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diff --git a/include/ui/InputDispatcher.h b/include/ui/InputDispatcher.h
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-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef _UI_INPUT_DISPATCHER_H
-#define _UI_INPUT_DISPATCHER_H
-
-#include <ui/Input.h>
-#include <ui/InputTransport.h>
-#include <utils/KeyedVector.h>
-#include <utils/Vector.h>
-#include <utils/threads.h>
-#include <utils/Timers.h>
-#include <utils/RefBase.h>
-#include <utils/String8.h>
-#include <utils/Looper.h>
-#include <utils/Pool.h>
-#include <utils/BitSet.h>
-
-#include <stddef.h>
-#include <unistd.h>
-#include <limits.h>
-
-
-namespace android {
-
-/*
- * Constants used to report the outcome of input event injection.
- */
-enum {
- /* (INTERNAL USE ONLY) Specifies that injection is pending and its outcome is unknown. */
- INPUT_EVENT_INJECTION_PENDING = -1,
-
- /* Injection succeeded. */
- INPUT_EVENT_INJECTION_SUCCEEDED = 0,
-
- /* Injection failed because the injector did not have permission to inject
- * into the application with input focus. */
- INPUT_EVENT_INJECTION_PERMISSION_DENIED = 1,
-
- /* Injection failed because there were no available input targets. */
- INPUT_EVENT_INJECTION_FAILED = 2,
-
- /* Injection failed due to a timeout. */
- INPUT_EVENT_INJECTION_TIMED_OUT = 3
-};
-
-/*
- * Constants used to determine the input event injection synchronization mode.
- */
-enum {
- /* Injection is asynchronous and is assumed always to be successful. */
- INPUT_EVENT_INJECTION_SYNC_NONE = 0,
-
- /* Waits for previous events to be dispatched so that the input dispatcher can determine
- * whether input event injection willbe permitted based on the current input focus.
- * Does not wait for the input event to finish processing. */
- INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_RESULT = 1,
-
- /* Waits for the input event to be completely processed. */
- INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED = 2,
-};
-
-
-/*
- * An input target specifies how an input event is to be dispatched to a particular window
- * including the window's input channel, control flags, a timeout, and an X / Y offset to
- * be added to input event coordinates to compensate for the absolute position of the
- * window area.
- */
-struct InputTarget {
- enum {
- /* This flag indicates that the event is being delivered to a foreground application. */
- FLAG_FOREGROUND = 0x01,
-
- /* This flag indicates that a MotionEvent with AMOTION_EVENT_ACTION_DOWN falls outside
- * of the area of this target and so should instead be delivered as an
- * AMOTION_EVENT_ACTION_OUTSIDE to this target. */
- FLAG_OUTSIDE = 0x02,
-
- /* This flag indicates that the target of a MotionEvent is partly or wholly
- * obscured by another visible window above it. The motion event should be
- * delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED. */
- FLAG_WINDOW_IS_OBSCURED = 0x04,
-
- /* This flag indicates that a motion event is being split across multiple windows. */
- FLAG_SPLIT = 0x08,
- };
-
- // The input channel to be targeted.
- sp<InputChannel> inputChannel;
-
- // Flags for the input target.
- int32_t flags;
-
- // The x and y offset to add to a MotionEvent as it is delivered.
- // (ignored for KeyEvents)
- float xOffset, yOffset;
-
- // The subset of pointer ids to include in motion events dispatched to this input target
- // if FLAG_SPLIT is set.
- BitSet32 pointerIds;
-};
-
-
-/*
- * An input window describes the bounds of a window that can receive input.
- */
-struct InputWindow {
- // Window flags from WindowManager.LayoutParams
- enum {
- FLAG_ALLOW_LOCK_WHILE_SCREEN_ON = 0x00000001,
- FLAG_DIM_BEHIND = 0x00000002,
- FLAG_BLUR_BEHIND = 0x00000004,
- FLAG_NOT_FOCUSABLE = 0x00000008,
- FLAG_NOT_TOUCHABLE = 0x00000010,
- FLAG_NOT_TOUCH_MODAL = 0x00000020,
- FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040,
- FLAG_KEEP_SCREEN_ON = 0x00000080,
- FLAG_LAYOUT_IN_SCREEN = 0x00000100,
- FLAG_LAYOUT_NO_LIMITS = 0x00000200,
- FLAG_FULLSCREEN = 0x00000400,
- FLAG_FORCE_NOT_FULLSCREEN = 0x00000800,
- FLAG_DITHER = 0x00001000,
- FLAG_SECURE = 0x00002000,
- FLAG_SCALED = 0x00004000,
- FLAG_IGNORE_CHEEK_PRESSES = 0x00008000,
- FLAG_LAYOUT_INSET_DECOR = 0x00010000,
- FLAG_ALT_FOCUSABLE_IM = 0x00020000,
- FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000,
- FLAG_SHOW_WHEN_LOCKED = 0x00080000,
- FLAG_SHOW_WALLPAPER = 0x00100000,
- FLAG_TURN_SCREEN_ON = 0x00200000,
