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-rw-r--r--docs/html/tools/debugging/ddms.jd357
-rw-r--r--docs/html/tools/debugging/debugging-devtools.jd77
-rw-r--r--docs/html/tools/debugging/debugging-log.jd308
-rw-r--r--docs/html/tools/debugging/debugging-projects-cmdline.jd78
-rw-r--r--docs/html/tools/debugging/debugging-projects.jd67
-rw-r--r--docs/html/tools/debugging/debugging-tracing.jd402
-rw-r--r--docs/html/tools/debugging/debugging-ui.jd547
-rw-r--r--docs/html/tools/debugging/index.jd186
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diff --git a/docs/html/tools/debugging/ddms.jd b/docs/html/tools/debugging/ddms.jd
new file mode 100644
index 0000000..3d6324b
--- /dev/null
+++ b/docs/html/tools/debugging/ddms.jd
@@ -0,0 +1,357 @@
+page.title=Using DDMS
+parent.title=Debugging
+parent.link=index.html
+@jd:body
+
+ <div id="qv-wrapper">
+ <div id="qv">
+ <h2>In this document</h2>
+
+ <ol>
+ <li><a href="#running">Running DDMS</a></li>
+ <li><a href="#how-ddms-works">How DDMS Interacts with a Debugger</a></li>
+
+ <li><a href="#using-ddms">Using DDMS</a>
+ <ol>
+ <li><a href="#heap">Viewing heap usage for a process</a></li>
+ <li><a href="#alloc">Tracking memory allocation of objects</a></li>
+ <li><a href="#emulator">Working with an emulator or device's file system</a></li>
+ <li><a href="#thread">Examining thread information</a></li>
+ <li><a href="#profiling">Starting method profiling</a></li>
+ <li><a href="#network">Using the Network Traffic tool</a></li>
+ <li><a href="#logcat">Using LogCat</a></li>
+ <li><a href="#ops-location">Emulating phone operations and location</a></li>
+ </ol>
+
+ </li>
+ </ol>
+ </div>
+ </div>
+
+ <p>Android ships with a debugging tool called the Dalvik Debug Monitor Server (DDMS), which
+ provides port-forwarding services, screen capture on the device, thread and heap information on
+ the device, logcat, process, and radio state information, incoming call and SMS spoofing,
+ location data spoofing, and more. This page provides a modest discussion of DDMS features; it is
+ not an exhaustive exploration of all the features and capabilities.</p>
+
+ <h2 id="running">Running DDMS</h2>
+ <p>DDMS is integrated into Eclipse and is also shipped in the <code>tools/</code> directory of the
+ SDK. DDMS works with both the emulator and a connected device. If both are connected and running simultaneously,
+ DDMS defaults to the emulator.</p>
+
+ <ul>
+ <li>From Eclipse: Click <strong>Window > Open Perspective > Other... > DDMS</strong>.</li>
+ <li>From the command line: Type <code>ddms</code> (or <code>./ddms</code> on Mac/Linux) from the <code>tools/</code>
+ directory. </li>
+ </ul>
+
+
+ <h2 id="how-ddms-works">How DDMS Interacts with a Debugger</h2>
+
+ <p>On Android, every application runs in its own process, each of which runs in its own virtual machine
+ (VM). Each VM exposes a unique port that a debugger can attach to.</p>
+
+ <p>When DDMS starts, it connects to <a href="{@docRoot}tools/help/adb.html">adb</a>.
+ When a device is connected, a VM monitoring service is created between
+ <code>adb</code> and DDMS, which notifies DDMS when a VM on the device is started or terminated. Once a VM
+ is running, DDMS retrieves the the VM's process ID (pid), via <code>adb</code>, and opens a connection to the
+ VM's debugger, through the adb daemon (adbd) on the device. DDMS can now talk to the VM using a
+ custom wire protocol.</p>
+
+ <p>DDMS assigns a debugging port to each VM on the device. Typically,
+ DDMS assigns port 8600 for the first debuggable VM, the next on 8601, and so on. When a debugger
+ connects to one of these ports, all traffic is forwarded to the debugger from the associated
+ VM. You can only attach a single debugger to a single port, but DDMS can handle multiple, attached
+ debuggers.</p>
+
+ <p>By default, DDMS also listens on another debugging port, the DDMS "base port" (8700, by default).
+ The base port is a port forwarder, which can accept VM traffic from any debugging port and forward
+ it to the debugger on port 8700. This allows you to attach one debugger to port 8700, and debug
+ all the VMs on a device. The traffic that is forwarded is determined by the currently selected process
+ in the DDMS Devices view.</p>
+
+ <p>The following screenshot shows a typical DDMS screen in Eclipse. If you are starting DDMS from
+ the command line, the screen is slightly different, but much of the functionality is identical.
+ Notice that the highlighted process, <code>com.android.email</code>, that is running in the emulator
+ has the debugging port 8700 assigned to it as well as 8606. This signifies that DDMS is currently
+ forwarding port 8606 to the static debugging port of 8700.</p>
+
+ <img src="{@docRoot}images/debug-ddms.png"
+ width="1024" />
+ <p class="img-caption"><strong>Figure 1.</strong>
+ Screenshot of DDMS</p>
+
+ <p>If you are not using Eclipse and ADT, read <a href=
+ "{@docRoot}tools/debugging/debugging-projects-cmdline.html#debuggingPort">Configuring
+ your IDE to attach to the debugging port</a>, for more information on attaching your
+ debugger.</p>
+
+ <p class="note"><strong>Tip:</strong> You can set a number of DDMS preferences in
+ <strong>File</strong> &gt; <strong>Preferences</strong>. Preferences are saved to
+ <code>$HOME/.android/ddms.cfg</code>.</p>
+
+ <p class="warning"><strong>Known debugging issues with Dalvik</strong><br />
+ Debugging an application in the Dalvik VM should work the same as it does in other VMs. However,
+ when single-stepping out of synchronized code, the "current line" cursor may jump to the last
+ line in the method for one step.</p>
+
+ <h2 id="using-ddms">Using DDMS</h2>
+ The following sections describe how to use DDMS and the various tabs and panes that are part of the
+ DDMS GUI. The Eclipse version and the command line version have minor UI differences, but the
+ same functionality. For information on running DDMS, see the previous section in this document,
+ <a href="#running">Running DDMS</a>.
+
+
+ <h3 id="heap">Viewing heap usage for a process</h3>
+
+ <p>DDMS allows you to view how much heap memory a process is using. This information is useful in
+ tracking heap usage at a certain point of time during the execution of your application.</p>
+ <p>To view heap usage for a process:</p>
+ <ol>
+ <li>In the Devices tab, select the process that you want to see the heap information for.</li>
+
+ <li>Click the <strong>Update Heap</strong> button to enable heap information for the
+ process.</li>
+
+ <li>In the Heap tab, click <strong>Cause GC</strong> to invoke garbage collection, which
+ enables the collection of heap data. When the operation completes, you will see a group of
+ object types and the memory that has been allocated for each type. You can click <strong>Cause
+ GC</strong> again to refresh the data.</li>
+
+ <li>Click on an object type in the list to see a bar graph that shows the number of objects
+ allocated for a particular memory size in bytes.</li>
+ </ol>
+
+ <h3 id="alloc">Tracking memory allocation of objects</h3>
+
+ <p>DDMS provides a feature to track objects that are being allocated to memory and to see which
+ classes and threads are allocating the objects. This allows you to track, in real time, where
+ objects are being allocated when you perform certain actions in your application. This
+ information is valuable for assessing memory usage that can affect application performance.
+ </p>
+
+ <p>To track memory allocation of objects:</p>
+ <ol>
+ <li>In the Devices tab, select the process that you want to enable allocation tracking
+ for.</li>
+
+ <li>In the Allocation Tracker tab, click the <strong>Start Tracking</strong> button to begin
+ allocation tracking. At this point, anything you do in your application will be tracked.</li>
+
+ <li>Click <strong>Get Allocations</strong> to see a list of objects that have been allocated
+ since you clicked on the <strong>Start Tracking</strong> button. You can click on <strong>Get
+ Allocations</strong> again to append to the list new objects that that have been
+ allocated.</li>
+
+ <li>To stop tracking or to clear the data and start over, click the <strong>Stop Tracking
+ button</strong>.</li>
+
+ <li>Click on a specific row in the list to see more detailed information such as the method and
+ line number of the code that allocated the object.</li>
+ </ol>
+
+ <h3 id="emulator">Working with an emulator or device's file system</h3>
+
+ <p>DDMS provides a File Explorer tab that allows you to view, copy, and delete files on the
+ device. This feature is useful in examining files that are created by your application or if you
+ want to transfer files to and from the device.</p>
+
+ <p>To work with an emulator or device's file system:</p>
+ <ol>
+ <li>In the Devices tab, select the emulator that you want to view the file system for.</li>
+
+ <li>To copy a file from the device, locate the file in the File Explorer and click the
+ <strong>Pull file</strong> button.</li>
+
+ <li>To copy a file to the device, click the <strong>Push file</strong> button on the File
+ Explorer tab.</li>
+ </ol>
+
+ <!-- Need to elaborate more on where things are stored in the file system,
+ databases, apks, user info, files that are important to look at -->
+
+ <h3 id="thread">Examining thread information</h3>
+
+ <p>The Threads tab in DDMS shows you the currently running threads for a selected process.</p>
+
+ <ol>
+ <li>In the Devices tab, select the process that you want to examine the threads for.</li>
+
+ <li>Click the <strong>Update Threads</strong> button.</li>
+
+ <li>In the Threads tab, you can view the thread information for the selected process.</li>
+ </ol>
+
+ <h3 id="profiling">Starting method profiling</h3>
+
+ <p>Method profiling is a means to track certain metrics about a method, such as number of calls,
+ execution time, and time spent executing the method. If you want more granular control over
+ where profiling data is collected, use the {@link android.os.Debug#startMethodTracing()} and
+ {@link android.os.Debug#stopMethodTracing()} methods. For more information about generating trace logs, see
+ <a href="debugging-tracing.html">Profiling and Debugging UIs</a>.</p>
+
+ <p>Before you start method profiling in DDMS, be aware of the following restrictions:</p>
+ <ul>
+ <li>Android 1.5 devices are not supported.</li>
+ <li>Android 2.1 and earlier devices must
+ have an SD card present and your application must have permission to write to the SD card.
