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-rw-r--r--docs/html/guide/developing/tools/monkeyrunner_concepts.jd2
-rw-r--r--docs/html/guide/practices/design/jni.jd715
-rw-r--r--docs/html/guide/practices/design/performance.jd3
-rw-r--r--docs/html/guide/topics/fundamentals/tasks-and-back-stack.jd4
-rw-r--r--docs/html/guide/topics/resources/drawable-resource.jd6
-rw-r--r--docs/html/guide/topics/usb/adk.jd5
-rw-r--r--docs/html/resources/resources-data.js20
-rw-r--r--docs/html/resources/samples/images/VoicemailProviderDemo.pngbin0 -> 34137 bytes
8 files changed, 746 insertions, 9 deletions
diff --git a/docs/html/guide/developing/tools/monkeyrunner_concepts.jd b/docs/html/guide/developing/tools/monkeyrunner_concepts.jd
index c0795d7..499b610 100644
--- a/docs/html/guide/developing/tools/monkeyrunner_concepts.jd
+++ b/docs/html/guide/developing/tools/monkeyrunner_concepts.jd
@@ -125,7 +125,7 @@ runComponent = package + '/' + activity
device.startActivity(component=runComponent)
# Presses the Menu button
-device.press('KEYCODE_MENU','DOWN_AND_UP')
+device.press('KEYCODE_MENU', MonkeyDevice.DOWN_AND_UP)
# Takes a screenshot
result = device.takeSnapshot()
diff --git a/docs/html/guide/practices/design/jni.jd b/docs/html/guide/practices/design/jni.jd
new file mode 100644
index 0000000..3e9ddc4
--- /dev/null
+++ b/docs/html/guide/practices/design/jni.jd
@@ -0,0 +1,715 @@
+page.title=JNI Tips
+@jd:body
+
+<div id="qv-wrapper">
+<div id="qv">
+
+<h2>In this document</h2>
+<ol>
+ <li><a href="#what">What is JNI?</a></li>
+ <li><a href="#JavaVM_and_JNIEnv">JavaVM and JNIEnv</a></li>
+ <li><a href="#threads">Threads</a></li>
+ <li><a href="#jclass_jmethodID_and_jfieldID">jclass, jmethodID, and jfieldID</a></li>
+ <li><a href="#local_and_global_references">Local and Global References</a></li>
+ <li><a href="#UTF_8_and_UTF_16_strings">UTF-8 and UTF-16 Strings</a></li>
+ <li><a href="#arrays">Primitive Arrays</a></li>
+ <li><a href="#region_calls">Region Calls</a></li>
+ <li><a href="#exceptions">Exceptions</a></li>
+ <li><a href="#extended_checking">Extended Checking</a> </li>
+ <li><a href="#native_libraries">Native Libraries</a></li>
+ <li><a href="#64_bit">64-bit Considerations</a></li>
+ <li><a href="#unsupported">Unsupported Features</a></li>
+ <li><a href="#faq_ULE">FAQ: UnsatisfiedLinkError</a></li>
+ <li><a href="#faq_FindClass">FAQ: FindClass didn't find my class</a></li>
+ <li><a href="#faq_sharing">FAQ: Sharing raw data with native code</a></li>
+</ol>
+
+</div>
+</div>
+
+<a name="what_is_jni" id="what_is_jni"></a>
+<h2>What is JNI?</h2>
+
+<p>JNI is the Java Native Interface. It defines a way for code written in the
+Java programming language to interact with native
+code, e.g. functions written in C/C++. It's VM-neutral, has support for loading code from
+dynamic shared libraries, and while cumbersome at times is reasonably efficient.</p>
+
+<p>You really should read through the
+<a href="http://java.sun.com/javase/6/docs/technotes/guides/jni/spec/jniTOC.html">JNI spec for J2SE 6</a>
+to get a sense for how JNI works and what features are available. Some
+aspects of the interface aren't immediately obvious on
+first reading, so you may find the next few sections handy.
+The more detailed <i>JNI Programmer's Guide and Specification</i> can be found
+<a href="http://java.sun.com/docs/books/jni/html/jniTOC.html">here</a>.</p>
+
+
+<a name="JavaVM_and_JNIEnv" id="JavaVM_and_JNIEnv"></a>
+<h2>JavaVM and JNIEnv</h2>
+
+<p>JNI defines two key data structures, "JavaVM" and "JNIEnv". Both of these are essentially
+pointers to pointers to function tables. (In the C++ version, they're classes with a
+pointer to a function table and a member function for each JNI function that indirects through
+the table.) The JavaVM provides the "invocation interface" functions,
+which allow you to create and destroy the VM. In theory you can have multiple VMs per process,
+but Android's VM only allows one.</p>
+
+<p>The JNIEnv provides most of the JNI functions. Your native functions all receive a JNIEnv as
+the first argument.</p>
+
+<p>On some VMs, the JNIEnv is used for thread-local storage. For this reason, <strong>you cannot share a JNIEnv between threads</strong>.
