diff options
Diffstat (limited to 'docs/html/sdk/ndk/overview.jd')
-rw-r--r-- | docs/html/sdk/ndk/overview.jd | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/docs/html/sdk/ndk/overview.jd b/docs/html/sdk/ndk/overview.jd index 85599f7..d2a9746 100644 --- a/docs/html/sdk/ndk/overview.jd +++ b/docs/html/sdk/ndk/overview.jd @@ -46,7 +46,7 @@ page.title=What is the NDK? <li>Documentation, samples, and tutorials</li> </ul> - <p>The latest release of the NDK supports these ARM instruction sets:</p> + <p>The latest release of the NDK supports the following instruction sets:</p> <ul> <li>ARMv5TE (including Thumb-1 instructions)</li> @@ -270,11 +270,11 @@ page.title=What is the NDK? <ul> <li>If you are developing in Eclipse with ADT, use the New Project Wizard to create a new Android project for each sample, using the "Import from Existing Source" option and importing - the source from <code><ndk>/apps/<app_name>/project/</code>. Then, set up an AVD, + the source from <code><ndk>/samples/<name>/</code>. Then, set up an AVD, if necessary, and build/run the application in the emulator.</li> <li>If you are developing with Ant, use the <code>android</code> tool to create the build file - for each of the sample projects at <code><ndk>/apps/<app_name>/project/</code>. + for each of the sample projects at <code><ndk>/samples/<name>/</code>. Then set up an AVD, if necessary, build your project in the usual way, and run it in the emulator.</li> @@ -535,7 +535,7 @@ later)</li> <li>Additionally, an application using the OpenGL ES APIs should declare a <code><uses-feature></code> element in its manifest, with an <code>android:glEsVersion</code> attribute that specifies the minimum OpenGl ES version - required by the application. This ensures that Android Market will show your application only + required by the application. This ensures that Google Play will show your application only to users whose devices are capable of supporting your application. For example: <pre style="margin:1em;"> <manifest> |