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-rw-r--r--docs/html/training/app-indexing/index.jd8
-rw-r--r--docs/html/training/articles/perf-tips.jd1
-rw-r--r--docs/html/training/cloudsync/backupapi.jd2
-rw-r--r--docs/html/training/cloudsync/index.jd10
-rw-r--r--docs/html/training/tv/index.jd59
-rw-r--r--docs/html/training/tv/optimizing-layouts-tv.jd246
-rw-r--r--docs/html/training/tv/optimizing-navigation-tv.jd206
-rw-r--r--docs/html/training/tv/unsupported-features-tv.jd157
8 files changed, 11 insertions, 678 deletions
diff --git a/docs/html/training/app-indexing/index.jd b/docs/html/training/app-indexing/index.jd
index cb4135f..7e7241b 100644
--- a/docs/html/training/app-indexing/index.jd
+++ b/docs/html/training/app-indexing/index.jd
@@ -59,14 +59,6 @@ in your app by adding intent filters in your app manifest.</li>
</li>
</ol>
-<p class="note"><strong>Note: </strong>
-Currently, the Google Search app indexing capability is restricted to
-English-only Android apps from developers participating in the early adopter
-program. You can sign up to be a participant by submitting the <a
-href="https://docs.google.com/a/google.com/forms/d/1itcqPAQqggJ6e4m8aejWLM8Dc5O8P6qybgGbKCNxGV0/viewform"
-class="external-link" target="_blank">App Indexing Expression of Interest</a> form.
-</p>
-
<p>This class shows how to enable deep linking and indexing of your application
content so that users can open this content directly from mobile search
results.</p>
diff --git a/docs/html/training/articles/perf-tips.jd b/docs/html/training/articles/perf-tips.jd
index 7ff6c5c..1660b7f 100644
--- a/docs/html/training/articles/perf-tips.jd
+++ b/docs/html/training/articles/perf-tips.jd
@@ -16,7 +16,6 @@ page.article=true
<li><a href="#AvoidFloat">Avoid Using Floating-Point</a></li>
<li><a href="#UseLibraries">Know and Use the Libraries</a></li>
<li><a href="#NativeMethods">Use Native Methods Carefully</a></li>
- <li><a href="#library">Know And Use The Libraries</a></li>
<li><a href="#native_methods">Use Native Methods Judiciously</a></li>
<li><a href="#closing_notes">Closing Notes</a></li>
</ol>
diff --git a/docs/html/training/cloudsync/backupapi.jd b/docs/html/training/cloudsync/backupapi.jd
index a5436c6..fd35ada 100644
--- a/docs/html/training/cloudsync/backupapi.jd
+++ b/docs/html/training/cloudsync/backupapi.jd
@@ -41,7 +41,7 @@ new devices using the Backup API.</p>
<h2 id="register">Register for the Android Backup Service</h2>
<p>This lesson requires the use of the <a
- href="http://code.google.com/android/backup/index.html">Android Backup
+ href="{@docRoot}google/backup/index.html">Android Backup
Service</a>, which requires registration. Go ahead and <a
href="http://code.google.com/android/backup/signup.html">register here</a>. Once
that's done, the service pre-populates an XML tag for insertion in your Android
diff --git a/docs/html/training/cloudsync/index.jd b/docs/html/training/cloudsync/index.jd
index 55b275b..8679009 100644
--- a/docs/html/training/cloudsync/index.jd
+++ b/docs/html/training/cloudsync/index.jd
@@ -6,6 +6,16 @@ startpage=true
@jd:body
+<div id="tb-wrapper">
+<div id="tb">
+
+<h2>Dependencies and prerequisites</h2>
+<ul>
+ <li>Android 2.2 (API level 8) and higher</li>
+</ul>
+</div>
+</div>
+
<p>By providing powerful APIs for internet connectivity, the Android framework
helps you build rich cloud-enabled apps that sync their data to a remote web
service, making sure all your devices always stay in sync, and your valuable
diff --git a/docs/html/training/tv/index.jd b/docs/html/training/tv/index.jd
deleted file mode 100644
index 54f7016..0000000
--- a/docs/html/training/tv/index.jd
+++ /dev/null
@@ -1,59 +0,0 @@
-page.title=Designing for TV
-page.tags="input","screens"
-
-trainingnavtop=true
-startpage=true
-
-@jd:body
-
-<div id="tb-wrapper">
-<div id="tb">
-
-<!-- Required platform, tools, add-ons, devices, knowledge, etc. -->
-<h2>Dependencies and prerequisites</h2>
-<ul>
- <li>Android 2.0 (API Level 5) or higher</li>
-</ul>
-
-</div>
-</div>
-
-<a class="notice-developers-video wide" href="http://www.youtube.com/watch?v=zsRnRLh-O34">
-<div>
- <h3>Video</h3>
- <p>DevBytes: Design for Large Displays - Part 1</p>
-</div>
-</a>
-
-<p>
- Smart TVs powered by Android bring your favorite Android apps to the best screen in your house.