+If a piece of code has no other way to get its JNIEnv, you should share
+the JavaVM, and use JavaVM-&gt;GetEnv to discover the thread's JNIEnv. (Assuming it has one; see <code>AttachCurrentThread</code> below.)</p>
+
+<p>The C declarations of JNIEnv and JavaVM are different from the C++
+declarations. "jni.h" provides different typedefs
+depending on whether it's included into ".c" or ".cpp". For this reason it's a bad idea to
+include JNIEnv arguments in header files included by both languages. (Put another way: if your
+header file requires "#ifdef __cplusplus", you may have to do some extra work if anything in
+that header refers to JNIEnv.)</p>
+
+<a name="threads" id="threads"></a>
+<h2>Threads</h2>
+
+<p>All VM threads are Linux threads, scheduled by the kernel. They're usually
+started using Java language features (notably <code>Thread.start()</code>),
+but they can also be created elsewhere and then attached to the VM. For
+example, a thread started with <code>pthread_create</code> can be attached
+with the JNI <code>AttachCurrentThread</code> or
+<code>AttachCurrentThreadAsDaemon</code> functions. Until a thread is
+attached to the VM, it has no JNIEnv, and
+<strong>cannot make JNI calls</strong>.</p>
+
+<p>Attaching a natively-created thread causes the VM to allocate and initialize
+a <code>Thread</code> object, add it to the "main" <code>ThreadGroup</code>,
+and add the thread to the set that is visible to the debugger. Calling
+<code>AttachCurrentThread</code> on an already-attached thread is a no-op.</p>
+
+<p>The Dalvik VM does not suspend threads executing native code. If
+garbage collection is in progress, or the debugger has issued a suspend
+request, the VM will pause the thread the next time it makes a JNI call.</p>
+
+<p>Threads attached through JNI <strong>must call
+<code>DetachCurrentThread</code> before they exit</strong>.
+If coding this directly is awkward, in Android &gt;= 2.0 ("Eclair") you
+can use <code>pthread_key_create</code> to define a destructor
+function that will be called before the thread exits, and
+call <code>DetachCurrentThread</code> from there. (Use that
+key with <code>pthread_setspecific</code> to store the JNIEnv in
+thread-local-storage; that way it'll be passed into your destructor as
+the argument.)</p>
+
+
+<a name="jclass_jmethodID_and_jfieldID" id="jclass_jmethodID_and_jfieldID"></a>
+<h2>jclass, jmethodID, and jfieldID</h2>
+
+<p>If you want to access an object's field from native code, you would do the following:</p>
+
+<ul>
+<li> Get the class object reference for the class with <code>FindClass</code></li>
+<li> Get the field ID for the field with <code>GetFieldID</code></li>
+<li> Get the contents of the field with something appropriate, e.g.
+<code>GetIntField</code></li>
+</ul>
+
+<p>Similarly, to call a method, you'd first get a class object reference and then a method ID. The IDs are often just
+pointers to internal VM data structures. Looking them up may require several string
+comparisons, but once you have them the actual call to get the field or invoke the method
+is very quick.</p>
+
+<p>If performance is important, it's useful to look the values up once and cache the results
+in your native code. Because we are limiting ourselves to one VM per process, it's reasonable
+to store this data in a static local structure.</p>
+
+<p>The class references, field IDs, and method IDs are guaranteed valid until the class is unloaded. Classes
+are only unloaded if all classes associated with a ClassLoader can be garbage collected,
+which is rare but will not be impossible in our system. Note however that
+the <code>jclass</code>
+is a class reference and <strong>must be protected</strong> with a call
+to <code>NewGlobalRef</code> (see the next section).</p>
+
+<p>If you would like to cache the IDs when a class is loaded, and automatically re-cache them
+if the class is ever unloaded and reloaded, the correct way to initialize
+the IDs is to add a piece of code that looks like this to the appropriate class:</p>
+
+<pre> /*
+ * We use a class initializer to allow the native code to cache some
+ * field offsets.
+ */
+
+ /*
+ * A native function that looks up and caches interesting
+ * class/field/method IDs for this class. Returns false on failure.
+ */
+ native private static boolean nativeClassInit();
+
+ /*
+ * Invoke the native initializer when the class is loaded.
+ */
+ static {
+ if (!nativeClassInit())
+ throw new RuntimeException("native init failed");
+ }</pre>
+
+<p>Create a nativeClassInit method in your C/C++ code that performs the ID lookups. The code
+will be executed once, when the class is initialized. If the class is ever unloaded and
+then reloaded, it will be executed again. (See the implementation of java.io.FileDescriptor
+for an example in our source tree.)</p>
+
+<a name="local_and_global_references" id="local_and_global_references"></a>
+<h2>Local and Global References</h2>
+
+<p>Every object that JNI returns is a "local reference". This means that it's valid for the
+duration of the current native method in the current thread.
+<strong>Even if the object itself continues to live on after the native method returns, the reference is not valid.</strong>
+This applies to all sub-classes of <code>jobject</code>, including
+<code>jclass</code>, <code>jstring</code>, and <code>jarray</code>.
+(Dalvik VM will warn you about most reference mis-uses when extended JNI
+checks are enabled.)</p>
+
+<p>If you want to hold on to a reference for a longer period, you must use
+a "global" reference. The <code>NewGlobalRef</code> function takes the
+local reference as an argument and returns a global one.
+The global reference is guaranteed to be valid until you call
+<code>DeleteGlobalRef</code>.</p>
+
+<p>This pattern is commonly used when caching copies of class objects obtained
+from <code>FindClass</code>, e.g.:</p>
+<pre>jclass* localClass = env-&gt;FindClass("MyClass");
+jclass* globalClass = (jclass*) env-&gt;NewGlobalRef(localClass);</pre>
+
+<p>All JNI methods accept both local and global references as arguments.
