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diff --git a/docs/html/training/tv/optimizing-layouts-tv.jd b/docs/html/training/tv/optimizing-layouts-tv.jd deleted file mode 100644 index a6db052..0000000 --- a/docs/html/training/tv/optimizing-layouts-tv.jd +++ /dev/null @@ -1,246 +0,0 @@ -page.title=Optimizing Layouts for TV -parent.title=Designing for TV -parent.link=index.html - -trainingnavtop=true -next.title=Optimizing Navigation for TV -next.link=optimizing-navigation-tv.html - -@jd:body - -<div id="tb-wrapper"> -<div id="tb"> - -<h2>This lesson teaches you to</h2> -<ol> - <li><a href="#DesignLandscapeLayouts">Design Landscape Layouts</a></li> - <li><a href="#MakeTextControlsEasyToSee">Make Text and Controls Easy to See</a></li> - <li><a href="#DesignForLargeScreens">Design for High-Density Large Screens</a></li> - <li><a href="#HandleLargeBitmaps">Design to Handle Large Bitmaps</a></li> -</ol> - -<h2>You should also read</h2> -<ul> - <li><a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a></li> -</ul> - -</div> -</div> - -<p> -When your application is running on a television set, you should assume that the user is sitting about -ten feet away from the screen. This user environment is referred to as the -<a href="http://en.wikipedia.org/wiki/10-foot_user_interface">10-foot UI</a>. To provide your -users with a usable and enjoyable experience, you should style and lay out your UI accordingly.. -</p> -<p> -This lesson shows you how to optimize layouts for TV by: -</p> -<ul> - <li>Providing appropriate layout resources for landscape mode.</li> - <li>Ensuring that text and controls are large enough to be visible from a distance.</li> - <li>Providing high resolution bitmaps and icons for HD TV screens.</li> -</ul> - -<h2 id="DesignLandscapeLayouts">Design Landscape Layouts</h2> - -<p> -TV screens are always in landscape orientation. Follow these tips to build landscape layouts optimized for TV screens: -</p> -<ul> - <li>Put on-screen navigational controls on the left or right side of the screen and save the - vertical space for content.</li> - <li>Create UIs that are divided into sections, by using <a href="{@docRoot}guide/components/fragments.html">Fragments</a> - and use view groups like {@link android.widget.GridView} instead - of {@link android.widget.ListView} to make better use of the - horizontal screen space.</li> - <li>Use view groups such as {@link android.widget.RelativeLayout} - or {@link android.widget.LinearLayout} to arrange views. - This allows the Android system to adjust the position of the views to the size, alignment, - aspect ratio, and pixel density of the TV screen.</li> - <li>Add sufficient margins between layout controls to avoid a cluttered UI.</li> -</ul> - -<p> -For example, the following layout is optimized for TV: -</p> - -<img src="{@docRoot}images/training/panoramio-grid.png" /> - -<p> -In this layout, the controls are on the lefthand side. The UI is displayed within a -{@link android.widget.GridView}, which is well-suited to landscape orientation. -In this layout both GridView and Fragment have the width and height set -dynamically, so they can adjust to the screen resolution. Controls are added to the left side Fragment programatically at runtime. -The layout file for this UI is {@code res/layout-land-large/photogrid_tv.xml}. -(This layout file is placed in {@code layout-land-large} because TVs have large screens with landscape orientation. For details refer to -<a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a>.)</p> - -res/layout-land-large/photogrid_tv.xml -<pre> -<RelativeLayout - android:layout_width="fill_parent" - android:layout_height="fill_parent" > - - <fragment - android:id="@+id/leftsidecontrols" - android:layout_width="0dip" - android:layout_marginLeft="5dip" - android:layout_height="match_parent" /> - - <GridView - android:id="@+id/gridview" - android:layout_width="wrap_content" - android:layout_height="wrap_content" /> - -</RelativeLayout> -</pre> - -<p> -To set up action bar items on the left side of the screen, you can also include the <a -href="http://code.google.com/p/googletv-android-samples/source/browse/#git%2FLeftNavBarLibrary"> -Left navigation bar library</a> in your application to set up action items on the left side -of the screen, instead of creating a custom Fragment to add controls: -</p> - -<pre> -LeftNavBar bar = (LeftNavBarService.instance()).getLeftNavBar(this); -</pre> - -<p> -When you have an activity in which the content scrolls vertically, always use a left navigation bar; -otherwise, your users have to scroll to the top of the content to switch between the content view and -the ActionBar. Look at the -<a href="http://code.google.com/p/googletv-android-samples/source/browse/#git%2FLeftNavBarDemo"> -Left navigation bar sample app</a> to see how to simple it is to include the left navigation bar in your app. -</p> - -<h2 id="MakeTextControlsEasyToSee">Make Text and Controls Easy to See</h2> -<p> -The text and controls in a TV application's UI should be easily visible and navigable from a distance. -Follow these tips to make them easier to see from a distance : -</p> - -<ul> - <li>Break text into small chunks that users can quickly scan.