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Diffstat (limited to 'graphics/java/android/renderscript/ProgramVertex.java')
-rw-r--r-- | graphics/java/android/renderscript/ProgramVertex.java | 158 |
1 files changed, 0 insertions, 158 deletions
diff --git a/graphics/java/android/renderscript/ProgramVertex.java b/graphics/java/android/renderscript/ProgramVertex.java deleted file mode 100644 index 1c5a191..0000000 --- a/graphics/java/android/renderscript/ProgramVertex.java +++ /dev/null @@ -1,158 +0,0 @@ -/* - * Copyright (C) 2008 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -/** - * @hide - * <p>The RenderScript vertex program, also known as a vertex shader, describes a stage in - * the graphics pipeline responsible for manipulating geometric data in a user-defined way. - * The object is constructed by providing the RenderScript system with the following data:</p> - * <ul> - * <li>Element describing its varying inputs or attributes</li> - * <li>GLSL shader string that defines the body of the program</li> - * <li>a Type that describes the layout of an Allocation containing constant or uniform inputs</li> - * </ul> - * - * <p>Once the program is created, you bind it to the graphics context, RenderScriptGL, and it will be used for - * all subsequent draw calls until you bind a new program. If the program has constant inputs, - * the user needs to bind an allocation containing those inputs. The allocation's type must match - * the one provided during creation. The RenderScript library then does all the necessary plumbing - * to send those constants to the graphics hardware. Varying inputs to the shader, such as position, normal, - * and texture coordinates are matched by name between the input Element and the Mesh object being drawn. - * The signatures don't have to be exact or in any strict order. As long as the input name in the shader - * matches a channel name and size available on the mesh, the runtime takes care of connecting the - * two. Unlike OpenGL, there is no need to link the vertex and fragment programs.</p> - * - **/ -package android.renderscript; - - -import android.graphics.Matrix; -import android.util.Log; - - -/** - * @hide - * @deprecated in API 16 - * ProgramVertex, also know as a vertex shader, describes a - * stage in the graphics pipeline responsible for manipulating - * geometric data in a user-defined way. - * - **/ -public class ProgramVertex extends Program { - - ProgramVertex(int id, RenderScript rs) { - super(id, rs); - } - - /** - * @deprecated in API 16 - * @return number of input attribute elements - */ - public int getInputCount() { - return mInputs != null ? mInputs.length : 0; - } - - /** - * @deprecated in API 16 - * @param slot location of the input to return - * @return input attribute element - */ - public Element getInput(int slot) { - if (slot < 0 || slot >= mInputs.length) { - throw new IllegalArgumentException("Slot ID out of range."); - } - return mInputs[slot]; - } - - /** - * @hide - * @deprecated in API 16 - * Builder class for creating ProgramVertex objects. - * The builder starts empty and the user must minimally provide - * the GLSL shader code, and the varying inputs. Constant, or - * uniform parameters to the shader may optionally be provided as - * well. - * - **/ - public static class Builder extends BaseProgramBuilder { - /** - * @deprecated in API 16 - * Create a builder object. - * - * @param rs Context to which the program will belong. - */ - public Builder(RenderScript rs) { - super(rs); - } - - /** - * @deprecated in API 16 - * Add varying inputs to the program - * - * @param e element describing the layout of the varying input - * structure - * @return self - */ - public Builder addInput(Element e) throws IllegalStateException { - // Should check for consistant and non-conflicting names... - if(mInputCount >= MAX_INPUT) { - throw new RSIllegalArgumentException("Max input count exceeded."); - } - if (e.isComplex()) { - throw new RSIllegalArgumentException("Complex elements not allowed."); - } - mInputs[mInputCount++] = e; - return this; - } - - /** - * @deprecated in API 16 - * Creates ProgramVertex from the current state of the builder - * - * @return ProgramVertex - */ - public ProgramVertex create() { - mRS.validate(); - int[] tmp = new int[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2]; - String[] texNames = new String[mTextureCount]; - int idx = 0; - - for (int i=0; i < mInputCount; i++) { - tmp[idx++] = ProgramParam.INPUT.mID; - tmp[idx++] = mInputs[i].getID(mRS); - } - for (int i=0; i < mOutputCount; i++) { - tmp[idx++] = ProgramParam.OUTPUT.mID; - tmp[idx++] = mOutputs[i].getID(mRS); - } - for (int i=0; i < mConstantCount; i++) { - tmp[idx++] = ProgramParam.CONSTANT.mID; - tmp[idx++] = mConstants[i].getID(mRS); - } - for (int i=0; i < mTextureCount; i++) { - tmp[idx++] = ProgramParam.TEXTURE_TYPE.mID; - tmp[idx++] = mTextureTypes[i].mID; - texNames[i] = mTextureNames[i]; - } - - int id = mRS.nProgramVertexCreate(mShader, texNames, tmp); - ProgramVertex pv = new ProgramVertex(id, mRS); - initProgram(pv); - return pv; - } - } - -} |