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diff --git a/docs/html/tools/projects/index.jd b/docs/html/tools/projects/index.jd
index 439d3be..d9456f8 100644
--- a/docs/html/tools/projects/index.jd
+++ b/docs/html/tools/projects/index.jd
@@ -1,4 +1,4 @@
-page.title=Managing Projects
+page.title=Managing Projects Overview
@jd:body
<div id="qv-wrapper">
@@ -6,211 +6,317 @@ page.title=Managing Projects
<h2>In this document</h2>
<ol>
- <li><a href="#ApplicationProjects">Android Projects</a></li>
+ <li><a href="#ProjectFiles">Android Project Files</a></li>
+ <li><a href="#ApplicationModules">Android Application Modules</a></li>
- <li><a href="#LibraryProjects">Library Projects</a>
+ <li><a href="#LibraryModules">Library Modules</a>
<ol>
<li><a href="#considerations">Development considerations</a></li>
</ol>
</li>
- <li><a href="#TestProjects">Test Projects</a></li>
+ <li><a href="#TestModules">Test Modules</a></li>
- <li><a href="#testing">Testing a Library Project</a></li>
+ <li><a href="#testing">Testing a Library Module</a></li>
</ol>
</div>
</div>
- <p>Projects act as containers for storing things such as code and resource files. The SDK tools
- expect your projects to follow a specific structure so it can compile and package your
- application correctly, so it is highly recommended that you create them with Eclipse and ADT or
- with the <code>android</code> tool on the command line. There are three types of projects, and
- they all share the same general structure but differ in function:</p>
+ <p>An Android <em>project</em> contains everything that defines your Android app, from app
+ source code to build configurations and test code. The SDK tools require that your projects
+ follow a specific structure so it can compile and package your application correctly.
+ If you're using Android Studio, it takes care of all this for you.</p>
+
+ <p>A <em>module</em> is the first level of containment within a project that encapsulates
+ specific types of source code files and resources. There are several types of modules
+ with a project:</p>
<dl>
- <dt><strong>Android Projects</strong></dt>
- <dd>An Android project is the container for your application's source code, resource files, and
- files such as the Ant build and Android Manifest file. An application project is the main type
- of project and the contents are eventually built into an <code>.apk</code> file that you install on a
- device.</dd>
+ <dt><strong>Android Application Modules</strong></dt>
+
+ <dd>An Android Application Module is the container for your application's source code, resource
+ files, and application level settings, such as the module-level build file, resource files, and
+ Android Manifest file. The application module contents are eventually
+ built into the <code>.apk</code> file that gets installed on a device.</dd>
- <dt><strong>Test Projects</strong></dt>
+ <dt><strong>Test Modules</strong></dt>
- <dd>These projects contain code to test your application projects and are built into
- applications that run on a device.</dd>
+ <dd>These modules contain code to test your application projects and are built into
+ test applications that run on a device. By default, Android Studio creates the
+ <em>androidTest</em> module for inserting JUnit tests. </dd>
- <dt><strong>Library Projects</strong></dt>
+ <dt><strong>Library Modules</strong></dt>
- <dd>These projects contain shareable Android source code and resources that you can reference
+ <dd>These modules contain shareable Android source code and resources that you can reference
in Android projects. This is useful when you have common code that you want to reuse.
