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-rw-r--r--docs/html/training/articles/keystore.jd107
-rw-r--r--docs/html/training/basics/network-ops/connecting.jd1
-rw-r--r--docs/html/training/basics/network-ops/index.jd9
-rw-r--r--docs/html/training/cloudsync/backupapi.jd2
-rw-r--r--docs/html/training/cloudsync/index.jd10
-rw-r--r--docs/html/training/contacts-provider/retrieve-names.jd12
-rw-r--r--docs/html/training/training_toc.cs29
-rw-r--r--docs/html/training/tv/index.jd59
-rw-r--r--docs/html/training/tv/optimizing-layouts-tv.jd246
-rw-r--r--docs/html/training/tv/optimizing-navigation-tv.jd206
-rw-r--r--docs/html/training/tv/unsupported-features-tv.jd157
-rw-r--r--docs/html/training/volley/index.jd133
-rw-r--r--docs/html/training/volley/request-custom.jd163
-rw-r--r--docs/html/training/volley/request.jd281
-rw-r--r--docs/html/training/volley/requestqueue.jd204
-rw-r--r--docs/html/training/volley/simple.jd169
16 files changed, 1114 insertions, 674 deletions
diff --git a/docs/html/training/articles/keystore.jd b/docs/html/training/articles/keystore.jd
new file mode 100644
index 0000000..bbbda67
--- /dev/null
+++ b/docs/html/training/articles/keystore.jd
@@ -0,0 +1,107 @@
+page.title=Android Keystore System
+@jd:body
+
+<div id="qv-wrapper">
+ <div id="qv">
+ <h2>In this document</h2>
+ <ol>
+ <li><a href="#WhichShouldIUse">Choosing Between a Keychain or the Android Keystore Provider</a></li>
+ <li><a href="#UsingAndroidKeyStore">Using Android Keystore Provider
+ </a></li>
+ <ol>
+ <li><a href="#GeneratingANewPrivateKey">Generating a New Private Key</a></li>
+ <li><a href="#WorkingWithKeyStoreEntries">Working with Keystore Entries</a></li>
+ <li><a href="#ListingEntries">Listing Entries</a></li>
+ <li><a href="#SigningAndVerifyingData">Signing and Verifying Data</a></li>
+ </ol>
+ </ol>
+
+ <h2>Blog articles</h2>
+ <ol>
+ <li><a
+ href="http://android-developers.blogspot.com/2012/03/unifying-key-store-access-in-ics.html">
+ <h4>Unifying Key Store Access in ICS</h4>
+ </a></li>
+ </ol>
+ </div>
+</div>
+
+<p>The Android Keystore system lets you store private keys
+ in a container to make it more difficult to extract from the
+ device. Once keys are in the keystore, they can be used for
+ cryptographic operations with the private key material remaining
+ non-exportable.</p>
+
+<p>The Keystore system is used by the {@link
+ android.security.KeyChain} API as well as the Android
+ Keystore provider feature that was introduced in Android 4.3
+ (API level 18). This document goes over when and how to use the
+ Android Keystore provider.</p>
+
+<h2 id="WhichShouldIUse">Choosing Between a Keychain or the
+Android Keystore Provider</h2>
+
+<p>Use the {@link android.security.KeyChain} API when you want
+ system-wide credentials. When an app requests the use of any credential
+ through the {@link android.security.KeyChain} API, users get to
+ choose, through a system-provided UI, which of the installed credentials
+ an app can access. This allows several apps to use the
+ same set of credentials with user consent.</p>
+
+<p>Use the Android Keystore provider to let an individual app store its own
+ credentials that only the app itself can access.
+ This provides a way for apps to manage credentials that are usable
+ only by itself while providing the same security benefits that the
+ {@link android.security.KeyChain} API provides for system-wide
+ credentials. This method requires no user interaction to select the credentials.</p>
+
+<h2 id="UsingAndroidKeyStore">Using Android Keystore Provider</h2>
+
+<p>
+To use this feature, you use the standard {@link java.security.KeyStore}
+and {@link java.security.KeyPairGenerator} classes along with the
+{@code AndroidKeyStore} provider introduced in Android 4.3 (API level 18).</p>
+
+<p>{@code AndroidKeyStore} is registered as a {@link
+ java.security.KeyStore} type for use with the {@link
+ java.security.KeyStore#getInstance(String) KeyStore.getInstance(type)}
+ method and as a provider for use with the {@link
+ java.security.KeyPairGenerator#getInstance(String, String)
+ KeyPairGenerator.getInstance(algorithm, provider)} method.</p>
+
+<h3 id="GeneratingANewPrivateKey">Generating a New Private Key</h3>
+
+<p>Generating a new {@link java.security.PrivateKey} requires that
+ you also specify the initial X.509 attributes that the self-signed
+ certificate will have. You can replace the certificate at a later
+ time with a certificate signed by a Certificate Authority.</p>
+
+<p>To generate the key, use a {@link java.security.KeyPairGenerator}
+ with {@link android.security.KeyPairGeneratorSpec}:</p>
+
+{@sample development/samples/ApiDemos/src/com/example/android/apis/security/KeyStoreUsage.java generate}
+
+<h3 id="WorkingWithKeyStoreEntries">Working with Keystore Entries</h3>
+
+<p>Using the {@code AndroidKeyStore} provider takes place through
+ all the standard {@link java.security.KeyStore} APIs.</p>
+
+<h4 id="ListingEntries">Listing Entries</h4>
+
+<p>List entries in the keystore by calling the {@link
+ java.security.KeyStore#aliases()} method:</p>
+
+{@sample development/samples/ApiDemos/src/com/example/android/apis/security/KeyStoreUsage.java list}
+
+<h4 id="SigningAndVerifyingData">Signing and Verifying Data</h4>
+
+<p>Sign data by fetching the {@link
+ java.security.KeyStore.Entry} from the keystore and using the
+ {@link java.security.Signature} APIs, such as {@link
+ java.security.Signature#sign()}:</p>
+
+{@sample development/samples/ApiDemos/src/com/example/android/apis/security/KeyStoreUsage.java sign}
+
+<p>Similarly, verify data with the {@link java.security.Signature#verify(byte[])} method:</p>
+
+{@sample development/samples/ApiDemos/src/com/example/android/apis/security/KeyStoreUsage.java verify}
diff --git a/docs/html/training/basics/network-ops/connecting.jd b/docs/html/training/basics/network-ops/connecting.jd
index 50a9e1b..1452ded 100644
--- a/docs/html/training/basics/network-ops/connecting.jd
+++ b/docs/html/training/basics/network-ops/connecting.jd
@@ -25,6 +25,7 @@ next.link=managing.html
<h2>You should also read</h2>
<ul>
+ <li><a href="{@docRoot}training/volley/index.html">Transmitting Network Data Using Volley</a></li>
<li><a href="{@docRoot}training/monitoring-device-state/index.html">Optimizing Battery Life</a></li>
<li><a href="{@docRoot}training/efficient-downloads/index.html">Transferring Data Without Draining the Battery</a></li>
<li><a href="{@docRoot}guide/webapps/index.html">Web Apps Overview</a></li>
diff --git a/docs/html/training/basics/network-ops/index.jd b/docs/html/training/basics/network-ops/index.jd
index cb3a390..db64fe9 100644
--- a/docs/html/training/basics/network-ops/index.jd
+++ b/docs/html/training/basics/network-ops/index.jd
@@ -24,6 +24,7 @@ next.link=connecting.html
<li><a href="{@docRoot}training/monitoring-device-state/index.html">Optimizing Battery Life</a></li>
<li><a href="{@docRoot}training/efficient-downloads/index.html">Transferring Data Without Draining the Battery</a></li>
<li><a href="{@docRoot}guide/webapps/index.html">Web Apps Overview</a></li>
+ <li><a href="{@docRoot}training/volley/index.html">Transmitting Network Data Using Volley</a></li>
</ul>
@@ -51,6 +52,14 @@ as a source of reusable code for your own application.</p>
fundamental building blocks for creating Android applications that download
content and parse data efficiently, while minimizing network traffic.</p>
+<p class="note"><strong>Note:</strong> See the class <a href="{@docRoot}
+training/volley/index.html">Transmitting Network Data Using Volley</a>
+for information on Volley, an HTTP library that makes networking for Android apps
+easier and faster. Volley is available through the open
+<a href="https://android.googlesource.com/platform/frameworks/volley">AOSP</a>
+repository. Volley may be able to help you streamline and improve the performance
+of your app's network operations.</p>
+
<h2>Lessons</h2>
diff --git a/docs/html/training/cloudsync/backupapi.jd b/docs/html/training/cloudsync/backupapi.jd
index a5436c6..fd35ada 100644
--- a/docs/html/training/cloudsync/backupapi.jd
+++ b/docs/html/training/cloudsync/backupapi.jd
@@ -41,7 +41,7 @@ new devices using the Backup API.</p>
<h2 id="register">Register for the Android Backup Service</h2>
<p>This lesson requires the use of the <a
- href="http://code.google.com/android/backup/index.html">Android Backup
+ href="{@docRoot}google/backup/index.html">Android Backup
Service</a>, which requires registration. Go ahead and <a
href="http://code.google.com/android/backup/signup.html">register here</a>. Once
that's done, the service pre-populates an XML tag for insertion in your Android
diff --git a/docs/html/training/cloudsync/index.jd b/docs/html/training/cloudsync/index.jd
index 55b275b..8679009 100644
--- a/docs/html/training/cloudsync/index.jd
+++ b/docs/html/training/cloudsync/index.jd
@@ -6,6 +6,16 @@ startpage=true
@jd:body
+<div id="tb-wrapper">
+<div id="tb">
+
+<h2>Dependencies and prerequisites</h2>
+<ul>
+ <li>Android 2.2 (API level 8) and higher</li>
+</ul>
+</div>
+</div>
+
<p>By providing powerful APIs for internet connectivity, the Android framework
helps you build rich cloud-enabled apps that sync their data to a remote web
service, making sure all your devices always stay in sync, and your valuable
diff --git a/docs/html/training/contacts-provider/retrieve-names.jd b/docs/html/training/contacts-provider/retrieve-names.jd
index b034a6a..7106889 100644
--- a/docs/html/training/contacts-provider/retrieve-names.jd
+++ b/docs/html/training/contacts-provider/retrieve-names.jd
@@ -102,9 +102,9 @@ trainingnavtop=true
<p>
To display the search results in a {@link android.widget.ListView}, you need a main layout file
that defines the entire UI including the {@link android.widget.ListView}, and an item layout
- file that defines one line of the {@link android.widget.ListView}. For example, you can define
- the main layout file <code>res/layout/contacts_list_view.xml</code> that contains the
- following XML:
+ file that defines one line of the {@link android.widget.ListView}. For example, you could create
+ the main layout file <code>res/layout/contacts_list_view.xml</code> with
+ the following XML:
</p>
<pre>
&lt;?xml version="1.0" encoding="utf-8"?&gt;
@@ -250,7 +250,8 @@ public class ContactsFragment extends Fragment implements
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
// Inflate the fragment layout
- return inflater.inflate(R.layout.contacts_list_layout, container, false);
+ return inflater.inflate(R.layout.contact_list_fragment,
+ container, false);
}
</pre>
<h3 id="DefineAdapter">Set up the CursorAdapter for the ListView</h3>
@@ -268,7 +269,8 @@ public class ContactsFragment extends Fragment implements
super.onActivityCreated(savedInstanceState);
...
