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-rw-r--r--graphics/java/android/graphics/SurfaceTexture.java22
1 files changed, 19 insertions, 3 deletions
diff --git a/graphics/java/android/graphics/SurfaceTexture.java b/graphics/java/android/graphics/SurfaceTexture.java
index 64c209a..1fc2722 100644
--- a/graphics/java/android/graphics/SurfaceTexture.java
+++ b/graphics/java/android/graphics/SurfaceTexture.java
@@ -24,16 +24,32 @@ import android.os.Message;
/**
* Captures frames from an image stream as an OpenGL ES texture.
*
- * <p>The image stream may come from either video playback or camera preview. A SurfaceTexture may
- * be used in place of a SurfaceHolder when specifying the output destination of a MediaPlayer or
- * Camera object. This will cause all the frames from that image stream to be sent to the
+ * <p>The image stream may come from either camera preview. A SurfaceTexture may be used in place
+ * of a SurfaceHolder when specifying the output destination of a {@link android.hardware.Camera}
+ * object. Doing so will cause all the frames from the image stream to be sent to the
* SurfaceTexture object rather than to the device's display. When {@link #updateTexImage} is
* called, the contents of the texture object specified when the SurfaceTexture was created is
* updated to contain the most recent image from the image stream. This may cause some frames of
* the stream to be skipped.
*
+ * <p>When sampling from the texture one should first transform the texture coordinates using the
+ * matrix queried via {@link #getTransformMatrix}. The transform matrix may change each time {@link
+ * #updateTexImage} is called, so it should be re-queried each time the texture image is updated.
+ * This matrix transforms traditional 2D OpenGL ES texture coordinate column vectors of the form (s,
+ * t, 0, 1) where s and t are on the inclusive interval [0, 1] to the proper sampling location in
+ * the streamed texture. This transform compensates for any properties of the image stream source
+ * that cause it to appear different from a traditional OpenGL ES texture. For example, sampling
+ * from the bottom left corner of the image can be accomplished by transforming the column vector
+ * (0, 0, 0, 1) using the queried matrix, while sampling from the top right corner of the image can
+ * be done by transforming (1, 1, 0, 1).
+ *
* <p>The texture object uses the GL_TEXTURE_EXTERNAL_OES texture target, which is defined by the
* OES_EGL_image_external OpenGL ES extension. This limits how the texture may be used.
+ *
+ * <p>SurfaceTexture objects may be created on any thread. {@link #updateTexImage} may only be
+ * called on the thread with the OpenGL ES context that contains the texture object. The
+ * frame-available callback is called on an arbitrary thread, so unless special care is taken {@link
+ * #updateTexImage} should not be called directly from the callback.
*/
public class SurfaceTexture {