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-rw-r--r--include/gui/SurfaceTexture.h218
1 files changed, 202 insertions, 16 deletions
diff --git a/include/gui/SurfaceTexture.h b/include/gui/SurfaceTexture.h
index 255afdd..9bf38f7 100644
--- a/include/gui/SurfaceTexture.h
+++ b/include/gui/SurfaceTexture.h
@@ -17,25 +17,211 @@
#ifndef ANDROID_GUI_SURFACETEXTURE_H
#define ANDROID_GUI_SURFACETEXTURE_H
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <GLES2/gl2.h>
+
+#include <gui/ISurfaceTexture.h>
+
+#include <ui/GraphicBuffer.h>
+
+#include <utils/threads.h>
+#include <utils/Vector.h>
+
+#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
+
namespace android {
+// ----------------------------------------------------------------------------
-struct SurfaceTexture {
- struct FrameAvailableListener : public virtual RefBase {};
+class IGraphicBufferAlloc;
- SurfaceTexture(GLuint) {}
- void updateTexImage() {}
- void decStrong(android::sp<android::SurfaceTexture>* const) {}
- void incStrong(android::sp<android::SurfaceTexture>* const) {}
- void getTransformMatrix(float mtx[16]) {}
- void setFrameAvailableListener(const sp<FrameAvailableListener>&) {}
-};
+class SurfaceTexture : public BnSurfaceTexture {
+public:
+ enum { MIN_UNDEQUEUED_BUFFERS = 2 };
+ enum { MIN_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1 };
+ enum { NUM_BUFFER_SLOTS = 32 };
+
+ struct FrameAvailableListener : public virtual RefBase {
+ virtual void onFrameAvailable() = 0;
+ };
+
+ // tex indicates the name OpenGL texture to which images are to be streamed.
+ // This texture name cannot be changed once the SurfaceTexture is created.
+ SurfaceTexture(GLuint tex);
+
+ virtual ~SurfaceTexture();
+
+ // setBufferCount updates the number of available buffer slots. After
+ // calling this all buffer slots are both unallocated and owned by the
+ // SurfaceTexture object (i.e. they are not owned by the client).
+ virtual status_t setBufferCount(int bufferCount);
+
+ virtual sp<GraphicBuffer> requestBuffer(int buf, uint32_t w, uint32_t h,
+ uint32_t format, uint32_t usage);
+
+ // dequeueBuffer gets the next buffer slot index for the client to use. If a
+ // buffer slot is available then that slot index is written to the location
+ // pointed to by the buf argument and a status of OK is returned. If no
+ // slot is available then a status of -EBUSY is returned and buf is
+ // unmodified.
+ virtual status_t dequeueBuffer(int *buf);
+
+ virtual status_t queueBuffer(int buf);
+ virtual void cancelBuffer(int buf);
+ virtual status_t setCrop(const Rect& reg);
+ virtual status_t setTransform(uint32_t transform);
+
+ // updateTexImage sets the image contents of the target texture to that of
+ // the most recently queued buffer.
+ //
+ // This call may only be made while the OpenGL ES context to which the
+ // target texture belongs is bound to the calling thread.
+ status_t updateTexImage();
+
+ // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
+ // associated with the texture image set by the most recent call to
+ // updateTexImage.
+ //
+ // This transform matrix maps 2D homogeneous texture coordinates of the form
+ // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
+ // coordinate that should be used to sample that location from the texture.
+ // Sampling the texture outside of the range of this transform is undefined.
+ //
+ // This transform is necessary to compensate for transforms that the stream
+ // content producer may implicitly apply to the content. By forcing users of
+ // a SurfaceTexture to apply this transform we avoid performing an extra
+ // copy of the data that would be needed to hide the transform from the
+ // user.
+ //
+ // The matrix is stored in column-major order so that it may be passed
+ // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
+ // functions.
+ void getTransformMatrix(float mtx[16]);
+
+ // setFrameAvailableListener sets the listener object that will be notified
+ // when a new frame becomes available.
+ void setFrameAvailableListener(const sp<FrameAvailableListener>& l);
+
+ // getAllocator retrieves the binder object that must be referenced as long
+ // as the GraphicBuffers dequeued from this SurfaceTexture are referenced.
+ // Holding this binder reference prevents SurfaceFlinger from freeing the
+ // buffers before the client is done with them.
+ sp<IBinder> getAllocator();
+
+private:
+
+ // freeAllBuffers frees the resources (both GraphicBuffer and EGLImage) for
+ // all slots.
+ void freeAllBuffers();
+
+ // createImage creates a new EGLImage from a GraphicBuffer.