- Library projects cannot be installed onto a device, however, they are
+ Library modules cannot be installed onto a device, however, they are
pulled into the <code>.apk</code> file at build time.</dd>
+
+
+ <dt><strong>App Engine Modules</strong></dt>
+
+ <dd>Android Studio lets you easily add a cloud backend to your application. A backend allows you
+ to implement functionality such as backing up user data to the cloud, serving content to client
+ apps, real-time interactions, sending push notifications through Google Cloud Messaging for
+ Android (GCM), and more. App Engine modules are App Engine java Servlet Module for backend
+ development, App Engine java Endpoints Module to convert server-side Java code annotations into
+ RESTful backend APIs, and App Engine Backend with Google Cloud Messaging to send push notifications
+ from your server to your Android devices. </dd>
+
</dl>
- <p>When you use the Android development tools to create a new project, the essential files and
- folders will be created for you. There are only a handful of files and folders generated for you,
- and some of them depend on whether you use the Eclipse plugin or the {@code android} tool to
- generate your project. As your application grows in complexity, you might require new kinds of
+ <p>When you use the Android development tools to create a new project and the module, the essential files
+ and folders will be created for you. There are only a handful of files and folders generated for you,
+ and some of them depend on whether you use Android Studio or the {@code android} tool to
+ generate your module. As your application grows in complexity, you might require new kinds of
resources, directories, and files.</p>
- <h2 id="ApplicationProjects">Android Projects</h2>
+<p class="note"><strong>Note:</strong> Project folders and files apply across the entire Android
+project and override similar module file settings.</p>
+
+
+
+
+ <h2 id="ProjectFiles">Android Project Files</h2>
+
+ <p>Android Studio project files and settings provide project-wide settings that apply across all
+ modules in the project. </p>
+
+ <dl>
+ <dt><code>.idea</code></dt>
+
+ <dd>Directory for IntelliJ IDEA settings.</dd>
+
+
+ <dt><code>app</code></dt>
+
+ <dd>Application module directories and files. </dd>
+
+
+ <dt><code>build</code></dt>
+
+ <dd>This directory stories the build output for all project modules.</dd>
+
+
+ <dt><code>gradle</code></dt>
+
+ <dd>Contains the gradler-wrapper files. </dd>
+
+
+ <dt><code>.gitignore</code></dt>
+
+ <dd>Specifies the untracked files that Git should ignore.</dd>
+
+
+ <dt><code>build.gradle</code></dt>
+
+ <dd>Customizable properties for the build system. You can edit this file to specify the default
+ build settings used by the application modules and also set the location of your keystore and key alias
+ so that the build tools can sign your application when building in release mode. This file is
+ integral to the project, so maintain it in a source revision control system. </dd>
+
+ <dt><code>gradle.properties</code></dt>
+
+ <dd>Project-wide Gradle settings.</dd>
+
+
+ <dt><code>gradlew</code></dt>
+
+ <dd>Gradle startup script for Unix.</dd>
+
+
+ <dt><code>gradlew.bat</code></dt>
+
+ <dd>Gradle startup script for Windows. </dd>
+
+ <dt><code>local.properties</code></dt>
+
+ <dd>Customizable computer-specific properties for the build system, such as the path to the SDK
+ installation. Because the content of the file is specific to the local installation of the SDK,
+ the <code>local.properties</code> should not be maintained in a source revision control system. </dd>
- <p>Android projects are the projects that eventually get built into an <code>.apk</code> file that you install
- onto a device. They contain things such as application source code and resource files.
- Some are generated for you by default, while others should be created if
- required. The following directories and files comprise an Android project:</p>
+
+ <dt><code><project>.iml</code></dt>
+
+ <dd>Module file created by the IntelliJ IDEA to store module information.</dd>
+
+ <dt><code>settings.gradle</code></dt>
+
+ <dd>Specifies the sub-projects to build.</dd>
+
+ </dl>
+
+
+ <h2 id="ApplicationModules">Android Application Modules</h2>
+
+ <p>Android Application Modules are the modules that eventually get built into the <code>.apk</code>
+ files based on your build settings. They contain things such as application source code and resource
+ files. Most code and resource files are generated for you by default, while others should be created if
+ required. The following directories and files comprise an Android application module:</p>
<dl>
+
+ <dt><code>build/</code></dt>
+
+ <dd>Contains build folders for the specified build variants. Stored in the main application module.</dd>
+
+
+ <dt><code>libs/</code></dt>
+
+ <dd>Contains private libraries. Stored in the main application module.</dd>
+
+
+