- FLAG_DISMISS_KEYGUARD = 0x00400000,
- FLAG_SPLIT_TOUCH = 0x00800000,
- FLAG_KEEP_SURFACE_WHILE_ANIMATING = 0x10000000,
- FLAG_COMPATIBLE_WINDOW = 0x20000000,
- FLAG_SYSTEM_ERROR = 0x40000000,
- };
-
- // Window types from WindowManager.LayoutParams
- enum {
- FIRST_APPLICATION_WINDOW = 1,
- TYPE_BASE_APPLICATION = 1,
- TYPE_APPLICATION = 2,
- TYPE_APPLICATION_STARTING = 3,
- LAST_APPLICATION_WINDOW = 99,
- FIRST_SUB_WINDOW = 1000,
- TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW,
- TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW+1,
- TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2,
- TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3,
- TYPE_APPLICATION_MEDIA_OVERLAY = FIRST_SUB_WINDOW+4,
- LAST_SUB_WINDOW = 1999,
- FIRST_SYSTEM_WINDOW = 2000,
- TYPE_STATUS_BAR = FIRST_SYSTEM_WINDOW,
- TYPE_SEARCH_BAR = FIRST_SYSTEM_WINDOW+1,
- TYPE_PHONE = FIRST_SYSTEM_WINDOW+2,
- TYPE_SYSTEM_ALERT = FIRST_SYSTEM_WINDOW+3,
- TYPE_KEYGUARD = FIRST_SYSTEM_WINDOW+4,
- TYPE_TOAST = FIRST_SYSTEM_WINDOW+5,
- TYPE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+6,
- TYPE_PRIORITY_PHONE = FIRST_SYSTEM_WINDOW+7,
- TYPE_SYSTEM_DIALOG = FIRST_SYSTEM_WINDOW+8,
- TYPE_KEYGUARD_DIALOG = FIRST_SYSTEM_WINDOW+9,
- TYPE_SYSTEM_ERROR = FIRST_SYSTEM_WINDOW+10,
- TYPE_INPUT_METHOD = FIRST_SYSTEM_WINDOW+11,
- TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12,
- TYPE_WALLPAPER = FIRST_SYSTEM_WINDOW+13,
- TYPE_STATUS_BAR_PANEL = FIRST_SYSTEM_WINDOW+14,
- TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15,
- LAST_SYSTEM_WINDOW = 2999,
- };
-
- sp<InputChannel> inputChannel;
- String8 name;
- int32_t layoutParamsFlags;
- int32_t layoutParamsType;
- nsecs_t dispatchingTimeout;
- int32_t frameLeft;
- int32_t frameTop;
- int32_t frameRight;
- int32_t frameBottom;
- int32_t visibleFrameLeft;
- int32_t visibleFrameTop;
- int32_t visibleFrameRight;
- int32_t visibleFrameBottom;
- int32_t touchableAreaLeft;
- int32_t touchableAreaTop;
- int32_t touchableAreaRight;
- int32_t touchableAreaBottom;
- bool visible;
- bool canReceiveKeys;
- bool hasFocus;
- bool hasWallpaper;
- bool paused;
- int32_t layer;
- int32_t ownerPid;
- int32_t ownerUid;
-
- bool touchableAreaContainsPoint(int32_t x, int32_t y) const;
- bool frameContainsPoint(int32_t x, int32_t y) const;
-
- /* Returns true if the window is of a trusted type that is allowed to silently
- * overlay other windows for the purpose of implementing the secure views feature.
- * Trusted overlays, such as IME windows, can partly obscure other windows without causing
- * motion events to be delivered to them with AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED.
- */
- bool isTrustedOverlay() const;
-};
-
-
-/*
- * A private handle type used by the input manager to track the window.
- */
-class InputApplicationHandle : public RefBase {
-protected:
- InputApplicationHandle() { }
- virtual ~InputApplicationHandle() { }
-};
-
-
-/*
- * An input application describes properties of an application that can receive input.
- */
-struct InputApplication {
- String8 name;
- nsecs_t dispatchingTimeout;
- sp<InputApplicationHandle> handle;
-};
-
-
-/*
- * Input dispatcher policy interface.
- *
- * The input reader policy is used by the input reader to interact with the Window Manager
- * and other system components.
- *
- * The actual implementation is partially supported by callbacks into the DVM
- * via JNI. This interface is also mocked in the unit tests.
- */
-class InputDispatcherPolicyInterface : public virtual RefBase {
-protected:
- InputDispatcherPolicyInterface() { }
- virtual ~InputDispatcherPolicyInterface() { }
-
-public:
- /* Notifies the system that a configuration change has occurred. */
- virtual void notifyConfigurationChanged(nsecs_t when) = 0;
-
- /* Notifies the system that an application is not responding.
- * Returns a new timeout to continue waiting, or 0 to abort dispatch. */
- virtual nsecs_t notifyANR(const sp<InputApplicationHandle>& inputApplicationHandle,
- const sp<InputChannel>& inputChannel) = 0;
-
- /* Notifies the system that an input channel is unrecoverably broken. */
- virtual void notifyInputChannelBroken(const sp<InputChannel>& inputChannel) = 0;
-
- /* Gets the key repeat initial timeout or -1 if automatic key repeating is disabled. */
- virtual nsecs_t getKeyRepeatTimeout() = 0;
-
- /* Gets the key repeat inter-key delay. */
- virtual nsecs_t getKeyRepeatDelay() = 0;
-
- /* Gets the maximum suggested event delivery rate per second.