- Thousands of apps in the Google Play Store are already optimized for TVs. This class shows how
- you can optimize your Android app for TVs, including how to build a layout that
- works great when the user is ten feet away and navigating with a remote control.
-</p>
-
-<h2>Lessons</h2>
-
-<dl>
- <dt><b><a href="optimizing-layouts-tv.html">Optimizing Layouts for TV</a></b></dt>
- <dd>Shows you how to optimize app layouts for TV screens, which have some unique characteristics such as:
- <ul>
- <li>permanent "landscape" mode</li>
- <li>high-resolution displays</li>
- <li>"10 foot UI" environment.</li>
- </ul>
- </dd>
-
- <dt><b><a href="optimizing-navigation-tv.html">Optimizing Navigation for TV</a></b></dt>
- <dd>Shows you how to design navigation for TVs, including:
- <ul>
- <li>handling D-pad navigation</li>
- <li>providing navigational feedback</li>
- <li>providing easily-accessible controls on the screen.</li>
- </ul>
- </dd>
-
- <dt><b><a href="unsupported-features-tv.html">Handling features not supported on TV</a></b></dt>
- <dd>Lists the hardware features that are usually not available on TVs. This lesson also shows you how to
- provide alternatives for missing features or check for missing features and disable code at run time.</dd>
-</dl>
diff --git a/docs/html/training/tv/optimizing-layouts-tv.jd b/docs/html/training/tv/optimizing-layouts-tv.jd
deleted file mode 100644
index a6db052..0000000
--- a/docs/html/training/tv/optimizing-layouts-tv.jd
+++ /dev/null
@@ -1,246 +0,0 @@
-page.title=Optimizing Layouts for TV
-parent.title=Designing for TV
-parent.link=index.html
-
-trainingnavtop=true
-next.title=Optimizing Navigation for TV
-next.link=optimizing-navigation-tv.html
-
-@jd:body
-
-<div id="tb-wrapper">
-<div id="tb">
-
-<h2>This lesson teaches you to</h2>
-<ol>
- <li><a href="#DesignLandscapeLayouts">Design Landscape Layouts</a></li>
- <li><a href="#MakeTextControlsEasyToSee">Make Text and Controls Easy to See</a></li>
- <li><a href="#DesignForLargeScreens">Design for High-Density Large Screens</a></li>
- <li><a href="#HandleLargeBitmaps">Design to Handle Large Bitmaps</a></li>
-</ol>
-
-<h2>You should also read</h2>
-<ul>
- <li><a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a></li>
-</ul>
-
-</div>
-</div>
-
-<p>
-When your application is running on a television set, you should assume that the user is sitting about
-ten feet away from the screen. This user environment is referred to as the
-<a href="http://en.wikipedia.org/wiki/10-foot_user_interface">10-foot UI</a>. To provide your
-users with a usable and enjoyable experience, you should style and lay out your UI accordingly..
