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-rw-r--r--docs/html/training/camera/videobasics.jd4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/html/training/camera/videobasics.jd b/docs/html/training/camera/videobasics.jd
index a3512b0..5fe1a3a 100644
--- a/docs/html/training/camera/videobasics.jd
+++ b/docs/html/training/camera/videobasics.jd
@@ -62,7 +62,7 @@ records video. In this lesson, you make it do this for you.</p>
</pre>
<p>If your application uses, but does not require a camera in order to function, add {@code
-android:required="false"} to the tag. In doing so, Android Market will allow devices without a
+android:required="false"} to the tag. In doing so, Google Play will allow devices without a
camera to download your application. It's then your responsibility to check for the availability
of the camera at runtime by calling {@link
android.content.pm.PackageManager#hasSystemFeature hasSystemFeature(PackageManager.FEATURE_CAMERA)}.
@@ -107,7 +107,7 @@ public static boolean isIntentAvailable(Context context, String action) {
<p>The Android Camera application returns the video in the {@link android.content.Intent} delivered
to {@link android.app.Activity#onActivityResult onActivityResult()} as a {@link
android.net.Uri} pointing to the video location in storage. The following code
-retrieves this image and displays it in a {@link android.widget.VideoView}.</p>
+retrieves this video and displays it in a {@link android.widget.VideoView}.</p>
<pre>
private void handleCameraVideo(Intent intent) {