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-rw-r--r--docs/html/tools/building/buidling-cmdline-ant.jd381
-rw-r--r--docs/html/tools/building/building-eclipse.jd6
-rw-r--r--docs/html/tools/building/plugin-for-gradle.jd6
3 files changed, 6 insertions, 387 deletions
diff --git a/docs/html/tools/building/buidling-cmdline-ant.jd b/docs/html/tools/building/buidling-cmdline-ant.jd
deleted file mode 100644
index 51158de..0000000
--- a/docs/html/tools/building/buidling-cmdline-ant.jd
+++ /dev/null
@@ -1,381 +0,0 @@
-page.title=Building and Running from the Command Line
-parent.title=Building and Running
-parent.link=index.html
-@jd:body
-
- <div id="qv-wrapper">
- <div id="qv">
- <h2>In this document</h2>
- <ol>
- <li><a href="#DebugMode">Building in Debug Mode</a></li>
- <li><a href="#ReleaseMode">Building in Release Mode</a>
- <ol>
- <li><a href="#ManualReleaseMode">Build unsigned</a></li>
- <li><a href="#AutoReleaseMode">Build signed and aligned</a></li>
- <li><a href="#OnceBuilt">Once built and signed in release mode</a></li>
- </ol>
- </li>
- <li><a href="#RunningOnEmulator">Running on the Emulator</a></li>
- <li><a href="#RunningOnDevice">Running on a Device</a></li>
- <li><a href="#Signing">Application Signing</a></li>
- <li><a href="#AntReference">Ant Command Reference</a></li>
- </ol>
- <h2>See also</h2>
- <ol>
- <li><a href="{@docRoot}tools/devices/managing-avds-cmdline.html">Managing AVDs from
-the Command Line</a></li>
- <li><a href="{@docRoot}tools/devices/emulator.html">Using the Android
-Emulator</a></li>
- <li><a href="{@docRoot}tools/publishing/app-signing.html">Signing Your Applications</a></li>
- </ol>
- </div>
- </div>
-
- <p>There are two ways to build your application using the Ant build script: one for
- testing/debugging your application &mdash; <em>debug mode</em> &mdash; and one for building your
- final package for release &mdash; <em>release mode</em>. Regardless of which way you build your application,
- it must be signed before it can install on an emulator or device&mdash;with a debug key when building
- in debug mode and with your own private key when building in release mode.</p>
-
- <p>Whether you're building in debug mode or release mode, you need to use the Ant tool to compile
- and build your project. This will create the .apk file that you can install on an emulator or device.
- When you build in debug mode, the .apk file is automatically signed by the SDK tools with
- a debug key, so it's instantly ready for installation onto an emulator or attached
- development device. You cannot distribute an application that is signed with a debug key.
- When you build in release mode, the .apk file is <em>unsigned</em>, so you
- must manually sign it with your own private key, using Keytool and Jarsigner.</p>
-
- <p>It's important that you read and understand <a href=
- "{@docRoot}tools/publishing/app-signing.html">Signing Your Applications</a>, particularly once
- you're ready to release your application and share it with end-users. That document describes the
- procedure for generating a private key and then using it to sign your .apk file. If you're just
- getting started, however, you can quickly run your applications on an emulator or your own
- development device by building in debug mode.</p>
-
- <p>If you don't have Ant, you can obtain it from the <a href="http://ant.apache.org/">Apache Ant
- home page</a>. Install it and make sure it is in your executable PATH. Before calling Ant, you
- need to declare the JAVA_HOME environment variable to specify the path to where the JDK is
- installed.</p>
-
- <p class="note"><strong>Note:</strong> When installing JDK on Windows, the default is to install
- in the "Program Files" directory. This location will cause <code>ant</code> to fail, because of
- the space. To fix the problem, you can specify the JAVA_HOME variable like this:
- <pre>set JAVA_HOME=c:\Progra~1\Java\&lt;jdkdir&gt;</pre>
-
- <p>The easiest solution, however, is to install JDK in a non-space directory, for example:</p>
-
- <pre>c:\java\jdk1.7</pre>
-
- <h2 id="DebugMode">Building in Debug Mode</h2>
-
- <p>For immediate application testing and debugging, you can build your application in debug mode
- and immediately install it on an emulator. In debug mode, the build tools automatically sign your
- application with a debug key and optimize the package with {@code zipalign}.</p>
-
- <p>To build in debug mode:</p>
-
- <ol>
- <li>Open a command-line and navigate to the root of your project directory.</li>
- <li>Use Ant to compile your project in debug mode:
- <pre>
-ant debug
-</pre>
-
- <p>This creates your debug <code>.apk</code> file inside the project <code>bin/</code> directory, named
- <code>&lt;your_project_name&gt;-debug.apk</code>. The file is already signed with
- the debug key and has been aligned with
- <a href="{@docRoot}tools/help/zipalign.html"><code>zipalign</code></a>.
