>
-
-<pre>android list targets</pre>
-
-<p>Select the target <code>id</code> that corresponds to the "Android 1.6" platform
-and pass it with the <code>--target</code> parameter when updating your project.
-For example:</p>
-
-<pre>android update project --path /path/to/my-project --target 2</pre>
-
-<p>If your application uses the Google Maps APIs (i.e., MapView), be certain to
-select a Google APIs target.</p>
-
-<h3>Create an AVD that Uses the Android 1.6 Platform</h3>
-
-<p>Finally, you need to set up a new AVD that uses the Android 1.6 platform, so that
-you can run your application in the emulator.
-
-<p>To set up the new AVD, use the <code>android</code> tool, available in the
-<code>tools/</code> directory of the SDK. You can run the AVD manager by simply
-changing to the <code>tools/</code> directory and entering <code>android</code>
-at the command line. Click "New" to create the AVD and set its properties.</p>
-
-<p>When creating the AVD, make sure to select a target of "Android 1.6 - API
-Level 4". If your application uses the Google Maps APIs (MapView), select the
-target "Google APIs (Google Inc.) - API Level 4". </p>
-
-<p>For more information about running your application in an AVD, see <a
-href="{@docRoot}guide/developing/eclipse-adt.html#Running">Running Your
-Application (Eclipse)</a> or <a
-href="{@docRoot}guide/developing/other-ide.html#Running">Running Your
-Application (other IDEs)</a>. </p>
-
-<p>For general information about AVDs, see the <a href="{@docRoot}guide/developing/tools/avd.html">Android Virtual
-Devices</a> document. </p>
-
-
-
-<div class="special">
-<p>If you have trouble migrating to the new version of the SDK, visit the
-<a href="http://groups.google.com/group/android-developers">Android Developers Group</a>
-to seek help from other Android developers.</p>
-</div>
-