+ <li>Android 2.2 and later devices do not need an SD card. The trace log files are
+ streamed directly to your development machine.</li>
+ </ul>
+
+ <p>To start method profiling:</p>
+ <ol>
+ <li>On the Devices tab, select the process that you want to enable method profiling for.</li>
+
+ <li>Click the <strong>Start Method Profiling</strong> button.</li>
+
+ <li>Interact with your application to start the methods that you want to profile.</li>
+
+ <li>Click the <strong>Stop Method Profiling</strong> button. DDMS stops profiling your
+ application and opens <a href="{@docRoot}tools/debugging/debugging-ui.html">Traceview</a>
+ with the method profiling information that was collected
+ between the time you clicked on <strong>Start Method Profiling</strong> and <strong>Stop Method
+ Profiling</strong>.</li>
+ </ol>
+
+ <h3 id="network">Using the Network Traffic tool</h3>
+
+ <p>In Android 4.0, the DDMS (Dalvik Debug Monitor Server) includes a Detailed
+Network Usage tab that makes it possible to track when your application is
+making network requests. Using this tool, you can monitor how and when your app
+transfers data and optimize the underlying code appropriately. You can also
+distinguish between different traffic types by applying a “tag” to network
+sockets before use.</p>
+
+<p>These tags are shown in a stack area chart in DDMS, as shown in figure 2:</p>
+
+<img src="{@docRoot}images/developing/ddms-network.png" />
+<p class="img-caption"><strong>Figure 2.</strong> Network Usage tab.</p>
+
+<p>By monitoring the frequency of your data transfers, and the amount of data
+transferred during each connection, you can identify areas of your application
+that can be made more battery-efficient. Generally, you should look for
+short spikes that can be delayed, or that should cause a later transfer to be
+pre-empted. </p>
+
+<p>To better identify the cause of transfer spikes, the
+{@link android.net.TrafficStats} API allows you
+to tag the data transfers occurring within a thread using {@link
+android.net.TrafficStats#setThreadStatsTag setThreadStatsTag()}, followed
+by manually tagging (and untagging) individual sockets using {@link
+android.net.TrafficStats#tagSocket tagSocket()} and {@link
+android.net.TrafficStats#untagSocket untagSocket()}. For example:</p>
+
+<pre>TrafficStats.setThreadStatsTag(0xF00D);
+TrafficStats.tagSocket(outputSocket);
+// Transfer data using socket
+TrafficStats.untagSocket(outputSocket);</pre>
+
+<p>Alternatively, the Apache {@link org.apache.http.client.HttpClient} and
+{@link java.net.URLConnection} APIs included in the platform
+automatically tag sockets internally based on the active tag (as
+identified by
+{@link android.net.TrafficStats#getThreadStatsTag getThreadStatsTag()}).
+These APIs correctly tag/untag sockets when recycled through
+keep-alive pools. In the following example,
+{@link android.net.TrafficStats#setThreadStatsTag setThreadStatsTag()}
+sets the active tag to be {@code 0xF00D}.
+There can only be one active tag per thread.
+That is the value that will
+be returned by {@link android.net.TrafficStats#getThreadStatsTag getThreadStatsTag()}
+and thus used by {@link org.apache.http.client.HttpClient}
+ to tag sockets. The {@code finally} statement
+invokes
+{@link android.net.TrafficStats#clearThreadStatsTag clearThreadStatsTag()}
+to clear the tag.</p>
+
+<pre>TrafficStats.setThreadStatsTag(0xF00D);
+ try {
+ // Make network request using HttpClient.execute()
+ } finally {
+ TrafficStats.clearThreadStatsTag();
+}</pre>
+
+<p>Socket tagging is supported in Android 4.0, but real-time stats will only be
+displayed on devices running Android 4.0.3 or higher.</p>
+
+ <h3 id="logcat">Using LogCat</h3>
+
+ <p>LogCat is integrated into DDMS, and outputs the messages that you print out using the {@link android.util.Log}
+ class along with other system messages such as stack traces when exceptions are thrown. View the
+ <a href="{@docRoot}tools/debugging/debugging-log.html">Reading and
+ Writing Log Messages.</a> topic for more information on how to log messages to the LogCat.</p>
+
+ <p>When you have set up your logging, you can use the LogCat feature of DDMS to filter certain
+ messages with the following buttons:</p>
+
+ <ul>
+ <li>Verbose</li>
+
+ <li>Debug</li>
+
+ <li>Info</li>
+
+ <li>Warn</li>
+
+ <li>Error</li>
+ </ul>
+
+ <p>You can also setup your own custom filter to specify more details such as filtering messages
+ with the log tags or with the process id that generated the log message. The add filter,
+ edit filter, and delete filter buttons let you manage your custom filters.</p>
+
+ <h3 id="ops-location">Emulating phone operations and location</h3>
+ <p>The Emulator control tab lets you simulate a
+ phone's voice and data network status. This is useful when you want to test your application's
+ robustness in differing network environments.</p>
+
+ <h4>Changing network state, speed, and latency</h4>
+ <p>The Telephony Status section of the Emulator
+ controls tab lets you change different aspects of the phone's networks status, speed and latency.
+ The following options are available to you and are effective immediately after you set them:</p>
+
+ <ul>
+ <li>Voice - unregistered, home, roaming, searching, denied</li>
+
+ <li>Data - unregistered, home, roaming, searching, denied</li>
+
+ <li>Speed - Full, GSM, HSCSD, GPRS, EDGE, UMTS, HSDPA</li>
+
+ <li>Latency - GPRS, EDGE, UMTS</li>
+ </ul>
+
+ <h4>Spoofing calls or SMS text messages</h4>
+ <p>The Telephony Actions section of the Emulator
+ controls tab lets you spoof calls and messages. This is useful when you want to to test your
+ application's robustness in responding to incoming calls and messages that are sent to the phone.
+ The following actions are available to you:</p>
+
+ <ul>
+ <li>Voice - Enter a number in the <strong>Incoming number</strong> field and click
+ <strong>Call</strong> to send a simulated call to the emulator or phone. Click the
+ <strong>Hang up</strong> button to terminate the call.</li>
+
+ <li>SMS - Enter a number in the <strong>Incoming number</strong> field and a message in the
+ <strong>Message:</strong> field and click the <strong>Send</strong> button to send the
+ message.</li>
+ </ul>
+
+ <h4>Setting the location of the phone</h4>
+ <p>If your application depends on the location of the phone, you can have DDMS send your
+ device or AVD a mock location. This is useful if you
+ want to test different aspects of your application's location specific features without
+ physically moving. The following geolocation data types are available to you:</p>
+
+ <ul>
+ <li>Manual - set the location by manually specifying decimal or sexagesimal longitude and
+ latitude values.</li>
+
+ <li>GPX - GPS eXchange file</li>
+
+ <li>KML - Keyhole Markup Language file</li>
+ </ul>
+
+ For more information about providing mock location data, see
+ <a href="{@docRoot}guide/topics/location/strategies.html#MockData">Location Strategies</a>.
+
diff --git a/docs/html/tools/debugging/debugging-devtools.jd b/docs/html/tools/debugging/debugging-devtools.jd
new file mode 100644
index 0000000..3a05120
--- /dev/null
+++ b/docs/html/tools/debugging/debugging-devtools.jd
@@ -0,0 +1,77 @@
+page.title=Using the Dev Tools App
+parent.title=Debugging
+parent.link=index.html
+@jd:body
+
+<p>The Dev Tools application is installed by default on all system images included with the SDK,
+ so you can use it with the Android Emulator. With the Dev Tools application, you can enable a
+ number of settings on your device that will make it easier to test and debug your applications.</p>
+
+ <p> The Dev Tools application relies on a number of permissions that are not available for
+ third party applications. If you'd like to install the Dev Tools application
+ on a real development device, you'd have to build a system image for that device and sign
+ the Dev Tools application with the same key as used for the system image.</p>
+
+ <p>To get started, launch the Dev Tools application and select <strong>Development Settings</strong>. This will
+ open the Development Settings page with the following options (among others):</p>
+
+ <dl>
+ <dt><strong>Debug app</strong></dt>
+
+ <dd>
+ Lets you select the application to debug. You do not need to set this to attach a debugger,
+ but setting this value has two effects:
+
+ <ul>
+ <li>It will prevent Android from throwing an error if you pause on a breakpoint for a long
+ time while debugging.</li>
+
+ <li>It will enable you to select the <em>Wait for Debugger</em> option to pause application
+ startup until your debugger attaches (described next).</li>
+ </ul>
+ </dd>
+
+ <dt><strong>Wait for debugger</strong></dt>
+
+ <dd>Blocks the selected application from loading until a debugger attaches. This way you can
+ set a breakpoint in {@link android.app.Activity#onCreate onCreate()},
+ which is important to debug the startup process of an Activity.
+ When you change this option, any currently running instances of the selected application will
+ be killed. In order to check this box, you must have selected a debug application as described
+ in the previous option. You can do the same thing by adding {@link
+ android.os.Debug#waitForDebugger()} to your code.</dd>
+
+ <dt><strong>Show screen updates</strong></dt>
+
+ <dd>Flashes a momentary pink rectangle on any screen sections that are being redrawn. This is
+ very useful for discovering unnecessary screen drawing.</dd>
+
+ <dt><strong>Immediately destroy activities</strong></dt>
+
+ <dd>Tells the system to destroy an activity as soon as it is stopped (as if Android had to
+ reclaim memory).&nbsp; This is very useful for testing the {@link
+ android.app.Activity#onSaveInstanceState} / {@link
+ android.app.Activity#onCreate(android.os.Bundle)} code path, which would otherwise be difficult
+ to force. Choosing this option will probably reveal a number of problems in your application
+ due to not saving state. For more information about saving an activity's state, see the
+ <a href="{@docRoot}guide/components/activities.html#SavingActivityState">Activities</a>
+document.</dd>
+
+ <dt><strong>Show CPU usage</strong></dt>
+
+ <dd>Displays CPU meters at the top of the screen, showing how much the CPU is being used. The
+ top red bar shows overall CPU usage, and the green bar underneath it shows the CPU time spent
+ in compositing the screen.
