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Diffstat (limited to 'docs/html')
18 files changed, 1588 insertions, 300 deletions
diff --git a/docs/html/design/wear/watchfaces.jd b/docs/html/design/wear/watchfaces.jd index 99dc3dd..2a00802 100644 --- a/docs/html/design/wear/watchfaces.jd +++ b/docs/html/design/wear/watchfaces.jd @@ -101,7 +101,7 @@ format.</p> <!-- H2: plan for all display modes --> <div style="float:right;margin-top:35px;margin-left:20px"> <img src="{@docRoot}design/media/wear/Render_Interactive.png" - width="200" height="195" alt="" style="margin-right:5px"/><br/> + width="200" height="195" alt="" style="margin-right:5px;margin-top:20px"/><br/> <img src="{@docRoot}design/media/wear/Render_Ambient.png" width="200" height="195" alt="" style="margin-right:5px"/> </div> @@ -118,11 +118,12 @@ mode. Your design can use full color with fluid animation in this mode.</p> <h3>Ambient mode</h3> <p>Ambient mode helps the device conserve power. Your design should make clear to the user that -the screen is in ambient mode by using only grayscale colors. Do not use a lot of white in ambient -mode, since this distracting and hurts battery life on some screens. In this mode, the screen -is only updated once every minute. Only show hours and minutes in ambient mode; do not show -seconds. Your watch face is notified when the device switches to ambient mode, and you should -thoughtfully design for it.</p> +the screen is in ambient mode. The background color scheme is <em>strictly limited</em> to black, +white, and grays. Your watch face may use some color elements on screens that support it +provided it is unambiguous that the device is in ambient mode. You can use color elements for up +to 5 percent of total pixels. In this mode, the screen is only updated once every minute. Only +show hours and minutes in ambient mode; do not show seconds. Your watch face is notified when +the device switches to ambient mode, and you should thoughtfully design for it.</p> @@ -131,23 +132,29 @@ thoughtfully design for it.</p> <p>Android Wear devices feature a variety of screen technologies, each with their own advantages and considerations. One important consideration when designing the ambient mode display for your -watch face is how it affects battery life and screen burn-in on some screens.</p> - -<p>You can configure your watch face to display different ambient designs depending on the kind +watch face is how it affects battery life and screen burn-in on some screens. +You can configure your watch face to display different ambient designs depending on the kind of screen available on the device. Consider the best design for your watch faces on all screens.</p> <div class="layout-content-row" style="margin-top:20px"> <div class="layout-content-col span-9"> - <h3>Low bit</h3> - <p>Pixels on some screens (including OLED and transflective LED) in ambient mode are either - "on" or "off", also known as "low-bit". When designing for low-bit ambient mode, use only black - and white, avoid grayscale colors, and disable antialiasing in your paint styles. Make sure to - test your design on devices with low-bit ambient mode.</p> + <h3>Reduced color space</h3> + <p>Some displays use a reduced color space in ambient mode to save power.</p> + <p>One reduced color space power saving method is to use a "low-bit" mode. In low-bit mode, + the available colors are limited to black, white, blue, red, magenta, green, cyan, and yellow. + When designing for low-bit ambient mode, use a black or a white background. For OLED screens, + you must use a black background. Non-background pixels must be less than 10 percent of total + pixels. You can use low-bit color for up to 5 percent of pixels on screens that support it. + You should also disable antialiasing in your paint styles for this mode. Make sure to test + your design on devices with low-bit ambient mode.</p> + <p>Other displays save power in ambient mode by not producing any color. When designing for + displays which do not use color in ambient mode, the background may be either black or + white.</p> </div> <div class="layout-content-col span-4"> <img src="{@docRoot}design/media/wear/Render_LowBit.png" width="200" - height="" alt="" style="margin-top:-30px;margin-left:13px"> + height="" alt="" style="margin-top:45px;margin-left:13px"> </div> </div> @@ -164,7 +171,7 @@ screens.</p> </div> <div class="layout-content-col span-4"> <img src="{@docRoot}design/media/wear/Render_1Bit.png" width="200" - height="" alt="" style="margin-top:-30px;margin-left:13px"> + height="" alt="" style="margin-top:-10px;margin-left:13px"> </div> </div> diff --git a/docs/html/google/play-services/ads.jd b/docs/html/google/play-services/ads.jd index e4f0b2c..2f915f3 100644 --- a/docs/html/google/play-services/ads.jd +++ b/docs/html/google/play-services/ads.jd @@ -98,10 +98,8 @@ header.hide=1 serve banner and interstitial ads using the Google Mobile Ads APIs.</p> <h4>3. Read the documentation</h4> - <p>Read the <a class="external-link" href="https://www.google.com/adsense/localized-terms">AdSense - Terms of Service</a> and the <a class="external-link" - href="https://support.google.com/admob/topic/1307235?hl=en&ref_topic=1307209">AdMob - publisher guidelines and policies</a>.</p> + <p>Your use of the Google Mobile Ads SDK is governed by the terms between you and Google that + govern your use of the Google product (AdSense/AdMob, AdX or DFP) with which you use the SDK.</p> <p>For quick access while developing your Android apps, the <a href="{@docRoot}reference/gms-packages.html">Google Mobile Ads API reference</a> is available here on developer.android.com.</p> diff --git a/docs/html/images/transitions/transition_sample_video.mp4 b/docs/html/images/transitions/transition_sample_video.mp4 Binary files differnew file mode 100644 index 0000000..37ae685 --- /dev/null +++ b/docs/html/images/transitions/transition_sample_video.mp4 diff --git a/docs/html/images/transitions/transition_sample_video.ogv b/docs/html/images/transitions/transition_sample_video.ogv Binary files differnew file mode 100644 index 0000000..5598814 --- /dev/null +++ b/docs/html/images/transitions/transition_sample_video.ogv diff --git a/docs/html/images/transitions/transition_sample_video.webm b/docs/html/images/transitions/transition_sample_video.webm Binary files differnew file mode 100644 index 0000000..346ba8c --- /dev/null +++ b/docs/html/images/transitions/transition_sample_video.webm diff --git a/docs/html/images/transitions/transitions_diagram.png b/docs/html/images/transitions/transitions_diagram.png Binary files differnew file mode 100644 index 0000000..9363940 --- /dev/null +++ b/docs/html/images/transitions/transitions_diagram.png diff --git a/docs/html/tools/building/plugin-for-gradle.jd b/docs/html/tools/building/plugin-for-gradle.jd index 77cbfda..54a03fd 100644 --- a/docs/html/tools/building/plugin-for-gradle.jd +++ b/docs/html/tools/building/plugin-for-gradle.jd @@ -321,7 +321,7 @@ logic inside Gradle build files instead.</p> machine and on other machines where Android Studio is not installed.</p> <p class="caution"><strong>Caution:</strong> When you create a project, only use the Gradle wrapper -scripts and JAR from a trusted source, such as those generated by Android Studio. /p> +scripts and JAR from a trusted source, such as those generated by Android Studio. </p> <h2 id="buildVariants"> Build variants</h2> diff --git a/docs/html/training/location/display-address.jd b/docs/html/training/location/display-address.jd index 621b082..516f14f 100644 --- a/docs/html/training/location/display-address.jd +++ b/docs/html/training/location/display-address.jd @@ -1,280 +1,468 @@ page.title=Displaying a Location Address - trainingnavtop=true - @jd:body - - <div id="tb-wrapper"> -<div id="tb"> + <div id="tb"> -<h2>This lesson teaches you to</h2> -<ol> - <li><a href="#DefineTask">Define the Address Lookup Task</a></li> - <li><a href="#DisplayResults">Define a Method to Display the Results</a></li> - <li><a href="#RunTask">Run the Lookup Task</a></li> -</ol> + <h2>This lesson teaches you how to</h2> + <ol> + <li><a href="#connect">Get a Geographic Location</a></li> + <li><a href="#fetch-address">Define an Intent Service to Fetch the + Address</a></li> + <li><a href="#start-intent">Start the Intent Service</a></li> + <li><a href="#result-receiver">Receive the Geocoding Results</a></li> + </ol> -<h2>You should also read</h2> -<ul> - <li> - <a href="{@docRoot}google/play-services/setup.html">Setup Google Play Services SDK</a> - </li> - <li> - <a href="retrieve-current.html">Retrieving the Current Location</a> - </li> - <li> - <a href="receive-location-updates.html">Receiving Location Updates</a> - </li> -</ul> -<h2>Try it out</h2> + <h2>You should also read</h2> + <ul> + <li> + <a href="{@docRoot}google/play-services/setup.html">Setting up Google + Play Services</a> + </li> + <li> + <a href="retrieve-current.html">Getting the Last Known Location</a> + </li> + <li> + <a href="receive-location-updates.html">Receiving Location Updates</a> + </li> + </ul> + <h2>Try it out</h2> -<div class="download-box"> -<a href="http://developer.android.com/shareables/training/LocationUpdates.zip" class="button">Download - the sample app</a> -<p class="filename">LocationUpdates.zip</p> + <ul> + <li> + <a href="https://github.com/googlesamples/android-play-location/tree/master/LocationAddress" class="external-link">LocationAddress</a> + </li> + </ul> + </div> </div> -</div> -</div> +<p>The lessons <a href="retrieve-current.html">Getting the Last Known + Location</a> and <a href="receive-location-updates.html">Receiving Location + Updates</a> describe how to get the user's location in the form of a + {@link android.location.Location} object that contains latitude and longitude + coordinates. Although latitude and longitude are useful for calculating + distance or displaying a map position, in many cases the address of the + location is more useful. For example, if you want to let your users know where + they are or what is close by, a street address is more meaningful than the + geographic coordinates (latitude/longitude) of the location.</p> + +<p>Using the {@link android.location.Geocoder} class in the Android framework + location APIs, you can convert an address to the corresponding geographic + coordinates. This process is called <em>geocoding</em>. Alternatively, you can + convert a geographic location to an address. The address lookup feature is + also known as <em>reverse geocoding</em>.</p> + +<p>This lesson shows you how to use the + {@link android.location.Geocoder#getFromLocation getFromLocation()} method to + convert a geographic location to an address. The method returns an estimated + street address corresponding to a given latitude and longitude.</p> + +<h2 id="connect">Get a Geographic Location</h2> + +<p>The last known location of the device is a useful starting point for the + address lookup feature. The lesson on + <a href="retrieve-current.html">Getting the Last Known Location</a> shows you + how to use the + <a href="{@docRoot}reference/com/google/android/gms/location/FusedLocationProviderApi.html#getLastLocation(com.google.android.gms.common.api.GoogleApiClient)">{@code getLastLocation()}</a> + method provided by the + <a href="{@docRoot}reference/com/google/android/gms/location/FusedLocationProviderApi.html">fused + location provider</a> to find the latest location of the device.