+It's possible for references to the same object to have different values;
+for example, the return values from consecutive calls to
+<code>NewGlobalRef</code> on the same object may be different.
+<strong>To see if two references refer to the same object,
+you must use the <code>IsSameObject</code> function.</strong> Never compare
+references with "==" in native code.</p>
+
+<p>One consequence of this is that you
+<strong>must not assume object references are constant or unique</strong>
+in native code. The 32-bit value representing an object may be different
+from one invocation of a method to the next, and it's possible that two
+different objects could have the same 32-bit value on consecutive calls. Do
+not use <code>jobject</code> values as keys.</p>
+
+<p>Programmers are required to "not excessively allocate" local references. In practical terms this means
+that if you're creating large numbers of local references, perhaps while running through an array of
+Objects, you should free them manually with
+<code>DeleteLocalRef</code> instead of letting JNI do it for you. The
+VM is only required to reserve slots for
+16 local references, so if you need more than that you should either delete as you go or use
+<code>EnsureLocalCapacity</code> to reserve more.</p>
+
+<p>Note: method and field IDs are just 32-bit identifiers, not object
+references, and should not be passed to <code>NewGlobalRef</code>. The raw data
+pointers returned by functions like <code>GetStringUTFChars</code>
+and <code>GetByteArrayElements</code> are also not objects.</p>
+
+<p>One unusual case deserves separate mention. If you attach a native
+thread to the VM with AttachCurrentThread, the code you are running will
+never "return" to the VM until the thread detaches from the VM. Any local
+references you create will have to be deleted manually unless you're going
+to detach the thread soon.</p>
+
+<a name="UTF_8_and_UTF_16_strings" id="UTF_8_and_UTF_16_strings"></a>
+<h2>UTF-8 and UTF-16 Strings</h2>
+
+<p>The Java programming language uses UTF-16. For convenience, JNI provides methods that work with "modified UTF-8" encoding
+as well. (Some VMs use the modified UTF-8 internally to store strings; ours do not.) The
+modified encoding only supports the 8- and 16-bit forms, and stores ASCII NUL values in a 16-bit encoding.
+The nice thing about it is that you can count on having C-style zero-terminated strings,
+suitable for use with standard libc string functions. The down side is that you cannot pass
+arbitrary UTF-8 data into the VM and expect it to work correctly.</p>
+
+<p>It's usually best to operate with UTF-16 strings. With our current VMs, the
+<code>GetStringChars</code> method
+does not require a copy, whereas <code>GetStringUTFChars</code> requires a malloc and a UTF conversion. Note that
+<strong>UTF-16 strings are not zero-terminated</strong>, and \u0000 is allowed,
+so you need to hang on to the string length as well as
+the string pointer.</p>
+
+<p><strong>Don't forget to Release the strings you Get</strong>. The
+string functions return <code>jchar*</code> or <code>jbyte*</code>, which
+are C-style pointers to primitive data rather than local references. They
+are guaranteed valid until Release is called, which means they are not
+released when the native method returns.</p>
+
+<p><strong>Data passed to NewStringUTF must be in "modified" UTF-8 format</strong>. A
+common mistake is reading character data from a file or network stream
+and handing it to <code>NewStringUTF</code> without filtering it.
+Unless you know the data is 7-bit ASCII, you need to strip out high-ASCII
+characters or convert them to proper "modified" UTF-8 form. If you don't,
+the UTF-16 conversion will likely not be what you expect. The extended
+JNI checks will scan strings and warn you about invalid data, but they
+won't catch everything.</p>
+
+<a name="arrays" id="arrays"></a>
+<h2>Primitive Arrays</h2>
+
+<p>JNI provides functions for accessing the contents of array objects.
+While arrays of objects must be accessed one entry at a time, arrays of
+primitives can be read and written directly as if they were declared in C.</p>
+
+<p>To make the interface as efficient as possible without constraining
+the VM implementation,
+the <code>Get&lt;PrimitiveType&gt;ArrayElements</code> family of calls
+allows the VM to either return a pointer to the actual elements, or
+allocate some memory and make a copy. Either way, the raw pointer returned
+is guaranteed to be valid until the corresponding <code>Release</code> call
+is issued (which implies that, if the data wasn't copied, the array object
+will be pinned down and can't be relocated as part of compacting the heap).
+<strong>You must Release every array you Get.</strong> Also, if the Get
+call fails, you must ensure that your code doesn't try to Release a NULL
+pointer later.</p>
+
+<p>You can determine whether or not the data was copied by passing in a
+non-NULL pointer for the <code>isCopy</code> argument. This is rarely
+useful.</p>
+
+<p>The <code>Release</code> call takes a <code>mode</code> argument that can
+have one of three values. The actions performed by the VM depend upon
+whether it returned a pointer to the actual data or a copy of it:</p>
+
+<ul>
+ <li><code>0</code>
+ <ul>
+ <li>Actual: the array object is un-pinned.
+ <li>Copy: data is copied back. The buffer with the copy is freed.
+ </ul>
+ <li><code>JNI_COMMIT</code>
+ <ul>
+ <li>Actual: does nothing.
