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-rw-r--r--docs/html/sdk/ndk/overview.jd8
1 files changed, 4 insertions, 4 deletions
diff --git a/docs/html/sdk/ndk/overview.jd b/docs/html/sdk/ndk/overview.jd
index 85599f7..d2a9746 100644
--- a/docs/html/sdk/ndk/overview.jd
+++ b/docs/html/sdk/ndk/overview.jd
@@ -46,7 +46,7 @@ page.title=What is the NDK?
<li>Documentation, samples, and tutorials</li>
</ul>
- <p>The latest release of the NDK supports these ARM instruction sets:</p>
+ <p>The latest release of the NDK supports the following instruction sets:</p>
<ul>
<li>ARMv5TE (including Thumb-1 instructions)</li>
@@ -270,11 +270,11 @@ page.title=What is the NDK?
<ul>
<li>If you are developing in Eclipse with ADT, use the New Project Wizard to create a new
Android project for each sample, using the "Import from Existing Source" option and importing
- the source from <code>&lt;ndk&gt;/apps/&lt;app_name&gt;/project/</code>. Then, set up an AVD,
+ the source from <code>&lt;ndk&gt;/samples/&lt;name&gt;/</code>. Then, set up an AVD,
if necessary, and build/run the application in the emulator.</li>
<li>If you are developing with Ant, use the <code>android</code> tool to create the build file
- for each of the sample projects at <code>&lt;ndk&gt;/apps/&lt;app_name&gt;/project/</code>.
+ for each of the sample projects at <code>&lt;ndk&gt;/samples/&lt;name&gt;/</code>.
Then set up an AVD, if necessary, build your project in the usual way, and run it in the
emulator.</li>
@@ -535,7 +535,7 @@ later)</li>
<li>Additionally, an application using the OpenGL ES APIs should declare a
<code>&lt;uses-feature&gt;</code> element in its manifest, with an
<code>android:glEsVersion</code> attribute that specifies the minimum OpenGl ES version
- required by the application. This ensures that Android Market will show your application only
+ required by the application. This ensures that Google Play will show your application only
to users whose devices are capable of supporting your application. For example:
<pre style="margin:1em;">
&lt;manifest&gt;