- </p>
- </li>
- </ol>
-
- <p>Each time you change a source file or resource, you must run Ant again in order to package up
- the latest version of the application.</p>
-
- <p>To install and run your application on an emulator, see the following section about <a href=
- "#RunningOnEmulator">Running on the Emulator</a>.</p>
-
- <h2 id="ReleaseMode">Building in Release Mode</h2>
-
- <p>When you're ready to release and distribute your application to end-users, you must build your
- application in release mode. Once you have built in release mode, it's a good idea to perform
- additional testing and debugging with the final .apk.</p>
-
- <p>Before you start building your application in release mode, be aware that you must sign the
- resulting application package with your private key, and should then align it using the {@code
- zipalign} tool. There are two approaches to building in release mode: build an unsigned package
- in release mode and then manually sign and align the package, or allow the build script to sign
- and align the package for you.</p>
-
- <h3 id="ManualReleaseMode">Build unsigned</h3>
-
- <p>If you build your application <em>unsigned</em>, then you will need to manually sign and align
- the package.</p>
-
- <p>To build an <em>unsigned</em> .apk in release mode:</p>
-
- <ol>
- <li>Open a command-line and navigate to the root of your project directory.</li>
-
- <li>Use Ant to compile your project in release mode:
- <pre>
-ant release
-</pre>
- </li>
- </ol>
-
- <p>This creates your Android application .apk file inside the project <code>bin/</code>
- directory, named <code><em>&lt;your_project_name&gt;</em>-unsigned.apk</code>.</p>
-
- <p class="note"><strong>Note:</strong> The .apk file is <em>unsigned</em> at this point and can't
- be installed until signed with your private key.</p>
-
- <p>Once you have created the unsigned .apk, your next step is to sign the .apk with your private
- key and then align it with {@code zipalign}. To complete this procedure, read <a href=
- "{@docRoot}tools/publishing/app-signing.html">Signing Your Applications</a>.</p>
-
- <p>When your <code>.apk</code> has been signed and aligned, it's ready to be distributed to end-users.
- You should test the final build on different devices or AVDs to ensure that it
- runs properly on different platforms.</p>
-
- <h3 id="AutoReleaseMode">Build signed and aligned</h3>
-
- <p>If you would like, you can configure the Android build script to automatically sign and align
- your application package. To do so, you must provide the path to your keystore and the name of
- your key alias in your project's {@code ant.properties} file. With this information provided,
- the build script will prompt you for your keystore and alias password when you build in release
- mode and produce your final application package, which will be ready for distribution.</p>
-
- <p class="caution"><strong>Caution:</strong> Due to the way Ant handles input, the password that
- you enter during the build process <strong>will be visible</strong>. If you are concerned about
- your keystore and alias password being visible on screen, then you may prefer to perform the
- application signing manually, via Jarsigner (or a similar tool). To instead perform the signing
- procedure manually, <a href="#ManualReleaseMode">build unsigned</a> and then continue with
- <a href="{@docRoot}tools/publishing/app-signing.html">Signing Your Applications</a>.</p>
-
- <p>To specify your keystore and alias, open the project {@code ant.properties} file (found in
- the root of the project directory) and add entries for {@code key.store} and {@code key.alias}.
- For example:</p>
- <pre>
-key.store=path/to/my.keystore
-key.alias=mykeystore
-</pre>
-
- <p>Save your changes. Now you can build a <em>signed</em> .apk in release mode:</p>
-
- <ol>
- <li>Open a command-line and navigate to the root of your project directory.</li>
-
- <li>Use Ant to compile your project in release mode:
- <pre>
-ant release
-</pre>
- </li>
-
- <li>When prompted, enter you keystore and alias passwords.