- * This value is used to throttle motion event movement actions on a per-device
- * basis. It is not intended to be a hard limit.
- */
- virtual int32_t getMaxEventsPerSecond() = 0;
-
- /* Intercepts a key event immediately before queueing it.
- * The policy can use this method as an opportunity to perform power management functions
- * and early event preprocessing such as updating policy flags.
- *
- * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
- * should be dispatched to applications.
- */
- virtual void interceptKeyBeforeQueueing(nsecs_t when, int32_t deviceId,
- int32_t action, int32_t& flags, int32_t keyCode, int32_t scanCode,
- uint32_t& policyFlags) = 0;
-
- /* Intercepts a generic touch, trackball or other event before queueing it.
- * The policy can use this method as an opportunity to perform power management functions
- * and early event preprocessing such as updating policy flags.
- *
- * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
- * should be dispatched to applications.
- */
- virtual void interceptGenericBeforeQueueing(nsecs_t when, uint32_t& policyFlags) = 0;
-
- /* Allows the policy a chance to intercept a key before dispatching. */
- virtual bool interceptKeyBeforeDispatching(const sp<InputChannel>& inputChannel,
- const KeyEvent* keyEvent, uint32_t policyFlags) = 0;
-
- /* Notifies the policy about switch events.
- */
- virtual void notifySwitch(nsecs_t when,
- int32_t switchCode, int32_t switchValue, uint32_t policyFlags) = 0;
-
- /* Poke user activity for an event dispatched to a window. */
- virtual void pokeUserActivity(nsecs_t eventTime, int32_t eventType) = 0;
-
- /* Checks whether a given application pid/uid has permission to inject input events
- * into other applications.
- *
- * This method is special in that its implementation promises to be non-reentrant and
- * is safe to call while holding other locks. (Most other methods make no such guarantees!)
- */
- virtual bool checkInjectEventsPermissionNonReentrant(
- int32_t injectorPid, int32_t injectorUid) = 0;
-};
-
-
-/* Notifies the system about input events generated by the input reader.
- * The dispatcher is expected to be mostly asynchronous. */
-class InputDispatcherInterface : public virtual RefBase {
-protected:
- InputDispatcherInterface() { }
- virtual ~InputDispatcherInterface() { }
-
-public:
- /* Dumps the state of the input dispatcher.
- *
- * This method may be called on any thread (usually by the input manager). */
- virtual void dump(String8& dump) = 0;
-
- /* Runs a single iteration of the dispatch loop.
- * Nominally processes one queued event, a timeout, or a response from an input consumer.
- *
- * This method should only be called on the input dispatcher thread.
- */
- virtual void dispatchOnce() = 0;
-
- /* Notifies the dispatcher about new events.
- *
- * These methods should only be called on the input reader thread.
- */
- virtual void notifyConfigurationChanged(nsecs_t eventTime) = 0;
- virtual void notifyKey(nsecs_t eventTime, int32_t deviceId, int32_t source,
- uint32_t policyFlags, int32_t action, int32_t flags, int32_t keyCode,
- int32_t scanCode, int32_t metaState, nsecs_t downTime) = 0;
- virtual void notifyMotion(nsecs_t eventTime, int32_t deviceId, int32_t source,
- uint32_t policyFlags, int32_t action, int32_t flags,
- int32_t metaState, int32_t edgeFlags,
- uint32_t pointerCount, const int32_t* pointerIds, const PointerCoords* pointerCoords,
- float xPrecision, float yPrecision, nsecs_t downTime) = 0;
- virtual void notifySwitch(nsecs_t when,
- int32_t switchCode, int32_t switchValue, uint32_t policyFlags) = 0;
-
- /* Injects an input event and optionally waits for sync.
- * The synchronization mode determines whether the method blocks while waiting for
- * input injection to proceed.
- * Returns one of the INPUT_EVENT_INJECTION_XXX constants.
- *
- * This method may be called on any thread (usually by the input manager).
- */
- virtual int32_t injectInputEvent(const InputEvent* event,
- int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis) = 0;
-
- /* Sets the list of input windows.
- *
- * This method may be called on any thread (usually by the input manager).
- */
- virtual void setInputWindows(const Vector<InputWindow>& inputWindows) = 0;
-
- /* Sets the focused application.
- *
- * This method may be called on any thread (usually by the input manager).
- */
- virtual void setFocusedApplication(const InputApplication* inputApplication) = 0;
-
- /* Sets the input dispatching mode.
- *
- * This method may be called on any thread (usually by the input manager).
- */
- virtual void setInputDispatchMode(bool enabled, bool frozen) = 0;
-
- /* Registers or unregister input channels that may be used as targets for input events.
- * If monitor is true, the channel will receive a copy of all input events.
- *
- * These methods may be called on any thread (usually by the input manager).
