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-rw-r--r--docs/html/tools/building/buidling-cmdline-ant.jd381
-rw-r--r--docs/html/tools/building/building-eclipse.jd6
-rw-r--r--docs/html/tools/building/plugin-for-gradle.jd6
-rw-r--r--docs/html/tools/help/adb.jd56
-rw-r--r--docs/html/tools/help/desktop-head-unit.jd439
-rw-r--r--docs/html/tools/revisions/studio.jd27
-rw-r--r--docs/html/tools/sdk/eclipse-adt.jd35
-rw-r--r--docs/html/tools/support-library/features.jd194
-rw-r--r--docs/html/tools/support-library/index.jd34
-rw-r--r--docs/html/tools/tools_toc.cs1
10 files changed, 751 insertions, 428 deletions
diff --git a/docs/html/tools/building/buidling-cmdline-ant.jd b/docs/html/tools/building/buidling-cmdline-ant.jd
deleted file mode 100644
index 51158de..0000000
--- a/docs/html/tools/building/buidling-cmdline-ant.jd
+++ /dev/null
@@ -1,381 +0,0 @@
-page.title=Building and Running from the Command Line
-parent.title=Building and Running
-parent.link=index.html
-@jd:body
-
- <div id="qv-wrapper">
- <div id="qv">
- <h2>In this document</h2>
- <ol>
- <li><a href="#DebugMode">Building in Debug Mode</a></li>
- <li><a href="#ReleaseMode">Building in Release Mode</a>
- <ol>
- <li><a href="#ManualReleaseMode">Build unsigned</a></li>
- <li><a href="#AutoReleaseMode">Build signed and aligned</a></li>
- <li><a href="#OnceBuilt">Once built and signed in release mode</a></li>
- </ol>
- </li>
- <li><a href="#RunningOnEmulator">Running on the Emulator</a></li>
- <li><a href="#RunningOnDevice">Running on a Device</a></li>
- <li><a href="#Signing">Application Signing</a></li>
- <li><a href="#AntReference">Ant Command Reference</a></li>
- </ol>
- <h2>See also</h2>
- <ol>
- <li><a href="{@docRoot}tools/devices/managing-avds-cmdline.html">Managing AVDs from
-the Command Line</a></li>
- <li><a href="{@docRoot}tools/devices/emulator.html">Using the Android
-Emulator</a></li>
- <li><a href="{@docRoot}tools/publishing/app-signing.html">Signing Your Applications</a></li>
- </ol>
- </div>
- </div>
-
- <p>There are two ways to build your application using the Ant build script: one for
- testing/debugging your application &mdash; <em>debug mode</em> &mdash; and one for building your
- final package for release &mdash; <em>release mode</em>. Regardless of which way you build your application,
- it must be signed before it can install on an emulator or device&mdash;with a debug key when building
- in debug mode and with your own private key when building in release mode.</p>
-
- <p>Whether you're building in debug mode or release mode, you need to use the Ant tool to compile
- and build your project. This will create the .apk file that you can install on an emulator or device.
- When you build in debug mode, the .apk file is automatically signed by the SDK tools with
- a debug key, so it's instantly ready for installation onto an emulator or attached
- development device. You cannot distribute an application that is signed with a debug key.
- When you build in release mode, the .apk file is <em>unsigned</em>, so you
- must manually sign it with your own private key, using Keytool and Jarsigner.</p>
-
- <p>It's important that you read and understand <a href=
- "{@docRoot}tools/publishing/app-signing.html">Signing Your Applications</a>, particularly once
- you're ready to release your application and share it with end-users. That document describes the
- procedure for generating a private key and then using it to sign your .apk file. If you're just
- getting started, however, you can quickly run your applications on an emulator or your own
- development device by building in debug mode.</p>
-
- <p>If you don't have Ant, you can obtain it from the <a href="http://ant.apache.org/">Apache Ant
- home page</a>. Install it and make sure it is in your executable PATH. Before calling Ant, you
- need to declare the JAVA_HOME environment variable to specify the path to where the JDK is
- installed.</p>
-
- <p class="note"><strong>Note:</strong> When installing JDK on Windows, the default is to install
- in the "Program Files" directory. This location will cause <code>ant</code> to fail, because of
- the space. To fix the problem, you can specify the JAVA_HOME variable like this:
- <pre>set JAVA_HOME=c:\Progra~1\Java\&lt;jdkdir&gt;</pre>
-
- <p>The easiest solution, however, is to install JDK in a non-space directory, for example:</p>
-
- <pre>c:\java\jdk1.7</pre>
-
- <h2 id="DebugMode">Building in Debug Mode</h2>
-
- <p>For immediate application testing and debugging, you can build your application in debug mode
- and immediately install it on an emulator. In debug mode, the build tools automatically sign your
- application with a debug key and optimize the package with {@code zipalign}.</p>
-
- <p>To build in debug mode:</p>
-
- <ol>
- <li>Open a command-line and navigate to the root of your project directory.</li>
- <li>Use Ant to compile your project in debug mode:
- <pre>
-ant debug
-</pre>
-
- <p>This creates your debug <code>.apk</code> file inside the project <code>bin/</code> directory, named
- <code>&lt;your_project_name&gt;-debug.apk</code>. The file is already signed with
- the debug key and has been aligned with
- <a href="{@docRoot}tools/help/zipalign.html"><code>zipalign</code></a>.
- </p>
- </li>
- </ol>
-
- <p>Each time you change a source file or resource, you must run Ant again in order to package up
- the latest version of the application.</p>
-
- <p>To install and run your application on an emulator, see the following section about <a href=
- "#RunningOnEmulator">Running on the Emulator</a>.</p>
-
- <h2 id="ReleaseMode">Building in Release Mode</h2>
-
- <p>When you're ready to release and distribute your application to end-users, you must build your
- application in release mode. Once you have built in release mode, it's a good idea to perform
- additional testing and debugging with the final .apk.</p>
-
- <p>Before you start building your application in release mode, be aware that you must sign the
- resulting application package with your private key, and should then align it using the {@code
- zipalign} tool. There are two approaches to building in release mode: build an unsigned package
- in release mode and then manually sign and align the package, or allow the build script to sign
- and align the package for you.</p>
-
- <h3 id="ManualReleaseMode">Build unsigned</h3>
-
- <p>If you build your application <em>unsigned</em>, then you will need to manually sign and align
- the package.</p>
-
- <p>To build an <em>unsigned</em> .apk in release mode:</p>
-
- <ol>
- <li>Open a command-line and navigate to the root of your project directory.</li>
-
- <li>Use Ant to compile your project in release mode:
- <pre>
-ant release
-</pre>
- </li>
- </ol>
-
- <p>This creates your Android application .apk file inside the project <code>bin/</code>
- directory, named <code><em>&lt;your_project_name&gt;</em>-unsigned.apk</code>.</p>
-
- <p class="note"><strong>Note:</strong> The .apk file is <em>unsigned</em> at this point and can't
- be installed until signed with your private key.</p>
-
- <p>Once you have created the unsigned .apk, your next step is to sign the .apk with your private
- key and then align it with {@code zipalign}. To complete this procedure, read <a href=
- "{@docRoot}tools/publishing/app-signing.html">Signing Your Applications</a>.</p>
-
- <p>When your <code>.apk</code> has been signed and aligned, it's ready to be distributed to end-users.