</li> - <li>Use light text on a dark background. This style is easier to read on a TV.</li> - <li>Avoid lightweight fonts or fonts that have both very narrow and very broad strokes. Use simple sans-serif - fonts and use anti-aliasing to increase readability.</li> - <li>Use Android's standard font sizes: - <pre> - <TextView - android:id="@+id/atext" - android:layout_width="wrap_content" - android:layout_height="wrap_content" - android:gravity="center_vertical" - android:singleLine="true" - android:textAppearance="?android:attr/textAppearanceMedium"/> - </pre></li> - <li>Ensure that all your view widgets are large enough to be clearly visible to someone sitting 10 feet away - from the screen (this distance is greater for very large screens). The best way to do this is to use - layout-relative sizing rather than absolute sizing, and density-independent pixel units instead of absolute - pixel units. For example, to set the width of a widget, use wrap_content instead of a pixel measurement, - and to set the margin for a widget, use dip instead of px values. - </li> -</ul> -<p> - -</p> - -<h2 id="DesignForLargeScreens">Design for High-Density Large Screens</h2> - -<p> -The common HDTV display resolutions are 720p, 1080i, and 1080p. Design your UI for 1080p, and then -allow the Android system to downscale your UI to 720p if necessary. In general, downscaling (removing pixels) -does not degrade the UI (Notice that the converse is not true; you should avoid upscaling because it degrades -UI quality). -</p> - -<p> -To get the best scaling results for images, provide them as <a href="{@docRoot}tools/help/draw9patch.html"> -9-patch image</a> elements if possible. -If you provide low quality or small images in your layouts, they will appear pixelated, fuzzy, or grainy. This -is not a good experience for the user. Instead, use high-quality images. -</p> - -<p> -For more information on optimizing apps for large screens see <a href="{@docRoot}training/multiscreen/index.html"> -Designing for multiple screens</a>. -</p> - -<h2 id="HandleLargeBitmaps">Design to Handle Large Bitmaps</h2> - -<p> -The Android system has a limited amount of memory, so downloading and storing high-resolution images can often -cause out-of-memory errors in your app. To avoid this, follow these tips: -</p> - -<ul> - <li>Load images only when they're displayed on the screen. For example, when displaying multiple images in - a {@link android.widget.GridView} or - {@link android.widget.Gallery}, only load an image when - {@link android.widget.Adapter#getView(int, View, ViewGroup) getView()} - is called on the View's {@link android.widget.Adapter}. - </li> - <li>Call {@link android.graphics.Bitmap#recycle()} on - {@link android.graphics.Bitmap} views that are no longer needed. - </li> - <li>Use {@link java.lang.ref.WeakReference} for storing references - to {@link android.graphics.Bitmap} objects in an in-memory - {@link java.util.Collection}.</li> - <li>If you fetch images from the network, use {@link android.os.AsyncTask} - to fetch them and store them on the SD card for faster access. - Never do network transactions on the application's UI thread. - </li> - <li>Scale down really large images to a more appropriate size as you download them; otherwise, downloading the image - itself may cause an "Out of Memory" exception. Here is sample code that scales down images while downloading: - - <pre> - // Get the source image's dimensions - BitmapFactory.Options options = new BitmapFactory.Options(); - // This does not download the actual image, just downloads headers. - options.inJustDecodeBounds = true; - BitmapFactory.decodeFile(IMAGE_FILE_URL, options); - // The actual width of the image. - int srcWidth = options.outWidth; - // The actual height of the image. - int srcHeight = options.outHeight; - - // Only scale if the source is bigger than the width of the destination view. - if(desiredWidth > srcWidth) - desiredWidth = srcWidth; - - // Calculate the correct inSampleSize/scale value. This helps reduce memory use. It should be a power of 2. - int inSampleSize = 1; - while(srcWidth / 2 > desiredWidth){ - srcWidth /= 2; - srcHeight /= 2; - inSampleSize *= 2; - } - - float desiredScale = (float) desiredWidth / srcWidth; - - // Decode with inSampleSize - options.inJustDecodeBounds = false; - options.inDither = false; - options.inSampleSize = inSampleSize; - options.inScaled = false; - // Ensures the image stays as a 32-bit ARGB_8888 image. - // This preserves image quality. - options.inPreferredConfig = Bitmap.Config.ARGB_8888; - - Bitmap sampledSrcBitmap = BitmapFactory.decodeFile(IMAGE_FILE_URL, options); - - // Resize - Matrix matrix = new Matrix(); - matrix.postScale(desiredScale, desiredScale); - Bitmap scaledBitmap = Bitmap.createBitmap(sampledSrcBitmap, 0, 0, - sampledSrcBitmap.getWidth(), sampledSrcBitmap.getHeight(), matrix, true); - sampledSrcBitmap = null; - - // Save - FileOutputStream out = new FileOutputStream(LOCAL_PATH_TO_STORE_IMAGE); - scaledBitmap.compress(Bitmap.CompressFormat.JPEG, 100, out); - scaledBitmap = null; - </pre> - </li> </ul>
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