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diff --git a/docs/html/sdk/1.6_r1/upgrading.jd b/docs/html/sdk/1.6_r1/upgrading.jd deleted file mode 100644 index e6dded0..0000000 --- a/docs/html/sdk/1.6_r1/upgrading.jd +++ /dev/null @@ -1,386 +0,0 @@ -page.title=Upgrading the SDK -sdk.version=1.6 -excludeFromSuggestions=true -@jd:body - - -<div id="qv-wrapper"> -<div id="qv"> - - <h2>Upgrading the SDK</h2> - <ul> - <li>If you are developing on the Android 1.5 SDK, migrating your -applications is straightforward and typically requires no modifications.</li> - <li>For Eclipse users, a new version of ADT is available. To use the Android -1.6 SDK, please upgrade to ADT 0.9.3 (or later).</li> - <li>For Windows users, the SDK includes a new USB driver that you can -install, if you are developing on a device. </li> - <li>A new Android SDK and AVD Manager tool is available. To access -it, run the <code>android</code> tool without options. </li> - </ul> - - <h2>In this document</h2> - <ol> - <li><a href="#Install">Install the SDK</a></li> - <li><a href="#UpdateAdt">Update Your Eclipse ADT Plugin</a></li> - <li><a href="#RunYourApps">Run Your Applications</a></li> - <li><a href="#MigrateYourApps">Migrate Your Applications</a></li> - </ol> - - <h2>Migrating information</h2> - <ol> - <li><a href="{@docRoot}sdk/api_diff/4/changes.html">Android 1.6 API -Differences</a></li> - </ol> - -</div> -</div> - -<p>This document describes how to move your development environment and existing -Android applications from an Android 1.5 SDK to the Android 1.6 SDK. If you are -migrating applications from an SDK older than 1.5, please also read the -upgrading document available in the Android 1.5 SDK package.</p> - -<p>There are several compelling reasons to upgrade, such as new SDK tools that -make developing more efficient and new APIs that allow you to expand the -feature-set of your applications. However, even if you or your applications -don't require these enhancements, it's important that you upgrade to ensure that -your applications run properly on the upcoming Android platform.</p> - -<p>The Android 1.6 platform will soon be deployable to devices around the world. -If you have already released Android applications to the public, you should test -the forward-compatibility of your applications on the latest version of the -platform as soon as possible. It's unlikely that you'll encounter problems in -your applications, but in the interest of maintaining the best user experience, -you should take no risks. So, please install the new Android SDK and test your -applications on the new platform.</p> - -<!-- NOT AVAILABLE FOR PREVIEW RELEASES --> -<p>For more information on new SDK features and system changes, -see the <a href="{@docRoot}sdk/android-1.6.html">Android 1.6 Version Notes</a>.</p> -<!-- --> - -<h2 id="Install">Install the SDK</h2> - -<p>If you haven't yet downloaded the SDK, <a href="index.html">download it from -here</a> and unpack it into a safe location.</p> - -<p>If you had previously setup your <code>PATH</code> variable to point to the SDK -tools directory, then you need to update it to point to the new SDK. For example, for -a <code>.bashrc</code> or <code>.bash_profile</code> file:</p> -<pre>export PATH=$PATH:<em><your_sdk_dir></em>/tools</pre> - - -<h2 id="UpdateAdt">Update Your Eclipse ADT Plugin</h2> - -<p>If you don't use the Eclipse IDE for development, -skip to <a href="#RunYourApps">Run Your Applications</a>.</p> - -<p>A new version of the ADT Plugin, ADT 0.9.3, is available in conjunction with -this SDK release. To use the SDK, you must upgrade your ADT Plugin to version -0.9.3. With ADT 0.9.3, you can still compile your existing applications against -multiple platform versions, such as Android 1.5, Android 1.1, and so on. However, -ADT 0.9.3 is not compatible with previous versions of the SDK and its tools, so -make sure that you upgrade both your SDK <em>and</em> the ADT Plugin.</p> - -The upgrade steps for ADT are described below. For information about new features in ADT, see the <a -href="{@docRoot}sdk/RELEASENOTES.html">Release Notes</a> document. </p> - -<p>If you're currently using a version of ADT <em>older</em> than version 0.9, -then you must uninstall ADT before you proceed (read how to <a -href="{@docRoot}sdk/1.5_r3/upgrading.html#uninstallAdt">Uninstall your previous -ADT plugin</a>). If you currently have version 0.9 or 0.9.1, then you don't need -to uninstall and can continue with the procedure below.</p> - -<table style="font-size:100%"> -<tr><th>Eclipse 3.4 (Ganymede)</th><th>Eclipse 3.5 (Galileo)</th></tr> -<tr> -<td width="50%"> -<!-- 3.4 steps --> -<ol> - <li>Select <strong>Help</strong> > <strong>Software Updates</strong>.