- */
- virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel, bool monitor) = 0;
- virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel) = 0;
-};
-
-/* Dispatches events to input targets. Some functions of the input dispatcher, such as
- * identifying input targets, are controlled by a separate policy object.
- *
- * IMPORTANT INVARIANT:
- * Because the policy can potentially block or cause re-entrance into the input dispatcher,
- * the input dispatcher never calls into the policy while holding its internal locks.
- * The implementation is also carefully designed to recover from scenarios such as an
- * input channel becoming unregistered while identifying input targets or processing timeouts.
- *
- * Methods marked 'Locked' must be called with the lock acquired.
- *
- * Methods marked 'LockedInterruptible' must be called with the lock acquired but
- * may during the course of their execution release the lock, call into the policy, and
- * then reacquire the lock. The caller is responsible for recovering gracefully.
- *
- * A 'LockedInterruptible' method may called a 'Locked' method, but NOT vice-versa.
- */
-class InputDispatcher : public InputDispatcherInterface {
-protected:
- virtual ~InputDispatcher();
-
-public:
- explicit InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy);
-
- virtual void dump(String8& dump);
-
- virtual void dispatchOnce();
-
- virtual void notifyConfigurationChanged(nsecs_t eventTime);
- virtual void notifyKey(nsecs_t eventTime, int32_t deviceId, int32_t source,
- uint32_t policyFlags, int32_t action, int32_t flags, int32_t keyCode,
- int32_t scanCode, int32_t metaState, nsecs_t downTime);
- virtual void notifyMotion(nsecs_t eventTime, int32_t deviceId, int32_t source,
- uint32_t policyFlags, int32_t action, int32_t flags,
- int32_t metaState, int32_t edgeFlags,
- uint32_t pointerCount, const int32_t* pointerIds, const PointerCoords* pointerCoords,
- float xPrecision, float yPrecision, nsecs_t downTime);
- virtual void notifySwitch(nsecs_t when,
- int32_t switchCode, int32_t switchValue, uint32_t policyFlags) ;
-
- virtual int32_t injectInputEvent(const InputEvent* event,
- int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis);
-
- virtual void setInputWindows(const Vector<InputWindow>& inputWindows);
- virtual void setFocusedApplication(const InputApplication* inputApplication);
- virtual void setInputDispatchMode(bool enabled, bool frozen);
-
- virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel, bool monitor);
- virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel);
-
-private:
- template <typename T>
- struct Link {
- T* next;
- T* prev;
- };
-
- struct InjectionState {
- mutable int32_t refCount;
-
- int32_t injectorPid;
- int32_t injectorUid;
- int32_t injectionResult; // initially INPUT_EVENT_INJECTION_PENDING
- bool injectionIsAsync; // set to true if injection is not waiting for the result
- int32_t pendingForegroundDispatches; // the number of foreground dispatches in progress
- };
-
- struct EventEntry : Link<EventEntry> {
- enum {
- TYPE_SENTINEL,
- TYPE_CONFIGURATION_CHANGED,
- TYPE_KEY,
- TYPE_MOTION
- };
-
- mutable int32_t refCount;
- int32_t type;
- nsecs_t eventTime;
- uint32_t policyFlags;
- InjectionState* injectionState;
-
- bool dispatchInProgress; // initially false, set to true while dispatching
-
- inline bool isInjected() { return injectionState != NULL; }
- };
-
- struct ConfigurationChangedEntry : EventEntry {
- };
-
- struct KeyEntry : EventEntry {
- int32_t deviceId;
- int32_t source;
- int32_t action;
- int32_t flags;
- int32_t keyCode;
- int32_t scanCode;
- int32_t metaState;
- int32_t repeatCount;
- nsecs_t downTime;
-
- bool syntheticRepeat; // set to true for synthetic key repeats
-
- enum InterceptKeyResult {
- INTERCEPT_KEY_RESULT_UNKNOWN,
- INTERCEPT_KEY_RESULT_SKIP,
- INTERCEPT_KEY_RESULT_CONTINUE,
- };
- InterceptKeyResult interceptKeyResult; // set based on the interception result
- };
-
- struct MotionSample {
- MotionSample* next;
-
- nsecs_t eventTime;
- PointerCoords pointerCoords[MAX_POINTERS];
- };
-
- struct MotionEntry : EventEntry {
- int32_t deviceId;
- int32_t source;
- int32_t action;
- int32_t flags;
- int32_t metaState;
- int32_t edgeFlags;
- float xPrecision;
- float yPrecision;
- nsecs_t downTime;
- uint32_t pointerCount;
- int32_t pointerIds[MAX_POINTERS];
-
- // Linked list of motion samples associated with this motion event.
- MotionSample firstSample;
- MotionSample* lastSample;
-
- uint32_t countSamples() const;
- };
-
- // Tracks the progress of dispatching a particular event to a particular connection.
- struct DispatchEntry : Link<DispatchEntry> {
- EventEntry* eventEntry; // the event to dispatch
- int32_t targetFlags;
- float xOffset;
- float yOffset;
-
- // True if dispatch has started.
- bool inProgress;
-
- // For motion events:
- // Pointer to the first motion sample to dispatch in this cycle.
