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-rw-r--r--graphics/java/android/renderscript/ProgramVertexFixedFunction.java291
1 files changed, 0 insertions, 291 deletions
diff --git a/graphics/java/android/renderscript/ProgramVertexFixedFunction.java b/graphics/java/android/renderscript/ProgramVertexFixedFunction.java
deleted file mode 100644
index ad486f3..0000000
--- a/graphics/java/android/renderscript/ProgramVertexFixedFunction.java
+++ /dev/null
@@ -1,291 +0,0 @@
-/*
- * Copyright (C) 2008-2012 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package android.renderscript;
-
-
-import android.graphics.Matrix;
-import android.util.Log;
-
-
-/**
- * @hide
- * @deprecated in API 16
- * ProgramVertexFixedFunction is a helper class that provides a
- * simple way to create a fixed function emulation vertex shader
- * without writing any GLSL code.
- *
- **/
-public class ProgramVertexFixedFunction extends ProgramVertex {
-
- ProgramVertexFixedFunction(int id, RenderScript rs) {
- super(id, rs);
- }
-
- /**
- * @deprecated in API 16
- * Binds the constant buffer containing fixed function emulation
- * matrices
- *
- * @param va allocation containing fixed function matrices
- */
- public void bindConstants(Constants va) {
- mRS.validate();
- bindConstants(va.getAllocation(), 0);
- }
-
- static class InternalBuilder extends BaseProgramBuilder {
- /**
- * @deprecated in API 16
- */
- public InternalBuilder(RenderScript rs) {
- super(rs);
- }
-
- /**
- * @deprecated in API 16
- */
- public InternalBuilder addInput(Element e) throws IllegalStateException {
- // Should check for consistant and non-conflicting names...
- if(mInputCount >= MAX_INPUT) {
- throw new RSIllegalArgumentException("Max input count exceeded.");
- }
- if (e.isComplex()) {
- throw new RSIllegalArgumentException("Complex elements not allowed.");
- }
- mInputs[mInputCount++] = e;
- return this;
- }
-
- /**
- * @deprecated in API 16
- * Creates ProgramVertexFixedFunction from the current state of
- * the builder
- *
- * @return ProgramVertexFixedFunction
- */
- public ProgramVertexFixedFunction create() {
- mRS.validate();
- int[] tmp = new int[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2];
- String[] texNames = new String[mTextureCount];
- int idx = 0;
-
- for (int i=0; i < mInputCount; i++) {
- tmp[idx++] = ProgramParam.INPUT.mID;
- tmp[idx++] = mInputs[i].getID(mRS);
- }
- for (int i=0; i < mOutputCount; i++) {
- tmp[idx++] = ProgramParam.OUTPUT.mID;
- tmp[idx++] = mOutputs[i].getID(mRS);
- }
- for (int i=0; i < mConstantCount; i++) {
- tmp[idx++] = ProgramParam.CONSTANT.mID;
- tmp[idx++] = mConstants[i].getID(mRS);
- }
- for (int i=0; i < mTextureCount; i++) {
- tmp[idx++] = ProgramParam.TEXTURE_TYPE.mID;
- tmp[idx++] = mTextureTypes[i].mID;
- texNames[i] = mTextureNames[i];
- }
-
- int id = mRS.nProgramVertexCreate(mShader, texNames, tmp);
- ProgramVertexFixedFunction pv = new ProgramVertexFixedFunction(id, mRS);
- initProgram(pv);
- return pv;
- }
- }
-
- /**
- * @deprecated in API 16
- */
- public static class Builder {
- boolean mTextureMatrixEnable;
- String mShader;
- RenderScript mRS;
-
- /**
- * @deprecated in API 16
- * Creates a builder for fixed function vertex program
- *
- * @param rs Context to which the program will belong.