+
<dt><code>src/</code></dt>
<dd>Contains your stub Activity file, which is stored at
- <code>src<em>/your/package/namespace/ActivityName</em>.java</code>. All other source code
- files (such as <code>.java</code> or <code>.aidl</code> files) go here as well.</dd>
+ <code>src<em>/main/java/<namespace.applicationname>/ActivityName></em>.java</code>. All other source
+ code files (such as <code>.java</code> or <code>.aidl</code> files) go here as well.</dd>
- <dt><code>bin/</code></dt>
+ <dl>
+ <dt><code>androidTest/</code></dt>
- <dd>Output directory of the build. This is where you can find the final <code>.apk</code> file and other
- compiled resources.</dd>
+ <dd>Contains the instrumentation tests. For more information, see the
+ <a href="{@docRoot}tools/testing/index.html">Android Test documentation</a>.</dd>
- <dt><code>jni/</code></dt>
+ <dt><code>main/java/com.&gt;project&lt;.&gt;app&lt;</code></dt>
- <dd>Contains native code sources developed using the Android NDK. For more information, see the
- <a href="{@docRoot}tools/sdk/ndk/index.html">Android NDK documentation</a>.</dd>
+ <dd>Contains Java code source for the app activities.</dd>
- <dt><code>gen/</code></dt>
+ <dt><code>main/jni/</code></dt>
- <dd>Contains the Java files generated by ADT, such as your <code>R.java</code> file and
- interfaces created from AIDL files.</dd>
+ <dd>Contains native code using the Java Native Interface (JNI). For more information, see the
+ <a href="{@docRoot}tools/sdk/ndk/index.html">Android NDK documentation</a>.</dd>
- <dt><code>assets/</code></dt>
+ <dt><code>main/gen/</code></dt>
- <dd>This is empty. You can use it to store raw asset files. Files that you save here are
- compiled into an <code>.apk</code> file as-is, and the original filename is preserved. You can navigate this
- directory in the same way as a typical file system using URIs and read files as a stream of
- bytes using the {@link android.content.res.AssetManager}. For example, this is a good
- location for textures and game data.</dd>
+ <dd>Contains the Java files generated by Android Studio, such as your <code>R.java</code> file and
+ interfaces created from AIDL files.</dd>
- <dt><code>res/</code></dt>
+ <dt><code>main/assets/</code></dt>
- <dd>
- Contains application resources, such as drawable files, layout files, and string values. See
- <a href="{@docRoot}guide/topics/resources/index.html">Application Resources</a> for more
- information.
+ <dd>This is empty. You can use it to store raw asset files. Files that you save here are
+ compiled into an <code>.apk</code> file as-is, and the original filename is preserved. You can
+ navigate this directory in the same way as a typical file system using URIs and read files as a
+ stream of bytes using the {@link android.content.res.AssetManager}. For example, this is a good
+ location for textures and game data.</dd>
- <dl>
- <dt><code>anim/</code></dt>
+ <dt><code>main/res/</code></dt>
- <dd>For XML files that are compiled into animation objects. See the <a href=
- "{@docRoot}guide/topics/resources/animation-resource.html">Animation</a> resource
- type.</dd>
+ <dd>Contains application resources, such as drawable files, layout files, and string values
+ in the following directories. See
+ <a href="{@docRoot}guide/topics/resources/index.html">Application Resources</a> for more
+ information.
- <dt><code>color/</code></dt>
+ <dl>
+ <dt><code>anim/</code></dt>
- <dd>For XML files that describe colors. See the <a href=
- "{@docRoot}guide/topics/resources/color-list-resource.html">Color Values</a> resource
- type.</dd>
+ <dd>For XML files that are compiled into animation objects. See the <a href=
+ "{@docRoot}guide/topics/resources/animation-resource.html">Animation</a> resource
+ type.</dd>
- <dt><code>drawable/</code></dt>
+ <dt><code>color/</code></dt>
- <dd>For bitmap files (PNG, JPEG, or GIF), 9-Patch image files, and XML files that describe
- Drawable shapes or Drawable objects that contain multiple states (normal, pressed, or
- focused). See the <a href=
- "{@docRoot}guide/topics/resources/drawable-resource.html">Drawable</a> resource type.</dd>
+ <dd>For XML files that describe colors. See the <a href=
+ " {@docRoot}guide/topics/resources/color-list-resource.html">Color Values</a> resource
+ type.</dd>
- <dt><code>layout/</code></dt>
+ <dt><code>drawable/</code></dt>
- <dd>XML files that are compiled into screen layouts (or part of a screen). See the <a href=
- "{@docRoot}guide/topics/resources/layout-resource.html">Layout</a> resource type.</dd>
+ <dd>For bitmap files (PNG, JPEG, or GIF), 9-Patch image files, and XML files that describe
+ Drawable shapes or Drawable objects that contain multiple states (normal, pressed, or
+ focused). See the <a href=
+ "{@docRoot}guide/topics/resources/drawable-resource.html">Drawable</a> resource type.</dd>
- <dt><code>menu/</code></dt>
+ <dt><code>layout/</code></dt>
- <dd>For XML files that define application menus.