</li> - <li>Select the <strong>Available Software</strong> tab.</li> - <li>Select the checkboxes next to Android DDMS and Android Developer Tools, - then click <strong>Update</strong>.</li> - <li>In the resulting Available Updates dialog, ensure that both Android DDMS - and Android Development Tools are selected, then click - <strong>Next</strong>.</li> - <li>Read and accept the license agreement and then click <strong>Finish</strong>. - This will download and install the latest version of Android DDMS and - Android Development Tools.</li> - <li>Restart Eclipse.</li> -</ol> -</td> -<td> -<!-- 3.5 steps --> -<ol> - <li>Select <strong>Help</strong> > <strong>Check for Updates</strong>. </li> - <li>In the resulting Available Updates dialog, locate the Android DDMS and - Android Development Tools features in the list and ensure that the checkboxes - next to them are selected. Click <strong>Next</strong>. - <p>If the Available Updates dialog does not list Android DDMS and Android - Development tools, make sure that you have set up a remote update site - for them, as described in - <a href="installing.html#InstallingADT">Installing the ADT Plugin</a>. - </p></li> - <li>In the Update Details dialog, click <strong>Next</strong>.</li> - <li>Read and accept the license agreement and then click <strong>Finish</strong>. - This will download and install the latest version of Android DDMS and - Android Development Tools.</li> - <li>Restart Eclipse.</li> -</ol> -</td> -</tr> -</table> - -<p>If you encounter problems with this update procedure, try performing a fresh -installation. Fully remove your existing ADT Plugin as described in <a -href="{@docRoot}sdk/1.5_r3/upgrading.html#uninstallAdt">Uninstall your previous -ADT plugin</a> and then follow the guide to <a -href="installing.html#InstallingADT">Installing the ADT Plugin for -Eclipse</a>.</p> - -<h3 id="updateEclipsePrefs">Update your Eclipse SDK Preferences</h3> - -<p>The last step is to update your Eclipse preferences to point to the new -SDK directory:</p> -<ol> - <li>Select <strong>Window</strong> > <strong>Preferences</strong> to open - the Preferences panel (Mac: <strong>Eclipse</strong> > <strong>Preferences - </strong>).</li> - <li>Select <strong>Android</strong> from the left panel.</li> - <li>For the SDK Location, click <strong>Browse</strong> - and locate your SDK directory.</li> - <li>Click <strong>Apply</strong>, then <strong>OK</strong>.</li> -</ol> - - -<h2 id="RunYourApps">Run Your Applications to Test Forward Compatibility</h2> - -<p>Now that you have installed the Android 1.6 SDK, we encourage you run each of -your existing applications on the Android 1.6 system image that is included in -the SDK, to ensure that it functions properly on the new platform. -Testing forward-compatibility in this way is especially important for -applications that you may have already published and that may be installed on -devices that will upgrade to the new platform. </p> - -<p>In most cases, your applications will function properly when run on the new -version of the platform. However, it is possible that you will encounter -unexpected behavior, because of changes in the API or underlying platform. If -you do find problems, you can use the SDK tools to compile and publish an update -to the applications, which users can then download. - -<p>To test forward-compatibility, simply run your application, as-is, on an -instance of the Android Emulator that uses an AVD targeted to the "Android 1.6" -system image. Here are the steps: </p> - -<ol> - <li>Make no changes to your application code.</li> - <li>Create a new AVD that runs the new "Android 1.6" platform. </li> - <li>Launch your application in an emulator running the new AVD.</li> - <li>Perform normal testing on your application to ensure everything works as - expected.</li> -</ol> - -<p>Note that, for the purposes of forward-compatibility testing, you should not -change how your application is compiled. That is, you should continue to compile -the application against the same version of the Android library as before. The -only change needed is to the AVD, which controls the version of the Android -system image (run-time environment) on which the application is run. - -<p>For more information on creating an AVD and launching your application, see -<a href="{@docRoot}guide/developing/eclipse-adt.html#Running">Running Your -Applications (Eclipse)</a> or <a -href="{@docRoot}guide/developing/other-ide.html#Running">Running -Your Applications (other IDEs)</a>, depending on your development -environment.