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+page.title=Building a Simple User Interface
+parent.title=Building Your First App
+parent.link=index.html
+
+trainingnavtop=true
+previous.title=Running Your App
+previous.link=running-app.html
+next.title=Starting Another Activity
+next.link=starting-activity.html
+
+@jd:body
+
+
+<!-- This is the training bar -->
+<div id="tb-wrapper">
+<div id="tb">
+
+<h2>This lesson teaches you to</h2>
+
+<ol>
+ <li><a href="#LinearLayout">Use a Linear Layout</a></li>
+ <li><a href="#TextInput">Add a Text Input Box</a></li>
+ <li><a href="#Strings">Add String Resources</a></li>
+ <li><a href="#Button">Add a Button</a></li>
+ <li><a href="#Weight">Make the Input Box Fill in the Screen Width</a></li>
+</ol>
+
+
+<h2>You should also read</h2>
+<ul>
+ <li><a href="{@docRoot}guide/topics/ui/declaring-layout.html">XML Layouts</a></li>
+</ul>
+
+
+</div>
+</div>
+
+
+
+<p>The graphical user interface for an Android app is built using a hierarchy of {@link
+android.view.View} and {@link android.view.ViewGroup} objects. {@link android.view.View} objects are
+usually UI widgets such as a button or text field and {@link android.view.ViewGroup} objects are
+invisible view containers that define how the child views are laid out, such as in a
+grid or a vertical list.</p>
+
+<p>Android provides an XML vocabulary that corresponds to the subclasses of {@link
+android.view.View} and {@link android.view.ViewGroup} so you can define your UI in XML with a
+hierarchy of view elements.</p>
+
+
+<div class="sidebox-wrapper">
+<div class="sidebox">
+ <h2>Alternative Layouts</h2>
+ <p>Separating the UI layout into XML files is important for several reasons,
+but it's especially important on Android because it allows you to define alternative layouts for
+different screen sizes. For example, you can create two versions of a layout and tell
+the system to use one on "small" screens and the other on "large" screens. For more information,
+see the class about <a
+href="{@docRoot}training/supporting-hardware/index.html">Supporting Various Hardware</a>.</p>
+</div>
+</div>
+
+<img src="{@docRoot}images/viewgroup.png" alt="" />
+<p class="img-caption"><strong>Figure 1.</strong> Illustration of how {@link
+android.view.ViewGroup} objects form branches in the layout and contain {@link
+android.view.View} objects.</p>
+
+<p>In this lesson, you'll create a layout in XML that includes a text input field and a
+button. In the following lesson, you'll respond when the button is pressed by sending the
+content of the text field to another activity.</p>
+
+
+
+<h2 id="LinearLayout">Use a Linear Layout</h2>
+
+<p>Open the <code>main.xml</code> file from the <code>res/layout/</code>
+directory (every new Android project includes this file by default).</p>
+
+<p class="note"><strong>Note:</strong> In Eclipse, when you open a layout file, you’re first shown
+the ADT Layout Editor. This is an editor that helps you build layouts using WYSIWYG tools. For this
+lesson, you’re going to work directly with the XML, so click the <em>main.xml</em> tab at
+the bottom of the screen to open the XML editor.</p>
+
+<p>By default, the <code>main.xml</code> file includes a layout with a {@link
+android.widget.LinearLayout} root view group and a {@link android.widget.TextView} child view.
