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Diffstat (limited to 'include/gui/SurfaceTexture.h')
-rw-r--r-- | include/gui/SurfaceTexture.h | 142 |
1 files changed, 142 insertions, 0 deletions
diff --git a/include/gui/SurfaceTexture.h b/include/gui/SurfaceTexture.h new file mode 100644 index 0000000..cbc15d8 --- /dev/null +++ b/include/gui/SurfaceTexture.h @@ -0,0 +1,142 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef ANDROID_GUI_SURFACETEXTURE_H +#define ANDROID_GUI_SURFACETEXTURE_H + +#include <EGL/egl.h> +#include <EGL/eglext.h> +#include <GLES2/gl2.h> + +#include <gui/ISurfaceTexture.h> + +#include <ui/GraphicBuffer.h> + +#include <utils/threads.h> + +#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture" + +namespace android { +// ---------------------------------------------------------------------------- + +class SurfaceTexture : public BnSurfaceTexture { +public: + enum { MIN_BUFFER_SLOTS = 3 }; + enum { NUM_BUFFER_SLOTS = 32 }; + + // tex indicates the name OpenGL texture to which images are to be streamed. + // This texture name cannot be changed once the SurfaceTexture is created. + SurfaceTexture(GLuint tex); + + virtual ~SurfaceTexture(); + + // setBufferCount updates the number of available buffer slots. After + // calling this all buffer slots are both unallocated and owned by the + // SurfaceTexture object (i.e. they are not owned by the client). + virtual status_t setBufferCount(int bufferCount); + + virtual sp<GraphicBuffer> requestBuffer(int buf, uint32_t w, uint32_t h, + uint32_t format, uint32_t usage); + + // dequeueBuffer gets the next buffer slot index for the client to use. If a + // buffer slot is available then that slot index is written to the location + // pointed to by the buf argument and a status of OK is returned. If no + // slot is available then a status of -EBUSY is returned and buf is + // unmodified. + virtual status_t dequeueBuffer(int *buf); + + virtual status_t queueBuffer(int buf); + virtual void cancelBuffer(int buf); + virtual status_t setCrop(const Rect& reg); + virtual status_t setTransform(uint32_t transform); + + // updateTexImage sets the image contents of the target texture to that of + // the most recently queued buffer. + // + // This call may only be made while the OpenGL ES context to which the + // target texture belongs is bound to the calling thread. + status_t updateTexImage(); + +private: + + // freeAllBuffers frees the resources (both GraphicBuffer and EGLImage) for + // all slots. + void freeAllBuffers(); + + // createImage creates a new EGLImage from a GraphicBuffer. + EGLImageKHR createImage(EGLDisplay dpy, + const sp<GraphicBuffer>& graphicBuffer); + + enum { INVALID_BUFFER_SLOT = -1 }; + + struct BufferSlot { + // mGraphicBuffer points to the buffer allocated for this slot or is NULL + // if no buffer has been allocated. + sp<GraphicBuffer> mGraphicBuffer; + + // mEglImage is the EGLImage created from mGraphicBuffer. + EGLImageKHR mEglImage; + + // mEglDisplay is the EGLDisplay used to create mEglImage. + EGLDisplay mEglDisplay; + + // mOwnedByClient indicates whether the slot is currently accessible to a + // client and should not be used by the SurfaceTexture object. It gets + // set to true when dequeueBuffer returns the slot and is reset to false + // when the client calls either queueBuffer or cancelBuffer on the slot. + bool mOwnedByClient; + }; + + // mSlots is the array of buffer slots that must be mirrored on the client + // side. This allows buffer ownership to be transferred between the client + // and server without sending a GraphicBuffer over binder. The entire array + // is initialized to NULL at construction time, and buffers are allocated + // for a slot when requestBuffer is called with that slot's index. + BufferSlot mSlots[NUM_BUFFER_SLOTS]; + + // mBufferCount is the number of buffer slots that the client and server + // must maintain. It defaults to MIN_BUFFER_SLOTS and can be changed by + // calling setBufferCount. + int mBufferCount; + + // mCurrentTexture is the buffer slot index of the buffer that is currently + // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT, + // indicating that no buffer slot is currently bound to the texture. Note, + // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean + // that no buffer is bound to the texture. A call to setBufferCount will + // reset mCurrentTexture to INVALID_BUFFER_SLOT. + int mCurrentTexture; + + // mLastQueued is the buffer slot index of the most recently enqueued buffer. + // At construction time it is initialized to INVALID_BUFFER_SLOT, and is + // updated each time queueBuffer is called. + int mLastQueued; + + // mTexName is the name of the OpenGL texture to which streamed images will + // be bound when updateTexImage is called. It is set at construction time + // changed with a call to setTexName. + const GLuint mTexName; + + // mMutex is the mutex used to prevent concurrent access to the member + // variables of SurfaceTexture objects. It must be locked whenever the + // member variables are accessed. + Mutex mMutex; +}; + +// ---------------------------------------------------------------------------- +}; // namespace android + +#endif // ANDROID_GUI_SURFACETEXTURE_H |