- You should test the final build on different devices or AVDs to ensure that it
- runs properly on different platforms.</p>
-
- <h3 id="AutoReleaseMode">Build signed and aligned</h3>
-
- <p>If you would like, you can configure the Android build script to automatically sign and align
- your application package. To do so, you must provide the path to your keystore and the name of
- your key alias in your project's {@code ant.properties} file. With this information provided,
- the build script will prompt you for your keystore and alias password when you build in release
- mode and produce your final application package, which will be ready for distribution.</p>
-
- <p class="caution"><strong>Caution:</strong> Due to the way Ant handles input, the password that
- you enter during the build process <strong>will be visible</strong>. If you are concerned about
- your keystore and alias password being visible on screen, then you may prefer to perform the
- application signing manually, via Jarsigner (or a similar tool). To instead perform the signing
- procedure manually, <a href="#ManualReleaseMode">build unsigned</a> and then continue with
- <a href="{@docRoot}tools/publishing/app-signing.html">Signing Your Applications</a>.</p>
-
- <p>To specify your keystore and alias, open the project {@code ant.properties} file (found in
- the root of the project directory) and add entries for {@code key.store} and {@code key.alias}.
- For example:</p>
- <pre>
-key.store=path/to/my.keystore
-key.alias=mykeystore
-</pre>
-
- <p>Save your changes. Now you can build a <em>signed</em> .apk in release mode:</p>
-
- <ol>
- <li>Open a command-line and navigate to the root of your project directory.</li>
-
- <li>Use Ant to compile your project in release mode:
- <pre>
-ant release
-</pre>
- </li>
-
- <li>When prompted, enter you keystore and alias passwords.
-
- <p class="caution"><strong>Caution:</strong> As described above, your password will be
- visible on the screen.</p>
- </li>
- </ol>
-
- <p>This creates your Android application .apk file inside the project <code>bin/</code>
- directory, named <code><em>&lt;your_project_name&gt;</em>-release.apk</code>. This .apk file has
- been signed with the private key specified in {@code ant.properties} and aligned with {@code
- zipalign}. It's ready for installation and distribution.</p>
-
- <h3 id="OnceBuilt">Once built and signed in release mode</h3>
-
- <p>Once you have signed your application with a private key, you can install and run it on an
- <a href="#RunningOnEmulator">emulator</a> or <a href="#RunningOnDevice">device</a>. You can
- also try installing it onto a device from a web server. Simply upload the signed .apk to a web
- site, then load the .apk URL in your Android web browser to download the application and begin
- installation. (On your device, be sure you have enabled
- <em>Settings &gt; Applications &gt; Unknown sources</em>.)</p>
-
- <h2 id="RunningOnEmulator">Running on the Emulator</h2>
-
- <p>Before you can run your application on the Android Emulator, you must <a href=
- "{@docRoot}tools/devices/managing-avds.html">create an AVD</a>.</p>
-
- <p>To run your application:</p>
-
- <ol>
- <li>
- <strong>Open the AVD Manager and launch a virtual device</strong>
-
- <p>From your SDK's <code>platform-tools/</code> directory, execute the {@code android} tool
-with the <code>avd</code> options:</p>
- <pre>
-android avd
-</pre>
-
- <p>In the <em>Virtual Devices</em> view, select an AVD and click <strong>Start</strong>.</p>
- </li>
-
- <li>
- <strong>Install your application</strong>
-
- <p>From your SDK's <code>tools/</code> directory, install the {@code .apk} on the
- emulator:</p>
- <pre>
-adb install <em>&lt;path_to_your_bin&gt;</em>.apk
-</pre>
-
- <p>Your .apk file (signed with either a release or debug key) is in your project {@code bin/}
- directory after you build your application.</p>
-
- <p>If there is more than one emulator running, you must specify the emulator upon which to
- install the application, by its serial number, with the <code>-s</code> option. For
- example:</p>
- <pre>
-adb -s emulator-5554 install <em>path/to/your/app</em>.apk
-</pre>
-
- <p>To see a list of available device serial numbers, execute {@code adb devices}.</p>
- </li>
- </ol>
-
- <p>If you don't see your application on the emulator, try closing the emulator and launching the
- virtual device again from the AVD Manager. Sometimes when you install an application for the
- first time, it won't show up in the application launcher or be accessible by other applications.
- This is because the package manager usually examines manifests completely only on emulator
- startup.</p>
-
- <p>Be certain to create multiple AVDs upon which to test your application. You should have one
- AVD for each platform and screen type with which your application is compatible. For instance, if
- your application compiles against the Android 4.0 (API Level 14) platform, you should create an
- AVD for each platform equal to and greater than 4.0 and an AVD for each <a href=
- "{@docRoot}guide/practices/screens_support.html">screen type</a> you support, then test your
- application on each one.</p>
-
- <p class="note"><strong>Tip:</strong> If you have <em>only one</em> emulator running, you can
- build your application and install it on the emulator in one simple step. Navigate to the root of
- your project directory and use Ant to compile the project with <em>install mode</em>: <code>ant
- install</code>. This will build your application, sign it with the debug key, and install it on
- the currently running emulator.</p>
-
- <h2 id="RunningOnDevice">Running on a Device</h2>
-
- <p>Before you can run your application on a device, you must perform some basic setup for your
- device:</p>
-
- <ul>
- <li>Enable <strong>USB debugging</strong> on your device.
- <ul>
- <li>On most devices running Android 3.2 or older, you can find the option under
- <strong>Settings > Applications > Development</strong>.</li>
- <li>On Android 4.0 and newer, it's in <strong>Settings > Developer options</strong>.
