diff options
Diffstat (limited to 'docs/html/sdk')
| -rw-r--r-- | docs/html/sdk/1.0_r1/upgrading.jd | 155 | ||||
| -rw-r--r-- | docs/html/sdk/1.0_r2/upgrading.jd | 155 | ||||
| -rw-r--r-- | docs/html/sdk/1.1_r1/upgrading.jd | 151 | ||||
| -rw-r--r-- | docs/html/sdk/1.5_r1/upgrading.jd | 396 | ||||
| -rw-r--r-- | docs/html/sdk/1.5_r2/upgrading.jd | 396 | ||||
| -rw-r--r-- | docs/html/sdk/1.5_r3/upgrading.jd | 398 | ||||
| -rw-r--r-- | docs/html/sdk/1.6_r1/upgrading.jd | 386 | ||||
| -rw-r--r-- | docs/html/sdk/RELEASENOTES.jd | 4 | ||||
| -rw-r--r-- | docs/html/sdk/exploring.jd | 1 | ||||
| -rw-r--r-- | docs/html/sdk/index.jd | 56 | ||||
| -rw-r--r-- | docs/html/sdk/installing/installing-adt.jd | 18 | ||||
| -rw-r--r-- | docs/html/sdk/installing/migrate.jd | 32 | ||||
| -rw-r--r-- | docs/html/sdk/installing/studio-tips.jd | 13 | ||||
| -rw-r--r-- | docs/html/sdk/installing/studio.jd | 259 |
14 files changed, 304 insertions, 2116 deletions
diff --git a/docs/html/sdk/1.0_r1/upgrading.jd b/docs/html/sdk/1.0_r1/upgrading.jd deleted file mode 100644 index d6a7ed5..0000000 --- a/docs/html/sdk/1.0_r1/upgrading.jd +++ /dev/null @@ -1,155 +0,0 @@ -page.title=Upgrading the SDK -sdk.version=1.0_r1 -excludeFromSuggestions=true -@jd:body - -<p>For the current SDK release, see the links under <strong>Current SDK Release</strong> in the side navigation.</p> - -<p>This guide will help you migrate your development environment and applications -to <strong>version 1.0, release 1</strong>, of the Android SDK. Use this guide if you've been developing applications -on a different version of the Android SDK.</p> - -<p>To ensure that your applications are compliant with the Android 1.0 system available -on mobile devices, you need to install the new SDK and port your existing Android -applications to the updated API. The sections below guide you through the process.</p> - -<h2 id="install-new">Install the new SDK</h2> - -<p>After unpacking the SDK, you should:</p> - -<ul> - <li>Wipe your emulator data. <p>Some data formats have changed since the last - SDK release, so any previously saved data in your emulator must be removed. Open a console/terminal - and navigate to the <code>/tools</code> directory of your SDK. Launch the - emulator with the <code>-wipe-data</code> option. </p> - <p>Windows: <code>emulator -wipe-data</code><br/> - Mac/Linux: <code>./emulator -wipe-data</code></p> - </li> - <li>Update your PATH variable (Mac/Linux; optional). <p>If you had previously setup your - PATH variable to point to the SDK tools directory, then you'll need to update it to - point to the new SDK. E.g., for a <code>.bashrc</code> or <code>.bash_profile</code> file: - <code>export PATH=$PATH:<em><your_new_sdk_dir></em>/tools</code></p> - </li> -</ul> - -<h2 id="update-plugin">Update your ADT Eclipse Plugin</h2> - -<p>If you develop on Eclipse and are using the ADT plugin, follow these steps to install the -plugin that's required for this version of the SDK.</p> - -<table style="font-size:100%"> -<tr><th>Eclipse 3.3 (Europa)</th><th>Eclipse 3.4 (Ganymede)</th></tr> -<tr> -<td width="45%"> -<ol> - <li><a href="http://dl-ssl.google.com/android/ADT-0.8.0.zip">Download the ADT v0.8.0 zip - file</a> (do not unpack it).</li> - <li>Start Eclipse, then select <strong>Help</strong> > <strong>Software Updates</strong> > <strong>Find - and Install...</strong>. </li> - <li>In the dialog that appears, select <strong>Search for new features to install</strong> and click - <strong>Next</strong>. </li> - <li>Click <strong>New Archive Site...</strong></li> - <li>Browse and select the downloaded the zip file.</li> - <li>You should now see the new site added to the search list (and checked). - Click <strong>Finish</strong>. </li> - <li>In the subsequent Search Results dialog box, select the checkbox for - <strong>Android Plugin</strong> > <strong>Developer Tools</strong>. - This will check both features: "Android Developer Tools", and "Android - Editors". The Android Editors feature is optional, but recommended. If - you choose to install it, you need the WST plugin mentioned earlier in this - page. Click <strong>Next</strong>. </li> - <li>Read the license agreement and then select <strong>Accept terms of the license agreement</strong>. - Click <strong>Next</strong>. </li> - <li>Click <strong>Finish</strong>. </li> - <li>The ADT plugin is not signed; you can accept the installation anyway - by clicking <strong>Install All</strong>. </li> - <li>Restart Eclipse. </li> -</ol> - -</td> -<td> - -<ol> - <li><a href="http://dl-ssl.google.com/android/ADT-0.8.0.zip">Download the ADT v0.8.0 zip - file</a> (do not unpack it).</li> - <li>Start Eclipse, then select <strong>Help</strong> > <strong>Software Updates...</strong>.</li> - <li>In the dialog that appears, click the <strong>Available Software</strong> tab.</li> - <li>Click <strong>Add Site...</strong>, then <strong>Archive...</strong>.</li> - <li>Browse and select the downloaded the zip file.</li> - <li>Back in the Available Software view, you should see the plugin. Select the checkbox next to - <em>Developer Tools</em> and click <strong>Install...</strong></li> - <li>On the subsequent Install window, "Android Developer Tools", and "Android Editors" should both be checked. - The Android Editors feature is optional, but recommended. If - you choose to install it, you need the WST plugin mentioned earlier in this - page. Click <strong>Next</strong>.</li> - <li>Accept the license agreement and click <strong>Finish</strong>.</li> - <li>Restart Eclipse. </li> -</ol> - -</td> -</tr> -</table> - -<p>After restart, update your Eclipse preferences to point to the SDK directory:</p> - <ol> - <li>Select <strong>Window</strong> > <strong>Preferences...</strong> to open the Preferences panel. (Mac OSX: <strong>Eclipse</strong> > <strong>Preferences</strong>)</li> - <li>Select <strong>Android</strong> from the left panel.</li> - <li>For the SDK Location in the main panel, click <strong>Browse...</strong> and locate the SDK directory.</li> - <li>Click <strong>Apply</strong>, then <strong>OK</strong>.</li> - </ol> - -<h2 id="sign">Set Up Application Signing</h2> - -<p>All applications must now be signed before you can install them on the emulator. Both -the ADT plugin and the Ant-based build tools support this requirement by signing compiled -.apk files with a debug key. To do so, the build tools use the Keytool utility included -in the JDK to to create a keystore and a key with a known alias and password. For more -information, see "Signing and Publishing Your App" in the documentation included with the SDK. - -<p>To support signing, you should first make sure that Keytool is available to the SDK build -tools. In most cases, you can tell the SDK build tools how to find Keytool by making sure that -your JAVA_HOME environment variable is set and that it references a suitable JDK. Alternatively, -you can add the JDK version of Keytool to your PATH variable.</p> - -<p>If you are developing on a version of Linux that originally came with Gnu Compiler for Java, -make sure that the system is using the JDK version of Keytool, rather than the gcj version. -If keytool is already in your PATH, it might be pointing to a symlink at /usr/bin/keytool. -In this case, check the symlink target to make sure that it points to the keytool in the JDK.</p> - -<p>If you use Ant to build your .apk files (rather than ADT for Eclipse), you must regenerate -your build.xml file. To do that, follow these steps:</p> -<ol> - <li>In your Android application project directory, locate and delete the current build.xml file.</li> - <li>Run activitycreator, directing output to the folder containing your application project. - -<pre>- exec activitycreator --out <project folder> your.activity.YourActivity</pre> - - </li> -</ol> - -<p>Run in this way, activitycreator will not erase or create new Java files (or manifest files), -provided the activity and package already exists. It is important that the package and the activity -are real. The tool creates a new build.xml file, as well as a new directory called "libs" in which -to place 3rd jar files, which are now automatically handled by the Ant script.</p> - -<h2 id="migrate">Migrate your applications</h2> - -<p>If (and only if) you have written apps in an SDK released previous to -the Android 1.0 SDK, you will need to migrate your applications. After -updating your SDK, you may encounter breakages in your code, due to -framework and API changes. You'll need to update your code to match -changes in the Android APIs.</p> - -<p>One way to start is to open your project in Eclipse and see where the ADT -identifies errors in your application. You can also look up -specific changes in the Android APIs in the <em>Overview of Changes</em> and <em> -API Diffs Report</em>, both available in the documentation included with the -Android 1.0 SDK package.</p> - -<p>If you have additional trouble updating your code, visit the -<a href="http://groups.google.com/group/android-developers">Android Developers Group</a> -to seek help from other Android developers.</p> - -<p>If you have modified one of the ApiDemos applications and would like to migrate it -to the new SDK, note that you will need to uninstall the version of ApiDemos that comes -preinstalled in the emulator.</p> diff --git a/docs/html/sdk/1.0_r2/upgrading.jd b/docs/html/sdk/1.0_r2/upgrading.jd deleted file mode 100644 index 243950d..0000000 --- a/docs/html/sdk/1.0_r2/upgrading.jd +++ /dev/null @@ -1,155 +0,0 @@ -page.title=Upgrading the SDK -sdk.version=1.0_r2 -excludeFromSuggestions=true -@jd:body - -<p>For the current SDK release, see the links under <strong>Current SDK Release</strong> in the side navigation.</p> - -<p>This guide will help you migrate your development environment and applications -to <strong>version 1.0, release 2</strong>, of the Android SDK. Use this guide if you've been developing applications -on a different version of the Android SDK.</p> - -<p>To ensure that your applications are compliant with the Android 1.0 system available -on mobile devices, you need to install the new SDK and port your existing Android -applications to the updated API. The sections below guide you through the process.</p> - -<h2 id="install-new">Install the new SDK</h2> - -<p>After unpacking the SDK, you should:</p> - -<ul> - <li>Wipe your emulator data. <p>Some data formats have changed since the last - SDK release, so any previously saved data in your emulator must be removed. Open a console/terminal - and navigate to the <code>/tools</code> directory of your SDK. Launch the - emulator with the <code>-wipe-data</code> option. </p> - <p>Windows: <code>emulator -wipe-data</code><br/> - Mac/Linux: <code>./emulator -wipe-data</code></p> - </li> - <li>Update your PATH variable (Mac/Linux; optional). <p>If you had previously setup your - PATH variable to point to the SDK tools directory, then you'll need to update it to - point to the new SDK. E.g., for a <code>.bashrc</code> or <code>.bash_profile</code> file: - <code>export PATH=$PATH:<em><your_new_sdk_dir></em>/tools</code></p> - </li> -</ul> - -<h2 id="update-plugin">Update your ADT Eclipse Plugin</h2> - -<p>If you develop on Eclipse and are using the ADT plugin, follow these steps to install the -plugin that's required for this version of the SDK.</p> - -<table style="font-size:100%"> -<tr><th>Eclipse 3.3 (Europa)</th><th>Eclipse 3.4 (Ganymede)</th></tr> -<tr> -<td width="45%"> -<ol> - <li><a href="http://dl-ssl.google.com/android/ADT-0.8.0.zip">Download the ADT v0.8.0 zip - file</a> (do not unpack it).</li> - <li>Start Eclipse, then select <strong>Help</strong> > <strong>Software Updates</strong> > <strong>Find - and Install...</strong>. </li> - <li>In the dialog that appears, select <strong>Search for new features to install</strong> and click - <strong>Next</strong>. </li> - <li>Click <strong>New Archive Site...</strong></li> - <li>Browse and select the downloaded the zip file.</li> - <li>You should now see the new site added to the search list (and checked). - Click <strong>Finish</strong>. </li> - <li>In the subsequent Search Results dialog box, select the checkbox for - <strong>Android Plugin</strong> > <strong>Developer Tools</strong>. - This will check both features: "Android Developer Tools", and "Android - Editors". The Android Editors feature is optional, but recommended. If - you choose to install it, you need the WST plugin mentioned earlier in this - page. Click <strong>Next</strong>. </li> - <li>Read the license agreement and then select <strong>Accept terms of the license agreement</strong>. - Click <strong>Next</strong>. </li> - <li>Click <strong>Finish</strong>. </li> - <li>The ADT plugin is not signed; you can accept the installation anyway - by clicking <strong>Install All</strong>. </li> - <li>Restart Eclipse. </li> -</ol> - -</td> -<td> - -<ol> - <li><a href="http://dl-ssl.google.com/android/ADT-0.8.0.zip">Download the ADT v0.8.0 zip - file</a> (do not unpack it).</li> - <li>Start Eclipse, then select <strong>Help</strong> > <strong>Software Updates...</strong>.</li> - <li>In the dialog that appears, click the <strong>Available Software</strong> tab.</li> - <li>Click <strong>Add Site...</strong>, then <strong>Archive...</strong>.</li> - <li>Browse and select the downloaded the zip file.</li> - <li>Back in the Available Software view, you should see the plugin. Select the checkbox next to - <em>Developer Tools</em> and click <strong>Install...</strong></li> - <li>On the subsequent Install window, "Android Developer Tools", and "Android Editors" should both be checked. - The Android Editors feature is optional, but recommended. If - you choose to install it, you need the WST plugin mentioned earlier in this - page. Click <strong>Next</strong>.</li> - <li>Accept the license agreement and click <strong>Finish</strong>.</li> - <li>Restart Eclipse. </li> -</ol> - -</td> -</tr> -</table> - -<p>After restart, update your Eclipse preferences to point to the SDK directory:</p> - <ol> - <li>Select <strong>Window</strong> > <strong>Preferences...</strong> to open the Preferences panel. (Mac OSX: <strong>Eclipse</strong> > <strong>Preferences</strong>)</li> - <li>Select <strong>Android</strong> from the left panel.</li> - <li>For the SDK Location in the main panel, click <strong>Browse...</strong> and locate the SDK directory.</li> - <li>Click <strong>Apply</strong>, then <strong>OK</strong>.</li> - </ol> - -<h2 id="sign">Set Up Application Signing</h2> - -<p>All applications must now be signed before you can install them on the emulator. Both -the ADT plugin and the Ant-based build tools support this requirement by signing compiled -.apk files with a debug key. To do so, the build tools use the Keytool utility included -in the JDK to to create a keystore and a key with a known alias and password. For more -information, see "Signing and Publishing Your App" in the documentation included with the SDK. - -<p>To support signing, you should first make sure that Keytool is available to the SDK build -tools. In most cases, you can tell the SDK build tools how to find Keytool by making sure that -your JAVA_HOME environment variable is set and that it references a suitable JDK. Alternatively, -you can add the JDK version of Keytool to your PATH variable.</p> - -<p>If you are developing on a version of Linux that originally came with Gnu Compiler for Java, -make sure that the system is using the JDK version of Keytool, rather than the gcj version. -If keytool is already in your PATH, it might be pointing to a symlink at /usr/bin/keytool. -In this case, check the symlink target to make sure that it points to the keytool in the JDK.</p> - -<p>If you use Ant to build your .apk files (rather than ADT for Eclipse), you must regenerate -your build.xml file. To do that, follow these steps:</p> -<ol> - <li>In your Android application project directory, locate and delete the current build.xml file.