- */
- public Builder(RenderScript rs) {
- mRS = rs;
- }
-
- /**
- * @deprecated in API 16
- * Specifies whether texture matrix calculations are to be added
- * to the shader
- *
- */
- public Builder setTextureMatrixEnable(boolean enable) {
- mTextureMatrixEnable = enable;
- return this;
- }
- static Type getConstantInputType(RenderScript rs) {
- Element.Builder b = new Element.Builder(rs);
- b.add(Element.MATRIX4X4(rs), "MV");
- b.add(Element.MATRIX4X4(rs), "P");
- b.add(Element.MATRIX4X4(rs), "TexMatrix");
- b.add(Element.MATRIX4X4(rs), "MVP");
-
- Type.Builder typeBuilder = new Type.Builder(rs, b.create());
- typeBuilder.setX(1);
- return typeBuilder.create();
- }
-
- private void buildShaderString() {
-
- mShader = "//rs_shader_internal\n";
- mShader += "varying vec4 varColor;\n";
- mShader += "varying vec2 varTex0;\n";
-
- mShader += "void main() {\n";
- mShader += " gl_Position = UNI_MVP * ATTRIB_position;\n";
- mShader += " gl_PointSize = 1.0;\n";
-
- mShader += " varColor = ATTRIB_color;\n";
- if (mTextureMatrixEnable) {
- mShader += " varTex0 = (UNI_TexMatrix * vec4(ATTRIB_texture0, 0.0, 1.0)).xy;\n";
- } else {
- mShader += " varTex0 = ATTRIB_texture0;\n";
- }
- mShader += "}\n";
- }
-
- /**
- * @deprecated in API 16
- * Creates ProgramVertexFixedFunction from the current state of
- * the builder
- *
- * @return Fixed function emulation ProgramVertex
- */
- public ProgramVertexFixedFunction create() {
- buildShaderString();
-
- InternalBuilder sb = new InternalBuilder(mRS);
- sb.setShader(mShader);
- sb.addConstant(getConstantInputType(mRS));
-
- Element.Builder b = new Element.Builder(mRS);
- b.add(Element.F32_4(mRS), "position");
- b.add(Element.F32_4(mRS), "color");
- b.add(Element.F32_3(mRS), "normal");
- b.add(Element.F32_2(mRS), "texture0");
- sb.addInput(b.create());
-
- return sb.create();
- }
- }
-
- /**
- * @deprecated in API 16
- * Helper class to store modelview, projection and texture
- * matrices for ProgramVertexFixedFunction
- *
- */
- public static class Constants {
- static final int MODELVIEW_OFFSET = 0;
- static final int PROJECTION_OFFSET = 16;
- static final int TEXTURE_OFFSET = 32;
-
- Matrix4f mModel;
- Matrix4f mProjection;
- Matrix4f mTexture;
-
- Allocation mAlloc;
- Allocation getAllocation() {
- return mAlloc;
- }
- private FieldPacker mIOBuffer;
-
- /**
- * @deprecated in API 16
- * Creates a buffer to store fixed function emulation matrices
- *
- * @param rs Context to which the allocation will belong.
- **/
- public Constants(RenderScript rs) {
- Type constInputType = ProgramVertexFixedFunction.Builder.getConstantInputType(rs);
- mAlloc = Allocation.createTyped(rs, constInputType);
- int bufferSize = constInputType.getElement().getBytesSize()*
- constInputType.getCount();
- mIOBuffer = new FieldPacker(bufferSize);
- mModel = new Matrix4f();
- mProjection = new Matrix4f();
- mTexture = new Matrix4f();
- setModelview(new Matrix4f());
- setProjection(new Matrix4f());
- setTexture(new Matrix4f());
- }
-
- /**
- * @deprecated in API 16
- * Forces deallocation of memory backing the contant matrices.
- * Normally, this is unnecessary and will be garbage collected
- *
- */
- public void destroy() {
- mAlloc.destroy();
- mAlloc = null;
- }
-
- private void addToBuffer(int offset, Matrix4f m) {
- mIOBuffer.reset(offset);
- for(int i = 0; i < 16; i ++) {
- mIOBuffer.addF32(m.mMat[i]);
- }
- mAlloc.setFromFieldPacker(0, mIOBuffer);
- }
-
- /**
- * @deprecated in API 16
- * Sets the modelview matrix in the fixed function matrix buffer
- *
- * @param m modelview matrix
- */
- public void setModelview(Matrix4f m) {
- mModel.load(m);
- addToBuffer(MODELVIEW_OFFSET*4, m);
- }
-
- /**
- * @deprecated in API 16
- * Sets the projection matrix in the fixed function matrix buffer
- *
- * @param m projection matrix
- */
- public void setProjection(Matrix4f m) {
- mProjection.load(m);
- addToBuffer(PROJECTION_OFFSET*4, m);
- }
-
- /**
- * @deprecated in API 16
- * Sets the texture matrix in the fixed function matrix buffer.
- * Texture matrix must be enabled in the
- * ProgramVertexFixedFunction builder for the shader to utilize
- * it.
- *
- * @param m modelview matrix
- */
- public void setTexture(Matrix4f m) {
- mTexture.load(m);
- addToBuffer(TEXTURE_OFFSET*4, m);
- }
- }
-}