-</p>
-<p>
-This lesson shows you how to optimize layouts for TV by:
-</p>
-<ul>
- <li>Providing appropriate layout resources for landscape mode.</li>
- <li>Ensuring that text and controls are large enough to be visible from a distance.</li>
- <li>Providing high resolution bitmaps and icons for HD TV screens.</li>
-</ul>
-
-<h2 id="DesignLandscapeLayouts">Design Landscape Layouts</h2>
-
-<p>
-TV screens are always in landscape orientation. Follow these tips to build landscape layouts optimized for TV screens:
-</p>
-<ul>
- <li>Put on-screen navigational controls on the left or right side of the screen and save the
- vertical space for content.</li>
- <li>Create UIs that are divided into sections, by using <a href="{@docRoot}guide/components/fragments.html">Fragments</a>
- and use view groups like {@link android.widget.GridView} instead
- of {@link android.widget.ListView} to make better use of the
- horizontal screen space.</li>
- <li>Use view groups such as {@link android.widget.RelativeLayout}
- or {@link android.widget.LinearLayout} to arrange views.
- This allows the Android system to adjust the position of the views to the size, alignment,
- aspect ratio, and pixel density of the TV screen.</li>
- <li>Add sufficient margins between layout controls to avoid a cluttered UI.</li>
-</ul>
-
-<p>
-For example, the following layout is optimized for TV:
-</p>
-
-<img src="{@docRoot}images/training/panoramio-grid.png" />
-
-<p>
-In this layout, the controls are on the lefthand side. The UI is displayed within a
-{@link android.widget.GridView}, which is well-suited to landscape orientation.
-In this layout both GridView and Fragment have the width and height set
-dynamically, so they can adjust to the screen resolution. Controls are added to the left side Fragment programatically at runtime.
-The layout file for this UI is {@code res/layout-land-large/photogrid_tv.xml}.
-(This layout file is placed in {@code layout-land-large} because TVs have large screens with landscape orientation. For details refer to
-<a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a>.)</p>
-
-res/layout-land-large/photogrid_tv.xml
-<pre>
-&lt;RelativeLayout
- android:layout_width="fill_parent"
- android:layout_height="fill_parent" &gt;
-
- &lt;fragment
- android:id="@+id/leftsidecontrols"
- android:layout_width="0dip"
- android:layout_marginLeft="5dip"
- android:layout_height="match_parent" /&gt;
-
- &lt;GridView
- android:id="@+id/gridview"
- android:layout_width="wrap_content"
- android:layout_height="wrap_content" /&gt;
-
-&lt;/RelativeLayout>
-</pre>
-
-<p>
-To set up action bar items on the left side of the screen, you can also include the <a
-href="http://code.google.com/p/googletv-android-samples/source/browse/#git%2FLeftNavBarLibrary">
-Left navigation bar library</a> in your application to set up action items on the left side
-of the screen, instead of creating a custom Fragment to add controls:
-</p>
-
-<pre>
-LeftNavBar bar = (LeftNavBarService.instance()).getLeftNavBar(this);
-</pre>
-
-<p>
-When you have an activity in which the content scrolls vertically, always use a left navigation bar;
-otherwise, your users have to scroll to the top of the content to switch between the content view and
-the ActionBar. Look at the
-<a href="http://code.google.com/p/googletv-android-samples/source/browse/#git%2FLeftNavBarDemo">
-Left navigation bar sample app</a> to see how to simple it is to include the left navigation bar in your app.
-</p>
-
-<h2 id="MakeTextControlsEasyToSee">Make Text and Controls Easy to See</h2>
-<p>
-The text and controls in a TV application's UI should be easily visible and navigable from a distance.