+ <p class="note">Note: You cannot turn this feature off once it is on, without
+ restarting the emulator.</p></dd>
+
+ <dt><strong>Show background</strong></dt>
+
+ <dd>Displays a background pattern when no activity screens are visible. This typically does not
+ happen, but can happen during debugging.</dd>
+ </dl>
+
+ <p>These settings will be remembered across emulator restarts.</p>
+
+
+
diff --git a/docs/html/tools/debugging/debugging-log.jd b/docs/html/tools/debugging/debugging-log.jd
new file mode 100644
index 0000000..d2baaf2
--- /dev/null
+++ b/docs/html/tools/debugging/debugging-log.jd
@@ -0,0 +1,308 @@
+page.title=Reading and Writing Logs
+parent.title=Debugging
+parent.link=index.html
+@jd:body
+
+<div id="qv-wrapper">
+ <div id="qv">
+ <h2>In this document</h2>
+
+ <ol>
+ <li><a href="#logClass">The Log class</a></li>
+
+ <li><a href="#startingLogcat">Starting LogCat</a></li>
+
+ <li><a href="#filteringOutput">Filtering Log Output</a></li>
+
+ <li><a href="#outputFormat">Controlling Log Output Format</a></li>
+
+ <li><a href="#alternativeBuffers">Viewing Alternative Log Output Buffers</a></li>
+
+ <li><a href="#viewingStd">Viewing stdout and stderr</a></li>
+
+ <li><a href="#DebuggingWebPages">Debugging Web Pages</a></li>
+ </ol>
+ </div>
+ </div>
+
+ <p>The Android logging system provides a mechanism for collecting and viewing system debug
+ output. Logcat dumps a log of system messages, which include things such as stack traces when the
+ emulator throws an error and messages that you have written from your application by using the
+ {@link android.util.Log} class. You can run LogCat through ADB or from DDMS, which allows you to
+ read the messages in real time.</p>
+
+ <h2 id="logClass">The <code>Log</code> class</h2>
+
+ <p>{@link android.util.Log} is a logging class that you can utilize in your code to print out
+ messages to the LogCat. Common logging methods include:</p>
+
+ <ul>
+ <li>{@link android.util.Log#v(String,String)} (verbose)</li>
+
+ <li>{@link android.util.Log#d(String,String)} (debug)</li>
+
+ <li>{@link android.util.Log#i(String,String)} (information)</li>
+
+ <li>{@link android.util.Log#w(String,String)} (warning)</li>
+
+ <li>{@link android.util.Log#e(String,String)} (error)</li>
+ </ul>For example:
+ <pre class="no-pretty-print">
+Log.i("MyActivity", "MyClass.getView() &mdash; get item number " + position);
+</pre>
+
+ <p>The LogCat will then output something like:</p>
+ <pre class="no-pretty-print">
+I/MyActivity( 1557): MyClass.getView() &mdash; get item number 1
+</pre>
+
+ <h2 id="startingLogcat">Using LogCat</h2>
+
+ <p>You can use LogCat from within DDMS or call it on an ADB shell. For more information on how to
+ use LogCat within DDMS, see <a href="{@docRoot}tools/debugging/ddms.html#logcat">Using
+ DDMS</a>. To run LogCat, through the ADB shell, the general usage is:</p>
+ <pre>
+[adb] logcat [&lt;option&gt;] ... [&lt;filter-spec&gt;] ...
+</pre>
+
+ <p>You can use the <code>logcat</code> command from your development computer or from a remote
+ adb shell in an emulator/device instance. To view log output in your development computer, you
+ use</p>
+ <pre>
+$ adb logcat
+</pre>
+
+ <p>and from a remote adb shell you use</p>
+ <pre>
+# logcat
+</pre>
+
+ <p>The following table describes the <code>logcat</code> command line options:</p>
+
+ <table>
+ <tr>
+ <td><code>-c</code></td>
+
+ <td>Clears (flushes) the entire log and exits.</td>
+ </tr>
+
+ <tr>
+ <td><code>-d</code></td>
+
+ <td>Dumps the log to the screen and exits.</td>
+ </tr>
+
+ <tr>
+ <td><code>-f&nbsp;&lt;filename&gt;</code></td>
+
+ <td>Writes log message output to <code>&lt;filename&gt;</code>. The default is
+ <code>stdout</code>.</td>
+ </tr>
+
+ <tr>
+ <td><code>-g</code></td>
+ <td>Prints the size of the specified log buffer and exits.</td>
+ </tr>
+
+ <tr>
+ <td><code>-n&nbsp;&lt;count&gt;</code></td>
+
+ <td>Sets the maximum number of rotated logs to <code>&lt;count&gt;</code>. The default value
+ is 4. Requires the <code>-r</code> option.</td>
+ </tr>
+
+ <tr>
+ <td><code>-r&nbsp;&lt;kbytes&gt;</code></td>
+
+ <td>Rotates the log file every <code>&lt;kbytes&gt;</code> of output. The default value is
+ 16. Requires the <code>-f</code> option.</td>
+ </tr>
+
+ <tr>
+ <td><code>-s</code></td>
+
+ <td>Sets the default filter spec to silent.</td>
+ </tr>
+
+ <tr>
+ <td><code>-v&nbsp;&lt;format&gt;</code></td>
+
+ <td>Sets the output format for log messages. The default is <code>brief</code> format. For a
+ list of supported formats, see <a href="#outputFormat">Controlling Log Output
+ Format</a>.</td>
+ </tr>
+ </table>
+
+ <h3 id="filteringOutput">Filtering Log Output</h3>
+
+ <p>Every Android log message has a <em>tag</em> and a <em>priority</em> associated with it.</p>
+
+ <ul>
+ <li>The tag of a log message is a short string indicating the system component from which the
+ message originates (for example, "View" for the view system).</li>
+
+ <li>The priority is one of the following character values, ordered from lowest to highest
+ priority:</li>
+
+ <li style="list-style: none; display: inline">
+ <ul>
+ <li><code>V</code> &mdash; Verbose (lowest priority)</li>
+
+ <li><code>D</code> &mdash; Debug</li>
+
+ <li><code>I</code> &mdash; Info</li>
+
+ <li><code>W</code> &mdash; Warning</li>
+
+ <li><code>E</code> &mdash; Error</li>
+
+ <li><code>F</code> &mdash; Fatal</li>
+
+ <li><code>S</code> &mdash; Silent (highest priority, on which nothing is ever printed)</li>
+ </ul>
+ </li>
+ </ul>
+
+ <p>You can obtain a list of tags used in the system, together with priorities, by running
+ LogCat and observing the first two columns of each message, given as
+ <code>&lt;priority&gt;/&lt;tag&gt;</code>.</p>
+
+ <p>Here's an example of logcat output that shows that the message relates to priority level "I"
+ and tag "ActivityManager":</p>
+ <pre>
+I/ActivityManager( 585): Starting activity: Intent { action=android.intent.action...}
+</pre>
+
+ <p>To reduce the log output to a manageable level, you can restrict log output using <em>filter
+ expressions</em>. Filter expressions let you indicate to the system the tags-priority
+ combinations that you are interested in &mdash; the system suppresses other messages for the
+ specified tags.</p>
+
+ <p>A filter expression follows this format <code>tag:priority ...</code>, where <code>tag</code>
+ indicates the tag of interest and <code>priority</code> indicates the <em>minimum</em> level of
+ priority to report for that tag. Messages for that tag at or above the specified priority are
+ written to the log. You can supply any number of <code>tag:priority</code> specifications in a
+ single filter expression. The series of specifications is whitespace-delimited.</p>
+
+ <p>Here's an example of a filter expression that suppresses all log messages except those with
+ the tag "ActivityManager", at priority "Info" or above, and all log messages with tag "MyApp",
+ with priority "Debug" or above:</p>
+ <pre>
+adb logcat ActivityManager:I MyApp:D *:S
+</pre>
+
+ <p>The final element in the above expression, <code>*:S</code>, sets the priority level for all
+ tags to "silent", thus ensuring only log messages with "View" and "MyApp" are displayed. Using
+ <code>*:S</code> is an excellent way to ensure that log output is restricted to the filters that
+ you have explicitly specified &mdash; it lets your filters serve as a "whitelist" for log
+ output.</p>
+
+ <p>The following filter expression displays all log messages with priority level "warning" and higher, on all tags:</p>
+ <pre>
+adb logcat *:W
+</pre>
+
+ <p>If you're running LogCat from your development computer (versus running it on a
+ remote adb shell), you can also set a default filter expression by exporting a value for the
+ environment variable <code>ANDROID_LOG_TAGS</code>:</p>
+ <pre>
+export ANDROID_LOG_TAGS="ActivityManager:I MyApp:D *:S"
+</pre>
+
+ <p>Note that <code>ANDROID_LOG_TAGS</code> filter is not exported to the emulator/device
+ instance, if you are running LogCat from a remote shell or using <code>adb shell
+ logcat</code>.</p>
+
+ <h3 id="outputFormat">Controlling Log Output Format</h3>
+
+ <p>Log messages contain a number of metadata fields, in addition to the tag and priority. You can
+ modify the output format for messages so that they display a specific metadata field. To do so,
+ you use the <code>-v</code> option and specify one of the supported output formats listed
+ below.</p>
+
+ <ul>
+ <li><code>brief</code> &mdash; Display priority/tag and PID of the process issuing the
+ message (the default format).</li>
+
+ <li><code>process</code> &mdash; Display PID only.</li>
+
+ <li><code>tag</code> &mdash; Display the priority/tag only.</li>
+
+ <li><code>raw</code> &mdash; Display the raw log message, with no other metadata fields.</li>
+
+ <li><code>time</code> &mdash; Display the date, invocation time, priority/tag, and PID of the
+ process issuing the message.</li>
+
+ <li><code>threadtime</code> &mdash; Display the date, invocation time, priority, tag, and
+ the PID and TID of the thread issuing the message.</li>
+
+ <li><code>long</code> &mdash; Display all metadata fields and separate messages with blank
+ lines.</li>
+ </ul>
+
+ <p>When starting LogCat, you can specify the output format you want by using the
+ <code>-v</code> option:</p>
+ <pre>
+[adb] logcat [-v &lt;format&gt;]
+</pre>
+
+ <p>Here's an example that shows how to generate messages in <code>thread</code> output
+ format:</p>
+ <pre>
+adb logcat -v thread
+</pre>
+
+ <p>Note that you can only specify one output format with the <code>-v</code> option.</p>
+
+ <h3 id="alternativeBuffers">Viewing Alternative Log Buffers</h3>
+
+ <p>The Android logging system keeps multiple circular buffers for log messages, and not all of
+ the log messages are sent to the default circular buffer. To see additional log messages, you can
+ run the <code>logcat</code> command with the <code>-b</code> option, to request viewing of an alternate
+ circular buffer. You can view any of these alternate buffers:</p>
+
+ <ul>
+ <li><code>radio</code> &mdash; View the buffer that contains radio/telephony related
+ messages.</li>
+
+ <li><code>events</code> &mdash; View the buffer containing events-related messages.</li>
+
+ <li><code>main</code> &mdash; View the main log buffer (default)</li>
+ </ul>
+
+ <p>The usage of the <code>-b</code> option is:</p>
+ <pre>
+[adb] logcat [-b &lt;buffer&gt;]
+</pre>
+
+ <p>Here's an example of how to view a log buffer containing radio and telephony messages:</p>
+ <pre>
+adb logcat -b radio
+</pre><a name="stdout"
+ id="stdout"></a>
+
+ <h2 id="viewingStd">Viewing stdout and stderr</h2>
+
+ <p>By default, the Android system sends <code>stdout</code> and <code>stderr</code>
+ (<code>System.out</code> and <code>System.err</code>) output to <code>/dev/null</code>. In
+ processes that run the Dalvik VM, you can have the system write a copy of the output to the log
+ file. In this case, the system writes the messages to the log using the log tags
+ <code>stdout</code> and <code>stderr</code>, both with priority <code>I</code>.</p>
+
+ <p>To route the output in this way, you stop a running emulator/device instance and then use the
+ shell command <code>setprop</code> to enable the redirection of output. Here's how you do it:</p>
+ <pre>
+$ adb shell stop
+$ adb shell setprop log.redirect-stdio true
+$ adb shell start
+</pre>
+
+ <p>The system retains this setting until you terminate the emulator/device instance. To use the
+ setting as a default on the emulator/device instance, you can add an entry to
+ <code>/data/local.prop</code> on the device.</p>
+
+ <h2 id="DebuggingWebPages">Debugging Web Apps</h2>
+ <p>
+ If you're developing a web application for Android, you can debug your JavaScript using the console JavaScript APIs,
+ which output messages to LogCat. For more information, see
+ <a href="{@docRoot}guide/webapps/debugging.html">Debugging Web Apps</a>.</p>
diff --git a/docs/html/tools/debugging/debugging-projects-cmdline.jd b/docs/html/tools/debugging/debugging-projects-cmdline.jd
new file mode 100644
index 0000000..0b79575
--- /dev/null
+++ b/docs/html/tools/debugging/debugging-projects-cmdline.jd
@@ -0,0 +1,78 @@
+page.title=Debugging from Other IDEs
+parent.title=Debugging
+parent.link=index.html
+@jd:body
+
+
+ <div id="qv-wrapper">
+ <div id="qv">
+ <h2>In this document</h2>
+
+ <ol>
+ <li><a href="#start-debugging">Starting a Debugging Environment</a>
+ <ul>
+ <li><a href="#debuggingPort">Configuring Your IDE to Attach to the Debugging Port</a></li>
+ </ul>
+ </li>
+ </ol>
+ </div>
+ </div>
+
+ <p>If you are not using Eclipse to develop, you can still take advantage of all the tools that
+ the Android SDK provides for debugging. A basic debugging environment consists of:</p>
+
+ <ul>
+ <li><a href="{@docRoot}tools/help/adb.html">ADB</a></li>
+
+ <li><a href="{@docRoot}tools/debugging/ddms.html">DDMS</a></li>
+
+ <li>Java Debugger</li>
+ </ul>
+
+ <p>You need to obtain a JDWP-compliant Java debugger to properly debug your application.
