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-rw-r--r--include/camera/Camera.h3
-rw-r--r--include/camera/CameraParameters.h6
-rw-r--r--include/camera/ICameraService.h7
3 files changed, 13 insertions, 3 deletions
diff --git a/include/camera/Camera.h b/include/camera/Camera.h
index ee2b30c..1beac27 100644
--- a/include/camera/Camera.h
+++ b/include/camera/Camera.h
@@ -113,7 +113,8 @@ class Camera : public BnCameraClient, public IBinder::DeathRecipient
public:
// construct a camera client from an existing remote
static sp<Camera> create(const sp<ICamera>& camera);
- static sp<Camera> connect();
+ static int32_t getNumberOfCameras();
+ static sp<Camera> connect(int cameraId);
~Camera();
void init();
diff --git a/include/camera/CameraParameters.h b/include/camera/CameraParameters.h
index 5ea83a5..979df9f 100644
--- a/include/camera/CameraParameters.h
+++ b/include/camera/CameraParameters.h
@@ -309,6 +309,12 @@ public:
// continuously. Applications should not call
// CameraHardwareInterface.autoFocus in this mode.
static const char FOCUS_MODE_EDOF[];
+ // Continuous focus mode. The camera continuously tries to focus. This is
+ // ideal for shooting video or shooting photo of moving object. Continuous
+ // focus starts when CameraHardwareInterface.autoFocus is called. Focus
+ // callback will be only called once as soon as the picture is in focus.
+ static const char FOCUS_MODE_CONTINUOUS[];
+
private:
DefaultKeyedVector<String8,String8> mMap;
diff --git a/include/camera/ICameraService.h b/include/camera/ICameraService.h
index 82b1283..dcd434f 100644
--- a/include/camera/ICameraService.h
+++ b/include/camera/ICameraService.h
@@ -30,13 +30,16 @@ class ICameraService : public IInterface
{
public:
enum {
- CONNECT = IBinder::FIRST_CALL_TRANSACTION,
+ GET_NUMBER_OF_CAMERAS = IBinder::FIRST_CALL_TRANSACTION,
+ CONNECT
};
public:
DECLARE_META_INTERFACE(CameraService);
- virtual sp<ICamera> connect(const sp<ICameraClient>& cameraClient) = 0;
+ virtual int32_t getNumberOfCameras() = 0;
+ virtual sp<ICamera> connect(const sp<ICameraClient>& cameraClient,
+ int cameraId) = 0;
};
// ----------------------------------------------------------------------------