</p> + +<p>To access the fused location provider, you need to create an instance of the + Google Play services API client. To learn how to connect your client, see + <a href="{@docRoot}training/location/retrieve-current.html#play-services">Connect + to Google Play Services</a>.</p> + +<p>In order for the fused location provider to retrieve a precise street + address, set the location permission in your app manifest to + {@code ACCESS_FINE_LOCATION}, as shown in the following example:</p> -<p> - The lessons <a href="retrieve-current.html">Retrieving the Current Location</a> and - <a href="receive-location-updates.html">Receiving Location Updates</a> describe how to get the - user's current location in the form of a {@link android.location.Location} object that - contains latitude and longitude coordinates. Although latitude and longitude are useful for - calculating distance or displaying a map position, in many cases the address of the location is - more useful. -</p> -<p> - The Android platform API provides a feature that returns an estimated street addresses for - latitude and longitude values. This lesson shows you how to use this address lookup feature. -</p> -<p class="note"> - <strong>Note:</strong> Address lookup requires a backend service that is not included in the - core Android framework. If this backend service is not available, - {@link android.location.Geocoder#getFromLocation Geocoder.getFromLocation()} returns an empty - list. The helper method {@link android.location.Geocoder#isPresent isPresent()}, available - in API level 9 and later, checks to see if the backend service is available. -</p> -<p> - The snippets in the following sections assume that your app has already retrieved the - current location and stored it as a {@link android.location.Location} object in the global - variable {@code mLocation}. -</p> -<!-- - Define the address lookup task ---> -<h2 id="DefineTask">Define the Address Lookup Task</h2> -<p> -To get an address for a given latitude and longitude, call -{@link android.location.Geocoder#getFromLocation Geocoder.getFromLocation()}, which returns a -list of addresses. The method is synchronous, and may take a long time to do its work, so you -should call the method from the {@link android.os.AsyncTask#doInBackground -doInBackground()} method of an {@link android.os.AsyncTask}. -</p> -<p> -While your app is getting the address, display an indeterminate activity -indicator to show that your app is working in the background. Set the indicator's initial state -to {@code android:visibility="gone"}, to make it invisible and remove it from the layout -hierarchy. When you start the address lookup, you set its visibility to "visible". -</p> -<p> -The following snippet shows how to add an indeterminate {@link android.widget.ProgressBar} to -your layout file: -</p> <pre> -<ProgressBar -android:id="@+id/address_progress" -android:layout_width="wrap_content" -android:layout_height="wrap_content" -android:layout_centerHorizontal="true" -android:indeterminate="true" -android:visibility="gone" /> +<manifest xmlns:android="http://schemas.android.com/apk/res/android" + package="com.google.android.gms.location.sample.locationupdates" > + + <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/> +</manifest> </pre> -<p> -To create the background task, define a subclass of {@link android.os.AsyncTask} that calls -{@link android.location.Geocoder#getFromLocation getFromLocation()} and returns an address. -Define a {@link android.widget.TextView} object {@code mAddress} to contain the returned -address, and a {@link android.widget.ProgressBar} object that allows you to control the -indeterminate activity indicator. For example: -</p> + +<h2 id="fetch-address">Define an Intent Service to Fetch the Address</h2> + +<p>The {@link android.location.Geocoder#getFromLocation getFromLocation()} + method provided by the {@link android.location.Geocoder} class accepts a + latitude and longitude, and returns a list of addresses. The method is + synchronous, and may take a long time to do its work, so you should not call + it from the main, user interface (UI) thread of your app.</p> + +<p>The {@link android.app.IntentService IntentService} class provides a + structure for running a task on a background thread. Using this class, you can + handle a long-running operation without affecting your UI's responsiveness. + Note that the {@link android.os.AsyncTask AsyncTask} class also allows you to + perform background operations, but it's designed for short operations. An + {@link android.os.AsyncTask AsyncTask} shouldn't keep a reference to the UI if + the activity is recreated, for example when the device is rotated. In + contrast, an {@link android.app.IntentService IntentService} doesn't need to + be cancelled when the activity is rebuilt.</p> + +<p>Define a {@code FetchAddressIntentService} class that extends + {@link android.app.IntentService}. This class is your address lookup service. + The intent service handles an intent asynchronously on a worker thread, and + stops itself when it runs out of work. The intent extras provide the data + needed by the service, including a {@link android.location.Location} object + for conversion to an address, and a {@link android.os.ResultReceiver} object + to handle the results of the address lookup. The service uses a {@link + android.location.Geocoder} to fetch the address for the location, and sends + the results to the {@link android.os.ResultReceiver}.</p> + +<h3>Define the Intent Service in your App Manifest</h3> + +<p>Add an entry to your app manifest defining the intent service:</p> + <pre> -public class MainActivity extends FragmentActivity { +<manifest xmlns:android="http://schemas.android.com/apk/res/android" + package="com.google.android.gms.location.sample.locationaddress" > + <application + ... + <service + android:name=".FetchAddressIntentService" + android:exported="false"/> + </application> ... - private TextView mAddress; - private ProgressBar mActivityIndicator; +</manifest> +</pre> + +<p class="note"><strong>Note:</strong> The {@code <service>} element in + the manifest doesn't need to include an intent filter, because your main + activity creates an explicit intent by specifying the name of the class to use + for the intent.</p> + +<h3>Create a Geocoder</h3> + +<p>The process of converting a geographic location to an address is called + <em>reverse geocoding</em>. To perform the main work of the intent service, + that is, your reverse geocoding request, implement + {@link android.app.IntentService#onHandleIntent onHandleIntent()} within the + {@code FetchAddressIntentService} class. Create a + {@link android.location.Geocoder} object to handle the reverse geocoding.</p> + +<p>A locale represents a specific geographical or linguistic region. Locale + objects are used to adjust the presentation of information, such as numbers or + dates, to suit the conventions in the region represented by the locale. Pass a + <a href="{@docRoot}reference/java/util/Locale.html">{@code Locale}</a> object + to the {@link android.location.Geocoder} object, to ensure that the resulting + address is localized to the user's geographic region.</p> + +<pre> +@Override +protected void onHandleIntent(Intent intent) { + Geocoder geocoder = new Geocoder(this, Locale.getDefault()); ... - @Override - protected void onCreate(Bundle savedInstanceState) { - super.onCreate(savedInstanceState); +} +</pre> + +<h3 id="retrieve-street-address">Retrieve the street address data</h3> + +<p>The next step is to retrieve the street address from the geocoder, handle + any errors that may occur, and send the results back to the activity that + requested the address. To report the results of the geocoding + process, you need two numeric constants that indicate success or failure. + Define a {@code Constants} class to contain the values, as shown in this code + snippet:</p> + +<pre> +public final class Constants { + public static final int SUCCESS_RESULT = 0; + public static final int FAILURE_RESULT = 1; + public static final String PACKAGE_NAME = + "com.google.android.gms.location.sample.locationaddress"; + public static final String RECEIVER = PACKAGE_NAME + ".RECEIVER"; + public static final String RESULT_DATA_KEY = PACKAGE_NAME + + ".RESULT_DATA_KEY"; + public static final String LOCATION_DATA_EXTRA = PACKAGE_NAME + + ".LOCATION_DATA_EXTRA"; +} +</pre> + +<p>To get a street address corresponding to a geographical location, call + {@link android.location.Geocoder#getFromLocation getFromLocation()}, + passing it the latitude and longitude from the location object, and the + maximum number of addresses you want returned. In this case, you want just one + address. The geocoder returns an array of addresses. If no addresses were + found to match the given location, it returns an empty list. If there is no + backend geocoding service available, the geocoder returns null.</p> + +<p>Check for the following errors as shown in the code sample below. If an error + occurs, place the corresponding error message in the {@code errorMessage} + variable, so you can send it back to the requesting activity:</p> + +<ul> + <li><strong>No location data provided</strong> - The intent extras do not + include the {@link android.location.Location} object required for reverse + geocoding.</li> + <li><strong>Invalid latitude or longitude used</strong> - The latitude + and/or longitude values provided in the {@link android.location.Location} + object are invalid.</li> + <li><strong>No geocoder available</strong> - The background geocoding service + is not available, due to a network error or IO exception.</li> + <li><strong>Sorry, no address found</strong> - The geocoder could not find an + address for the given latitude/longitude.</li> +</ul> + +<p>To get the individual lines of an address object, use the + {@link android.location.Address#getAddressLine getAddressLine()} + method provided by the {@link android.location.Address} class. Then join the + lines into a list of address fragments ready to return to the activity that + requested the address.