-Follow these tips to make them easier to see from a distance :
-</p>
-
-<ul>
- <li>Break text into small chunks that users can quickly scan.</li>
- <li>Use light text on a dark background. This style is easier to read on a TV.</li>
- <li>Avoid lightweight fonts or fonts that have both very narrow and very broad strokes. Use simple sans-serif
- fonts and use anti-aliasing to increase readability.</li>
- <li>Use Android's standard font sizes:
- <pre>
- &lt;TextView
- android:id="@+id/atext"
- android:layout_width="wrap_content"
- android:layout_height="wrap_content"
- android:gravity="center_vertical"
- android:singleLine="true"
- android:textAppearance="?android:attr/textAppearanceMedium"/&gt;
- </pre></li>
- <li>Ensure that all your view widgets are large enough to be clearly visible to someone sitting 10 feet away
- from the screen (this distance is greater for very large screens). The best way to do this is to use
- layout-relative sizing rather than absolute sizing, and density-independent pixel units instead of absolute
- pixel units. For example, to set the width of a widget, use wrap_content instead of a pixel measurement,
- and to set the margin for a widget, use dip instead of px values.
- </li>
-</ul>
-<p>
-
-</p>
-
-<h2 id="DesignForLargeScreens">Design for High-Density Large Screens</h2>
-
-<p>
-The common HDTV display resolutions are 720p, 1080i, and 1080p. Design your UI for 1080p, and then
-allow the Android system to downscale your UI to 720p if necessary. In general, downscaling (removing pixels)
-does not degrade the UI (Notice that the converse is not true; you should avoid upscaling because it degrades
-UI quality).
-</p>
-
-<p>
-To get the best scaling results for images, provide them as <a href="{@docRoot}tools/help/draw9patch.html">
-9-patch image</a> elements if possible.
-If you provide low quality or small images in your layouts, they will appear pixelated, fuzzy, or grainy. This
-is not a good experience for the user. Instead, use high-quality images.
-</p>
-
-<p>
-For more information on optimizing apps for large screens see <a href="{@docRoot}training/multiscreen/index.html">
-Designing for multiple screens</a>.
-</p>
-
-<h2 id="HandleLargeBitmaps">Design to Handle Large Bitmaps</h2>
-
-<p>
-The Android system has a limited amount of memory, so downloading and storing high-resolution images can often
-cause out-of-memory errors in your app. To avoid this, follow these tips:
-</p>
-
-<ul>
- <li>Load images only when they're displayed on the screen. For example, when displaying multiple images in
- a {@link android.widget.GridView} or
- {@link android.widget.Gallery}, only load an image when
- {@link android.widget.Adapter#getView(int, View, ViewGroup) getView()}
- is called on the View's {@link android.widget.Adapter}.
- </li>
- <li>Call {@link android.graphics.Bitmap#recycle()} on
- {@link android.graphics.Bitmap} views that are no longer needed.
- </li>
- <li>Use {@link java.lang.ref.WeakReference} for storing references
- to {@link android.graphics.Bitmap} objects in an in-memory
- {@link java.util.Collection}.</li>
- <li>If you fetch images from the network, use {@link android.os.AsyncTask}
- to fetch them and store them on the SD card for faster access.
- Never do network transactions on the application's UI thread.
- </li>
- <li>Scale down really large images to a more appropriate size as you download them; otherwise, downloading the image
- itself may cause an "Out of Memory" exception. Here is sample code that scales down images while downloading:
-
- <pre>
- // Get the source image's dimensions
- BitmapFactory.Options options = new BitmapFactory.Options();
- // This does not download the actual image, just downloads headers.
- options.inJustDecodeBounds = true;
- BitmapFactory.decodeFile(IMAGE_FILE_URL, options);
- // The actual width of the image.
- int srcWidth = options.outWidth;
- // The actual height of the image.
- int srcHeight = options.outHeight;
-
- // Only scale if the source is bigger than the width of the destination view.
- if(desiredWidth > srcWidth)
- desiredWidth = srcWidth;
-
- // Calculate the correct inSampleSize/scale value. This helps reduce memory use. It should be a power of 2.