+ Most Java IDEs will already have one included, or you can use a command line debugger,
+ such as JDB, if you are using a simple text editor to develop applications.</p>
+
+ <h2 id="start-debugging">Starting a debugging environment</h2>
+ <p>A Java Debugger assists you in finding problems with
+ your code by letting you set breakpoints, step through execution of your application, and examine
+ variable values. Since you are not using Eclipse, you have to manually start up the debugging
+ environment yourself by running a few tools that are provided in the Android SDK. To begin
+ debugging your application, follow these general steps:</p>
+
+ <ol>
+ <li>Load an AVD with the Android emulator or connect a device to your computer.</li>
+
+ <li>Start DDMS from the sdk <code>/tools</code> directory. This also starts ADB if it is
+ not already started. You should see your device appear in DDMS.</li>
+
+ <li>Install and run your <code>.apk</code> file on the device or emulator. In DDMS, you should see your
+ application running under the device that you installed it to.</li>
+
+ <li>Attach your debugger to the debugging port 8700, or to the specific port shown for the
+ application in DDMS.</li>
+ </ol>
+
+ <h3 id="debuggingPort">Configuring Your IDE to Attach to the Debugging Port</h3>
+
+ <p>DDMS assigns a specific debugging port to every virtual machine that it finds on the
+ emulator. You must either attach your IDE to that port (listed on the Info tab for that VM), or
+ you can use a default port 8700 to connect to whatever application is currently selected on the
+ list of discovered virtual machines.</p>
+
+ <p>Your IDE should attach to your application running on the emulator, showing you its threads
+ and allowing you to suspend them, inspect their state, and set breakpoints. If you selected "Wait
+ for debugger" in the Development settings panel the application will run when Eclipse connects,
+ so you will need to set any breakpoints you want before connecting.</p>
+
+ <p>Changing either the application being debugged or the "Wait for debugger" option causes the
+ system to kill the selected application if it is currently running. You can use this to kill your
+ application if it is in a bad state by simply going to the settings and toggling the
+ checkbox.</p>
+
+
+
+
+
+
+
diff --git a/docs/html/tools/debugging/debugging-projects.jd b/docs/html/tools/debugging/debugging-projects.jd
new file mode 100644
index 0000000..2283f8b
--- /dev/null
+++ b/docs/html/tools/debugging/debugging-projects.jd
@@ -0,0 +1,67 @@
+page.title=Debugging from Eclipse with ADT
+parent.title=Debugging
+parent.link=index.html
+@jd:body
+
+ <div id="qv-wrapper">
+ <div id="qv">
+ <h2>In this document</h2>
+
+ <ol>
+ <li><a href="#tools">The Debug Perspective</a></li>
+
+ <li><a href="#toptips">The DDMS Perspective</a></li>
+ </ol>
+ </div>
+ </div>
+
+ <p>If you are developing in Eclipse with the ADT plugin, you can use the built-in Java Debugger,
+ along with DDMS, to debug your applications. To access the debugger and
+ DDMS, Eclipse displays the debugger and DDMS features as perspectives, which are customized
+ Eclipse views that display certain tabs and windows depending on the perspective that you are in.
+ Eclipse also takes care of starting the ADB host daemon for you, so you do not have to run this
+ manually.</p>
+
+ <h2>The Debug Perspective in Eclipse</h2>
+
+ <p>The Debug Perspective in Eclipse gives you access to the following tabs:</p>
+
+ <ul>
+ <li>Debug - Displays previously and currently debugged Android applications and its currently
+ running threads</li>
+
+ <li>Variables - When breakpoints are set, displays variable values during code execution</li>
+
+ <li>Breakpoints - Displays a list of the set breakpoints in your application code</li>
+
+ <li>LogCat - Allows you to view system log messages in real time. The LogCat tab is also
+ available in the DDMS perspective.</li>
+ </ul>
+ <p>You can access the Debug Perspective by clicking <strong>Window &gt; Open Perspective &gt;
+ Debug</strong>. Refer to the appropriate documentation for the Eclipse debugger for more
+ information.</p>
+
+ <h2>The DDMS Perspective</h2>
+ <p>The DDMS Perspective in Eclipse lets you access all of the features
+ of DDMS from within the Eclipse IDE. The following sections of DDMS are available to you:</p>
+
+ <ul>
+ <li>Devices - Shows the list of devices and AVDs that are connected to ADB.</li>
+
+ <li>Emulator Control - Lets you carry out device functions.</li>
+
+ <li>LogCat - Lets you view system log messages in real time.</li>
+
+ <li>Threads - Shows currently running threads within a VM.</li>
+
+ <li>Heap - Shows heap usage for a VM.</li>
+
+ <li>Allocation Tracker - Shows the memory allocation of objects.</li>
+
+ <li>File Explorer - Lets you explore the device's file system.</li>
+ </ul>
+ <p>To access the DDMS perspective, go to <strong>Window &gt; Open Perspective &gt;
+ DDMS</strong>. If DDMS does not appear, go to <strong>Window &gt; Open Perspective &gt; Other
+ ...</strong> and select <strong>DDMS</strong> from the Open Perspective window that appears. For
+ more information on using DDMS, see <a href="ddms.html">Using the Dalvik Debug Monitor Server</a>.
+ </p> \ No newline at end of file
diff --git a/docs/html/tools/debugging/debugging-tracing.jd b/docs/html/tools/debugging/debugging-tracing.jd
new file mode 100644
index 0000000..f0d0c0b
--- /dev/null
+++ b/docs/html/tools/debugging/debugging-tracing.jd
@@ -0,0 +1,402 @@
+page.title=Profiling with Traceview and dmtracedump
+parent.title=Debugging
+parent.link=index.html
+@jd:body
+
+ <div id="qv-wrapper">
+ <div id="qv">
+ <h2>In this document</h2>
+
+ <ol>
+ <li>
+ <a href="#traceviewLayout">Traceview Layout</a>
+
+ <ol>
+ <li><a href="#timelinepanel">Timeline Panel</a></li>
+
+ <li><a href="#profilepanel">Profile Panel</a></li>
+ </ol>
+ </li>
+
+ <li>
+ <a href="#format">Traceview File Format</a>
+ <ol>
+ <li><a href="#datafileformat">Data File Format</a></li>
+
+ <li><a href="#keyfileformat">Key File Format</a></li>
+ </ol>
+ </li>
+
+ <li><a href="#creatingtracefiles">Creating Trace Files</a></li>
+
+ <li><a href="#copyingfiles">Copying Trace Files to a Host Machine</a></li>
+
+ <li><a href="#runningtraceview">Viewing Trace Files in Traceview</a></li>
+
+ <li><a href="#dmtracedump">Using dmtracedump</a></li>
+
+ <li><a href="#knownissues">Traceview Known Issues</a></li>
+ </ol>
+ </div>
+ </div>
+
+ <p>Traceview is a graphical viewer for execution logs that you create by using the {@link
+ android.os.Debug} class to log tracing information in your code. Traceview can help you debug
+ your application and profile its performance.</p>
+
+ <h2 id="traceviewLayout">Traceview Layout</h2>
+
+ <p>When you have a trace log file (generated by adding tracing code to your application or by DDMS),
+ you can have Traceview load the log files and display their data in a window visualizes your application
+ in two panels:</p>
+
+ <ul>
+ <li>A <a href="#timelinepanel">timeline panel</a> -- describes when each thread and method
+ started and stopped</li>
+
+ <li>A <a href="#timelinepanel">profile panel</a> -- provides a summary of what happened inside
+ a method</li>
+ </ul>
+
+ <p>The sections below provide addition information about the traceview output panes.</p>
+
+ <h3 id="timelinepanel">Timeline Panel</h3>
+
+ <p>The image below shows a close up of the timeline panel. Each thread&rsquo;s execution is shown
+ in its own row, with time increasing to the right. Each method is shown in another color (colors
+ are reused in a round-robin fashion starting with the methods that have the most inclusive time).
+ The thin lines underneath the first row show the extent (entry to exit) of all the calls to the
+ selected method. The method in this case is <code>LoadListener.nativeFinished()</code> and it was selected in
+ the profile view.</p>
+
+ <img src="{@docRoot}images/traceview_timeline.png"
+ alt="Traceview timeline panel"
+ width="893"
+ height="284" />
+ <p class="img-caption"><strong>Figure 1.</strong> The Traceview Timeline Panel</p>
+
+ <h3 id="profilepanel">Profile Panel</h3>
+
+ <p>Figure 2 shows the profile pane, a summary of all the time spent
+ in a method. The table shows both the inclusive and exclusive times (as well as the percentage of
+ the total time). Exclusive time is the time spent in the method. Inclusive time is the time spent
+ in the method plus the time spent in any called functions. We refer to calling methods as
+ "parents" and called methods as "children." When a method is selected (by clicking on it), it
+ expands to show the parents and children. Parents are shown with a purple background and children
+ with a yellow background. The last column in the table shows the number of calls to this method
+ plus the number of recursive calls. The last column shows the number of calls out of the total
+ number of calls made to that method. In this view, we can see that there were 14 calls to
+ <code>LoadListener.nativeFinished();</code> looking at the timeline panel shows that one of those calls took
+ an unusually long time.</p>
+
+ <img src="{@docRoot}images/traceview_profile.png"
+ alt="Traceview profile panel."
