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-rw-r--r--graphics/java/android/graphics/drawable/AnimationDrawable.java2
-rw-r--r--graphics/java/android/renderscript/BaseObj.java7
-rw-r--r--graphics/java/android/renderscript/RSTextureView.java4
-rw-r--r--graphics/java/android/renderscript/RenderScriptGL.java2
-rw-r--r--graphics/java/android/renderscript/Script.java1
5 files changed, 10 insertions, 6 deletions
diff --git a/graphics/java/android/graphics/drawable/AnimationDrawable.java b/graphics/java/android/graphics/drawable/AnimationDrawable.java
index 2220f96..7efdc6c 100644
--- a/graphics/java/android/graphics/drawable/AnimationDrawable.java
+++ b/graphics/java/android/graphics/drawable/AnimationDrawable.java
@@ -33,7 +33,7 @@ import android.util.AttributeSet;
* <p>
* The simplest way to create a frame-by-frame animation is to define the animation in an XML
* file, placed in the res/drawable/ folder, and set it as the background to a View object. Then, call
- * {@link #run()} to start the animation.
+ * {@link #start()} to run the animation.
* <p>
* An AnimationDrawable defined in XML consists of a single <code>&lt;animation-list></code> element,
* and a series of nested <code>&lt;item></code> tags. Each item defines a frame of the animation.
diff --git a/graphics/java/android/renderscript/BaseObj.java b/graphics/java/android/renderscript/BaseObj.java
index 63e7dd1..2e55c48 100644
--- a/graphics/java/android/renderscript/BaseObj.java
+++ b/graphics/java/android/renderscript/BaseObj.java
@@ -97,6 +97,13 @@ public class BaseObj {
}
}
+ /**
+ * @return name of the renderscript object
+ */
+ public String getName() {
+ return mName;
+ }
+
protected void finalize() throws Throwable {
if (!mDestroyed) {
if(mID != 0 && mRS.isAlive()) {
diff --git a/graphics/java/android/renderscript/RSTextureView.java b/graphics/java/android/renderscript/RSTextureView.java
index 6046ee1..b8dd577 100644
--- a/graphics/java/android/renderscript/RSTextureView.java
+++ b/graphics/java/android/renderscript/RSTextureView.java
@@ -29,9 +29,9 @@ import android.util.Log;
import android.view.TextureView;
/**
- * The Surface View for a graphics renderscript (RenderScriptGL) to draw on.
+ * The Texture View for a graphics renderscript (RenderScriptGL)
+ * to draw on.
*
- * @hide
*/
public class RSTextureView extends TextureView implements TextureView.SurfaceTextureListener {
private RenderScriptGL mRS;
diff --git a/graphics/java/android/renderscript/RenderScriptGL.java b/graphics/java/android/renderscript/RenderScriptGL.java
index 8b14f99..935b75a 100644
--- a/graphics/java/android/renderscript/RenderScriptGL.java
+++ b/graphics/java/android/renderscript/RenderScriptGL.java
@@ -200,8 +200,6 @@ public class RenderScriptGL extends RenderScript {
/**
* Bind an os surface
*
- * @hide
- *
* @param w
* @param h
* @param sur
diff --git a/graphics/java/android/renderscript/Script.java b/graphics/java/android/renderscript/Script.java
index 11aa134..d00c428 100644
--- a/graphics/java/android/renderscript/Script.java
+++ b/graphics/java/android/renderscript/Script.java
@@ -44,7 +44,6 @@ public class Script extends BaseObj {
}
/**
- * @hide
* Only intended for use by generated reflected code.
*
* @param slot