- // Usually NULL to indicate that the list of motion samples begins at
- // MotionEntry::firstSample. Otherwise, some samples were dispatched in a previous
- // cycle and this pointer indicates the location of the first remainining sample
- // to dispatch during the current cycle.
- MotionSample* headMotionSample;
- // Pointer to a motion sample to dispatch in the next cycle if the dispatcher was
- // unable to send all motion samples during this cycle. On the next cycle,
- // headMotionSample will be initialized to tailMotionSample and tailMotionSample
- // will be set to NULL.
- MotionSample* tailMotionSample;
-
- inline bool hasForegroundTarget() const {
- return targetFlags & InputTarget::FLAG_FOREGROUND;
- }
-
- inline bool isSplit() const {
- return targetFlags & InputTarget::FLAG_SPLIT;
- }
- };
-
- // A command entry captures state and behavior for an action to be performed in the
- // dispatch loop after the initial processing has taken place. It is essentially
- // a kind of continuation used to postpone sensitive policy interactions to a point
- // in the dispatch loop where it is safe to release the lock (generally after finishing
- // the critical parts of the dispatch cycle).
- //
- // The special thing about commands is that they can voluntarily release and reacquire
- // the dispatcher lock at will. Initially when the command starts running, the
- // dispatcher lock is held. However, if the command needs to call into the policy to
- // do some work, it can release the lock, do the work, then reacquire the lock again
- // before returning.
- //
- // This mechanism is a bit clunky but it helps to preserve the invariant that the dispatch
- // never calls into the policy while holding its lock.
- //
- // Commands are implicitly 'LockedInterruptible'.
- struct CommandEntry;
- typedef void (InputDispatcher::*Command)(CommandEntry* commandEntry);
-
- class Connection;
- struct CommandEntry : Link<CommandEntry> {
- CommandEntry();
- ~CommandEntry();
-
- Command command;
-
- // parameters for the command (usage varies by command)
- sp<Connection> connection;
- nsecs_t eventTime;
- KeyEntry* keyEntry;
- sp<InputChannel> inputChannel;
- sp<InputApplicationHandle> inputApplicationHandle;
- int32_t userActivityEventType;
- };
-
- // Generic queue implementation.
- template <typename T>
- struct Queue {
- T headSentinel;
- T tailSentinel;
-
- inline Queue() {
- headSentinel.prev = NULL;
- headSentinel.next = & tailSentinel;
- tailSentinel.prev = & headSentinel;
- tailSentinel.next = NULL;
- }
-
- inline bool isEmpty() const {
- return headSentinel.next == & tailSentinel;
- }
-
- inline void enqueueAtTail(T* entry) {
- T* last = tailSentinel.prev;
- last->next = entry;
- entry->prev = last;
- entry->next = & tailSentinel;
- tailSentinel.prev = entry;
- }
-
- inline void enqueueAtHead(T* entry) {
- T* first = headSentinel.next;
- headSentinel.next = entry;
- entry->prev = & headSentinel;
- entry->next = first;
- first->prev = entry;
- }
-
- inline void dequeue(T* entry) {
- entry->prev->next = entry->next;
- entry->next->prev = entry->prev;
- }
-
- inline T* dequeueAtHead() {
- T* first = headSentinel.next;
- dequeue(first);
- return first;
- }
-
- uint32_t count() const;
- };
-
- /* Allocates queue entries and performs reference counting as needed. */
- class Allocator {
- public:
- Allocator();
-
- InjectionState* obtainInjectionState(int32_t injectorPid, int32_t injectorUid);
- ConfigurationChangedEntry* obtainConfigurationChangedEntry(nsecs_t eventTime);
- KeyEntry* obtainKeyEntry(nsecs_t eventTime,
- int32_t deviceId, int32_t source, uint32_t policyFlags, int32_t action,
- int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
- int32_t repeatCount, nsecs_t downTime);
- MotionEntry* obtainMotionEntry(nsecs_t eventTime,
- int32_t deviceId, int32_t source, uint32_t policyFlags, int32_t action,
- int32_t flags, int32_t metaState, int32_t edgeFlags,
- float xPrecision, float yPrecision,
- nsecs_t downTime, uint32_t pointerCount,
- const int32_t* pointerIds, const PointerCoords* pointerCoords);
- DispatchEntry* obtainDispatchEntry(EventEntry* eventEntry,
- int32_t targetFlags, float xOffset, float yOffset);
- CommandEntry* obtainCommandEntry(Command command);
-
- void releaseInjectionState(InjectionState* injectionState);
- void releaseEventEntry(EventEntry* entry);
- void releaseConfigurationChangedEntry(ConfigurationChangedEntry* entry);
- void releaseKeyEntry(KeyEntry* entry);
- void releaseMotionEntry(MotionEntry* entry);
- void releaseDispatchEntry(DispatchEntry* entry);
- void releaseCommandEntry(CommandEntry* entry);
-
- void recycleKeyEntry(KeyEntry* entry);
-
- void appendMotionSample(MotionEntry* motionEntry,
- nsecs_t eventTime, const PointerCoords* pointerCoords);
-
- private:
- Pool<InjectionState> mInjectionStatePool;
- Pool<ConfigurationChangedEntry> mConfigurationChangeEntryPool;
- Pool<KeyEntry> mKeyEntryPool;
- Pool<MotionEntry> mMotionEntryPool;
- Pool<MotionSample> mMotionSamplePool;
- Pool<DispatchEntry> mDispatchEntryPool;
- Pool<CommandEntry> mCommandEntryPool;
-
- void initializeEventEntry(EventEntry* entry, int32_t type, nsecs_t eventTime,
- uint32_t policyFlags);
- void releaseEventEntryInjectionState(EventEntry* entry);
- };
-
- /* Tracks dispatched key and motion event state so that cancelation events can be
- * synthesized when events are dropped. */
- class InputState {
- public:
- // Specifies whether a given event will violate input state consistency.