+ width="892"
+ height="630" />
+ <p class="img-caption"><strong>Figure 2.</strong> The Traceview Profile Panel</p>
+
+ <h2 id="format">Traceview File Format</h2>
+
+ <p>Tracing creates two distinct pieces of output: a <em>data</em> file, which holds the trace
+ data, and a <em>key</em> file, which provides a mapping from binary identifiers to thread and
+ method names. The files are concatenated when tracing completes, into a single <em>.trace</em>
+ file.</p>
+
+ <p class="note"><strong>Note:</strong> The previous version of Traceview did not concatenate
+ these files for you. If you have old key and data files that you'd still like to trace, you can
+ concatenate them yourself with <code>cat mytrace.key mytrace.data &gt;
+ mytrace.trace</code>.</p>
+
+ <h3 id="datafileformat">Data File Format</h3>
+
+ <p>The data file is binary, structured as follows (all values are stored in little-endian
+ order):</p>
+ <pre>
+* File format:
+* header
+* record 0
+* record 1
+* ...
+*
+* Header format:
+* u4 magic 0x574f4c53 ('SLOW')
+* u2 version
+* u2 offset to data
+* u8 start date/time in usec
+*
+* Record format:
+* u1 thread ID
+* u4 method ID | method action
+* u4 time delta since start, in usec
+</pre>
+
+ <p>The application is expected to parse all of the header fields, then seek to "offset to data"
+ from the start of the file. From there it just reads 9-byte records until EOF is reached.</p>
+
+ <p><em>u8 start date/time in usec</em> is the output from <code>gettimeofday()</code>. It's mainly there so
+ that you can tell if the output was generated yesterday or three months ago.</p>
+
+ <p><em>method action</em> sits in the two least-significant bits of the <em>method</em> word. The
+ currently defined meanings are:</p>
+
+ <ul>
+ <li>0 - method entry</li>
+
+ <li>1 - method exit</li>
+
+ <li>2 - method "exited" when unrolled by exception handling</li>
+
+ <li>3 - (reserved)</li>
+ </ul>
+
+ <p>An unsigned 32-bit integer can hold about 70 minutes of time in microseconds.</p>
+
+ <h3 id="keyfileformat">Key File Format</h3>
+
+ <p>The key file is a plain text file divided into three sections. Each section starts with a
+ keyword that begins with '*'. If you see a '*' at the start of a line, you have found the start
+ of a new section.</p>
+
+ <p>An example file might look like this:</p>
+ <pre>
+*version
+1
+clock=global
+*threads
+1 main
+6 JDWP Handler
+5 Async GC
+4 Reference Handler
+3 Finalizer
+2 Signal Handler
+*methods
+0x080f23f8 java/io/PrintStream write ([BII)V
+0x080f25d4 java/io/PrintStream print (Ljava/lang/String;)V
+0x080f27f4 java/io/PrintStream println (Ljava/lang/String;)V
+0x080da620 java/lang/RuntimeException &lt;init&gt; ()V
+[...]
+0x080f630c android/os/Debug startMethodTracing ()V
+0x080f6350 android/os/Debug startMethodTracing (Ljava/lang/String;Ljava/lang/String;I)V
+*end
+</pre>
+<p>The following list describes the major sections of a key file:</p>
+ <dl>
+ <dt><em>version section</em></dt>
+
+ <dd>The first line is the file version number, currently 1. The second line,
+ <code>clock=global</code>, indicates that we use a common clock across all threads. A future
+ version may use per-thread CPU time counters that are independent for every thread.</dd>
+
+ <dt><em>threads section</em></dt>
+
+ <dd>One line per thread. Each line consists of two parts: the thread ID, followed by a tab,
+ followed by the thread name. There are few restrictions on what a valid thread name is, so
+ include everything to the end of the line.</dd>
+
+ <dt><em>methods section</em></dt>
+
+ <dd>One line per method entry or exit. A line consists of four pieces, separated by tab marks:
+ <em>method-ID</em> [TAB] <em>class-name</em> [TAB] <em>method-name</em> [TAB]
+ <em>signature</em> . Only the methods that were actually entered or exited are included in the
+ list. Note that all three identifiers are required to uniquely identify a method.</dd>
+ </dl>
+
+ <p>Neither the threads nor methods sections are sorted.</p>
+
+ <h2 id="creatingtracefiles">Creating Trace Files</h2>
+
+ <p>To use Traceview, you need to generate log files containing the trace information you want to
+ analyze.</p>
+
+ <p>There are two ways to generate trace logs:</p>
+ <ul>
+ <li>Include the {@link android.os.Debug} class in your code and call its
+ methods to start and stop logging of trace information to disk. This method is very precise because
+ you can specify in your code exactly where to start and stop logging trace data.</li>
+ <li>Use the method profiling feature of DDMS to generate trace logs. This method is less
+ precise since you do not modify code, but rather specify when to start and stop logging with
+ a DDMS. Although you have less control on exactly where the data is logged, this method is useful
+ if you don't have access to the application's code, or if you do not need the precision of the first method.
+ </li>
+ </ul>
+
+ <p>Before you start generating trace logs, be aware of the following restrictions:</p>
+ <ul>
+ <li>If you are using the {@link android.os.Debug} class, your device or emulator must have an SD card
+ and your application must have permission to write to the SD card. </li>
+ <li>If you are using DDMS, Android 1.5 devices are not supported.</li>
+ <li>If you are using DDMS, Android 2.1 and earlier devices must
+ have an SD card present and your application must have permission to write to the SD card.
+ <li>If you are using DDMS, Android 2.2 and later devices do not need an SD card. The trace log files are
+ streamed directly to your development machine.</li>
+ </ul>
+
+ <p>This document focuses on using the {@link android.os.Debug} class to generate trace data. For more information on using DDMS
+ to generate trace data, see <a href="ddms.html#profiling">Using the Dalvik Debug Monitor Server.</a>
+ </p>
+
+ <p>To create the trace files, include the {@link android.os.Debug} class and call one of the
+ {@link android.os.Debug#startMethodTracing() startMethodTracing()} methods. In the call, you
+ specify a base name for the trace files that the system generates. To stop tracing, call {@link
+ android.os.Debug#stopMethodTracing() stopMethodTracing()}. These methods start and stop method
+ tracing across the entire virtual machine. For example, you could call
+ {@link android.os.Debug#startMethodTracing() startMethodTracing()} in
+ your activity's {@link android.app.Activity#onCreate onCreate()} method, and call
+ {@link android.os.Debug#stopMethodTracing() stopMethodTracing()} in that activity's
+ {@link android.app.Activity#onDestroy()} method.</p>
+ <pre>
+ // start tracing to "/sdcard/calc.trace"
+ Debug.startMethodTracing("calc");
+ // ...
+ // stop tracing
+ Debug.stopMethodTracing();
+</pre>
+
+ <p>When your application calls startMethodTracing(), the system creates a file called
+ <code>&lt;trace-base-name&gt;.trace</code>. This contains the binary method trace data and a
+ mapping table with thread and method names.</p>
+
+ <p>The system then begins buffering the generated trace data, until your application calls
+ stopMethodTracing(), at which time it writes the buffered data to the output file. If the system
+ reaches the maximum buffer size before stopMethodTracing() is called, the system stops tracing
+ and sends a notification to the console.</p>
+
+ <p>Interpreted code will run more slowly when profiling is enabled. Don't try to generate
+ absolute timings from the profiler results (i.e. "function X takes 2.5 seconds to run"). The
+ times are only useful in relation to other profile output, so you can see if changes have made
+ the code faster or slower.</p>
+
+ <p>When using the Android emulator, you must specify an SD card when you create your AVD because the trace files
+ are written to the SD card. Your application must have permission to write to the SD card as well.
+
+ <p>The format of the trace files is previously described <a href="#format">in this
+ document</a>.</p>
+
+ <h2 id="copyingfiles">Copying Trace Files to a Host Machine</h2>
+
+ <p>After your application has run and the system has created your trace files
+ <code>&lt;trace-base-name&gt;.trace</code> on a device or emulator, you must copy those files to
+ your development computer. You can use <code>adb pull</code> to copy the files. Here's an example
+ that shows how to copy an example file, calc.trace, from the default location on the emulator to
+ the /tmp directory on the emulator host machine:</p>
+ <pre>
+adb pull /sdcard/calc.trace /tmp
+</pre>
+
+ <h2 id="runningtraceview">Viewing Trace Files in Traceview</h2>
+
+ <p>To run Traceview and view the trace files, enter <code>traceview
+ &lt;trace-base-name&gt;</code>. For example, to run Traceview on the example files copied in the
+ previous section, use:</p>
+ <pre>
+traceview /tmp/calc
+</pre>
+
+ <p class="note"><strong>Note:</strong> If you are trying to view the trace logs of an application
+ that is built with ProGuard enabled (release mode build), some method and member names might be obfuscated.
