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-rw-r--r--include/gui/SurfaceTexture.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/include/gui/SurfaceTexture.h b/include/gui/SurfaceTexture.h
index 6a7809a..96828c6 100644
--- a/include/gui/SurfaceTexture.h
+++ b/include/gui/SurfaceTexture.h
@@ -269,12 +269,6 @@ private:
// allocate new GraphicBuffer objects.
sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
- // mAllocdBuffers is mirror of the list of buffers that SurfaceFlinger is
- // referencing. This is kept so that gralloc implementations do not need to
- // properly handle the case where SurfaceFlinger no longer holds a reference
- // to a buffer, but other processes do.
- Vector<sp<GraphicBuffer> > mAllocdBuffers;
-
// mFrameAvailableListener is the listener object that will be called when a
// new frame becomes available. If it is not NULL it will be called from
// queueBuffer.