</li> - <li>Run activitycreator, directing output to the folder containing your application project. - -<pre>- exec activitycreator --out <project folder> your.activity.YourActivity</pre> - - </li> -</ol> - -<p>Run in this way, activitycreator will not erase or create new Java files (or manifest files), -provided the activity and package already exists. It is important that the package and the activity -are real. The tool creates a new build.xml file, as well as a new directory called "libs" in which -to place 3rd jar files, which are now automatically handled by the Ant script.</p> - -<h2 id="migrate">Migrate your applications</h2> - -<p>If (and only if) you have written apps in an SDK released previous to -the Android 1.0 SDK, you will need to migrate your applications. After -updating your SDK, you may encounter breakages in your code, due to -framework and API changes. You'll need to update your code to match -changes in the Android APIs.</p> - -<p>One way to start is to open your project in Eclipse and see where the ADT -identifies errors in your application. You can also look up -specific changes in the Android APIs in the <em>Overview of Changes</em> and <em> -API Diffs Report</em>, both available in the documentation included with the -Android 1.0 SDK package.</p> - -<p>If you have additional trouble updating your code, visit the -<a href="http://groups.google.com/group/android-developers">Android Developers Group</a> -to seek help from other Android developers.</p> - -<p>If you have modified one of the ApiDemos applications and would like to migrate it -to the new SDK, note that you will need to uninstall the version of ApiDemos that comes -preinstalled in the emulator.</p> diff --git a/docs/html/sdk/1.1_r1/upgrading.jd b/docs/html/sdk/1.1_r1/upgrading.jd deleted file mode 100644 index 840ae6b..0000000 --- a/docs/html/sdk/1.1_r1/upgrading.jd +++ /dev/null @@ -1,151 +0,0 @@ -page.title=Upgrading the SDK -sdk.version=1.1_r1 -excludeFromSuggestions=true -@jd:body - -<!-- -<div class="sidebox-wrapper"> -<div class="sidebox"> - - <h2>Useful Links</h2> - - <ul class="noindent"> - <li><a href="migrating/0.9-1.0/changes-overview.html">Overview of Changes</a> - <p>A high-level look at what's changed in Android, with - discussion of how the changes may affect your apps.</p></li> - - <li><a href="migrating/0.9-1.0/changes.html">API Diff Report</a> - <p>A detailed report that lists all the specific changes in the latest SDK.</p></li> - - <li><a href="RELEASENOTES.html">Release Notes</a> - <p>Version details, known issues, and resolved issues. </p></li> - - <li><a href="http://groups.google.com/group/android-developers">Android Developers Group</a> - <p>A forum where you can discuss migration issues and learn from other Android developers. </p></li> - - <li><a href="http://code.google.com/p/android/issues/list">Android Issue Tracker</a> - <p>If you think you may have found a bug, use the issue tracker to report it.</p></li> - </ul> - - </div> -</div> ---> - -<p>This document describes how to move your development environment and existing -Android applications from an Android 1.0 SDK to the Android 1.1, Release 1 SDK. -If you are migrating applications from an earlier SDK, please read the upgrading -document available in the Android 1.0 SDK package. -</p> - -<p>To ensure that your applications are compliant with the Android 1.1 system available -on mobile devices, you need to install the Android 1.1 SDK and port your existing Android -applications to it. The sections below will guide you through the process.</p> - -<h2 id="install-new">Installing the Latest SDK</h2> - -<p><a href="{@docRoot}sdk/1.1_r1/index.html">Download the SDK</a> and unpack it into a safe location.</p> - -<p>After unpacking the new SDK and saving it an appropriate location, you should:</p> - -<ul> - <li>Wipe your emulator data. <p>Some data formats have changed since the last - SDK release, so any previously saved data in your emulator must be removed. Open a console/terminal - and navigate to the <code>/tools</code> directory of your new SDK. Launch the - emulator with the <code>-wipe-data</code> option. - <p>Windows: <code>emulator -wipe-data</code><br/> - Mac/Linux: <code>./emulator -wipe-data</code></p> - </li> - <li>Update your PATH variable (Mac/Linux; optional). <p>If you had previously setup your - PATH variable to point to the SDK tools directory, then you'll need to update it to - point to the new SDK. For example, for a <code>.bashrc</code> or <code>.bash_profile</code> file: - <code>export PATH=$PATH:<em><your_new_sdk_dir></em>/tools</code></p> - </li> - <li>If (and only if) you are developing using Ant, you will also need to modify - your build.xml properties to point to the new SDK. - <p>Open the <code>default.properties</code> file associated with your build.xml - file (typically located in the same directory). In the default.properties - file, update the <code>sdk-folder</code> property with the full path to - the new SDK directory.</p></li> -</ul> - -<a name="Updating_the_ADT_plugin" id="Updating_the_ADT_plugin"></a> -<h2 id="update-plugin">Update your ADT Eclipse Plugin</h2> - -<p>If you develop on Eclipse and are migrating from an Android 1.0 -SDK, no update of the ADT plugin is needed — skip to <a href="#updateEclipsePrefs">Update your Eclipse SDK Preferences</a>. </p> - -<p>If you are migrating from an earlier version of the SDK, you will -need to update the ADT plugin. <p>You may also want to upgrade your -ADT plugin when a new version becomes available for your existing version -of the SDK.</p> - -<p>The steps below describe how to update the ADT plugin to the latest -version available. </p> - -<table style="font-size:100%"> -<tr><th>Eclipse 3.3 (Europa)</th><th>Eclipse 3.4 (Ganymede)</th></tr> -<tr> -<td width="50%"> -<ol> - <li> Select <strong>Help</strong> > <strong>Software Updates</strong> > <strong>Find and Install...</strong>. </li> - <li> Select <strong>Search for updates of the currently installed features</strong> and click <strong>Finish</strong>. </li> - <li> If any update for ADT is available, select and install. </li> - <li> Restart Eclipse.</li> -</ol> -<p> Alternatively, </p> -<ol> - <li> Select <strong>Help</strong> > <strong>Software Updates</strong> > <strong>Manage Configuration</strong>. </li> - - <li> Navigate down the tree and select <strong>Android Development Tools <version></strong> </li> - <li> Select <strong>Scan for Updates</strong> under <strong>Available Tasks</strong>.</li> -</ol> -</td> -<td> -<ol> - <li>Select <strong>Help</strong> > <strong>Software Updates...</strong></li> - <li>Select the <strong>Installed Software</strong> tab.</li> - <li>Click <strong>Update...</strong></li> - <li>If an update for ADT is available, select it and click <strong>Finish</strong>.</li> - <li>Restart Eclipse.</li> -</ol> -</td> -</tr> -</table> - -<h2 id="updateEclipsePrefs">Update your Eclipse SDK Preferences</h2> - -<p>The last step is to update your Eclipse preferences to point to the new SDK directory:</p> - <ol> - <li>Select <strong>Window</strong> > <strong>Preferences...</strong> to open the Preferences panel. (Mac OSX: <strong>Eclipse</strong> > <strong>Preferences</strong>)</li> - <li>Select <strong>Android</strong> from the left panel.</li> - <li>For the SDK Location in the main panel, click <strong>Browse...</strong> and locate the SDK directory.</li> - <li>Click <strong>Apply</strong>, then <strong>OK</strong>.</li> - </ol> - -<h2 id="migrate">Migrate Your Applications, if Necessary</h2> - -<p>If (and only if) you have written apps in an SDK released previous to -the Android 1.0 SDK, you will need to migrate your applications. After -installing the new SDK and updating the ADT Plugin (if applicable), you -may encounter breakages in your application code, due to -framework and API changes. You'll need to update your code to match the -latest APIs.</p> - -<p>One way to start is to open your project in Eclipse and see where the ADT -identifies errors in your application. You can also look up -specific changes in the Android APIs in the -<a href="{@docRoot}sdk/android-1.1.html#api-changes">Android 1.1 Version -Notes</a> document.</p> - - -<p>If you have additional trouble updating your code, visit the -<a href="http://groups.google.com/group/android-developers">Android Developers Group</a> -to seek help from other Android developers.</p> - -<p>If you have modified one of the ApiDemos applications and would like to migrate it -to the new SDK, note that you will need to uninstall the version of ApiDemos that comes -preinstalled in the emulator. For more information, or if you encounter an "reinstallation" -error when running or installing ApiDemos, see the troubleshooting topic -<a href="{@docRoot}resources/faq/troubleshooting.html#apidemosreinstall">I can't install ApiDemos -apps in my IDE because of a signing error</a> for information about how to solve the problem.</p> - diff --git a/docs/html/sdk/1.5_r1/upgrading.jd b/docs/html/sdk/1.5_r1/upgrading.jd deleted file mode 100644 index 0377069..0000000 --- a/docs/html/sdk/1.5_r1/upgrading.jd +++ /dev/null @@ -1,396 +0,0 @@ -page.title=Upgrading the SDK -sdk.version=1.5_r1 -excludeFromSuggestions=true -@jd:body - - -<div id="qv-wrapper"> -<div id="qv"> - - <h2>Upgrading quickview</h2> - <ul> - <li>The Android 1.5 SDK uses a new project structure and a new ADT plugin (ADT 0.9). </li> - <li>To move existing projects into the SDK, you must make some minor changes in your - development environment.</li> - <li>The new ADT plugin (ADT 0.9) <em>is not compatible</em> with projects created in previous SDKs.</li> - <li>You need to uninstall your existing ADT plugin, before installing ADT 0.9.</li> - </ul> - - <h2>In this document</h2> - <ol> - <li><a href="#Install">Install the SDK</a></li> - <li><a href="#UpdateAdt">Update Your Eclipse ADT Plugin</a></li> - <li><a href="#UpdateYourProjects">Update Your Projects</a> - <ol> - <li><a href="#EclipseUsers">Eclipse Users</a></li> - <li><a href="#AntUsers">Ant Users</a></li> - </ol> - </li> - <li><a href="#MigrateYourApplications">Migrate Your Applications</a> - <ol><li><a href="#FutureProofYourApps">Future-proof your apps</a></li></ol> - </li> - </ol> - - <h2>Migrating references</h2> - <ol> - <li><a href="{@docRoot}sdk/api_diff/3/changes.html">Android 1.5 API Differences</a></li> - <li><a -href="http://android-developers.blogspot.com/2009/04/future-proofing-your-apps.html">Future-Proofing -Your Apps »</a></li> - <li><a -href="http://android-developers.blogspot.com/2009/04/ui-framework-changes-in-android-15.html">UI -framework changes in Android 1.5 »</a></li> - </ol> - -</div> -</div> - -<p>This document describes how to move your development environment and existing -Android applications from an Android 1.0 or 1.1 SDK to the Android 1.5 SDK. -If you are migrating applications from an SDK older than 1.0, please also read the upgrading -document available in the Android 1.0 SDK package.</p> - -<p>There are several compelling reasons to upgrade, such as new SDK tools -that make developing more efficient and new APIs that allow you to expand the feature-set -of your applications. However, even if you or your applications don't require these enhancements, -it's important that you upgrade to ensure that your applications run properly on the -Android 1.5 platform.</p> - -<p>The Android 1.5 platform will soon be deployable to devices around the world. -If you have already released Android applications to the public, you should -test the forward-compatibility of your applications on the latest version of the platform -as soon as possible. It's unlikely that you'll encounter breakage in your applications, but -in the interest of maintaining the best user experience, you should take no risks. -So, please install the new Android SDK and test your applications on Android 1.5.</p> - -<p>For more information on new SDK features and system changes, -see the <a href="{@docRoot}sdk/android-1.5.html">Android 1.5 Version Notes</a>.</p> - - -<h2 id="Install">Install the SDK</h2> - -<p>If you haven't yet downloaded the SDK, <a href="{@docRoot}sdk/1.5_r1/index.html">download from here</a> -and unpack it into a safe location.</p> - -<p><strong>Before you begin:</strong> -If you had previously setup your PATH variable to point to the SDK tools directory, -then you need to update it to point to the new SDK. For example, for a -<code>.bashrc</code> or <code>.bash_profile</code> file:</p> -<pre>export PATH=$PATH:<em><your_sdk_dir></em>/tools</pre> - -<p>If you don't use Eclipse for development, -skip to <a href="#updateYourProjects">Update Your Projects</a>.</p> - - -<h2 id="UpdateAdt">Update Your Eclipse ADT Plugin</h2> - -<p><em>If you installed ADT-0.9_pre with the early look 1.5 SDK, there have been -additional changes, so please continue with this guide and update to the final ADT 0.9.</em></p> - -<p>A new ADT plugin (version 0.9) is required for the Android 1.5 SDK. -Because the component structure has been changed since Android 1.1, -the Android 1.5 SDK does not work with ADT 0.8 (or older) and previously installed SDKs will not -work with ADT 0.9. However, the Android 1.5 SDK includes an Android 1.1 SDK image that you -can build against while using ADT 0.9. </p> - -<p class="note">For information about using different system images (such as Android 1.1) -while running this SDK, see Developing <a href="{@docRoot}guide/developing/eclipse-adt.html"> -In Eclipse, with ADT</a> or <a href="{@docRoot}guide/developing/other-ide.html">In -Other IDEs</a>, as appropriate for your development environment.</p> - -<p>In order to upgrade your Eclipse IDE to use the new 0.9 ADT, follow the steps below -for your respective version of Eclipse.</p> - -<h3 id="uninstallAdt">Uninstall your previous ADT plugin</h3> - -<p>You must uninstall your existing ADT plugin (0.8 or older). If you do not uninstall it, -you will get a conflict with the Android Editors when installing the new ADT. -(If you have already installed ADT-0.9_pre with the early look 1.5 SDK, you can skip this -uninstall procedure and continue to <a href="#installAdt">Install the 0.9 ADT plugin</a>).</p> - -<table style="font-size:100%"> -<tr><th>Eclipse 3.3 (Europa)</th><th>Eclipse 3.4 (Ganymede)</th></tr> -<tr> -<td width="50%"> -<!-- 3.3 steps --> -<ol> - <li>Select <strong>Help</strong> > <strong>Software Updates</strong> > - <strong>Manage Configuration</strong>. </li> - <li>Expand the list in the left panel to reveal the installed tools.</li> - <li>Right-click "Android Editors" and click <strong>Uninstall</strong>. Click <strong>OK</strong> - to confirm.</li> - <li>Restart Eclipse. - <p>(Do not uninstall "Android Development Tools".)</p></li> -</ol> -</td> -<td> -<!-- 3.4 steps --> -<ol> - <li>Select <strong>Help</strong> > <strong>Software Updates</strong>.</li> - <li>Select the <strong>Installed Software</strong> tab.</li> - <li>Select "Android Editors". Click <strong>Uninstall</strong>.</li> - <li>In the next window, be sure "Android Editors" is checked, then click <strong>Finish</strong> - to uninstall.</li> - <li>Restart Eclipse. - <p>(Do not uninstall "Android Development Tools".)</p></li> -</ol> -</td> -</tr> -</table> - - -<h3 id="installAdt">Install the 0.9 ADT plugin</h3> - -<p>Only install the new plugin once you've completed the procedure to -<a href="#uninstallAdt">Uninstall your previous ADT plugin</a>.</p> - -<table style="font-size:100%"> -<tr><th>Eclipse 3.3 (Europa)</th><th>Eclipse 3.4 (Ganymede)</th></tr> -<tr> -<td width="50%"> -<!-- 3.3 steps --> -<ol> - <li>Select <strong>Help</strong> > <strong>Software Updates</strong> > - <strong>Find and Install</strong>. </li> - <li>Select <strong>Search for new features to install</strong>.</li> - <li>Select the Android plugin entry by checking the box next to it, - then click <strong>Finish</strong>. - <p>(Your original entry for the plugin should still be here. If not, see the guide - to <a href="{@docRoot}sdk/1.5_r1/installing.html#installingplugin">Installing the ADT Plugin</a>.) - </p></li> - <li>In the results, expand the entry for the Android plugin and - be sure that "Developer Tools" is checked, then click <strong>Next</strong>. - (This will install "Android DDMS" and "Android Development Tools".)</li> - <li>Read and accept the license agreement, then click <strong>Next</strong>. - <li>In the next window, click <strong>Finish</strong> to start installation.