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Diffstat (limited to 'include/ui/InputDispatcher.h')
-rw-r--r-- | include/ui/InputDispatcher.h | 1083 |
1 files changed, 0 insertions, 1083 deletions
diff --git a/include/ui/InputDispatcher.h b/include/ui/InputDispatcher.h deleted file mode 100644 index 5f77cba..0000000 --- a/include/ui/InputDispatcher.h +++ /dev/null @@ -1,1083 +0,0 @@ -/* - * Copyright (C) 2010 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#ifndef _UI_INPUT_DISPATCHER_H -#define _UI_INPUT_DISPATCHER_H - -#include <ui/Input.h> -#include <ui/InputTransport.h> -#include <utils/KeyedVector.h> -#include <utils/Vector.h> -#include <utils/threads.h> -#include <utils/Timers.h> -#include <utils/RefBase.h> -#include <utils/String8.h> -#include <utils/Looper.h> -#include <utils/Pool.h> -#include <utils/BitSet.h> - -#include <stddef.h> -#include <unistd.h> -#include <limits.h> - - -namespace android { - -/* - * Constants used to report the outcome of input event injection. - */ -enum { - /* (INTERNAL USE ONLY) Specifies that injection is pending and its outcome is unknown. */ - INPUT_EVENT_INJECTION_PENDING = -1, - - /* Injection succeeded. */ - INPUT_EVENT_INJECTION_SUCCEEDED = 0, - - /* Injection failed because the injector did not have permission to inject - * into the application with input focus. */ - INPUT_EVENT_INJECTION_PERMISSION_DENIED = 1, - - /* Injection failed because there were no available input targets. */ - INPUT_EVENT_INJECTION_FAILED = 2, - - /* Injection failed due to a timeout. */ - INPUT_EVENT_INJECTION_TIMED_OUT = 3 -}; - -/* - * Constants used to determine the input event injection synchronization mode. - */ -enum { - /* Injection is asynchronous and is assumed always to be successful. */ - INPUT_EVENT_INJECTION_SYNC_NONE = 0, - - /* Waits for previous events to be dispatched so that the input dispatcher can determine - * whether input event injection willbe permitted based on the current input focus. - * Does not wait for the input event to finish processing. */ - INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_RESULT = 1, - - /* Waits for the input event to be completely processed. */ - INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED = 2, -}; - - -/* - * An input target specifies how an input event is to be dispatched to a particular window - * including the window's input channel, control flags, a timeout, and an X / Y offset to - * be added to input event coordinates to compensate for the absolute position of the - * window area. - */ -struct InputTarget { - enum { - /* This flag indicates that the event is being delivered to a foreground application. */ - FLAG_FOREGROUND = 0x01, - - /* This flag indicates that a MotionEvent with AMOTION_EVENT_ACTION_DOWN falls outside - * of the area of this target and so should instead be delivered as an - * AMOTION_EVENT_ACTION_OUTSIDE to this target. */ - FLAG_OUTSIDE = 0x02, - - /* This flag indicates that the target of a MotionEvent is partly or wholly - * obscured by another visible window above it. The motion event should be - * delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED. */ - FLAG_WINDOW_IS_OBSCURED = 0x04, - - /* This flag indicates that a motion event is being split across multiple windows. */ - FLAG_SPLIT = 0x08, - }; - - // The input channel to be targeted. - sp<InputChannel> inputChannel; - - // Flags for the input target. - int32_t flags; - - // The