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-rw-r--r--graphics/java/android/renderscript/ProgramFragmentFixedFunction.java335
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diff --git a/graphics/java/android/renderscript/ProgramFragmentFixedFunction.java b/graphics/java/android/renderscript/ProgramFragmentFixedFunction.java
deleted file mode 100644
index 8ae1777..0000000
--- a/graphics/java/android/renderscript/ProgramFragmentFixedFunction.java
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@@ -1,335 +0,0 @@
-/*
- * Copyright (C) 2008-2012 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package android.renderscript;
-
-
-import android.util.Log;
-
-
-/**
- * @hide
- * @deprecated in API 16
- * <p>ProgramFragmentFixedFunction is a helper class that provides
- * a way to make a simple fragment shader without writing any
- * GLSL code. This class allows for display of constant color, interpolated
- * color from the vertex shader, or combinations of the both
- * blended with results of up to two texture lookups.</p
- *
- **/
-public class ProgramFragmentFixedFunction extends ProgramFragment {
- ProgramFragmentFixedFunction(int id, RenderScript rs) {
- super(id, rs);
- }
-
- static class InternalBuilder extends BaseProgramBuilder {
- /**
- * @deprecated in API 16
- */
- public InternalBuilder(RenderScript rs) {
- super(rs);
- }
-
- /**
- * @deprecated in API 16
- * Creates ProgramFragmentFixedFunction from the current state
- * of the builder
- *
- * @return ProgramFragmentFixedFunction
- */
- public ProgramFragmentFixedFunction create() {
- mRS.validate();
- int[] tmp = new int[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2];
- String[] texNames = new String[mTextureCount];
- int idx = 0;
-
- for (int i=0; i < mInputCount; i++) {
- tmp[idx++] = ProgramParam.INPUT.mID;
- tmp[idx++] = mInputs[i].getID(mRS);
- }
- for (int i=0; i < mOutputCount; i++) {
- tmp[idx++] = ProgramParam.OUTPUT.mID;
- tmp[idx++] = mOutputs[i].getID(mRS);
- }
- for (int i=0; i < mConstantCount; i++) {
- tmp[idx++] = ProgramParam.CONSTANT.mID;
- tmp[idx++] = mConstants[i].getID(mRS);
- }
- for (int i=0; i < mTextureCount; i++) {
- tmp[idx++] = ProgramParam.TEXTURE_TYPE.mID;
- tmp[idx++] = mTextureTypes[i].mID;
- texNames[i] = mTextureNames[i];
- }
-
- int id = mRS.nProgramFragmentCreate(mShader, texNames, tmp);
- ProgramFragmentFixedFunction pf = new ProgramFragmentFixedFunction(id, mRS);
- initProgram(pf);
- return pf;
- }
- }
-
- /**
- * @deprecated in API 16
- */
- public static class Builder {
- /**
- * @deprecated in API 16
- */
- public static final int MAX_TEXTURE = 2;
- int mNumTextures;
- boolean mPointSpriteEnable;
- boolean mVaryingColorEnable;
- String mShader;
- RenderScript mRS;
-
- /**
- * @deprecated in API 16
- * EnvMode describes how textures are combined with the existing
- * color in the fixed function fragment shader
- *
- **/
- public enum EnvMode {
- /**
- * @deprecated in API 16
- **/
- REPLACE (1),
- /**
- * @deprecated in API 16
- **/
- MODULATE (2),
- /**
- * @deprecated in API 16
- **/
- DECAL (3);
-
- int mID;
- EnvMode(int id) {
- mID = id;
- }
- }
-
- /**
- * @deprecated in API 16
- * Format describes the pixel format of textures in the fixed
- * function fragment shader and how they are sampled
- *
- **/
- public enum Format {
- /**
- * @deprecated in API 16
- **/
- ALPHA (1),
- /**
- * @deprecated in API 16
- **/
- LUMINANCE_ALPHA (2),
- /**
- * @deprecated in API 16
- **/
- RGB (3),
- /**
- * @deprecated in API 16
- **/
- RGBA (4);
-
- int mID;
- Format(int id) {
- mID = id;
- }
- }
-
- private class Slot {
- EnvMode env;
- Format format;
- Slot(EnvMode _env, Format _fmt) {
- env = _env;
- format = _fmt;
- }
- }
- Slot[] mSlots;
-
- private void buildShaderString() {
- mShader = "//rs_shader_internal\n";
- mShader += "varying lowp vec4 varColor;\n";
- mShader += "varying vec2 varTex0;\n";
-
- mShader += "void main() {\n";
- if (mVaryingColorEnable) {
- mShader += " lowp vec4 col = varColor;\n";
- } else {
