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Diffstat (limited to 'include/ui/Input.h')
-rw-r--r-- | include/ui/Input.h | 491 |
1 files changed, 491 insertions, 0 deletions
diff --git a/include/ui/Input.h b/include/ui/Input.h new file mode 100644 index 0000000..2385973 --- /dev/null +++ b/include/ui/Input.h @@ -0,0 +1,491 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef _UI_INPUT_H +#define _UI_INPUT_H + +/** + * Native input event structures. + */ + +#include <android/input.h> +#include <utils/Vector.h> +#include <utils/KeyedVector.h> +#include <utils/Timers.h> +#include <utils/RefBase.h> +#include <utils/String8.h> + +/* + * Additional private constants not defined in ndk/ui/input.h. + */ +enum { + /* + * Private control to determine when an app is tracking a key sequence. + */ + AKEY_EVENT_FLAG_START_TRACKING = 0x40000000 +}; + +/* + * Maximum number of pointers supported per motion event. + */ +#define MAX_POINTERS 10 + +/* + * Declare a concrete type for the NDK's input event forward declaration. + */ +struct AInputEvent { + virtual ~AInputEvent() { } +}; + +/* + * Declare a concrete type for the NDK's input device forward declaration. + */ +struct AInputDevice { + virtual ~AInputDevice() { } +}; + + +namespace android { + +/* + * Flags that flow alongside events in the input dispatch system to help with certain + * policy decisions such as waking from device sleep. + */ +enum { + /* These flags originate in RawEvents and are generally set in the key map. */ + + POLICY_FLAG_WAKE = 0x00000001, + POLICY_FLAG_WAKE_DROPPED = 0x00000002, + POLICY_FLAG_SHIFT = 0x00000004, + POLICY_FLAG_CAPS_LOCK = 0x00000008, + POLICY_FLAG_ALT = 0x00000010, + POLICY_FLAG_ALT_GR = 0x00000020, + POLICY_FLAG_MENU = 0x00000040, + POLICY_FLAG_LAUNCHER = 0x00000080, + + POLICY_FLAG_RAW_MASK = 0x0000ffff, + + /* These flags are set by the input reader policy as it intercepts each event. */ + + // Indicates that the screen was off when the event was received and the event + // should wake the device. + POLICY_FLAG_WOKE_HERE = 0x10000000, + + // Indicates that the screen was dim when the event was received and the event + // should brighten the device. + POLICY_FLAG_BRIGHT_HERE = 0x20000000, +}; + +/* + * Describes the basic configuration of input devices that are present. + */ +struct InputConfiguration { + enum { + TOUCHSCREEN_UNDEFINED = 0, + TOUCHSCREEN_NOTOUCH = 1, + TOUCHSCREEN_STYLUS = 2, + TOUCHSCREEN_FINGER = 3 + }; + + enum { + KEYBOARD_UNDEFINED = 0, + KEYBOARD_NOKEYS = 1, + KEYBOARD_QWERTY = 2, + KEYBOARD_12KEY = 3 + }; + + enum { + NAVIGATION_UNDEFINED = 0, + NAVIGATION_NONAV = 1, + NAVIGATION_DPAD = 2, + NAVIGATION_TRACKBALL = 3, + NAVIGATION_WHEEL = 4 + }; + + int32_t touchScreen; + int32_t keyboard; + int32_t navigation; +}; + +/* + * Pointer coordinate data. + */ +struct PointerCoords { + float x; + float y; + float pressure; + float size; + float touchMajor; + float touchMinor; + float toolMajor; + float toolMinor; + float orientation; +}; + +/* + * Input events. + */ +class InputEvent : public AInputEvent { +public: + virtual ~InputEvent() { } + + virtual int32_t getType() const = 0; + + inline int32_t getDeviceId() const { return mDeviceId; } + + inline int32_t getSource() const { return mSource; } + +protected: + void initialize(int32_t deviceId, int32_t source); + void initialize(const InputEvent& from); + +private: + int32_t mDeviceId; + int32_t mSource; +}; + +/* + * Key events. + */ +class KeyEvent : public InputEvent { +public: + virtual ~KeyEvent() { } + + virtual int32_t getType() const { return AINPUT_EVENT_TYPE_KEY; } + + inline int32_t getAction() const { return mAction; } + + inline int32_t getFlags() const { return mFlags; } + + inline int32_t getKeyCode() const { return mKeyCode; } + + inline int32_t getScanCode() const { return mScanCode; } + + inline int32_t getMetaState() const { return mMetaState; } + + inline int32_t getRepeatCount() const { return mRepeatCount; } + + inline nsecs_t getDownTime() const { return mDownTime; } + + inline nsecs_t getEventTime() const { return mEventTime; } + + // Return true if this event may have a default action implementation. + static bool hasDefaultAction(int32_t keyCode); + bool hasDefaultAction() const; + + // Return true if this event represents a system key. + static bool isSystemKey(int32_t