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-rw-r--r--graphics/java/android/graphics/Canvas.java45
1 files changed, 0 insertions, 45 deletions
diff --git a/graphics/java/android/graphics/Canvas.java b/graphics/java/android/graphics/Canvas.java
index 00b06e0..c1deed3 100644
--- a/graphics/java/android/graphics/Canvas.java
+++ b/graphics/java/android/graphics/Canvas.java
@@ -1596,51 +1596,6 @@ public class Canvas {
}
/**
- * <p>Acquires the Canvas context. After invoking this method, the Canvas
- * context can be modified by the caller. For instance, if you acquire
- * the context of an OpenGL Canvas you can reset the GL viewport, scissor,
- * etc.</p>
- *
- * <p>A call to {@link #acquireContext()} should aways be followed by
- * a call to {@link #releaseContext()}, preferrably using a try block:</p>
- *
- * <pre>
- * try {
- * if (canvas.acquireContext()) {
- * // Use the canvas and/or its context
- * }
- * } finally {
- * canvas.releaseContext();
- * }
- * </pre>
- *
- * <p>Acquiring the context can be an expensive operation and should not
- * be done unless absolutely necessary.</p>
- *
- * <p>Applications should never invoke this method directly.</p>
- *
- * @return True if the context could be acquired successfully, false
- * otherwise (if the context is already acquired for instance.)
- *
- * @see #releaseContext()
- *
- * @hide
- */
- public boolean acquireContext() {
- return false;
- }
-
- /**
- * <p>Release the context acquired with {@link #acquireContext()}.</p>
- *
- * @see #acquireContext()
- *
- * @hide
- */
- public void releaseContext() {
- }
-
- /**
* Free up as much memory as possible from private caches (e.g. fonts, images)
*
* @hide