</li> - <li>The ADT plugin is not digitally signed. Accept the installation anyway by clicking - <strong>Install All</strong>.</li> - <li>Restart Eclipse.</li> -</ol> -</td> -<td> -<!-- 3.4 steps --> -<ol> - <li>Select <strong>Help</strong> > <strong>Software Updates</strong>.</li> - <li>Select the <strong>Available Software</strong> tab.</li> - <li>Expand the entry for the Andriod plugin (may be listed as the location URL) - and select "Developer Tools" by checking the box next to it, then click - <strong>Install</strong>.</li> - <li>On the next window, "Android DDMS" and "Android Development Tools" - should both be checked. Click <strong>Finish</strong>.</li> - <li>Restart Eclipse.</li> -</ol> -</td> -</tr> -</table> - -<p>If you encounter problems, ensure your ADT is fully uninstalled and then -follow the guide to -<a href="{@docRoot}sdk/1.5_r1/installing.html#installingplugin">Installing the ADT Plugin -for Eclipse</a>.</p> - -<h3 id="updateEclipsePrefs">Update your Eclipse SDK Preferences</h3> - -<p>The last step is to update your Eclipse preferences to point to the new SDK directory:</p> - <ol> - <li>Select <strong>Window</strong> > <strong>Preferences</strong> to open the Preferences - panel (Mac: <strong>Eclipse</strong> > <strong>Preferences</strong>).</li> - <li>Select <strong>Android</strong> from the left panel.</li> - <li>For the <em>SDK Location</em> in the main panel, click <strong>Browse</strong> - and locate your SDK directory.</li> - <li>Click <strong>Apply</strong>, then <strong>OK</strong>.</li> - </ol> - - -<h2 id="UpdateYourProjects">Update Your Projects</h2> - -<p>You will now need to update any and all Android projects that you have -developed using a previous version of the Android SDK.</p> - - -<h3 id="EclipseUsers">Eclipse users</h3> - -<p>If you use Eclipse to develop applications, use the following procedure to -update each project:</p> - -<ol> - <li>Right-click on the individual project (in the Package Explorer) - and select <strong>Properties</strong>.</li> - <li>In the properties, open the Android panel and select a "build target" to compile - against. This SDK offers the Android 1.1 and Android 1.5 platforms to choose from. When - you are initially updating your projects to the new SDK, we recommend that you select a build - target with the Android 1.1 platform. Click <strong>Apply</strong>, then - <strong>OK</strong>.</li> -</ol> - -<p>The new plugin creates a <code>gen/</code> folder in your project, in which it puts the -<code>R.java</code> file -and all automatically generated AIDL java files. If you get an error such as -<code>The type R is already defined</code>, -then you probably need to delete your old <code>R.java</code> or your old auto-generated -AIDL Java files in the <code>src/</code> folder. -(This <em>does not</em> apply to your own hand-crafted parcelable AIDL java files.)</p> - -<p>Note that, with the Android 1.5 SDK, there is a new process for running -applications in the Android Emulator. -Specifically, you must create an Android Virtual Device (AVD) before you can launch an instance -of the Emulator. Before attempting to run your applications with the new SDK, -please continue with the section below to -<a href="#MigrateYourApplications">Migrate Your Applications</a>.</p> - - -<h3 id="AntUsers">Ant users</h3> - -<p>If you build your projects using the Ant tool (rather than with Eclipse), note the -following changes with the new SDK tools.</p> - -<h4>build.xml has changed</h4> - -<p>You must re-create your <code>build.xml</code> file.</p> - -<p>If you had customized your <code>build.xml</code>, first make a copy of it:</p> - -<pre> -$ cd <em>my-project</em> -$ cp build.xml build.xml.old -</pre> - -<p>Now use the new <code>android</code> tool (located in <code><em>your_sdk</em>/tools/</code>) -to create a new <code>build.xml</code> that references -a specific platform target:</p> - -<pre>$ android update project --path /path/to/my-project --target 1</pre> - -<p>The "target" corresponds to an Android platform library (including any add-ons, such as -Google APIs) that you would like to build your project against. You can view a list of available -targets (and their corresponding integer ID) with the command, <code>android list targets</code>. -When you are initially updating your projects to the new SDK, we recommend that you select the -first target ("1"), which uses the Android 1.1 platform library.</p> - -<p>A <code>gen/</code> folder will be created the first time you build and your <code>R.java</code> and -your AIDL Java files will be generated in here. You <strong>must</strong> remove -the old <code>R.java</code> and old auto-generated AIDL java files from the -<code>src/</code> folder. (This -does not apply to your own hand-crafted parcelabe AIDL java files.)</p> - -<p class="note"><strong>Note:</strong> The "activitycreator" tool has been replaced -by the new "android" tool. For information on creating new projects with the android tool, -see the documentation about <a href="{@docRoot}guide/developing/other-ide.html">Developing -In Other IDEs</a>.</p> - -<p>Note that, with the Android 1.5 SDK, there is a new process for running -applications in the Android Emulator. -Specifically, you must create an Android Virtual Device (AVD) before you can launch an instance -of the Emulator. Before attempting to run your applications with the new SDK, -please continue with the section below to -<a href="#MigrateYourApplications">Migrate Your Applications</a>.</p> - - -<h2 id="MigrateYourApplications">Migrate Your Applications</h2> - -<p>After you have completed the process above to <a href="#UpdateYourProjects">Update Your -Projects</a>, you are strongly encouraged to run each of your applications in an instance -of the emulator running the Android 1.5 system image. It's possible (however, unlikely) -that you'll encounter some breakage in your application when you run your applications on -the Android 1.5 system image. Whether you believe your application will be affected by -platform changes or not, it's very important that you test the application's -forward-compatibility on Android 1.5.</p> - -<p>To test forward-compatibility, simply run your existing application (as-is) on an Android -Emulator that's running the Android 1.5 system image. The following procedure will guide -you through the process to running your existing applications on an emulator. <em>Please read -the following guide completely before you begin</em>.</p> - -<p>To test your application on an emulator running Android 1.5:</p> -<ol> - <li><a href="#UpdateYourProjects">Update Your Project</a> (you should have done this - already, in the section above).</li> - <li>Run your existing project, as-is, on an emulator running the Android 1.5 system image. - <p>As mentioned in the guide to <a href="#UpdateYourProjects">Update Your Projects</a>, - you should have selected a "build - target" of "1", which compiles your application against the Android 1.1 system image, so there - should be no new errors in your code.</p> - <p>Eclipse users: follow the - <a href="{@docRoot}guide/developing/eclipse-adt.html#Running">Eclipse guide to - Running Your Application</a>.</p> - <p>Ant users: follow the - <a href="{@docRoot}guide/developing/other-ide.html#Running">Ant guide to - Running Your Application</a> - <p>During the procedure to Running Your Application, select a "deployment target" - for the AVD that includes the Android 1.5 platform. - If your application utilizes the Google Maps APIs (i.e., - MapView), be certain to select a target that includes the Google APIs.</p> - <p>Once you complete the procedures to run your application in your respective environment, - linked above, return here.</p> - </li> - <li>With your application running in the emulator, perform all regular testing on the application - to ensure that it functions normally (in both landscape and portrait orientations).</li> -</ol> - -<p>Chances are, your application runs just fine on the Android 1.5 platform — -new devices will be able to safely install and run your application and -current users who update their devices will be able to continue using your application as usual. -However, if something doesn't work the way you expect, then you might need to revisit -your project and make any necessary changes to your code.</p> - -<p>You can check for code breakages caused by API changes by opening your project -in Eclipse, changing the "build target" to one using the Android 1.5 platform, -and see where the ADT identifies errors in your code.</p> - - -<h3 id="FutureProofYourApps">Future-proof your apps</h3> - -<p>There have been several API additions made for this release, but there have been -very few actual API <em>changes</em>. Only a couple (relatively unused) elements -have been removed and a few have been deprecated, so your applications written with the -Android 1.1 system library should work just fine. However, -your application is more likely to encounter problems on Android 1.5 -if it performs any of the following:</p> - -<ul> - <li>Uses internal APIs. That is, APIs that are not officially supported - and not available in the reference documentation. Any un-official APIs are always subject - to change (which is why they're un-official) and some have indeed changed. - </li> - <li>Directly manipulates system settings. There are some settings (such as - GPS, data roaming, bluetooth and others) that used to be writable by - applications but have been changed so that they can only be explicitly modified by the user - through the system settings. Refer to {@link android.provider.Settings.Secure} - to see which settings are now secured and cannot be directly changed by your application. - </li> - <li>Uses View hierarchies that are unreasonably deep (more than 10 or so levels) or - broad (more than 30 total). View hierarchies this big have always been troublesome, but - Android 1.5 is much more efficient at exposing this and your application may crash. - </li> - <li>Makes assumptions about the available hardware. With new support for soft keyboards, - not all devices will have full QWERTY keyboards on the hardware. So if your application - listens for special keypress events that only occur on a keypad, then your application - should degrade gracefully when there is no keyboard available. - </li> - <li>Performs its own layout orientation changes based on the acceletometer (or via other - sensors). Some devices running Android 1.5 will automatically rotate the orientation - (and all devices have the option to turn on auto-rotation), so if your application also - attempts to rotate the orientation, it can result in strange behavior. In addition, if your - application uses the accelerometer to detect shaking and you do not want to rotate the - orientation, then you should lock the current orientation with - <a href="{@docRoot}guide/topics/manifest/activity-element.html#screen">android:screenOrientation</a>. - </li> -</ul> - -<p>Please read our blog post on <a -href="http://android-developers.blogspot.com/2009/04/future-proofing-your-apps.html">Future-Proofing -Your Apps</a> for more information on the issues mentioned above.</p> - -<p>For information -about other changes made to Android 1.5, refer to the following documents:</p> -<ul> - <li><a href="{@docRoot}sdk/api_diff/3/changes.html">Android 1.5 API Differences</a></li> - <li><a href="{@docRoot}sdk/android-1.5.html#api-changes">Android 1.5 Version Notes</a></li> - <li><a -href="http://android-developers.blogspot.com/2009/04/ui-framework-changes-in-android-15.html">UI -framework changes in Android 1.5 »</a></li> -</ul> - -<p>If you have additional trouble updating your code, visit the -<a href="http://groups.google.com/group/android-developers">Android Developers Group</a> -to seek help from other Android developers.</p> diff --git a/docs/html/sdk/1.5_r2/upgrading.jd b/docs/html/sdk/1.5_r2/upgrading.jd deleted file mode 100644 index 31b2358..0000000 --- a/docs/html/sdk/1.5_r2/upgrading.jd +++ /dev/null @@ -1,396 +0,0 @@ -page.title=Upgrading the SDK -sdk.version=1.5_r2 -excludeFromSuggestions=true -@jd:body - - -<div id="qv-wrapper"> -<div id="qv"> - - <h2>Upgrading the SDK</h2> - <ul> - <li>The Android 1.5 SDK uses a new project structure and a new ADT plugin (ADT 0.9). </li> - <li>To move existing projects into the SDK, you must make some minor changes in your - development environment.</li> - <li>The new ADT plugin (ADT 0.9) <em>is not compatible</em> with projects created in previous SDKs.</li> - <li>You need to uninstall your existing ADT plugin, before installing ADT 0.9.</li> - </ul> - - <h2>In this document</h2> - <ol> - <li><a href="#Install">Install the SDK</a></li> - <li><a href="#UpdateAdt">Update Your Eclipse ADT Plugin</a></li> - <li><a href="#UpdateYourProjects">Update Your Projects</a> - <ol> - <li><a href="#EclipseUsers">Eclipse Users</a></li> - <li><a href="#AntUsers">Ant Users</a></li> - </ol> - </li> - <li><a href="#MigrateYourApplications">Migrate Your Applications</a> - <ol><li><a href="#FutureProofYourApps">Future-proof your apps</a></li></ol> - </li> - </ol> - - <h2>Migrating references</h2> - <ol> - <li><a href="{@docRoot}sdk/api_diff/3/changes.html">Android 1.5 API Differences</a></li> - <li><a -href="http://android-developers.blogspot.com/2009/04/future-proofing-your-apps.html">Future-Proofing -Your Apps »</a></li> - <li><a -href="http://android-developers.blogspot.com/2009/04/ui-framework-changes-in-android-15.html">UI -framework changes in Android 1.5 »</a></li> - </ol> - -</div> -</div> - -<p>This document describes how to move your development environment and existing -Android applications from an Android 1.0 or 1.1 SDK to the Android 1.5 SDK. -If you are migrating applications from an SDK older than 1.0, please also read the upgrading -document available in the Android 1.0 SDK package.</p> - -<p>There are several compelling reasons to upgrade, such as new SDK tools -that make developing more efficient and new APIs that allow you to expand the feature-set -of your applications. However, even if you or your applications don't require these enhancements, -it's important that you upgrade to ensure that your applications run properly on the -Android 1.5 platform.</p> - -<p>The Android 1.5 platform will soon be deployable to devices around the world. -If you have already released Android applications to the public, you should -test the forward-compatibility of your applications on the latest version of the platform -as soon as possible. It's unlikely that you'll encounter breakage in your applications, but -in the interest of maintaining the best user experience, you should take no risks. -So, please install the new Android SDK and test your applications on Android 1.5.</p> - -<p>For more information on new SDK features and system changes, -see the <a href="{@docRoot}sdk/android-1.5.html">Android 1.5 Version Notes</a>.</p> - - -<h2 id="Install">Install the SDK</h2> - -<p>If you haven't yet downloaded the SDK, <a href="{@docRoot}sdk/1.5_r2/index.html">download from here</a> -and unpack it into a safe location.</p> - -<p><strong>Before you begin:</strong> -If you had previously setup your PATH variable to point to the SDK tools directory, -then you need to update it to point to the new SDK. For example, for a -<code>.bashrc</code> or <code>.bash_profile</code> file:</p> -<pre>export PATH=$PATH:<em><your_sdk_dir></em>/tools</pre> - -<p>If you don't use Eclipse for development, -skip to <a href="#updateYourProjects">Update Your Projects</a>.</p> - - -<h2 id="UpdateAdt">Update Your Eclipse ADT Plugin</h2> - -<p><em>If you installed ADT-0.9_pre with the early look 1.5 SDK, there have been -additional changes, so please continue with this guide and update to the final ADT 0.9.</em></p> - -<p>A new ADT plugin (version 0.9) is required for the Android 1.5 SDK. -Because the component structure has been changed since Android 1.1, -the Android 1.5 SDK does not work with ADT 0.8 (or older) and previously installed SDKs will not -work with ADT 0.9. However, the Android 1.5 SDK includes an Android 1.1 SDK image that you -can build against while using ADT 0.9. </p> - -<p class="note">For information about using different system images (such as Android 1.1) -while running this SDK, see Developing <a href="{@docRoot}guide/developing/eclipse-adt.html"> -In Eclipse, with ADT</a> or <a href="{@docRoot}guide/developing/other-ide.html">In -Other IDEs</a>, as appropriate for your development environment.