-
- <p class="caution"><strong>Caution:</strong> As described above, your password will be
- visible on the screen.</p>
- </li>
- </ol>
-
- <p>This creates your Android application .apk file inside the project <code>bin/</code>
- directory, named <code><em>&lt;your_project_name&gt;</em>-release.apk</code>. This .apk file has
- been signed with the private key specified in {@code ant.properties} and aligned with {@code
- zipalign}. It's ready for installation and distribution.</p>
-
- <h3 id="OnceBuilt">Once built and signed in release mode</h3>
-
- <p>Once you have signed your application with a private key, you can install and run it on an
- <a href="#RunningOnEmulator">emulator</a> or <a href="#RunningOnDevice">device</a>. You can
- also try installing it onto a device from a web server. Simply upload the signed .apk to a web
- site, then load the .apk URL in your Android web browser to download the application and begin
- installation. (On your device, be sure you have enabled
- <em>Settings &gt; Applications &gt; Unknown sources</em>.)</p>
-
- <h2 id="RunningOnEmulator">Running on the Emulator</h2>
-
- <p>Before you can run your application on the Android Emulator, you must <a href=
- "{@docRoot}tools/devices/managing-avds.html">create an AVD</a>.</p>
-
- <p>To run your application:</p>
-
- <ol>
- <li>
- <strong>Open the AVD Manager and launch a virtual device</strong>
-
- <p>From your SDK's <code>platform-tools/</code> directory, execute the {@code android} tool
-with the <code>avd</code> options:</p>
- <pre>
-android avd
-</pre>
-
- <p>In the <em>Virtual Devices</em> view, select an AVD and click <strong>Start</strong>.</p>
- </li>
-
- <li>
- <strong>Install your application</strong>
-
- <p>From your SDK's <code>tools/</code> directory, install the {@code .apk} on the
- emulator:</p>
- <pre>
-adb install <em>&lt;path_to_your_bin&gt;</em>.apk
-</pre>
-
- <p>Your .apk file (signed with either a release or debug key) is in your project {@code bin/}
- directory after you build your application.</p>
-
- <p>If there is more than one emulator running, you must specify the emulator upon which to
- install the application, by its serial number, with the <code>-s</code> option. For
- example:</p>
- <pre>
-adb -s emulator-5554 install <em>path/to/your/app</em>.apk
-</pre>
-
- <p>To see a list of available device serial numbers, execute {@code adb devices}.</p>
- </li>
- </ol>
-
- <p>If you don't see your application on the emulator, try closing the emulator and launching the
- virtual device again from the AVD Manager. Sometimes when you install an application for the
- first time, it won't show up in the application launcher or be accessible by other applications.
- This is because the package manager usually examines manifests completely only on emulator
- startup.</p>
-
- <p>Be certain to create multiple AVDs upon which to test your application. You should have one
- AVD for each platform and screen type with which your application is compatible. For instance, if
- your application compiles against the Android 4.0 (API Level 14) platform, you should create an
- AVD for each platform equal to and greater than 4.0 and an AVD for each <a href=
- "{@docRoot}guide/practices/screens_support.html">screen type</a> you support, then test your
- application on each one.</p>
-
- <p class="note"><strong>Tip:</strong> If you have <em>only one</em> emulator running, you can
- build your application and install it on the emulator in one simple step. Navigate to the root of
- your project directory and use Ant to compile the project with <em>install mode</em>: <code>ant
- install</code>. This will build your application, sign it with the debug key, and install it on
- the currently running emulator.</p>
-
- <h2 id="RunningOnDevice">Running on a Device</h2>
-
- <p>Before you can run your application on a device, you must perform some basic setup for your
- device:</p>
-
- <ul>
- <li>Enable <strong>USB debugging</strong> on your device.
- <ul>
- <li>On most devices running Android 3.2 or older, you can find the option under
- <strong>Settings > Applications > Development</strong>.</li>
- <li>On Android 4.0 and newer, it's in <strong>Settings > Developer options</strong>.