keyCode); + bool isSystemKey() const; + + void initialize( + int32_t deviceId, + int32_t source, + int32_t action, + int32_t flags, + int32_t keyCode, + int32_t scanCode, + int32_t metaState, + int32_t repeatCount, + nsecs_t downTime, + nsecs_t eventTime); + void initialize(const KeyEvent& from); + +private: + int32_t mAction; + int32_t mFlags; + int32_t mKeyCode; + int32_t mScanCode; + int32_t mMetaState; + int32_t mRepeatCount; + nsecs_t mDownTime; + nsecs_t mEventTime; +}; + +/* + * Motion events. + */ +class MotionEvent : public InputEvent { +public: + virtual ~MotionEvent() { } + + virtual int32_t getType() const { return AINPUT_EVENT_TYPE_MOTION; } + + inline int32_t getAction() const { return mAction; } + + inline int32_t getEdgeFlags() const { return mEdgeFlags; } + + inline int32_t getMetaState() const { return mMetaState; } + + inline float getXOffset() const { return mXOffset; } + + inline float getYOffset() const { return mYOffset; } + + inline float getXPrecision() const { return mXPrecision; } + + inline float getYPrecision() const { return mYPrecision; } + + inline nsecs_t getDownTime() const { return mDownTime; } + + inline size_t getPointerCount() const { return mPointerIds.size(); } + + inline int32_t getPointerId(size_t pointerIndex) const { return mPointerIds[pointerIndex]; } + + inline nsecs_t getEventTime() const { return mSampleEventTimes[getHistorySize()]; } + + inline float getRawX(size_t pointerIndex) const { + return getCurrentPointerCoords(pointerIndex).x; + } + + inline float getRawY(size_t pointerIndex) const { + return getCurrentPointerCoords(pointerIndex).y; + } + + inline float getX(size_t pointerIndex) const { + return getRawX(pointerIndex) + mXOffset; + } + + inline float getY(size_t pointerIndex) const { + return getRawY(pointerIndex) + mYOffset; + } + + inline float getPressure(size_t pointerIndex) const { + return getCurrentPointerCoords(pointerIndex).pressure; + } + + inline float getSize(size_t pointerIndex) const { + return getCurrentPointerCoords(pointerIndex).size; + } + + inline float getTouchMajor(size_t pointerIndex) const { + return getCurrentPointerCoords(pointerIndex).touchMajor; + } + + inline float getTouchMinor(size_t pointerIndex) const { + return getCurrentPointerCoords(pointerIndex).touchMinor; + } + + inline float getToolMajor(size_t pointerIndex) const { + return getCurrentPointerCoords(pointerIndex).toolMajor; + } + + inline float getToolMinor(size_t pointerIndex) const { + return getCurrentPointerCoords(pointerIndex).toolMinor; + } + + inline float getOrientation(size_t pointerIndex) const { + return getCurrentPointerCoords(pointerIndex).orientation; + } + + inline size_t getHistorySize() const { return mSampleEventTimes.size() - 1; } + + inline nsecs_t getHistoricalEventTime(size_t historicalIndex) const { + return mSampleEventTimes[historicalIndex]; + } + + inline float getHistoricalRawX(size_t pointerIndex, size_t historicalIndex) const { + return getHistoricalPointerCoords(pointerIndex, historicalIndex).x; + } + + inline float getHistoricalRawY(size_t pointerIndex, size_t historicalIndex) const { + return getHistoricalPointerCoords(pointerIndex, historicalIndex).y; + } + + inline float getHistoricalX(size_t pointerIndex, size_t historicalIndex) const { + return getHistoricalRawX(pointerIndex, historicalIndex) + mXOffset; + } + + inline float getHistoricalY(size_t pointerIndex, size_t historicalIndex) const { + return getHistoricalRawY(pointerIndex, historicalIndex) + mYOffset; + } + + inline float getHistoricalPressure(size_t pointerIndex, size_t historicalIndex) const { + return getHistoricalPointerCoords(pointerIndex, historicalIndex).pressure; + } + + inline float getHistoricalSize(size_t pointerIndex, size_t historicalIndex) const { + return getHistoricalPointerCoords(pointerIndex, historicalIndex).size; + } + + inline float getHistoricalTouchMajor(size_t pointerIndex, size_t historicalIndex) const { + return getHistoricalPointerCoords(pointerIndex, historicalIndex).touchMajor; + } + + inline float getHistoricalTouchMinor(size_t pointerIndex, size_t historicalIndex) const { + return getHistoricalPointerCoords(pointerIndex, historicalIndex).touchMinor; + } + + inline float getHistoricalToolMajor(size_t pointerIndex, size_t historicalIndex) const { + return