+ You can use the Proguard <code>mapping.txt</code> file to figure out the original unobfuscated names. For more information
+ on this file, see the <a href="{@docRoot}tools/help/proguard.html">Proguard</a> documentation.</p>
+
+ <h2 id="dmtracedump">Using dmtracdedump</h2>
+
+ <p><code>dmtracedump</code> is a tool that gives you an alternate way of generating
+ graphical call-stack diagrams from trace log files. The tool uses the Graphviz Dot utility to
+ create the graphical output, so you need to install Graphviz before running dmtracedump.</p>
+
+ <p>The dmtracedump tool generates the call stack data as a tree diagram, with each call
+ represented as a node. It shows call flow (from parent node to child nodes) using arrows. The
+ diagram below shows an example of dmtracedump output.</p>
+ <img src=
+ "{@docRoot}images/tracedump.png"
+ width="485"
+ height="401" />
+ <p class="image-caption"><strong>Figure 3.</strong> Screenshot of dmtracedump</p>
+
+ <p>For each node, dmtracedump shows <code>&lt;ref&gt;
+ <em>callname</em> (&lt;inc-ms&gt;, &lt;exc-ms&gt;,&lt;numcalls&gt;)</code>, where</p>
+
+ <ul>
+ <li><code>&lt;ref&gt;</code> -- Call reference number, as used in trace logs</li>
+
+ <li><code>&lt;inc-ms&gt;</code> -- Inclusive elapsed time (milliseconds spent in method,
+ including all child methods)</li>
+
+ <li><code>&lt;exc-ms&gt;</code> -- Exclusive elapsed time (milliseconds spent in method,
+ not including any child methods)</li>
+
+ <li><code>&lt;numcalls&gt;</code> -- Number of calls</li>
+ </ul>
+
+ <p>The usage for dmtracedump is:</p>
+ <pre>
+dmtracedump [-ho] [-s sortable] [-d trace-base-name] [-g outfile] &lt;trace-base-name&gt;
+</pre>
+
+ <p>The tool then loads trace log data from <code>&lt;trace-base-name&gt;.data</code> and
+ <code>&lt;trace-base-name&gt;.key</code>. The table below lists the options for dmtracedump.</p>
+
+ <table>
+ <tr>
+ <th>Option</th>
+
+ <th>Description</th>
+ </tr>
+
+ <tr>
+ <td><code>-d&nbsp;&lt;trace-base-name&gt;</code></td>
+
+ <td>Diff with this trace name</td>
+ </tr>
+
+ <tr>
+ <td><code>-g&nbsp;&lt;outfile&gt;</code></td>
+
+ <td>Generate output to &lt;outfile&gt;</td>
+ </tr>
+
+ <tr>
+ <td><code>-h</code></td>
+
+ <td>Turn on HTML output</td>
+ </tr>
+
+ <tr>
+ <td><code>-o</code></td>
+
+ <td>Dump the trace file instead of profiling</td>
+ </tr>
+
+ <tr>
+ <td><code>-d&nbsp;&lt;trace-base-name&gt;</code></td>
+
+ <td>URL base to the location of the sortable javascript file</td>
+ </tr>
+
+ <tr>
+ <td><code>-t&nbsp;&lt;percent&gt;</code></td>
+
+ <td>Minimum threshold for including child nodes in the graph (child's inclusive time as a
+ percentage of parent inclusive time). If this option is not used, the default threshold
+ is 20%.</td>
+ </tr>
+ </table>
+
+
+
+ <h2 id="knownissues">Traceview Known Issues</h2>
+
+ <dl>
+ <dt>Threads</dt>
+
+ <dd>
+ Traceview logging does not handle threads well, resulting in these two problems:
+
+ <ol>
+ <li>If a thread exits during profiling, the thread name is not emitted;</li>
+
+ <li>The VM reuses thread IDs. If a thread stops and another starts, they may get the same
+ ID.</li>
+ </ol>
+ </dd>
+
+ </dl> \ No newline at end of file
diff --git a/docs/html/tools/debugging/debugging-ui.jd b/docs/html/tools/debugging/debugging-ui.jd
new file mode 100644
index 0000000..c1976b8
--- /dev/null
+++ b/docs/html/tools/debugging/debugging-ui.jd
@@ -0,0 +1,547 @@
+page.title=Optimizing Your UI
+parent.title=Debugging
+parent.link=index.html
+@jd:body
+
+ <div id="qv-wrapper">
+ <div id="qv">
+ <h2>In this document</h2>
+
+ <ol>
+ <li>
+ <a href="#HierarchyViewer">
+ Using Hierarchy Viewer
+ </a>
+ <ol>
+ <li><a href="#runhv">Running Hierarchy Viewer and choosing a window</a></li>
+ <li><a href="#viewhierarchy">About the View Hierarchy window</a></li>
+ <li><a href="#indiView">Working with an individual View in Tree View</a></li>
+ <li><a href="#hvdebugging">Debugging with View Hierarchy</a></li>
+ <li><a href="#hvoptimize">Optimizing with View Hierarchy</a></li>
+ </ol>
+ </li>
+ <li>
+ <a href="#pixelperfect">
+ Using Pixel Perfect
+ </a>
+ <ol>
+ <li><a href="#aboutpixelperfect">About the Pixel Perfect window</a></li>
+ <li><a href="#overlays">Working with Pixel Perfect overlays</a></li>
+ </ol>
+ </li>
+ <li><a href="#layoutopt">Using layoutopt</a></li>
+ </ol>
+ <h2>Related videos</h2>
+ <ol>
+ <li>
+<iframe title="Hierarchyviewer"
+ width="210" height="160"
+ src="http://www.youtube.com/embed/PAgE7saQUUY?rel=0&amp;hd=1"
+ frameborder="0" allowfullscreen>
+</iframe>
+ </li>
+ <li>
+<iframe title="Pixel Perfect"
+ width="210" height="160"
+ src="http://www.youtube.com/embed/C45bMZGdN7Y?rel=0&amp;hd=1"
+ frameborder="0"
+ allowfullscreen>
+</iframe>
+ </li>
+ </ol>
+ </div>
+ </div>
+
+ <p>
+Sometimes your application's layout can slow down your application.
+ To help debug issues in your layout, the Android SDK provides the Hierarchy Viewer and
+ <code>layoutopt</code> tools.
+ </p>
+
+ <p>The Hierarchy Viewer application allows you to debug and optimize your user interface. It
+ provides a visual representation of the layout's View hierarchy (the View Hierarchy window)
+ and a magnified view of the display (the Pixel Perfect window).</p>
+
+ <p><code>layoutopt</code> is a command-line tool that helps you optimize the layouts and layout
+ hierarchies of your applications. You can run it against your layout files or resource
+ directories to quickly check for inefficiencies or other types of problems that could be
+ affecting the performance of your application.</p>
+
+<h2 id="HierarchyViewer">Using Hierarchy Viewer</h2>
+
+<h3 id="runhv">Running Hierarchy Viewer and choosing a window</h3>
+<p>
+ To run Hierarchy Viewer, follow these steps:</p>
+<ol>
+ <li>
+ Connect your device or launch an emulator.
+ <p>
+ To preserve security, Hierarchy Viewer can only connect to devices running a
+ developer version of the Android system.
+ </p>
+ </li>
+ <li>
+ If you have not done so already, install the application you want to work with.
+ </li>
+ <li>
+ Run the application, and ensure that its UI is visible.
+ </li>
+ <li>
+ From a terminal, launch <code>hierarchyviewer</code> from the
+ <code>&lt;sdk&gt;/tools/</code>
+ directory.
+ </li>
+ <li>
+ The first window you see displays a list of devices and emulators. To expand the list
+ of Activity objects for a device or emulator, click the arrow on the left. This displays a
+ list of the Activity objects whose UI is currently visible on the device or emulator. The
+ objects are listed by their Android component name. The list includes both your application
+ Activity and system Activity objects. A screenshot of this window appears in
+ figure 1.
+ </li>
+ <li>
+ Select the name of your Activity from the list. You can now look at its view
+ hierarchy using the View Hierarchy window, or look at a magnified image of the UI using
+ the Pixel Perfect window.
+ </li>
+</ol>
+<p>
+ To learn how to use the View Hierarchy window, go to
+ <a href="#viewhierarchy">About the View Hierarchy window</a>. To learn how to use the
+ Pixel Perfect window, go to <a href="#pixelperfect">About the Pixel Perfect window</a>.
+</p>
+<img id="Fig1" src="{@docRoot}images/developing/hv_device_window.png" alt="" height="600"/>
+<p class="img-caption"><strong>Figure 1.</strong> Hierarchy Viewer device window</p>
+<h3 id="viewhierarchy">About the View Hierarchy window</h3>
+<p>
+ The View Hierarchy window displays the View objects that form the UI of the
+ Activity that is running on your device or emulator. You use it to look at individual
+ View objects within the context of the entire View tree. For each View object, the View
+ Hierarchy window also displays rendering performance data.
+</p>
+<p>
+ To see the View Hierarchy window, run Hierarchy Viewer as described in
+ the section <a href="#runhv">Running Hierarchy Viewer and choosing a window</a>. Next, click
+ <strong>View Hierarchy</strong> at the top of the device window.
+</p>
+<p>
+ You should see four panes:
+</p>
+<ul>
+ <li>
+ <strong>Tree View</strong>: The left-hand pane displays the Tree View,
+ a diagram of the Activity object's hierarchy of views. Use Tree View to examine individual
+ View objects and see the relationships between View objects in your UI.
+ <p>
+ To zoom in on the pane, use the slider at the bottom of the pane, or use your mouse
+ scroll wheel. To move around in the pane or reveal View objects that are not currently
+ visible, click and drag the pane.
+ </p>
+ <p>
+ To highlight the nodes in the tree whose class or ID match a search string, enter the
+ string in the <strong>Filter by class or id:</strong> edit box at the bottom of the
+ window. The background of nodes that match the search string will change from gray to
+ bright blue.
+ </p>
+ <p>
+ To save a screenshot of Tree View to a PNG file, click <strong>Save As PNG</strong> at
+ the top of the View Hierarchy window. This displays a dialog in which you can choose
+ a directory and file name.
+ </p>
+ <p>
+ To save a layered screenshot of your device or emulator to an Adobe Photoshop (PSD)
+ file, click <strong>Capture Layers</strong> at the top of the View Hierarchy window.
+ This displays a dialog in which you can choose a directory or file name.
+ Each View in the UI is saved as a separate Photoshop layer.
+ </p>
+ <p>
+ In Photoshop (or similar program that accepts .psd files), you can hide, show or edit a
+ layer independently of others. When you save a layered screenshot, you can examine and
+ modify the image of an individual View object. This helps you experiment with design
+ changes.
+ </p>
+ </li>
+ <li>
+ The upper right-hand pane displays the <strong>Tree Overview</strong>, a smaller map
+ representation of the entire Tree View window. Use Tree Overview to identify the part of the
+ view tree that is being displayed in Tree View.
+ <p>
+ You can also use Tree Overview to move around in the Tree View pane. Click and drag
+ the shaded rectangle over an area to reveal it in Tree View.
+ </p>
+ </li>
+ <li>
+ The middle right-hand pane displays the <strong>Properties View</strong>,
+ a list of the properties for a selected View object. With Properties View, you can
+ examine all the properties without having to look at your application source.
+ <p>
+ The properties are organized by category. To find an individual property, expand
+ a category name by clicking the arrow on its left. This reveals all the properties
+ in that category.
+ </p>
+ </li>
+ <li>
+ The lower right-hand pane displays the <strong>Layout View</strong>,
+ a block representation of the UI. Layout View is another way to navigate through your UI.
+ When you click on a View object in Tree View, its position in the UI is highlighted.
+ Conversely, when you click in an area of Layout View, the View object for that area is
+ highlighted in Tree View.
+ <p>
+ The outline colors of blocks in Layout View provide additional information:
+ </p>
+ <ul>
+ <li>
+ Bold red: The block represents the the View that is currently selected in
+ Tree View.
+ </li>
+ <li>
+ Light red: The block represents the parent of the block outlined in bold red.
+ </li>
+ <li>
+ White: The block represents a visible View that is not a parent or child of the
+ View that is currently selected in Tree View.
+ </li>
+ </ul>
+ </li>
+</ul>
+<p>
+ When the UI of the current Activity changes, the View Hierarchy window is not automatically
+ updated. To update it, click <strong>Load View Hierarchy</strong> at the top of the window.
+</p>
+<p>
+ Also, the window is not updated if you switch to a new Activity. To update it, start by
+ clicking the window selection icon in the bottom left-hand corner of the window. This
+ navigates back to the Window Selection window. From this window, click the Android
+ component name of the new Activity and then click <strong>Load View Hierarchy</strong>
+ at the top of the window.
+</p>
+<p>
+ A screenshot of the View Hierarchy window appears in figure 2.
+</p>
+<img id="Fig2" src="{@docRoot}images/developing/hv_view_hierarchy_window.png" alt="" height="600"/>
+<p class="img-caption"><strong>Figure 2.</strong> The View Hierarchy window</p>
+<h3 id="indiView">Working with an individual View in Tree View</h3>
+<p>
+ Each node in Tree View represents a single View. Some information is always visible. Starting
+ at the top of the node, you see the following:
+</p>
+<ol>
+ <li>
+ View class: The View object's class.
+ </li>
+ <li>
+ View object address: A pointer to View object.