- <p class="note"><strong>Note:</strong> On Android 4.2 and newer, <strong>Developer
- options</strong> is hidden by default. To make it available, go
- to <strong>Settings > About phone</strong> and tap <strong>Build number</strong>
- seven times. Return to the previous screen to find <strong>Developer options</strong>.</p>
- </li>
- </ul>
- </li>
-
- <li>Ensure that your development computer can detect your device when connected via USB</li>
- </ul>
-
- <p>Read <a href="{@docRoot}tools/device.html#setting-up">Setting up a Device for
- Development</a> for more information.</p>
-
- <p>Once your device is set up and connected via USB, navigate to your SDK's <code>platform-tools/</code>
- directory and install the <code>.apk</code> on the device:</p>
- <pre>
-adb -d install <em>path/to/your/app</em>.apk
-</pre>
-
- <p>The {@code -d} flag specifies that you want to use the attached device (in case you also have
- an emulator running).</p>
-
- <p>For more information on the tools used above, please see the following documents:</p>
-
- <ul>
- <li><a href="{@docRoot}tools/help/android.html">android Tool</a></li>
-
- <li><a href="{@docRoot}tools/devices/emulator.html">Android Emulator</a></li>
-
- <li><a href="{@docRoot}tools/help/adb.html">Android Debug Bridge</a> (ADB)</li>
- </ul>
-
- <h2 id="Signing">Application Signing</h2>
-
- <p>As you begin developing Android applications, understand that all Android applications must be
- digitally signed before the system will install them on an emulator or device. There are two ways
- to do this: with a <em>debug key</em> (for immediate testing on an emulator or development
- device) or with a <em>private key</em> (for application distribution).</p>
-
- <p>The Android build tools help you get started by automatically signing your .apk files with a
- debug key at build time. This means that you can compile your application and install it on the
- emulator without having to generate your own private key. However, please note that if you intend
- to publish your application, you <strong>must</strong> sign the application with your own private
- key, rather than the debug key generated by the SDK tools.</p>
-
- <p>The ADT plugin helps you get started quickly by signing your .apk files with a debug key,
- prior to installing them on an emulator or development device. This means that you can quickly
- run your application from Eclipse without having to generate your own private key. No specific
- action on your part is needed, provided ADT has access to Keytool. However, please note that if
- you intend to publish your application, you <strong>must</strong> sign the application with your
- own private key, rather than the debug key generated by the SDK tools.</p>
-
- <p>Please read <a href="{@docRoot}tools/publishing/app-signing.html">Signing Your
- Applications</a>, which provides a thorough guide to application signing on Android and what it
- means to you as an Android application developer. The document also includes a guide to exporting
- and signing your application with the ADT's Export Wizard.</p>
-
- <h2 id="AntReference">Ant Command Reference</h2>
- <dt><code>ant clean</code></dt>
- <dd>Cleans the project. If you include the <code>all</code> target before <code>clean</code>
-(<code>ant all clean</code>), other projects are also cleaned. For instance if you clean a
-test project, the tested project is also cleaned.</dd>
-
- <dt><code>ant debug</code></dt>
- <dd>Builds a debug package. Works on application, library, and test projects and compiles
- dependencies as needed.</dd>
-
- <dt id="emma"><code>ant emma debug</code></dt>
- <dd>Builds a test project while building the tested project with instrumentation turned on.
- This is used to run tests with code coverage enabled.</dd>
-
- <dt><code>ant release</code></dt>
- <dd>Builds a release package.</dd>
-
- <dt><code>ant instrument</code>
- </dt>
- <dd>Builds an instrumented debug package. This is generally called automatically when building a
- test project with code coverage enabled (with the <code>emma</code>
- target)</dd>
-
- <dt><code>ant &lt;build_target&gt; install</code></dt>
- <dd>Builds and installs a package. Using <code>install</code> by itself fails.</dd>
-
- <dt><code>ant installd</code></dt>
- <dd>Installs an already compiled debug package. This fails if the <code>.apk</code> is not
- already built.</dd>
-
- <dt><code>ant installr</code></dt>
- <dd>Installs an already compiled release package. This fails if the <code>.apk</code> is not
- already built.</dd>
-
- <dt><code>ant installt</code></dt>
- <dd>Installs an already compiled test package. Also installs the <code>.apk</code> of the
- tested application. This fails if the <code>.apk</code> is not already built.</dd>
-
- <dt><code>ant installi</code></dt>
- <dd>Installs an already compiled instrumented package. This is generally not used manually as
- it's called when installing a test package. This fails if the <code>.apk</code> is not already
- built.</dd>
-
- <dt><code>ant test</code></dt>
- <dd>Runs the tests (for test projects). The tested and test <code>.apk</code> files must be
- previously installed.</dd>
-
- <dt><code>ant debug installt test</code></dt>
- <dd>Builds a test project and the tested project, installs both <code>.apk</code> files, and
- runs the tests.</dd>
-
- <dt><code>ant emma debug install test</code></dt>
- <dd>Builds a test project and the tested project, installs both <code>.apk</code> files, and
- runs the tests with code coverage enabled.</dd>
-
diff --git a/docs/html/tools/building/building-eclipse.jd b/docs/html/tools/building/building-eclipse.jd
index 79ef3de..89c3e16 100644
--- a/docs/html/tools/building/building-eclipse.jd
+++ b/docs/html/tools/building/building-eclipse.jd
@@ -34,12 +34,12 @@ parent.link=index.html
<p>This document shows you how to run your application on an emulator or a real device
from Eclipse&mdash;all of which is done using the debug version of your application.
For more information about how to sign your application with a private key for release, see <a href=
- "{@docRoot}tools/workflow/publishing/app-signing.html#ExportWizard">Signing Your Applications</a></p>
+ "{@docRoot}tools/publishing/app-signing.html#ExportWizard">Signing Your Applications</a></p>
<h2 id="RunningOnEmulatorEclipse">Running on the emulator</h2>
<p>Before you can run your application on the Android Emulator, you must <a href=
- "{@docRoot}tools/workflow/devices/managing-avds.html">create an AVD</a>.</p>
+ "{@docRoot}tools/devices/managing-avds.html">create an AVD</a>.</p>
<p>To run (or debug) your application, select <strong>Run</strong> &gt; <strong>Run</strong> (or
<strong>Run</strong> &gt; <strong>Debug</strong>) from the Eclipse menu bar. The ADT plugin will
@@ -100,7 +100,7 @@ parent.link=index.html
<li>Ensure that your development computer can detect your device when connected via USB</li>
</ul>
- <p>Read <a href="{@docRoot}tools/workflow/devices/device.html">Using Hardware Devices</a>
+ <p>Read <a href="{@docRoot}tools/device.html">Using Hardware Devices</a>
for more information.</p>
<p>Once set up and your device is connected via USB, install your application on the device by
diff --git a/docs/html/tools/building/plugin-for-gradle.jd b/docs/html/tools/building/plugin-for-gradle.jd
index c1ec425..513153d 100644
--- a/docs/html/tools/building/plugin-for-gradle.jd
+++ b/docs/html/tools/building/plugin-for-gradle.jd
@@ -112,7 +112,7 @@ several kinds of modules:</p>
configuration options common to all application modules in the project. Each application module
also has its own build.gradle file for build settings specific to that module.</p>
-<h3>Project Build File</h3>
+<h3 id="projectBuildFile">Project Build File</h3>
<p>By default, the project-level Gradle file uses <em>buildscript</em> to define the Gradle
<em>repositories</em> and <em>dependencies</em>. This allows different projects to use different
Gradle versions. Supported repositories include JCenter, Maven Central, or Ivy. This example
@@ -144,7 +144,7 @@ allprojects {
the <em>local.properties</em> file in the <code>sdk.dir<sdk location></code> setting or through an
<code>ANDROID_HOME</code> environment variable.</p>
-<h3>Module Build File</h3>
+<h3 id="moduleBuildFile">Module Build File</h3>
<p>The application module Gradle build file allows you to configure module build settings,
including overriding the <code>src/main</code> manifest settings and setting custom packaging
options. </p>
@@ -378,7 +378,7 @@ and two <em>dimensions</em> of product flavors, one for app type (demo or full)
CPU/ABI (x86, ARM, or MIPS). </p>
-<h3>Source directories</h3>
+<h3 id="sourceDirectories">Source directories</h3>
<p>To build each version of your app, the build system combines source code and
resources from:</p>
diff --git a/docs/html/tools/help/adb.jd b/docs/html/tools/help/adb.jd
index 641d463..2faff4f 100644
--- a/docs/html/tools/help/adb.jd
+++ b/docs/html/tools/help/adb.jd
@@ -420,62 +420,54 @@ Wi-Fi, as described here.