</p> - -<p>In order to upgrade your Eclipse IDE to use the new 0.9 ADT, follow the steps below -for your respective version of Eclipse.</p> - -<h3 id="uninstallAdt">Uninstall your previous ADT plugin</h3> - -<p>You must uninstall your existing ADT plugin (0.8 or older). If you do not uninstall it, -you will get a conflict with the Android Editors when installing the new ADT. -(If you have already installed ADT-0.9_pre with the early look 1.5 SDK, you can skip this -uninstall procedure and continue to <a href="#installAdt">Install the 0.9 ADT plugin</a>).</p> - -<table style="font-size:100%"> -<tr><th>Eclipse 3.3 (Europa)</th><th>Eclipse 3.4 (Ganymede)</th></tr> -<tr> -<td width="50%"> -<!-- 3.3 steps --> -<ol> - <li>Select <strong>Help</strong> > <strong>Software Updates</strong> > - <strong>Manage Configuration</strong>. </li> - <li>Expand the list in the left panel to reveal the installed tools.</li> - <li>Right-click "Android Editors" and click <strong>Uninstall</strong>. Click <strong>OK</strong> - to confirm.</li> - <li>Restart Eclipse. - <p>(Do not uninstall "Android Development Tools".)</p></li> -</ol> -</td> -<td> -<!-- 3.4 steps --> -<ol> - <li>Select <strong>Help</strong> > <strong>Software Updates</strong>.</li> - <li>Select the <strong>Installed Software</strong> tab.</li> - <li>Select "Android Editors". Click <strong>Uninstall</strong>.</li> - <li>In the next window, be sure "Android Editors" is checked, then click <strong>Finish</strong> - to uninstall.</li> - <li>Restart Eclipse. - <p>(Do not uninstall "Android Development Tools".)</p></li> -</ol> -</td> -</tr> -</table> - - -<h3 id="installAdt">Install the 0.9 ADT plugin</h3> - -<p>Only install the new plugin once you've completed the procedure to -<a href="#uninstallAdt">Uninstall your previous ADT plugin</a>.</p> - -<table style="font-size:100%"> -<tr><th>Eclipse 3.3 (Europa)</th><th>Eclipse 3.4 (Ganymede)</th></tr> -<tr> -<td width="50%"> -<!-- 3.3 steps --> -<ol> - <li>Select <strong>Help</strong> > <strong>Software Updates</strong> > - <strong>Find and Install</strong>. </li> - <li>Select <strong>Search for new features to install</strong>.</li> - <li>Select the Android plugin entry by checking the box next to it, - then click <strong>Finish</strong>. - <p>(Your original entry for the plugin should still be here. If not, see the guide - to <a href="{@docRoot}sdk/1.5_r2/installing.html#installingplugin">Installing the ADT Plugin</a>.) - </p></li> - <li>In the results, expand the entry for the Android plugin and - be sure that "Developer Tools" is checked, then click <strong>Next</strong>. - (This will install "Android DDMS" and "Android Development Tools".)</li> - <li>Read and accept the license agreement, then click <strong>Next</strong>. - <li>In the next window, click <strong>Finish</strong> to start installation.</li> - <li>The ADT plugin is not digitally signed. Accept the installation anyway by clicking - <strong>Install All</strong>.</li> - <li>Restart Eclipse.</li> -</ol> -</td> -<td> -<!-- 3.4 steps --> -<ol> - <li>Select <strong>Help</strong> > <strong>Software Updates</strong>.</li> - <li>Select the <strong>Available Software</strong> tab.</li> - <li>Expand the entry for the Andriod plugin (may be listed as the location URL) - and select "Developer Tools" by checking the box next to it, then click - <strong>Install</strong>.</li> - <li>On the next window, "Android DDMS" and "Android Development Tools" - should both be checked. Click <strong>Finish</strong>.</li> - <li>Restart Eclipse.</li> -</ol> -</td> -</tr> -</table> - -<p>If you encounter problems, ensure your ADT is fully uninstalled and then -follow the guide to -<a href="{@docRoot}sdk/1.5_r2/installing.html#installingplugin">Installing the ADT Plugin -for Eclipse</a>.</p> - -<h3 id="updateEclipsePrefs">Update your Eclipse SDK Preferences</h3> - -<p>The last step is to update your Eclipse preferences to point to the new SDK directory:</p> - <ol> - <li>Select <strong>Window</strong> > <strong>Preferences</strong> to open the Preferences - panel (Mac: <strong>Eclipse</strong> > <strong>Preferences</strong>).</li> - <li>Select <strong>Android</strong> from the left panel.</li> - <li>For the <em>SDK Location</em> in the main panel, click <strong>Browse</strong> - and locate your SDK directory.</li> - <li>Click <strong>Apply</strong>, then <strong>OK</strong>.</li> - </ol> - - -<h2 id="UpdateYourProjects">Update Your Projects</h2> - -<p>You will now need to update any and all Android projects that you have -developed using a previous version of the Android SDK.</p> - - -<h3 id="EclipseUsers">Eclipse users</h3> - -<p>If you use Eclipse to develop applications, use the following procedure to -update each project:</p> - -<ol> - <li>Right-click on the individual project (in the Package Explorer) - and select <strong>Properties</strong>.</li> - <li>In the properties, open the Android panel and select a "build target" to compile - against. This SDK offers the Android 1.1 and Android 1.5 platforms to choose from. When - you are initially updating your projects to the new SDK, we recommend that you select a build - target with the Android 1.1 platform. Click <strong>Apply</strong>, then - <strong>OK</strong>.</li> -</ol> - -<p>The new plugin creates a <code>gen/</code> folder in your project, in which it puts the -<code>R.java</code> file -and all automatically generated AIDL java files. If you get an error such as -<code>The type R is already defined</code>, -then you probably need to delete your old <code>R.java</code> or your old auto-generated -AIDL Java files in the <code>src/</code> folder. -(This <em>does not</em> apply to your own hand-crafted parcelable AIDL java files.)</p> - -<p>Note that, with the Android 1.5 SDK, there is a new process for running -applications in the Android Emulator. -Specifically, you must create an Android Virtual Device (AVD) before you can launch an instance -of the Emulator. Before attempting to run your applications with the new SDK, -please continue with the section below to -<a href="#MigrateYourApplications">Migrate Your Applications</a>.</p> - - -<h3 id="AntUsers">Ant users</h3> - -<p>If you build your projects using the Ant tool (rather than with Eclipse), note the -following changes with the new SDK tools.</p> - -<h4>build.xml has changed</h4> - -<p>You must re-create your <code>build.xml</code> file.</p> - -<p>If you had customized your <code>build.xml</code>, first make a copy of it:</p> - -<pre> -$ cd <em>my-project</em> -$ cp build.xml build.xml.old -</pre> - -<p>Now use the new <code>android</code> tool (located in <code><em>your_sdk</em>/tools/</code>) -to create a new <code>build.xml</code> that references -a specific platform target:</p> - -<pre>$ android update project --path /path/to/my-project --target 1</pre> - -<p>The "target" corresponds to an Android platform library (including any add-ons, such as -Google APIs) that you would like to build your project against. You can view a list of available -targets (and their corresponding integer ID) with the command, <code>android list targets</code>. -When you are initially updating your projects to the new SDK, we recommend that you select the -first target ("1"), which uses the Android 1.1 platform library.</p> - -<p>A <code>gen/</code> folder will be created the first time you build and your <code>R.java</code> and -your AIDL Java files will be generated in here. You <strong>must</strong> remove -the old <code>R.java</code> and old auto-generated AIDL java files from the -<code>src/</code> folder. (This -does not apply to your own hand-crafted parcelabe AIDL java files.)</p> - -<p class="note"><strong>Note:</strong> The "activitycreator" tool has been replaced -by the new "android" tool. For information on creating new projects with the android tool, -see the documentation about <a href="{@docRoot}guide/developing/other-ide.html">Developing -In Other IDEs</a>.</p> - -<p>Note that, with the Android 1.5 SDK, there is a new process for running -applications in the Android Emulator. -Specifically, you must create an Android Virtual Device (AVD) before you can launch an instance -of the Emulator. Before attempting to run your applications with the new SDK, -please continue with the section below to -<a href="#MigrateYourApplications">Migrate Your Applications</a>.</p> - - -<h2 id="MigrateYourApplications">Migrate Your Applications</h2> - -<p>After you have completed the process above to <a href="#UpdateYourProjects">Update Your -Projects</a>, you are strongly encouraged to run each of your applications in an instance -of the emulator running the Android 1.5 system image. It's possible (however, unlikely) -that you'll encounter some breakage in your application when you run your applications on -the Android 1.5 system image. Whether you believe your application will be affected by -platform changes or not, it's very important that you test the application's -forward-compatibility on Android 1.5.</p> - -<p>To test forward-compatibility, simply run your existing application (as-is) on an Android -Emulator that's running the Android 1.5 system image. The following procedure will guide -you through the process to running your existing applications on an emulator. <em>Please read -the following guide completely before you begin</em>.</p> - -<p>To test your application on an emulator running Android 1.5:</p> -<ol> - <li><a href="#UpdateYourProjects">Update Your Project</a> (you should have done this - already, in the section above).</li> - <li>Run your existing project, as-is, on an emulator running the Android 1.5 system image. - <p>As mentioned in the guide to <a href="#UpdateYourProjects">Update Your Projects</a>, - you should have selected a "build - target" of "1", which compiles your application against the Android 1.1 system image, so there - should be no new errors in your code.</p> - <p>Eclipse users: follow the - <a href="{@docRoot}guide/developing/eclipse-adt.html#Running">Eclipse guide to - Running Your Application</a>.</p> - <p>Ant users: follow the - <a href="{@docRoot}guide/developing/other-ide.html#Running">Ant guide to - Running Your Application</a> - <p>During the procedure to Running Your Application, select a "deployment target" - for the AVD that includes the Android 1.5 platform. - If your application utilizes the Google Maps APIs (i.e., - MapView), be certain to select a target that includes the Google APIs.</p> - <p>Once you complete the procedures to run your application in your respective environment, - linked above, return here.</p> - </li> - <li>With your application running in the emulator, perform all regular testing on the application - to ensure that it functions normally (in both landscape and portrait orientations).</li> -</ol> - -<p>Chances are, your application runs just fine on the Android 1.5 platform — -new devices will be able to safely install and run your application and -current users who update their devices will be able to continue using your application as usual. -However, if something doesn't work the way you expect, then you might need to revisit -your project and make any necessary changes to your code.</p> - -<p>You can check for code breakages caused by API changes by opening your project -in Eclipse, changing the "build target" to one using the Android 1.5 platform, -and see where the ADT identifies errors in your code.</p> - - -<h3 id="FutureProofYourApps">Future-proof your apps</h3> - -<p>There have been several API additions made for this release, but there have been -very few actual API <em>changes</em>. Only a couple (relatively unused) elements -have been removed and a few have been deprecated, so your applications written with the -Android 1.1 system library should work just fine. However, -your application is more likely to encounter problems on Android 1.5 -if it performs any of the following:</p> - -<ul> - <li>Uses internal APIs. That is, APIs that are not officially supported - and not available in the reference documentation. Any un-official APIs are always subject - to change (which is why they're un-official) and some have indeed changed. - </li> - <li>Directly manipulates system settings. There are some settings (such as - GPS, data roaming, bluetooth and others) that used to be writable by - applications but have been changed so that they can only be explicitly modified by the user - through the system settings. Refer to {@link android.provider.Settings.Secure} - to see which settings are now secured and cannot be directly changed by your application. - </li> - <li>Uses View hierarchies that are unreasonably deep (more than 10 or so levels) or - broad (more than 30 total). View hierarchies this big have always been troublesome, but - Android 1.5 is much more efficient at exposing this and your application may crash. - </li> - <li>Makes assumptions about the available hardware. With new support for soft keyboards, - not all devices will have full QWERTY keyboards on the hardware. So if your application - listens for special keypress events that only occur on a keypad, then your application - should degrade gracefully when there is no keyboard available. - </li> - <li>Performs its own layout orientation changes based on the acceletometer (or via other - sensors). Some devices running Android 1.5 will automatically rotate the orientation - (and all devices have the option to turn on auto-rotation), so if your application also - attempts to rotate the orientation, it can result in strange behavior. In addition, if your - application uses the accelerometer to detect shaking and you do not want to rotate the - orientation, then you should lock the current orientation with - <a href="{@docRoot}guide/topics/manifest/activity-element.html#screen">android:screenOrientation</a>. - </li> -</ul> - -<p>Please read our blog post on <a -href="http://android-developers.blogspot.com/2009/04/future-proofing-your-apps.html">Future-Proofing -Your Apps</a> for more information on the issues mentioned above.</p> - -<p>For information -about other changes made to Android 1.5, refer to the following documents:</p> -<ul> - <li><a href="{@docRoot}sdk/api_diff/3/changes.html">Android 1.5 API Differences</a></li> - <li><a href="{@docRoot}sdk/android-1.5.html#api-changes">Android 1.5 Version Notes</a></li> - <li><a -href="http://android-developers.blogspot.com/2009/04/ui-framework-changes-in-android-15.html">UI -framework changes in Android 1.5 »</a></li> -</ul> - -<p>If you have additional trouble updating your code, visit the -<a href="http://groups.google.com/group/android-developers">Android Developers Group</a> -to seek help from other Android developers.</p> diff --git a/docs/html/sdk/1.5_r3/upgrading.jd b/docs/html/sdk/1.5_r3/upgrading.jd deleted file mode 100644 index 62b9a78..0000000 --- a/docs/html/sdk/1.5_r3/upgrading.jd +++ /dev/null @@ -1,398 +0,0 @@ -page.title=Upgrading the SDK -sdk.version=1.5 -sdk.rel.id=3 -excludeFromSuggestions=true - -@jd:body - - -<div id="qv-wrapper"> -<div id="qv"> - - <h2>Upgrading the SDK</h2> - <ul> - <li>The Android 1.5 SDK uses a new project structure and a new ADT plugin (ADT 0.9). </li> - <li>To move existing projects into the SDK, you must make some minor changes in your - development environment.</li> - <li>The new ADT plugin (ADT 0.9) <em>is not compatible</em> with projects created in previous SDKs.</li> - <li>You need to uninstall your existing ADT plugin, before installing ADT 0.9.