</p> + +<p>To send the results back to the requesting activity, call the + {@code deliverResultToReceiver()} method (defined in + <a href="#return-address">Return the address to the requestor</a>). The + results consist of the previously-mentioned numeric success/failure code and + a string. In the case of a successful reverse geocoding, the string contains + the address. In the case of a failure, the string contains the error message, + as shown in the code sample below:</p> + +<pre> +@Override +protected void onHandleIntent(Intent intent) { + String errorMessage = ""; + + // Get the location passed to this service through an extra. + Location location = intent.getParcelableExtra( + Constants.LOCATION_DATA_EXTRA); + ... - mAddress = (TextView) findViewById(R.id.address); - mActivityIndicator = - (ProgressBar) findViewById(R.id.address_progress); + + List<Address> addresses = null; + + try { + addresses = geocoder.getFromLocation( + location.getLatitude(), + location.getLongitude(), + // In this sample, get just a single address. + 1); + } catch (IOException ioException) { + // Catch network or other I/O problems. + errorMessage = getString(R.string.service_not_available); + Log.e(TAG, errorMessage, ioException); + } catch (IllegalArgumentException illegalArgumentException) { + // Catch invalid latitude or longitude values. + errorMessage = getString(R.string.invalid_lat_long_used); + Log.e(TAG, errorMessage + ". " + + "Latitude = " + location.getLatitude() + + ", Longitude = " + + location.getLongitude(), illegalArgumentException); } - ... - /** - * A subclass of AsyncTask that calls getFromLocation() in the - * background. The class definition has these generic types: - * Location - A {@link android.location.Location} object containing - * the current location. - * Void - indicates that progress units are not used - * String - An address passed to onPostExecute() - */ - private class GetAddressTask extends - AsyncTask<Location, Void, String> { - Context mContext; - public GetAddressTask(Context context) { - super(); - mContext = context; + + // Handle case where no address was found. + if (addresses == null || addresses.size() == 0) { + if (errorMessage.isEmpty()) { + errorMessage = getString(R.string.no_address_found); + Log.e(TAG, errorMessage); } - ... - /** - * Get a Geocoder instance, get the latitude and longitude - * look up the address, and return it - * - * @params params One or more Location objects - * @return A string containing the address of the current - * location, or an empty string if no address can be found, - * or an error message - */ - @Override - protected String doInBackground(Location... params) { - Geocoder geocoder = - new Geocoder(mContext, Locale.getDefault()); - // Get the current location from the input parameter list - Location loc = params[0]; - // Create a list to contain the result address - List<Address> addresses = null; - try { - /* - * Return 1 address. - */ - addresses = geocoder.getFromLocation(loc.getLatitude(), - loc.getLongitude(), 1); - } catch (IOException e1) { - Log.e("LocationSampleActivity", - "IO Exception in getFromLocation()"); - e1.printStackTrace(); - return ("IO Exception trying to get address"); - } catch (IllegalArgumentException e2) { - // Error message to post in the log - String errorString = "Illegal arguments " + - Double.toString(loc.getLatitude()) + - " , " + - Double.toString(loc.getLongitude()) + - " passed to address service"; - Log.e("LocationSampleActivity", errorString); - e2.printStackTrace(); - return errorString; - } - // If the reverse geocode returned an address - if (addresses != null && addresses.size() > 0) { - // Get the first address - Address address = addresses.get(0); - /* - * Format the first line of address (if available), - * city, and country name. - */ - String addressText = String.format( - "%s, %s, %s", - // If there's a street address, add it - address.getMaxAddressLineIndex() > 0 ? - address.getAddressLine(0) : "", - // Locality is usually a city - address.getLocality(), - // The country of the address - address.getCountryName()); - // Return the text - return addressText; - } else { - return "No address found"; - } + deliverResultToReceiver(Constants.FAILURE_RESULT, errorMessage); + } else { + Address address = addresses.get(0); + ArrayList<String> addressFragments = new ArrayList<String>(); + + // Fetch the address lines using {@code getAddressLine}, + // join them, and send them to the thread. + for(int i = 0; i < address.getMaxAddressLineIndex(); i++) { + addressFragments.add(address.getAddressLine(i)); } - ... + Log.i(TAG, getString(R.string.address_found)); + deliverResultToReceiver(Constants.SUCCESS_RESULT, + TextUtils.join(System.getProperty("line.separator"), + addressFragments)); } - ... } </pre> -<p> -The next section shows you how to display the address in the user interface. -</p> -<!-- Define a method to display the address --> -<h2 id="DisplayResults">Define a Method to Display the Results</h2> -<p> - {@link android.os.AsyncTask#doInBackground doInBackground()} returns the result of the address - lookup as a {@link java.lang.String}. This value is passed to - {@link android.os.AsyncTask#onPostExecute onPostExecute()}, where you do further processing - on the results. Since {@link android.os.AsyncTask#onPostExecute onPostExecute()} - runs on the UI thread, it can update the user interface; for example, it can turn off the - activity indicator and display the results to the user: + +<h3 id="return-address">Return the address to the requestor</h3> + +<p>The final thing the intent service must do is send the address back to a + {@link android.os.ResultReceiver} in the activity that started the service. + The {@link android.os.ResultReceiver} class allows you to send a + numeric result code as well as a message containing the result data. The + numeric code is useful for reporting the success or failure of the geocoding + request. In the case of a successful reverse geocoding, the message contains + the address. In the case of a failure, the message contains some text + describing the reason for failure.</p> + +<p>You have already retrieved the address from the geocoder, trapped any errors + that may occur, and called the {@code deliverResultToReceiver()} method. Now + you need to define the {@code deliverResultToReceiver()} method that sends + a result code and message bundle to the result receiver.</p> + +<p>For the result code, use the value that you've passed to the + {@code deliverResultToReceiver()} method in the {@code resultCode} parameter. + To construct the message bundle, concatenate the {@code RESULT_DATA_KEY} + constant from your {@code Constants} class (defined in + <a href="#retrieve-street-address">Retrieve the street address data</a>) and + the value in the {@code message} parameter passed to the + {@code deliverResultToReceiver()} method, as shown in the following sample: </p> + <pre> - private class GetAddressTask extends - AsyncTask<Location, Void, String> { - ... - /** - * A method that's called once doInBackground() completes. Turn - * off the indeterminate activity indicator and set - * the text of the UI element that shows the address. If the - * lookup failed, display the error message. - */ - @Override - protected void onPostExecute(String address) { - // Set activity indicator visibility to "gone" - mActivityIndicator.setVisibility(View.GONE); - // Display the results of the lookup. - mAddress.setText(address); - } - ... +public class FetchAddressIntentService extends IntentService { + protected ResultReceiver mReceiver; + ... + private void deliverResultToReceiver(int resultCode, String message) { + Bundle bundle = new Bundle(); + bundle.putString(Constants.RESULT_DATA_KEY, message); + mReceiver.send(resultCode, bundle); } +} </pre> -<p> - The final step is to run the address lookup. -</p> -<!-- Get and display the address --> -<h2 id="RunTask">Run the Lookup Task</h2> -<p> - To get the address, call {@link android.os.AsyncTask#execute execute()}. For example, the - following snippet starts the address lookup when the user clicks the "Get Address" button: -</p> + +<h2 id="start-intent">Start the Intent Service</h2> + +<p>The intent service, as defined in the previous section, runs in the + background and is responsible for fetching the address corresponding to a + given geographic location. When you start the service, the Android framework + instantiates and starts the service if it isn't already running, and creates a + process if needed. If the service is already running then it remains running. + Because the service extends {@link android.app.IntentService IntentService}, + it shuts down automatically when all intents have been processed.</p> + +<p>Start the service from your app's main activity, + and create an {@link android.content.Intent} to pass data to the service. You + need an <em>explicit</em> intent, because you want only your service + to respond to the intent. For more information, see + <a href="{@docRoot}guide/components/intents-filters.html#Types">Intent + Types</a>.</p> + +<p>To create an explicit intent, specify the name of the + class to use for the service: {@code FetchAddressIntentService.class}. + Pass two pieces of information in the intent extras:</p> + +<ul> + <li>A {@link android.os.ResultReceiver} to handle the results of the address + lookup.</li> + <li>A {@link android.location.Location} object containing the latitude and + longitude that you want to convert to an address.</li> +</ul> + +<p>The following code sample shows you how to start the intent service:</p> + <pre> -public class MainActivity extends FragmentActivity { +public class MainActivity extends ActionBarActivity implements + ConnectionCallbacks, OnConnectionFailedListener { + + protected Location mLastLocation; + private AddressResultReceiver mResultReceiver; ... - /** - * The "Get Address" button in the UI is defined with - * android:onClick="getAddress". The method is invoked whenever the - * user clicks the button. - * - * @param v The view object associated with this method, - * in this case a Button. - */ - public void getAddress(View v) { - // Ensure that a Geocoder services is available - if (Build.VERSION.SDK_INT >= - Build.VERSION_CODES.GINGERBREAD - && - Geocoder.isPresent()) { - // Show the activity indicator - mActivityIndicator.setVisibility(View.VISIBLE); - /* - * Reverse geocoding is long-running and synchronous. - * Run it on a background thread. - * Pass the current location to the background task. - * When the task finishes, - * onPostExecute() displays the address. - */ - (new GetAddressTask(this)).execute(mLocation); + + protected void startIntentService() { + Intent intent = new Intent(this, FetchAddressIntentService.class); + intent.putExtra(Constants.RECEIVER, mResultReceiver); + intent.putExtra(Constants.LOCATION_DATA_EXTRA, mLastLocation); + startService(intent); + } +} +</pre> + +<p>Call the above {@code startIntentService()} method when the + user takes an action that requires a geocoding address lookup. For example, + the user may press a <em>Fetch address</em> button on your app's UI. Before + starting the intent service, you need to check that the connection to Google + Play services is present. The following code snippet shows the call to the + {@code startIntentService()} method in the button handler:</p> + +<pre> +public void fetchAddressButtonHandler(View view) { + // Only start the service to fetch the address if GoogleApiClient is + // connected. + if (mGoogleApiClient.isConnected() && mLastLocation != null) { + startIntentService(); + } + // If GoogleApiClient isn't connected, process the user's request by + // setting mAddressRequested to true. Later, when GoogleApiClient connects, + // launch the service to fetch the address. As far as the user is + // concerned, pressing the Fetch Address button + // immediately kicks off the process of getting the address. + mAddressRequested = true; + updateUIWidgets(); +} +</pre> + +<p>You must also start the intent service when the connection to Google Play + services is established, if the user has already clicked the button on your + app's UI. The following code snippet shows the call to the + {@code startIntentService()} method in the + <a href="{@docRoot}reference/com/google/android/gms/common/api/GoogleApiClient.ConnectionCallbacks.html#onConnected(android.os.Bundle)">{@code onConnected()}</a> + callback provided by the Google API Client:</p> + +<pre> +public class MainActivity extends ActionBarActivity implements + ConnectionCallbacks, OnConnectionFailedListener { + ... + @Override + public void onConnected(Bundle connectionHint) { + // Gets the best and most recent location currently available, + // which may be null in rare cases when a location is not available. + mLastLocation = LocationServices.FusedLocationApi.getLastLocation( + mGoogleApiClient); + + if (mLastLocation != null) { + // Determine whether a Geocoder is available. + if (!Geocoder.isPresent()) { + Toast.makeText(this, R.string.no_geocoder_available, + Toast.LENGTH_LONG).show(); + return; + } + + if (mAddressRequested) { + startIntentService(); + } } - ... } +} +</pre> + +<h2 id="result-receiver">Receive the Geocoding Results</h2> + +<p>The intent service has handled the geocoding request, and uses a + {@link android.os.ResultReceiver} to return the results to the activity that + made the request. In the activity that makes the request, define an + {@code AddressResultReceiver} that extends {@link android.os.ResultReceiver} + to handle the response from {@code FetchAddressIntentService}.