+ <li>Copy: data is copied back. The buffer with the copy
+ <strong>is not freed</strong>.
+ </ul>
+ <li><code>JNI_ABORT</code>
+ <ul>
+ <li>Actual: the array object is un-pinned. Earlier
+ writes are <strong>not</strong> aborted.
+ <li>Copy: the buffer with the copy is freed; any changes to it are lost.
+ </ul>
+</ul>
+
+<p>One reason for checking the <code>isCopy</code> flag is to know if
+you need to call <code>Release</code> with <code>JNI_COMMIT</code>
+after making changes to an array &mdash; if you're alternating between making
+changes and executing code that uses the contents of the array, you may be
+able to
+skip the no-op commit. Another possible reason for checking the flag is for
+efficient handling of <code>JNI_ABORT</code>. For example, you might want
+to get an array, modify it in place, pass pieces to other functions, and
+then discard the changes. If you know that JNI is making a new copy for
+you, there's no need to create another "editable" copy. If JNI is passing
+you the original, then you do need to make your own copy.</p>
+
+<p>Some have asserted that you can skip the <code>Release</code> call if
+<code>*isCopy</code> is false. This is not the case. If no copy buffer was
+allocated, then the original memory must be pinned down and can't be moved by
+the garbage collector.</p>
+
+<p>Also note that the <code>JNI_COMMIT</code> flag does NOT release the array,
+and you will need to call <code>Release</code> again with a different flag
+eventually.</p>
+
+
+<a name="region_calls" id="region_calls"></a>
+<h2>Region Calls</h2>
+
+<p>There is an alternative to calls like <code>Get&lt;Type&gt;ArrayElements</code>
+and <code>GetStringChars</code> that may be very helpful when all you want
+to do is copy data in or out. Consider the following:</p>
+
+<pre>
+ jbyte* data = env->GetByteArrayElements(array, NULL);
+ if (data != NULL) {
+ memcpy(buffer, data, len);
+ env->ReleaseByteArrayElements(array, data, JNI_ABORT);
+ }</pre>
+
+<p>This grabs the array, copies the first <code>len</code> byte
+elements out of it, and then releases the array. Depending upon the VM
+policies the <code>Get</code> call will either pin or copy the array contents.
+We copy the data (for perhaps a second time), then call Release; in this case
+we use <code>JNI_ABORT</code> so there's no chance of a third copy.</p>
+
+<p>We can accomplish the same thing with this:</p>
+<pre>
+ env->GetByteArrayRegion(array, 0, len, buffer);</pre>
+
+<p>This has several advantages:</p>
+<ul>
+ <li>Requires one JNI call instead of 2, reducing overhead.
+ <li>Doesn't require pinning or extra data copies.
+ <li>Reduces the risk of programmer error &mdash; no risk of forgetting
+ to call <code>Release</code> after something fails.
+</ul>
+
+<p>Similarly, you can use the <code>Set&lt;Type&gt;ArrayRegion</code> call
+to copy data into an array, and <code>GetStringRegion</code> or
+<code>GetStringUTFRegion</code> to copy characters out of a
+<code>String</code>.
+
+
+<a name="exceptions" id="exceptions"></a>
+<h2>Exception</h2>
+
+<p><strong>You may not call most JNI functions while an exception is pending.</strong>
+Your code is expected to notice the exception (via the function's return value,
+<code>ExceptionCheck()</code>, or <code>ExceptionOccurred()</code>) and return,
+or clear the exception and handle it.</p>
+
+<p>The only JNI functions that you are allowed to call while an exception is
+pending are:</p>
+<ul>
+ <li>DeleteGlobalRef
+ <li>DeleteLocalRef
+ <li>DeleteWeakGlobalRef
+ <li>ExceptionCheck
+ <li>ExceptionClear
+ <li>ExceptionDescribe
+ <li>ExceptionOccurred
+ <li>MonitorExit
+ <li>PopLocalFrame
+ <li>PushLocalFrame
+ <li>Release&lt;PrimitiveType&gt;ArrayElements
+ <li>ReleasePrimitiveArrayCritical
+ <li>ReleaseStringChars
+ <li>ReleaseStringCritical
+ <li>ReleaseStringUTFChars
+</ul>
+
+<p>Many JNI calls can throw an exception, but often provide a simpler way
+of checking for failure. For example, if <code>NewString</code> returns
+a non-NULL value, you don't need to check for an exception. However, if
+you call a method (using a function like <code>CallObjectMethod</code>),
+you must always check for an exception, because the return value is not
+going to be valid if an exception was thrown.</p>
+
+<p>Note that exceptions thrown by interpreted code do not "leap over" native code,
+and C++ exceptions thrown by native code are not handled by Dalvik.