- <p class="note"><strong>Note:</strong> On Android 4.2 and newer, <strong>Developer
- options</strong> is hidden by default. To make it available, go
- to <strong>Settings > About phone</strong> and tap <strong>Build number</strong>
- seven times. Return to the previous screen to find <strong>Developer options</strong>.</p>
- </li>
- </ul>
- </li>
-
- <li>Ensure that your development computer can detect your device when connected via USB</li>
- </ul>
-
- <p>Read <a href="{@docRoot}tools/device.html#setting-up">Setting up a Device for
- Development</a> for more information.</p>
-
- <p>Once your device is set up and connected via USB, navigate to your SDK's <code>platform-tools/</code>
- directory and install the <code>.apk</code> on the device:</p>
- <pre>
-adb -d install <em>path/to/your/app</em>.apk
-</pre>
-
- <p>The {@code -d} flag specifies that you want to use the attached device (in case you also have
- an emulator running).</p>
-
- <p>For more information on the tools used above, please see the following documents:</p>
-
- <ul>
- <li><a href="{@docRoot}tools/help/android.html">android Tool</a></li>
-
- <li><a href="{@docRoot}tools/devices/emulator.html">Android Emulator</a></li>
-
- <li><a href="{@docRoot}tools/help/adb.html">Android Debug Bridge</a> (ADB)</li>
- </ul>
-
- <h2 id="Signing">Application Signing</h2>
-
- <p>As you begin developing Android applications, understand that all Android applications must be
- digitally signed before the system will install them on an emulator or device. There are two ways
- to do this: with a <em>debug key</em> (for immediate testing on an emulator or development
- device) or with a <em>private key</em> (for application distribution).</p>
-
- <p>The Android build tools help you get started by automatically signing your .apk files with a
- debug key at build time. This means that you can compile your application and install it on the
- emulator without having to generate your own private key. However, please note that if you intend
- to publish your application, you <strong>must</strong> sign the application with your own private
- key, rather than the debug key generated by the SDK tools.</p>
-
- <p>The ADT plugin helps you get started quickly by signing your .apk files with a debug key,
- prior to installing them on an emulator or development device. This means that you can quickly
- run your application from Eclipse without having to generate your own private key. No specific
- action on your part is needed, provided ADT has access to Keytool. However, please note that if
- you intend to publish your application, you <strong>must</strong> sign the application with your
- own private key, rather than the debug key generated by the SDK tools.</p>
-
- <p>Please read <a href="{@docRoot}tools/publishing/app-signing.html">Signing Your
- Applications</a>, which provides a thorough guide to application signing on Android and what it
- means to you as an Android application developer. The document also includes a guide to exporting
- and signing your application with the ADT's Export Wizard.</p>
-
- <h2 id="AntReference">Ant Command Reference</h2>
- <dt><code>ant clean</code></dt>
- <dd>Cleans the project. If you include the <code>all</code> target before <code>clean</code>
-(<code>ant all clean</code>), other projects are also cleaned. For instance if you clean a
-test project, the tested project is also cleaned.</dd>
-
- <dt><code>ant debug</code></dt>
- <dd>Builds a debug package. Works on application, library, and test projects and compiles
- dependencies as needed.</dd>
-
- <dt id="emma"><code>ant emma debug</code></dt>
- <dd>Builds a test project while building the tested project with instrumentation turned on.