// Gets the ListView from the View list of the parent activity
- mContactsList = (ListView) getActivity().findViewById(R.layout.contact_list_view);
+ mContactsList =
+ (ListView) getActivity().findViewById(R.layout.contact_list_view);
// Gets a CursorAdapter
mCursorAdapter = new SimpleCursorAdapter(
getActivity(),
diff --git a/docs/html/training/training_toc.cs b/docs/html/training/training_toc.cs
index 0616b62..c5dc3c5 100644
--- a/docs/html/training/training_toc.cs
+++ b/docs/html/training/training_toc.cs
@@ -609,6 +609,35 @@ include the action bar on devices running Android 2.1 or higher."
</li>
</ul>
</li>
+ <li class="nav-section">
+ <div class="nav-section-header">
+ <a href="<?cs var:toroot ?>training/volley/index.html"
+ description="How to perform fast, scalable UI operations over the network using Volley"
+ >Transmitting Network Data Using Volley</a>
+ </div>
+ <ul>
+ <li>
+ <a href="<?cs var:toroot ?>training/volley/simple.html">
+ Sending a Simple Request
+ </a>
+ </li>
+ <li>
+ <a href="<?cs var:toroot ?>training/volley/requestqueue.html">
+ Setting Up a RequestQueue
+ </a>
+ </li>
+ <li>
+ <a href="<?cs var:toroot ?>training/volley/request.html">
+ Making a Standard Request
+ </a>
+ </li>
+ <li>
+ <a href="<?cs var:toroot ?>training/volley/request-custom.html">
+ Implementing a Custom Request
+ </a>
+ </li>
+ </ul>
+ </li>
</ul>
</li>
diff --git a/docs/html/training/tv/index.jd b/docs/html/training/tv/index.jd
deleted file mode 100644
index 54f7016..0000000
--- a/docs/html/training/tv/index.jd
+++ /dev/null
@@ -1,59 +0,0 @@
-page.title=Designing for TV
-page.tags="input","screens"
-
-trainingnavtop=true
-startpage=true
-
-@jd:body
-
-<div id="tb-wrapper">
-<div id="tb">
-
-<!-- Required platform, tools, add-ons, devices, knowledge, etc. -->
-<h2>Dependencies and prerequisites</h2>
-<ul>
- <li>Android 2.0 (API Level 5) or higher</li>
-</ul>
-
-</div>
-</div>
-
-<a class="notice-developers-video wide" href="http://www.youtube.com/watch?v=zsRnRLh-O34">
-<div>
- <h3>Video</h3>
- <p>DevBytes: Design for Large Displays - Part 1</p>
-</div>
-</a>
-
-<p>
- Smart TVs powered by Android bring your favorite Android apps to the best screen in your house.
- Thousands of apps in the Google Play Store are already optimized for TVs. This class shows how
- you can optimize your Android app for TVs, including how to build a layout that
- works great when the user is ten feet away and navigating with a remote control.
-</p>
-
-<h2>Lessons</h2>
-
-<dl>
- <dt><b><a href="optimizing-layouts-tv.html">Optimizing Layouts for TV</a></b></dt>
- <dd>Shows you how to optimize app layouts for TV screens, which have some unique characteristics such as:
- <ul>
- <li>permanent "landscape" mode</li>
- <li>high-resolution displays</li>
- <li>"10 foot UI" environment.</li>
- </ul>
- </dd>
-
- <dt><b><a href="optimizing-navigation-tv.html">Optimizing Navigation for TV</a></b></dt>
- <dd>Shows you how to design navigation for TVs, including:
- <ul>
- <li>handling D-pad navigation</li>
- <li>providing navigational feedback</li>
- <li>providing easily-accessible controls on the screen.</li>
- </ul>
- </dd>
-
- <dt><b><a href="unsupported-features-tv.html">Handling features not supported on TV</a></b></dt>
- <dd>Lists the hardware features that are usually not available on TVs. This lesson also shows you how to
- provide alternatives for missing features or check for missing features and disable code at run time.</dd>
-</dl>
diff --git a/docs/html/training/tv/optimizing-layouts-tv.jd b/docs/html/training/tv/optimizing-layouts-tv.jd
deleted file mode 100644
index a6db052..0000000
--- a/docs/html/training/tv/optimizing-layouts-tv.jd
+++ /dev/null
@@ -1,246 +0,0 @@
-page.title=Optimizing Layouts for TV
-parent.title=Designing for TV
-parent.link=index.html
-
-trainingnavtop=true
-next.title=Optimizing Navigation for TV
-next.link=optimizing-navigation-tv.html
-
-@jd:body
-
-<div id="tb-wrapper">
-<div id="tb">
-
-<h2>This lesson teaches you to</h2>
-<ol>
- <li><a href="#DesignLandscapeLayouts">Design Landscape Layouts</a></li>
- <li><a href="#MakeTextControlsEasyToSee">Make Text and Controls Easy to See</a></li>
- <li><a href="#DesignForLargeScreens">Design for High-Density Large Screens</a></li>
- <li><a href="#HandleLargeBitmaps">Design to Handle Large Bitmaps</a></li>
-</ol>
-
-<h2>You should also read</h2>
-<ul>
- <li><a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a></li>
-</ul>
-
-</div>
-</div>
-
-<p>
-When your application is running on a television set, you should assume that the user is sitting about
-ten feet away from the screen. This user environment is referred to as the
-<a href="http://en.wikipedia.org/wiki/10-foot_user_interface">10-foot UI</a>. To provide your
-users with a usable and enjoyable experience, you should style and lay out your UI accordingly..
-</p>
-<p>
-This lesson shows you how to optimize layouts for TV by:
-</p>
-<ul>
- <li>Providing appropriate layout resources for landscape mode.</li>
- <li>Ensuring that text and controls are large enough to be visible from a distance.</li>
- <li>Providing high resolution bitmaps and icons for HD TV screens.</li>
-</ul>
-
-<h2 id="DesignLandscapeLayouts">Design Landscape Layouts</h2>
-
-<p>
-TV screens are always in landscape orientation. Follow these tips to build landscape layouts optimized for TV screens:
-</p>
-<ul>
- <li>Put on-screen navigational controls on the left or right side of the screen and save the
- vertical space for content.</li>
- <li>Create UIs that are divided into sections, by using <a href="{@docRoot}guide/components/fragments.html">Fragments</a>
- and use view groups like {@link android.widget.GridView} instead
- of {@link android.widget.ListView} to make better use of the
- horizontal screen space.</li>
- <li>Use view groups such as {@link android.widget.RelativeLayout}
- or {@link android.widget.LinearLayout} to arrange views.
- This allows the Android system to adjust the position of the views to the size, alignment,
- aspect ratio, and pixel density of the TV screen.</li>
- <li>Add sufficient margins between layout controls to avoid a cluttered UI.</li>
-</ul>
-
-<p>
-For example, the following layout is optimized for TV:
-</p>
-
-<img src="{@docRoot}images/training/panoramio-grid.png" />
-
-<p>
-In this layout, the controls are on the lefthand side. The UI is displayed within a
-{@link android.widget.GridView}, which is well-suited to landscape orientation.
-In this layout both GridView and Fragment have the width and height set
-dynamically, so they can adjust to the screen resolution. Controls are added to the left side Fragment programatically at runtime.
-The layout file for this UI is {@code res/layout-land-large/photogrid_tv.xml}.