</p> + +<p>The result includes a numeric result code (<code>resultCode</code>) as well + as a message containing the result data (<code>resultData</code>). If the + reverse geocoding process was successful, the <code>resultData</code> contains + the address. In the case of a failure, the <code>resultData</code> contains + text describing the reason for failure. For details of the possible errors, + see <a href="#return-address">Return the address to the requestor</a>.</p> + +<p>Override the + {@link android.os.ResultReceiver#onReceiveResult onReceiveResult()} method + to handle the results delivered to the result receiver, as shown in the + following code sample:</p> + +<pre> +public class MainActivity extends ActionBarActivity implements + ConnectionCallbacks, OnConnectionFailedListener { ... + class AddressResultReceiver extends ResultReceiver { + public AddressResultReceiver(Handler handler) { + super(handler); + } + + @Override + protected void onReceiveResult(int resultCode, Bundle resultData) { + + // Display the address string + // or an error message sent from the intent service. + mAddressOutput = resultData.getString(Constants.RESULT_DATA_KEY); + displayAddressOutput(); + + // Show a toast message if an address was found. + if (resultCode == Constants.SUCCESS_RESULT) { + showToast(getString(R.string.address_found)); + } + + } + } } </pre> -<p> - The next lesson, <a href="geofencing.html">Creating and Monitoring Geofences</a>, demonstrates - how to define locations of interest called <b>geofences</b> and how to use geofence monitoring - to detect the user's proximity to a location of interest. -</p> diff --git a/docs/html/training/training_toc.cs b/docs/html/training/training_toc.cs index 0fcfb9c..f5999a5 100644 --- a/docs/html/training/training_toc.cs +++ b/docs/html/training/training_toc.cs @@ -437,6 +437,35 @@ include the action bar on devices running Android 2.1 or higher." </li> </ul> </li> + + <li class="nav-section"> + <div class="nav-section-header"> + <a href="<?cs var:toroot?>training/transitions/index.html" + description= + "How to animate state changes in a view hierarchy using transitions." + >Animating Views Using Scenes and Transitions</a> + </div> + <ul> + <li><a href="<?cs var:toroot ?>training/transitions/overview.html"> + The Transitions Framework + </a> + </li> + <li><a href="<?cs var:toroot ?>training/transitions/scenes.html"> + Creating a Scene + </a> + </li> + <li><a href="<?cs var:toroot ?>training/transitions/transitions.html"> + Applying a Transition + </a> + </li> + <li><a href="<?cs var:toroot ?>training/transitions/custom-transitions.html"> + Creating Custom Transitions + </a> + </li> + + </ul> + </li> + <li class="nav-section"> <div class="nav-section-header"><a href="<?cs var:toroot ?>training/animation/index.html" description= diff --git a/docs/html/training/transitions/custom-transitions.jd b/docs/html/training/transitions/custom-transitions.jd new file mode 100644 index 0000000..b64daae --- /dev/null +++ b/docs/html/training/transitions/custom-transitions.jd @@ -0,0 +1,189 @@ +page.title=Creating Custom Transitions + +@jd:body + +<div id="tb-wrapper"> +<div id="tb"> +<h2>This lesson teaches you to</h2> +<ol> + <li><a href="#Extend">Extend the Transition Class</a></li> + <li><a href="#CaptureProperties">Capture View Property Values</a></li> + <li><a href="#CreateAnimator">Create a Custom Animator</a></li> + <li><a href="#Apply">Apply a Custom Transition</a></li> +</ol> +</div> +</div> + +<p>A custom transition enables you to create an animation that is not available from any of +the built-in transition classes. For example, you can define a custom transition that turns +the foreground color of text and input fields to gray to indicate that the fields are disabled +in the new screen. This type of change helps users see the fields you disabled.</p> + +<p>A custom transition, like one of the built-in transition types, applies animations to +child views of both the starting and ending scenes. Unlike built-in transition types, +however, you have to provide the code that captures property values and generates animations. +You may also want to define a subset of target views for your animation.</p> + +<p>This lesson teaches you to capture property values and generate animations to create +custom transitions.</p> + + + +<h2 id="Extend">Extend the Transition Class</h2> + +<p>To create a custom transition, add a class to your project that extends the {@link +android.transition.Transition} class and override the methods shown in the following snippet:</p> + +<pre> +public class CustomTransition extends Transition { + + @Override + public void captureStartValues(TransitionValues values) {} + + @Override + public void captureEndValues(TransitionValues values) {} + + @Override + public Animator createAnimator(ViewGroup sceneRoot, + TransitionValues startValues, + TransitionValues endValues) {} +} +</pre> + +<p>The following sections explain how to override these methods.</p> + + + +<h2 id="CaptureProperties">Capture View Property Values</h2> + +<p>Transition animations use the property animation system described in +<a href="{@docRoot}guide/topics/graphics/prop-animation.html">Property Animation</a>. Property +animations change a view property between a starting and ending value over a specified +period of time, so the framework needs to have both the starting and ending value of +the property to construct the animation.</p> + +<p>However, a property animation usually needs only a small subset of all the view's property +values. For example, a color animation needs color property values, while a movement +animation needs position property values. Since the property values needed for an animation +are specific to a transition, the transitions framework does not provide every property value +to a transition. Instead, the framework invokes callback methods that allow a transition to +capture only the property values it needs and store them in the framework.</p> + + +<h3 id="StartingValues">Capturing Starting Values</h3> + +<p>To pass the starting view values to the framework, implement the +{@link android.transition.Transition#captureStartValues captureStartValues(transitionValues)} +method. The framework calls this method for every view in the starting scene. The method +argument is a {@link android.transition.TransitionValues} object that contains a reference +to the view and a {@link java.util.Map} instance in which you can store the view values you +want. In your implementation, retrieve these property values and pass them back to the +framework by storing them in the map.</p> + +<p>To ensure that the key for a property value does not conflict with other {@link +android.transition.TransitionValues} keys, use the following naming scheme:</p> + +<pre> +package_name:transition_name:property_name +</pre> + +<p>The following snippet shows an implementation of the {@link +android.transition.Transition#captureStartValues captureStartValues()} method:</p> + +<pre> +public class CustomTransition extends Transition { + + // Define a key for storing a property value in + // TransitionValues.values with the syntax + // package_name:transition_class:property_name to avoid collisions + private static final String PROPNAME_BACKGROUND = + "com.example.android.customtransition:CustomTransition:background"; + + @Override + public void captureStartValues(TransitionValues transitionValues) { + // Call the convenience method captureValues + captureValues(transitionValues); + } + + + // For the view in transitionValues.view, get the values you + // want and put them in transitionValues.values + private void captureValues(TransitionValues transitionValues) { + // Get a reference to the view + View view = transitionValues.view; + // Store its background property in the values map + transitionValues.values.put(PROPNAME_BACKGROUND, view.getBackground()); + } + ... +} +</pre> + + +<h3 id="EndingValues">Capture Ending Values</h3> + +<p>The framework calls the {@link android.transition.Transition#captureEndValues} method +once for every target view in the ending scene. In all other respects, {@link +android.transition.Transition#captureEndValues captureEndValues()} works the same as {@link +android.transition.Transition#captureStartValues captureStartValues()}.</p> + +<p>The following code snippet shows an implementation of the {@link +android.transition.Transition#captureEndValues captureEndValues()} method:</p> + +<pre> +@Override +public void captureEndValues(TransitionValues transitionValues) { + captureValues(transitionValues); +} +</pre> + +<p>In this example, both the {@link android.transition.Transition#captureStartValues +captureStartValues()} and {@link android.transition.Transition#captureEndValues captureEndValues()} +methods invoke <code>captureValues()</code> to retrieve and store values. The view property +that <code>captureValues()</code> retrieves is the same, but it has different values in the +starting and ending scenes. The framework maintains separate maps for the starting and ending +states of a view.</p> + + + +<h2 id="CreateAnimator">Create a Custom Animator</h2> + +<p>To animate the changes to a view between its state in the starting scene and its state in +the ending scene, you provide an animator by overriding the {@link +android.transition.Transition#createAnimator createAnimator()} method. When the +framework calls this method, it passes in the scene root view and the {@link +android.transition.TransitionValues} objects that contain the starting and ending values +you captured.</p> + +<p>The number of times the framework calls the {@link +android.transition.Transition#createAnimator createAnimator()} method depends on the changes that +occur between the starting and ending scenes. For example, consider a fade out/fade in animation +implemented as a custom transition. If the starting scene has five targets of which two are +removed from the ending scene, and the ending scene has the three targets from the starting +scene plus a new target, then the framework calls {@link +android.transition.Transition#createAnimator createAnimator()} six times: three of the calls +animate the fading out and fading in of the targets that stay in both scene objects; two more calls +animate the fading out of the targets removed from the ending scene; and one call +animates the fading in of the new target in the ending scene.</p> + +<p>For target views that exist on both the starting and ending scenes, the framework provides +a {@link android.transition.TransitionValues} object for both the <code>startValues</code> and +<code>endValues</code> arguments. For target views that only exist in the starting or the +ending scene, the framework provides a {@link android.transition.TransitionValues} object +for the corresponding argument and <code>null</code> for the other.