- int inSampleSize = 1;
- while(srcWidth / 2 > desiredWidth){
- srcWidth /= 2;
- srcHeight /= 2;
- inSampleSize *= 2;
- }
-
- float desiredScale = (float) desiredWidth / srcWidth;
-
- // Decode with inSampleSize
- options.inJustDecodeBounds = false;
- options.inDither = false;
- options.inSampleSize = inSampleSize;
- options.inScaled = false;
- // Ensures the image stays as a 32-bit ARGB_8888 image.
- // This preserves image quality.
- options.inPreferredConfig = Bitmap.Config.ARGB_8888;
-
- Bitmap sampledSrcBitmap = BitmapFactory.decodeFile(IMAGE_FILE_URL, options);
-
- // Resize
- Matrix matrix = new Matrix();
- matrix.postScale(desiredScale, desiredScale);
- Bitmap scaledBitmap = Bitmap.createBitmap(sampledSrcBitmap, 0, 0,
- sampledSrcBitmap.getWidth(), sampledSrcBitmap.getHeight(), matrix, true);
- sampledSrcBitmap = null;
-
- // Save
- FileOutputStream out = new FileOutputStream(LOCAL_PATH_TO_STORE_IMAGE);
- scaledBitmap.compress(Bitmap.CompressFormat.JPEG, 100, out);
- scaledBitmap = null;
- </pre>
- </li> </ul> \ No newline at end of file
diff --git a/docs/html/training/tv/optimizing-navigation-tv.jd b/docs/html/training/tv/optimizing-navigation-tv.jd
deleted file mode 100644
index bb78258..0000000
--- a/docs/html/training/tv/optimizing-navigation-tv.jd
+++ /dev/null
@@ -1,206 +0,0 @@
-page.title=Optimizing Navigation for TV
-parent.title=Designing for TV
-parent.link=index.html
-
-trainingnavtop=true
-previous.title=Optimizing Layouts for TV
-previous.link=optimizing-layouts-tv.html
-next.title=Handling Features Not Supported on TV
-next.link=unsupported-features-tv.html
-
-@jd:body
-
-<div id="tb-wrapper">
-<div id="tb">
-
-<h2>This lesson teaches you to</h2>
-<ol>
- <li><a href="#HandleDpadNavigation">Handle D-pad Navigation</a></li>
- <li><a href="#HandleFocusSelection">Provide Clear Visual Indication for Focus and Selection</a></li>
- <li><a href="#DesignForEasyNavigation">Design for Easy Navigation</a></li>
-</ol>
-
-<h2>You should also read</h2>
-<ul>
- <li><a href="{@docRoot}training/design-navigation/index.html">Designing Effective Navigation</a></li>
-</ul>
-
-</div>
-</div>
-
-<p>
-An important aspect of the user experience when operating a TV is the direct human interface: a remote control.
-As you optimize your Android application for TVs, you should pay special attention to how the user actually navigates
-around your application when using a remote control instead of a touchscreen.
-</p>
-<p>
-This lesson shows you how to optimize navigation for TV by:
-</p>
-
-<ul>
- <li>Ensuring all layout controls are D-pad navigable.</li>
- <li>Providing highly obvious feedback for UI navigation.</li>
- <li>Placing layout controls for easy access.</li>
-</ul>
-
-<h2 id="HandleDpadNavigation">Handle D-pad Navigation</h2>
-
-<p>
-On a TV, users navigate with controls on a TV remote, using either a D-pad or arrow keys.
-This limits movement to up, down, left, and right.
-To build a great TV-optimized app, you must provide a navigation scheme in which the user can
-quickly learn how to navigate your app using the remote.