+The JNI <code>Throw</code> and <code>ThrowNew</code> instructions just
+set an exception pointer in the current thread. Upon returning to the VM from
+native code, the exception will be noted and handled appropriately.</p>
+
+<p>Native code can "catch" an exception by calling <code>ExceptionCheck</code> or
+<code>ExceptionOccurred</code>, and clear it with
+<code>ExceptionClear</code>. As usual,
+discarding exceptions without handling them can lead to problems.</p>
+
+<p>There are no built-in functions for manipulating the Throwable object
+itself, so if you want to (say) get the exception string you will need to
+find the Throwable class, look up the method ID for
+<code>getMessage "()Ljava/lang/String;"</code>, invoke it, and if the result
+is non-NULL use <code>GetStringUTFChars</code> to get something you can
+hand to printf or a LOG macro.</p>
+
+
+<a name="extended_checking" id="extended_checking"></a>
+<h2>Extended Checking</h2>
+
+<p>JNI does very little error checking. Calling <code>SetIntField</code>
+on an Object field will succeed, even if the field is marked
+<code>private</code> and <code>final</code>. The
+goal is to minimize the overhead on the assumption that, if you've written it in native code,
+you probably did it for performance reasons.</p>
+
+<p>In Dalvik, you can enable additional checks by setting the
+"<code>-Xcheck:jni</code>" flag. If the flag is set, the VM directs
+the JavaVM and JNIEnv pointers to a different table of functions.
+These functions perform an extended series of checks before calling the
+standard implementation.</p>
+
+<p>The additional tests include:</p>
+
+<ul>
+<li> Check for null pointers where not allowed.</li>
+<li> Verify argument type correctness (jclass is a class object,
+jfieldID points to field data, jstring is a java.lang.String).</li>
+<li> Field type correctness, e.g. don't store a HashMap in a String field.</li>
+<li> Ensure jmethodID is appropriate when making a static or virtual
+method call.</li>
+<li> Check to see if an exception is pending on calls where pending exceptions are not legal.</li>
+<li> Check for calls to inappropriate functions between Critical get/release calls.</li>
+<li> Check that JNIEnv structs aren't being shared between threads.</li>
+<li> Make sure local references aren't used outside their allowed lifespan.</li>
+<li> UTF-8 strings contain only valid "modified UTF-8" data.</li>
+</ul>
+
+<p>Accessibility of methods and fields (i.e. public vs. private) is not
+checked.</p>
+
+<p>For a description of how to enable CheckJNI for Android apps, see
+<a href="embedded-vm-control.html">Controlling the Embedded VM</a>.
+It's currently enabled by default in the Android emulator and on
+"engineering" device builds.</p>
+
+<p>JNI checks can be modified with the <code>-Xjniopts</code> command-line
+flag. Currently supported values include:</p>
+
+<dl>
+<dt>forcecopy
+<dd>When set, any function that can return a copy of the original data
+(array of primitive values, UTF-16 chars) will always do so. The buffers
+are over-allocated and surrounded with a guard pattern to help identify
+code writing outside the buffer, and the contents are erased before the
+storage is freed to trip up code that uses the data after calling Release.
+This will have a noticeable performance impact on some applications.
+<dt>warnonly
+<dd>By default, JNI "warnings" cause the VM to abort. With this flag
+it continues on.
+</dl>
+
+
+<a name="native_libraries" id="native_libraries"></a>
+<h2>Native Libraries</h2>
+
+<p>You can load native code from shared libraries with the standard
+<code>System.loadLibrary()</code> call. The
+preferred way to get at your native code is:</p>
+
+<ul>
+<li> Call <code>System.loadLibrary()</code> from a static class
+initializer. (See the earlier example, where one is used to call
+<code>nativeClassInit()</code>.) The argument is the "undecorated"
+library name, e.g. to load "libfubar.so" you would pass in "fubar".</li>
+<li> Provide a native function: <code><strong>jint JNI_OnLoad(JavaVM* vm, void* reserved)</strong></code></li>
+<li>In <code>JNI_OnLoad</code>, register all of your native methods. You
+should declare
+the methods "static" so the names don't take up space in the symbol table
+on the device.</li>
+</ul>
+
+<p>The <code>JNI_OnLoad</code> function should look something like this if
+written in C:</p>
+<pre>jint JNI_OnLoad(JavaVM* vm, void* reserved)
+{
+ JNIEnv* env;
+ if ((*vm)->GetEnv(vm, (void**) &env, JNI_VERSION_1_6) != JNI_OK)
+ return -1;
+
+ /* get class with (*env)->FindClass */
+ /* register methods with (*env)->RegisterNatives */
+
+ return JNI_VERSION_1_6;
+}</pre>
+
+<p>You can also call <code>System.load()</code> with the full path name of the
+shared library. For Android apps, you may find it useful to get the full
+path to the application's private data storage area from the context object.</p>
+
+<p>This is the recommended approach, but not the only approach. The VM does
+not require explicit registration, nor that you provide a
+<code>JNI_OnLoad</code> function.
+You can instead use "discovery" of native methods that are named in a
+specific way (see <a href="http://java.sun.com/javase/6/docs/technotes/guides/jni/spec/design.html#wp615">
+ the JNI spec</a> for details), though this is less desirable.
+It requires more space in the shared object symbol table,
+loading is slower because it requires string searches through all of the
+loaded shared libraries, and if a method signature is wrong you won't know
+about it until the first time the method is actually used.</p>
+
+<p>One other note about <code>JNI_OnLoad</code>: any <code>FindClass</code>
+calls you make from there will happen in the context of the class loader
+that was used to load the shared library. Normally <code>FindClass</code>
+uses the loader associated with the method at the top of the interpreted
+stack, or if there isn't one (because the thread was just attached to
+the VM) it uses the "system" class loader. This makes
+<code>JNI_OnLoad</code> a convenient place to look up and cache class
+object references.</p>
+
+
+<a name="64_bit" id="64_bit"></a>
+<h2>64-bit Considerations</h2>
+
+<p>Android is currently expected to run on 32-bit platforms. In theory it
+could be built for a 64-bit system, but that is not a goal at this time.