</li> - </ul> - - <h2>In this document</h2> - <ol> - <li><a href="#Install">Install the SDK</a></li> - <li><a href="#UpdateAdt">Update Your Eclipse ADT Plugin</a></li> - <li><a href="#UpdateYourProjects">Update Your Projects</a> - <ol> - <li><a href="#EclipseUsers">Eclipse Users</a></li> - <li><a href="#AntUsers">Ant Users</a></li> - </ol> - </li> - <li><a href="#MigrateYourApplications">Migrate Your Applications</a> - <ol><li><a href="#FutureProofYourApps">Future-proof your apps</a></li></ol> - </li> - </ol> - - <h2>Migrating references</h2> - <ol> - <li><a href="{@docRoot}sdk/api_diff/3/changes.html">Android 1.5 API Differences</a></li> - <li><a -href="http://android-developers.blogspot.com/2009/04/future-proofing-your-apps.html">Future-Proofing -Your Apps »</a></li> - <li><a -href="http://android-developers.blogspot.com/2009/04/ui-framework-changes-in-android-15.html">UI -framework changes in Android 1.5 »</a></li> - </ol> - -</div> -</div> - -<p>This document describes how to move your development environment and existing -Android applications from an Android 1.0 or 1.1 SDK to the Android 1.5 SDK. -If you are migrating applications from an SDK older than 1.0, please also read the upgrading -document available in the Android 1.0 SDK package.</p> - -<p>There are several compelling reasons to upgrade, such as new SDK tools -that make developing more efficient and new APIs that allow you to expand the feature-set -of your applications. However, even if you or your applications don't require these enhancements, -it's important that you upgrade to ensure that your applications run properly on the -Android 1.5 platform.</p> - -<p>The Android 1.5 platform will soon be deployable to devices around the world. -If you have already released Android applications to the public, you should -test the forward-compatibility of your applications on the latest version of the platform -as soon as possible. It's unlikely that you'll encounter breakage in your applications, but -in the interest of maintaining the best user experience, you should take no risks. -So, please install the new Android SDK and test your applications on Android 1.5.</p> - -<p>For more information on new SDK features and system changes, -see the <a href="{@docRoot}sdk/android-1.5.html">Android 1.5 Version Notes</a>.</p> - - -<h2 id="Install">Install the SDK</h2> - -<p>If you haven't yet downloaded the SDK, <a href="index.html">download from here</a> -and unpack it into a safe location.</p> - -<p><strong>Before you begin:</strong> -If you had previously setup your PATH variable to point to the SDK tools directory, -then you need to update it to point to the new SDK. For example, for a -<code>.bashrc</code> or <code>.bash_profile</code> file:</p> -<pre>export PATH=$PATH:<em><your_sdk_dir></em>/tools</pre> - -<p>If you don't use Eclipse for development, -skip to <a href="#updateYourProjects">Update Your Projects</a>.</p> - - -<h2 id="UpdateAdt">Update Your Eclipse ADT Plugin</h2> - -<p><em>If you installed ADT-0.9_pre with the early look 1.5 SDK, there have been -additional changes, so please continue with this guide and update to the final ADT 0.9.</em></p> - -<p>A new ADT plugin (version 0.9) is required for the Android 1.5 SDK. -Because the component structure has been changed since Android 1.1, -the Android 1.5 SDK does not work with ADT 0.8 (or older) and previously installed SDKs will not -work with ADT 0.9. However, the Android 1.5 SDK includes an Android 1.1 SDK image that you -can build against while using ADT 0.9. </p> - -<p class="note">For information about using different system images (such as Android 1.1) -while running this SDK, see Developing <a href="{@docRoot}guide/developing/eclipse-adt.html"> -In Eclipse, with ADT</a> or <a href="{@docRoot}guide/developing/other-ide.html">In -Other IDEs</a>, as appropriate for your development environment.</p> - -<p>In order to upgrade your Eclipse IDE to use the new 0.9 ADT, follow the steps below -for your respective version of Eclipse.</p> - -<h3 id="uninstallAdt">Uninstall your previous ADT plugin</h3> - -<p>You must uninstall your existing ADT plugin (0.8 or older). If you do not uninstall it, -you will get a conflict with the Android Editors when installing the new ADT. -(If you have already installed ADT-0.9_pre with the early look 1.5 SDK, you can skip this -uninstall procedure and continue to <a href="#installAdt">Install the 0.9 ADT plugin</a>).</p> - -<table style="font-size:100%"> -<tr><th>Eclipse 3.3 (Europa)</th><th>Eclipse 3.4 (Ganymede)</th></tr> -<tr> -<td width="50%"> -<!-- 3.3 steps --> -<ol> - <li>Select <strong>Help</strong> > <strong>Software Updates</strong> > - <strong>Manage Configuration</strong>. </li> - <li>Expand the list in the left panel to reveal the installed tools.</li> - <li>Right-click "Android Editors" and click <strong>Uninstall</strong>. Click <strong>OK</strong> - to confirm.</li> - <li>Restart Eclipse. - <p>(Do not uninstall "Android Development Tools".)</p></li> -</ol> -</td> -<td> -<!-- 3.4 steps --> -<ol> - <li>Select <strong>Help</strong> > <strong>Software Updates</strong>.</li> - <li>Select the <strong>Installed Software</strong> tab.</li> - <li>Select "Android Editors". Click <strong>Uninstall</strong>.</li> - <li>In the next window, be sure "Android Editors" is checked, then click <strong>Finish</strong> - to uninstall.</li> - <li>Restart Eclipse. - <p>(Do not uninstall "Android Development Tools".)</p></li> -</ol> -</td> -</tr> -</table> - - -<h3 id="installAdt">Install the 0.9 ADT plugin</h3> - -<p>Only install the new plugin once you've completed the procedure to -<a href="#uninstallAdt">Uninstall your previous ADT plugin</a>.</p> - -<table style="font-size:100%"> -<tr><th>Eclipse 3.3 (Europa)</th><th>Eclipse 3.4 (Ganymede)</th></tr> -<tr> -<td width="50%"> -<!-- 3.3 steps --> -<ol> - <li>Select <strong>Help</strong> > <strong>Software Updates</strong> > - <strong>Find and Install</strong>. </li> - <li>Select <strong>Search for new features to install</strong>.</li> - <li>Select the Android plugin entry by checking the box next to it, - then click <strong>Finish</strong>. - <p>(Your original entry for the plugin should still be here. If not, see the guide - to <a href="installing.html#installingplugin">Installing the ADT Plugin</a>.) - </p></li> - <li>In the results, expand the entry for the Android plugin and - be sure that "Developer Tools" is checked, then click <strong>Next</strong>. - (This will install "Android DDMS" and "Android Development Tools".)</li> - <li>Read and accept the license agreement, then click <strong>Next</strong>. - <li>In the next window, click <strong>Finish</strong> to start installation.</li> - <li>The ADT plugin is not digitally signed. Accept the installation anyway by clicking - <strong>Install All</strong>.</li> - <li>Restart Eclipse.</li> -</ol> -</td> -<td> -<!-- 3.4 steps --> -<ol> - <li>Select <strong>Help</strong> > <strong>Software Updates</strong>.</li> - <li>Select the <strong>Available Software</strong> tab.</li> - <li>Expand the entry for the Android plugin (may be listed as the location URL) - and select "Developer Tools" by checking the box next to it, then click - <strong>Install</strong>.</li> - <li>On the next window, "Android DDMS" and "Android Development Tools" - should both be checked. Click <strong>Finish</strong>.</li> - <li>Restart Eclipse.</li> -</ol> -</td> -</tr> -</table> - -<p>If you encounter problems, ensure your ADT is fully uninstalled and then -follow the guide to -<a href="installing.html#installingplugin">Installing the ADT Plugin -for Eclipse</a>.</p> - -<h3 id="updateEclipsePrefs">Update your Eclipse SDK Preferences</h3> - -<p>The last step is to update your Eclipse preferences to point to the new SDK directory:</p> - <ol> - <li>Select <strong>Window</strong> > <strong>Preferences</strong> to open the Preferences - panel (Mac: <strong>Eclipse</strong> > <strong>Preferences</strong>).</li> - <li>Select <strong>Android</strong> from the left panel.</li> - <li>For the <em>SDK Location</em> in the main panel, click <strong>Browse</strong> - and locate your SDK directory.</li> - <li>Click <strong>Apply</strong>, then <strong>OK</strong>.</li> - </ol> - - -<h2 id="UpdateYourProjects">Update Your Projects</h2> - -<p>You will now need to update any and all Android projects that you have -developed using a previous version of the Android SDK.</p> - - -<h3 id="EclipseUsers">Eclipse users</h3> - -<p>If you use Eclipse to develop applications, use the following procedure to -update each project:</p> - -<ol> - <li>Right-click on the individual project (in the Package Explorer) - and select <strong>Properties</strong>.</li> - <li>In the properties, open the Android panel and select a "build target" to compile - against. This SDK offers the Android 1.1 and Android 1.5 platforms to choose from. When - you are initially updating your projects to the new SDK, we recommend that you select a build - target with the Android 1.1 platform. Click <strong>Apply</strong>, then - <strong>OK</strong>.</li> -</ol> - -<p>The new plugin creates a <code>gen/</code> folder in your project, in which it puts the -<code>R.java</code> file -and all automatically generated AIDL java files. If you get an error such as -<code>The type R is already defined</code>, -then you probably need to delete your old <code>R.java</code> or your old auto-generated -AIDL Java files in the <code>src/</code> folder. -(This <em>does not</em> apply to your own hand-crafted parcelable AIDL java files.)</p> - -<p>Note that, with the Android 1.5 SDK, there is a new process for running -applications in the Android Emulator. -Specifically, you must create an Android Virtual Device (AVD) before you can launch an instance -of the Emulator. Before attempting to run your applications with the new SDK, -please continue with the section below to -<a href="#MigrateYourApplications">Migrate Your Applications</a>.</p> - - -<h3 id="AntUsers">Ant users</h3> - -<p>If you build your projects using the Ant tool (rather than with Eclipse), note the -following changes with the new SDK tools.</p> - -<h4>build.xml has changed</h4> - -<p>You must re-create your <code>build.xml</code> file.</p> - -<p>If you had customized your <code>build.xml</code>, first make a copy of it:</p> - -<pre> -$ cd <em>my-project</em> -$ cp build.xml build.xml.old -</pre> - -<p>Now use the new <code>android</code> tool (located in <code><em>your_sdk</em>/tools/</code>) -to create a new <code>build.xml</code> that references -a specific platform target:</p> - -<pre>$ android update project --path /path/to/my-project --target 1</pre> - -<p>The "target" corresponds to an Android platform library (including any add-ons, such as -Google APIs) that you would like to build your project against. You can view a list of available -targets (and their corresponding integer ID) with the command, <code>android list targets</code>. -When you are initially updating your projects to the new SDK, we recommend that you select the -first target ("1"), which uses the Android 1.1 platform library.</p> - -<p>A <code>gen/</code> folder will be created the first time you build and your <code>R.java</code> and -your AIDL Java files will be generated in here. You <strong>must</strong> remove -the old <code>R.java</code> and old auto-generated AIDL java files from the -<code>src/</code> folder. (This -does not apply to your own hand-crafted parcelable AIDL java files.)</p> - -<p class="note"><strong>Note:</strong> The "activitycreator" tool has been replaced -by the new "android" tool. For information on creating new projects with the android tool, -see the documentation about <a href="{@docRoot}guide/developing/other-ide.html">Developing -In Other IDEs</a>.</p> - -<p>Note that, with the Android 1.5 SDK, there is a new process for running -applications in the Android Emulator. -Specifically, you must create an Android Virtual Device (AVD) before you can launch an instance -of the Emulator. Before attempting to run your applications with the new SDK, -please continue with the section below to -<a href="#MigrateYourApplications">Migrate Your Applications</a>.</p> - - -<h2 id="MigrateYourApplications">Migrate Your Applications</h2> - -<p>After you have completed the process above to <a href="#UpdateYourProjects">Update Your -Projects</a>, you are strongly encouraged to run each of your applications in an instance -of the emulator running the Android 1.5 system image. It's possible (however, unlikely) -that you'll encounter some breakage in your application when you run your applications on -the Android 1.5 system image. Whether you believe your application will be affected by -platform changes or not, it's very important that you test the application's -forward-compatibility on Android 1.5.</p> - -<p>To test forward-compatibility, simply run your existing application (as-is) on an Android -Emulator that's running the Android 1.5 system image. The following procedure will guide -you through the process to running your existing applications on an emulator. <em>Please read -the following guide completely before you begin</em>.</p> - -<p>To test your application on an emulator running Android 1.5:</p> -<ol> - <li><a href="#UpdateYourProjects">Update Your Project</a> (you should have done this - already, in the section above).</li> - <li>Run your existing project, as-is, on an emulator running the Android 1.5 system image. - <p>As mentioned in the guide to <a href="#UpdateYourProjects">Update Your Projects</a>, - you should have selected a "build - target" of "1", which compiles your application against the Android 1.1 system image, so there - should be no new errors in your code.</p> - <p>Eclipse users: follow the - <a href="{@docRoot}guide/developing/eclipse-adt.html#Running">Eclipse guide to - Running Your Application</a>.</p> - <p>Ant users: follow the - <a href="{@docRoot}guide/developing/other-ide.html#Running">Ant guide to - Running Your Application</a> - <p>During the procedure to Running Your Application, select a "deployment target" - for the AVD that includes the Android 1.5 platform. - If your application utilizes the Google Maps APIs (i.e., - MapView), be certain to select a target that includes the Google APIs.</p> - <p>Once you complete the procedures to run your application in your respective environment, - linked above, return here.</p> - </li> - <li>With your application running in the emulator, perform all regular testing on the application - to ensure that it functions normally (in both landscape and portrait orientations).</li> -</ol> - -<p>Chances are, your application runs just fine on the Android 1.5 platform — -new devices will be able to safely install and run your application and -current users who update their devices will be able to continue using your application as usual. -However, if something doesn't work the way you expect, then you might need to revisit -your project and make any necessary changes to your code.</p> - -<p>You can check for code breakages caused by API changes by opening your project -in Eclipse, changing the "build target" to one using the Android 1.5 platform, -and see where the ADT identifies errors in your code.</p> - - -<h3 id="FutureProofYourApps">Future-proof your apps</h3> - -<p>There have been several API additions made for this release, but there have been -very few actual API <em>changes</em>. Only a couple (relatively unused) elements -have been removed and a few have been deprecated, so your applications written with the -Android 1.1 system library should work just fine. However, -your application is more likely to encounter problems on Android 1.5 -if it performs any of the following:</p> - -<ul> - <li>Uses internal APIs. That is, APIs that are not officially supported - and not available in the reference documentation. Any un-official APIs are always subject - to change (which is why they're un-official) and some have indeed changed. - </li> - <li>Directly manipulates system settings. There are some settings (such as - GPS, data roaming, bluetooth and others) that used to be writable by - applications but have been changed so that they can only be explicitly modified by the user - through the system settings. Refer to {@link android.provider.Settings.Secure} - to see which settings are now secured and cannot be directly changed by your application. - </li> - <li>Uses View hierarchies that are unreasonably deep (more than 10 or so levels) or - broad (more than 30 total). View hierarchies this big have always been troublesome, but - Android 1.5 is much more efficient at exposing this and your application may crash. - </li> - <li>Makes assumptions about the available hardware. With new support for soft keyboards, - not all devices will have full QWERTY keyboards on the hardware. So if your application - listens for special keypress events that only occur on a keypad, then your application - should degrade gracefully when there is no keyboard available. - </li> - <li>Performs its own layout orientation changes based on the accelerometer (or via other - sensors). Some devices running Android 1.5 will automatically rotate the orientation - (and all devices have the option to turn on auto-rotation), so if your application also - attempts to rotate the orientation, it can result in strange behavior. In addition, if your - application uses the accelerometer to detect shaking and you do not want to rotate the - orientation, then you should lock the current orientation with - <a href="{@docRoot}guide/topics/manifest/activity-element.html#screen">android:screenOrientation</a>. - </li> -</ul> - -<p>Please read our blog post on <a -href="http://android-developers.blogspot.com/2009/04/future-proofing-your-apps.html">Future-Proofing -Your Apps</a> for more information on the issues mentioned above.