- See the <a href="{@docRoot}guide/topics/resources/menu-resource.html">Menus</a>
- resource type.</dd>
+ <dd>XML files that are compiled into screen layouts (or part of a screen). See the <a href=
+ "{@docRoot}guide/topics/resources/layout-resource.html">Layout</a> resource type.</dd>
- <dt><code>raw/</code></dt>
+ <dt><code>menu/</code></dt>
- <dd>For arbitrary raw asset files. Saving asset files here instead of in the
- <code>assets/</code> directory only differs in the way that you access them. These files
- are processed by aapt and must be referenced from the application using a resource
- identifier in the {@code R} class. For example, this is a good place for media, such as MP3
- or Ogg files.</dd>
+ <dd>For XML files that define application menus.
+ See the <a href="{@docRoot}guide/topics/resources/menu-resource.html">Menus</a>
+ resource type.</dd>
- <dt><code>values/</code></dt>
+ <dt><code>raw/</code></dt>
- <dd>For XML files that are compiled into many kinds of resource. Unlike other resources in
- the <code>res/</code> directory, resources written to XML files in this folder are not
- referenced by the file name. Instead, the XML element type controls how the resources is
- defined within them are placed into the {@code R} class.</dd>
+ <dd>For arbitrary raw asset files. Saving asset files here is essentially the same as
+ saving them in the <code>assets/</code> directory. The only difference is how you
+ access them. These files
+ are processed by aapt and must be referenced from the application using a resource
+ identifier in the {@code R} class. For example, this is a good place for media, such as MP3
+ or Ogg files.</dd>
- <dt><code>xml/</code></dt>
+ <dt><code>values/</code></dt>
- <dd>For miscellaneous XML files that configure application components. For example, an XML
- file that defines a {@link android.preference.PreferenceScreen}, {@link
- android.appwidget.AppWidgetProviderInfo}, or <a href=
- "{@docRoot}reference/android/app/SearchManager.html#SearchabilityMetadata">Searchability
- Metadata</a>. See <a href="{@docRoot}guide/topics/resources/index.html">Application Resources</a>
- for more information about configuring these application components.</dd>
- </dl>
- </dd>
+ <dd>For XML files that define resources by XML element type. Unlike other resources in
+ the <code>res/</code> directory, resources written to XML files in this folder are not
+ referenced by the file name. Instead, the XML element type controls how the resources
+ defined within the XML files are placed into the {@code R} class.</dd>
- <dt><code>libs/</code></dt>
+ <dt><code>xml/</code></dt>
+
+ <dd>For miscellaneous XML files that configure application components. For example, an XML
+ file that defines a {@link android.preference.PreferenceScreen}, {@link
+ android.appwidget.AppWidgetProviderInfo}, or
+ <a href="{@docRoot}reference/android/app/SearchManager.html#SearchabilityMetadata">
+ Searchability Metadata</a>. See
+ <a href="{@docRoot}guide/topics/resources/index.html">Application Resources</a>
+ for more information about configuring these application components.</dd>
+
+ </dl>
- <dd>Contains private libraries.</dd>
+ <dt><code>AndroidManifest.xml</code></dt>
- <dt><code>AndroidManifest.xml</code></dt>
+ <dd>The control file that describes the nature of the application and each of its components.
+ For instance, it describes: certain qualities about the activities, services, intent receivers,
+ and content providers; what permissions are requested; what external libraries are needed; what
+ device features are required, what API Levels are supported or required; and others. See the
+ <a href="{@docRoot}guide/topics/manifest/manifest-intro.html">AndroidManifest.xml</a>
+ documentation for more information</dd>
- <dd>The control file that describes the nature of the application and each of its components.