<ol>
<li>
-Connect Android device and adb host computer
+<p>Connect your Android device and adb host computer
to a common Wi-Fi network accessible to both.
We have found that not all access points
are suitable; you may need to use an access point
-whose firewall is configured properly to support adb.
-</li>
+whose firewall is configured properly to support adb.</p>
-<li>
-Connect the device with USB cable to host.
+<p class="note"><strong>Note: </strong>If you are attempting to connect
+to a Wear device, force it to connect to Wi-Fi by shutting off Bluetooth
+on the phone connected to it.</p>
</li>
<li>
-Make sure adb is running in USB mode on host.
-<pre>
-$ adb usb
-restarting in USB mode
-</pre>
+Connect the device to the host computer with a USB cable.
</li>
<li>
-Connect to the device over USB.
-<pre>
-$ adb devices
-List of devices attached
-######## device
+Set the target device to listen for a TCP/IP connection on port 5555.
+<pre class="no-pretty-print">
+$ adb tcpip 5555
</pre>
</li>
<li>
-Restart host adb in tcpip mode.
-<pre>
-$ adb tcpip 5555
-restarting in TCP mode port: 5555
-</pre>
+Disconnect the USB cable from the target device.
</li>
<li>
-Find out the IP address of the Android device:
-Settings -> About tablet -> Status -> IP address.
-Remember the IP address, of the form <code>#.#.#.#</code>.
+Find the IP address of the Android device. For example, on a Nexus device, you can find
+the IP address at <strong>Settings</strong> &gt; <strong>About tablet</strong>
+(or <strong>About phone</strong>) &gt; <strong>Status</strong> &gt; <strong>IP address</strong>. Or,
+on an Android Wear device, you can find the IP address at <strong>Settings</strong> &gt;
+<strong>Wi-Fi Settings</strong> &gt; <strong>Advanced</strong> &gt; <strong>IP address</strong>.
</li>
<li>
-Connect adb host to device:
-<pre>
-$ adb connect #.#.#.#
-connected to #.#.#.#:5555
+Connect to the device, identifying it by IP address.
+<pre class="no-pretty-print">
+$ adb connect &lt;device-ip-address&gt;
</pre>
</li>
+
<li>
-Remove USB cable from device, and confirm you can still access device:
-<pre>
+Confirm that your host computer is connected to the target device:
+<pre class="no-pretty-print">
$ adb devices
List of devices attached
-#.#.#.#:5555 device
+&lt;device-ip-address&gt;:5555 device
</pre>
</ol>
@@ -500,10 +492,10 @@ Reconnect by executing the "adb connect" step again.
<li>
Or if that doesn't work, reset your adb host:
-<pre>
+<pre class="no-pretty-print">
adb kill-server
</pre>
and then start over from the beginning.
</li>
-</ol> \ No newline at end of file
+</ol>
diff --git a/docs/html/tools/help/desktop-head-unit.jd b/docs/html/tools/help/desktop-head-unit.jd
new file mode 100644
index 0000000..981979c
--- /dev/null
+++ b/docs/html/tools/help/desktop-head-unit.jd
@@ -0,0 +1,439 @@
+page.title=Desktop Head Unit
+page.tags="auto", "car", "testing","dhu"
+@jd:body
+
+
+<div id="qv-wrapper">
+<div id="qv">
+
+ <h2>In this document</h2>
+ <ol>
+ <li><a href="#launching-dhu">Launching the DHU</a></li>
+ <li><a href="#dhu-commands">Issuing DHU Commands</a></li>
+ </ol>
+
+ <h2>See also</h2>
+ <ol>
+ <li><a href="{@docRoot}training/auto/start/index.html#test-it-dhu">Run and Test Auto Apps</a></li>
+ </ol>
+
+</div>
+</div>
+
+
+<p>The Desktop Head Unit (DHU) enables your development machine to emulate an Android Auto
+head unit, so you can easily run and test Android Auto apps. The DHU runs on
+Windows, Mac, and Linux hosts and replaces previous Android Auto simulators,
+such as the Android Media Browser and Messaging
+simulators.</p>
+
+<p class="note"><strong>Note:</strong> For other information about testing Auto apps, see the
+training lesson
+<a href="{@docRoot}training/auto/start/index.html#test-it-dhu">Run and Test Auto Apps</a>. </p>
+
+
+<h2 id="launching-dhu">Launching the DHU</h2>
+
+<p>
+ To launch the DHU, run the <code>desktop-head-unit.exe</code> (on Windows)
+ or <code>desktop-head-unit</code> (on Mac or Linux) command, as described in
+ <a href="{@docRoot}training/auto/start/index.html#connecting-dhu">Connecting
+ the DHU to your mobile device</a>.
+</p>
+
+<p>
+ By default, the DHU emulates the most common form of Android Auto-compatible
+ head unit, which uses a touch screen user interface. You can simulate user
+ touches by clicking the DHU with a mouse. To emulate head units which use
+ a rotary controller for input, you can use the <code>-i controller</code> flag,
+ as in this example:
+</p>
+
+<pre class="no-pretty-print">$ ./desktop-head-unit -i controller</pre>
+
+<p>
+ When the DHU is in rotary-controller mode you can simulate controller
+ operations by using keyboard shortcuts, as described in <a href=
+ "#cmd-bindings">DHU commands and key bindings</a>. If the DHU is in rotary
+ controller mode, it ignores mouse clicks; you must operate Android Auto with
+ the simulated rotary controller operations.
+</p>
+
+<h2 id="dhu-commands">Issuing DHU Commands</h2>
+
+<p>
+ DHU commands allow you to test your app with Android Auto features, such as
+ playing voice input or switching between night and day display mode. You can issue commands to
+ the DHU by running commands from the terminal window where you launched DHU.
+ You can also issue commands by selecting the DHU window and
+ using keyboard shortcuts. The DHU commands
+ and key bindings for all controls are listed in <a href="#cmd-bindings">DHU
+ commands and key bindings</a>.
+</p>
+
+
+<h3 id="day-night">Switching between day and night mode</h3>
+
+<p>
+ Android Auto supports different color schemes for day and night. You should test your app in both
+ day and night mode. You can switch between night and day mode in either of the
+ following ways:
+</p>
+
+<ul>
+ <li>Run the command <code>daynight</code> in the terminal where you launched the DHU.
+ </li>
+
+ <li>Select the DHU window and press the <strong>N</strong> key.
