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Diffstat (limited to 'docs/html/training/camera/videobasics.jd')
-rw-r--r-- | docs/html/training/camera/videobasics.jd | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/html/training/camera/videobasics.jd b/docs/html/training/camera/videobasics.jd index a3512b0..5fe1a3a 100644 --- a/docs/html/training/camera/videobasics.jd +++ b/docs/html/training/camera/videobasics.jd @@ -62,7 +62,7 @@ records video. In this lesson, you make it do this for you.</p> </pre> <p>If your application uses, but does not require a camera in order to function, add {@code -android:required="false"} to the tag. In doing so, Android Market will allow devices without a +android:required="false"} to the tag. In doing so, Google Play will allow devices without a camera to download your application. It's then your responsibility to check for the availability of the camera at runtime by calling {@link android.content.pm.PackageManager#hasSystemFeature hasSystemFeature(PackageManager.FEATURE_CAMERA)}. @@ -107,7 +107,7 @@ public static boolean isIntentAvailable(Context context, String action) { <p>The Android Camera application returns the video in the {@link android.content.Intent} delivered to {@link android.app.Activity#onActivityResult onActivityResult()} as a {@link android.net.Uri} pointing to the video location in storage. The following code -retrieves this image and displays it in a {@link android.widget.VideoView}.</p> +retrieves this video and displays it in a {@link android.widget.VideoView}.</p> <pre> private void handleCameraVideo(Intent intent) { |