</p> - -<p>For information -about other changes made to Android 1.5, refer to the following documents:</p> -<ul> - <li><a href="{@docRoot}sdk/api_diff/3/changes.html">Android 1.5 API Differences</a></li> - <li><a href="{@docRoot}sdk/android-1.5.html#api-changes">Android 1.5 Version Notes</a></li> - <li><a -href="http://android-developers.blogspot.com/2009/04/ui-framework-changes-in-android-15.html">UI -framework changes in Android 1.5 »</a></li> -</ul> - -<p>If you have additional trouble updating your code, visit the -<a href="http://groups.google.com/group/android-developers">Android Developers Group</a> -to seek help from other Android developers.</p> diff --git a/docs/html/sdk/1.6_r1/upgrading.jd b/docs/html/sdk/1.6_r1/upgrading.jd deleted file mode 100644 index e6dded0..0000000 --- a/docs/html/sdk/1.6_r1/upgrading.jd +++ /dev/null @@ -1,386 +0,0 @@ -page.title=Upgrading the SDK -sdk.version=1.6 -excludeFromSuggestions=true -@jd:body - - -<div id="qv-wrapper"> -<div id="qv"> - - <h2>Upgrading the SDK</h2> - <ul> - <li>If you are developing on the Android 1.5 SDK, migrating your -applications is straightforward and typically requires no modifications.</li> - <li>For Eclipse users, a new version of ADT is available. To use the Android -1.6 SDK, please upgrade to ADT 0.9.3 (or later).</li> - <li>For Windows users, the SDK includes a new USB driver that you can -install, if you are developing on a device. </li> - <li>A new Android SDK and AVD Manager tool is available. To access -it, run the <code>android</code> tool without options. </li> - </ul> - - <h2>In this document</h2> - <ol> - <li><a href="#Install">Install the SDK</a></li> - <li><a href="#UpdateAdt">Update Your Eclipse ADT Plugin</a></li> - <li><a href="#RunYourApps">Run Your Applications</a></li> - <li><a href="#MigrateYourApps">Migrate Your Applications</a></li> - </ol> - - <h2>Migrating information</h2> - <ol> - <li><a href="{@docRoot}sdk/api_diff/4/changes.html">Android 1.6 API -Differences</a></li> - </ol> - -</div> -</div> - -<p>This document describes how to move your development environment and existing -Android applications from an Android 1.5 SDK to the Android 1.6 SDK. If you are -migrating applications from an SDK older than 1.5, please also read the -upgrading document available in the Android 1.5 SDK package.</p> - -<p>There are several compelling reasons to upgrade, such as new SDK tools that -make developing more efficient and new APIs that allow you to expand the -feature-set of your applications. However, even if you or your applications -don't require these enhancements, it's important that you upgrade to ensure that -your applications run properly on the upcoming Android platform.</p> - -<p>The Android 1.6 platform will soon be deployable to devices around the world. -If you have already released Android applications to the public, you should test -the forward-compatibility of your applications on the latest version of the -platform as soon as possible. It's unlikely that you'll encounter problems in -your applications, but in the interest of maintaining the best user experience, -you should take no risks. So, please install the new Android SDK and test your -applications on the new platform.</p> - -<!-- NOT AVAILABLE FOR PREVIEW RELEASES --> -<p>For more information on new SDK features and system changes, -see the <a href="{@docRoot}sdk/android-1.6.html">Android 1.6 Version Notes</a>.</p> -<!-- --> - -<h2 id="Install">Install the SDK</h2> - -<p>If you haven't yet downloaded the SDK, <a href="index.html">download it from -here</a> and unpack it into a safe location.</p> - -<p>If you had previously setup your <code>PATH</code> variable to point to the SDK -tools directory, then you need to update it to point to the new SDK. For example, for -a <code>.bashrc</code> or <code>.bash_profile</code> file:</p> -<pre>export PATH=$PATH:<em><your_sdk_dir></em>/tools</pre> - - -<h2 id="UpdateAdt">Update Your Eclipse ADT Plugin</h2> - -<p>If you don't use the Eclipse IDE for development, -skip to <a href="#RunYourApps">Run Your Applications</a>.</p> - -<p>A new version of the ADT Plugin, ADT 0.9.3, is available in conjunction with -this SDK release. To use the SDK, you must upgrade your ADT Plugin to version -0.9.3. With ADT 0.9.3, you can still compile your existing applications against -multiple platform versions, such as Android 1.5, Android 1.1, and so on. However, -ADT 0.9.3 is not compatible with previous versions of the SDK and its tools, so -make sure that you upgrade both your SDK <em>and</em> the ADT Plugin.</p> - -The upgrade steps for ADT are described below. For information about new features in ADT, see the <a -href="{@docRoot}sdk/RELEASENOTES.html">Release Notes</a> document. </p> - -<p>If you're currently using a version of ADT <em>older</em> than version 0.9, -then you must uninstall ADT before you proceed (read how to <a -href="{@docRoot}sdk/1.5_r3/upgrading.html#uninstallAdt">Uninstall your previous -ADT plugin</a>). If you currently have version 0.9 or 0.9.1, then you don't need -to uninstall and can continue with the procedure below.</p> - -<table style="font-size:100%"> -<tr><th>Eclipse 3.4 (Ganymede)</th><th>Eclipse 3.5 (Galileo)</th></tr> -<tr> -<td width="50%"> -<!-- 3.4 steps --> -<ol> - <li>Select <strong>Help</strong> > <strong>Software Updates</strong>.</li> - <li>Select the <strong>Available Software</strong> tab.</li> - <li>Select the checkboxes next to Android DDMS and Android Developer Tools, - then click <strong>Update</strong>.</li> - <li>In the resulting Available Updates dialog, ensure that both Android DDMS - and Android Development Tools are selected, then click - <strong>Next</strong>.</li> - <li>Read and accept the license agreement and then click <strong>Finish</strong>. - This will download and install the latest version of Android DDMS and - Android Development Tools.</li> - <li>Restart Eclipse.</li> -</ol> -</td> -<td> -<!-- 3.5 steps --> -<ol> - <li>Select <strong>Help</strong> > <strong>Check for Updates</strong>. </li> - <li>In the resulting Available Updates dialog, locate the Android DDMS and - Android Development Tools features in the list and ensure that the checkboxes - next to them are selected. Click <strong>Next</strong>. - <p>If the Available Updates dialog does not list Android DDMS and Android - Development tools, make sure that you have set up a remote update site - for them, as described in - <a href="installing.html#InstallingADT">Installing the ADT Plugin</a>. - </p></li> - <li>In the Update Details dialog, click <strong>Next</strong>.</li> - <li>Read and accept the license agreement and then click <strong>Finish</strong>. - This will download and install the latest version of Android DDMS and - Android Development Tools.</li> - <li>Restart Eclipse.</li> -</ol> -</td> -</tr> -</table> - -<p>If you encounter problems with this update procedure, try performing a fresh -installation. Fully remove your existing ADT Plugin as described in <a -href="{@docRoot}sdk/1.5_r3/upgrading.html#uninstallAdt">Uninstall your previous -ADT plugin</a> and then follow the guide to <a -href="installing.html#InstallingADT">Installing the ADT Plugin for -Eclipse</a>.</p> - -<h3 id="updateEclipsePrefs">Update your Eclipse SDK Preferences</h3> - -<p>The last step is to update your Eclipse preferences to point to the new -SDK directory:</p> -<ol> - <li>Select <strong>Window</strong> > <strong>Preferences</strong> to open - the Preferences panel (Mac: <strong>Eclipse</strong> > <strong>Preferences - </strong>).</li> - <li>Select <strong>Android</strong> from the left panel.</li> - <li>For the SDK Location, click <strong>Browse</strong> - and locate your SDK directory.</li> - <li>Click <strong>Apply</strong>, then <strong>OK</strong>.</li> -</ol> - - -<h2 id="RunYourApps">Run Your Applications to Test Forward Compatibility</h2> - -<p>Now that you have installed the Android 1.6 SDK, we encourage you run each of -your existing applications on the Android 1.6 system image that is included in -the SDK, to ensure that it functions properly on the new platform. -Testing forward-compatibility in this way is especially important for -applications that you may have already published and that may be installed on -devices that will upgrade to the new platform. </p> - -<p>In most cases, your applications will function properly when run on the new -version of the platform. However, it is possible that you will encounter -unexpected behavior, because of changes in the API or underlying platform. If -you do find problems, you can use the SDK tools to compile and publish an update -to the applications, which users can then download. - -<p>To test forward-compatibility, simply run your application, as-is, on an -instance of the Android Emulator that uses an AVD targeted to the "Android 1.6" -system image. Here are the steps: </p> - -<ol> - <li>Make no changes to your application code.</li> - <li>Create a new AVD that runs the new "Android 1.6" platform. </li> - <li>Launch your application in an emulator running the new AVD.</li> - <li>Perform normal testing on your application to ensure everything works as - expected.</li> -</ol> - -<p>Note that, for the purposes of forward-compatibility testing, you should not -change how your application is compiled. That is, you should continue to compile -the application against the same version of the Android library as before. The -only change needed is to the AVD, which controls the version of the Android -system image (run-time environment) on which the application is run. - -<p>For more information on creating an AVD and launching your application, see -<a href="{@docRoot}guide/developing/eclipse-adt.html#Running">Running Your -Applications (Eclipse)</a> or <a -href="{@docRoot}guide/developing/other-ide.html#Running">Running -Your Applications (other IDEs)</a>, depending on your development -environment.</p> - -<h3 id="FutureProofYourApps">Android 1.6 Forward-Compatibility Tips</h3> - -<p>The new version of the Android platform includes several new APIs, but -very few actual changes to existing APIs. This means that, in most -cases, your applications written with earlier versions of the Android library -should run properly on the Android 1.6 platform. </p> - -<p>However, here are some areas to pay attention to as you test forward-compatibility:</p> - -<ul> - <li><strong>Make sure your application doesn't use internal APIs</strong>. Your -application should not use any APIs that are not officially supported and are -not published in the Android reference documentation. Unofficial APIs can change -at any time without notice and — if your application happens to be using -them — such a change could cause the application to break.</li> - - <li><strong>Watch for assumptions about available hardware</strong>. Remember -that not all compatible devices offer the same hardware capabilities — -screens, keyboards, and physical keys, and so on. As you test your application, -watch for areas where your application depends on the presence of specific -hardware capabilities. If you find dependencies, you can design around them by -building in alternate support or graceful degradation, or you can specify them -as hardware requirements in a -<a href="{@docRoot}guide/topics/manifest/uses-configuration-element.html"><code><uses-configuration></code>.</a> -element in the application's manifest file. Also see the <a href="{@docRoot}guide/topics/manifest/uses-feature-element.html"><code><uses-feature></code></a> -manifest element, which lets your application declare a requirement for -specific features, such as an OpenGL ES version or a camera that has -autofocus capability. -</li> - - <li><strong>Watch for assumptions about available features</strong>. Not all -compatible devices offer equal support for embedded features. same hardware capabilities — -screens, keyboards, and physical keys, and so on. As you test your application, -watch for areas where your application depends on the presence of specific -hardware capabilities. If you find dependencies, you can design around them by -building in alternate support or graceful degradation, or you can specify them -as hardware requirements in a -<a href="{@docRoot}guide/topics/manifest/uses-configuration-element.html"><code><uses-configuration></code>.</a> -element in the application's manifest file. </li> - - <p>When testing forward-compatibility, try running your application in various -AVDs that emulate different hardware configurations. For example, you can create -an AVD that does not offer a physical keyboard or one that uses a dpad instead -of a trackball. Running your application in different emulated hardware -configurations will give you an idea of where its dependencies are and help you -identify problems. </p> - </li> - - <li><strong>Watch for assumptions about screen resolution and -density</strong>. A device's screen resolution and density is likely to affect -the way that your application's UI is rendered, especially if your app specifies -dimensions or positions using pixels or absolute layouts. To ensure consistent -UI across screens, your app should specify the dimensions and positions of -layouts and drawables in relative units that can be scaled by the system as -appropriate, according to the density of the device's screen. Alternatively, you -can create custom sets of layout/drawable resources for specific screens, which -the system can then load as appropriate, based on the current device screen.</p> - - <p>When testing forward-compatibility, try running your application in various -AVDs that emulate different screen resolutions and densities. Also note that, -starting with Android 1.6, the platform provides a Compatibility Mode that -automatically scales the UI of applications if they do not explicitly indicate -support for the current screen in the -<a href="{@docRoot}guide/topics/manifest/supports-screen-element.html"><code><supports-screen></code></a> -element in their manifest files. As part of testing, you should evaluate how -your application is displayed in Compatibility Mode on different screens. </p> - </li> - - <li><strong>Avoid performing layout orientation changes based on the -acceletometer (or via other sensors)</strong>. Some Android-powered devices will -automatically rotate the orientation (and all devices have the option to turn on -auto-rotation), so if your application also attempts to rotate the orientation, -it can result in strange behavior. In addition, if your application uses the -accelerometer to detect shaking and you do not want to rotate the orientation, -then you should lock the current orientation with <a -href="{@docRoot}guide/topics/manifest/activity-element.html#screen">android:screenOrientation</a>. - </li> - -</ul> - -<h2 id="MigrateYourApps">Migrate Your Applications</h2> - -<p>If you want to use any of the new Android 1.6 APIs in your existing -applications, you must first migrate the applications to the new Android -platform version. Generally, migrating an application includes: </p> - -<ul> -<li>Referencing the proper API Level in the application's manifest file, -and</li> -<li>Resetting its project properties so that it is compiled against the Android -1.6 build target.