+ </li>
+</ul>
+
+<h3>Microphone testing</h3>
+
+<p>The DHU supports using a microphone for voice input. You can also instruct the DHU to treat
+a pre-recorded voice track as input, as if the DHU had heard the track through the microphone.</p>
+
+<p>To use a pre-recorded sound file as input, enter this command: </p>
+<pre class="no-pretty-print">
+$ mic play &lt;sound_file_path&gt;/&lt;sound_file&gt;.wav
+</pre>
+
+<p>For your convenience, we have provided the following sound files for common
+voice commands. These sound files are installed in the
+<code>&lt;sdk&gt;/extras/google/auto/voice/</code> directory.</p>
+
+<dl>
+ <dt>
+ <code>exitnav.wav</code>
+ </dt>
+
+ <dd>
+ "Exit navigation."
+ </dd>
+
+ <dt>
+ <code>navgoogle.wav</code>
+ </dt>
+
+ <dd>
+ "Navigate to 1600 Amphitheatre Parkway, Mountain View."
+ </dd>
+
+ <dt>
+ <code>navsoh.wav</code>
+ </dt>
+
+ <dd>
+ "Navigate to Sydney Opera House."
+ </dd>
+
+ <dt>
+ <code>nextturn.wav</code>
+ </dt>
+
+ <dd>
+ "When is my next turn?"
+ </dd>
+
+ <dt>
+ <code>showalternateroute.wav</code>
+ </dt>
+
+ <dd>
+ "Show alternate routes.""
+ </dd>
+
+ <dt>
+ <code>howlong.wav</code>
+ </dt>
+
+ <dd>
+ "How long until I get there?"
+ </dd>
+
+ <dt>
+ <code>navhome.wav</code>
+ </dt>
+
+ <dd>
+ "Navigate to home."
+ </dd>
+
+ <dt>
+ <code>navwork.wav</code>
+ </dt>
+
+ <dd>
+ "Navigate to work.""
+ </dd>
+
+ <dt>
+ <code>pause.wav</code>
+ </dt>
+
+ <dd>
+ "Pause music."
+ </dd>
+
+ <dt>
+ <code>showtraffic.wav</code>
+ </dt>
+
+ <dd>
+ "Show traffic."
+ </dd>
+</dl>
+<h3 id="cmd-bindings">DHU commands and key bindings</h3>
+
+<p>The DHU supports the following commands.</p>
+
+<p class="table-caption" id="table-commands"><strong>Table 1.</strong> Commands and key bindings</p>
+<table>
+<tr>
+ <th>Category</th>
+ <th>Command</th>
+ <th>Subcommand</th>
+ <th>Argument(s)</th>
+ <th>Keyboard Shortcut(s)</th>
+ <th>Description</th>
+</tr>
+
+<!--system-->
+
+<tr>
+<td rowspan="4">System</td>
+<td>help</td>
+<td></td>
+<td>[command]</td>
+<td></td>
+<td>Shows the full command set. Specifying a command name (for example, <code>help day</code>)
+ causes the system to show help for that command.</td>
+</tr>
+
+<tr>
+
+<td>quit</td>
+<td></td>
+<td></td>
+<td>Alt+q</td>
+<td>Quits the head unit.</td>
+</tr>
+
+<tr>
+
+<td>sleep</td>
+<td></td>
+<td>[seconds]</td>
+<td></td>
+<td>Sleeps for one second. Specifying an argument (for example, <code>sleep 30</code>) causes the
+system to sleep the specified number of seconds. This command
+is useful if you are writing scripts for the DHU. (You can run a script by using I/O redirection
+from the command line: <code>./desktop-head-unit &lt; script.txt</code> loads commands from the
+file <code>script.txt</code>.)</td>
+</tr>
+
+<tr>
+
+<td>screenshot</td>
+<td></td>
+<td>filename.png</td>
+<td></td>
+<td>Saves a screenshot to <code>filename.png</code>.</td>
+</tr>
+
+
+<!--microphone-->
+
+<tr>
+<td rowspan="3">Microphone</td>
+<td rowspan="3">mic</td>
+<td>begin</td>
+<td></td>
+<td>m </td>
+<td>Activates the microphone (equivalent to clicking the steering wheel's microphone button) and
+waits for input from the computer microphone.</td>
+</tr>
+
+<tr>
+
+
+<td>play</td>
+<td>filename.wav</td>
+<td></td>
+<td>Causes the DHU to treat <code>filename.wav</code> as voice input, as if it had heard that sound
+ through the microphone. You do not hear the sound file being played, but you do hear
+ the response from Android Auto.</td>
+</tr>
+
+<tr>
+
+
+<td>repeat</td>
+<td></td>
+<td></td>
+<td>Repeats the last <code>mic play</code> command, as if you had called <code>mic play</code>
+ again with the same sound file parameter.</td>
+</tr>
+
+<!--Input-->
+
+<tr>
+<td rowspan="7">Input</td>
+<td rowspan="6">dpad</td>
+<td>up <br> down <br> left <br> right</td>
+<td></td>
+<td>Arrow keys</td>
+<td>Simulates moving the rotary controller.</td>
+</tr>
+
+<tr>
+
+
+<td>soft left <br> soft right</td>
+<td></td>
+<td>Shift+Arrow keys</td>
+<td>Simulates pressing the side buttons available on some rotary controllers.</td>
+</tr>
+
+<tr>
+
+
+<td>click</td>
+<td></td>
+<td>Return</td>
+<td>Simulates pressing the rotary controller.</td>
+</tr>
+
+<tr>
+
+
+<td>back</td>
+<td></td>
+<td>Backspace</td>
+<td>Simulates pressing the <strong>back</strong> button available below some rotary
+ controllers.</td>
+</tr>
+
+<tr>
+
+
+<td>rotate left <br> rotate right</td>
+<td></td>
+<td>1 <br> 2</td>
+<td>Simulates rotating the rotary controller left (counter-clockwise) or right (clockwise).</td>
+</tr>
+
+<tr>
+
+
+<td>flick left <br> flick right</td>
+<td></td>
+<td>Shift+1 <br> Shift+2</td>
+<td>Simulates a fast spin of the rotary controller to the left (counter-clockwise) or right
+ (clockwise).</td>
+</tr>
+
+<tr>
+
+<td>tap</td>
+<td></td>
+<td>x y</td>
+<td></td>
+<td>Simulates a touch event at the specified coordinates. For example, <code>tap 50 100</code></td>
+</tr>
+
+
+<!--Day/Night-->
+
+<tr>
+<td rowspan="3">Day/Night</td>
+<td>day</td>
+<td></td>
+<td></td>
+<td>Shift+n</td>
+<td>Activates day mode (high brightness, full color).</td>
+</tr>
+
+<tr>
+
+<td>night</td>
+<td></td>
+<td> </td>
+<td>Ctrl+n </td>
+<td>Activates night mode (low brightness, high contrast).</td>
+</tr>
+
+<tr>
+
+<td>daynight</td>
+<td></td>
+<td></td>
+<td>n </td>
+<td>Toggles current day/night mode.</td>
+</tr>
+
+</table>
+
+
+
+
+<h2 id="auto-simulators">Media Browser and Messaging Simulators</h2>
+
+<p class="caution"><strong>Important:</strong> Use of the Android Media Browser and Messaging
+Simulators for testing Android Auto apps is deprecated. Instead, we recommend using the
+Desktop Head Unit, which enables your development machine to act as if it were an Android Auto head
+unit.</p>
+
+<p>To get the simulators, open the
+<a href="{@docRoot}tools/help/sdk-manager.html">SDK Manager</a> and download
+them from <strong>Extras &gt; Android Auto API Simulators</strong>.</p>
+
+<p>Before you begin testing, compile your app in your development environment.