</p> + +<p>To implement the {@link android.transition.Transition#createAnimator} method when you create +a custom transition, use the view property values you captured to create an {@link +android.animation.Animator} object and return it to the framework. For an example implementation, +see the <a +href="{@docRoot}samples/CustomTransition/src/com.example.android.customtransition/ChangeColor.html"> +<code>ChangeColor</code></a> class in the <a href="{@docRoot}samples/CustomTransition/index.html"> +CustomTransition</a> sample. For more information about property animators, see +<a href="{@docRoot}guide/topics/graphics/prop-animation.html">Property Animation</a>.</p> + + + +<h2 id="Apply">Apply a Custom Transition</h2> + +<p>Custom transitions work the same as built-in transitions. You can apply a custom transition +using a transition manager, as described in <a +href="{@docRoot}training/transitions/transitions.html#Apply">Applying a Transition</a>.</p> diff --git a/docs/html/training/transitions/index.jd b/docs/html/training/transitions/index.jd new file mode 100644 index 0000000..53faa01 --- /dev/null +++ b/docs/html/training/transitions/index.jd @@ -0,0 +1,80 @@ +page.title=Animating Views Using Scenes and Transitions + +@jd:body + +<!-- Sidebox --> +<div id="tb-wrapper"> +<div id="tb"> + <h2>Dependencies and Prerequisites</h2> + <ul> + <li>Android 4.4.2 (API level 19) or higher</li> + </ul> + <h2>You should also read</h2> + <ul> + <li><a href="{@docRoot}guide/topics/ui/how-android-draws.html"> + How Android Draws Views</a></li> + </ul> + <h2>Try it out</h2> + <ul> + <li><a href="{@docRoot}samples/BasicTransition/index.html">BasicTransition</a> sample</li> + <li><a href="{@docRoot}samples/CustomTransition/index.html">CustomTransition</a> sample</li> + </ul> +</div> +</div> + +<!-- Video box --> +<a class="notice-developers-video wide" href="http://www.youtube.com/watch?v=S3H7nJ4QaD8"> +<div> + <h3>Video</h3> + <p>DevBytes: Android 4.4 Transitions</p> +</div> +</a> + +<p>The user interface of an activity often changes in response to user input and other events. +For example, an activity that contains a form where users can type search queries can hide +the form when the user submits it and show a list of search results in its place.</p> + +<p>To provide visual continuity in these situations, you can animate changes between +different view hierarchies in your user interface. These animations give users feedback on +their actions and help them learn how your app works.</p> + +<p>Android includes the <em>transitions framework</em>, which enables you to easily +animate changes between two view hierarchies. The framework animates the views at runtime by +changing some of their property values over time. The framework includes built-in animations +for common effects and lets you create custom animations and transition lifecycle callbacks.</p> + +<p>This class teaches you to use the built-in animations in the transitions framework to +animate changes between view hierarchies. This class also covers how to create custom +animations.</p> + +<p class="note"><strong>Note:</strong> For Android versions earlier than 4.4.2 (API level 19) +but greater than or equal to Android 4.0 (API level 14), use the <code>animateLayoutChanges</code> +attribute to animate layouts. To learn more, see +<a href="{@docRoot}guide/topics/graphics/prop-animation.html">Property Animation</a> and +<a href="{@docRoot}training/animation/layout.html">Animating Layout Changes</a>.</p> + + +<h2>Lessons</h2> + +<dl> +<dt><a href="{@docRoot}training/transitions/overview.html"> +The Transitions Framework</a></dt> +<dd> + Learn the main features and components of the transitions framework. +</dd> +<dt><a href="{@docRoot}training/transitions/scenes.html"> +Creating a Scene</a></dt> +<dd> + Learn how to create a scene to store the state of a view hierarchy. +</dd> +<dt><a href="{@docRoot}training/transitions/transitions.html"> +Applying a Transition</a></dt> +<dd> + Learn how to apply a transition between two scenes of a view hierarchy. +</dd> +<dt><a href="{@docRoot}training/transitions/custom-transitions.html"> +Creating Custom Transitions</a></dt> +<dd> + Learn how to create other animation effects not included in the transitions framework. +</dd> +</dl> diff --git a/docs/html/training/transitions/overview.jd b/docs/html/training/transitions/overview.jd new file mode 100644 index 0000000..044cf16 --- /dev/null +++ b/docs/html/training/transitions/overview.jd @@ -0,0 +1,165 @@ +page.title=The Transitions Framework + +@jd:body + +<div id="tb-wrapper"> +<div id="tb"> +<h2>This lesson covers</h2> +<ol> + <li><a href="#Overview">Overview</a></li> + <li><a href="#Scenes">Scenes</a></li> + <li><a href="#Transitions">Transitions</a></li> + <li><a href="#Limitations">Limitations</a></li> +</ol> +</div> +</div> + +<p>Animating your app's user interface provides more than just visual appeal. Animations +highlight changes and provide visual cues that help users learn how your app works.</p> + +<p>To help you animate a change between one view hierarchy and another, Android provides the +transitions framework. This framework applies one or more animations to all the views in the +hierarchies as it changes between them.</p> + +<p>The framework has the following features:</p> + +<dl> +<dt><em>Group-level animations</em></dt> +<dd>Applies one or more animation effects to all of the views in a view hierarchy.</dd> +<dt><em>Transition-based animation</em></dt> +<dd>Runs animations based on the changes between starting and ending view property values.</dd> +<dt><em>Built-in animations</em></dt> +<dd>Includes predefined animations for common effects such as fade out or movement.</dd> + +<!-- Figure 1 - Transitions video --> +<div style="float:right;margin-left:30px;margin-top:10px"> +<div class="framed-nexus5-port-span-5" style="clear:left;"> +<video class="play-on-hover" height="442" autoplay="" poster=""> +<source src="{@docRoot}images/transitions/transition_sample_video.mp4" type="video/mp4"> +<source src="{@docRoot}images/transitions/transition_sample_video.ogv" type="video/ogg"> +<source src="{@docRoot}images/transitions/transition_sample_video.webm" type="video/webm"> +</video> +</div> +<p class="img-caption" style="margin-top:7px;margin-bottom:0px"> +<strong>Figure 1.</strong> Visual cues using user interface animation.</p> +<div style="margin-top:5px;margin-bottom:20px;font-size:10pt" class="video-instructions"> </div> +</div> + +<dt><em>Resource file support</em></dt> +<dd>Loads view hierarchies and built-in animations from layout resource files.</dd> +<dt><em>Lifecycle callbacks</em></dt> +<dd>Defines callbacks that provide finer control over the animation and hierarchy change +process.</dd> +</dl> + + + +<h2 id="Overview">Overview</h2> + +<p>The example in Figure 1 shows how an animation provides visual cues to help the user. As the +app changes from its search entry screen to its search results screen, it fades out views that +are no longer in use and fades in new views.</p> + +<p>This animation is an example of using the transitions framework. The framework +animates changes to all the views in two view hierarchies. A view hierarchy can be as simple +as a single view or as complex as a {@link android.view.ViewGroup} containing an elaborate +tree of views. The framework animates each view by changing one or more of its property values +over time between the initial or <em>starting</em> view hierarchy and the final or <em>ending</em> +view hierarchy.</p> + +<p>The transitions framework works in parallel with view hierarchies and animations. The +purpose of the framework is to store the state of view hierarchies, change between these +hierarchies in order to modify the appearance of the device screen, and animate the change by +storing and applying animation definitions.</p> + +<p>The diagram in Figure 2 illustrates the relationship between view hierarchies, framework +objects, and animations:</p> + +<!-- Figure 2 - diagram --> +<img src="{@docRoot}images/transitions/transitions_diagram.png" + width="506" height="234" alt="" style="margin-top:7px" /> +<p class="img-caption"><strong>Figure 2.</strong> Relationships in the transitions framework.</p> + +<p>The transitions framework provides abstractions for scenes, transitions, and transition +managers. These are described in detail in the following sections. To use the framework, you +create scenes for the view hierarchies in your app that you plan to change between. Next, you +create a transition for each animation you want to use. To start the animation between two +view hierarchies, you use a transition manager specifying the transition to use and the ending +scene. This procedure is described in detail in the remaining lessons in this class.</p> + + + +<h2 id="Scenes">Scenes</h2> + +<p>A scene stores the state of a view hierarchy, including all its views and their property +values. A view hierarchy can be a simple view or a complex tree of views and child layouts. +Storing the view hierarchy state in a scene enables you to transition into that state from +another scene. The framework provides the {@link android.transition.Scene} class to represent +a scene.</p> + +<p>The transitions framework lets you create scenes from layout resource files or from +{@link android.view.ViewGroup} objects in your code. Creating a scene in your code is useful +if you generated a view hierarchy dynamically or if you are modifying it at runtime.</p> + +<p>In most cases, you do not create a starting scene explicitly. If you have applied a +transition, the framework uses the previous ending scene as the starting scene for any +subsequent transitions. If you have not applied a transition, the framework collects information +about the views from the current state of the screen.</p> + +<p>A scene can also define its own actions that run when you make a scene change. For example, +this feature is useful for cleaning up view settings after you transition to a scene.</p> + +<p>In addition to the view hierarchy and its property values, a scene also stores a reference +to the parent of the view hierarchy. This root view is called a <strong>scene root</strong>. +Changes to the scene and animations that affect the scene occur within the scene root.</p> + +<p>To learn how to create scenes, see +<a href="{@docRoot}training/transitions/scenes.html">Creating a Scene</a>.</p> + + + +<h2 id="Transitions">Transitions</h2> + +<p>In the transitions framework, animations create a series of frames that depict a change +between the view hierarchies in the starting and ending scenes. Information about the animation +is stored in a {@link android.transition.Transition} object. To run the animation, you apply the +transition using a {@link android.transition.TransitionManager} instance. The framework can +transition between two different scenes or transition to a different state for the current +scene.</p> + +<p>The framework includes a set of built-in transitions for commonly-used animation effects, +such as fading and resizing views. You can also define your own custom transitions to create +an animation effect using the APIs in the animations framework. The transitions framework also +enables you to combine different animation effects in a transition set that contains a group +of individual built-in or custom transitions.</p> + +<p>The transition lifecycle is similar to the activity lifecycle, and it represents the +transition states that the framework monitors between the start and the completion of an +animation. At important lifecycle states, the framework invokes callback methods that you can +implement to make adjustments to your user interface at different phases of the transition.