</li> -</ul> - -<p>Additionally, to run your application in the emulator, you need to -create an AVD that uses the Android 1.6 system image. </p> - -<p class="note"><strong>Note:</strong> You only need migrate your application as -described in this section if the application will actually use APIs -<em>introduced</em> in the Android 1.6 platform (which are not available on -devices running older versions of the Android platform). If your application -does not use any new APIs, you can compile and run it without modification and -not migration is necessary.</p> - -<h3>Reference the Proper API Level</h3> - -<p>If your application is using APIs introduced in Android 1.6, you must -reference that dependency in the application's manifest file so that it can be -deployed to devices running the Android 1.6 platform. </p> - -<p>Open the manifest file and locate the <code>minSdkVersion</code> attribute -in the <code><uses-sdk></code> manifest element. Set the value of -<code>minSdkVersion</code> to <code>"4"</code> (the API Level -identifier corresponding to Android 1.6). Here's an example:</p> - -<pre> -<manifest> - ... - <uses-sdk android:minSdkVersion="4" /> - ... -</manifest> -</pre> - -<h3>Compile Against the Proper Build Target</h3> - -<p>Once you've changed the <code>minSdkVersion</code> value in your -application's manifest, you need to set the application's project properties so -that the application will be compiled against the Android 1.6 library. To do so, -follow the steps below for your respective development environment. </p> - -<h4 id="EclipseUsers">Eclipse Users</h4> - -<ol> - <li>Right-click on the individual project (in the Package Explorer) - and select <strong>Properties</strong>.</li> - <li>In the properties, open the Android panel and select a new Project Build Target. - Select "Android 1.6" to target the new platform (or "Google APIs" with the "4" - API Level, if your application uses the Google Maps APIs).</li> - <li>Click <strong>Apply</strong>, then <strong>OK</strong>.</li> -</ol> - -<h4 id="AntUsers">Ant Users</h4> - -<p>Use the <code>android</code> tool (located in -<code><em>your_sdk</em>/tools/</code>) to create a new <code>build.xml</code> -that references the new platform target. To see a list of available targets, -execute:</p> - -<pre>android list targets</pre> - -<p>Select the target <code>id</code> that corresponds to the "Android 1.6" platform -and pass it with the <code>--target</code> parameter when updating your project. -For example:</p> - -<pre>android update project --path /path/to/my-project --target 2</pre> - -<p>If your application uses the Google Maps APIs (i.e., MapView), be certain to -select a Google APIs target.</p> - -<h3>Create an AVD that Uses the Android 1.6 Platform</h3> - -<p>Finally, you need to set up a new AVD that uses the Android 1.6 platform, so that -you can run your application in the emulator. - -<p>To set up the new AVD, use the <code>android</code> tool, available in the -<code>tools/</code> directory of the SDK. You can run the AVD manager by simply -changing to the <code>tools/</code> directory and entering <code>android</code> -at the command line. Click "New" to create the AVD and set its properties.</p> - -<p>When creating the AVD, make sure to select a target of "Android 1.6 - API -Level 4". If your application uses the Google Maps APIs (MapView), select the -target "Google APIs (Google Inc.) - API Level 4". </p> - -<p>For more information about running your application in an AVD, see <a -href="{@docRoot}guide/developing/eclipse-adt.html#Running">Running Your -Application (Eclipse)</a> or <a -href="{@docRoot}guide/developing/other-ide.html#Running">Running Your -Application (other IDEs)</a>. </p> - -<p>For general information about AVDs, see the <a href="{@docRoot}guide/developing/tools/avd.html">Android Virtual -Devices</a> document. </p> - - - -<div class="special"> -<p>If you have trouble migrating to the new version of the SDK, visit the -<a href="http://groups.google.com/group/android-developers">Android Developers Group</a> -to seek help from other Android developers.</p> -</div> - diff --git a/docs/html/sdk/RELEASENOTES.jd b/docs/html/sdk/RELEASENOTES.jd index cbcbb12..d69697a 100644 --- a/docs/html/sdk/RELEASENOTES.jd +++ b/docs/html/sdk/RELEASENOTES.jd @@ -731,11 +731,11 @@ to this release.</p> <h3>ADT Plugin Compatibility</h3> -<p>For this version of the SDK — Android 1.0 SDK, Release 1 — the compatible version of the Android Development Tools (ADT) Plugin for Eclipse is <strong>0.8.0</strong>. If you are using a previous version of ADT, you should update to the latest version for use with this SDK. For information about how to update your ADT plugin, see <a href="{@docRoot}sdk/1.0_r1/upgrading.html">Upgrading the SDK</a>.</p> +<p>For this version of the SDK — Android 1.0 SDK, Release 1 — the compatible version of the Android Development Tools (ADT) Plugin for Eclipse is <strong>0.8.0</strong>. If you are using a previous version of ADT, you should update to the latest version for use with this SDK.</p> <h3>Installation and Upgrade Notes</h3> -<p>If you've been developing an application using a previous SDK version and you want the application to run on Android-powered mobile devices, you must port the application to the Android 1.0 SDK. Please see <a href="{@docRoot}sdk/1.0_r1/upgrading.html">Upgrading the SDK</a> for detailed instructions on how to make the transition to this release. Be sure to wipe application user data (emulator option <code>-wipe-data</code>) when running your application on the Android 1.0 SDK emulator.</p> +<p>If you've been developing an application using a previous SDK version and you want the application to run on Android-powered mobile devices, you must port the application to the Android 1.0 SDK. Be sure to wipe application user data (emulator option <code>-wipe-data</code>) when running your application on the Android 1.0 SDK emulator.</p> <h3>Other Notes</h3> diff --git a/docs/html/sdk/exploring.jd b/docs/html/sdk/exploring.jd index e8d8e37..9323f2e 100644 --- a/docs/html/sdk/exploring.jd +++ b/docs/html/sdk/exploring.jd @@ -1,4 +1,5 @@ page.title=Exploring the SDK +excludeFromSuggestions=true walkthru=1 @jd:body diff --git a/docs/html/sdk/index.jd b/docs/html/sdk/index.jd index 2ffc886..aa3b2ec 100644 --- a/docs/html/sdk/index.jd +++ b/docs/html/sdk/index.jd @@ -5,43 +5,43 @@ header.hide=1 page.metaDescription=Download the official Android SDK to develop apps for Android-powered devices. -sdk.linux32_bundle_download=adt-bundle-linux-x86-20130514.zip -sdk.linux32_bundle_bytes=433992720 -sdk.linux32_bundle_checksum=38b29a0721423e59c55c62c0356b1c18 +sdk.linux32_bundle_download=adt-bundle-linux-x86-20130717.zip +sdk.linux32_bundle_bytes=440035305 +sdk.linux32_bundle_checksum=ecfacb91df1ee63cce1edd4f1a5cda5a -sdk.linux64_bundle_download=adt-bundle-linux-x86_64-20130514.zip -sdk.linux64_bundle_bytes=434278511 -sdk.linux64_bundle_checksum=f5f7387d209a67fe1638acab7e0037a4 +sdk.linux64_bundle_download=adt-bundle-linux-x86_64-20130717.zip +sdk.linux64_bundle_bytes=440322117 +sdk.linux64_bundle_checksum=ab177a06784340b8f1d136651e3dc62a -sdk.mac64_bundle_download=adt-bundle-mac-x86_64-20130514.zip -sdk.mac64_bundle_bytes=403067311 -sdk.mac64_bundle_checksum=5391a1f0284c1fb87048010fbc2808ab +sdk.mac64_bundle_download=adt-bundle-mac-x86_64-20130717.zip +sdk.mac64_bundle_bytes=411609229 +sdk.mac64_bundle_checksum=07c891212a49b5f8495ea9d8d47ba3fe -sdk.win32_bundle_download=adt-bundle-windows-x86-20130514.zip -sdk.win32_bundle_bytes=440739521 -sdk.win32_bundle_checksum=51fb90bc049f66730d7b8da5671a4b93 +sdk.win32_bundle_download=adt-bundle-windows-x86-20130717.zip +sdk.win32_bundle_bytes=446783216 +sdk.win32_bundle_checksum=0dd91095999d3539ca1ec4033d83d935 -sdk.win64_bundle_download=adt-bundle-windows-x86_64-20130514.zip -sdk.win64_bundle_bytes=440868113 -sdk.win64_bundle_checksum=0eb9a91cc0c170a1f1bc9b47d0f4ec81 +sdk.win64_bundle_download=adt-bundle-windows-x86_64-20130717.zip +sdk.win64_bundle_bytes=446911629 +sdk.win64_bundle_checksum=61ec74995b39166db7f079017a028cec -sdk.linux_download=android-sdk_r22-linux.tgz -sdk.linux_bytes=99643077 -sdk.linux_checksum=30fb75bad918c5c3d79f8ec3cc44b3cf +sdk.linux_download=android-sdk_r22.0.4-linux.tgz +sdk.linux_bytes=105640988 +sdk.linux_checksum=4a5db98a58c68c24e66f04f07ac77da5 -sdk.mac_download=android-sdk_r22-macosx.zip -sdk.mac_bytes=71244523 -sdk.mac_checksum=fa5193ad41edecac6960023f55569ba3 +sdk.mac_download=android-sdk_r22.0.4-macosx.zip +sdk.mac_bytes=77225662 +sdk.mac_checksum=384752505f4f2ba3627bd6aad0697f11 -sdk.win_download=android-sdk_r22-windows.zip -sdk.win_bytes=107505668 -sdk.win_checksum=71722fe052ae6380444a21bce8ee87c2 +sdk.win_download=android-sdk_r22.0.4-windows.zip +sdk.win_bytes=113507679 +sdk.win_checksum=320b11d1ed85fd3f5e937697c333d895 -sdk.win_installer=installer_r22-windows.exe -sdk.win_installer_bytes=87498295 -sdk.win_installer_checksum=e0cc167733bf8b51dbc7e0ad0a8c8d4b +sdk.win_installer=installer_r22.0.4-windows.exe +sdk.win_installer_bytes=93502726 +sdk.win_installer_checksum=96a8ae367d84ed219e1eb2cf473667d0 @@ -75,7 +75,7 @@ This is the Android Software Development Kit License Agreement <h3>1. Introduction</h3> 1.1 The Android Software Development Kit (referred to in this License Agreement as the "SDK" and specifically including the Android system files, packaged APIs, and Google APIs add-ons) is licensed to you subject to the terms of this License Agreement. This License Agreement forms a legally binding contract between you and Google in relation to your use of the SDK. -1.2 “Android” means the Android software stack for devices, as made available under the Android Open Source Project, which is located at the following URL: http://source.android.com/, as updated from time to time. +1.2 "Android" means the Android software stack for devices, as made available under the Android Open Source Project, which is located at the following URL: http://source.android.com/, as updated from time to time. 1.3 "Google" means Google Inc., a Delaware corporation with principal place of business at 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States. diff --git a/docs/html/sdk/installing/installing-adt.jd b/docs/html/sdk/installing/installing-adt.jd index 8d47f4e..2a09636 100644 --- a/docs/html/sdk/installing/installing-adt.jd +++ b/docs/html/sdk/installing/installing-adt.jd @@ -1,8 +1,8 @@ page.title=Installing the Eclipse Plugin -adt.zip.version=22.0.0 -adt.zip.download=ADT-22.0.0.zip -adt.zip.bytes=16797235 -adt.zip.checksum=cabd8a19390d6268be7065ca69b89e88 +adt.zip.version=22.0.4 +adt.zip.download=ADT-22.0.4.zip +adt.zip.bytes=16838756 +adt.zip.checksum=f0291f4bb9d78ec34a7751cd2402cc2a @jd:body @@ -16,7 +16,7 @@ UI, debug your app, and export signed (or unsigned) app packages (APKs) for dist </p> <p>If you need to install Eclipse, you can download it from <a href= -"http://eclipse.org/mobile/">eclipse.org/mobile</a>.</p> +"http://www.eclipse.org/downloads/">eclipse.org/downloads/</a>.</p> <p class="note"><strong>Note:</strong> If you prefer to work in a different IDE, you do not need to @@ -106,13 +106,13 @@ href="{@docRoot}distribute/googleplay/publish/localizing.html#gp-trans">Purchase <li>In Eclipse, select <strong>Help</strong> > <strong>Install New Software</strong>.</li> <li>Click <strong>Add</strong>, in the top-right corner.</li> - <li>In the Add Repository dialog that appears, enter "Translation Manager Plugin" for the <em>Name</em> and the -following URL for the <em>Location</em>: + <li>In the Add Repository dialog that appears, enter a repository name for the <em>Name</em> + and the following URL for the <em>Location</em>: <pre>https://dl.google.com/alt/</pre> </li> <li>Click <strong>OK</strong>. - <li>In the Available Software dialog, select the checkbox next to Translation Manager Plugin and click -<strong>Next</strong>.</li> + <li>In the Available Software dialog, select the checkbox next to <strong>Android Developer Tools + - Translation Manager</strong> and click <strong>Next</strong>.</li> <li>In the next window, you'll see a list of the tools to be downloaded. Click <strong>Next</strong>. </li> <li>Read and accept the license agreements, then click <strong>Finish</strong>. diff --git a/docs/html/sdk/installing/migrate.jd b/docs/html/sdk/installing/migrate.jd index ea5a648..db1b5dd 100644 --- a/docs/html/sdk/installing/migrate.jd +++ b/docs/html/sdk/installing/migrate.jd @@ -2,6 +2,17 @@ page.title=Migrating from Eclipse @jd:body +<div id="qv-wrapper"> +<div id="qv"> +<h2>See also</h2> +<ul> + <li><a href="http://confluence.jetbrains.com/display/IntelliJIDEA/Working+in+Eclipse+Compatibility+Mode" class="external-link" + >Eclipse Compatibility Mode</a></li> + <li><a href="http://confluence.jetbrains.com/display/IntelliJIDEA/FAQ+on+Migrating+to+IntelliJ+IDEA" class="external-link" + >FAQ on Migrating</a></li> +</ul> +</div> +</div> <p>If you've previously developed for Android using Eclipse and would like to migrate to Android Studio, you should export your projects from Eclipse in order to generate @@ -15,26 +26,27 @@ Gradle build files. You can then import your project into Android Studio.</p> <li>In Eclipse, select <strong>File > Export</strong>.</li> <li>In the window that appears, open <strong>Android</strong> and select <strong>Generate Gradle build files</strong>.</li> -<li>Select the projects you want to export for Android Studio and click +<li>Select the project you want to export for Android Studio and click <strong>Finish</strong>.</li> </ol> -<p>Your selected projects remain in the same location but now contain a {@code .gradle} -build file and are ready for Android Studio.</p> +<p>Your selected project remains in the same location but now contains a {@code build.gradle} +file and is ready for Android Studio.</p> <h2 id="Export">Import into Android Studio</h2> <ol> - <li>In Android Studio, select <strong>File > Import Project</strong>.</li> - <li>Locate a project you exported from Eclipse, select the project's root directory and - click <strong>OK</strong>.</li> - <li>Select <strong>Create project from existing sources</strong> and click - <strong>Next</strong>.</li> - <li>Follow the walk-through to complete the import process.</li> + <li>In Android Studio, close any projects currently open. You should see the + <strong>Welcome to Android Studio</strong> window.</li> + <li>Click <strong>Import Project</strong>.</li> + <li>Locate the project you exported from Eclipse, expand it, select the + <strong>build.gradle</strong> file and click <strong>OK</strong>.</li> + <li>In the following dialog, leave <strong>Use gradle wrapper</strong> selected and click + <strong>OK</strong>. (You do not need to specify the Gradle home.)</li> </ol> -<p>Now that your projects are imported to Android Studio, +<p>Now that your project is imported to Android Studio, read <a href="{@docRoot}sdk/installing/studio-tips.html">Tips and Tricks</a> for some help getting started.