- For instance, it describes: certain qualities about the activities, services, intent receivers,
- and content providers; what permissions are requested; what external libraries are needed; what
- device features are required, what API Levels are supported or required; and others. See the
- <a href="{@docRoot}guide/topics/manifest/manifest-intro.html">AndroidManifest.xml</a>
- documentation for more information</dd>
+ </dl>
- <dt><code>project.properties</code></dt>
+ <dt><code>.gitignore/</code></dt>
- <dd>This file contains project settings, such as the build target. This file is integral to
- the project, so maintain it in a source revision control system. To edit project
- properties in Eclipse, right-click the project folder and select
- <strong>Properties</strong>.</dd>
+ <dd>Specifies the untracked files ignored by git.</dd>
- <dt><code>local.properties</code></dt>
+ <dt><code>app.iml/</code></dt>
- <dd>Customizable computer-specific properties for the build system. If you use Ant to build
- the project, this contains the path to the SDK installation. Because the content of the file
- is specific to the local installation of the SDK, the <code>local.properties</code> should not
-be maintained in a source revision control system. If you use Eclipse, this file is not
-used.</dd>
+ <dd>IntelliJ IDEA module</dd>
- <dt><code>ant.properties</code></dt>
+ <dt><code>build.gradle</code></dt>
- <dd>Customizable properties for the build system. You can edit this file to override default
- build settings used by Ant and also provide the location of your keystore and key alias so that
- the build tools can sign your application when building in release mode. This file is integral
- to the project, so maintain it in a source revision control system. If you use Eclipse, this
- file is not used.</dd>
+ <dd>Customizable properties for the build system. You can edit this file to override default
+ build settings used by the manifest file and also set the location of your keystore and key alias
+ so that the build tools can sign your application when building in release mode. This file is
+ integral to the project, so maintain it in a source revision control system. </dd>
- <dt><code>build.xml</code></dt>
+ <dt><code>proguard-rules.pro</code></dt>
+
+ <dd>ProGuard settings file. </dd>
- <dd>The Ant build file for your project. This is only applicable for projects that
- you build with Ant.</dd>
</dl>
- <h2 id="LibraryProjects">Library Projects</h2>
+
+
+ <h2 id="LibraryModules">Library Module</h2>
<div class="sidebox-wrapper">
<div class="sidebox">
- <h2>Library project example code</h2>
+ <h2>Library module example code</h2>
- <p>The SDK includes an example application called <code>TicTacToeMain</code> that shows how a dependent
- application can use code and resources from an Android Library project. The TicTacToeMain
- application uses code and resources from an example library project called TicTacToeLib.</p>
+ <p>The SDK includes an example application called <code>TicTacToeMain</code> that shows how a
+ dependent application can use code and resources from an Android Library module. The TicTacToeMain
+ application uses code and resources from an example library module called TicTacToeLib.</p>
- <p>To download the sample applications and run them as projects in
+ <p>To download the sample applications and run them as modules in
your environment, use the <em>Android SDK Manager</em> to download the "Samples for
- SDK API 8" (or later) package into your SDK.</p>
+ SDK API 8" (or later) module into your SDK.</p>
<p>For more information and to browse the code of the samples, see
the <a href="{@docRoot}resources/samples/TicTacToeMain/index.html">TicTacToeMain
@@ -218,76 +324,76 @@ used.</dd>
</div>
</div>
- <p>An Android <em>library project</em> is a development project that holds shared Android
- source code and resources. Other Android application projects can reference the library project
+ <p>An Android <em>library module</em> is a development module that holds shared Android
+ source code and resources. Other Android application modules can reference the library module
and, at build time, include its compiled sources in their <code>.apk</code> files. Multiple
- application projects can reference the same library project and any single application project
- can reference multiple library projects.</p>
+ application modules can reference the same library module and any single application module
+ can reference multiple library modules.</p>
<p class="note"><strong>Note:</strong> You need SDK Tools r14 or newer to use the new library
- project feature that generates each library project into its own JAR file.
+ module feature that generates each library module into its own JAR file.
You can download the tools and platforms using the
<em>Android SDK Manager</em>, as described in
<a href="{@docRoot}sdk/exploring.html">Exploring the SDK</a>.</p>
<p>If you have source code and resources that are common to multiple Android projects, you
- can move them to a library project so that it is easier to maintain across applications and
- versions. Here are some common scenarios in which you could make use of library projects:</p>
+ can move them to a library module so that it is easier to maintain across applications and
+ versions. Here are some common scenarios in which you could make use of library modules:</p>
<ul>
<li>If you are developing multiple related applications that use some of the same components,
- you move the redundant components out of their respective application projects and create a
- single, reuseable set of the same components in a library project.</li>
+ you move the redundant components out of their respective application module and create a
+ single, reusable set of the same components in a library module.</li>
<li>If you are creating an application that exists in both free and paid versions. You move
- the part of the application that is common to both versions into a library project. The two
- dependent projects, with their different package names, will reference the library project
+ the part of the application that is common to both versions into a library module. The two
+ dependent modules, with their different package names, will reference the library module
and provide only the difference between the two application versions.</li>
</ul>
- <p>Structurally, a library project is similar to a standard Android application project. For
- example, it includes a manifest file at the project root, as well as <code>src/</code>,
- <code>res/</code> and similar directories. The project can contain the same types of source
- code and resources as a standard Android project, stored in the same way. For example, source
- code in the library project can access its own resources through its <code>R</code> class.</p>
+ <p>Structurally, a library module is similar to a standard Android application module. For
+ example, it includes a manifest file at the module root, as well as <code>src/</code>,
+ <code>res/</code> and similar directories. The module can contain the same types of source
+ code and resources as a standard Android module, stored in the same way. For example, source
+ code in the library module can access its own resources through its <code>R</code> class.</p>
- <p>However, a library project differs from a standard Android application project in that you
+ <p>However, a library module differs from a standard Android application module in that you
cannot compile it directly to its own <code>.apk</code> and run it on an Android device.