+For the most part this isn't something that you will need to worry about
+when interacting with native code,
+but it becomes significant if you plan to store pointers to native
+structures in integer fields in an object. To support architectures
+that use 64-bit pointers, <strong>you need to stash your native pointers in a
+<code>long</code> field rather than an <code>int</code></strong>.
+
+
+<a name="unsupported" id="unsupported"></a>
+<h2>Unsupported Features</h2>
+
+<p>All JNI 1.6 features are supported, with the following exceptions:</p>
+<ul>
+ <li><code>DefineClass</code> is not implemented. Dalvik does not use
+ Java bytecodes or class files, so passing in binary class data
+ doesn't work. Translation facilities may be added in a future
+ version of the VM.</li>
+ <li>"Weak global" references are implemented, but may only be passed
+ to <code>NewLocalRef</code>, <code>NewGlobalRef</code>, and
+ <code>DeleteWeakGlobalRef</code>. (The spec strongly encourages
+ programmers to create hard references to weak globals before doing
+ anything with them, so this should not be at all limiting.)</li>
+ <li><code>GetObjectRefType</code> (new in JNI 1.6) is implemented but not fully
+ functional &mdash; it can't always tell the difference between "local" and
+ "global" references.</li>
+</ul>
+
+<p>For backward compatibility, you may need to be aware of:</p>
+<ul>
+ <li>Until Android 2.0 ("Eclair"), the '$' character was not properly
+ converted to "_00024" during searches for method names. Working
+ around this requires using explicit registration or moving the
+ native methods out of inner classes.
+ <li>Until Android 2.0 ("Eclair"), it was not possible to use a <code>pthread_key_create</code>
+ destructor function to avoid the VM's "thread must be detached before
+ exit" check. (The VM also uses a pthread key destructor function,
+ so it'd be a race to see which gets called first.)
+ <li>"Weak global" references were not implemented until Android 2.2 ("Froyo").
+ Older VMs will vigorously reject attempts to use them. You can use
+ the Android platform version constants to test for support.
+</ul>
+
+
+<a name="faq_ULE" id="faq_ULE"></a>
+<h2>FAQ: UnsatisfiedLinkError</h2>
+
+<p>When working on native code it's not uncommon to see a failure like this:</p>
+<pre>java.lang.UnsatisfiedLinkError: Library foo not found</pre>
+
+<p>In some cases it means what it says &mdash; the library wasn't found. In
+other cases the library exists but couldn't be opened by dlopen(), and
+the details of the failure can be found in the exception's detail message.</p>
+
+<p>Common reasons why you might encounter "library not found" exceptions:</p>
+<ul>
+ <li>The library doesn't exist or isn't accessible to the app. Use
+ <code>adb shell ls -l &lt;path&gt;</code> to check its presence
+ and permissions.
+ <li>The library wasn't built with the NDK. This can result in
+ dependencies on functions or libraries that don't exist on the device.
+</ul>
+
+<p>Another class of <code>UnsatisfiedLinkError</code> failures looks like:</p>
+<pre>java.lang.UnsatisfiedLinkError: myfunc
+ at Foo.myfunc(Native Method)
+ at Foo.main(Foo.java:10)</pre>
+
+<p>In logcat, you'll see:</p>
+<pre>W/dalvikvm( 880): No implementation found for native LFoo;.myfunc ()V</pre>
+
+<p>This means that the VM tried to find a matching method but was unsuccessful.
+Some common reasons for this are:</p>
+<ul>
+ <li>The library isn't getting loaded. Check the logcat output for
+ messages about library loading.
+ <li>The method isn't being found due to a name or signature mismatch. This
+ is commonly caused by:
+ <ul>
+ <li>For lazy method lookup, failing to declare C++ functions
+ with <code>extern C</code>. You can use <code>arm-eabi-nm</code>
+ to see the symbols as they appear in the library; if they look
+ mangled (e.g. <code>_Z15Java_Foo_myfuncP7_JNIEnvP7_jclass</code>
+ rather than <code>Java_Foo_myfunc</code>) then you need to
+ adjust the declaration.
+ <li>For explicit registration, minor errors when entering the
+ method signature. Make sure that what you're passing to the
+ registration call matches the signature in the log file.
+ Remember that 'B' is <code>byte</code> and 'Z' is <code>boolean</code>.
+ Class name components in signatures start with 'L', end with ';',
+ use '/' to separate package/class names, and use '$' to separate
+ inner-class names
+ (e.g. <code>Ljava/util/Map$Entry;</code>).
+ </ul>
+</ul>
+
+<p>Using <code>javah</code> to automatically generate JNI headers may help
+avoid some problems.