-(This layout file is placed in {@code layout-land-large} because TVs have large screens with landscape orientation. For details refer to
-<a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a>.)</p>
-
-res/layout-land-large/photogrid_tv.xml
-<pre>
-&lt;RelativeLayout
- android:layout_width="fill_parent"
- android:layout_height="fill_parent" &gt;
-
- &lt;fragment
- android:id="@+id/leftsidecontrols"
- android:layout_width="0dip"
- android:layout_marginLeft="5dip"
- android:layout_height="match_parent" /&gt;
-
- &lt;GridView
- android:id="@+id/gridview"
- android:layout_width="wrap_content"
- android:layout_height="wrap_content" /&gt;
-
-&lt;/RelativeLayout>
-</pre>
-
-<p>
-To set up action bar items on the left side of the screen, you can also include the <a
-href="http://code.google.com/p/googletv-android-samples/source/browse/#git%2FLeftNavBarLibrary">
-Left navigation bar library</a> in your application to set up action items on the left side
-of the screen, instead of creating a custom Fragment to add controls:
-</p>
-
-<pre>
-LeftNavBar bar = (LeftNavBarService.instance()).getLeftNavBar(this);
-</pre>
-
-<p>
-When you have an activity in which the content scrolls vertically, always use a left navigation bar;
-otherwise, your users have to scroll to the top of the content to switch between the content view and
-the ActionBar. Look at the
-<a href="http://code.google.com/p/googletv-android-samples/source/browse/#git%2FLeftNavBarDemo">
-Left navigation bar sample app</a> to see how to simple it is to include the left navigation bar in your app.
-</p>
-
-<h2 id="MakeTextControlsEasyToSee">Make Text and Controls Easy to See</h2>
-<p>
-The text and controls in a TV application's UI should be easily visible and navigable from a distance.
-Follow these tips to make them easier to see from a distance :
-</p>
-
-<ul>
- <li>Break text into small chunks that users can quickly scan.</li>
- <li>Use light text on a dark background. This style is easier to read on a TV.</li>
- <li>Avoid lightweight fonts or fonts that have both very narrow and very broad strokes. Use simple sans-serif
- fonts and use anti-aliasing to increase readability.</li>
- <li>Use Android's standard font sizes:
- <pre>
- &lt;TextView
- android:id="@+id/atext"
- android:layout_width="wrap_content"
- android:layout_height="wrap_content"
- android:gravity="center_vertical"
- android:singleLine="true"
- android:textAppearance="?android:attr/textAppearanceMedium"/&gt;
- </pre></li>
- <li>Ensure that all your view widgets are large enough to be clearly visible to someone sitting 10 feet away
- from the screen (this distance is greater for very large screens). The best way to do this is to use
- layout-relative sizing rather than absolute sizing, and density-independent pixel units instead of absolute
- pixel units. For example, to set the width of a widget, use wrap_content instead of a pixel measurement,
- and to set the margin for a widget, use dip instead of px values.
- </li>
-</ul>
-<p>
-
-</p>
-
-<h2 id="DesignForLargeScreens">Design for High-Density Large Screens</h2>
-
-<p>
-The common HDTV display resolutions are 720p, 1080i, and 1080p. Design your UI for 1080p, and then
-allow the Android system to downscale your UI to 720p if necessary. In general, downscaling (removing pixels)
-does not degrade the UI (Notice that the converse is not true; you should avoid upscaling because it degrades
-UI quality).
-</p>
-
-<p>
-To get the best scaling results for images, provide them as <a href="{@docRoot}tools/help/draw9patch.html">
-9-patch image</a> elements if possible.
-If you provide low quality or small images in your layouts, they will appear pixelated, fuzzy, or grainy. This
-is not a good experience for the user. Instead, use high-quality images.
-</p>
-
-<p>
-For more information on optimizing apps for large screens see <a href="{@docRoot}training/multiscreen/index.html">
-Designing for multiple screens</a>.
-</p>
-
-<h2 id="HandleLargeBitmaps">Design to Handle Large Bitmaps</h2>
-
-<p>
-The Android system has a limited amount of memory, so downloading and storing high-resolution images can often
-cause out-of-memory errors in your app. To avoid this, follow these tips:
-</p>
-
-<ul>
- <li>Load images only when they're displayed on the screen. For example, when displaying multiple images in
- a {@link android.widget.GridView} or
- {@link android.widget.Gallery}, only load an image when
- {@link android.widget.Adapter#getView(int, View, ViewGroup) getView()}
- is called on the View's {@link android.widget.Adapter}.
- </li>
- <li>Call {@link android.graphics.Bitmap#recycle()} on
- {@link android.graphics.Bitmap} views that are no longer needed.
- </li>
- <li>Use {@link java.lang.ref.WeakReference} for storing references
- to {@link android.graphics.Bitmap} objects in an in-memory
- {@link java.util.Collection}.</li>
- <li>If you fetch images from the network, use {@link android.os.AsyncTask}
- to fetch them and store them on the SD card for faster access.
- Never do network transactions on the application's UI thread.
- </li>
- <li>Scale down really large images to a more appropriate size as you download them; otherwise, downloading the image
- itself may cause an "Out of Memory" exception. Here is sample code that scales down images while downloading:
-
- <pre>
- // Get the source image's dimensions
- BitmapFactory.Options options = new BitmapFactory.Options();
- // This does not download the actual image, just downloads headers.
- options.inJustDecodeBounds = true;
- BitmapFactory.decodeFile(IMAGE_FILE_URL, options);
- // The actual width of the image.
- int srcWidth = options.outWidth;
- // The actual height of the image.
- int srcHeight = options.outHeight;
-
- // Only scale if the source is bigger than the width of the destination view.
- if(desiredWidth > srcWidth)
- desiredWidth = srcWidth;
-
- // Calculate the correct inSampleSize/scale value. This helps reduce memory use. It should be a power of 2.
- int inSampleSize = 1;
- while(srcWidth / 2 > desiredWidth){
- srcWidth /= 2;
- srcHeight /= 2;
- inSampleSize *= 2;
- }
-
- float desiredScale = (float) desiredWidth / srcWidth;
-
- // Decode with inSampleSize
- options.inJustDecodeBounds = false;
- options.inDither = false;
- options.inSampleSize = inSampleSize;
- options.inScaled = false;
- // Ensures the image stays as a 32-bit ARGB_8888 image.
- // This preserves image quality.
- options.inPreferredConfig = Bitmap.Config.ARGB_8888;
-
- Bitmap sampledSrcBitmap = BitmapFactory.decodeFile(IMAGE_FILE_URL, options);
-
- // Resize
- Matrix matrix = new Matrix();
- matrix.postScale(desiredScale, desiredScale);
- Bitmap scaledBitmap = Bitmap.createBitmap(sampledSrcBitmap, 0, 0,
- sampledSrcBitmap.getWidth(), sampledSrcBitmap.getHeight(), matrix, true);
- sampledSrcBitmap = null;
-
- // Save
- FileOutputStream out = new FileOutputStream(LOCAL_PATH_TO_STORE_IMAGE);
- scaledBitmap.compress(Bitmap.CompressFormat.JPEG, 100, out);
- scaledBitmap = null;
- </pre>
- </li> </ul> \ No newline at end of file
diff --git a/docs/html/training/tv/optimizing-navigation-tv.jd b/docs/html/training/tv/optimizing-navigation-tv.jd
deleted file mode 100644
index bb78258..0000000
--- a/docs/html/training/tv/optimizing-navigation-tv.jd
+++ /dev/null
@@ -1,206 +0,0 @@
-page.title=Optimizing Navigation for TV
-parent.title=Designing for TV
-parent.link=index.html
-
-trainingnavtop=true
-previous.title=Optimizing Layouts for TV
-previous.link=optimizing-layouts-tv.html
-next.title=Handling Features Not Supported on TV
-next.link=unsupported-features-tv.html
-
-@jd:body
-
-<div id="tb-wrapper">
-<div id="tb">
-
-<h2>This lesson teaches you to</h2>
-<ol>
- <li><a href="#HandleDpadNavigation">Handle D-pad Navigation</a></li>
- <li><a href="#HandleFocusSelection">Provide Clear Visual Indication for Focus and Selection</a></li>
- <li><a href="#DesignForEasyNavigation">Design for Easy Navigation</a></li>
-</ol>
-
-<h2>You should also read</h2>
-<ul>
- <li><a href="{@docRoot}training/design-navigation/index.html">Designing Effective Navigation</a></li>
-</ul>
-
-</div>
-</div>
-
-<p>
-An important aspect of the user experience when operating a TV is the direct human interface: a remote control.
-As you optimize your Android application for TVs, you should pay special attention to how the user actually navigates
-around your application when using a remote control instead of a touchscreen.
-</p>
-<p>
-This lesson shows you how to optimize navigation for TV by:
-</p>
-
-<ul>
- <li>Ensuring all layout controls are D-pad navigable.</li>
- <li>Providing highly obvious feedback for UI navigation.</li>
- <li>Placing layout controls for easy access.</li>
-</ul>
-
-<h2 id="HandleDpadNavigation">Handle D-pad Navigation</h2>
-
-<p>
-On a TV, users navigate with controls on a TV remote, using either a D-pad or arrow keys.
-This limits movement to up, down, left, and right.
-To build a great TV-optimized app, you must provide a navigation scheme in which the user can
-quickly learn how to navigate your app using the remote.
-</p>
-
-<p>
-When you design navigation for D-pad, follow these guidelines:
-</p>
-
-<ul>
- <li>Ensure that the D-pad can navigate to all the visible controls on the screen.</li>
- <li>For scrolling lists with focus, D-pad up/down keys scroll the list and Enter key selects an item in the list. Ensure that users can
- select an element in the list and that the list still scrolls when an element is selected.</li>
- <li>Ensure that movement between controls is straightforward and predictable.</li>
-</ul>
-
-<p>
-Android usually handles navigation order between layout elements automatically, so you don't need to do anything extra. If the screen layout
-makes navigation difficult, or if you want users to move through the layout in a specific way, you can set up explicit navigation for your
-controls.