</p> diff --git a/docs/html/sdk/installing/studio-tips.jd b/docs/html/sdk/installing/studio-tips.jd index 259087b..12d2527 100644 --- a/docs/html/sdk/installing/studio-tips.jd +++ b/docs/html/sdk/installing/studio-tips.jd @@ -2,6 +2,19 @@ page.title=Android Studio Tips and Tricks @jd:body +<div id="qv-wrapper"> +<div id="qv"> +<h2>See also</h2> +<ul> + <li><a href="http://confluence.jetbrains.com/display/IntelliJIDEA/Working+in+Eclipse+Compatibility+Mode" class="external-link" + >Eclipse Compatibility Mode</a></li> + <li><a href="http://confluence.jetbrains.com/display/IntelliJIDEA/FAQ+on+Migrating+to+IntelliJ+IDEA" class="external-link" + >FAQ on Migrating</a></li> + <li><a href="http://android-developers.blogspot.com/2013/06/adding-backend-to-your-app-in-android.html" + class="external-link">Adding a Backend to Your App In Android Studio</a></li> +</ul> +</div> +</div> <p>If you're unfamiliar with the IntelliJ IDEA interface, you might be wondering how to accomplish some common tasks in Android Studio. This page provides some tips diff --git a/docs/html/sdk/installing/studio.jd b/docs/html/sdk/installing/studio.jd index 856121a..9a29599 100644 --- a/docs/html/sdk/installing/studio.jd +++ b/docs/html/sdk/installing/studio.jd @@ -1,4 +1,5 @@ page.title=Getting Started with Android Studio +page.tags="studio" @jd:body @@ -21,7 +22,7 @@ This is the Android Software Development Kit License Agreement <h3>1. Introduction</h3> 1.1 The Android Software Development Kit (referred to in this License Agreement as the "SDK" and specifically including the Android system files, packaged APIs, and Google APIs add-ons) is licensed to you subject to the terms of this License Agreement. This License Agreement forms a legally binding contract between you and Google in relation to your use of the SDK. -1.2 “Android” means the Android software stack for devices, as made available under the Android Open Source Project, which is located at the following URL: http://source.android.com/, as updated from time to time. +1.2 "Android" means the Android software stack for devices, as made available under the Android Open Source Project, which is located at the following URL: http://source.android.com/, as updated from time to time. 1.3 "Google" means Google Inc., a Delaware corporation with principal place of business at 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States. @@ -230,16 +231,12 @@ download (or continue to use) the <a href="{@docRoot}sdk/index.html">ADT Bundle</a> (Eclipse with the ADT Plugin).</p> - - <h4 style="clear:right;text-align:right;margin-right:50px"><a href='' class="expandable" onclick="toggleExpandable(this,'.pax');return false;" >DOWNLOAD FOR OTHER PLATFORMS</a></h4> - <div class="pax col-13 online" style="display:none;margin:0;"> -<p class="table-caption"> <strong>Android Studio v0.1</strong></p> <table class="download"> <tr> <th>Platform</th> @@ -252,36 +249,36 @@ download (or continue to use) the <td>Windows</td> <td> <a onclick="return onDownload(this)" id="win-studio" - href="http://dl.google.com/android/studio/android-studio-bundle-130.676883-windows.exe"> - android-studio-bundle-130.676883-windows.exe + href="http://dl.google.com/android/studio/android-studio-bundle-130.737825-windows.exe"> + android-studio-bundle-130.737825-windows.exe </a> </td> - <td>381763627 bytes</td> - <td>592129b7aee608ad706752369d99a2a1</td> + <td>396091268 bytes</td> + <td>6da1bc8effa048c8ff669e4c484eb11f</td> </tr> <tr> <td><nobr>Mac OS X</nobr></td> <td> <a onclick="return onDownload(this)" id="mac-studio" - href="http://dl.google.com/android/studio/android-studio-bundle-130.676883-mac.dmg"> - android-studio-bundle-130.676883-mac.dmg + href="http://dl.google.com/android/studio/android-studio-bundle-130.737825-mac.dmg"> + android-studio-bundle-130.737825-mac.dmg </a> </td> - <td>371232906 bytes</td> - <td>16192870d1a1e99e2d96d5fa9fc3fccb</td> + <td>383326582 bytes</td> + <td>2959bc5039238d286670cc6225342b89</td> </tr> <tr> <td>Linux</td> <td> <a onclick="return onDownload(this)" id="linux-studio" - href="http://dl.google.com/android/studio/android-studio-bundle-130.676883-linux.tgz"> - android-studio-bundle-130.676883-linux.tgz + href="http://dl.google.com/android/studio/android-studio-bundle-130.737825-linux.tgz"> + android-studio-bundle-130.737825-linux.tgz </a> </td> - <td>400151208 bytes</td> - <td>2b25f4ee51a2e076b0ede6da94508761</td> + <td>409935592 bytes</td> + <td>dcd13922f7cf577e3c852b224205d843</td> </tr> </table> @@ -289,9 +286,29 @@ download (or continue to use) the +<h2 id="Updating">Updating to 0.2.x</h2> +<p>To update from Android Studio 0.1.x to 0.2.x, +follow the <a href="#Installing">installation instructions</a> below and replace your existing +installation.</p> + +<div class="caution"> +<p><strong>Caution:</strong> Replacing your existing installation of +Android Studio will remove any additional SDK packages you've installed, such as target +platforms, system images, and sample apps. To preserve these, copy them from your current +SDK directory under Android Studio to a temporary location +before installing the update. Then move them back once the update is complete. +If you fail to copy these packages, then you can instead download them again through +the Android SDK Manager.</p> +<p><strong>Windows users:</strong> Do not install Android Studio 0.2.x in the same +location as 0.1.x. Doing so may cause errors such as ClassCastException or other unexpected +behaviors. It's best if you remove your previous version of Android Studio 0.1.x.</p> +</div> +<p>Also note that due to the update to Gradle 0.5, you will encounter errors when opening +existing projects. See the <a href="#Troubleshooting">Troubleshooting</a> notes below for +information about how to resolve them.</p> <h2 id="Installing">Installing Android Studio</h2> @@ -300,13 +317,35 @@ download (or continue to use) the <li>Install Android Studio and the SDK tools: <p><b>Windows:</b></p> <ol> - <li>Launch the downloaded EXE file, {@code android-studio-bundle-<version>.exe}. + <li>Launch the downloaded EXE file, {@code android-studio-bundle-<version>.exe}.</li> <li>Follow the setup wizard to install Android Studio. + + <div class="caution"><p><strong>Known issue:</strong> + On some Windows systems, the launcher script does not find where Java is installed. + If you encounter this problem, + you need to set an environment variable indicating the correct location.</p> + <p>Select <strong>Start menu > Computer > System Properties > + Advanced System Properties</strong>. Then open <strong>Advanced tab > Environment + Variables</strong> and add a new system variable <code>JAVA_HOME</code> that points to + your JDK folder, for example <code>C:\Program Files\Java\jdk1.7.0_21</code>.</p> + </div> + </li> + </ol> <p><b>Mac OS X:</b></p> <ol> - <li>Open the downloaded DMG file, {@code android-studio-bundle-<version>.dmg}. + <li>Open the downloaded DMG file, {@code android-studio-bundle-<version>.dmg}.</li> <li>Drag and drop Android Studio into the Applications folder. + + <div class="caution"><p><strong>Known issue:</strong> + Depending on your security settings, when you attempt to open Android Studio, you might + see a warning that says the package is damaged and should be moved to the trash. If this + happens, go to <strong>System Preferences > Security & Privacy</strong> and under + <strong>Allow applications downloaded from</strong>, select <strong>Anywhere</strong>. + Then open Android Studio again.</p> + </div> + </li> + </ol> <p><b>Linux:</b></p> <ol> @@ -332,6 +371,9 @@ the {@code sdk/} directory. For example:</p> <p>Mac: <code>/Applications/Android\ Studio.app/sdk/</code></p> </div> +<p>For a list of some known issues, see <a +href="http://tools.android.com/knownissues">tools.android.com/knownissues</a>.</p> + <h2 id="Start">Starting a Project</h2> @@ -371,9 +413,163 @@ style="vertical-align:bottom;margin:0;height:19px" /> in the toolbar.</p> +<h2 id="Revisions">Revisions</h2> + +<p class="note"><strong>Note:</strong> <strong>There is not a patch update available from +0.1.9 to 0.2</strong>. To update from Android Studio 0.1.x to 0.2.x, you must +install a new Android Studio bundle from this page. The reason for that is that we have made +changes to the bundled SDK such that it includes a pre-configured local Maven repository +which can serve up the v4 support library and which is required for creating new projects.</p> + + +<div class="toggle-content opened"> + <p><a href="#" onclick="return toggleContent(this)"> + <img src="{@docRoot}assets/images/triangle-opened.png" class="toggle-content-img" + alt=""/>Android Studio v0.2.x</a> <em>(July 2013)</em> + </p> + + <div class="toggle-content-toggleme"> + <ul> + <li>Merged in the latest IntelliJ codebase changes. Includes fixes for issues reported by Studio users such as tweaks to Linux font sizes and font rendering.</li> + <li>Android Gradle plug-in updated to 0.5.0. + <p class="caution"><strong>Caution:</strong> This new version is not backwards compatible. + When opening a project that uses an older version of the plug-in, Studio will show an error + stating <strong>Gradle <project_name> project refresh failed.</strong> See <a + href="#Troubleshooting">Troubleshooting</a> below for details.</p> + <p>The updated Gradle plug-in includes the following changes:</p> + <ul> + <li>Fixed IDE model to contain the output file even if it's customized through the DSL. Also + fixed the DSL to get/set the output file on the variant object so that it's not necessary to + use <code>variant.packageApplication or variant.zipAlign</code></li> + <li>Fixed dependency resolution so that we resolved the combination of (default config, + build types, flavor(s)) together instead of separately.</li> + <li>Fixed dependency for tests of library project to properly include all the dependencies + of the library itself.</li> + <li>Fixed case where two dependencies have the same leaf name.</li> + <li>Fixed issue where Proguard rules file cannot be applied on flavors.</li> + </ul> + <p>All Gradle plugin release notes are available are here: <a href= + "http://tools.android.com/tech-docs/new-build-system" + >http://tools.android.com/tech-docs/new-build-system</a>.</p> + </li> + <li>Gradle errors from aapt no longer point to merged output files in the build/ folder, they + point back to the real source locations.</li> + <li>Parallel Builds. It's now possible to use Gradle's parallel builds. Please be aware that + parallel builds are in "incubation" (see <a + href="http://www.gradle.org/docs/current/userguide/gradle_command_line.html">Gradle's + documentation</a>.) This feature is off by default. To enable it, go to + <strong>Preferences</strong> > <strong>Compiler</strong> and check the box <em>Compile + independent modules in parallel</em>.</li> + <li>Further work on the new resource repository used for layout rendering, resource + folding in the editor, and more: + <ul> + <li>Basic support for .aar library dependencies (e.g. using a library without a local copy of + the sources). Still not working for resource XML validation and navigation in source editors. + </li> + <li>Cycle detection in resource references.</li> + <li>Quick Documentation (F1), which can show all translations of the string under the caret, + will now also show all resource overlays from the various Gradle flavors and build types, as + well as libraries. They are listed in reverse resource overlay order, with strikethrough on + the versions of the string that are masked.</li> + <li>Fixes to handle updating the merged resources when the set of module dependencies + change.</li> + <li>XML rendering fixes to properly handle character entity declarations and XML and unicode + escapes.</li> + </ul> + <li>Save screenshot support for the layout preview and layout editor windows.</li> + <li>Template bug fixes.</li> + <li>Lint bug fixes.</li> + <li>Various fixes for crash reports. Thank you, and keep filing crash reports!</li> + </ul> + </div> +</div> + +<div class="toggle-content closed"> + <p><a href="#" onclick="return toggleContent(this)"> + <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img" + alt=""/>Android Studio v0.1.x</a> <em>(May 2013)</em> + </p> + + <div class="toggle-content-toggleme"> + <ul> + <li>Various bug fixes, including a fix for a common Windows installation issue. + </ul> + </div> +</div> + +<p> </p> + +<p class="note"><strong>Note:</strong> Periodic updates are pushed to Android Studio +without requiring you to update from here. To manually check for updates, select +<strong>Help > Check for updates</strong> (on Mac, select <strong>Android Studio > +Check for updates</strong>).</p> + + + + +<h2 id="Troubleshooting">Troubleshooting</h2> + + +<div class="figure" style="width:330px"> +<img src="{@docRoot}images/tools/studio_error_gradle5.png" width="330"/> +<p class="img-caption"><strong>Figure 1.</strong> Error dialog when opening an existing project.</p> +</div> + +<h3>Error: Gradle project refresh failed</h3> + +<p>Android Studio 0.2.0 has updated the Gradle plug-in to 0.5.0, which is not backwards compatible. +When opening a project that uses an older version of the plug-in, Studio will display the error +shown in figure 1 in the upper right corner of the IDE. +To resolve the error, you must change the version of the Android Gradle plug-in to 0.5.0.</p> + +<ol> + <li>Click the link in the error dialog <strong>Search in build.gradle files</strong>. If the dialog +is no longer visible, click <strong>Event Log</strong> +<img src="{@docRoot}images/tools/studio_error_eventlog.png" +style="vertical-align:bottom;margin:0;height:19px"/> in the bottom-right corner of the IDE, +then click <strong>Search in build.gradle files</strong>.</li> + <li>Double-click the line under the <em>build.gradle</em> usage. For example: + <strong>classpath 'com.android.tools.build:gradle:0.4</strong>. This opens the project + <code>build.gradle</code> file.</li> + <li>Edit the <code>classpath</code> to change the gradle version to <code>0.5.+</code>. + For example: + <pre class="no-pretty-print"> +dependencies { + classpath 'com.android.tools.build:gradle:<strong>0.5.+</strong>' +} +</pre> + </li> + <li>Save the file and rebuild your project.</li> +</ol> + + + +<div class="figure" style="width:330px"> +<img src="{@docRoot}images/tools/studio_error_supportlib.png" width="330"/> +<p class="img-caption"><strong>Figure 2.</strong> Error dialog when creating a new project +or opening a project using the support library.</p> +</div> + +<h3>Error: Failed to import Gradle project</h3> + +<p>If, after updating to Android Studio 0.2.x and creating or opening a project, you receive an +error stating <em>"Could not find any version that matches +com.android.support:support-v4:13.0.+"</em>, then you must install the <strong>Android Support +Repository</strong>. This was likely caused because you're pointing Android Studio to an external +Android SDK location that does not have the new Maven repository included with Android Studio +0.2.x. This new Maven repository is used by the new build system for the Support Library, instead +of using the Support Library JAR files, so must be present in the SDK.</p> +<ol> + <li>Open the <strong>Android SDK Manager</strong>.</li> + <li>Expand the <strong>Extras</strong> directory +and install <strong>Android Support Repository</strong>.</li> +</ol> +<p>If you've encountered other problems in Android Studio, look at the following page +for possible resolutions to known issues: <a href="http://tools.android.com/knownissues" +>http://tools.android.com/knownissues</a>.</p> @@ -390,7 +586,7 @@ style="vertical-align:bottom;margin:0;height:19px" /> in the toolbar.</p> - + <script> var os; var bundlename; @@ -410,25 +606,28 @@ style="vertical-align:bottom;margin:0;height:19px" /> in the toolbar.</p> if (os) { /* set up primary ACE download button */ $('#download-ide-button').show(); - $('#download-ide-button').append("Download Android Studio v0.1 <br/><span class='small'>for " + os + "</span>"); + $('#download-ide-button').append("Download Android Studio <span class='small'>v0.2.x</span>" + + "<br/> <span class='small'>for " + os + "</span>"); $('#download-ide-button').click(function() {return onDownload(this,true);}).attr('href', bundlename); } else { $('.pax').show(); } - - + + function onDownload(link, button) { - + var $studioLink; + /* set text for download button */ if (button) { + $studioLink = $("a#"+$(link).attr('href')); $("#downloadForRealz").html($(link).text()); } else { + $studioLink = $(link); $("#downloadForRealz").html("Download " + $(link).text()); } - - $studioLink = $("a#"+$(link).attr('href')); - $("#downloadForRealz").attr('href',$studioLink.attr('href')); + + $("#downloadForRealz").attr('href', $studioLink.attr('href')); $("#tos").fadeIn('fast'); $("#main").fadeOut('fast'); @@ -450,9 +649,9 @@ style="vertical-align:bottom;margin:0;height:19px" /> in the toolbar.</p> function onDownloadForRealz(link) { if ($("input#agree").is(':checked')) { - $("div.sdk-terms").slideUp(); - $("#sdk-terms-form,.sdk-terms-intro").fadeOut('slow'); - $("#main").fadeIn('slow'); + $("#tos").hide(); + $("#main").show(); + location.hash = "Updating"; return true; } else { $("label#agreeLabel,#bitpicker input").parent().stop().animate({color: "#258AAF"}, 200, |