- This is used to run tests with code coverage enabled.</dd>
-
- <dt><code>ant release</code></dt>
- <dd>Builds a release package.</dd>
-
- <dt><code>ant instrument</code>
- </dt>
- <dd>Builds an instrumented debug package. This is generally called automatically when building a
- test project with code coverage enabled (with the <code>emma</code>
- target)</dd>
-
- <dt><code>ant &lt;build_target&gt; install</code></dt>
- <dd>Builds and installs a package. Using <code>install</code> by itself fails.</dd>
-
- <dt><code>ant installd</code></dt>
- <dd>Installs an already compiled debug package. This fails if the <code>.apk</code> is not
- already built.</dd>
-
- <dt><code>ant installr</code></dt>
- <dd>Installs an already compiled release package. This fails if the <code>.apk</code> is not
- already built.</dd>
-
- <dt><code>ant installt</code></dt>
- <dd>Installs an already compiled test package. Also installs the <code>.apk</code> of the
- tested application. This fails if the <code>.apk</code> is not already built.</dd>
-
- <dt><code>ant installi</code></dt>
- <dd>Installs an already compiled instrumented package. This is generally not used manually as
- it's called when installing a test package. This fails if the <code>.apk</code> is not already
- built.</dd>
-
- <dt><code>ant test</code></dt>
- <dd>Runs the tests (for test projects). The tested and test <code>.apk</code> files must be
- previously installed.</dd>
-
- <dt><code>ant debug installt test</code></dt>
- <dd>Builds a test project and the tested project, installs both <code>.apk</code> files, and
- runs the tests.</dd>
-
- <dt><code>ant emma debug install test</code></dt>
- <dd>Builds a test project and the tested project, installs both <code>.apk</code> files, and
- runs the tests with code coverage enabled.</dd>
-
diff --git a/docs/html/tools/building/building-eclipse.jd b/docs/html/tools/building/building-eclipse.jd
index 79ef3de..89c3e16 100644
--- a/docs/html/tools/building/building-eclipse.jd
+++ b/docs/html/tools/building/building-eclipse.jd
@@ -34,12 +34,12 @@ parent.link=index.html
<p>This document shows you how to run your application on an emulator or a real device
from Eclipse&mdash;all of which is done using the debug version of your application.
For more information about how to sign your application with a private key for release, see <a href=
- "{@docRoot}tools/workflow/publishing/app-signing.html#ExportWizard">Signing Your Applications</a></p>
+ "{@docRoot}tools/publishing/app-signing.html#ExportWizard">Signing Your Applications</a></p>
<h2 id="RunningOnEmulatorEclipse">Running on the emulator</h2>
<p>Before you can run your application on the Android Emulator, you must <a href=
- "{@docRoot}tools/workflow/devices/managing-avds.html">create an AVD</a>.</p>
+ "{@docRoot}tools/devices/managing-avds.html">create an AVD</a>.</p>
<p>To run (or debug) your application, select <strong>Run</strong> &gt; <strong>Run</strong> (or
<strong>Run</strong> &gt; <strong>Debug</strong>) from the Eclipse menu bar. The ADT plugin will
@@ -100,7 +100,7 @@ parent.link=index.html
<li>Ensure that your development computer can detect your device when connected via USB</li>
</ul>
- <p>Read <a href="{@docRoot}tools/workflow/devices/device.html">Using Hardware Devices</a>
+ <p>Read <a href="{@docRoot}tools/device.html">Using Hardware Devices</a>
for more information.</p>
<p>Once set up and your device is connected via USB, install your application on the device by
diff --git a/docs/html/tools/building/plugin-for-gradle.jd b/docs/html/tools/building/plugin-for-gradle.jd
index c1ec425..513153d 100644
--- a/docs/html/tools/building/plugin-for-gradle.jd
+++ b/docs/html/tools/building/plugin-for-gradle.jd
@@ -112,7 +112,7 @@ several kinds of modules:</p>
configuration options common to all application modules in the project. Each application module
also has its own build.gradle file for build settings specific to that module.</p>
-<h3>Project Build File</h3>
+<h3 id="projectBuildFile">Project Build File</h3>
<p>By default, the project-level Gradle file uses <em>buildscript</em> to define the Gradle
<em>repositories</em> and <em>dependencies</em>. This allows different projects to use different
Gradle versions. Supported repositories include JCenter, Maven Central, or Ivy. This example
@@ -144,7 +144,7 @@ allprojects {
the <em>local.properties</em> file in the <code>sdk.dir<sdk location></code> setting or through an
<code>ANDROID_HOME</code> environment variable.</p>
-<h3>Module Build File</h3>
+<h3 id="moduleBuildFile">Module Build File</h3>
<p>The application module Gradle build file allows you to configure module build settings,
including overriding the <code>src/main</code> manifest settings and setting custom packaging
options. </p>
@@ -378,7 +378,7 @@ and two <em>dimensions</em> of product flavors, one for app type (demo or full)
CPU/ABI (x86, ARM, or MIPS). </p>
-<h3>Source directories</h3>
+<h3 id="sourceDirectories">Source directories</h3>
<p>To build each version of your app, the build system combines source code and
resources from:</p>