diff options
Diffstat (limited to 'include/ui/InputDispatcher.h')
| -rw-r--r-- | include/ui/InputDispatcher.h | 90 |
1 files changed, 67 insertions, 23 deletions
diff --git a/include/ui/InputDispatcher.h b/include/ui/InputDispatcher.h index 246df8f..6743d13 100644 --- a/include/ui/InputDispatcher.h +++ b/include/ui/InputDispatcher.h @@ -282,10 +282,35 @@ public: */ virtual int32_t getMaxEventsPerSecond() = 0; + /* Intercepts a key event immediately before queueing it. + * The policy can use this method as an opportunity to perform power management functions + * and early event preprocessing such as updating policy flags. + * + * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event + * should be dispatched to applications. + */ + virtual void interceptKeyBeforeQueueing(nsecs_t when, int32_t deviceId, + int32_t action, int32_t& flags, int32_t keyCode, int32_t scanCode, + uint32_t& policyFlags) = 0; + + /* Intercepts a generic touch, trackball or other event before queueing it. + * The policy can use this method as an opportunity to perform power management functions + * and early event preprocessing such as updating policy flags. + * + * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event + * should be dispatched to applications. + */ + virtual void interceptGenericBeforeQueueing(nsecs_t when, uint32_t& policyFlags) = 0; + /* Allows the policy a chance to intercept a key before dispatching. */ virtual bool interceptKeyBeforeDispatching(const sp<InputChannel>& inputChannel, const KeyEvent* keyEvent, uint32_t policyFlags) = 0; + /* Notifies the policy about switch events. + */ + virtual void notifySwitch(nsecs_t when, + int32_t switchCode, int32_t switchValue, uint32_t policyFlags) = 0; + /* Poke user activity for an event dispatched to a window. */ virtual void pokeUserActivity(nsecs_t eventTime, int32_t eventType) = 0; @@ -333,6 +358,8 @@ public: int32_t metaState, int32_t edgeFlags, uint32_t pointerCount, const int32_t* pointerIds, const PointerCoords* pointerCoords, float xPrecision, float yPrecision, nsecs_t downTime) = 0; + virtual void notifySwitch(nsecs_t when, + int32_t switchCode, int32_t switchValue, uint32_t policyFlags) = 0; /* Injects an input event and optionally waits for sync. * The synchronization mode determines whether the method blocks while waiting for @@ -416,6 +443,8 @@ public: int32_t metaState, int32_t edgeFlags, uint32_t pointerCount, const int32_t* pointerIds, const PointerCoords* pointerCoords, float xPrecision, float yPrecision, nsecs_t downTime); + virtual void notifySwitch(nsecs_t when, + int32_t switchCode, int32_t switchValue, uint32_t policyFlags) ; virtual int32_t injectInputEvent(const InputEvent* event, int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis); @@ -458,6 +487,7 @@ private: mutable int32_t refCount; int32_t type; nsecs_t eventTime; + uint32_t policyFlags; InjectionState* injectionState; bool dispatchInProgress; // initially false, set to true while dispatching @@ -471,7 +501,6 @@ private: struct KeyEntry : EventEntry { int32_t deviceId; int32_t source; - uint32_t policyFlags; int32_t action; int32_t flags; int32_t keyCode; @@ -500,7 +529,6 @@ private: struct MotionEntry : EventEntry { int32_t deviceId; int32_t source; - uint32_t policyFlags; int32_t action; int32_t flags; int32_t metaState; @@ -675,7 +703,8 @@ private: Pool<DispatchEntry> mDispatchEntryPool; Pool<CommandEntry> mCommandEntryPool; - void initializeEventEntry(EventEntry* entry, int32_t type, nsecs_t eventTime); + void initializeEventEntry(EventEntry* entry, int32_t type, nsecs_t eventTime, + uint32_t policyFlags); void releaseEventEntryInjectionState(EventEntry* entry); }; @@ -696,21 +725,19 @@ private: BROKEN }; + // Specifies the sources to cancel. + enum CancelationOptions { + CANCEL_ALL_EVENTS = 0, + CANCEL_POINTER_EVENTS = 1, + CANCEL_NON_POINTER_EVENTS = 2, + }; + InputState(); ~InputState(); // Returns true if there is no state to be canceled. bool isNeutral() const; - // Returns true if the input state believes it is out of sync. - bool isOutOfSync() const; - - // Sets the