- enum Consistency {
- // The event is consistent with the current input state.
- CONSISTENT,
- // The event is inconsistent with the current input state but applications
- // will tolerate it. eg. Down followed by another down.
- TOLERABLE,
- // The event is inconsistent with the current input state and will probably
- // cause applications to crash. eg. Up without prior down, move with
- // unexpected number of pointers.
- BROKEN
- };
-
- // Specifies the sources to cancel.
- enum CancelationOptions {
- CANCEL_ALL_EVENTS = 0,
- CANCEL_POINTER_EVENTS = 1,
- CANCEL_NON_POINTER_EVENTS = 2,
- };
-
- InputState();
- ~InputState();
-
- // Returns true if there is no state to be canceled.
- bool isNeutral() const;
-
- // Records tracking information for an event that has just been published.
- // Returns whether the event is consistent with the current input state.
- Consistency trackEvent(const EventEntry* entry);
-
- // Records tracking information for a key event that has just been published.
- // Returns whether the event is consistent with the current input state.
- Consistency trackKey(const KeyEntry* entry);
-
- // Records tracking information for a motion event that has just been published.
- // Returns whether the event is consistent with the current input state.
- Consistency trackMotion(const MotionEntry* entry);
-
- // Synthesizes cancelation events for the current state and resets the tracked state.
- void synthesizeCancelationEvents(nsecs_t currentTime, Allocator* allocator,
- Vector<EventEntry*>& outEvents, CancelationOptions options);
-
- // Clears the current state.
- void clear();
-
- private:
- struct KeyMemento {
- int32_t deviceId;
- int32_t source;
- int32_t keyCode;
- int32_t scanCode;
- nsecs_t downTime;
- };
-
- struct MotionMemento {
- int32_t deviceId;
- int32_t source;
- float xPrecision;
- float yPrecision;
- nsecs_t downTime;
- uint32_t pointerCount;
- int32_t pointerIds[MAX_POINTERS];
- PointerCoords pointerCoords[MAX_POINTERS];
-
- void setPointers(const MotionEntry* entry);
- };
-
- Vector<KeyMemento> mKeyMementos;
- Vector<MotionMemento> mMotionMementos;
-
- static bool shouldCancelEvent(int32_t eventSource, CancelationOptions options);
- };
-
- /* Manages the dispatch state associated with a single input channel. */
- class Connection : public RefBase {
- protected:
- virtual ~Connection();
-
- public:
- enum Status {
- // Everything is peachy.
- STATUS_NORMAL,
- // An unrecoverable communication error has occurred.
- STATUS_BROKEN,
- // The input channel has been unregistered.
- STATUS_ZOMBIE
- };
-
- Status status;
- sp<InputChannel> inputChannel;
- InputPublisher inputPublisher;
- InputState inputState;
- Queue<DispatchEntry> outboundQueue;
-
- nsecs_t lastEventTime; // the time when the event was originally captured
- nsecs_t lastDispatchTime; // the time when the last event was dispatched
-
- explicit Connection(const sp<InputChannel>& inputChannel);
-
- inline const char* getInputChannelName() const { return inputChannel->getName().string(); }
-
- const char* getStatusLabel() const;
-
- // Finds a DispatchEntry in the outbound queue associated with the specified event.
- // Returns NULL if not found.
- DispatchEntry* findQueuedDispatchEntryForEvent(const EventEntry* eventEntry) const;
-
- // Gets the time since the current event was originally obtained from the input driver.
- inline double getEventLatencyMillis(nsecs_t currentTime) const {
- return (currentTime - lastEventTime) / 1000000.0;
- }
-
- // Gets the time since the current event entered the outbound dispatch queue.
- inline double getDispatchLatencyMillis(nsecs_t currentTime) const {
- return (currentTime - lastDispatchTime) / 1000000.0;
- }
-
- status_t initialize();
- };
-
- enum DropReason {
- DROP_REASON_NOT_DROPPED = 0,
- DROP_REASON_POLICY = 1,
- DROP_REASON_APP_SWITCH = 2,
- DROP_REASON_DISABLED = 3,
- };
-
- sp<InputDispatcherPolicyInterface> mPolicy;
-
- Mutex mLock;
-
- Allocator mAllocator;
- sp<Looper> mLooper;
-
- EventEntry* mPendingEvent;
- Queue<EventEntry> mInboundQueue;
- Queue<CommandEntry> mCommandQueue;
-
- Vector<EventEntry*> mTempCancelationEvents;
-
- void dispatchOnceInnerLocked(nsecs_t keyRepeatTimeout, nsecs_t keyRepeatDelay,
- nsecs_t* nextWakeupTime);
-
- // Enqueues an inbound event. Returns true if mLooper->wake() should be called.