-</p>
-
-<p>
-When you design navigation for D-pad, follow these guidelines:
-</p>
-
-<ul>
- <li>Ensure that the D-pad can navigate to all the visible controls on the screen.</li>
- <li>For scrolling lists with focus, D-pad up/down keys scroll the list and Enter key selects an item in the list. Ensure that users can
- select an element in the list and that the list still scrolls when an element is selected.</li>
- <li>Ensure that movement between controls is straightforward and predictable.</li>
-</ul>
-
-<p>
-Android usually handles navigation order between layout elements automatically, so you don't need to do anything extra. If the screen layout
-makes navigation difficult, or if you want users to move through the layout in a specific way, you can set up explicit navigation for your
-controls.
-For example, for an {@code android.widget.EditText}, to define the next control to receive focus, use:
-<pre>
-&lt;EditText android:id="@+id/LastNameField" android:nextFocusDown="@+id/FirstNameField"\&gt;
-</pre>
-The following table lists all of the available navigation attributes:
-</p>
-
-<table>
-<tr>
-<th>Attribute</th>
-<th>Function</th>
-</tr>
-<tr>
-<td>{@link android.R.attr#nextFocusDown}</td>
-<td>Defines the next view to receive focus when the user navigates down.</td>
-</tr>
-<tr>
-<td>{@link android.R.attr#nextFocusLeft}</td>
-<td>Defines the next view to receive focus when the user navigates left.</td>
-</tr>
-<tr>
-<td>{@link android.R.attr#nextFocusRight}</td>
-<td>Defines the next view to receive focus when the user navigates right.</td>
-</tr>
-<tr>
-<td>{@link android.R.attr#nextFocusUp}</td>
-<td>Defines the next view to receive focus when the user navigates up.</td>
-</tr>
-</table>
-
-<p>
-To use one of these explicit navigation attributes, set the value to the ID (android:id value) of another widget in the layout. You should set
-up the navigation order as a loop, so that the last control directs focus back to the first one.
-</p>
-
-<p>
-Note: You should only use these attributes to modify the navigation order if the default order that the system applies does not work well.
-</p>
-
-<h2 id="HandleFocusSelection">Provide Clear Visual Indication for Focus and Selection</h2>
-
-<p>
-Use appropriate color highlights for all navigable and selectable elements in the UI. This makes it easy for users to know whether the control
-is currently focused or selected when they navigate with a D-pad. Also, use uniform highlight scheme across your application.
-</p>
-
-<p>
-Android provides <a href="{@docRoot}guide/topics/resources/drawable-resource.html#StateList">Drawable State List Resources</a> to implement highlights
-for selected and focused controls. For example:
-</p>
-
-res/drawable/button.xml:
-<pre>
-&lt;?xml version="1.0" encoding="utf-8"?&gt;
-&lt;selector xmlns:android="http://schemas.android.com/apk/res/android"&gt;
- &lt;item android:state_pressed="true"
- android:drawable="@drawable/button_pressed" /&gt; &lt;!-- pressed --&gt;
- &lt;item android:state_focused="true"
- android:drawable="@drawable/button_focused" /&gt; &lt;!-- focused --&gt;
- &lt;item android:state_hovered="true"
- android:drawable="@drawable/button_focused" /&gt; &lt;!-- hovered --&gt;
- &lt;item android:drawable="@drawable/button_normal" /&gt; &lt;!-- default --&gt;
-&lt;/selector&gt;
-</pre>
-
-<p>
-This layout XML applies the above state list drawable to a {@link android.widget.Button}:
-</p>
-<pre>
-&lt;Button
- android:layout_height="wrap_content"
- android:layout_width="wrap_content"
- android:background="@drawable/button" /&gt;
-</pre>
-
-<p>
-Provide sufficient padding within the focusable and selectable controls so that the highlights around them are clearly visible.
-</p>
-
-<h2 id="DesignForEasyNavigation">Design for Easy Navigation</h2>
-
-<p>
-Users should be able to navigate to any UI control with a couple of D-pad clicks. Navigation should be easy and intuitive to
-understand. For any non-intuitive actions, provide users with written help, using a dialog triggered by a help button or action bar icon.
