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-rw-r--r--graphics/java/android/renderscript/Float2.java384
1 files changed, 0 insertions, 384 deletions
diff --git a/graphics/java/android/renderscript/Float2.java b/graphics/java/android/renderscript/Float2.java
deleted file mode 100644
index 26193d2..0000000
--- a/graphics/java/android/renderscript/Float2.java
+++ /dev/null
@@ -1,384 +0,0 @@
-/*
- * Copyright (C) 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package android.renderscript;
-
-/**
- * Vector version of the basic float type.
- * Provides two float fields packed.
- */
-public class Float2 {
- public float x;
- public float y;
-
- public Float2() {
- }
- /** @hide */
- public Float2(Float2 data) {
- this.x = data.x;
- this.y = data.y;
- }
-
- public Float2(float x, float y) {
- this.x = x;
- this.y = y;
- }
-
- /** @hide
- * Vector add
- *
- * @param a
- * @param b
- * @return
- */
- public static Float2 add(Float2 a, Float2 b) {
- Float2 res = new Float2();
- res.x = a.x + b.x;
- res.y = a.y + b.y;
-
- return res;
- }
-
- /** @hide
- * Vector add
- *
- * @param value
- */
- public void add(Float2 value) {
- x += value.x;
- y += value.y;
- }
-
- /** @hide
- * Vector add
- *
- * @param value
- */
- public void add(float value) {
- x += value;
- y += value;
- }
-
- /** @hide
- * Vector add
- *
- * @param a
- * @param b
- * @return
- */
- public static Float2 add(Float2 a, float b) {
- Float2 res = new Float2();
- res.x = a.x + b;
- res.y = a.y + b;
-
- return res;
- }
-
- /** @hide
- * Vector subtraction
- *
- * @param value
- */
- public void sub(Float2 value) {
- x -= value.x;
- y -= value.y;
- }
-
- /** @hide
- * Vector subtraction
- *
- * @param a
- * @param b
- * @return
- */
- public static Float2 sub(Float2 a, Float2 b) {
- Float2 res = new Float2();
- res.x = a.x - b.x;
- res.y = a.y - b.y;
-
- return res;
- }
-
- /** @hide
- * Vector subtraction
- *
- * @param value
- */
- public void sub(float value) {
- x -= value;
- y -= value;
- }
-
- /** @hide
- * Vector subtraction
- *
- * @param a
- * @param b
- * @return
- */
- public static Float2 sub(Float2 a, float b) {
- Float2 res = new Float2();
- res.x = a.x - b;
- res.y = a.y - b;
-
- return res;
- }
-
- /** @hide
- * Vector multiplication
- *
- * @param value
- */
- public void mul(Float2 value) {
- x *= value.x;
- y *= value.y;
- }
-
- /** @hide
- * Vector multiplication
- *
- * @param a
- * @param b
- * @return
- */
- public static Float2 mul(Float2 a, Float2 b) {
- Float2 res = new Float2();
- res.x = a.x * b.x;
- res.y = a.y * b.y;
-
- return res;
- }
-
- /** @hide
- * Vector multiplication
- *
- * @param value
- */
- public void mul(float value) {
- x *= value;
- y *= value;
- }
-
- /** @hide
- * Vector multiplication
- *
- * @param a
- * @param b
- * @return
- */
- public static Float2 mul(Float2 a, float b) {
- Float2 res = new Float2();
- res.x = a.x * b;
- res.y = a.y * b;
-
- return res;
- }
-
- /** @hide
- * Vector division
- *
- * @param value
- */
- public void div(Float2 value) {
- x /= value.x;
- y /= value.y;
- }
-
- /** @hide
- * Vector division
- *
- * @param a
- * @param b
- * @return
- */
- public static Float2 div(Float2 a, Float2 b) {
- Float2 res = new Float2();
- res.x = a.x / b.x;
- res.y = a.y / b.y;
-
- return res;
- }
-
- /** @hide
- * Vector division
- *
- * @param value
- */
- public void div(float value) {
- x /= value;
- y /= value;
- }
-
- /** @hide
- * Vector division
- *
- * @param a
- * @param b
- * @return
- */
- public static Float2 div(Float2 a, float b) {
- Float2 res = new Float2();
- res.x = a.x / b;
- res.y = a.y / b;
-
- return res;
- }
-
- /** @hide
- * Vector dot Product
- *
- * @param a
- * @return
- */
- public float dotProduct(Float2 a) {
- return (x * a.x) + (y * a.y);
- }
-
- /** @hide
- * Vector dot Product
- *
- * @param a
- * @param b
- * @return
- */
- public static float dotProduct(Float2 a, Float2 b) {
- return (b.x * a.x) + (b.y * a.y);
- }
-
- /** @hide
- * Vector add Multiple
- *
- * @param a
- * @param factor
- */
- public void addMultiple(Float2 a, float factor) {
- x += a.x * factor;
- y += a.y * factor;
- }
-
- /** @hide
- * set vector value by float2
- *
- * @param a
- */
- public void set(Float2 a) {
- this.x = a.x;
- this.y = a.y;
- }
-
- /** @hide
- * set vector negate
- */
- public void negate() {
- x = -x;
- y = -y;
- }
-
- /** @hide
- * get vector length
- *
- * @return
- */
- public int length() {
- return 2;
- }
-
- /** @hide
- * return the element sum of vector
- *
- * @return
- */
- public float elementSum() {
- return x + y;
- }
-
- /** @hide
- * get the vector field value by index
- *
- * @param i
- * @return
- */
- public float get(int i) {
- switch (i) {
- case 0:
- return x;
- case 1:
- return y;
- default:
- throw new IndexOutOfBoundsException("Index: i");
- }
- }
-
- /** @hide
- * set the vector field value by index
- *
- * @param i
- * @param value
- */
- public void setAt(int i, float value) {
- switch (i) {
- case 0:
- x = value;
- return;
- case 1:
- y = value;
- return;
- default:
- throw new IndexOutOfBoundsException("Index: i");
- }
- }
-
- /** @hide
- * add the vector field value by index
- *
- * @param i
- * @param value
- */
- public void addAt(int i, float value) {
- switch (i) {
- case 0:
- x += value;
- return;
- case 1:
- y += value;
- return;
- default:
- throw new IndexOutOfBoundsException("Index: i");
- }
- }
-
- /** @hide
- * set the vector field value
- *
- * @param x
- * @param y
- */
- public void setValues(float x, float y) {
- this.x = x;
- this.y = y;
- }
-
- /** @hide
- * copy the vector to float array
- *
- * @param data
- * @param offset
- */
- public void copyTo(float[] data, int offset) {
- data[offset] = x;
- data[offset + 1] = y;
- }
-}