</p> + +<p>To learn more about transitions, see +<a href="{@docRoot}training/transitions/transitions.html">Applying a Transition</a> and +<a href="{@docRoot}training/transitions/custom-transitions.html">Creating Custom +Transitions</a>.</p> + + + +<h2 id="Limitations">Limitations</h2> + +<p>This section lists some known limitations of the transitions framework:</p> + +<ul> +<li>Animations applied to a {@link android.view.SurfaceView} may not appear correctly. +{@link android.view.SurfaceView} instances are updated from a non-UI thread, so the updates +may be out of sync with the animations of other views.</li> +<li>Some specific transition types may not produce the desired animation effect when applied +to a {@link android.view.TextureView}.</li> +<li>Classes that extend {@link android.widget.AdapterView}, such as +{@link android.widget.ListView}, manage their child views in ways that are incompatible with +the transitions framework. If you try to animate a view based on +{@link android.widget.AdapterView}, the device display may hang.</li> +<li>If you try to resize a {@link android.widget.TextView} with an animation, the text will +pop to a new location before the object has completely resized. To avoid this problem, do not +animate the resizing of views that contain text.</li> +</ul> diff --git a/docs/html/training/transitions/scenes.jd b/docs/html/training/transitions/scenes.jd new file mode 100644 index 0000000..4bf7d0e --- /dev/null +++ b/docs/html/training/transitions/scenes.jd @@ -0,0 +1,211 @@ +page.title=Creating a Scene + +@jd:body + +<div id="tb-wrapper"> +<div id="tb"> +<h2>This lesson teaches you to</h2> +<ol> + <li><a href="#FromLayout">Create a Scene From a Layout Resource</a></li> + <li><a href="#FromCode">Create a Scene in Your Code</a></li> + <li><a href="#Actions">Create Scene Actions</a></li> +</ol> +</div> +</div> + +<p>Scenes store the state of a view hierarchy, including all its views and their property +values. The transitions framework can run animations between a starting and an ending scene. +The starting scene is often determined automatically from the current state of the user +interface. For the ending scene, the framework enables you to create a scene from a layout +resource file or from a group of views in your code.</p> + +<p>This lesson shows you how to create scenes in your app and how to define scene actions. +The next lesson shows you how to transition between two scenes.</p> + +<p class="note"><strong>Note:</strong> The framework can animate changes in a single view +hierarchy without using scenes, as described in +<a href="{@docRoot}training/transitions/transitions.html#NoScenes">Apply a Transition Without +Scenes</a>. However, understanding this lesson is essential to work with transitions.</p> + + + +<h2 id="FromLayout">Create a Scene From a Layout Resource</h2> + +<p>You can create a {@link android.transition.Scene} instance directly from a layout resource +file. Use this technique when the view hierarchy in the file is mostly static. The resulting +scene represents the state of the view hierarchy at the time you created the +{@link android.transition.Scene} instance. If you change the view hierarchy, you have to +recreate the scene. The framework creates the scene from the entire view hierarchy in the +file; you can not create a scene from part of a layout file.</p> + +<p>To create a {@link android.transition.Scene} instance from a layout resource file, retrieve +the scene root from your layout as a {@link android.view.ViewGroup} instance and then call the +{@link android.transition.Scene#getSceneForLayout Scene.getSceneForLayout()} method with the +scene root and the resource ID of the layout file that contains the view hierarchy for the +scene.</p> + +<h3>Define Layouts for Scenes</h3> + +<p>The code snippets in the rest of this section show you how to create two different scenes +with the same scene root element. The snippets also demonstrate that you can load multiple +unrelated {@link android.transition.Scene} objects without implying that they are related to +each other.</p> + +<p>The example consists of the following layout definitions:</p> + +<ul> +<li>The main layout of an activity with a text label and a child layout.</li> +<li>A relative layout for the first scene with two text fields.</li> +<li>A relative layout for the second scene with the same two text fields in different order.</li> +</ul> + +<p>The example is designed so that all of the animation occurs within the child layout of the +main layout for the activity. The text label in the main layout remains static.</p> + +<p>The main layout for the activity is defined as follows:</p> + +<p class="code-caption">res/layout/activity_main.xml</p> + +<pre> +<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" + android:id="@+id/master_layout"> + <TextView + android:id="@+id/title" + ... + android:text="Title"/> + <FrameLayout + android:id="@+id/scene_root"> + <include layout="@layout/a_scene" /> + </FrameLayout> +</LinearLayout> +</pre> + +<p>This layout definition contains a text field and a child layout for the scene root. The +layout for the first scene is included in the main layout file. This allows the app to display +it as part of the initial user interface and also to load it into a scene, since the framework +can load only a whole layout file into a scene.</p> + +<p>The layout for the first scene is defined as follows:</p> + +<p class="code-caption">res/layout/a_scene.xml</p> + +<pre> +<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" + android:id="@+id/scene_container" + android:layout_width="match_parent" + android:layout_height="match_parent" > + <TextView + android:id="@+id/text_view1 + android:text="Text Line 1" /> + <TextView + android:id="@+id/text_view2 + android:text="Text Line 2" /> +</RelativeLayout> +</pre> + +<p>The layout for the second scene contains the same two text fields (with the same IDs) +placed in a different order and is defined as follows:</p> + +<p class="code-caption">res/layout/another_scene.xml</p> + +<pre> +<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" + android:id="@+id/scene_container" + android:layout_width="match_parent" + android:layout_height="match_parent" > + <TextView + android:id="@+id/text_view2 + android:text="Text Line 2" /> + <TextView + android:id="@+id/text_view1 + android:text="Text Line 1" /> +</RelativeLayout> +</pre> + +<h3>Generate Scenes from Layouts</h3> + +<p>After you create definitions for the two relative layouts, you can obtain an scene for +each of them. This enables you to later transition between the two UI configurations. +To obtain a scene, you need a reference to the scene root and the layout resource ID.</p> + +<p>The following code snippet shows you how to get a reference to the scene root and create +two {@link android.transition.Scene} objects from the layout files:</p> + +<pre> +Scene mAScene; +Scene mAnotherScene; + +// Create the scene root for the scenes in this app +mSceneRoot = (ViewGroup) findViewById(R.id.scene_root); + +// Create the scenes +mAScene = Scene.getSceneForLayout(mSceneRoot, R.layout.a_scene, this); +mAnotherScene = + Scene.getSceneForLayout(mSceneRoot, R.layout.another_scene, this); +</pre> + +<p>In the app, there are now two {@link android.transition.Scene} objects based on view +hierarchies. Both scenes use the scene root defined by the +{@link android.widget.FrameLayout} element in <code>res/layout/activity_main.xml</code>.</p> + + + +<h2 id="FromCode">Create a Scene in Your Code</h2> + +<p>You can also create a {@link android.transition.Scene} instance in your code from a +{@link android.view.ViewGroup} object. Use this technique when you modify the view hierarchies +directly in your code or when you generate them dynamically.</p> + +<p>To create a scene from a view hierarchy in your code, use the +{@link android.transition.Scene#Scene(android.view.ViewGroup, android.view.View) Scene(sceneRoot, viewHierarchy)} +constructor. Calling this constructor is equivalent to calling the +{@link android.transition.Scene#getSceneForLayout Scene.getSceneForLayout()} method when you +have already inflated a layout file.</p> + +<p>The following code snippet demonstrates how to create a {@link android.transition.Scene} +instance from the scene root element and the view hierarchy for the scene in your code:</p> + +<pre> +Scene mScene; + +// Obtain the scene root element +mSceneRoot = (ViewGroup) mSomeLayoutElement; + +// Obtain the view hierarchy to add as a child of +// the scene root when this scene is entered +mViewHierarchy = (ViewGroup) someOtherLayoutElement; + +// Create a scene +mScene = new Scene(mSceneRoot, mViewHierarchy); +</pre> + + + +<h2 id="Actions">Create Scene Actions</h2> + +<p>The framework enables you to define custom scene actions that the system runs when entering +or exiting a scene. In many cases, defining custom scene actions is not necessary, since the +framework animates the change between scenes automatically.</p> + +<p>Scene actions are useful for handling these cases:</p> + +<ul> +<li>Animate views that are not in the same hierarchy. You can animate views for both the +starting and ending scenes using exit and entry scene actions.</li> +<li>Animate views that the transitions framework cannot animate automatically, such as +{@link android.widget.ListView} objects. For more information, see +<a href="{@docRoot}training/transitions/overview.html#Limitations">Limitations</a>.</li> +</ul> + +<p>To provide custom scene actions, define your actions as {@link java.lang.Runnable} objects +and pass them to the {@link android.transition.Scene#setExitAction Scene.setExitAction()} or +{@link android.transition.Scene#setEnterAction Scene.setEnterAction()} methods. The framework +calls the {@link android.transition.Scene#setExitAction setExitAction()} method on the starting +scene before running the transition animation and the {@link +android.transition.Scene#setEnterAction setEnterAction()} method on the ending scene after +running the transition animation.</p> + +<p class="note"><strong>Note:</strong> Do not use scene actions to pass data between views in +the starting and ending scenes. For more information, see +<a href="{@docRoot}training/transitions/transitions.html#Callbacks">Defining Transition +Lifecycle Callbacks</a>.</p> diff --git a/docs/html/training/transitions/transitions.jd b/docs/html/training/transitions/transitions.jd new file mode 100644 index 0000000..489e291 --- /dev/null +++ b/docs/html/training/transitions/transitions.jd @@ -0,0 +1,315 @@ +page.title=Applying a Transition + +@jd:body + +<div id="tb-wrapper"> +<div id="tb"> +<h2>This lesson teaches you to</h2> +<ol> + <li><a href="#Create">Create a Transition</a></li> + <li><a href="#Apply">Apply a Transition</a></li> + <li><a href="#Targets">Choose Specific Target Views</a></li> + <li><a href="#Multiple">Specify Multiple Transitions</a></li> + <li><a href="#NoScenes">Apply a Transition Without Scenes</a></li> + <li><a href="#Callbacks">Define Transition Lifecycle Callbacks</a></li> +</ol> +</div> +</div> + +<p>In the transitions framework, animations create a series of frames that depict a change +between the view hierarchies in the starting and ending scenes. The framework represents +these animations as transition objects, which contain information about an animation. To +run an animation, you provide the transition to use and the ending scene to a transition +manager.