- Similarly, you cannot export the library project to a self-contained JAR file, as you would do
+ Similarly, you cannot export the library module to a self-contained JAR file, as you would do
for a true library. Instead, you must compile the library indirectly, by referencing the
library in the dependent application and building that application.</p>
- <p>When you build an application that depends on a library project, the SDK tools compile the
- library into a temporary JAR file and uses it in the main project, then uses the
+ <p>When you build an application that depends on a library module, the SDK tools compile the
+ library into a temporary JAR file and use it in the main module, then uses the
result to generate the <code>.apk</code>. In cases where a resource ID is defined in both the
application and the library, the tools ensure that the resource declared in the application gets
- priority and that the resource in the library project is not compiled into the application
+ priority and that the resource in the library module is not compiled into the application
<code>.apk</code>. This gives your application the flexibility to either use or redefine any
resource behaviors or values that are defined in any library.</p>
<p>To organize your code further, your application can add references to multiple library
- projects, then specify the relative priority of the resources in each library. This lets you
+ modules, then specify the relative priority of the resources in each library. This lets you
build up the resources actually used in your application in a cumulative manner. When two
libraries referenced from an application define the same resource ID, the tools select the
resource from the library with higher priority and discard the other.</p>
- <p>Once you have added references to library projects to your Android project,
+ <p>Once you have added references to library modules to your Android application module,
you can set their relative priority. At build time, the
libraries are merged with the application one at a time, starting from the lowest priority to
the highest.</p>
- <p>Library projects can reference other library projects and can import an external library
- (JAR) in the normal way.</p>
+ <p>Library modules can reference other library modules and can import an external library
+ (JAR) in the normal way.</p>
<h3 id="considerations">Development considerations</h3>
- <p>As you develop your library project and dependent applications, keep the points listed below
+ <p>As you develop your library modules and dependent applications, keep the points listed below
in mind:</p>
<ul>
<li><p><strong>Resource conflicts</strong></p>
- <p>Since the tools merge the resources of a library project with those of a dependent application
- project, a given resource ID might be defined in both projects. In this case, the tools select
+ <p>Since the tools merge the resources of a library module with those of a dependent application
+ module, a given resource ID might be defined in both modules. In this case, the tools select
the resource from the application, or the library with highest priority, and discard the other
resource. As you develop your applications, be aware that common resource IDs are likely to be
defined in more than one project and will be merged, with the resource from the application or
@@ -297,67 +403,65 @@ used.</dd>
<li><p><strong>Use prefixes to avoid resource conflicts</strong></p>
<p>To avoid resource conflicts for common resource IDs, consider using a prefix or other
- consistent naming scheme that is unique to the project (or is unique across all projects).</p></li>
+ consistent naming scheme that is unique to the module (or is unique across all project modules).</p></li>
- <li><p><strong>You cannot export a library project to a JAR file</strong></p>
+ <li><p><strong>You cannot export a library module to a JAR file</strong></p>
- <p>A library cannot be distributed as a binary file (such as a JAR file). This will
-be added in a future
- version of the SDK Tools.</p></li>
+ <p>A library cannot be distributed as a binary file (such as a JAR file). This will be added in a
+ future version of the SDK Tools.</p></li>
- <li><p><strong>A library project can include a JAR library</strong></p>
+ <li><p><strong>A library module can include a JAR library</strong></p>
- <p>You can develop a library project that itself includes a JAR library, however you need to
- manually edit the dependent application project's build path and add a path to the JAR file.</p></li>
+ <p>You can develop a library module that itself includes a JAR library; however you need to
+ manually edit the dependent application modules's build path and add a path to the JAR file.</p></li>
- <li><p><strong>A library project can depend on an external JAR library</strong></p>
+ <li><p><strong>A library module can depend on an external JAR library</strong></p>
- <p>You can develop a library project that depends on an external library (for example, the Maps
+ <p>You can develop a library module that depends on an external library (for example, the Maps