+
+
+<a name="faq_FindClass" id="faq_FindClass"></a>
+<h2>FAQ: FindClass didn't find my class</h2>
+
+<p>Make sure that the class name string has the correct format. JNI class
+names start with the package name and are separated with slashes,
+e.g. <code>java/lang/String</code>. If you're looking up an array class,
+you need to start with the appropriate number of square brackets and
+must also wrap the class with 'L' and ';', so a one-dimensional array of
+<code>String</code> would be <code>[Ljava/lang/String;</code>.</p>
+
+<p>If the class name looks right, you could be running into a class loader
+issue. <code>FindClass</code> wants to start the class search in the
+class loader associated with your code. It examines the VM call stack,
+which will look something like:
+<pre> Foo.myfunc(Native Method)
+ Foo.main(Foo.java:10)
+ dalvik.system.NativeStart.main(Native Method)</pre>
+
+<p>The topmost method is <code>Foo.myfunc</code>. <code>FindClass</code>
+finds the <code>ClassLoader</code> object associated with the <code>Foo</code>
+class and uses that.</p>
+
+<p>This usually does what you want. You can get into trouble if you
+create a thread outside the VM (perhaps by calling <code>pthread_create</code>
+and then attaching it to the VM with <code>AttachCurrentThread</code>).
+Now the stack trace looks like this:</p>
+<pre> dalvik.system.NativeStart.run(Native Method)</pre>
+
+<p>The topmost method is <code>NativeStart.run</code>, which isn't part of
+your application. If you call <code>FindClass</code> from this thread, the
+VM will start in the "system" class loader instead of the one associated
+with your application, so attempts to find app-specific classes will fail.</p>
+
+<p>There are a few ways to work around this:</p>
+<ul>
+ <li>Do your <code>FindClass</code> lookups once, in
+ <code>JNI_OnLoad</code>, and cache the class references for later
+ use. Any <code>FindClass</code> calls made as part of executing
+ <code>JNI_OnLoad</code> will use the class loader associated with
+ the function that called <code>System.loadLibrary</code> (this is a
+ special rule, provided to make library initialization more convenient).
+ If your app code is loading the library, <code>FindClass</code>
+ will use the correct class loader.
+ <li>Pass an instance of the class into the functions that need
+ it, e.g. declare your native method to take a Class argument and
+ then pass <code>Foo.class</code> in.
+ <li>Cache a reference to the <code>ClassLoader</code> object somewhere
+ handy, and issue <code>loadClass</code> calls directly. This requires
+ some effort.
+</ul>
+
+
+<a name="faq_sharing" id="faq_sharing"></a>
+<h2>FAQ: Sharing raw data with native code</h2>
+
+<p>You may find yourself in a situation where you need to access a large
+buffer of raw data from code written in Java and C/C++. Common examples
+include manipulation of bitmaps or sound samples. There are two
+basic approaches.</p>
+
+<p>You can store the data in a <code>byte[]</code>. This allows very fast
+access from code written in Java. On the native side, however, you're
+not guaranteed to be able to access the data without having to copy it. In
+some implementations, <code>GetByteArrayElements</code> and
+<code>GetPrimitiveArrayCritical</code> will return actual pointers to the
+raw data in the managed heap, but in others it will allocate a buffer
+on the native heap and copy the data over.</p>
+
+<p>The alternative is to store the data in a direct byte buffer. These
+can be created with <code>java.nio.ByteBuffer.allocateDirect</code>, or
+the JNI <code>NewDirectByteBuffer</code> function. Unlike regular
+byte buffers, the storage is not allocated on the managed heap, and can
+always be accessed directly from native code (get the address
+with <code>GetDirectBufferAddress</code>). Depending on how direct
+byte buffer access is implemented in the VM, accessing the data from code
+written in Java can be very slow.</p>
+
+<p>The choice of which to use depends on two factors:</p>
+<ol>
+ <li>Will most of the data accesses happen from code written in Java
+ or in C/C++?
+ <li>If the data is eventually being passed to a system API, what form
+ must it be in? (For example, if the data is eventually passed to a
+ function that takes a byte[], doing processing in a direct
+ <code>ByteBuffer</code> might be unwise.)
+</ol>
+
+<p>If there's no clear winner, use a direct byte buffer. Support for them
+is built directly into JNI, and access to them from code written in
+Java can be made faster with VM improvements.</p>
diff --git a/docs/html/guide/practices/design/performance.jd b/docs/html/guide/practices/design/performance.jd
index fe69d7d..c41f971 100644
--- a/docs/html/guide/practices/design/performance.jd
+++ b/docs/html/guide/practices/design/performance.jd
@@ -375,6 +375,9 @@ code compiled for the ARM in the Nexus One won't run on the ARM in the G1.</p>
<p>Native code is primarily useful when you have an existing native codebase
that you want to port to Android, not for "speeding up" parts of a Java app.</p>
+<p>If you do need to use native code, you should read our
+<a href="{@docRoot}guide/practices/design/jni.html">JNI Tips</a>.</p>
+
<p>(See also <em>Effective Java</em> item 54.)</p>
<a name="closing_notes" id="closing_notes"></a>
diff --git a/docs/html/guide/topics/fundamentals/tasks-and-back-stack.jd b/docs/html/guide/topics/fundamentals/tasks-and-back-stack.jd
index 95ee129..216420c 100644
--- a/docs/html/guide/topics/fundamentals/tasks-and-back-stack.jd
+++ b/docs/html/guide/topics/fundamentals/tasks-and-back-stack.jd
@@ -186,7 +186,7 @@ system memory. When this happens, information about the activity state is lost.