-</p>
-
-<p>
-Predict the next screen that the user will want to navigate to and provide one click navigation to it. If the current screen UI is very sparse,
-consider making it a multi pane screen. Use fragments for making multi-pane screens. For example, consider the multi-pane UI below with continent names
-on the left and list of cool places in each continent on the right.
-</p>
-
-<img src="{@docRoot}images/training/cool-places.png" alt="" />
-
-<p>
-The above UI consists of three Fragments - <code>left_side_action_controls</code>, <code>continents</code> and
-<code>places</code> - as shown in its layout
-xml file below. Such multi-pane UIs make D-pad navigation easier and make good use of the horizontal screen space for
-TVs.
-</p>
-res/layout/cool_places.xml
-<pre>
-&lt;LinearLayout
- android:layout_width="match_parent"
- android:layout_height="match_parent"
- android:orientation="horizontal"
- &gt;
- &lt;fragment
- android:id="@+id/left_side_action_controls"
- android:layout_width="0px"
- android:layout_height="match_parent"
- android:layout_marginLeft="10dip"
- android:layout_weight="0.2"/&gt;
- &lt;fragment
- android:id="@+id/continents"
- android:layout_width="0px"
- android:layout_height="match_parent"
- android:layout_marginLeft="10dip"
- android:layout_weight="0.2"/&gt;
-
- &lt;fragment
- android:id="@+id/places"
- android:layout_width="0px"
- android:layout_height="match_parent"
- android:layout_marginLeft="10dip"
- android:layout_weight="0.6"/&gt;
-
-&lt;/LinearLayout&gt;
-</pre>
-
-<p>
-Also, notice in the UI layout above action controls are on the left hand side of a vertically scrolling list to make
-them easily accessible using D-pad.
-In general, for layouts with horizontally scrolling components, place action controls on left or right hand side and
-vice versa for vertically scrolling components.
-</p>
-
diff --git a/docs/html/training/tv/unsupported-features-tv.jd b/docs/html/training/tv/unsupported-features-tv.jd
deleted file mode 100644
index a9f090b..0000000
--- a/docs/html/training/tv/unsupported-features-tv.jd
+++ /dev/null
@@ -1,157 +0,0 @@
-page.title=Handling Features Not Supported on TV
-parent.title=Designing for TV
-parent.link=index.html
-
-trainingnavtop=true
-previous.title=Optimizing Navigation for TV
-previous.link=optimizing-navigation-tv.html
-
-@jd:body
-
-<div id="tb-wrapper">
-<div id="tb">
-
-<h2>This lesson teaches you to</h2>
-<ol>
- <li><a href="#WorkaroundUnsupportedFeatures">Work Around Features Not Supported on TV</a></li>
- <li><a href="#CheckAvailableFeatures">Check for Available Features at Runtime</a></li>
-</ol>
-
-</div>
-</div>
-
-<p>
-TVs are much different from other Android-powered devices:
-</p>
-<ul>
- <li>They're not mobile.</li>
- <li>Out of habit, people use them for watching media with little or no interaction.</li>
- <li>People interact with them from a distance.</li>
-</ul>
-
-<p>
-Because TVs have a different purpose from other devices, they usually don't have hardware features
-that other Android-powered devices often have. For this reason, the Android system does not
-support the following features for a TV device:
-<table>
-<tr>
-<th>Hardware</th>
-<th>Android feature descriptor</th>
-</tr>
-<tr>
-<td>Camera</td>
-<td>android.hardware.camera</td>
-</tr>
-<tr>
-<td>GPS</td>
-<td>android.hardware.location.gps</td>
-</tr>
-<tr>
-<td>Microphone</td>
-<td>android.hardware.microphone</td>
-</tr>
-<tr>
-<td>Near Field Communications (NFC)</td>
-<td>android.hardware.nfc</td>
-</tr>
-<tr>
-<td>Telephony</td>
-<td>android.hardware.telephony</td>
-</tr>
-<tr>
-<td>Touchscreen</td>
-<td>android.hardware.touchscreen</td>
-</tr>
-</table>
-</p>
-
-<p>
-This lesson shows you how to work around features that are not available on TV by:
-<ul>
- <li>Providing work arounds for some non-supported features.</li>