+You’re going to re-use the {@link android.widget.LinearLayout} in this lesson, but change its
+contents and layout orientation.</p>
+
+<p>First, delete the {@link android.widget.TextView} element and change the value
+<a href="{@docRoot}reference/android/widget/LinearLayout.html#attr_android:orientation">{@code
+android:orientation}</a> to be <code>"horizontal"</code>. The result looks like this:</p>
+
+<pre>
+&lt;?xml version="1.0" encoding="utf-8"?>
+&lt;LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
+ android:layout_width="fill_parent"
+ android:layout_height="fill_parent"
+ android:orientation="horizontal" >
+&lt;/LinearLayout>
+</pre>
+
+<p>{@link android.widget.LinearLayout} is a view group (a subclass of {@link
+android.view.ViewGroup}) that lays out child views in either a vertical or horizontal orientation,
+as specified by the <a
+href="{@docRoot}reference/android/widget/LinearLayout.html#attr_android:orientation">{@code
+android:orientation}</a> attribute. Each child of a {@link android.widget.LinearLayout} appears on
+the screen in the order in which it appears in the XML.</p>
+
+<p>The other two attributes, <a
+href="{@docRoot}reference/android/view/View.html#attr_android:layout_width">{@code
+android:layout_width}</a> and <a
+href="{@docRoot}reference/android/view/View.html#attr_android:layout_height">{@code
+android:layout_height}</a>, are required for all views in order to specify their size.</p>
+
+<p>Because the {@link android.widget.LinearLayout} is the root view in the layout, it should fill
+the entire screen area that's
+available to the app by setting the width and height to
+<code>"fill_parent"</code>.</p>
+
+<p class="note"><strong>Note:</strong> Beginning with Android 2.2 (API level 8),
+<code>"fill_parent"</code> has been renamed <code>"match_parent"</code> to better reflect the
+behavior. The reason is that if you set a view to <code>"fill_parent"</code> it does not expand to
+fill the remaining space after sibling views are considered, but instead expands to
+<em>match</em> the size of the parent view no matter what&mdash;it will overlap any sibling
+views.</p>
+
+<p>For more information about layout properties, see the <a
+href="{@docRoot}guide/topics/ui/declaring-layout.html">XML Layout</a> guide.</p>
+
+
+
+<h2 id="TextInput">Add a Text Input Box</h2>
+
+<p>To create a user-editable text box, add an {@link android.widget.EditText
+&lt;EditText>} element inside the {@link android.widget.LinearLayout &lt;LinearLayout>}. The {@link
+android.widget.EditText} class is a subclass of {@link android.view.View} that displays an editable
+text box.</p>
+
+<p>Like every {@link android.view.View} object, you must define certain XML attributes to specify
+the {@link android.widget.EditText} object's properties. Here’s how you should declare it
+inside the {@link android.widget.LinearLayout &lt;LinearLayout>} element:</p>
+
+<pre>
+ &lt;EditText android:id="@+id/edit_message"
+ android:layout_width="wrap_content"
+ android:layout_height="wrap_content"
+ android:hint="@string/edit_message" />
+</pre>
+
+
+<div class="sidebox-wrapper">
+<div class="sidebox">
+ <h3>About resource objects</h3>
+ <p>A resource object is simply a unique integer name that's associated with an app resource,
+such as a bitmap, layout file, or string.</p>
+ <p>Every resource has a
+corresponding resource object defined in your project's {@code gen/R.java} file. You can use the
+object names in the {@code R} class to refer to your resources, such as when you need to specify a
+string value for the <a
+href="{@docRoot}reference/android/widget/TextView.html#attr_android:hint">{@code android:hint}</a>
+attribute. You can also create arbitrary resource IDs that you associate with a view using the <a
+href="{@docRoot}reference/android/view/View.html#attr_android:id">{@code android:id}</a> attribute,
+which allows you to reference that view from other code.</p>
+ <p>The SDK tools generate the {@code R.java} each time you compile your app. You should never
+modify this file by hand.</p>
+</div>
+</div>
+
+<p>About these attributes:</p>
+
+<dl>
+<dt><a href="{@docRoot}reference/android/view/View.html#attr_android:id">{@code android:id}</a></dt>
+<dd>This provides a unique identifier for the view, which you can use to reference the object
+from your app code, such as to read and manipulate the object (you'll see this in the next
+lesson).