input state to be out of sync if it is not neutral. - void setOutOfSync(); - - // Resets the input state out of sync flag. - void resetOutOfSync(); - // Records tracking information for an event that has just been published. // Returns whether the event is consistent with the current input state. Consistency trackEvent(const EventEntry* entry); @@ -723,16 +750,14 @@ private: // Returns whether the event is consistent with the current input state. Consistency trackMotion(const MotionEntry* entry); - // Synthesizes cancelation events for the current state. - void synthesizeCancelationEvents(Allocator* allocator, - Vector<EventEntry*>& outEvents) const; + // Synthesizes cancelation events for the current state and resets the tracked state. + void synthesizeCancelationEvents(nsecs_t currentTime, Allocator* allocator, + Vector<EventEntry*>& outEvents, CancelationOptions options); // Clears the current state. void clear(); private: - bool mIsOutOfSync; - struct KeyMemento { int32_t deviceId; int32_t source; @@ -756,6 +781,8 @@ private: Vector<KeyMemento> mKeyMementos; Vector<MotionMemento> mMotionMementos; + + static bool shouldCancelEvent(int32_t eventSource, CancelationOptions options); }; /* Manages the dispatch state associated with a single input channel. */ @@ -805,6 +832,13 @@ private: status_t initialize(); }; + enum DropReason { + DROP_REASON_NOT_DROPPED = 0, + DROP_REASON_POLICY = 1, + DROP_REASON_APP_SWITCH = 2, + DROP_REASON_DISABLED = 3, + }; + sp<InputDispatcherPolicyInterface> mPolicy; Mutex mLock; @@ -824,12 +858,16 @@ private: // Enqueues an inbound event. Returns true if mLooper->wake() should be called. bool enqueueInboundEventLocked(EventEntry* entry); + // Cleans up input state when dropping an inbound event. + void dropInboundEventLocked(EventEntry* entry, DropReason dropReason); + // App switch latency optimization. + bool mAppSwitchSawKeyDown; nsecs_t mAppSwitchDueTime; - static bool isAppSwitchKey(int32_t keyCode); + static bool isAppSwitchKeyCode(int32_t keyCode); + bool isAppSwitchKeyEventLocked(KeyEntry* keyEntry); bool isAppSwitchPendingLocked(); - bool detectPendingAppSwitchLocked(KeyEntry* inboundKeyEntry); void resetPendingAppSwitchLocked(bool handled); // All registered connections mapped by receive pipe file descriptor. @@ -851,7 +889,7 @@ private: // Event injection and synchronization. Condition mInjectionResultAvailableCondition; - EventEntry* createEntryFromInjectedInputEventLocked(const InputEvent* event); + bool hasInjectionPermission(int32_t injectorPid, int32_t injectorUid); void setInjectionResultLocked(EventEntry* entry, int32_t injectionResult); Condition mInjectionSyncFinishedCondition; @@ -886,7 +924,7 @@ private: void drainInboundQueueLocked(); void releasePendingEventLocked(); void releaseInboundEventLocked(EventEntry* entry); - bool isEventFromReliableSourceLocked(EventEntry* entry); + bool isEventFromTrustedSourceLocked(EventEntry* entry); // Dispatch state. bool mDispatchEnabled; @@ -995,11 +1033,17 @@ private: void startDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection); void finishDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection); void startNextDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection); - void abortDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection, - bool broken); + void abortBrokenDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection); void drainOutboundQueueLocked(Connection* connection); static int handleReceiveCallback(int receiveFd, int events, void* data); + void synthesizeCancelationEventsForAllConnectionsLocked( + InputState::CancelationOptions options, const char* reason); + void synthesizeCancelationEventsForInputChannelLocked(const sp<InputChannel>& channel, + InputState::CancelationOptions options, const char* reason); + void synthesizeCancelationEventsForConnectionLocked(const sp<Connection>& connection, + InputState::CancelationOptions options, const char* reason); + // Splitting motion events across windows. MotionEntry* splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds); |