-For example, for an {@code android.widget.EditText}, to define the next control to receive focus, use:
-<pre>
-&lt;EditText android:id="@+id/LastNameField" android:nextFocusDown="@+id/FirstNameField"\&gt;
-</pre>
-The following table lists all of the available navigation attributes:
-</p>
-
-<table>
-<tr>
-<th>Attribute</th>
-<th>Function</th>
-</tr>
-<tr>
-<td>{@link android.R.attr#nextFocusDown}</td>
-<td>Defines the next view to receive focus when the user navigates down.</td>
-</tr>
-<tr>
-<td>{@link android.R.attr#nextFocusLeft}</td>
-<td>Defines the next view to receive focus when the user navigates left.</td>
-</tr>
-<tr>
-<td>{@link android.R.attr#nextFocusRight}</td>
-<td>Defines the next view to receive focus when the user navigates right.</td>
-</tr>
-<tr>
-<td>{@link android.R.attr#nextFocusUp}</td>
-<td>Defines the next view to receive focus when the user navigates up.</td>
-</tr>
-</table>
-
-<p>
-To use one of these explicit navigation attributes, set the value to the ID (android:id value) of another widget in the layout. You should set
-up the navigation order as a loop, so that the last control directs focus back to the first one.
-</p>
-
-<p>
-Note: You should only use these attributes to modify the navigation order if the default order that the system applies does not work well.
-</p>
-
-<h2 id="HandleFocusSelection">Provide Clear Visual Indication for Focus and Selection</h2>
-
-<p>
-Use appropriate color highlights for all navigable and selectable elements in the UI. This makes it easy for users to know whether the control
-is currently focused or selected when they navigate with a D-pad. Also, use uniform highlight scheme across your application.
-</p>
-
-<p>
-Android provides <a href="{@docRoot}guide/topics/resources/drawable-resource.html#StateList">Drawable State List Resources</a> to implement highlights
-for selected and focused controls. For example:
-</p>
-
-res/drawable/button.xml:
-<pre>
-&lt;?xml version="1.0" encoding="utf-8"?&gt;
-&lt;selector xmlns:android="http://schemas.android.com/apk/res/android"&gt;
- &lt;item android:state_pressed="true"
- android:drawable="@drawable/button_pressed" /&gt; &lt;!-- pressed --&gt;
- &lt;item android:state_focused="true"
- android:drawable="@drawable/button_focused" /&gt; &lt;!-- focused --&gt;
- &lt;item android:state_hovered="true"
- android:drawable="@drawable/button_focused" /&gt; &lt;!-- hovered --&gt;
- &lt;item android:drawable="@drawable/button_normal" /&gt; &lt;!-- default --&gt;
-&lt;/selector&gt;
-</pre>
-
-<p>
-This layout XML applies the above state list drawable to a {@link android.widget.Button}:
-</p>
-<pre>
-&lt;Button
- android:layout_height="wrap_content"
- android:layout_width="wrap_content"
- android:background="@drawable/button" /&gt;
-</pre>
-
-<p>
-Provide sufficient padding within the focusable and selectable controls so that the highlights around them are clearly visible.
-</p>
-
-<h2 id="DesignForEasyNavigation">Design for Easy Navigation</h2>
-
-<p>
-Users should be able to navigate to any UI control with a couple of D-pad clicks. Navigation should be easy and intuitive to
-understand. For any non-intuitive actions, provide users with written help, using a dialog triggered by a help button or action bar icon.
-</p>
-
-<p>
-Predict the next screen that the user will want to navigate to and provide one click navigation to it. If the current screen UI is very sparse,
-consider making it a multi pane screen. Use fragments for making multi-pane screens. For example, consider the multi-pane UI below with continent names
-on the left and list of cool places in each continent on the right.
-</p>
-
-<img src="{@docRoot}images/training/cool-places.png" alt="" />
-
-<p>
-The above UI consists of three Fragments - <code>left_side_action_controls</code>, <code>continents</code> and
-<code>places</code> - as shown in its layout
-xml file below. Such multi-pane UIs make D-pad navigation easier and make good use of the horizontal screen space for
-TVs.
-</p>
-res/layout/cool_places.xml
-<pre>
-&lt;LinearLayout
- android:layout_width="match_parent"
- android:layout_height="match_parent"
- android:orientation="horizontal"
- &gt;
- &lt;fragment
- android:id="@+id/left_side_action_controls"
- android:layout_width="0px"
- android:layout_height="match_parent"
- android:layout_marginLeft="10dip"
- android:layout_weight="0.2"/&gt;
- &lt;fragment
- android:id="@+id/continents"
- android:layout_width="0px"
- android:layout_height="match_parent"
- android:layout_marginLeft="10dip"
- android:layout_weight="0.2"/&gt;
-
- &lt;fragment
- android:id="@+id/places"
- android:layout_width="0px"
- android:layout_height="match_parent"
- android:layout_marginLeft="10dip"
- android:layout_weight="0.6"/&gt;
-
-&lt;/LinearLayout&gt;
-</pre>
-
-<p>
-Also, notice in the UI layout above action controls are on the left hand side of a vertically scrolling list to make
-them easily accessible using D-pad.
-In general, for layouts with horizontally scrolling components, place action controls on left or right hand side and
-vice versa for vertically scrolling components.
-</p>
-
diff --git a/docs/html/training/tv/unsupported-features-tv.jd b/docs/html/training/tv/unsupported-features-tv.jd
deleted file mode 100644
index a9f090b..0000000
--- a/docs/html/training/tv/unsupported-features-tv.jd
+++ /dev/null
@@ -1,157 +0,0 @@
-page.title=Handling Features Not Supported on TV
-parent.title=Designing for TV
-parent.link=index.html
-
-trainingnavtop=true
-previous.title=Optimizing Navigation for TV
-previous.link=optimizing-navigation-tv.html
-
-@jd:body
-
-<div id="tb-wrapper">
-<div id="tb">
-
-<h2>This lesson teaches you to</h2>
-<ol>
- <li><a href="#WorkaroundUnsupportedFeatures">Work Around Features Not Supported on TV</a></li>
- <li><a href="#CheckAvailableFeatures">Check for Available Features at Runtime</a></li>
-</ol>
-
-</div>
-</div>
-
-<p>
-TVs are much different from other Android-powered devices:
-</p>
-<ul>
- <li>They're not mobile.</li>
- <li>Out of habit, people use them for watching media with little or no interaction.</li>
- <li>People interact with them from a distance.</li>
-</ul>
-
-<p>
-Because TVs have a different purpose from other devices, they usually don't have hardware features
-that other Android-powered devices often have. For this reason, the Android system does not
-support the following features for a TV device:
-<table>
-<tr>
-<th>Hardware</th>
-<th>Android feature descriptor</th>
-</tr>
-<tr>
-<td>Camera</td>
-<td>android.hardware.camera</td>
-</tr>
-<tr>
-<td>GPS</td>
-<td>android.hardware.location.gps</td>
-</tr>
-<tr>
-<td>Microphone</td>
-<td>android.hardware.microphone</td>
-</tr>
-<tr>
-<td>Near Field Communications (NFC)</td>
-<td>android.hardware.nfc</td>
-</tr>
-<tr>
-<td>Telephony</td>
-<td>android.hardware.telephony</td>
-</tr>
-<tr>
-<td>Touchscreen</td>
-<td>android.hardware.touchscreen</td>
-</tr>
-</table>
-</p>
-
-<p>
-This lesson shows you how to work around features that are not available on TV by:
-<ul>
- <li>Providing work arounds for some non-supported features.</li>
- <li>Checking for available features at runtime and conditionally activating/deactivating certain code
- paths based on availability of those features.</li>
-</ul>
-</p>
-
-
-<h2 id="WorkaroundUnsupportedFeatures">Work Around Features Not Supported on TV</h2>
-
-<p>
-Android doesn't support touchscreen interaction for TV devices, most TVs don't have touch screens,
-and interacting with a TV using a touchscreen is not consistent with the 10 foot environment. For
-these reasons, users interact with Android-powered TVs using a remote. In consideration of this,
-ensure that every control in your app can be accessed with the D-pad. Refer back to the previous two lessons
-<a href="{@docRoot}training/tv/optimizing-layouts-tv.html">Optimizing Layouts for TV</a> and
-<a href="{@docRoot}training/tv/optimizing-navigation-tv.html">Optimize Navigation for TV</a> for
-more details
-on this topic. The Android system assumes that a device has a touchscreen, so if you want your application
-to run on a TV, you must <strong>explicitly</strong> disable the touchscreen requirement in your manifest file:
-<pre>
-&lt;uses-feature android:name="android.hardware.touchscreen" android:required="false"/&gt;
-</pre>
-</p>
-
-<p>
-Although a TV doesn't have a camera, you can still provide a photography-related application on a TV.
-For example, if you have an app that takes, views and edits photos, you can disable its picture-taking
-functionality for TVs and still allow users to view and even edit photos. The next section talks about how to
-deactivate or activate specific functions in the application based on runtime device type detection.
-</p>
-
-<p>
-Because TVs are stationary, indoor devices, they don't have built-in GPS. If your application uses location
-information, allow users to search for a location or use a "static" location provider to get
-a location from the zip code configured during the TV setup.
-<pre>
-LocationManager locationManager = (LocationManager) this.getSystemService(Context.LOCATION_SERVICE);
-Location location = locationManager.getLastKnownLocation("static");
-Geocoder geocoder = new Geocoder(this);
-Address address = null;
-
-try {
- address = geocoder.getFromLocation(location.getLatitude(), location.getLongitude(), 1).get(0);
- Log.d("Zip code", address.getPostalCode());
-
-} catch (IOException e) {
- Log.e(TAG, "Geocoder error", e);
-}
-</pre>
-</p>
-
-<p>
-TVs usually don't support microphones, but if you have an application that uses voice control,
-you can create a mobile device app that takes voice input and then acts as a remote control for a TV.
-</p>
-
-<h2 id="CheckAvailableFeatures">Check for Available Features at Runtime</h2>
-
-<p>
-To check if a feature is available at runtime, call
-{@link android.content.pm.PackageManager#hasSystemFeature(String)}.