external library). In this case, the dependent application must build against a target that
includes the external library (for example, the Google APIs Add-On). Note also that both the
- library project and the dependent application must declare the external library in their manifest
+ library module and the dependent application must declare the external library in their manifest
files, in a <a href=
"{@docRoot}guide/topics/manifest/uses-library-element.html"><code>&lt;uses-library&gt;</code></a>
element.</p></li>
- <li> <p><strong>Library projects cannot include raw assets</strong></p>
+ <li> <p><strong>Library modules cannot include raw assets</strong></p>
<p>The tools do not support the use of raw asset files (saved in the <code>assets/</code> directory)
- in a library project. Any asset resources
+ in a library module. Any asset resources
used by an application must be stored in the <code>assets/</code> directory of the application
- project itself. However, resource files saved in the
- <code>res/</code> directory are supported.</p></li>
+ module itself. However, resource files saved in the <code>res/</code> directory are supported.</p></li>
- <li><p><strong>Platform version must be lower than or equal to the Android project</strong></p>
+ <li><p><strong>Platform version must be lower than or equal to the Android module</strong></p>
- <p>A library is compiled as part of the dependent application project, so the API used in the
- library project must be compatible with the version of the Android library used to compile the
- application project. In general, the library project should use an <a href=
+ <p>A library is compiled as part of the dependent application module, so the API used in the
+ library module must be compatible with the version of the Android library used to compile the
+ application module. In general, the library module should use an <a href=
"{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">API level</a> that is the same as &mdash; or lower
- than &mdash; that used by the application. If the library project uses an API level that is
- higher than that of the application, the application project will not compile. It is
+ than &mdash; that used by the application. If the library module uses an API level that is
+ higher than that of the application, the application module will not compile. It is
perfectly acceptable to have a library that uses the Android 1.5 API (API level 3) and that is
- used in an Android 1.6 (API level 4) or Android 2.1 (API level 7) project, for instance.</p></li>
+ used in an Android 1.6 (API level 4) or Android 2.1 (API level 7) module, for instance.</p></li>
- <li> <p><strong>No restriction on library package names</strong></p>
+ <li> <p><strong>No restriction on library module names</strong></p>
<p>There is no requirement for the package name of a library to be the same as that of
applications that use it.</p></li>
- <li><p><strong>Each library project creates its own R class </strong></p>
+ <li><p><strong>Each library module creates its own R class </strong></p>
- <p>When you build the dependent application project, library projects are compiled and
- merged with the application project. Each library has its own <code>R</code> class, named according
+ <p>When you build the dependent application modules, library modules are compiled and
+ merged with the application module. Each library has its own <code>R</code> class, named according
to the library's package name. The <code>R</code> class generated from main
- project and the library project is created in all the packages that are needed including the main
- project's package and the libraries' packages.</p></li>
+ module and the library module is created in all the packages that are needed including the main
+ module's package and the libraries' packages.</p></li>
- <li><p><strong>Library project storage location</strong></p>
+ <li><p><strong>Library module storage location</strong></p>
- <p>There are no specific requirements on where you should store a library project, relative to a
- dependent application project, as long as the application project can reference the library
- project by a relative link. What is important is that the main
- project can reference the library project through a relative link.</p></li>
+ <p>There are no specific requirements on where you should store a library module, relative to a
+ dependent application module, as long as the application module can reference the library
+ module by a relative link. What is important is that the main
+ module can reference the library module through a relative link.</p></li>
</ul>
<h2 id="TestProjects">Test Projects</h2>
@@ -365,82 +469,55 @@ be added in a future
<p>Test projects contain Android applications that you write using the
<a href="{@docRoot}tools/testing/index.html">Testing and
Instrumentation framework</a>. The framework is an extension of the JUnit test framework and adds
- access to Android system objects. The file structure of a test project is the same as an
- Android project.</p>
-
- <dl>