- bool enqueueInboundEventLocked(EventEntry* entry);
-
- // Cleans up input state when dropping an inbound event.
- void dropInboundEventLocked(EventEntry* entry, DropReason dropReason);
-
- // App switch latency optimization.
- bool mAppSwitchSawKeyDown;
- nsecs_t mAppSwitchDueTime;
-
- static bool isAppSwitchKeyCode(int32_t keyCode);
- bool isAppSwitchKeyEventLocked(KeyEntry* keyEntry);
- bool isAppSwitchPendingLocked();
- void resetPendingAppSwitchLocked(bool handled);
-
- // All registered connections mapped by receive pipe file descriptor.
- KeyedVector<int, sp<Connection> > mConnectionsByReceiveFd;
-
- ssize_t getConnectionIndexLocked(const sp<InputChannel>& inputChannel);
-
- // Active connections are connections that have a non-empty outbound queue.
- // We don't use a ref-counted pointer here because we explicitly abort connections
- // during unregistration which causes the connection's outbound queue to be cleared
- // and the connection itself to be deactivated.
- Vector<Connection*> mActiveConnections;
-
- // Input channels that will receive a copy of all input events.
- Vector<sp<InputChannel> > mMonitoringChannels;
-
- // Preallocated key event object used for policy inquiries.
- KeyEvent mReusableKeyEvent;
-
- // Event injection and synchronization.
- Condition mInjectionResultAvailableCondition;
- bool hasInjectionPermission(int32_t injectorPid, int32_t injectorUid);
- void setInjectionResultLocked(EventEntry* entry, int32_t injectionResult);
-
- Condition mInjectionSyncFinishedCondition;
- void incrementPendingForegroundDispatchesLocked(EventEntry* entry);
- void decrementPendingForegroundDispatchesLocked(EventEntry* entry);
-
- // Throttling state.
- struct ThrottleState {
- nsecs_t minTimeBetweenEvents;
-
- nsecs_t lastEventTime;
- int32_t lastDeviceId;
- uint32_t lastSource;
-
- uint32_t originalSampleCount; // only collected during debugging
- } mThrottleState;
-
- // Key repeat tracking.
- struct KeyRepeatState {
- KeyEntry* lastKeyEntry; // or null if no repeat
- nsecs_t nextRepeatTime;
- } mKeyRepeatState;
-
- void resetKeyRepeatLocked();
- KeyEntry* synthesizeKeyRepeatLocked(nsecs_t currentTime, nsecs_t keyRepeatTimeout);
-
- // Deferred command processing.
- bool runCommandsLockedInterruptible();
- CommandEntry* postCommandLocked(Command command);
-
- // Inbound event processing.
- void drainInboundQueueLocked();
- void releasePendingEventLocked();
- void releaseInboundEventLocked(EventEntry* entry);
-
- // Dispatch state.
- bool mDispatchEnabled;
- bool mDispatchFrozen;
-
- Vector<InputWindow> mWindows;
-
- const InputWindow* getWindowLocked(const sp<InputChannel>& inputChannel);
-
- // Focus tracking for keys, trackball, etc.
- const InputWindow* mFocusedWindow;
-
- // Focus tracking for touch.
- struct TouchedWindow {
- const InputWindow* window;
- int32_t targetFlags;
- BitSet32 pointerIds;
- sp<InputChannel> channel;
- };
- struct TouchState {
- bool down;
- bool split;
- Vector<TouchedWindow> windows;
-
- TouchState();
- ~TouchState();
- void reset();
- void copyFrom(const TouchState& other);
- void addOrUpdateWindow(const InputWindow* window, int32_t targetFlags, BitSet32 pointerIds);
- void removeOutsideTouchWindows();
- const InputWindow* getFirstForegroundWindow();
- };
-
- TouchState mTouchState;
- TouchState mTempTouchState;
-
- // Focused application.
- InputApplication* mFocusedApplication;
- InputApplication mFocusedApplicationStorage; // preallocated storage for mFocusedApplication
- void releaseFocusedApplicationLocked();
-
- // Dispatch inbound events.
- bool dispatchConfigurationChangedLocked(
- nsecs_t currentTime, ConfigurationChangedEntry* entry);
- bool dispatchKeyLocked(
- nsecs_t currentTime, KeyEntry* entry, nsecs_t keyRepeatTimeout,
- DropReason* dropReason, nsecs_t* nextWakeupTime);
- bool dispatchMotionLocked(
- nsecs_t currentTime, MotionEntry* entry,
- DropReason* dropReason, nsecs_t* nextWakeupTime);
- void dispatchEventToCurrentInputTargetsLocked(
- nsecs_t currentTime, EventEntry* entry, bool resumeWithAppendedMotionSample);
-
- void logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry);
- void logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry);
-
- // The input targets that were most recently identified for dispatch.