- This method takes a single argument : a string corresponding to the
-feature you want to check. For example, to check for touchscreen, use
-{@link android.content.pm.PackageManager#hasSystemFeature(String)} with the argument
-{@link android.content.pm.PackageManager#FEATURE_TOUCHSCREEN}.
-</p>
-
-<p>
-The following code snippet demonstrates how to detect device type at runtime based on supported features:
-
-<pre>
-// Check if android.hardware.telephony feature is available.
-if (getPackageManager().hasSystemFeature("android.hardware.telephony")) {
- Log.d("Mobile Test", "Running on phone");
-// Check if android.hardware.touchscreen feature is available.
-} else if (getPackageManager().hasSystemFeature("android.hardware.touchscreen")) {
- Log.d("Tablet Test", "Running on devices that don't support telphony but have a touchscreen.");
-} else {
- Log.d("TV Test", "Running on a TV!");
-}
-</pre>
-</p>
-
-<p>
-This is just one example of using runtime checks to deactivate app functionality that depends on features
-that aren't available on TVs.
-</p> \ No newline at end of file
diff --git a/docs/html/training/volley/index.jd b/docs/html/training/volley/index.jd
new file mode 100644
index 0000000..ba5b09f
--- /dev/null
+++ b/docs/html/training/volley/index.jd
@@ -0,0 +1,133 @@
+page.title=Transmitting Network Data Using Volley
+page.tags=""
+
+trainingnavtop=true
+startpage=true
+
+
+@jd:body
+
+
+
+<div id="tb-wrapper">
+<div id="tb">
+
+
+<!-- Required platform, tools, add-ons, devices, knowledge, etc. -->
+<h2>Dependencies and prerequisites</h2>
+
+<ul>
+ <li>Android 1.6 (API Level 4) or higher</li>
+</ul>
+
+<h2>You should also see</h2>
+<ul>
+ <li>For a production quality app that uses Volley, see the 2013 Google I/O
+ <a href="https://github.com/google/iosched">schedule app</a>. In particular, see:
+ <ul>
+ <li><a
+ href="https://github.com/google/iosched/blob/master/android/src/main/java/com/google/android/apps/iosched/util/ImageLoader.java">
+ ImageLoader</a></li>
+ <li><a
+ href="https://github.com/google/iosched/blob/master/android/src/main/java/com/google/android/apps/iosched/util/BitmapCache.java">
+ BitmapCache</a></li>
+ </ul>
+ </li>
+</ul>
+
+</div>
+</div>
+
+<a class="notice-developers-video wide" href="https://developers.google.com/events/io/sessions/325304728">
+<div>
+ <h3>Video</h3>
+ <p>Volley: Easy, Fast Networking for Android</p>
+</div>
+</a>
+
+
+<p>Volley is an HTTP library that makes networking for Android apps easier and most importantly,
+faster. Volley is available through the open
+<a href="https://android.googlesource.com/platform/frameworks/volley">AOSP</a> repository.</p>
+
+<p>Volley offers the following benefits:</p>
+
+<ul>
+
+<li>Automatic scheduling of network requests.</li>
+<li>Multiple concurrent network connections.</li>
+<li>Transparent disk and memory response caching with standard HTTP
+<a href=http://en.wikipedia.org/wiki/Cache_coherence">cache coherence</a>.</li>
+<li>Support for request prioritization.</li>
+<li>Cancellation request API. You can cancel a single request, or you can set blocks or
+scopes of requests to cancel.</li>
+<li>Ease of customization, for example, for retry and backoff.</li>
+<li>Strong ordering that makes it easy to correctly populate your UI with data fetched
+asynchronously from the network.</li>
+<li>Debugging and tracing tools.</li>
+
+</ul>
+
+<p>Volley excels at RPC-type operations used to populate a UI, such as fetching a page of
+search results as structured data. It integrates easily with any protocol and comes out of
+the box with support for raw strings, images, and JSON. By providing built-in support for
+the features you need, Volley frees you from writing boilerplate code and allows you to
+concentrate on the logic that is specific to your app.</p>
+<p>Volley is not suitable for large download or streaming operations, since Volley holds
+all responses in memory during parsing. For large download operations, consider using an
+alternative like {@link android.app.DownloadManager}.</p>
+
+<p>The core Volley library is developed in the open
+<a href="https://android.googlesource.com/platform/frameworks/volley">AOSP</a>
+repository at {@code frameworks/volley} and contains the main request dispatch pipeline
+as well as a set of commonly applicable utilities, available in the Volley "toolbox." The
+easiest way to add Volley to your project is to clone the Volley repository and set it as
+a library project:</p>
+
+<ol>
+<li>Git clone the repository by typing the following at the command line:
+
+<pre>
+git clone https://android.googlesource.com/platform/frameworks/volley
+</pre>
+</li>
+
+<li>Import the downloaded source into your app project as an Android library project
+(as described in <a href="{@docRoot}tools/projects/projects-eclipse.html">
+Managing Projects from Eclipse with ADT</a>, if you're using Eclipse) or make a
+<a href="{@docRoot}guide/faq/commontasks.html#addexternallibrary"><code>.jar</code> file</a>.</li>
+</ol>
+
+<h2>Lessons</h2>
+
+<dl>
+ <dt>
+ <strong><a href="simple.html">Sending a Simple Request</a></strong>
+ </dt>
+ <dd>
+ Learn how to send a simple request using the default behaviors of Volley, and how
+ to cancel a request.
+
+ </dd>
+ <dt>
+ <strong><a href="requestqueue.html">Setting Up a RequestQueue</a></strong>
+ </dt>
+ <dd>
+ Learn how to set up a {@code RequestQueue}, and how to implement a singleton
+ pattern to create a {@code RequestQueue} that lasts the lifetime of your app.
+ </dd>
+ <dt>
+ <strong><a href="request.html">Making a Standard Request</a></strong>
+ </dt>
+ <dd>
+ Learn how to send a request using one of Volley's out-of-the-box request types
+ (raw strings, images, and JSON).
+ </dd>
+ <dt>
+ <strong><a href="request-custom.html">Implementing a Custom Request</a></strong>
+ </dt>
+ <dd>
+ Learn how to implement a custom request.
+ </dd>
+
+</dl>
diff --git a/docs/html/training/volley/request-custom.jd b/docs/html/training/volley/request-custom.jd
new file mode 100644
index 0000000..7b669b9
--- /dev/null
+++ b/docs/html/training/volley/request-custom.jd
@@ -0,0 +1,163 @@
+page.title=Implementing a Custom Request
+
+trainingnavtop=true
+
+@jd:body
+
+<div id="tb-wrapper">
+<div id="tb">
+
+<!-- table of contents -->
+<h2>This lesson teaches you to</h2>
+<ol>
+ <li><a href="#custom-request">Write a Custom Request</a></li>
+</ol>
+
+</div>
+</div>
+
+<a class="notice-developers-video wide" href="https://developers.google.com/events/io/sessions/325304728">
+<div>
+ <h3>Video</h3>
+ <p>Volley: Easy, Fast Networking for Android</p>
+</div>
+</a>
+
+<p>This lesson describes how to implement your own custom request types, for types that
+don't have out-of-the-box Volley support.</p>
+
+<h2 id="custom-request">Write a Custom Request</h2>
+
+Most requests have ready-to-use implementations in the toolbox; if your response is a string,
+image, or JSON, you probably won't need to implement a custom {@code Request}.</p>
+
+<p>For cases where you do need to implement a custom request, this is all you need
+to do:</p>
+
+<ul>
+
+<li>Extend the {@code Request&lt;T&gt;} class, where
+{@code &lt;T&gt;} represents the type of parsed response
+the request expects. So if your parsed response is a string, for example,
+create your custom request by extending {@code Request&lt;String&gt;}. See the Volley
+toolbox classes {@code StringRequest} and {@code ImageRequest} for examples of
+extending {@code Request&lt;T&gt;}.</li>
+
+<li>Implement the abstract methods {@code parseNetworkResponse()}
+and {@code deliverResponse()}, described in more detail below.</li>
+
+</ul>
+
+<h3>parseNetworkResponse</h3>
+
+<p>A {@code Response} encapsulates a parsed response for delivery, for a given type
+(such as string, image, or JSON). Here is a sample implementation of
+{@code parseNetworkResponse()}:</p>
+
+<pre>
+&#64;Override
+protected Response&lt;T&gt; parseNetworkResponse(
+ NetworkResponse response) {
+ try {
+ String json = new String(response.data,
+ HttpHeaderParser.parseCharset(response.headers));
+ return Response.success(gson.fromJson(json, clazz),
+ HttpHeaderParser.parseCacheHeaders(response));
+ }
+ // handle errors
+...