+Install your app and the Android simulator for the features you want to test
+(that is, audio or messaging) on a physical or virtual device running Android
+5.0 (API level 21) or higher. To check the version of Android on the device, go
+to <strong>Settings &gt; About phone</strong> (or <strong>About tablet</strong>)
+<strong>&gt; Android Version</strong>.</p>
+
+<h3 id="testing-audio-apps">Testing audio apps</h3>
+<p>To run and test audio apps:</p>
+
+<ol>
+<li>Install the Android Media Browser simulator
+({@code &lt;sdk&gt;/extras/google/simulators/media-browser-simulator.apk}) on
+the test device. You can do this using
+the <a href="{@docRoot}tools/help/adb.html#move">adb</a> command line tool.</li>
+<li>Enable <a href="{@docRoot}tools/device.html#developer-device-options">
+developer options</a> on the test device.</li>
+<li>Install your app on the test device.</li>
+<li>Launch the Android Media Browser simulator to see how your audio app
+appears in Auto. If your app does not appear, stop the simulator from
+<strong>Settings &gt; Apps</strong> and restart it.</li>
+</ol>
+
+
+<h3 id="testing-messaging-apps">Testing messaging apps</h3>
+<p>To run and test messaging apps:</p>
+
+<ol>
+<li>Install the Android Messaging simulator
+ ({@code &lt;sdk&gt;/extras/google/simulators/messaging-simulator.apk})
+on the test device. You can do this using the
+<a href="{@docRoot}tools/help/adb.html#move">adb</a> command line tool.</li>
+<li>Enable the simulator to read notifications posted on the system:
+<ol type="a">
+ <li>Enable <a href="{@docRoot}tools/device.html#developer-device-options">
+developer options</a> on the test device.</li>
+ <li>Click <strong>Settings &gt; Sounds &amp; Notifications &gt; Notification
+ Access</strong> and check the box labeled
+ <strong>Messaging Simulator</strong>.</li>
+</ol>
+<li>Install your app on the test device.</li>
+<li>Launch the Android Messaging Simulator to see how your messaging app appears
+in Auto. If your app does not appear, stop the simulator from
+<strong>Settings &gt; Apps</strong> and restart it.</li>
+</ol>
+
+
+
+
diff --git a/docs/html/tools/revisions/studio.jd b/docs/html/tools/revisions/studio.jd
index c922b28..298b173 100644
--- a/docs/html/tools/revisions/studio.jd
+++ b/docs/html/tools/revisions/studio.jd
@@ -43,6 +43,29 @@ Android Studio, as denoted by revision number. </p>
<div class="toggle-content opened">
<p><a href="#" onclick="return toggleContent(this)">
<img src="{@docRoot}assets/images/triangle-opened.png" class="toggle-content-img"
+ alt=""/>Android Studio v1.3.2</a> <em>(August 2015)</em>
+ </p>
+ <div class="toggle-content-toggleme">
+ <p>Fixes and enhancements:</p>
+ <ul>
+ <li>Added support for Android 6.0 (API level 23), including new icons and AVD Manager
+ support for creating devices with new screen densities.</li>
+ <li>Fixed an exception that was occuring during update checks.
+ <a href="http://b.android.com/183068">Issue: 183068</a></li>
+ <li>Fixed problem where unresolved view coordinates could cause the layout editor to crash.
+ <a href="http://b.android.com/178690">Issue: 178690</a></li>
+ <li>Fixed issue with invalid resource type warnings.
+ <a href="http://b.android.com/182433">Issue: 182433</a></li>
+ <li>Fixed lint check that was incorrectly flagging resources as private.
+ <a href="http://b.android.com/183120">Issue: 183120</a></li>
+ </ul>
+ </div>
+</div>
+
+
+<div class="toggle-content closed">
+ <p><a href="#" onclick="return toggleContent(this)">
+ <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
alt=""/>Android Studio v1.3.1</a> <em>(August 2015)</em>
</p>
<div class="toggle-content-toggleme">
@@ -60,8 +83,6 @@ Android Studio, as denoted by revision number. </p>
</div>
-
-
<div class="toggle-content closed">
<p><a href="#" onclick="return toggleContent(this)">
<img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
@@ -100,7 +121,7 @@ Android Studio, as denoted by revision number. </p>
<li>Added <a href="{@docRoot}tools/data-binding/guide.html">data binding</a> support to
create declarative layouts that bind your application logic to layout elements. </li>
<li>Added support for a separate
- <a href="{@docRoot}tools/studio/studio-features.html#test-module">test APK module</a>
+ <a href="{@docRoot}tools/studio/studio-features.html#test-module">test APK module</a>
to build test APKs in Android Studio. </li>
<li>Updated the <a href="{@docRoot}tools/help/avd-manager.html">AVD Manager</a> with HAXM
optimizations and improved notifications. </li>
diff --git a/docs/html/tools/sdk/eclipse-adt.jd b/docs/html/tools/sdk/eclipse-adt.jd
index 08634da..3c12a64 100644
--- a/docs/html/tools/sdk/eclipse-adt.jd
+++ b/docs/html/tools/sdk/eclipse-adt.jd
@@ -53,6 +53,39 @@ href="http://tools.android.com/knownissues">http://tools.android.com/knownissues
<div class="toggle-content opened">
<p><a href="#" onclick="return toggleContent(this)">
<img src="{@docRoot}assets/images/triangle-opened.png" class="toggle-content-img"
+ alt=""/>ADT 23.0.7</a> <em>(August 2015)</em>
+ </p>
+
+ <div class="toggle-content-toggleme">
+<dl>
+ <dt>Dependencies:</dt>
+
+ <dd>
+ <ul>
+ <li>Java 7 or higher is required if you are targeting Android 5.0 and higher.</li>
+ <li>Java 1.6 or higher is required if you are targeting other releases.</li>
+ <li>Eclipse Indigo (Version 3.7.2) or higher is required.</li>
+ <li>This version of ADT is designed for use with
+ <a href="{@docRoot}tools/sdk/tools-notes.html">SDK Tools r24.1.2</a>.
