diff options
Diffstat (limited to 'include/gui/SurfaceTextureClient.h')
-rw-r--r-- | include/gui/SurfaceTextureClient.h | 103 |
1 files changed, 99 insertions, 4 deletions
diff --git a/include/gui/SurfaceTextureClient.h b/include/gui/SurfaceTextureClient.h index a83756e..7992105 100644 --- a/include/gui/SurfaceTextureClient.h +++ b/include/gui/SurfaceTextureClient.h @@ -17,14 +17,109 @@ #ifndef ANDROID_GUI_SURFACETEXTURECLIENT_H #define ANDROID_GUI_SURFACETEXTURECLIENT_H +#include <gui/ISurfaceTexture.h> +#include <gui/SurfaceTexture.h> + #include <ui/egl/android_natives.h> +#include <utils/RefBase.h> +#include <utils/threads.h> + namespace android { -struct SurfaceTextureClient : public ANativeWindow { - SurfaceTextureClient(const sp<SurfaceTexture>&){} +class SurfaceTextureClient + : public EGLNativeBase<ANativeWindow, SurfaceTextureClient, RefBase> +{ +public: + SurfaceTextureClient(const sp<ISurfaceTexture>& surfaceTexture); + + sp<ISurfaceTexture> getISurfaceTexture() const; + +private: + + // can't be copied + SurfaceTextureClient& operator = (const SurfaceTextureClient& rhs); + SurfaceTextureClient(const SurfaceTextureClient& rhs); + + // ANativeWindow hooks + static int cancelBuffer(ANativeWindow* window, android_native_buffer_t* buffer); + static int dequeueBuffer(ANativeWindow* window, android_native_buffer_t** buffer); + static int lockBuffer(ANativeWindow* window, android_native_buffer_t* buffer); + static int perform(ANativeWindow* window, int operation, ...); + static int query(ANativeWindow* window, int what, int* value); + static int queueBuffer(ANativeWindow* window, android_native_buffer_t* buffer); + static int setSwapInterval(ANativeWindow* window, int interval); + + int cancelBuffer(android_native_buffer_t* buffer); + int dequeueBuffer(android_native_buffer_t** buffer); + int lockBuffer(android_native_buffer_t* buffer); + int perform(int operation, va_list args); + int query(int what, int* value); + int queueBuffer(android_native_buffer_t* buffer); + int setSwapInterval(int interval); + + int dispatchConnect(va_list args); + int dispatchDisconnect(va_list args); + int dispatchSetBufferCount(va_list args); + int dispatchSetBuffersGeometry(va_list args); + int dispatchSetBuffersTransform(va_list args); + int dispatchSetCrop(va_list args); + int dispatchSetUsage(va_list args); + + int connect(int api); + int disconnect(int api); + int setBufferCount(int bufferCount); + int setBuffersGeometry(int w, int h, int format); + int setBuffersTransform(int transform); + int setCrop(Rect const* rect); + int setUsage(uint32_t reqUsage); + + void freeAllBuffers(); + + enum { MIN_UNDEQUEUED_BUFFERS = SurfaceTexture::MIN_UNDEQUEUED_BUFFERS }; + enum { MIN_BUFFER_SLOTS = SurfaceTexture::MIN_BUFFER_SLOTS }; + enum { NUM_BUFFER_SLOTS = SurfaceTexture::NUM_BUFFER_SLOTS }; + enum { DEFAULT_FORMAT = PIXEL_FORMAT_RGBA_8888 }; + + // mSurfaceTexture is the interface to the surface texture server. All + // operations on the surface texture client ultimately translate into + // interactions with the server using this interface. + sp<ISurfaceTexture> mSurfaceTexture; + + // mAllocator is the binder object that is referenced to prevent the + // dequeued buffers from being freed prematurely. + sp<IBinder> mAllocator; + + // mSlots stores the buffers that have been allocated for each buffer slot. + // It is initialized to null pointers, and gets filled in with the result of + // ISurfaceTexture::requestBuffer when the client dequeues a buffer from a + // slot that has not yet been used. The buffer allocated to a slot will also + // be replaced if the requested buffer usage or geometry differs from that + // of the buffer allocated to a slot. + sp<GraphicBuffer> mSlots[NUM_BUFFER_SLOTS]; + + // mReqWidth is the buffer width that will be requested at the next dequeue + // operation. It is initialized to 1. + uint32_t mReqWidth; + + // mReqHeight is the buffer height that will be requested at the next deuque + // operation. It is initialized to 1. + uint32_t mReqHeight; + + // mReqFormat is the buffer pixel format that will be requested at the next + // deuque operation. It is initialized to PIXEL_FORMAT_RGBA_8888. + uint32_t mReqFormat; + + // mReqUsage is the set of buffer usage flags that will be requested + // at the next deuque operation. It is initialized to 0. + uint32_t mReqUsage; + + // mMutex is the mutex used to prevent concurrent access to the member + // variables of SurfaceTexture objects. It must be locked whenever the + // member variables are accessed. + Mutex mMutex; }; -} +}; // namespace android -#endif +#endif // ANDROID_GUI_SURFACETEXTURECLIENT_H |