+ </li>
+ <li>
+ View object ID: The value of the
+ <code><a href="{@docRoot}guide/topics/resources/layout-resource.html#idvalue">android:id</a>
+ </code> attribute.
+ </li>
+ <li>
+ Performance indicators: A set of three colored dots that indicate the rendering
+ speed of this View relative to other View objects in the tree. The three dots
+ represent (from left to right) the measure, layout, and draw times of the rendering.
+ <p>
+ The colors indicate the following relative performance:
+ </p>
+ <ul>
+ <li>
+ Green: For this part of the render time, this View is in the faster 50% of all
+ the View objects in the tree. For example, a green dot for the measure time means
+ that this View has a faster measure time than 50% of the View objects in the tree.
+ </li>
+ <li>
+ Yellow: For this part of the render time, this View is in the slower 50% of all
+ the View objects in the tree. For example, a yellow dot for the layout time means
+ that this View has a slower layout time than 50% of the View objects in the tree.
+ </li>
+ <li>
+ Red: For this part of the render time, this View is the slowest one in the tree.
+ For example, a red dot for the draw time means that this View takes the most
+ time to draw of all the View objects in the tree.
+ </li>
+ </ul>
+ </li>
+ <li>
+ View index: The zero-based index of the View in its parent View. If it is the only child,
+ this is 0.
+ </li>
+</ol>
+<p>
+ When you select a node, additional information for the View appears in a small window above
+ the node. When you click one of the nodes, you see the following:
+</p>
+<ul>
+ <li>
+ Image: The actual image of the View, as it would appear in the emulator. If the View has
+ children, these are also displayed.
+ </li>
+ <li>
+ View count: The number of View objects represented by this node. This includes the View
+ itself and a count of its children. For example, this value is 4 for a View that has 3
+ children.
+ </li>
+ <li>
+ Render times: The actual measure, layout, and draw times for the View rendering, in
+ milliseconds. These represent the same values as the performance indicators mentioned in
+ the preceding section.
+ </li>
+</ul>
+<p>
+ An annotated screenshot of an individual node in the Tree View window appears in figure 3.
+</p>
+<img id="Fig3" src="{@docRoot}images/developing/hv_treeview_screenshot.png" alt="" height="600"/>
+<p class="img-caption"><strong>Figure 3.</strong> An annotated node in Tree View</p>
+<h3 id="hvdebugging">Debugging with View Hierarchy</h3>
+<p>
+ The View Hierarchy window helps you debug an application by providing a static display
+ of the UI. The display starts with your application's opening screen. As you step through
+ your application, the display remains unchanged until you redraw it by invalidating and
+ then requesting layout for a View.
+</p>
+<p>
+ To redraw a View in the display:
+</p>
+ <ul>
+ <li>
+ Select a View in Tree View. As you move up towards the root of the tree (to the
+ left in the Tree View), you see the highest-level View objects. Redrawing a high-level
+ object usually forces the lower-level objects to redraw as well.
+ </li>
+ <li>
+ Click <strong>Invalidate</strong> at the top of the window. This marks the View as
+ invalid, and schedules it for a redraw at the next point that a layout is requested.
+ </li>
+ <li>
+ Click <strong>Request Layout</strong> to request a layout. The View and its children
+ are redrawn, as well as any other View objects that need to be redrawn.
+ </li>
+ </ul>
+<p>
+ Manually redrawing a View allows you to watch the View object tree and examine the properties of
+ individual View objects one step at a time as you go through breakpoints in your code.
+</p>
+<h3 id="hvoptimize">Optimizing with View Hierarchy</h3>
+<p>
+ View Hierarchy also helps you identify slow render performance. You start by looking at the
+ View nodes with red or yellow performance indicators to identify the slower View objects. As you
+ step through your application, you can judge if a View is consistently slow or slow only in
+ certain circumstances.
+</p>
+<p>
+ Remember that slow performance is not necessarily evidence of a problem, especially for
+ ViewGroup objects. View objects that have more children and more complex View objects render
+ more slowly.
+</p>
+<p>
+ The View Hierarchy window also helps you find performance issues. Just by looking at the
+ performance indicators (the dots) for each View node, you can see which View objects are the
+ slowest to measure, layout, and draw. From that, you can quickly identify the problems you
+ should look at first.
+</p>
+<h2 id="pixelperfect">Using Pixel Perfect</h2>
+<p>
+ Pixel Perfect is a tool for examining pixel properties and laying out UIs from a design drawing.
+</p>
+<h3 id="aboutpixelperfect">About the Pixel Perfect window</h3>
+<p>
+ The Pixel Perfect window displays a magnified image of the screen that is currently
+ visible on the emulator or device. In it, you can examine the properties
+ of individual pixels in the screen image. You can also use the Pixel Perfect window
+ to help you lay out your application UI based on a bitmap design.
+</p>
+<p>
+ To see the Pixel Perfect window, run Hierarchy Viewer, as described in
+ the section <a href="#runhv">Running Hierarchy Viewer and choosing a window</a>. Next, click
+ <strong>Inspect Screenshot</strong> at the top of the device window. The Pixel Perfect window
+ appears.
+</p>
+<p>
+ In it, you see three panes:
+</p>
+<ul>
+ <li>
+ View Object pane: This is a hierarchical list of the View objects that are currently
+ visible on the device or emulator screen, including both the ones in your application and
+ the ones generated by the system. The objects are listed by their View class.
+ To see the class names of a View object's children, expand the View by clicking the
+ arrow to its left. When you click a View, its position is highlighted in the Pixel Perfect
+ pane on the right.
+ </li>
+ <li>
+ Pixel Perfect Loupe pane: This is the magnified screen image. It is overlaid by a grid in
+ which each square represents one pixel. To look at the information for a pixel, click in its
+ square. Its color and X,Y coordinates appear at the bottom of the pane.
+ <p>
+ The magenta crosshair in the pane corresponds to the positioning
+ crosshair in the next pane. It only moves when you move the crosshair in the next pane.
+ </p>
+ <p>
+ To zoom in or out on the image, use the <strong>Zoom</strong> slider at the bottom of
+ the pane, or use your mouse's scroll wheel.
+ </p>
+ <p>
+ When you select a pixel in the Loupe pane, you see the following information at the
+ bottom of the pane:
+ </p>
+ <ul>
+ <li>
+ Pixel swatch: A rectangle filled with the same color as the pixel.
+ </li>
+ <li>
+ HTML color code: The hexadecimal RGB code corresponding to the pixel color
+ </li>
+ <li>
+ RGB color values: A list of the (R), green (G), and blue (B) color values of the
+ pixel color. Each value is in the range 0-255.
+ </li>
+ <li>
+ X and Y coordinates: The pixel's coordinates, in device-specific pixel units.
+ The values are 0-based, with X=0 at the left of the screen and Y=0 at the top.
+ </li>
+ </ul>
+ </li>
+ <li>
+ Pixel Perfect pane: This displays the currently visible screen as it would appear in the
+ emulator.
+ <p>
+ You use the cyan crosshair to do coarse positioning. Drag the crosshair in the image,
+ and the Loupe crosshair will move accordingly. You can also click on a point in the
+ Pixel Perfect pane, and the crosshair will move to that point.
+ </p>
+ <p>
+ The image corresponding to the View object selected in the View Object pane is
+ outlined in a box that indicates the View object's position on the screen. For the
+ selected object, the box is bold red. Sibling and parent View objects have a light
+ red box. View objects that are neither parents nor siblings are in white.
+ </p>
+ <p>
+ The layout box may have other rectangles either inside or outside it, each of which
+ indicates part of the View. A purple or green rectangle indicates the View bounding box.
+ A white or black box inside the layout box represents the <strong>padding</strong>, the
+ defined distance between the View object's content and its bounding box. An outer white
+ or black rectangle represents the <strong>margins</strong>, the distance between the
+ View bounding box and adjacent View objects. The padding and margin boxes are white if
+ the layout background is black, and vice versa.
+ </p>
+ <p>
+ You can save the screen image being displayed in the Pixel Perfect pane as a PNG file.
+ This produces a screenshot of the current screen. To do this, click
+ <strong>Save as PNG</strong> at the top of the window. This displays a dialog,
+ in which you can choose a directory and filename for the file.
+ </p>
+ </li>
+</ul>
+<p>
+ The panes are not automatically refreshed when you change one of the View objects or go to
+ another Activity. To refresh the Pixel Perfect pane and the Loupe pane, click
+ <strong>Refresh Screenshot</strong> at the top of the window. This will change the panes
+ to reflect the current screen image. You still may need to refresh the View Object pane;
+ to do this, click <strong>Refresh Tree</strong> at the top of the window.
+</p>
+<p>
+ To automatically refresh the panes while you are debugging, set
+ <strong>Auto Refresh</strong> at the top of the window, and then set a refresh rate
+ with the <strong>Refresh Rate</strong> slider at the bottom of the Loupe pane.
+</p>
+<h3 id="overlays">Working with Pixel Perfect overlays</h3>
+<p>
+ You often construct a UI based on a design done as a bitmap image. The Pixel Perfect window
+ helps you match up your View layout to a bitmap image by allowing you to load the bitmap as an
+ <strong>overlay</strong> on the screen image.
+</p>
+<p>
+ To use a bitmap image as an overlay:
+</p>
+<ul>
+ <li>
+ Start your application in a device or emulator and navigate to the Activity whose UI you
+ want to work with.
+ </li>
+ <li>
+ Start Hierarchy Viewer and navigate to the Pixel Perfect window.
+ </li>
+ <li>
+ At the top of the window, click <strong>Load Overlay</strong>. A dialog opens, prompting
+ for the image file to load. Load the image file.
+ </li>
+ <li>
+ Pixel Perfect displays the overlay over the screen image in the Pixel Perfect pane. The
+ lower left corner of the bitmap image (X=0, Y=<em>max value</em>) is anchored on the lower
+ leftmost pixel (X=0, Y=<em>max screen</em>) of the screen.
+ <p>
+ By default, the overlay has a 50% transparency, which allows you to see the screen
+ image underneath. You can adjust this with the <strong>Overlay:</strong> slider at the
+ bottom of the Loupe pane.
+ </p>
+ <p>
+ Also by default, the overlay is not displayed in the Loupe pane. To display it,
+ set <strong>Show in Loupe</strong> at the top of the window.
+ </p>
+ </li>
+</ul>
+<p>
+ The overlay is not saved as part of the screenshot when you save the screen image as a PNG
+ file.
+</p>
+<p>
+ A screenshot of the Pixel Perfect window appears in figure 4.
+</p>
+<img id="Fig4" src="{@docRoot}images/developing/hv_pixelperfect.png"
+ alt=""
+ height="600"/>
+<p class="img-caption"><strong>Figure 4.</strong> The Pixel Perfect window</p>
+<h2 id="layoutopt">Using layoutopt</h2>
+<p>
+ The <code>layoutopt</code> tool lets you analyze the XML files that define your
+ application's UI to find inefficiencies in the view hierarchy.</p>
+
+<p>
+ To run the tool, open a terminal and launch <code>layoutopt &lt;xmlfiles&gt;</code>
+ from your SDK <code>tools/</code> directory. The &lt;xmlfiles&gt; argument is a space-
+ delimited list of resources you want to analyze, either uncompiled resource xml files or
+ directories of such files.