- <li>Checking for available features at runtime and conditionally activating/deactivating certain code
- paths based on availability of those features.</li>
-</ul>
-</p>
-
-
-<h2 id="WorkaroundUnsupportedFeatures">Work Around Features Not Supported on TV</h2>
-
-<p>
-Android doesn't support touchscreen interaction for TV devices, most TVs don't have touch screens,
-and interacting with a TV using a touchscreen is not consistent with the 10 foot environment. For
-these reasons, users interact with Android-powered TVs using a remote. In consideration of this,
-ensure that every control in your app can be accessed with the D-pad. Refer back to the previous two lessons
-<a href="{@docRoot}training/tv/optimizing-layouts-tv.html">Optimizing Layouts for TV</a> and
-<a href="{@docRoot}training/tv/optimizing-navigation-tv.html">Optimize Navigation for TV</a> for
-more details
-on this topic. The Android system assumes that a device has a touchscreen, so if you want your application
-to run on a TV, you must <strong>explicitly</strong> disable the touchscreen requirement in your manifest file:
-<pre>
-&lt;uses-feature android:name="android.hardware.touchscreen" android:required="false"/&gt;
-</pre>
-</p>
-
-<p>
-Although a TV doesn't have a camera, you can still provide a photography-related application on a TV.
-For example, if you have an app that takes, views and edits photos, you can disable its picture-taking
-functionality for TVs and still allow users to view and even edit photos. The next section talks about how to
-deactivate or activate specific functions in the application based on runtime device type detection.
-</p>
-
-<p>
-Because TVs are stationary, indoor devices, they don't have built-in GPS. If your application uses location
-information, allow users to search for a location or use a "static" location provider to get
-a location from the zip code configured during the TV setup.
-<pre>
-LocationManager locationManager = (LocationManager) this.getSystemService(Context.LOCATION_SERVICE);
-Location location = locationManager.getLastKnownLocation("static");
-Geocoder geocoder = new Geocoder(this);
-Address address = null;
-
-try {
- address = geocoder.getFromLocation(location.getLatitude(), location.getLongitude(), 1).get(0);
- Log.d("Zip code", address.getPostalCode());
-
-} catch (IOException e) {
- Log.e(TAG, "Geocoder error", e);
-}
-</pre>
-</p>
-
-<p>
-TVs usually don't support microphones, but if you have an application that uses voice control,
-you can create a mobile device app that takes voice input and then acts as a remote control for a TV.
-</p>
-
-<h2 id="CheckAvailableFeatures">Check for Available Features at Runtime</h2>
-
-<p>
-To check if a feature is available at runtime, call
-{@link android.content.pm.PackageManager#hasSystemFeature(String)}.
- This method takes a single argument : a string corresponding to the
-feature you want to check. For example, to check for touchscreen, use
-{@link android.content.pm.PackageManager#hasSystemFeature(String)} with the argument
-{@link android.content.pm.PackageManager#FEATURE_TOUCHSCREEN}.
-</p>
-
-<p>
-The following code snippet demonstrates how to detect device type at runtime based on supported features:
-
-<pre>
-// Check if android.hardware.telephony feature is available.
-if (getPackageManager().hasSystemFeature("android.hardware.telephony")) {
- Log.d("Mobile Test", "Running on phone");
-// Check if android.hardware.touchscreen feature is available.
-} else if (getPackageManager().hasSystemFeature("android.hardware.touchscreen")) {
- Log.d("Tablet Test", "Running on devices that don't support telphony but have a touchscreen.");
-} else {
- Log.d("TV Test", "Running on a TV!");
-}
-</pre>
-</p>
-
-<p>
-This is just one example of using runtime checks to deactivate app functionality that depends on features
-that aren't available on TVs.
-</p> \ No newline at end of file