+}
+</pre>
+
+<p>Note the following:</p>
+
+<ul>
+<li>{@code parseNetworkResponse()} takes as its parameter a {@code NetworkResponse}, which
+contains the response payload as a byte[], HTTP status code, and response headers.</li>
+<li>Your implementation must return a {@code Response&lt;T&gt;}, which contains your typed
+response object and cache metadata or an error, such as in the case of a parse failure.</li>
+</ul>
+
+<p>If your protocol has non-standard cache semantics, you can build a {@code Cache.Entry}
+yourself, but most requests are fine with something like this:
+</p>
+<pre>return Response.success(myDecodedObject,
+ HttpHeaderParser.parseCacheHeaders(response));</pre>
+<p>
+Volley calls {@code parseNetworkResponse()} from a worker thread. This ensures that
+expensive parsing operations, such as decoding a JPEG into a Bitmap, don't block the UI
+thread.</p>
+
+<h3>deliverResponse</h3>
+
+<p>Volley calls you back on the main thread with the object you returned in
+{@code parseNetworkResponse()}. Most requests invoke a callback interface here,
+for example:
+</p>
+
+<pre>
+protected void deliverResponse(T response) {
+ listener.onResponse(response);
+</pre>
+
+<h3>Example: GsonRequest</h3>
+
+<p><a href="http://code.google.com/p/google-gson/">Gson</a> is a library for converting
+Java objects to and from JSON using reflection. You can define Java objects that have the
+same names as their corresponding JSON keys, pass Gson the class object, and Gson will fill
+in the fields for you. Here's a complete implementation of a Volley request that uses
+Gson for parsing:</p>
+
+<pre>
+public class GsonRequest&lt;T&gt; extends Request&lt;T&gt; {
+ private final Gson gson = new Gson();
+ private final Class&lt;T&gt; clazz;
+ private final Map&lt;String, String&gt; headers;
+ private final Listener&lt;T&gt; listener;
+
+ /**
+ * Make a GET request and return a parsed object from JSON.
+ *
+ * &#64;param url URL of the request to make
+ * &#64;param clazz Relevant class object, for Gson's reflection
+ * &#64;param headers Map of request headers
+ */
+ public GsonRequest(String url, Class&lt;T&gt; clazz, Map&lt;String, String&gt; headers,
+ Listener&lt;T&gt; listener, ErrorListener errorListener) {
+ super(Method.GET, url, errorListener);
+ this.clazz = clazz;
+ this.headers = headers;
+ this.listener = listener;
+ }
+
+ &#64;Override
+ public Map&lt;String, String&gt; getHeaders() throws AuthFailureError {
+ return headers != null ? headers : super.getHeaders();
+ }
+
+ &#64;Override
+ protected void deliverResponse(T response) {
+ listener.onResponse(response);
+ }
+
+ &#64;Override
+ protected Response&lt;T&gt; parseNetworkResponse(NetworkResponse response) {
+ try {
+ String json = new String(
+ response.data,
+ HttpHeaderParser.parseCharset(response.headers));
+ return Response.success(
+ gson.fromJson(json, clazz),
+ HttpHeaderParser.parseCacheHeaders(response));
+ } catch (UnsupportedEncodingException e) {
+ return Response.error(new ParseError(e));
+ } catch (JsonSyntaxException e) {
+ return Response.error(new ParseError(e));
+ }
+ }
+}
+</pre>
+
+<p>Volley provides ready-to-use {@code JsonArrayRequest} and {@code JsonArrayObject} classes
+if you prefer to take that approach. See <a href="request.html">
+Using Standard Request Types</a> for more information.</p>
diff --git a/docs/html/training/volley/request.jd b/docs/html/training/volley/request.jd
new file mode 100644
index 0000000..d8ccab2
--- /dev/null
+++ b/docs/html/training/volley/request.jd
@@ -0,0 +1,281 @@
+page.title=Making a Standard Request
+
+trainingnavtop=true
+
+@jd:body
+
+<div id="tb-wrapper">
+<div id="tb">
+
+<!-- table of contents -->
+<h2>This lesson teaches you to</h2>
+<ol>
+ <li><a href="#request-image">Request an Image</a></li>
+ <li><a href="#request-json">Request JSON</a></li>
+</ol>
+
+</div>
+</div>
+
+<a class="notice-developers-video wide" href="https://developers.google.com/events/io/sessions/325304728">
+<div>
+ <h3>Video</h3>
+ <p>Volley: Easy, Fast Networking for Android</p>
+</div>
+</a>
+
+<p>
+This lesson describes how to use the common request types that Volley supports:</p>
+
+<ul>
+ <li>{@code StringRequest}. Specify a URL and receive a raw string in response. See
+ <a href="requestqueue.html">Setting Up a Request Queue</a> for an example.</li>
+ <li>{@code ImageRequest}. Specify a URL and receive an image in response.</li>
+ <li>{@code JsonObjectRequest} and {@code JsonArrayRequest} (both subclasses of
+ {@code JsonRequest}). Specify a URL and get a JSON object or array (respectively) in
+ response.</li>
+</ul>
+
+<p>If your expected response is one of these types, you probably won't have to implement a
+custom request. This lesson describes how to use these standard request types. For
+information on how to implement your own custom request, see <a href="requests-custom.html">
+Implementing a Custom Request</a>.</p>
+
+
+<h2 id="request-image">Request an Image</h2>
+
+<p>Volley offers the following classes for requesting images. These classes layer on top
+of each other to offer different levels of support for processing images:</p>
+
+<ul>
+ <li>{@code ImageRequest}&mdash;a canned request for getting an image at a given URL and
+ calling back with a decoded bitmap. It also provides convenience features like specifying
+ a size to resize to. Its main benefit is that Volley's thread scheduling ensures that
+ expensive image operations (decoding, resizing) automatically happen on a worker thread.</li>
+
+ <li>{@code ImageLoader}&mdash;a helper class that handles loading and caching images from
+ remote URLs. {@code ImageLoader} is a an orchestrator for large numbers of {@code ImageRequest}s,
+ for example when putting multiple thumbnails in a {@link android.widget.ListView}.
+ {@code ImageLoader} provides an in-memory cache to sit in front of the normal Volley
+ cache, which is important to prevent flickering. This makes it possible to achieve a
+ cache hit without blocking or deferring off the main thread, which is impossible when
+ using disk I/O. {@code ImageLoader} also does response coalescing, without which almost
+ every response handler would set a bitmap on a view and cause a layout pass per image.
+ Coalescing makes it possible to deliver multiple responses simultaneously, which improves
+ performance.</li>
+ <li>{@code NetworkImageView}&mdash;builds on {@code ImageLoader} and effectively replaces
+ {@link android.widget.ImageView} for situations where your image is being fetched over
+ the network via URL. {@code NetworkImageView} also manages canceling pending requests if
+ the view is detached from the hierarchy.</li>
+</ul>
+
+<h3>Use ImageRequest</h3>
+
+<p>Here is an example of using {@code ImageRequest}. It retrieves the image specified by
+the URL and displays it in the app. Note that this snippet interacts with the
+{@code RequestQueue} through a singleton class (see <a href="{@docRoot}
+training/volley/requestqueue.html#singleton">Setting Up a RequestQueue</a> for more discussion of
+this topic):</p>
+
+<pre>
+ImageView mImageView;
+String url = "http://i.imgur.com/7spzG.png";
+mImageView = (ImageView) findViewById(R.id.myImage);
+...
+
+// Retrieves an image specified by the URL, displays it in the UI.
+ImageRequest request = new ImageRequest(url,
+ new Response.Listener<Bitmap>() {
+ &#64;Override
+ public void onResponse(Bitmap bitmap) {
+ mImageView.setImageBitmap(bitmap);
+ }
+ }, 0, 0, null,
+ new Response.ErrorListener() {
+ public void onErrorResponse(VolleyError error) {
+ mImageView.setImageResource(R.drawable.image_load_error);
+ }
+ });
+// Access the RequestQueue through your singleton class.
+MySingleton.getInstance(this).addToRequestQueue(request);</pre>
+
+
+<h3>Use ImageLoader and NetworkImageView</h3>
+
+<p>You can use {@code ImageLoader} and {@code NetworkImageView} in concert to efficiently
+manage the display of multiple images, such as in a {@link android.widget.ListView}. In your
+layout XML file, you use {@code NetworkImageView} in much the same way you would use
+{@link android.widget.ImageView}, for example:</p>
+
+<pre>&lt;com.android.volley.toolbox.NetworkImageView
+ android:id=&quot;&#64;+id/networkImageView&quot;
+ android:layout_width=&quot;150dp&quot;
+ android:layout_height=&quot;170dp&quot;
+ android:layout_centerHorizontal=&quot;true&quot; /&gt;</pre>
+
+<p>You can use {@code ImageLoader} by itself to display an image, for example:</p>
+
+<pre>
+ImageLoader mImageLoader;
+ImageView mImageView;
+// The URL for the image that is being loaded.
+private static final String IMAGE_URL =
+ "http://developer.android.com/images/training/system-ui.png";
+...
+mImageView = (ImageView) findViewById(R.id.regularImageView);
+
+// Get the ImageLoader through your singleton class.
+mImageLoader = MySingleton.getInstance(this).getImageLoader();
+mImageLoader.get(IMAGE_URL, ImageLoader.getImageListener(mImageView,
+ R.drawable.def_image, R.drawable.err_image));
+</pre>
+
+<p>However, {@code NetworkImageView} can do this for you if all you're doing is populating
+an {@link android.widget.ImageView}. For example:</p>
+
+<pre>
+ImageLoader mImageLoader;
+NetworkImageView mNetworkImageView;
+private static final String IMAGE_URL =
+ "http://developer.android.com/images/training/system-ui.png";
+...
+
+// Get the NetworkImageView that will display the image.
+mNetworkImageView = (NetworkImageView) findViewById(R.id.networkImageView);
+
+// Get the ImageLoader through your singleton class.
+mImageLoader = MySingleton.getInstance(this).getImageLoader();
+
+// Set the URL of the image that should be loaded into this view, and
+// specify the ImageLoader that will be used to make the request.
