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-rw-r--r--graphics/java/android/renderscript/Double2.java369
1 files changed, 357 insertions, 12 deletions
diff --git a/graphics/java/android/renderscript/Double2.java b/graphics/java/android/renderscript/Double2.java
index 6e1afe6..4c7319d 100644
--- a/graphics/java/android/renderscript/Double2.java
+++ b/graphics/java/android/renderscript/Double2.java
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2011 The Android Open Source Project
+ * Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -16,25 +16,370 @@
package android.renderscript;
-
/**
- * Class for exposing the native RenderScript double2 type back
- * to the Android system.
- *
- **/
+ * Vector version of the basic double type.
+ * Provides two double fields packed.
+ */
public class Double2 {
+ public double x;
+ public double y;
+
public Double2() {
}
- public Double2(double initX, double initY) {
- x = initX;
- y = initY;
+ /** @hide */
+ public Double2(Double2 data) {
+ this.x = data.x;
+ this.y = data.y;
}
- public double x;
- public double y;
-}
+ public Double2(double x, double y) {
+ this.x = x;
+ this.y = y;
+ }
+
+ /** @hide
+ * Vector add
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static Double2 add(Double2 a, Double2 b) {
+ Double2 res = new Double2();
+ res.x = a.x + b.x;
+ res.y = a.y + b.y;
+
+ return res;
+ }
+
+ /** @hide
+ * Vector add
+ *
+ * @param value
+ */
+ public void add(Double2 value) {
+ x += value.x;
+ y += value.y;
+ }
+
+ /** @hide
+ * Vector add
+ *
+ * @param value
+ */
+ public void add(double value) {
+ x += value;
+ y += value;
+ }
+
+ /** @hide
+ * Vector add
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static Double2 add(Double2 a, double b) {
+ Double2 res = new Double2();
+ res.x = a.x + b;
+ res.y = a.y + b;
+ return res;
+ }
+
+ /** @hide
+ * Vector subtraction
+ *
+ * @param value
+ */
+ public void sub(Double2 value) {
+ x -= value.x;
+ y -= value.y;
+ }
+
+ /** @hide
+ * Vector subtraction
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static Double2 sub(Double2 a, Double2 b) {
+ Double2 res = new Double2();
+ res.x = a.x - b.x;
+ res.y = a.y - b.y;
+
+ return res;
+ }
+
+ /** @hide
+ * Vector subtraction
+ *
+ * @param value
+ */
+ public void sub(double value) {
+ x -= value;
+ y -= value;
+ }
+
+ /** @hide
+ * Vector subtraction
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static Double2 sub(Double2 a, double b) {
+ Double2 res = new Double2();
+ res.x = a.x - b;
+ res.y = a.y - b;
+ return res;
+ }
+
+ /** @hide
+ * Vector multiplication
+ *
+ * @param value
+ */
+ public void mul(Double2 value) {
+ x *= value.x;
+ y *= value.y;
+ }
+ /** @hide
+ * Vector multiplication
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static Double2 mul(Double2 a, Double2 b) {
+ Double2 res = new Double2();
+ res.x = a.x * b.x;
+ res.y = a.y * b.y;
+
+ return res;
+ }
+ /** @hide
+ * Vector multiplication
+ *
+ * @param value
+ */
+ public void mul(double value) {
+ x *= value;
+ y *= value;
+ }
+
+ /** @hide
+ * Vector multiplication
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static Double2 mul(Double2 a, double b) {
+ Double2 res = new Double2();
+ res.x = a.x * b;
+ res.y = a.y * b;
+
+ return res;
+ }
+
+ /** @hide
+ * Vector division
+ *
+ * @param value
+ */
+ public void div(Double2 value) {
+ x /= value.x;
+ y /= value.y;
+ }
+
+ /** @hide
+ * Vector division
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static Double2 div(Double2 a, Double2 b) {
+ Double2 res = new Double2();
+ res.x = a.x / b.x;
+ res.y = a.y / b.y;
+
+ return res;
+ }
+
+ /** @hide
+ * Vector division
+ *
+ * @param value
+ */
+ public void div(double value) {
+ x /= value;
+ y /= value;
+ }
+
+ /** @hide
+ * Vector division
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static Double2 div(Double2 a, double b) {
+ Double2 res = new Double2();
+ res.x = a.x / b;
+ res.y = a.y / b;
+
+ return res;
+ }
+
+ /** @hide
+ * Vector dot Product
+ *
+ * @param a
+ * @return
+ */
+ public double dotProduct(Double2 a) {
+ return (x * a.x) + (y * a.y);
+ }
+
+ /** @hide
+ * Vector dot Product
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static Double dotProduct(Double2 a, Double2 b) {
+ return (b.x * a.x) + (b.y * a.y);
+ }
+
+ /** @hide
+ * Vector add Multiple
+ *
+ * @param a
+ * @param factor
+ */
+ public void addMultiple(Double2 a, double factor) {
+ x += a.x * factor;
+ y += a.y * factor;
+ }
+
+ /** @hide
+ * Set vector value by double2
+ *
+ * @param a
+ */
+ public void set(Double2 a) {
+ this.x = a.x;
+ this.y = a.y;
+ }
+
+ /** @hide
+ * Set vector negate
+ */
+ public void negate() {
+ x = -x;
+ y = -y;
+ }
+
+ /** @hide
+ * Get vector length
+ *
+ * @return
+ */
+ public int length() {
+ return 2;
+ }
+
+ /** @hide
+ * Return the element sum of vector
+ *
+ * @return
+ */
+ public double elementSum() {
+ return x + y;
+ }
+
+ /** @hide
+ * Get the vector field value by index
+ *
+ * @param i
+ * @return
+ */
+ public double get(int i) {
+ switch (i) {
+ case 0:
+ return x;
+ case 1:
+ return y;
+ default:
+ throw new IndexOutOfBoundsException("Index: i");
+ }
+ }
+
+ /** @hide
+ * Set the vector field value by index
+ *
+ * @param i
+ * @param value
+ */
+ public void setAt(int i, double value) {
+ switch (i) {
+ case 0:
+ x = value;
+ return;
+ case 1:
+ y = value;
+ return;
+ default:
+ throw new IndexOutOfBoundsException("Index: i");
+ }
+ }
+
+ /** @hide
+ * Add the vector field value by index
+ *
+ * @param i
+ * @param value
+ */
+ public void addAt(int i, double value) {
+ switch (i) {
+ case 0:
+ x += value;
+ return;
+ case 1:
+ y += value;
+ return;
+ default:
+ throw new IndexOutOfBoundsException("Index: i");
+ }
+ }
+
+ /** @hide
+ * Set the vector field value
+ *
+ * @param x
+ * @param y
+ */
+ public void setValues(double x, double y) {
+ this.x = x;
+ this.y = y;
+ }
+
+ /** @hide
+ * Copy the vector to double array
+ *
+ * @param data
+ * @param offset
+ */
+ public void copyTo(double[] data, int offset) {
+ data[offset] = x;
+ data[offset + 1] = y;
+ }
+}