+
+<p>The at-symbol (<code>&#64;</code>) is required when you want to refer to a resource object from
+XML, followed by the resource type ({@code id} in this case), then the resource name ({@code
+edit_message}). (Other resources can use the same name as long as they are not the same
+resource type&mdash;for example, the string resource uses the same name.)</p>
+
+<p>The plus-symbol (<code>+</code>) is needed only when you're defining a resource ID for the
+first time. It tells the SDK tools that the resource ID needs to be created. Thus, when the app is
+compiled, the SDK tools use the ID value, <code>edit_message</code>, to create a new identifier in
+your project's {@code gen/R.java} file that is now assiciated with the {@link
+android.widget.EditText} element. Once the resource ID is created, other references to the ID do not
+need the plus symbol. See the sidebox for more information about resource objects.</p></dd>
+
+<dt><a
+href="{@docRoot}reference/android/view/View.html#attr_android:layout_width">{@code
+android:layout_width}</a> and <a
+href="{@docRoot}reference/android/view/View.html#attr_android:layout_height">{@code
+android:layout_height}</a></dt>
+<dd>Instead of using specific sizes for the width and height, the <code>"wrap_content"</code> value
+specifies that the view should be only as big as needed to fit the contents of the view. If you
+were to instead use <code>"fill_parent"</code>, then the {@link android.widget.EditText}
+element would fill the screen, because it'd match the size of the parent {@link
+android.widget.LinearLayout}. For more information, see the <a
+href="{@docRoot}guide/topics/ui/declaring-layout.html">XML Layouts</a> guide.</dd>
+
+<dt><a
+href="{@docRoot}reference/android/widget/TextView.html#attr_android:hint">{@code
+android:hint}</a></dt>
+<dd>This is a default string to display when the text box is empty. Instead of using a hard-coded
+string as the value, the value given in this example refers to a string resource. When you add the
+{@code
+"@string/edit_message"} value, you’ll see a compiler error because there’s no matching string
+resource by that name. You'll fix this in the next section by defining the string
+resource.</dd>
+</dl>
+
+
+
+<h2 id="Strings">Add String Resources</h2>
+
+<p>When you need to add text in the user interface, you should always specify each string of text in
+a resource file. String resources allow you to maintain a single location for all string
+values, which makes it easier to find and update text. Externalizing the strings also allows you to
+localize your app to different languages by providing alternative definitions for each
+string.</p>
+
+<p>By default, your Android project includes a string resource file at
+<code>res/values/strings.xml</code>. Open this file, delete the existing <code>"hello"</code>
+string, and add one for the
+<code>"edit_message"</code> string used by the {@link android.widget.EditText &lt;EditText>}
+element.</p>
+
+<p>While you’re in this file, also add a string for the button you’ll soon add, called
+<code>"button_send"</code>.</p>
+
+<p>The result for <code>strings.xml</code> looks like this:</p>
+
+<pre>
+&lt;?xml version="1.0" encoding="utf-8"?>
+&lt;resources>
+ &lt;string name="app_name">My First App&lt;/string>
+ &lt;string name="edit_message">Enter a message&lt;/string>
+ &lt;string name="button_send">Send&lt;/string>
+&lt;/resources>
+</pre>
+
+<p>For more information about using string resources to localize your app for several languages,
+see the <a
+href="{@docRoot}training/basics/supporting-devices/index.html">Supporting Various Devices</a>
+class.</p>
+
+
+
+
+<h2 id="Button">Add a Button</h2>
+
+<p>Now add a {@link android.widget.Button &lt;Button>} to the layout, immediately following the
+{@link android.widget.EditText &lt;EditText>} element:</p>
+
+<pre>
+ &lt;Button
+ android:layout_width="wrap_content"
+ android:layout_height="wrap_content"
+ android:text="@string/button_send" />
+</pre>
+
+<p>The height and width are set to <code>"wrap_content"</code> so the button is only as big as
+necessary to fit the button's text.</p>
+
+
+
+<h2 id="Weight">Make the Input Box Fill in the Screen Width</h2>
+
+<p>The layout is currently designed so that both the {@link android.widget.EditText} and {@link
+android.widget.Button} widgets are only as big as necessary to fit their content, as shown in
+figure 2.</p>
+
+<img src="{@docRoot}images/training/firstapp/edittext_wrap.png" />
+<p class="img-caption"><strong>Figure 2.</strong> The {@link android.widget.EditText} and {@link
+android.widget.Button} widgets have their widths set to
+<code>"wrap_content"</code>.</p>
+
+<p>This works fine for the button, but not as well for the text box, because the user might type
+something longer and there's extra space left on the screen. So, it'd be nice to fill that width
+using the text box.