getHistoricalPointerCoords(pointerIndex, historicalIndex).toolMajor; + } + + inline float getHistoricalToolMinor(size_t pointerIndex, size_t historicalIndex) const { + return getHistoricalPointerCoords(pointerIndex, historicalIndex).toolMinor; + } + + inline float getHistoricalOrientation(size_t pointerIndex, size_t historicalIndex) const { + return getHistoricalPointerCoords(pointerIndex, historicalIndex).orientation; + } + + void initialize( + int32_t deviceId, + int32_t source, + int32_t action, + int32_t edgeFlags, + int32_t metaState, + float xOffset, + float yOffset, + float xPrecision, + float yPrecision, + nsecs_t downTime, + nsecs_t eventTime, + size_t pointerCount, + const int32_t* pointerIds, + const PointerCoords* pointerCoords); + + void addSample( + nsecs_t eventTime, + const PointerCoords* pointerCoords); + + void offsetLocation(float xOffset, float yOffset); + + // Low-level accessors. + inline const int32_t* getPointerIds() const { return mPointerIds.array(); } + inline const nsecs_t* getSampleEventTimes() const { return mSampleEventTimes.array(); } + inline const PointerCoords* getSamplePointerCoords() const { + return mSamplePointerCoords.array(); + } + +private: + int32_t mAction; + int32_t mEdgeFlags; + int32_t mMetaState; + float mXOffset; + float mYOffset; + float mXPrecision; + float mYPrecision; + nsecs_t mDownTime; + Vector<int32_t> mPointerIds; + Vector<nsecs_t> mSampleEventTimes; + Vector<PointerCoords> mSamplePointerCoords; + + inline const PointerCoords& getCurrentPointerCoords(size_t pointerIndex) const { + return mSamplePointerCoords[getHistorySize() * getPointerCount() + pointerIndex]; + } + + inline const PointerCoords& getHistoricalPointerCoords( + size_t pointerIndex, size_t historicalIndex) const { + return mSamplePointerCoords[historicalIndex * getPointerCount() + pointerIndex]; + } +}; + +/* + * Input event factory. + */ +class InputEventFactoryInterface { +protected: + virtual ~InputEventFactoryInterface() { } + +public: + InputEventFactoryInterface() { } + + virtual KeyEvent* createKeyEvent() = 0; + virtual MotionEvent* createMotionEvent() = 0; +}; + +/* + * A simple input event factory implementation that uses a single preallocated instance + * of each type of input event that are reused for each request. + */ +class PreallocatedInputEventFactory : public InputEventFactoryInterface { +public: + PreallocatedInputEventFactory() { } + virtual ~PreallocatedInputEventFactory() { } + + virtual KeyEvent* createKeyEvent() { return & mKeyEvent; } + virtual MotionEvent* createMotionEvent() { return & mMotionEvent; } + +private: + KeyEvent mKeyEvent; + MotionEvent mMotionEvent; +}; + +/* + * Describes the characteristics and capabilities of an input device. + */ +class InputDeviceInfo { +public: + InputDeviceInfo(); + InputDeviceInfo(const InputDeviceInfo& other); + ~InputDeviceInfo(); + + struct MotionRange { + float min; + float max; + float flat; + float fuzz; + }; + + void initialize(int32_t id, const String8& name); + + inline int32_t getId() const { return mId; } + inline const String8 getName() const { return mName; } + inline uint32_t getSources() const { return mSources; } + + const MotionRange* getMotionRange(int32_t rangeType) const; + + void addSource(uint32_t source); + void addMotionRange(int32_t rangeType, float min, float max, float flat, float fuzz); + void addMotionRange(int32_t rangeType, const MotionRange& range); + + inline void setKeyboardType(int32_t keyboardType) { mKeyboardType = keyboardType; } + inline int32_t getKeyboardType() const { return mKeyboardType; } + +private: + int32_t mId; + String8 mName; + uint32_t mSources; + int32_t mKeyboardType; + + KeyedVector<int32_t, MotionRange> mMotionRanges; +}; + +/* + * Provides remote access to information about an input device. + * + * Note: This is essentially a wrapper for Binder calls into the Window Manager Service. + */ +class InputDeviceProxy : public RefBase, public AInputDevice { +protected: + InputDeviceProxy(); + virtual ~InputDeviceProxy(); + +public: + static void getDeviceIds(Vector<int32_t>& outIds); + + static sp<InputDeviceProxy> getDevice(int32_t id); + + inline const InputDeviceInfo* getInfo() { return & mInfo; } + + // TODO add hasKeys, keymap, etc... + +private: + InputDeviceInfo mInfo; +}; + + +} // namespace android + +#endif // _UI_INPUT_H |