- <dt><code>src/</code></dt>
+ access to Android system objects. </p>
- <dd>Includes your test source files. Test projects do not require an Activity <code>.java</code>
- file, but can include one.</dd>
+ <p>The test projects are now automatically part of the app source folder. When a new application
+ module is created, Android Studio creates the <code>src/androidTest</code> source set. This
+ source set contains tests for the default configuration and is combined with the <em>debug</em>
+ build type to generate a test application. </p>
- <dt><code>gen/</code></dt>
+ <img src="{@docRoot}images/tools/studio-androidtest-folder.png">
+ <p class="img-caption"><strong>Figure 1.</strong> androidTest Folder.</p>
- <dd>This contains the Java files generated by ADT, such as your <code>R.java</code> file and
- interfaces created from AIDL files.</dd>
+ <p class="note"><strong>Note:</strong> The <code>src/androidTest</code> source set may not be
+ created for every type of available module template. If this source set is not created, you
+ can just create it for that module.</p>
- <dt><code>assets/</code></dt>
+ <p>For each product flavor, create a test folder specific to that product flavor. </p>
- <dd>This is empty. You can use it to store raw asset files.</dd>
-
- <dt><code>res/</code></dt>
-
- <dd>A folder for your application resources, such as drawable files, layout files, string
- values, etc. See <a href="{@docRoot}guide/topics/resources/index.html">Application
- Resources</a>.</dd>
-
- <dt><code>AndroidManifest.xml</code></dt>
-
- <dd>The Android Manifest for your project. See <a href=
- "{@docRoot}guide/topics/manifest/manifest-intro.html">The AndroidManifest.xml File</a>. Test
- Projects have a special <a href=
- "{@docRoot}guide/topics/manifest/instrumentation-element.html">
- <code>&lt;instrumentation&gt;</code></a>
- element that connects the test project with the application project.</dd>
-
- <dt><code>project.properties</code></dt>
-
- <dd>This file contains project settings, such as the build target and links to the project being
-tested. This file is integral to the project, so maintain it in a source
-revision control system. To edit project properties in Eclipse, right-click the project folder
-and select <strong>Properties</strong>.</dd>
+ <dl>
+ <dt><code>src/main/</code></dt>
+ <dd><code>src/androidTest/</code></dt>
- <dt><code>local.properties</code></dt>
+ <dt><code>src/productFlavor1/</code></dt>
+ <dd><code>src/testproductFlavor1/</code></dd>
- <dd>Customizable computer-specific properties for the build system. If you use Ant to build
- the project, this contains the path to the SDK installation. Because the content of the file
- is specific to the local installation of the SDK, it should not be maintained in a Source
- Revision Control system. If you use Eclipse, this file is not used.</dd>
+ <dt><code>src/productFlavor2/</code></dt>
+ <dd><code>src/testproductFlavor2/</code></dd>
- <dt><code>ant.properties</code></dt>
+ </dl>
- <dd>Customizable properties for the build system. You can edit this file to override default
- build settings used by Ant and provide the location to your keystore and key alias, so that the
- build tools can sign your application when building in release mode. This file is integral to
- the project, so maintain it in a source revision control system.
- If you use Eclipse, this file is not used.</dd>
+ <p>The test manifests are always generated so a manifest in a test source set is optional.</p>
- <dt><code>build.xml</code></dt>
+ <p>The test applications run against the <em>debug</em> build type. This can be configured
+ using the <code>testBuildType</code> property in the build file.</p>
- <dd>The Ant build file for your project. This is only applicable for projects that
- you build with Ant.</dd>
- </dl>
- <p>For more information, see the <a href=
- "{@docRoot}tools/testing/index.html">Testing</a> section.</p>
+ <p>For more information, see the
+ <a href="{@docRoot}tools/testing/index.html">Testing</a> section.</p>
- <h2 id="testing">Testing a Library Project</h2>
+ <h2 id="testing">Testing a Library Module</h2>
<p>There are two recommended ways of setting up testing on code and resources in a library
- project:</p>
+ module:</p>
<ul>
<li>You can set up a <a href="{@docRoot}tools/testing/testing_otheride.html">test
- project</a> that instruments an application project that depends on the library project. You
- can then add tests to the project for library-specific features.</li>
+ module</a> that instruments an application module that depends on the library module. You
+ can then add tests to the module for library-specific features.</li>
- <li>You can set up a standard application project that depends on the library and put
- the instrumentation in that project. This lets you create a self-contained project that
+ <li>You can set up a standard application module that depends on the library and put
+ the instrumentation in that module. This lets you create a self-contained module that
contains both the tests/instrumentations and the code to test.</li>
</ul>