+{@link android.widget.LinearLayout} enables such a design with the <em>weight</em> property, which
+you can specify using the <a
+href="{@docRoot}reference/android/widget/LinearLayout.LayoutParams.html#weight">{@code
+android:layout_weight}</a> attribute.</p>
+
+<p>The weight value allows you to specify the amount of remaining space each view should consume,
+relative to the amount consumed by sibling views, just like the ingredients in a drink recipe: "2
+parts vodka, 1 part coffee liquer" means two-thirds of the drink is vodka. For example, if you give
+one view a weight of 2 and another one a weight of 1, the sum is 3, so the first view gets 2/3 of
+the remaining space and the second view gets the rest. If you give a third view a weight of 1,
+then the first view now gets 1/2 the remaining space, while the remaining two each get 1/4.</p>
+
+<p>The default weight for all views is 0, so if you specify any weight value
+greater than 0 to only one view, then that view fills whatever space remains after each view is
+given the space it requires. So, to fill the remaining space with the {@link
+android.widget.EditText} element, give it a weight of 1 and leave the button with no weight.</p>
+
+<pre>
+ &lt;EditText
+ android:layout_weight="1"
+ ... />
+</pre>
+
+<p>In order to improve the layout efficiency when you specify the weight, you should change the
+width of the {@link android.widget.EditText} to be
+zero (0dp). Setting the width to zero improves layout performance because using
+<code>"wrap_content"</code> as the width requires the system to calculate a width that is
+ultimately irrelevant because the weight value requires another width calculation to fill the
+remaining space.</p>
+<pre>
+ &lt;EditText
+ android:layout_weight="1"
+ android:layout_width="0dp"
+ ... />
+</pre>
+
+<p>Figure 3
+shows the result when you assign all weight to the {@link android.widget.EditText} element.</p>
+
+<img src="{@docRoot}images/training/firstapp/edittext_gravity.png" />
+<p class="img-caption"><strong>Figure 3.</strong> The {@link android.widget.EditText} widget is
+given all the layout weight, so fills the remaining space in the {@link
+android.widget.LinearLayout}.</p>
+
+<p>Here’s how your complete layout file should now look:</p>
+
+<pre>
+&lt;?xml version="1.0" encoding="utf-8"?>
+&lt;LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
+ android:layout_width="fill_parent"
+ android:layout_height="fill_parent"
+ android:orientation="horizontal">
+ &lt;EditText android:id="@+id/edit_message"
+ android:layout_weight="1"
+ android:layout_width="0dp"
+ android:layout_height="wrap_content"
+ android:hint="@string/edit_message" />
+ &lt;Button android:id="@+id/button_send"
+ android:layout_width="wrap_content"
+ android:layout_height="wrap_content"
+ android:text="@string/button_send" />
+&lt;/LinearLayout>
+</pre>
+
+<p>This layout is applied by the default {@link android.app.Activity} class
+that the SDK tools generated when you created the project, so you can now run the app to see the
+results:</p>
+
+<ul>
+ <li>In Eclipse, click <strong>Run</strong> from the toolbar.</li>
+ <li>Or from a command line, change directories to the root of your Android project and
+execute:
+<pre>
+ant debug
+adb install bin/MyFirstApp-debug.apk
+</pre></li>
+</ul>
+
+<p>Continue to the next lesson to learn how you can respond to button presses, read content
+from the text field, start another activity, and more.</p>
+
+
+