</p> + +<p>This lesson teaches you run an animation between two scenes using built-in transitions +to move, resize, and fade views. The next lesson shows you how to define custom transitions.</p> + + + +<h2 id="Create">Create a Transition</h2> + +<p>In the previous lesson, you learned how to create scenes that represent the state of +different view hierarchies. Once you have defined the starting scene and the ending scene you +want to change between, you need to create a {@link android.transition.Transition} object +that defines an animation. The framework enables you to specify a built-in transition in a +resource file and inflate it in your code or to create an instance of a built-in transition +directly in your code.</p> + +<!-- Built in transition table --> +<p class="table-caption" id="table1"><strong>Table 1.</strong> Built-in transition types.</p> +<table> +<tr> + <th scope="col">Class</th> + <th scope="col">Tag</th> + <th scope="col">Attributes</th> + <th scope="col">Effect</th> +</tr> +<tr> + <td><code><a href="/reference/android/transition/AutoTransition.html">AutoTransition</a></code></td> + <td><autoTransition/></td> + <td style="text-align=center;"> - </td> + <td>Default transition. Fade out, move and resize, and fade in views, in that order.</td> +</tr> +<tr> + <td><code><a href="/reference/android/transition/Fade.html">Fade</a></code></td> + <td><fade/></td> + <td><code>android:fadingMode="[fade_in |<br> fade_out |<br> fade_in_out]"</code></td> + <td> + <code>fade_in</code> fades in views<br> + <code>fade_out</code> fades out views<br> + <code>fade_in_out</code> (default) does a <code>fade_out</code> followed by a <code>fade_in</code>. + </td> +</tr> +<tr> + <td><code><a href="/reference/android/transition/ChangeBounds.html">ChangeBounds</a></code></td> + <td><changeBounds/></td> + <td style="text-align=center;"> - </td> + <td>Moves and resizes views.</td> +</tr> +</table> + + +<h3 id="FromFile">Create a transition instance from a resource file</h3> + +<p>This technique enables you to modify your transition definition without having to change +the code of your activity. This technique is also useful to separate complex transition +definitions from your application code, as shown in <a href="#Multiple">Specify Multiple +Transitions</a>.</p> + +<p>To specify a built-in transition in a resource file, follow these steps:</p> + +<ol> +<li>Add the <code>res/transition/</code> directory to your project.</li> +<li>Create a new XML resource file inside this directory.</li> +<li>Add an XML node for one of the built-in transitions.</li> +</ol> + +<p>For example, the following resource file specifies the {@link android.transition.Fade} +transition:</p> + +<p class="code-caption">res/transition/fade_transition.xml</p> + +<pre> +<fade xmlns:android="http://schemas.android.com/apk/res/android" /> +</pre> + +<p>The following code snippet shows how to inflate a {@link android.transition.Transition} +instance inside your activity from a resource file:</p> + +<pre> +Transition mFadeTransition = + TransitionInflater.from(this). + inflateTransition(R.transition.fade_transition); +</pre> + + +<h3 id="FromCode">Create a transition instance in your code</h3> + +<p>This technique is useful for creating transition objects dynamically if you modify the user +interface in your code, and to create simple built-in transition instances with few or +no parameters.</p> + +<p>To create an instance of a built-in transition, invoke one of the public constructors in +the subclasses of the {@link android.transition.Transition} class. For example, the following +code snippet creates an instance of the {@link android.transition.Fade} transition:</p> + +<pre> +Transition mFadeTransition = new Fade(); +</pre> + + + +<h2 id="Apply">Apply a Transition</h2> + +<p>You typically apply a transition to change between different view hierarchies in response +to an event, such as a user action. For example, consider a search app: when the user enters +a search term and clicks the search button, the app changes to the scene that represents the +results layout while applying a transition that fades out the search button and fades in the +search results.</p> + +<p>To make a scene change while applying a transition in response to some event in your +activity, call the {@link android.transition.TransitionManager#go TransitionManager.go()} +static method with the ending scene and the transition instance to use for the animation, +as shown in the following snippet:</p> + +<pre> +TransitionManager.go(mEndingScene, mFadeTransition); +</pre> + +<p>The framework changes the view hierarchy inside the scene root with the view hierarchy +from the ending scene while running the animation specified by the transition instance. The +starting scene is the ending scene from the last transition. If there was no previous +transition, the starting scene is determined automatically from the current state of the +user interface.</p> + +<p>If you do not specify a transition instance, the transition manager can apply an automatic +transition that does something reasonable for most situations. For more information, see the +API reference for the {@link android.transition.TransitionManager} class.</p> + + + +<h2 id="Targets">Choose Specific Target Views</h2> + +<p>The framework applies transitions to all views in the starting and ending scenes by +default. In some cases, you may only want to apply an animation to a subset of views in a +scene. For example, the framework does not support animating changes to +{@link android.widget.ListView} objects, so you should not try to animate them during a +transition. The framework enables you to select specific views you want to animate.</p> + +<p>Each view that the transition animates is called a <em>target</em>. You can only +select targets that are part of the view hierarchy associated with a scene.</p> + +<p>To remove one or more views from the list of targets, call the {@link +android.transition.Transition#removeTarget removeTarget()} method before starting +the transition. To add only the views you specify to the list of targets, call the +{@link android.transition.Transition#addTarget addTarget()} method. For more +information, see the API reference for the {@link android.transition.Transition} class.</p> + + + +<h2 id="Multiple">Specify Multiple Transitions</h2> + +<p>To get the most impact from an animation, you should match it to the type of changes +that occur between the scenes. For example, if you are removing some views and adding others +between scenes, a fade out/fade in animation provides a noticeable indication that some views +are no longer available. If you are moving views to different points on the screen, a better +choice would be to animate the movement so that users notice the new location of the views.</p> + +<p>You do not have to choose only one animation, since the transitions framework enables you +to combine animation effects in a transition set that contains a group of individual built-in +or custom transitions.</p> + +<p>To define a transition set from a collection of transitions in XML, create a resource file +in the <code>res/transitions/</code> directory and list the transitions under the +<code>transitionSet</code> element. For example, the following snippet shows how to specify a +transition set that has the same behaviour as the {@link android.transition.AutoTransition} +class:</p> + +<pre> +<transitionSet xmlns:android="http://schemas.android.com/apk/res/android" + android:transitionOrdering="sequential"> + <fade android:fadingMode="fade_out" /> + <changeBounds /> + <fade android:fadingMode="fade_in" /> +</transitionSet> +</pre> + +<p>To inflate the transition set into a {@link android.transition.TransitionSet} object in +your code, call the {@link android.transition.TransitionInflater#from TransitionInflater.from()} +method in your activity. The {@link android.transition.TransitionSet} class extends from the +{@link android.transition.Transition} class, so you can use it with a transition manager just +like any other {@link android.transition.Transition} instance.</p> + + + +<h2 id="NoScenes">Apply a Transition Without Scenes</h2> + +<p>Changing view hierarchies is not the only way to modify your user interface. You can also +make changes by adding, modifying, and removing child views within the current hierarchy. For +example, you can implement a search interaction with just a single layout. Start with the +layout showing a search entry field and a search icon. To change the user interface to show +the results, remove the search button when the user clicks it by calling the {@link +android.view.ViewGroup#removeView ViewGroup.removeView()} method, and add the search results by +calling {@link android.view.ViewGroup#addView ViewGroup.addView()} method.</p> + +<p>You may want to use this approach if the alternative is to have two hierarchies that are +nearly identical. Rather than having to create and maintain two separate layout files for a +minor difference in the user interface, you can have one layout file containing a view +hierarchy that you modify in code.</p> + +<p>If you make changes within the current view hierarchy in this fashion, you do not need to +create a scene. Instead, you can create and apply a transition between two states of a view +hierarchy using a <em>delayed transition</em>. This feature of the transitions framework +starts with the current view hierarchy state, records changes you make to its views, and applies +a transition that animates the changes when the system redraws the user interface.</p> + +<p>To create a delayed transition within a single view hierarchy, follow these steps:</p> + +<ol> +<li>When the event that triggers the transition occurs, call the {@link +android.transition.TransitionManager#beginDelayedTransition +TransitionManager.beginDelayedTransition()} method providing the parent view of all the views +you want to change and the transition to use. The framework stores the current state of the +child views and their property values.</li> +<li>Make changes to the child views as required by your use case. The framework records +the changes you make to the child views and their properties.</li> +<li>When the system redraws the user interface according to your changes, the framework +animates the changes between the original state and the new state.</li> +</ol> + +<p>The following example shows how to animate the addition of a text view to a view hierarchy +using a delayed transition. The first snippet shows the layout definition file:</p> + +<p class="code-caption">res/layout/activity_main.xml</p> + +<pre> +<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" + android:id="@+id/mainLayout" + android:layout_width="match_parent" + android:layout_height="match_parent" > + <EditText + android:id="@+id/inputText" + android:layout_alignParentLeft="true" + android:layout_alignParentTop="true" + android:layout_width="match_parent" + android:layout_height="wrap_content" /> + ... +</RelativeLayout> +</pre> + +<p>The next snippet shows the code that animates the addition of the text view:</p> + +<p class="code-caption">MainActivity.java</p> + +<pre> +private TextView mLabelText; +private Fade mFade; +private ViewGroup mRootView; +... + +// Load the layout +this.setContentView(R.layout.activity_main); +... + +// Create a new TextView and set some View properties +mLabelText = new TextView(); +mLabelText.setText("Label").setId("1"); + +// Get the root view and create a transition +mRootView = (ViewGroup) findViewById(R.id.mainLayout); +mFade = new Fade(IN); + +// Start recording changes to the view hierarchy +TransitionManager.beginDelayedTransition(mRootView, mFade); + +// Add the new TextView to the view hierarchy +mRootView.addView(mLabelText); + +// When the system redraws the screen to show this update, +// the framework will animate the addition as a fade in +</pre> + + + +<h2 id="Callbacks">Define Transition Lifecycle Callbacks</h2> + +<p>The transition lifecycle is similar to the activity lifecycle. It represents the transition +states that the framework monitors during the time between a call to the {@link +android.transition.TransitionManager#go TransitionManager.go()} method and the completion of +the animation. At important lifecycle states, the framework invokes callbacks defined by +the {@link android.transition.Transition.TransitionListener TransitionListener} +interface.