+ If you haven't already installed SDK Tools r24.1.2 into your SDK, use the
+ Android SDK Manager to do so.</li>
+ </ul>
+ </dd>
+
+ <dt>General Notes:</dt>
+ <dd>
+ <ul>
+ <li>Fixed issues with the rendering library for the visual layout editor.</li>
+ </ul>
+ </dd>
+</dl>
+</div>
+</div>
+
+
+<div class="toggle-content closed">
+ <p><a href="#" onclick="return toggleContent(this)">
+ <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
alt=""/>ADT 23.0.6</a> <em>(March 2015)</em>
</p>
@@ -75,7 +108,7 @@ href="http://tools.android.com/knownissues">http://tools.android.com/knownissues
<dt>General Notes:</dt>
<dd>
<ul>
- <li>Fixed issues with the rendering library.</li>
+ <li>Fixed issues with the rendering library for the visual layout editor.</li>
</ul>
</dd>
</dl>
diff --git a/docs/html/tools/support-library/features.jd b/docs/html/tools/support-library/features.jd
index abe1c08..b3af7a2 100644
--- a/docs/html/tools/support-library/features.jd
+++ b/docs/html/tools/support-library/features.jd
@@ -17,13 +17,19 @@ page.title=Support Library Features
<li><a href="#v7-mediarouter">v7 mediarouter library</a></li>
<li><a href="#v7-palette">v7 palette library</a></li>
<li><a href="#v7-recyclerview">v7 recyclerview library</a></li>
+ <li><a href="#v7-preference">v7 preference library</a></li>
</ol>
</li>
<li><a href="#v8">v8 Support Library</a></li>
<li><a href="#v13">v13 Support Library</a></li>
+ <li><a href="#v14-preference">v14 Preference Support Library</a></li>
<li><a href="#v17-leanback">v17 Leanback Library</a></li>
+ <li><a href="#v17-preference">v17 Preference Library for TV</a></li>
<li><a href="#annotations">Annotations Support Library</a></li>
<li><a href="#design">Design Support Library</a></li>
+ <li><a href="#custom-tabs">Custom Tabs Support Library</a></li>
+ <li><a href="#percent">Percent Support Library</a></li>
+ <li><a href="#recommendation">Recommendation Support Library for TV</a></li>
</ol>
<h2>See also</h2>
@@ -344,7 +350,7 @@ com.android.support:palette-v7:21.0.0
<p>The recyclerview library adds the {@link android.support.v7.widget.RecyclerView}
class. This class provides support for the
-<a href="{@docRoot}training/material/lists-cards.jd#RecyclerView">RecyclerView
+<a href="{@docRoot}training/material/lists-cards#RecyclerView">RecyclerView
widget</a>, a view for efficiently displaying large data sets by providing a
limited window of data items.</p>
@@ -361,6 +367,40 @@ com.android.support:recyclerview-v7:21.0.0
</pre>
+<h3 id="v7-preference">v7 Preference Support Library</h3>
+
+<p>The
+<a href="{@docRoot}reference/android/support/v7/preference/package-summary.html">preference</a>
+package provides APIs to support adding preference objects, such as
+{@link android.support.v7.preference.CheckBoxPreference} and
+{@link android.support.v7.preference.ListPreference}, for
+users to modify UI settings. </p>
+
+<p>The v7 Preference library adds support for interfaces, such as
+{@link android.support.v7.preference.Preference.OnPreferenceChangeListener} and
+{@link android.support.v7.preference.Preference.OnPreferenceClickListener}, and classes,
+such as {@link android.support.v7.preference.CheckBoxPreference} and
+{@link android.support.v7.preference.ListPreference}. </p>
+
+
+<p>After you download the Android Support Libraries, this library is located in the
+{@code &lt;sdk&gt;/extras/android/support/v7/preference} directory. For more information
+on how to set up your project, follow the instructions in <a
+href="{@docRoot}tools/support-library/setup.html#libs-with-res">Adding libraries
+with resources</a>. </p>
+
+<p>The Gradle build script dependency identifier for this library is as follows:</p>
+
+<pre>
+com.android.support:preference-v7:23.0.0
+</pre>
+
+
+
+
+
+
+
<h2 id="v8">v8 Support Library</h2>
@@ -382,7 +422,7 @@ com.android.support:recyclerview-v7:21.0.0
<p class="note">
<strong>Note:</strong> Use of RenderScript with the support library is supported with Android
Studio and Gradle-based builds, as well as the Eclipse plugin and Ant build tools. The
- renderscript library is located in the <code>build-tools/$VERSION/renderscript/</code> folder.
+ renderscript library is located in the <code>build-tools/$VERSION/renderscript/</code> folder.
</p>
<p>The following example shows the Gradle build script properties for this library:</p>
@@ -421,6 +461,69 @@ com.android.support:support-v13:18.0.0
+
+
+<h2 id="v14-preference">v14 Preference Support Library</h2>
+
+
+<p>The {@link android.support.v14.preference} package provides APIs to add support
+for preference interfaces such as
+{@link android.support.v14.preference.PreferenceFragment.OnPreferenceStartFragmentCallback}
+ and
+{@link android.support.v14.preference.PreferenceFragment.OnPreferenceStartScreenCallback},
+ along with classes, such as
+{@link android.support.v14.preference.MultiSelectListPreference} and
+{@link android.support.v14.preference.PreferenceFragment}. For detailed
+ information about the v14 Preference Support Library APIs, see the
+ <a href="{@docRoot}reference/android/support/v14/preference/package-summary.html">preference</a>
+ package in the API reference.
+</p>
+
+<p>After you download the Android Support Libraries, this library is located in the
+{@code &lt;sdk&gt;/extras/android/support/v14/} directory. The library does not contain user
+interface resources. To include it in your application project, follow the instructions for
+<a href="{@docRoot}tools/support-library/setup.html#libs-without-res">Adding libraries without
+resources</a>.</p>
+
+<p>The Gradle build script dependency identifier for this library is as follows:</p>
+
+<pre>
+com.android.support:preference-v14:23.0.0
+</pre>
+
+
+
+
+<h2 id="v17-preference">v17 Preference Support Library for TV</h2>
+
+
+<p>The {@link android.support.v17.preference} package provides APIs for providing preference
+ interfaces on TV devices, including support for the
+{@link android.support.v17.preference.LeanbackListPreferenceDialogFragment.ViewHolder.OnItemClickListener}
+interface and classes, such as
+{@link android.support.v17.preference.BaseLeanbackPreferenceFragment} and
+{@link android.support.v17.preference.LeanbackPreferenceFragment}. For detailed
+ information about the v17 Preference Support Library APIs, see the
+ <a href="{@docRoot}reference/android/support/v17/preference/package-summary.html">preference</a>
+ package in the API reference.