system still
knows that the activity has a place in the back stack, but when the activity is brought to the
top of the stack the system must recreate it (rather than resume it). In order to
-avoid loosing the user's work, you should proactively retain it by implementing the {@link
+avoid losing the user's work, you should proactively retain it by implementing the {@link
android.app.Activity#onSaveInstanceState onSaveInstanceState()} callback
methods in your activity.</p>
@@ -206,7 +206,7 @@ the normal behavior. Perhaps you want an activity in your application to begin a
started (instead of being placed within the current task); or, when you start an activity, you want
to bring forward an existing instance of it (instead of creating a new
instance on top of the back stack); or, you want your back stack to be cleared of all
-activitiesstart an activity except for the root activity when the user leaves the task.</p>
+activities except for the root activity when the user leaves the task.</p>
<p>You can do these things and more, with attributes in the
<a href="{@docRoot}guide/topics/manifest/activity-element.html">{@code
diff --git a/docs/html/guide/topics/resources/drawable-resource.jd b/docs/html/guide/topics/resources/drawable-resource.jd
index cee8fc3..89c85e2 100644
--- a/docs/html/guide/topics/resources/drawable-resource.jd
+++ b/docs/html/guide/topics/resources/drawable-resource.jd
@@ -1561,11 +1561,9 @@ want, providing zero ("0dp") where you don't want rounded corners.</p>
<dd><em>Integer</em>. The angle for the gradient, in degrees. 0 is left to right, 90 is
bottom to top. It must be a multiple of 45. Default is 0.</dd>
<dt><code>android:centerX</code></dt>
- <dd><em>Float</em>. The relative X-position for the center of the gradient (0 - 1.0).
-Does not apply when {@code android:type="linear"}.</dd>
+ <dd><em>Float</em>. The relative X-position for the center of the gradient (0 - 1.0).</dd>
<dt><code>android:centerY</code></dt>
- <dd><em>Float</em>. The relative Y-position for the center of the gradient (0 - 1.0).
-Does not apply when {@code android:type="linear"}.</dd>
+ <dd><em>Float</em>. The relative Y-position for the center of the gradient (0 - 1.0).</dd>
<dt><code>android:centerColor</code></dt>
<dd><em>Color</em>. Optional color that comes between the start and end colors, as a
hexadecimal value or <a href="more-resources.html#Color">color resource</a>.</dd>
diff --git a/docs/html/guide/topics/usb/adk.jd b/docs/html/guide/topics/usb/adk.jd
index 2e172f5..b5a3f30 100644
--- a/docs/html/guide/topics/usb/adk.jd
+++ b/docs/html/guide/topics/usb/adk.jd
@@ -326,7 +326,7 @@ page.title=Android Open Accessory Development Kit
<li>To open the firmware code (a sketch), click <strong>File &gt; Open</strong> and select
<code>firmware/demokit/demokit.pde</code>.</li>
- <li>Click <strong>Sketch &gt; Compile/Verify</strong> to ensure that the sketch has no
+ <li>Click <strong>Sketch &gt; Verify/Compile</strong> to ensure that the sketch has no
errors.</li>
<li>Select <strong>File &gt; Upload to I/O Board</strong>. When Arduino outputs <strong>Done
@@ -356,7 +356,8 @@ page.title=Android Open Accessory Development Kit
<li>In the <strong>Project name:</strong> field, type DemoKit.</li>
<li>Choose <strong>Create project from existing source</strong>, click <strong>Browse</strong>,
- select the <code>app</code> directory, and click <strong>Finish</strong>.</li>
+ select the <code>app</code> directory, click <strong>Open</strong> to close that dialog and then
+ click <strong>Finish</strong>.</li>
<li>For Build Target, select <strong>Google APIs</strong> (Platform 2.3.3, API Level 10).
diff --git a/docs/html/resources/resources-data.js b/docs/html/resources/resources-data.js
index 05dcf55..0fc10bf 100644
--- a/docs/html/resources/resources-data.js
+++ b/docs/html/resources/resources-data.js
@@ -677,6 +677,16 @@ var ANDROID_RESOURCES = [
}
},
{
+ tags: ['sample', 'data', 'new'],
+ path: 'samples/VoicemailProviderDemo/index.html',
+ title: {
+ en: 'Voicemail Provider Demo'
+ },
+ description: {
+ en: 'A sample application to demonstrate how to use voicemail content provider APIs.'
+ }
+ },
+ {
tags: ['sample', 'ui', 'widgets'],
path: 'samples/Wiktionary/index.html',
title: {
@@ -716,6 +726,16 @@ var ANDROID_RESOURCES = [
en: 'Binding data to views using XML Adapters examples.'
}
},
+ {
+ tags: ['sample', 'new', 'accessibility'],
+ path: 'samples/TtsEngine/index.html',
+ title: {
+ en: 'Text To Speech Engine'
+ },
+ description: {
+ en: 'An example Text To Speech engine written using the android text to speech engine API.'
+ }
+ },
/////////////////
/// TUTORIALS ///
diff --git a/docs/html/resources/samples/images/VoicemailProviderDemo.png b/docs/html/resources/samples/images/VoicemailProviderDemo.png
new file mode 100644
index 0000000..1a45d7a
--- /dev/null
+++ b/docs/html/resources/samples/images/VoicemailProviderDemo.png
Binary files differ