+mNetworkImageView.setImageUrl(IMAGE_URL, mImageLoader);
+</pre>
+
+<p>The above snippets access the {@code RequestQueue} and the {@code ImageLoader}
+through a singleton class, as described in <a href="{@docRoot}training/volley/requestqueue.html#singleton">
+Setting Up a RequestQueue</a>. This approach ensures that your app creates single instances of
+these classes that last the lifetime of your app. The reason that this is important for
+{@code ImageLoader} (the helper class that handles loading and caching images) is that
+the main function of the in-memory cache is to allow for flickerless rotation. Using a
+singleton pattern allows the bitmap cache to outlive the activity. If instead you create the
+{@code ImageLoader} in an activity, the {@code ImageLoader} would be recreated along with
+the activity every time the user rotates the device. This would cause flickering.</p>
+
+<h4 id="lru-cache">Example LRU cache</h4>
+
+<p>The Volley toolbox provides a standard cache implementation via the
+{@code DiskBasedCache} class. This class caches files directly onto the hard disk in the
+specified directory. But to use {@code ImageLoader}, you should provide a custom
+in-memory LRU bitmap cache that implements the {@code ImageLoader.ImageCache} interface.
+You may want to set up your cache as a singleton; for more discussion of this topic, see
+<a href="{@docRoot}training/volley/requestqueue.html#singleton">
+Setting Up a RequestQueue</a>.</p>
+
+<p>Here is a sample implementation for an in-memory {@code LruBitmapCache} class.
+It extends the {@link android.support.v4.util.LruCache} class and implements the
+{@code ImageLoader.ImageCache} interface:</p>
+
+<pre>
+import android.graphics.Bitmap;
+import android.support.v4.util.LruCache;
+import android.util.DisplayMetrics;
+import com.android.volley.toolbox.ImageLoader.ImageCache;
+
+public class LruBitmapCache extends LruCache&lt;String, Bitmap&gt;
+ implements ImageCache {
+
+ public LruBitmapCache(int maxSize) {
+ super(maxSize);
+ }
+
+ public LruBitmapCache(Context ctx) {
+ this(getCacheSize(ctx));
+ }
+
+ &#64;Override
+ protected int sizeOf(String key, Bitmap value) {
+ return value.getRowBytes() * value.getHeight();
+ }
+
+ &#64;Override
+ public Bitmap getBitmap(String url) {
+ return get(url);
+ }
+
+ &#64;Override
+ public void putBitmap(String url, Bitmap bitmap) {
+ put(url, bitmap);
+ }
+
+ // Returns a cache size equal to approximately three screens worth of images.
+ public static int getCacheSize(Context ctx) {
+ final DisplayMetrics displayMetrics = ctx.getResources().
+ getDisplayMetrics();
+ final int screenWidth = displayMetrics.widthPixels;
+ final int screenHeight = displayMetrics.heightPixels;
+ // 4 bytes per pixel
+ final int screenBytes = screenWidth * screenHeight * 4;
+
+ return screenBytes * 3;
+ }
+}
+</pre>
+
+<p>Here is an example of how to instantiate an {@code ImageLoader} to use this
+cache:</p>
+
+<pre>
+RequestQueue mRequestQueue; // assume this exists.
+ImageLoader mImageLoader = new ImageLoader(mRequestQueue, new LruBitmapCache(
+ LruBitmapCache.getCacheSize()));
+</pre>
+
+
+<h2 id="request-json">Request JSON</h2>
+
+<p>Volley provides the following classes for JSON requests:</p>
+
+<ul>
+ <li>{@code JsonArrayRequest}&mdash;A request for retrieving a
+ {@link org.json.JSONArray}
+ response body at a given URL.</li>
+ <li>{@code JsonObjectRequest}&mdash;A request for retrieving a
+ {@link org.json.JSONObject}
+ response body at a given URL, allowing for an optional
+ {@link org.json.JSONObject}
+ to be passed in as part of the request body.</li>
+</ul>
+
+<p>Both classes are based on the common base class {@code JsonRequest}. You use them
+following the same basic pattern you use for other types of requests. For example, this
+snippet fetches a JSON feed and displays it as text in the UI:</p>
+
+<pre>
+TextView mTxtDisplay;
+ImageView mImageView;
+mTxtDisplay = (TextView) findViewById(R.id.txtDisplay);
+String url = "http://my-json-feed";
+
+JsonObjectRequest jsObjRequest = new JsonObjectRequest
+ (Request.Method.GET, url, null, new Response.Listener<JSONObject>() {
+
+ &#64;Override
+ public void onResponse(JSONObject response) {
+ mTxtDisplay.setText("Response: " + response.toString());
+ }
+}, new Response.ErrorListener() {
+
+ &#64;Override
+ public void onErrorResponse(VolleyError error) {
+ // TODO Auto-generated method stub
+
+ }
+});
+
+// Access the RequestQueue through your singleton class.
+MySingleton.getInstance(this).addToRequestQueue(jsObjRequest);
+</pre>
+
+For an example of implementing a custom JSON request based on
+<a href="http://code.google.com/p/google-gson/">Gson</a>, see the next lesson,
+<a href="request-custom.html">Implementing a Custom Request</a>.
diff --git a/docs/html/training/volley/requestqueue.jd b/docs/html/training/volley/requestqueue.jd
new file mode 100644
index 0000000..6858d91
--- /dev/null
+++ b/docs/html/training/volley/requestqueue.jd
@@ -0,0 +1,204 @@
+page.title=Setting Up a RequestQueue
+
+trainingnavtop=true
+
+@jd:body
+
+<div id="tb-wrapper">
+<div id="tb">
+
+<!-- table of contents -->
+<h2>This lesson teaches you to</h2>
+<ol>
+ <li><a href="#network">Set Up a Network and Cache</a></li>
+ <li><a href="#singleton">Use a Singleton Pattern</a></li>
+</ol>
+
+</div>
+</div>
+
+<a class="notice-developers-video wide" href="https://developers.google.com/events/io/sessions/325304728">
+<div>
+ <h3>Video</h3>
+ <p>Volley: Easy, Fast Networking for Android</p>
+</div>
+</a>
+
+
+<p>The previous lesson showed you how to use the convenience method
+<code>Volley.newRequestQueue</code> to set up a {@code RequestQueue}, taking advantage of
+Volley's default behaviors. This lesson walks you through the explicit steps of creating a
+{@code RequestQueue}, to allow you to supply your own custom behavior.</p>
+
+<p>This lesson also describes the recommended practice of creating a {@code RequestQueue}
+as a singleton, which makes the {@code RequestQueue} last the lifetime of your app.</p>
+
+<h2 id="network">Set Up a Network and Cache</h2>
+
+<p>A {@code RequestQueue} needs two things to do its job: a network to perform transport
+of the requests, and a cache to handle caching. There are standard implementations of these
+available in the Volley toolbox: {@code DiskBasedCache} provides a one-file-per-response
+cache with an in-memory index, and {@code BasicNetwork} provides a network transport based
+on your choice of {@link android.net.http.AndroidHttpClient} or {@link java.net.HttpURLConnection}.</p>
+
+<p>{@code BasicNetwork} is Volley's default network implementation. A {@code BasicNetwork}
+must be initialized with the HTTP client your app is using to connect to the network.
+Typically this is {@link android.net.http.AndroidHttpClient} or
+{@link java.net.HttpURLConnection}:</p>
+<ul>
+<li>Use {@link android.net.http.AndroidHttpClient} for apps targeting Android API levels
+lower than API Level 9 (Gingerbread). Prior to Gingerbread, {@link java.net.HttpURLConnection}
+was unreliable. For more discussion of this topic, see
+<a href="http://android-developers.blogspot.com/2011/09/androids-http-clients.html">
+Android's HTTP Clients</a>. </li>
+
+<li>Use {@link java.net.HttpURLConnection} for apps targeting Android API Level 9
+(Gingerbread) and higher.</li>
+</ul>
+<p>To create an app that runs on all versions of Android, you can check the version of
+Android the device is running and choose the appropriate HTTP client, for example:</p>
+
+<pre>
+HttpStack stack;
+...
+// If the device is running a version >= Gingerbread...
+if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.GINGERBREAD) {
+ // ...use HttpURLConnection for stack.
+} else {
+ // ...use AndroidHttpClient for stack.
+}
+Network network = new BasicNetwork(stack);
+</pre>
+
+<p>This snippet shows you the steps involved in setting up a
+{@code RequestQueue}:</p>
+
+<pre>
+RequestQueue mRequestQueue;
+
+// Instantiate the cache
+Cache cache = new DiskBasedCache(getCacheDir(), 1024 * 1024); // 1MB cap
+
+// Set up the network to use HttpURLConnection as the HTTP client.
+Network network = new BasicNetwork(new HurlStack());
+
+// Instantiate the RequestQueue with the cache and network.
+mRequestQueue = new RequestQueue(cache, network);
+
+// Start the queue
+mRequestQueue.start();
+
+String url ="http://www.myurl.com";
+
+// Formulate the request and handle the response.
+StringRequest stringRequest = new StringRequest(Request.Method.GET, url,
+ new Response.Listener&lt;String&gt;() {
+ &#64;Override
+ public void onResponse(String response) {
+ // Do something with the response
+ }
+},
+ new Response.ErrorListener() {
+ &#64;Override
+ public void onErrorResponse(VolleyError error) {
+ // Handle error
+ }
+});
+
+// Add the request to the RequestQueue.
+mRequestQueue.add(stringRequest);
+...
+</pre>
+
+<p>If you just need to make a one-time request and don't want to leave the thread pool
+around, you can create the {@code RequestQueue} wherever you need it and call {@code stop()} on the
+{@code RequestQueue} once your response or error has come back, using the
+{@code Volley.newRequestQueue()} method described in <a href="simple.html">Sending a Simple
+Request</a>. But the more common use case is to create the {@code RequestQueue} as a
+singleton to keep it running for the lifetime of your app, as described in the next section.</p>
+
+
+<h2 id="singleton">Use a Singleton Pattern</h2>
+
+<p>If your application makes constant use of the network, it's probably most efficient to
+set up a single instance of {@code RequestQueue} that will last the lifetime of your app.
