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-rw-r--r--graphics/java/android/renderscript/ScriptIntrinsicYuvToRGB.java89
1 files changed, 0 insertions, 89 deletions
diff --git a/graphics/java/android/renderscript/ScriptIntrinsicYuvToRGB.java b/graphics/java/android/renderscript/ScriptIntrinsicYuvToRGB.java
deleted file mode 100644
index 845625d..0000000
--- a/graphics/java/android/renderscript/ScriptIntrinsicYuvToRGB.java
+++ /dev/null
@@ -1,89 +0,0 @@
-/*
- * Copyright (C) 2012 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package android.renderscript;
-
-
-/**
- * Intrinsic for converting an Android YUV buffer to RGB.
- *
- * The input allocation should be supplied in a supported YUV format
- * as a YUV element Allocation. The output is RGBA; the alpha channel
- * will be set to 255.
- */
-public final class ScriptIntrinsicYuvToRGB extends ScriptIntrinsic {
- private Allocation mInput;
-
- ScriptIntrinsicYuvToRGB(int id, RenderScript rs) {
- super(id, rs);
- }
-
- /**
- * Create an intrinsic for converting YUV to RGB.
- *
- * Supported elements types are {@link Element#U8_4}
- *
- * @param rs The RenderScript context
- * @param e Element type for output
- *
- * @return ScriptIntrinsicYuvToRGB
- */
- public static ScriptIntrinsicYuvToRGB create(RenderScript rs, Element e) {
- // 6 comes from RS_SCRIPT_INTRINSIC_YUV_TO_RGB in rsDefines.h
- int id = rs.nScriptIntrinsicCreate(6, e.getID(rs));
- ScriptIntrinsicYuvToRGB si = new ScriptIntrinsicYuvToRGB(id, rs);
- return si;
- }
-
-
- /**
- * Set the input yuv allocation, must be {@link Element#U8}.
- *
- * @param ain The input allocation.
- */
- public void setInput(Allocation ain) {
- mInput = ain;
- setVar(0, ain);
- }
-
- /**
- * Convert the image to RGB.
- *
- * @param aout Output allocation. Must match creation element
- * type.
- */
- public void forEach(Allocation aout) {
- forEach(0, null, aout, null);
- }
-
- /**
- * Get a KernelID for this intrinsic kernel.
- *
- * @return Script.KernelID The KernelID object.
- */
- public Script.KernelID getKernelID() {
- return createKernelID(0, 2, null, null);
- }
-
- /**
- * Get a FieldID for the input field of this intrinsic.
- *
- * @return Script.FieldID The FieldID object.
- */
- public Script.FieldID getFieldID_Input() {
- return createFieldID(0, null);
- }
-}