+ EGLImageKHR createImage(EGLDisplay dpy,
+ const sp<GraphicBuffer>& graphicBuffer);
+
+ enum { INVALID_BUFFER_SLOT = -1 };
-static sp<SurfaceTexture> SurfaceTexture_getSurfaceTexture(JNIEnv* env, jobject thiz)
-{
- sp<SurfaceTexture> s;
- return s;
-}
+ struct BufferSlot {
+ // mGraphicBuffer points to the buffer allocated for this slot or is NULL
+ // if no buffer has been allocated.
+ sp<GraphicBuffer> mGraphicBuffer;
+
+ // mEglImage is the EGLImage created from mGraphicBuffer.
+ EGLImageKHR mEglImage;
+
+ // mEglDisplay is the EGLDisplay used to create mEglImage.
+ EGLDisplay mEglDisplay;
+
+ // mOwnedByClient indicates whether the slot is currently accessible to a
+ // client and should not be used by the SurfaceTexture object. It gets
+ // set to true when dequeueBuffer returns the slot and is reset to false
+ // when the client calls either queueBuffer or cancelBuffer on the slot.
+ bool mOwnedByClient;
+ };
+
+ // mSlots is the array of buffer slots that must be mirrored on the client
+ // side. This allows buffer ownership to be transferred between the client
+ // and server without sending a GraphicBuffer over binder. The entire array
+ // is initialized to NULL at construction time, and buffers are allocated
+ // for a slot when requestBuffer is called with that slot's index.
+ BufferSlot mSlots[NUM_BUFFER_SLOTS];
+
+ // mBufferCount is the number of buffer slots that the client and server
+ // must maintain. It defaults to MIN_BUFFER_SLOTS and can be changed by
+ // calling setBufferCount.
+ int mBufferCount;
+
+ // mCurrentTexture is the buffer slot index of the buffer that is currently
+ // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
+ // indicating that no buffer slot is currently bound to the texture. Note,
+ // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
+ // that no buffer is bound to the texture. A call to setBufferCount will
+ // reset mCurrentTexture to INVALID_BUFFER_SLOT.
+ int mCurrentTexture;
+
+ // mCurrentTextureBuf is the graphic buffer of the current texture. It's
+ // possible that this buffer is not associated with any buffer slot, so we
+ // must track it separately in order to properly use
+ // IGraphicBufferAlloc::freeAllGraphicBuffersExcept.
+ sp<GraphicBuffer> mCurrentTextureBuf;
+
+ // mCurrentCrop is the crop rectangle that applies to the current texture.
+ // It gets set to mLastQueuedCrop each time updateTexImage is called.
+ Rect mCurrentCrop;
+
+ // mCurrentTransform is the transform identifier for the current texture. It
+ // gets set to mLastQueuedTransform each time updateTexImage is called.
+ uint32_t mCurrentTransform;
+
+ // mLastQueued is the buffer slot index of the most recently enqueued buffer.
+ // At construction time it is initialized to INVALID_BUFFER_SLOT, and is
+ // updated each time queueBuffer is called.
+ int mLastQueued;
+
+ // mLastQueuedCrop is the crop rectangle for the buffer that was most
+ // recently queued. This gets set to mNextCrop each time queueBuffer gets
+ // called.
+ Rect mLastQueuedCrop;
+
+ // mLastQueuedTransform is the transform identifier for the buffer that was
+ // most recently queued. This gets set to mNextTransform each time
+ // queueBuffer gets called.
+ uint32_t mLastQueuedTransform;
+
+ // mNextCrop is the crop rectangle that will be used for the next buffer
+ // that gets queued. It is set by calling setCrop.
+ Rect mNextCrop;
+
+ // mNextTransform is the transform identifier that will be used for the next
+ // buffer that gets queued. It is set by calling setTransform.
+ uint32_t mNextTransform;
+
+ // mTexName is the name of the OpenGL texture to which streamed images will
+ // be bound when updateTexImage is called. It is set at construction time
+ // changed with a call to setTexName.
+ const GLuint mTexName;
+
+ // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
+ // allocate new GraphicBuffer objects.
+ sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
+
+ // mAllocdBuffers is mirror of the list of buffers that SurfaceFlinger is
+ // referencing. This is kept so that gralloc implementations do not need to
+ // properly handle the case where SurfaceFlinger no longer holds a reference
+ // to a buffer, but other processes do.
+ Vector<sp<GraphicBuffer> > mAllocdBuffers;
+
+ // mFrameAvailableListener is the listener object that will be called when a
+ // new frame becomes available. If it is not NULL it will be called from
+ // queueBuffer.
+ sp<FrameAvailableListener> mFrameAvailableListener;
+
+ // mMutex is the mutex used to prevent concurrent access to the member
+ // variables of SurfaceTexture objects. It must be locked whenever the
+ // member variables are accessed.
+ Mutex mMutex;
+};
-}
+// ----------------------------------------------------------------------------
+}; // namespace android
-#endif
+#endif // ANDROID_GUI_SURFACETEXTURE_H