+You can achieve this in various ways. The recommended approach is to implement a singleton
+class that encapsulates {@code RequestQueue} and other Volley
+functionality. Another approach is to subclass {@link android.app.Application} and set up the
+{@code RequestQueue} in {@link android.app.Application#onCreate Application.onCreate()}.
+But this approach is <a href="{@docRoot}reference/android/app/Application.html">
+discouraged</a>; a static singleton can provide the same functionality in a more modular
+way. </p>
+
+<p>A key concept is that the {@code RequestQueue} must be instantiated with the
+{@link android.app.Application} context, not an {@link android.app.Activity} context. This
+ensures that the {@code RequestQueue} will last for the lifetime of your app, instead of
+being recreated every time the activity is recreated (for example, when the user
+rotates the device).
+
+<p>Here is an example of a singleton class that provides {@code RequestQueue} and
+{@code ImageLoader} functionality:</p>
+
+<pre>private static MySingleton mInstance;
+ private RequestQueue mRequestQueue;
+ private ImageLoader mImageLoader;
+ private static Context mCtx;
+
+ private MySingleton(Context context) {
+ mCtx = context;
+ mRequestQueue = getRequestQueue();
+
+ mImageLoader = new ImageLoader(mRequestQueue,
+ new ImageLoader.ImageCache() {
+ private final LruCache&lt;String, Bitmap&gt;
+ cache = new LruCache&lt;String, Bitmap&gt;(20);
+
+ &#64;Override
+ public Bitmap getBitmap(String url) {
+ return cache.get(url);
+ }
+
+ &#64;Override
+ public void putBitmap(String url, Bitmap bitmap) {
+ cache.put(url, bitmap);
+ }
+ });
+ }
+
+ public static synchronized MySingleton getInstance(Context context) {
+ if (mInstance == null) {
+ mInstance = new MySingleton(context);
+ }
+ return mInstance;
+ }
+
+ public RequestQueue getRequestQueue() {
+ if (mRequestQueue == null) {
+ // getApplicationContext() is key, it keeps you from leaking the
+ // Activity or BroadcastReceiver if someone passes one in.
+ mRequestQueue = Volley.newRequestQueue(mCtx.getApplicationContext());
+ }
+ return mRequestQueue;
+ }
+
+ public &lt;T&gt; void addToRequestQueue(Request&lt;T&gt; req) {
+ getRequestQueue().add(req);
+ }
+
+ public ImageLoader getImageLoader() {
+ return mImageLoader;
+ }
+}</pre>
+
+<p>Here are some examples of performing {@code RequestQueue} operations using the singleton
+class:</p>
+
+<pre>
+// Get a RequestQueue
+RequestQueue queue = MySingleton.getInstance(this.getApplicationContext()).
+ getRequestQueue();
+...
+
+// Add a request (in this example, called stringRequest) to your RequestQueue.
+MySingleton.getInstance(this).addToRequestQueue(stringRequest);
+</pre>
diff --git a/docs/html/training/volley/simple.jd b/docs/html/training/volley/simple.jd
new file mode 100644
index 0000000..942c57f
--- /dev/null
+++ b/docs/html/training/volley/simple.jd
@@ -0,0 +1,169 @@
+page.title=Sending a Simple Request
+
+trainingnavtop=true
+
+@jd:body
+
+<div id="tb-wrapper">
+<div id="tb">
+
+<!-- table of contents -->
+<h2>This lesson teaches you to</h2>
+<ol>
+ <li><a href="#manifest">Add the INTERNET Permission</a></li>
+ <li><a href="#simple">Use newRequestQueue</a></li>
+ <li><a href="#send">Send a Request</a></li>
+ <li><a href="#cancel">Cancel a Request</a></li>
+</ol>
+
+</div>
+</div>
+
+<a class="notice-developers-video wide" href="https://developers.google.com/events/io/sessions/325304728">
+<div>
+ <h3>Video</h3>
+ <p>Volley: Easy, Fast Networking for Android</p>
+</div>
+</a>
+
+<p>At a high level, you use Volley by creating a {@code RequestQueue} and passing it
+{@code Request} objects. The {@code RequestQueue} manages worker threads for running the
+network operations, reading from and writing to the cache, and parsing responses. Requests
+do the parsing of raw responses and Volley takes care of dispatching the parsed response
+back to the main thread for delivery.</p>
+
+<p> This lesson describes how to send a request using the <code>Volley.newRequestQueue</code>
+convenience method, which sets up a {@code RequestQueue} for you.
+See the next lesson,
+<a href="requestqueue.html">Setting Up a RequestQueue</a>, for information on how to set
+up a {@code RequestQueue} yourself.</p>
+
+<p>This lesson also describes how to add a request to a {@code RequestQueue} and cancel a
+request.</p>
+
+<h2 id="manifest">Add the INTERNET Permission</h2>
+
+<p>To use Volley, you must add the
+{@link android.Manifest.permission#INTERNET android.permission.INTERNET} permission
+to your app's manifest. Without this, your app won't be able to connect to the network.</p>
+
+
+<h2 id="simple">Use newRequestQueue</h2>
+
+<p>Volley provides a convenience method <code>Volley.newRequestQueue</code> that sets up a
+{@code RequestQueue} for you, using default values, and starts the queue. For example:</p>
+
+<pre>
+final TextView mTextView = (TextView) findViewById(R.id.text);
+...
+
+// Instantiate the RequestQueue.
+RequestQueue queue = Volley.newRequestQueue(this);
+String url ="http://www.google.com";
+
+// Request a string response from the provided URL.
+StringRequest stringRequest = new StringRequest(Request.Method.GET, url,
+ new Response.Listener<String>() {
+ &#64;Override
+ public void onResponse(String response) {
+ // Display the first 500 characters of the response string.
+ mTextView.setText("Response is: "+ response.substring(0,500));
+ }
+}, new Response.ErrorListener() {
+ &#64;Override
+ public void onErrorResponse(VolleyError error) {
+ mTextView.setText("That didn't work!");
+ }
+});
+// Add the request to the RequestQueue.
+queue.add(stringRequest);
+</pre>
+
+<p>Volley always delivers parsed responses on the main thread. Running on the main thread
+is convenient for populating UI controls with received data, as you can freely modify UI
+controls directly from your response handler, but it's especially critical to many of the
+important semantics provided by the library, particularly related to canceling requests.
+</p>
+
+<p>See <a href="requestqueue.html">Setting Up a RequestQueue</a> for a
+description of how to set up a {@code RequestQueue} yourself, instead of using the
+<code>Volley.newRequestQueue</code> convenience method.</p>
+
+<h2 id="send">Send a Request</h2>
+
+<p>To send a request, you simply construct one and add it to the {@code RequestQueue} with
+{@code add()}, as shown above. Once you add the request it moves through the pipeline,
+gets serviced, and has its raw response parsed and delivered.</p>
+
+<p>When you call {@code add()}, Volley runs one cache processing thread and a pool of
+network dispatch threads. When you add a request to the queue, it is picked up by the cache
+thread and triaged: if the request can be serviced from cache, the cached response is
+parsed on the cache thread and the parsed response is delivered on the main thread. If the
+request cannot be serviced from cache, it is placed on the network queue. The first
+available network thread takes the request from the queue, performs the HTTP transaction,
+parsse the response on the worker thread, writes the response to cache, and posts the parsed
+response back to the main thread for delivery.</p>
+
+<p>Note that expensive operations like blocking I/O and parsing/decoding are done on worker
+threads. You can add a request from any thread, but responses are always delivered on the
+main thread.</p>
+
+<p>Figure 1 illustrates the life of a request:</p>
+
+ <img src="{@docRoot}images/training/volley-request.png"
+ alt="system bars">
+<p class="img-caption"><strong>Figure 1.</strong> Life of a request.</p>
+
+
+<h2 id="cancel">Cancel a Request</h2>
+
+<p>To cancel a request, call {@code cancel()} on your {@code Request} object. Once cancelled,
+Volley guarantees that your response handler will never be called. What this means in
+practice is that you can cancel all of your pending requests in your activity's
+{@link android.app.Activity#onStop onStop()} method and you don't have to litter your
+response handlers with checks for {@code getActivity() == null},
+whether {@code onSaveInstanceState()} has been called already, or other defensive
+boilerplate.</p>
+
+<p>To take advantage of this behavior, you would typically have to
+track all in-flight requests in order to be able to cancel them at the
+appropriate time. There is an easier way: you can associate a tag object with each
+request. You can then use this tag to provide a scope of requests to cancel. For
+example, you can tag all of your requests with the {@link android.app.Activity} they
+are being made on behalf of, and call {@code requestQueue.cancelAll(this)} from
+{@link android.app.Activity#onStop onStop()}.
+Similarly, you could tag all thumbnail image requests in a
+{@link android.support.v4.view.ViewPager} tab with their respective tabs and cancel on swipe
+to make sure that the new tab isn't being held up by requests from another one.</p>
+
+<p>Here is an example that uses a string value for the tag:</p>
+
+<ol>
+<li>Define your tag and add it to your requests.
+<pre>
+public static final String TAG = "MyTag";
+StringRequest stringRequest; // Assume this exists.
+RequestQueue mRequestQueue; // Assume this exists.
+
+// Set the tag on the request.
+stringRequest.setTag(TAG);
+
+// Add the request to the RequestQueue.
+mRequestQueue.add(stringRequest);</pre>
+</li>
+
+<li>In your activity's {@link android.app.Activity#onStop onStop()} method, cancel all requests that have this tag.
+<pre>
+&#64;Override
+protected void onStop () {
+ super.onStop();
+ if (mRequestQueue != null) {
+ mRequestQueue.cancelAll(TAG);
+ }
+}
+</pre></li></ol>
+
+<p>Take care when canceling requests. If you are depending on your response handler to
+advance a state or kick off another process, you need to account for this. Again, the
+response handler will not be called.
+</p>