+</p>
+
+<p>After you download the Android Support Libraries, this library is located in the
+{@code &lt;sdk&gt;/extras/android/support/v17/} directory. The library does not contain user
+interface resources. To include it in your application project, follow the instructions for
+<a href="{@docRoot}tools/support-library/setup.html#libs-without-res">Adding libraries without
+resources</a>.</p>
+
+<p>The Gradle build script dependency identifier for this library is as follows:</p>
+
+<pre>
+com.android.support:preference-v17:23.0.0
+</pre>
+
+
+
+
+
<h2 id="v17-leanback">v17 Leanback Library</h2>
<p>The {@link android.support.v17.leanback} package provides APIs to support
@@ -506,3 +609,90 @@ com.android.support:design:22.2.0
</pre>
+
+<h2 id="custom-tabs">Custom Tabs Support Library</h2>
+
+<p>The
+<a href="{@docRoot}reference/android/support/customtabs/package-summary.html">Custom Tabs</a>
+package provides APIs to support adding and managing custom tabs in your apps. </p>
+
+<p>The Custom Tabs Support library adds support for various classes, such as
+<a href="{@docRoot}reference/android/support/customtabs/CustomTabsService.html">Custom Tabs
+Service</a>
+and
+<a href="{@docRoot}reference/android/support/customtabs/CustomTabsSCallback.html">Custom Tabs
+Callback</a>. </p>
+
+
+<p>After you download the Android Support Libraries, this library is located in the
+{@code &lt;sdk&gt;/extras/android/support/customtabs} directory. For more information
+on how to set up your project, follow the instructions in <a
+href="{@docRoot}tools/support-library/setup.html#libs-with-res">Adding libraries
+with resources</a>. </p>
+
+<p>The Gradle build script dependency identifier for this library is as follows:</p>
+
+<pre>
+com.android.support:customtabs:23.0.0
+</pre>
+
+
+
+
+<h2 id="percent">Percent Support Library</h2>
+
+<p>The
+<a href="{@docRoot}reference/android/support/percent/package-summary.html">Percent</a>
+package provides APIs to support adding and managing percentage based dimensions in your app. </p>
+
+<p>The Percent Support library adds support for the
+<a href="{@docRoot}reference/android/support/percent/PercentLayoutHelper.PercentLayoutParams.html">
+PercentLayoutHelper.PercentLayoutParams</a> interface
+and various classes, such as
+<a href="{@docRoot}reference/android/support/percent/PercentFrameLayout.html">PercentFrameLayout</a>
+and
+<a href="{@docRoot}reference/android/support/percent/PercentRelativeLayout.html">
+PercentRelativeLayout</a>. </p>
+
+
+<p>After you download the Android Support Libraries, this library is located in the
+{@code &lt;sdk&gt;/extras/android/support/customtabs} directory. For more information
+on how to set up your project, follow the instructions in <a
+href="{@docRoot}tools/support-library/setup.html#libs-with-res">Adding libraries
+with resources</a>. </p>
+
+<p>The Gradle build script dependency identifier for this library is as follows:</p>
+
+<pre>
+com.android.support:percent:23.0.0
+</pre>
+
+
+
+<h2 id="recommendation">App Recommendation Support Library for TV</h2>
+
+<p>The
+<a href="{@docRoot}reference/android/support/app/recommendation/package-summary.html">App
+Recommendation</a>
+package provides APIs to support adding content recommendations in your app running on TV devices. </p>
+
+<p>The App library adds support for annotations, such as
+<a href="{@docRoot}reference/android/support/app/recommendation/ContentRecommendation.ContentMaturity.html">
+ContentRecommendation.ContentMaturity</a> and various classes, such as
+<a href="{@docRoot}reference/android/support/app/recommendation/ContentRecommendation.html">ContentRecommendation</a>
+and
+<a href="{@docRoot}reference/android/support/app/recommendation/RecommendationExtender.html">
+RecommendationExtender</a>. </p>
+
+
+<p>After you download the Android Support Libraries, this library is located in the
+{@code &lt;sdk&gt;/extras/android/support/customtabs} directory. For more information
+on how to set up your project, follow the instructions in <a
+href="{@docRoot}tools/support-library/setup.html#libs-with-res">Adding libraries
+with resources</a>. </p>
+
+<p>The Gradle build script dependency identifier for this library is as follows:</p>
+
+<pre>
+com.android.support:app.recommendation-app:23.0.0
+</pre>
diff --git a/docs/html/tools/support-library/index.jd b/docs/html/tools/support-library/index.jd
index 9bd9178..9dc0ed1 100644
--- a/docs/html/tools/support-library/index.jd
+++ b/docs/html/tools/support-library/index.jd
@@ -63,6 +63,36 @@ page.title=Support Library
<div class="toggle-content opened">
<p id="rev21"><a href="#" onclick="return toggleContent(this)">
<img src="{@docRoot}assets/images/triangle-opened.png" class="toggle-content-img" alt=""
+/>Android Support Library, revision 23</a> <em>(August 2015)</em>
+ </p>
+ <div class="toggle-content-toggleme">
+ <dl>
+ <dt>Added new support libraries:</a></dt>
+ <dd>
+ <ul>
+ <li><a href="features.html#custom-tabs">Custom Tabs Support library</a></li>
+ <li><a href="features.html#percent">Percent Support library</a></li>
+ <li><a href="features.html#recommendation">App Recommendation Support library for TV</a></li>
+ <li><a href="features.html#v7-preference">v7 Preference Support library</a></li>
+ <li><a href="features.html#v14-preference">v14 Preference Support library</a></li>
+ <li><a href="features.html#v17-preference">v17 Preference Support library for TV</a></li>
+ </ul>
+ </dd>
+
+ </dl>
+
+ <p>For a complete list of the Support Library changes, see the
+ <a href="{@docRoot}sdk/support_api_diff/23/changes.html">Support
+ Library API Differences Report</a>. </p>
+
+ </div>
+</div> <!-- end of collapsible section -->
+
+
+
+<div class="toggle-content closed">
+ <p id="rev21"><a href="#" onclick="return toggleContent(this)">
+ <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img" alt=""
/>Android Support Library, revision 22.2.1</a> <em>(July 2015)</em>
</p>
<div class="toggle-content-toggleme">
@@ -95,8 +125,6 @@ page.title=Support Library
<a href="{@docRoot}sdk/support_api_diff/22.2.0/changes.html">Support
Library API Differences Report</a>. </p>
-
-
</div>
</div> <!-- end of collapsible section -->
@@ -684,7 +712,7 @@ page.title=Support Library
<dt>Added <a href="{@docRoot}tools/support-library/features.html#multidex">
multidex support library</a> to support multiple
<a href="https://source.android.com/devices/tech/dalvik/">Dalvik</a> Executable (DEX) files
- for multi-dex file support prior to Android 5.0. </li>
+ for multi-dex file support prior to Android 5.0.
</dt>
</dl>
</div>
diff --git a/docs/html/tools/tools_toc.cs b/docs/html/tools/tools_toc.cs
index db19d4f..72f9f21 100644
--- a/docs/html/tools/tools_toc.cs
+++ b/docs/html/tools/tools_toc.cs
@@ -160,6 +160,7 @@ class="en">Tools Help</span></a></div>
<li><a href="<?cs var:toroot ?>tools/help/avd-manager.html">AVD Manager</a></li>
<li><a href="<?cs var:toroot ?>tools/help/bmgr.html">bmgr</a>
<li><a href="<?cs var:toroot ?>tools/help/monitor.html">Device Monitor</a></li>
+ <li><a href="<?cs var:toroot ?>tools/help/desktop-head-unit.html">Desktop Head Unit</a></li>
<li><a href="<?cs var:toroot ?>tools/help/dmtracedump.html">dmtracedump</a></li>
<li><a href="<?cs var:toroot ?>tools/help/draw9patch.html">Draw 9-Patch</a></li>
<li><a href="<?cs var:toroot ?>tools/help/emulator.html">Emulator</a></li>