diff options
Diffstat (limited to 'include/gui/SurfaceTexture.h')
-rw-r--r-- | include/gui/SurfaceTexture.h | 218 |
1 files changed, 202 insertions, 16 deletions
diff --git a/include/gui/SurfaceTexture.h b/include/gui/SurfaceTexture.h index 255afdd..9bf38f7 100644 --- a/include/gui/SurfaceTexture.h +++ b/include/gui/SurfaceTexture.h @@ -17,25 +17,211 @@ #ifndef ANDROID_GUI_SURFACETEXTURE_H #define ANDROID_GUI_SURFACETEXTURE_H +#include <EGL/egl.h> +#include <EGL/eglext.h> +#include <GLES2/gl2.h> + +#include <gui/ISurfaceTexture.h> + +#include <ui/GraphicBuffer.h> + +#include <utils/threads.h> +#include <utils/Vector.h> + +#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture" + namespace android { +// ---------------------------------------------------------------------------- -struct SurfaceTexture { - struct FrameAvailableListener : public virtual RefBase {}; +class IGraphicBufferAlloc; - SurfaceTexture(GLuint) {} - void updateTexImage() {} - void decStrong(android::sp<android::SurfaceTexture>* const) {} - void incStrong(android::sp<android::SurfaceTexture>* const) {} - void getTransformMatrix(float mtx[16]) {} - void setFrameAvailableListener(const sp<FrameAvailableListener>&) {} -}; +class SurfaceTexture : public BnSurfaceTexture { +public: + enum { MIN_UNDEQUEUED_BUFFERS = 2 }; + enum { MIN_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1 }; + enum { NUM_BUFFER_SLOTS = 32 }; + + struct FrameAvailableListener : public virtual RefBase { + virtual void onFrameAvailable() = 0; + }; + + // tex indicates the name OpenGL texture to which images are to be streamed. + // This texture name cannot be changed once the SurfaceTexture is created. + SurfaceTexture(GLuint tex); + + virtual ~SurfaceTexture(); + + // setBufferCount updates the number of available buffer slots. After + // calling this all buffer slots are both unallocated and owned by the + // SurfaceTexture object (i.e. they are not owned by the client). + virtual status_t setBufferCount(int bufferCount); + + virtual sp<GraphicBuffer> requestBuffer(int buf, uint32_t w, uint32_t h, + uint32_t format, uint32_t usage); + + // dequeueBuffer gets the next buffer slot index for the client to use. If a + // buffer slot is available then that slot index is written to the location + // pointed to by the buf argument and a status of OK is returned. If no + // slot is available then a status of -EBUSY is returned and buf is + // unmodified. + virtual status_t dequeueBuffer(int *buf); + + virtual status_t queueBuffer(int buf); + virtual void cancelBuffer(int buf); + virtual status_t setCrop(const Rect& reg); + virtual status_t setTransform(uint32_t transform); + + // updateTexImage sets the image contents of the target texture to that of + // the most recently queued buffer. + // + // This call may only be made while the OpenGL ES context to which the + // target texture belongs is bound to the calling thread. + status_t updateTexImage(); + + // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix + // associated with the texture image set by the most recent call to + // updateTexImage. + // + // This transform matrix maps 2D homogeneous texture coordinates of the form + // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture + // coordinate that should be used to sample that location from the texture. + // Sampling the texture outside of the range of this transform is undefined. + // + // This transform is necessary to compensate for transforms that the stream + // content producer may implicitly apply to the content. By forcing users of + // a SurfaceTexture to apply this transform we avoid performing an extra + // copy of the data that would be needed to hide the transform from the + // user. + // + // The matrix is stored in column-major order so that it may be passed + // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv + // functions. + void getTransformMatrix(float mtx[16]); + + // setFrameAvailableListener sets the listener object that will be notified + // when a new frame becomes available. + void setFrameAvailableListener(const sp<FrameAvailableListener>& l); + + // getAllocator retrieves the binder object that must be referenced as long + // as the GraphicBuffers dequeued from this SurfaceTexture are referenced. + // Holding this binder reference prevents SurfaceFlinger from freeing the + // buffers before the client is done with them. + sp<IBinder> getAllocator(); + +private: + + // freeAllBuffers frees the resources (both GraphicBuffer and EGLImage) for + // all slots. + void freeAllBuffers(); + + // createImage creates a new EGLImage from a GraphicBuffer. + EGLImageKHR createImage(EGLDisplay dpy, + const sp<GraphicBuffer>& graphicBuffer); + + enum { INVALID_BUFFER_SLOT = -1 }; -static sp<SurfaceTexture> SurfaceTexture_getSurfaceTexture(JNIEnv* env, jobject thiz) -{ - sp<SurfaceTexture> s; - return s; -} + struct BufferSlot { + // mGraphicBuffer points to the buffer allocated for this slot or is NULL + // if no buffer has been allocated. + sp<GraphicBuffer> mGraphicBuffer; + + // mEglImage is the EGLImage created from mGraphicBuffer. + EGLImageKHR mEglImage; + + // mEglDisplay is the EGLDisplay used to create mEglImage. + EGLDisplay mEglDisplay; + + // mOwnedByClient indicates whether the slot is currently accessible to a + // client and should not be used by the SurfaceTexture object. It gets + // set to true when dequeueBuffer returns the slot and is reset to false + // when the client calls either queueBuffer or cancelBuffer on the slot. + bool mOwnedByClient; + }; + + // mSlots is the array of buffer slots that must be mirrored on the client + // side. This allows buffer ownership to be transferred between the client + // and server without sending a GraphicBuffer over binder. The entire array + // is initialized to NULL at construction time, and buffers are allocated + // for a slot when requestBuffer is called with that slot's index. + BufferSlot mSlots[NUM_BUFFER_SLOTS]; + + // mBufferCount is the number of buffer slots that the client and server + // must maintain. It defaults to MIN_BUFFER_SLOTS and can be changed by + // calling setBufferCount. + int mBufferCount; + + // mCurrentTexture is the buffer slot index of the buffer that is currently + // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT, + // indicating that no buffer slot is currently bound to the texture. Note, + // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean + // that no buffer is bound to the texture. A call to setBufferCount will + // reset mCurrentTexture to INVALID_BUFFER_SLOT. + int mCurrentTexture; + + // mCurrentTextureBuf is the graphic buffer of the current texture. It's + // possible that this buffer is not associated with any buffer slot, so we + // must track it separately in order to properly use + // IGraphicBufferAlloc::freeAllGraphicBuffersExcept. + sp<GraphicBuffer> mCurrentTextureBuf; + + // mCurrentCrop is the crop rectangle that applies to the current texture. + // It gets set to mLastQueuedCrop each time updateTexImage is called. + Rect mCurrentCrop; + + // mCurrentTransform is the transform identifier for the current texture. It + // gets set to mLastQueuedTransform each time updateTexImage is called. + uint32_t mCurrentTransform; + + // mLastQueued is the buffer slot index of the most recently enqueued buffer. + // At construction time it is initialized to INVALID_BUFFER_SLOT, and is + // updated each time queueBuffer is called. + int mLastQueued; + + // mLastQueuedCrop is the crop rectangle for the buffer that was most + // recently queued. This gets set to mNextCrop each time queueBuffer gets + // called. + Rect mLastQueuedCrop; + + // mLastQueuedTransform is the transform identifier for the buffer that was + // most recently queued. This gets set to mNextTransform each time + // queueBuffer gets called. + uint32_t mLastQueuedTransform; + + // mNextCrop is the crop rectangle that will be used for the next buffer + // that gets queued. It is set by calling setCrop. + Rect mNextCrop; + + // mNextTransform is the transform identifier that will be used for the next + // buffer that gets queued. It is set by calling setTransform. + uint32_t mNextTransform; + + // mTexName is the name of the OpenGL texture to which streamed images will + // be bound when updateTexImage is called. It is set at construction time + // changed with a call to setTexName. + const GLuint mTexName; + + // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to + // allocate new GraphicBuffer objects. + sp<IGraphicBufferAlloc> mGraphicBufferAlloc; + + // mAllocdBuffers is mirror of the list of buffers that SurfaceFlinger is + // referencing. This is kept so that gralloc implementations do not need to + // properly handle the case where SurfaceFlinger no longer holds a reference + // to a buffer, but other processes do. + Vector<sp<GraphicBuffer> > mAllocdBuffers; + + // mFrameAvailableListener is the listener object that will be called when a + // new frame becomes available. If it is not NULL it will be called from + // queueBuffer. + sp<FrameAvailableListener> mFrameAvailableListener; + + // mMutex is the mutex used to prevent concurrent access to the member + // variables of SurfaceTexture objects. It must be locked whenever the + // member variables are accessed. + Mutex mMutex; +}; -} +// ---------------------------------------------------------------------------- +}; // namespace android -#endif +#endif // ANDROID_GUI_SURFACETEXTURE_H |