</p> - -<h3 id="FutureProofYourApps">Android 1.6 Forward-Compatibility Tips</h3> - -<p>The new version of the Android platform includes several new APIs, but -very few actual changes to existing APIs. This means that, in most -cases, your applications written with earlier versions of the Android library -should run properly on the Android 1.6 platform. </p> - -<p>However, here are some areas to pay attention to as you test forward-compatibility:</p> - -<ul> - <li><strong>Make sure your application doesn't use internal APIs</strong>. Your -application should not use any APIs that are not officially supported and are -not published in the Android reference documentation. Unofficial APIs can change -at any time without notice and — if your application happens to be using -them — such a change could cause the application to break.</li> - - <li><strong>Watch for assumptions about available hardware</strong>. Remember -that not all compatible devices offer the same hardware capabilities — -screens, keyboards, and physical keys, and so on. As you test your application, -watch for areas where your application depends on the presence of specific -hardware capabilities. If you find dependencies, you can design around them by -building in alternate support or graceful degradation, or you can specify them -as hardware requirements in a -<a href="{@docRoot}guide/topics/manifest/uses-configuration-element.html"><code><uses-configuration></code>.</a> -element in the application's manifest file. Also see the <a href="{@docRoot}guide/topics/manifest/uses-feature-element.html"><code><uses-feature></code></a> -manifest element, which lets your application declare a requirement for -specific features, such as an OpenGL ES version or a camera that has -autofocus capability. -</li> - - <li><strong>Watch for assumptions about available features</strong>. Not all -compatible devices offer equal support for embedded features. same hardware capabilities — -screens, keyboards, and physical keys, and so on. As you test your application, -watch for areas where your application depends on the presence of specific -hardware capabilities. If you find dependencies, you can design around them by -building in alternate support or graceful degradation, or you can specify them -as hardware requirements in a -<a href="{@docRoot}guide/topics/manifest/uses-configuration-element.html"><code><uses-configuration></code>.</a> -element in the application's manifest file. </li> - - <p>When testing forward-compatibility, try running your application in various -AVDs that emulate different hardware configurations. For example, you can create -an AVD that does not offer a physical keyboard or one that uses a dpad instead -of a trackball. Running your application in different emulated hardware -configurations will give you an idea of where its dependencies are and help you -identify problems. </p> - </li> - - <li><strong>Watch for assumptions about screen resolution and -density</strong>. A device's screen resolution and density is likely to affect -the way that your application's UI is rendered, especially if your app specifies -dimensions or positions using pixels or absolute layouts. To ensure consistent -UI across screens, your app should specify the dimensions and positions of -layouts and drawables in relative units that can be scaled by the system as -appropriate, according to the density of the device's screen. Alternatively, you -can create custom sets of layout/drawable resources for specific screens, which -the system can then load as appropriate, based on the current device screen.</p> - - <p>When testing forward-compatibility, try running your application in various -AVDs that emulate different screen resolutions and densities. Also note that, -starting with Android 1.6, the platform provides a Compatibility Mode that -automatically scales the UI of applications if they do not explicitly indicate -support for the current screen in the -<a href="{@docRoot}guide/topics/manifest/supports-screen-element.html"><code><supports-screen></code></a> -element in their manifest files. As part of testing, you should evaluate how -your application is displayed in Compatibility Mode on different screens. </p> - </li> - - <li><strong>Avoid performing layout orientation changes based on the -acceletometer (or via other sensors)</strong>. Some Android-powered devices will -automatically rotate the orientation (and all devices have the option to turn on -auto-rotation), so if your application also attempts to rotate the orientation, -it can result in strange behavior. In addition, if your application uses the -accelerometer to detect shaking and you do not want to rotate the orientation, -then you should lock the current orientation with <a -href="{@docRoot}guide/topics/manifest/activity-element.html#screen">android:screenOrientation</a>. - </li> - -</ul> - -<h2 id="MigrateYourApps">Migrate Your Applications</h2> - -<p>If you want to use any of the new Android 1.6 APIs in your existing -applications, you must first migrate the applications to the new Android -platform version. Generally, migrating an application includes: </p> - -<ul> -<li>Referencing the proper API Level in the application's manifest file, -and</li> -<li>Resetting its project properties so that it is compiled against the Android -1.6 build target.