- mShader += " lowp vec4 col = UNI_Color;\n";
- }
-
- if (mNumTextures != 0) {
- if (mPointSpriteEnable) {
- mShader += " vec2 t0 = gl_PointCoord;\n";
- } else {
- mShader += " vec2 t0 = varTex0.xy;\n";
- }
- }
-
- for(int i = 0; i < mNumTextures; i ++) {
- switch(mSlots[i].env) {
- case REPLACE:
- switch (mSlots[i].format) {
- case ALPHA:
- mShader += " col.a = texture2D(UNI_Tex0, t0).a;\n";
- break;
- case LUMINANCE_ALPHA:
- mShader += " col.rgba = texture2D(UNI_Tex0, t0).rgba;\n";
- break;
- case RGB:
- mShader += " col.rgb = texture2D(UNI_Tex0, t0).rgb;\n";
- break;
- case RGBA:
- mShader += " col.rgba = texture2D(UNI_Tex0, t0).rgba;\n";
- break;
- }
- break;
- case MODULATE:
- switch (mSlots[i].format) {
- case ALPHA:
- mShader += " col.a *= texture2D(UNI_Tex0, t0).a;\n";
- break;
- case LUMINANCE_ALPHA:
- mShader += " col.rgba *= texture2D(UNI_Tex0, t0).rgba;\n";
- break;
- case RGB:
- mShader += " col.rgb *= texture2D(UNI_Tex0, t0).rgb;\n";
- break;
- case RGBA:
- mShader += " col.rgba *= texture2D(UNI_Tex0, t0).rgba;\n";
- break;
- }
- break;
- case DECAL:
- mShader += " col = texture2D(UNI_Tex0, t0);\n";
- break;
- }
- }
-
- mShader += " gl_FragColor = col;\n";
- mShader += "}\n";
- }
-
- /**
- * @deprecated
- * Creates a builder for fixed function fragment program
- *
- * @param rs Context to which the program will belong.
- */
- public Builder(RenderScript rs) {
- mRS = rs;
- mSlots = new Slot[MAX_TEXTURE];
- mPointSpriteEnable = false;
- }
-
- /**
- * @deprecated in API 16
- * Adds a texture to be fetched as part of the fixed function
- * fragment program
- *
- * @param env specifies how the texture is combined with the
- * current color
- * @param fmt specifies the format of the texture and how its
- * components will be used to combine with the
- * current color
- * @param slot index of the texture to apply the operations on
- *
- * @return this
- */
- public Builder setTexture(EnvMode env, Format fmt, int slot)
- throws IllegalArgumentException {
- if((slot < 0) || (slot >= MAX_TEXTURE)) {
- throw new IllegalArgumentException("MAX_TEXTURE exceeded.");
- }
- mSlots[slot] = new Slot(env, fmt);
- return this;
- }
-
- /**
- * @deprecated in API 16
- * Specifies whether the texture coordinate passed from the
- * vertex program is replaced with an openGL internal point
- * sprite texture coordinate
- *
- **/
- public Builder setPointSpriteTexCoordinateReplacement(boolean enable) {
- mPointSpriteEnable = enable;
- return this;
- }
-
- /**
- * @deprecated in API 16
- * Specifies whether the varying color passed from the vertex
- * program or the constant color set on the fragment program is
- * used in the final color calculation in the fixed function
- * fragment shader
- *
- **/
- public Builder setVaryingColor(boolean enable) {
- mVaryingColorEnable = enable;
- return this;
- }
-
- /**
- * @deprecated in API 16
- * Creates the fixed function fragment program from the current
- * state of the builder.
- *
- */
- public ProgramFragmentFixedFunction create() {
- InternalBuilder sb = new InternalBuilder(mRS);
- mNumTextures = 0;
- for(int i = 0; i < MAX_TEXTURE; i ++) {
- if(mSlots[i] != null) {
- mNumTextures ++;
- }
- }
- buildShaderString();
- sb.setShader(mShader);
-
- Type constType = null;
- if (!mVaryingColorEnable) {
- Element.Builder b = new Element.Builder(mRS);
- b.add(Element.F32_4(mRS), "Color");
- Type.Builder typeBuilder = new Type.Builder(mRS, b.create());
- typeBuilder.setX(1);
- constType = typeBuilder.create();
- sb.addConstant(constType);
- }
- for (int i = 0; i < mNumTextures; i ++) {
- sb.addTexture(TextureType.TEXTURE_2D);
- }
-
- ProgramFragmentFixedFunction pf = sb.create();
- pf.mTextureCount = MAX_TEXTURE;
- if (!mVaryingColorEnable) {
- Allocation constantData = Allocation.createTyped(mRS,constType);
- FieldPacker fp = new FieldPacker(16);
- Float4 f4 = new Float4(1.f, 1.f, 1.f, 1.f);
- fp.addF32(f4);
- constantData.setFromFieldPacker(0, fp);
- pf.bindConstants(constantData, 0);
- }
- return pf;
- }
- }
-}
-
-
-
-