+</p>
+<p>
+ The tool loads the specified XML files and analyzes their definitions and
+ hierarchies according to a set of predefined rules. For every issue it detects, it
+ displays the following information:
+</p>
+<ul>
+ <li>
+ The filename in which the issue was detected.
+ </li>
+ <li>
+ The line number for the issue.
+ </li>
+ <li>
+ A description of the issue, and for some types of issues it also suggests a resolution.
+ </li>
+</ul>
+<p>The following is a sample of the output from the tool:</p>
+<pre>
+$ layoutopt samples/
+samples/compound.xml
+ 7:23 The root-level &lt;FrameLayout/&gt; can be replaced with &lt;merge/&gt;
+ 11:21 This LinearLayout layout or its FrameLayout parent is useless
+samples/simple.xml
+ 7:7 The root-level &lt;FrameLayout/&gt; can be replaced with &lt;merge/&gt;
+samples/too_deep.xml
+ -1:-1 This layout has too many nested layouts: 13 levels, it should have &lt;= 10!
+ 20:81 This LinearLayout layout or its LinearLayout parent is useless
+ 24:79 This LinearLayout layout or its LinearLayout parent is useless
+ 28:77 This LinearLayout layout or its LinearLayout parent is useless
+ 32:75 This LinearLayout layout or its LinearLayout parent is useless
+ 36:73 This LinearLayout layout or its LinearLayout parent is useless
+ 40:71 This LinearLayout layout or its LinearLayout parent is useless
+ 44:69 This LinearLayout layout or its LinearLayout parent is useless
+ 48:67 This LinearLayout layout or its LinearLayout parent is useless
+ 52:65 This LinearLayout layout or its LinearLayout parent is useless
+ 56:63 This LinearLayout layout or its LinearLayout parent is useless
+samples/too_many.xml
+ 7:413 The root-level &lt;FrameLayout/&gt; can be replaced with &lt;merge/&gt;
+ -1:-1 This layout has too many views: 81 views, it should have &lt;= 80!
+samples/useless.xml
+ 7:19 The root-level &lt;FrameLayout/&gt; can be replaced with &lt;merge/&gt;
+ 11:17 This LinearLayout layout or its FrameLayout parent is useless
+</pre>
diff --git a/docs/html/tools/debugging/index.jd b/docs/html/tools/debugging/index.jd
new file mode 100644
index 0000000..45fbc9e
--- /dev/null
+++ b/docs/html/tools/debugging/index.jd
@@ -0,0 +1,186 @@
+page.title=Debugging
+@jd:body
+
+
+ <div id="qv-wrapper">
+ <div id="qv">
+ <h2>In this document</h2>
+
+ <ol>
+ <li><a href="#stack">Debugging Environment</a></li>
+
+ <li><a href="#addltools">Additional Debugging Tools</a></li>
+
+ <li><a href="#tips">Debugging Tips</a></li>
+ </ol>
+ </div>
+ </div>
+
+ <p>The Android SDK provides most of the tools that you need to debug your applications. You need
+ a JDWP-compliant debugger if you want to be able to do things such as step through code,
+ view variable values, and pause execution of an application. If you are using Eclipse, a
+ JDWP-compliant debugger is already included and there is no setup required. If you are using
+ another IDE, you can use the debugger that comes with it and attach the debugger to a special
+ port so it can communicate with the application VMs on your devices. The main components that
+ comprise a typical Android debugging environment are:</p>
+
+ <dl>
+ <dt><a href="{@docRoot}tools/help/adb.html"><strong>adb</strong></a></dt>
+
+ <dd><code>adb</code> acts as a middleman between a device and your development system. It provides various
+ device management capabilities, including moving and syncing files to the emulator, running a
+ UNIX shell on the device or emulator, and providing a general means to communicate with
+ connected emulators and devices.</dd>
+
+ <dt><a href="{@docRoot}tools/debugging/ddms.html"><strong>Dalvik Debug Monitor
+ Server</strong></a></dt>
+
+ <dd>DDMS is a graphical program that communicates with your devices through <code>adb</code>. DDMS can
+ capture screenshots, gather thread and stack information, spoof incoming calls and SMS
+ messages, and has many other features.</dd>
+
+ <dt><strong><a href="{@docRoot}tools/device.html">Device</a> or
+ <a href="{@docRoot}tools/devices/index.html">Android Virtual Device</a></strong></dt>
+
+ <dd>Your application must run in a device or in an AVD so that it can be debugged. An <code>adb</code> device
+ daemon runs on the device or emulator and provides a means for the <code>adb</code> host daemon to
+ communicate with the device or emulator.</dd>
+
+ <dt><strong>JDWP debugger</strong></dt>
+
+ <dd>The Dalvik VM (Virtual Machine) supports the JDWP protocol to allow debuggers to attach to
+ a VM. Each application runs in a VM and exposes a unique port that you can attach a debugger to
+ via DDMS. If you want to debug multiple applications, attaching to each port might become
+ tedious, so DDMS provides a port forwarding feature that can forward a specific VM's debugging
+ port to port 8700. You can switch freely from application to application by highlighting it in the
+ Devices tab of DDMS. DDMS forwards the appropriate port to port 8700. Most modern Java IDEs include a JDWP debugger,
+ or you can use a command line debugger such as <a href="http://download.oracle.com/javase/6/docs/technotes/tools/">
+ <code>jdb</code></a>.</dd>
+ </dl>
+
+ <h2>Debugging Environment</h2>
+
+ <p>Figure 1 shows how the various debugging tools work together in a typical
+ debugging environment.</p>
+ <img src="{@docRoot}images/debugging.png"
+ alt="Debugging workflow" />
+ <p class="img-caption><strong>Figure 1. </strong> Debugging Workflow</p>
+
+ <p>On your emulator or device, each application runs in its own instance of a Dalvik VM. The <code>adb</code>
+ device daemon allows communication with the VMs from an outside party.</p>
+
+ <p>On your development machine, the <code>adb</code> host daemon communicates with the <code>adb</code> device daemon and
+ allows tools such as DDMS to communicate with the device or emulator. The <code>adb</code> host daemon also
+ allows you to access shell commands on the device as well as providing capabilities such as
+ application installation and file transferring.</p>
+
+ <p>Each application VM on the device or emulator exposes a debugging port that you can attach to
+ via DDMS. DDMS can forward any of these ports to a static debugging port (typically port 8700) by
+ selecting the application that you want to debug in the DDMS user interface. A JDWP debugger can
+ attach to this static debugging port and debug all the applications that are running on the
+ device or emulator without having to attach to multiple ports.</p>
+
+ <p>If you are using Eclipse, much of these interconnections are hidden from you. DDMS, <code>adb</code>, and a
+ JDWP debugger are all setup for you and you can access them through the Debug and DDMS
+ perspectives in Eclipse. If you are developing in a non-Eclipse environment, you have to invoke
+ these tools manually.</p>
+
+ <h2 id="addltools">Additional Debugging Tools</h2>
+
+ <p>In addition to the main debugging tools, the Android SDK provides additional tools to help you
+ debug and profile your applications:</p>
+
+ <dl>
+ <dt><strong><a href="{@docRoot}tools/debugging/debugging-ui.html">Heirarchy Viewer
+ and layoutopt</a></strong></dt>
+
+ <dd>Graphical programs that let you debug and profile user interfaces.</dd>
+
+ <dt><strong><a href=
+ "{@docRoot}tools/debugging/debugging-tracing.html">Traceview</a></strong></dt>
+
+ <dd>A graphical viewer that displays trace file data for method calls and times saved by your
+ application, which can help you profile the performance of your application.</dd>
+
+ <dt><strong><a href="{@docRoot}tools/debugging/debugging-devtools.html">Dev Tools
+ Android application</a></strong></dt>
+
+ <dd>The Dev Tools application included in the emulator system image exposes several settings
+ that provide useful information such as CPU usage and frame rate. You can also transfer the
+ application to a hardware device.</dd>
+ </dl>
+
+
+ <h2 id="tips">Debugging Tips</h2>
+
+<p>While debugging, keep these helpful tips in mind to help you figure out common problems with your
+applications:</p>
+
+<dl>
+<dt><strong>Dump the stack trace</strong></dt>
+<dd>To obtain a stack dump from emulator, you can log
+in with <code>adb shell</code>, use <code>ps</code> to find the process you
+want, and then <code>kill -3</code>. The stack trace appears in the log file.
+</dd>
+
+<dt><strong>Display useful info on the emulator screen</strong></dt>
+<dd>The device can display useful information such as CPU usage or highlights
+around redrawn areas. Turn these features on and off in the developer settings
+window as described in <a href="{@docRoot}tools/debugging/debugging-devtools.html">
+Debugging with the Dev Tools App</a>.
+</dd>
+
+<dt><strong>Get application and system state information from the emulator</strong></dt>
+<dd>You can access dumpstate information from the <code>adb shell</code> commands. See
+<a href="{@docRoot}tools/help/adb.html#dumpsys">dumpsys and
+dumpstate</a> on the adb topic page.</dd>
+
+
+
+<dt><strong>Get wireless connectivity information</strong></dt>
+<dd>You can get information about wireless connectivity using DDMS.
+From the <strong>Device</strong> menu, select <strong>Dump
+radio state</strong>.</dd>
+
+<dt><strong>Log trace data</strong></dt>
+<dd>You can log method calls and other tracing data in an activity by calling
+{@link android.os.Debug#startMethodTracing(String) startMethodTracing()}. See <a
+href="{@docRoot}tools/debugging/debugging-tracing.html">Profiling with Traceview and
+dmtracedump</a> for details. </dd>
+
+<dt><strong>Log radio data</strong></dt>
+<dd>By default, radio information is not logged to the system (it is a lot of
+data). However, you can enable radio logging using the following commands:
+
+<pre class="no-pretty-print">
+adb shell
+logcat -b radio
+</pre>
+</dd>
+
+<dt><strong>Capture screenshots</strong></dt>
+<dd>The Dalvik Debug Monitor Server (DDMS) can capture screenshots from the emulator. Select
+<strong>Device > Screen capture</strong>.</dd>
+
+<dt><strong>Use debugging helper classes</strong></dt>
+<dd>Android provides debug helper classes such as {@link android.util.Log
+ util.Log} and {@link android.os.Debug} for your convenience. </dd>
+
+<dt><strong>Garbage collection</strong></dt>
+<dd>
+The debugger and garbage collector are currently loosely integrated. The VM guarantees that any
+object the debugger is aware of is not garbage collected until after the debugger disconnects.
+This can result in a buildup of objects over time while the debugger is connected. For example,
+if the debugger sees a running thread, the associated {@link java.lang.Thread} object is not
+garbage collected even after the thread terminates.
+</dd>
+
+</dl>
+
+
+
+
+
+
+
+