</p> + +<p>Transition lifecycle callbacks are useful, for example, for copying a view property value +from the starting view hierarchy to the ending view hierarchy during a scene change. You +cannot simply copy the value from its starting view to the view in the ending view hierarchy, +because the ending view hierarchy is not inflated until the transition is completed. +Instead, you need to store the value in a variable and then copy it into the ending view +hierarchy when the framework has finished the transition. To get notified when the transition +is completed, you can implement the {@link +android.transition.Transition.TransitionListener#onTransitionEnd +TransitionListener.onTransitionEnd()} method in your activity.</p> + +<p>For more information, see the API reference for the {@link +android.transition.Transition.TransitionListener TransitionListener} class.</p> diff --git a/docs/html/training/wearables/data-layer/data-items.jd b/docs/html/training/wearables/data-layer/data-items.jd index 12babbf..49a8d32 100644 --- a/docs/html/training/wearables/data-layer/data-items.jd +++ b/docs/html/training/wearables/data-layer/data-items.jd @@ -46,7 +46,7 @@ directly. Instead, you: </ol> <p> -However, instead of working with raw bytes using <a href="{@docRoot}reference/com/google/android/gms/wearable/PutDataRequest.html#setData(byte[])">setData()</a>, +However, instead of working with raw bytes using <a href="{@docRoot}reference/com/google/android/gms/wearable/PutDataRequest.html#setData(byte[])"><code>setData()</code></a>, we recommend you <a href="#SyncData">use a data map</a>, which exposes a data item in an easy-to-use {@link android.os.Bundle}-like interface. </p> @@ -88,39 +88,121 @@ app, you should create a path scheme that matches the structure of the data. </li> </ol> -<p>The following example shows how to create a data map and put data on it:</p> +<p>The <code>increaseCounter()</code> method in the following example shows how to create a +data map and put data in it:</p> <pre> -PutDataMapRequest dataMap = PutDataMapRequest.create("/count"); -dataMap.getDataMap().putInt(COUNT_KEY, count++); -PutDataRequest request = dataMap.asPutDataRequest(); -PendingResult<DataApi.DataItemResult> pendingResult = Wearable.DataApi - .putDataItem(mGoogleApiClient, request); +public class MainActivity extends Activity implements + DataApi.DataListener, + GoogleApiClient.ConnectionCallbacks, + GoogleApiClient.OnConnectionFailedListener { + + private static final String COUNT_KEY = "com.example.key.count"; + + private GoogleApiClient mGoogleApiClient; + private int count = 0; + + ... + + // Create a data map and put data in it + private void <strong>increaseCounter</strong>() { + PutDataMapRequest putDataMapReq = PutDataMapRequest.create("/count"); + putDataMapReq.getDataMap().putInt(COUNT_KEY, count++); + PutDataRequest putDataReq = putDataMapReq.asPutDataRequest(); + PendingResult<DataApi.DataItemResult> pendingResult = + Wearable.DataApi.putDataItem(mGoogleApiClient, putDataReq); + } + + ... +} </pre> +<p>For more information about handling the +<a href="{@docRoot}reference/com/google/android/gms/common/api/PendingResult.html"> +<code>PendingResult</code></a> object, see +<a href="{@docRoot}training/wearables/data-layer/events.html#Wait">Wait for the Status of Data +Layer Calls</a>.</p> + + <h2 id="ListenEvents">Listen for Data Item Events</h2> -If one side of the data layer connection changes a data item, you probably want + +<p>If one side of the data layer connection changes a data item, you probably want to be notified of any changes on the other side of the connection. -You can do this by implementing a listener for data item events. +You can do this by implementing a listener for data item events.</p> -<p>For example, here's what a typical callback looks like to carry out certain actions -when data changes:</p> +<p>The code snippet in the following example notifies your app when the value of the +counter defined in the previous example changes:</p> <pre> -@Override -public void onDataChanged(DataEventBuffer dataEvents) { - for (DataEvent event : dataEvents) { - if (event.getType() == DataEvent.TYPE_DELETED) { - Log.d(TAG, "DataItem deleted: " + event.getDataItem().getUri()); - } else if (event.getType() == DataEvent.TYPE_CHANGED) { - Log.d(TAG, "DataItem changed: " + event.getDataItem().getUri()); +public class MainActivity extends Activity implements + DataApi.DataListener, + GoogleApiClient.ConnectionCallbacks, + GoogleApiClient.OnConnectionFailedListener { + + private static final String COUNT_KEY = "com.example.key.count"; + + private GoogleApiClient mGoogleApiClient; + private int count = 0; + + @Override + protected void onCreate(Bundle savedInstanceState) { + super.onCreate(savedInstanceState); + setContentView(R.layout.activity_main); + + mGoogleApiClient = new GoogleApiClient.Builder(this) + .addApi(Wearable.API) + .addConnectionCallbacks(this) + .addOnConnectionFailedListener(this) + .build(); + } + + @Override + protected void onResume() { + super.onStart(); + mGoogleApiClient.connect(); + } + + @Override + public void onConnected(Bundle bundle) { + <strong>Wearable.DataApi.addListener</strong>(mGoogleApiClient, this); + } + + @Override + protected void onPause() { + super.onPause(); + <strong>Wearable.DataApi.removeListener</strong>(mGoogleApiClient, this); + mGoogleApiClient.disconnect(); + } + + @Override + public void <strong>onDataChanged</strong>(DataEventBuffer dataEvents) { + for (DataEvent event : dataEvents) { + if (event.getType() == DataEvent.TYPE_CHANGED) { + // DataItem changed + DataItem item = event.getDataItem(); + if (item.getUri().getPath().compareTo("/count") == 0) { + DataMap dataMap = DataMapItem.fromDataItem(item).getDataMap(); + updateCount(dataMap.getInt(COUNT_KEY)); + } + } else if (event.getType() == DataEvent.TYPE_DELETED) { + // DataItem deleted + } } } + + // Our method to update the count + private void updateCount(int c) { ... } + + ... } </pre> -<p> -This is just a snippet that requires more implementation details. Learn about -how to implement a full listener service or activity in + +<p>This activity implements the +<a href="{@docRoot}reference/com/google/android/gms/wearable/DataApi.DataListener.html"> +<code>DataItem.DataListener</code></a> interface. This activity adds itself as a listener +for data item events inside the <code>onConnected()</code> method and removes the listener +in the <code>onPause()</code> method.</p> + +<p>You can also implement the listener as a service. For more information, see <a href="{@docRoot}training/wearables/data-layer/events.html#Listen">Listen for Data Layer -Events</a>. -</p>
\ No newline at end of file +Events</a>.</p> diff --git a/docs/html/training/wearables/data-layer/events.jd b/docs/html/training/wearables/data-layer/events.jd index 6a3949a..c797f68 100644 --- a/docs/html/training/wearables/data-layer/events.jd +++ b/docs/html/training/wearables/data-layer/events.jd @@ -267,6 +267,8 @@ or <a href="{@docRoot}reference/com/google/android/gms/wearable/NodeApi.html#rem public class MainActivity extends Activity implements DataApi.DataListener, ConnectionCallbacks, OnConnectionFailedListener { + private GoogleApiClient mGoogleApiClient; + @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); @@ -314,4 +316,5 @@ public class MainActivity extends Activity implements } } } +} </pre> diff --git a/docs/html/training/wearables/data-layer/messages.jd b/docs/html/training/wearables/data-layer/messages.jd index 822e395..0ca55ba 100644 --- a/docs/html/training/wearables/data-layer/messages.jd +++ b/docs/html/training/wearables/data-layer/messages.jd @@ -39,16 +39,24 @@ to Google Play services and when to use each in </p> <pre> -Node node; // the connected device to send the message to GoogleApiClient mGoogleApiClient; -public static final START_ACTIVITY_PATH = "/start/MainActivity"; +public static final String START_ACTIVITY_PATH = "/start/MainActivity"; ... - SendMessageResult result = Wearable.MessageApi.sendMessage( - mGoogleApiClient, node, START_ACTIVITY_PATH, null).await(); - if (!result.getStatus().isSuccess()) { - Log.e(TAG, "ERROR: failed to send Message: " + result.getStatus()); - } +private void sendStartActivityMessage(String nodeId) { + Wearable.MessageApi.sendMessage( + mGoogleApiClient, nodeId, START_ACTIVITY_PATH, new byte[0]).setResultCallback( + new ResultCallback<SendMessageResult>() { + @Override + public void onResult(SendMessageResult sendMessageResult) { + if (!sendMessageResult.getStatus().isSuccess()) { + Log.e(TAG, "Failed to send message with status code: " + + sendMessageResult.getStatus().getStatusCode()); + } + } + } + ); +} </pre> <p> diff --git a/docs/html/training/wearables/watch-faces/configuration.jd b/docs/html/training/wearables/watch-faces/configuration.jd index edc7eac..5a4585d 100644 --- a/docs/html/training/wearables/watch-faces/configuration.jd +++ b/docs/html/training/wearables/watch-faces/configuration.jd @@ -92,7 +92,7 @@ and declare the following intent filter in the manifest file of the wearable app <action android:name= "com.example.android.wearable.watchface.CONFIG_DIGITAL" /> <category android:name= - "com.google.android.wearable.watchface.category.WEARABLE_CONFIGURATION" /> + <strong>"com.google.android.wearable.watchface.category.WEARABLE_CONFIGURATION"</strong> /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> </activity> @@ -119,8 +119,21 @@ a handheld device. For example, a configuration activity on a handheld device en present users with elaborate color pickers to select the background color of a watch face.</p> <p>To create a companion configuration activity, add a new activity to your handheld app module and -declare the same intent filter for this activity as the one in <a href="#WearableActivity">Create -a Wearable Configuration Activity</a>.</p> +declare the following intent filter in the manifest file of the handheld app:</p> + +<pre> +<activity + android:name=".DigitalWatchFaceCompanionConfigActivity" + android:label="@string/app_name"> + <intent-filter> + <action android:name= + "com.example.android.wearable.watchface.CONFIG_DIGITAL" /> + <category android:name= + <strong>"com.google.android.wearable.watchface.category.COMPANION_CONFIGURATION"</strong> /> + <category android:name="android.intent.category.DEFAULT" /> + </intent-filter> +</activity> +</pre> <p>In your configuration activity, build a UI that provides options to customize all the configurable elements of your watch face. When users make a selection, use the <a |