- bool mCurrentInputTargetsValid; // false while targets are being recomputed
- Vector<InputTarget> mCurrentInputTargets;
-
- enum InputTargetWaitCause {
- INPUT_TARGET_WAIT_CAUSE_NONE,
- INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY,
- INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY,
- };
-
- InputTargetWaitCause mInputTargetWaitCause;
- nsecs_t mInputTargetWaitStartTime;
- nsecs_t mInputTargetWaitTimeoutTime;
- bool mInputTargetWaitTimeoutExpired;
-
- // Finding targets for input events.
- void resetTargetsLocked();
- void commitTargetsLocked();
- int32_t handleTargetsNotReadyLocked(nsecs_t currentTime, const EventEntry* entry,
- const InputApplication* application, const InputWindow* window,
- nsecs_t* nextWakeupTime);
- void resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,
- const sp<InputChannel>& inputChannel);
- nsecs_t getTimeSpentWaitingForApplicationLocked(nsecs_t currentTime);
- void resetANRTimeoutsLocked();
-
- int32_t findFocusedWindowTargetsLocked(nsecs_t currentTime, const EventEntry* entry,
- nsecs_t* nextWakeupTime);
- int32_t findTouchedWindowTargetsLocked(nsecs_t currentTime, const MotionEntry* entry,
- nsecs_t* nextWakeupTime);
-
- void addWindowTargetLocked(const InputWindow* window, int32_t targetFlags,
- BitSet32 pointerIds);
- void addMonitoringTargetsLocked();
- void pokeUserActivityLocked(const EventEntry* eventEntry);
- bool checkInjectionPermission(const InputWindow* window, const InjectionState* injectionState);
- bool isWindowObscuredAtPointLocked(const InputWindow* window, int32_t x, int32_t y) const;
- bool isWindowFinishedWithPreviousInputLocked(const InputWindow* window);
- String8 getApplicationWindowLabelLocked(const InputApplication* application,
- const InputWindow* window);
-
- // Manage the dispatch cycle for a single connection.
- // These methods are deliberately not Interruptible because doing all of the work
- // with the mutex held makes it easier to ensure that connection invariants are maintained.
- // If needed, the methods post commands to run later once the critical bits are done.
- void prepareDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
- EventEntry* eventEntry, const InputTarget* inputTarget,
- bool resumeWithAppendedMotionSample);
- void startDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection);
- void finishDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection);
- void startNextDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection);
- void abortBrokenDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection);
- void drainOutboundQueueLocked(Connection* connection);
- static int handleReceiveCallback(int receiveFd, int events, void* data);
-
- void synthesizeCancelationEventsForAllConnectionsLocked(
- InputState::CancelationOptions options, const char* reason);
- void synthesizeCancelationEventsForInputChannelLocked(const sp<InputChannel>& channel,
- InputState::CancelationOptions options, const char* reason);
- void synthesizeCancelationEventsForConnectionLocked(const sp<Connection>& connection,
- InputState::CancelationOptions options, const char* reason);
-
- // Splitting motion events across windows.
- MotionEntry* splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds);
-
- // Reset and drop everything the dispatcher is doing.
- void resetAndDropEverythingLocked(const char* reason);
-
- // Dump state.
- void dumpDispatchStateLocked(String8& dump);
- void logDispatchStateLocked();
-
- // Add or remove a connection to the mActiveConnections vector.
- void activateConnectionLocked(Connection* connection);
- void deactivateConnectionLocked(Connection* connection);
-
- // Interesting events that we might like to log or tell the framework about.
- void onDispatchCycleStartedLocked(
- nsecs_t currentTime, const sp<Connection>& connection);
- void onDispatchCycleFinishedLocked(
- nsecs_t currentTime, const sp<Connection>& connection);
- void onDispatchCycleBrokenLocked(
- nsecs_t currentTime, const sp<Connection>& connection);
- void onANRLocked(
- nsecs_t currentTime, const InputApplication* application, const InputWindow* window,
- nsecs_t eventTime, nsecs_t waitStartTime);
-
- // Outbound policy interactions.
- void doNotifyConfigurationChangedInterruptible(CommandEntry* commandEntry);
- void doNotifyInputChannelBrokenLockedInterruptible(CommandEntry* commandEntry);
- void doNotifyANRLockedInterruptible(CommandEntry* commandEntry);
- void doInterceptKeyBeforeDispatchingLockedInterruptible(CommandEntry* commandEntry);
- void doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry);
-
- // Statistics gathering.
- void updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry,
- int32_t injectionResult, nsecs_t timeSpentWaitingForApplication);
-};
-
-/* Enqueues and dispatches input events, endlessly. */
-class InputDispatcherThread : public Thread {
-public:
- explicit InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher);
- ~InputDispatcherThread();
-
-private:
- virtual bool threadLoop();
-
- sp<InputDispatcherInterface> mDispatcher;
-};
-
-} // namespace android
-
-#endif // _UI_INPUT_DISPATCHER_H