</li> -</ul> - -<p>Additionally, to run your application in the emulator, you need to -create an AVD that uses the Android 1.6 system image. </p> - -<p class="note"><strong>Note:</strong> You only need migrate your application as -described in this section if the application will actually use APIs -<em>introduced</em> in the Android 1.6 platform (which are not available on -devices running older versions of the Android platform). If your application -does not use any new APIs, you can compile and run it without modification and -not migration is necessary.</p> - -<h3>Reference the Proper API Level</h3> - -<p>If your application is using APIs introduced in Android 1.6, you must -reference that dependency in the application's manifest file so that it can be -deployed to devices running the Android 1.6 platform. </p> - -<p>Open the manifest file and locate the <code>minSdkVersion</code> attribute -in the <code><uses-sdk></code> manifest element. Set the value of -<code>minSdkVersion</code> to <code>"4"</code> (the API Level -identifier corresponding to Android 1.6). Here's an example:</p> - -<pre> -<manifest> - ... - <uses-sdk android:minSdkVersion="4" /> - ... -</manifest> -</pre> - -<h3>Compile Against the Proper Build Target</h3> - -<p>Once you've changed the <code>minSdkVersion</code> value in your -application's manifest, you need to set the application's project properties so -that the application will be compiled against the Android 1.6 library. To do so, -follow the steps below for your respective development environment. </p> - -<h4 id="EclipseUsers">Eclipse Users</h4> - -<ol> - <li>Right-click on the individual project (in the Package Explorer) - and select <strong>Properties</strong>.</li> - <li>In the properties, open the Android panel and select a new Project Build Target. - Select "Android 1.6" to target the new platform (or "Google APIs" with the "4" - API Level, if your application uses the Google Maps APIs).</li> - <li>Click <strong>Apply</strong>, then <strong>OK</strong>.</li> -</ol> - -<h4 id="AntUsers">Ant Users</h4> - -<p>Use the <code>android</code> tool (located in -<code><em>your_sdk</em>/tools/</code>) to create a new <code>build.xml</code> -that references the new platform target. To see a list of available targets, -execute:</p> - -<pre>android list targets</pre> - -<p>Select the target <code>id</code> that corresponds to the "Android 1.6" platform -and pass it with the <code>--target</code> parameter when updating your project. -For example:</p> - -<pre>android update project --path /path/to/my-project --target 2</pre> - -<p>If your application uses the Google Maps APIs (i.e., MapView), be certain to -select a Google APIs target.</p> - -<h3>Create an AVD that Uses the Android 1.6 Platform</h3> - -<p>Finally, you need to set up a new AVD that uses the Android 1.6 platform, so that -you can run your application in the emulator. - -<p>To set up the new AVD, use the <code>android</code> tool, available in the -<code>tools/</code> directory of the SDK. You can run the AVD manager by simply -changing to the <code>tools/</code> directory and entering <code>android</code> -at the command line. Click "New" to create the AVD and set its properties.</p> - -<p>When creating the AVD, make sure to select a target of "Android 1.6 - API -Level 4". If your application uses the Google Maps APIs (MapView), select the -target "Google APIs (Google Inc.) - API Level 4". </p> - -<p>For more information about running your application in an AVD, see <a -href="{@docRoot}guide/developing/eclipse-adt.html#Running">Running Your -Application (Eclipse)</a> or <a -href="{@docRoot}guide/developing/other-ide.html#Running">Running Your -Application (other IDEs)</a>. </p> - -<p>For general information about AVDs, see the <a href="{@docRoot}guide/developing/tools/avd.html">Android Virtual -Devices</a> document. </p> - - - -<div class="special"> -<p>If you have trouble migrating to the new version of the SDK, visit the -<a href="http://groups.google.com/group/android-developers">Android Developers Group</a> -to seek help from other Android developers.</p> -</div> - |