x and y offset to add to a MotionEvent as it is delivered. - // (ignored for KeyEvents) - float xOffset, yOffset; - - // The subset of pointer ids to include in motion events dispatched to this input target - // if FLAG_SPLIT is set. - BitSet32 pointerIds; -}; - - -/* - * An input window describes the bounds of a window that can receive input. - */ -struct InputWindow { - // Window flags from WindowManager.LayoutParams - enum { - FLAG_ALLOW_LOCK_WHILE_SCREEN_ON = 0x00000001, - FLAG_DIM_BEHIND = 0x00000002, - FLAG_BLUR_BEHIND = 0x00000004, - FLAG_NOT_FOCUSABLE = 0x00000008, - FLAG_NOT_TOUCHABLE = 0x00000010, - FLAG_NOT_TOUCH_MODAL = 0x00000020, - FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040, - FLAG_KEEP_SCREEN_ON = 0x00000080, - FLAG_LAYOUT_IN_SCREEN = 0x00000100, - FLAG_LAYOUT_NO_LIMITS = 0x00000200, - FLAG_FULLSCREEN = 0x00000400, - FLAG_FORCE_NOT_FULLSCREEN = 0x00000800, - FLAG_DITHER = 0x00001000, - FLAG_SECURE = 0x00002000, - FLAG_SCALED = 0x00004000, - FLAG_IGNORE_CHEEK_PRESSES = 0x00008000, - FLAG_LAYOUT_INSET_DECOR = 0x00010000, - FLAG_ALT_FOCUSABLE_IM = 0x00020000, - FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000, - FLAG_SHOW_WHEN_LOCKED = 0x00080000, - FLAG_SHOW_WALLPAPER = 0x00100000, - FLAG_TURN_SCREEN_ON = 0x00200000, - FLAG_DISMISS_KEYGUARD = 0x00400000, - FLAG_SPLIT_TOUCH = 0x00800000, - FLAG_KEEP_SURFACE_WHILE_ANIMATING = 0x10000000, - FLAG_COMPATIBLE_WINDOW = 0x20000000, - FLAG_SYSTEM_ERROR = 0x40000000, - }; - - // Window types from WindowManager.LayoutParams - enum { - FIRST_APPLICATION_WINDOW = 1, - TYPE_BASE_APPLICATION = 1, - TYPE_APPLICATION = 2, - TYPE_APPLICATION_STARTING = 3, - LAST_APPLICATION_WINDOW = 99, - FIRST_SUB_WINDOW = 1000, - TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW, - TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW+1, - TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2, - TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3, - TYPE_APPLICATION_MEDIA_OVERLAY = FIRST_SUB_WINDOW+4, - LAST_SUB_WINDOW = 1999, - FIRST_SYSTEM_WINDOW = 2000, - TYPE_STATUS_BAR = FIRST_SYSTEM_WINDOW, - TYPE_SEARCH_BAR = FIRST_SYSTEM_WINDOW+1, - TYPE_PHONE = FIRST_SYSTEM_WINDOW+2, - TYPE_SYSTEM_ALERT = FIRST_SYSTEM_WINDOW+3, - TYPE_KEYGUARD = FIRST_SYSTEM_WINDOW+4, - TYPE_TOAST = FIRST_SYSTEM_WINDOW+5, - TYPE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+6, - TYPE_PRIORITY_PHONE = FIRST_SYSTEM_WINDOW+7, - TYPE_SYSTEM_DIALOG = FIRST_SYSTEM_WINDOW+8, - TYPE_KEYGUARD_DIALOG = FIRST_SYSTEM_WINDOW+9, - TYPE_SYSTEM_ERROR = FIRST_SYSTEM_WINDOW+10, - TYPE_INPUT_METHOD = FIRST_SYSTEM_WINDOW+11, - TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12, - TYPE_WALLPAPER = FIRST_SYSTEM_WINDOW+13, - TYPE_STATUS_BAR_PANEL = FIRST_SYSTEM_WINDOW+14, - TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15, - LAST_SYSTEM_WINDOW = 2999, - }; - - sp<InputChannel> inputChannel; - String8 name; - int32_t layoutParamsFlags; - int32_t layoutParamsType; - nsecs_t dispatchingTimeout; - int32_t frameLeft; - int32_t frameTop; - int32_t frameRight; - int32_t frameBottom; - int32_t visibleFrameLeft; - int32_t visibleFrameTop; - int32_t visibleFrameRight; - int32_t visibleFrameBottom; - int32_t touchableAreaLeft; - int32_t touchableAreaTop; - int32_t touchableAreaRight; - int32_t touchableAreaBottom; - bool visible; - bool canReceiveKeys; - bool hasFocus; - bool hasWallpaper; - bool paused; - int32_t layer; - int32_t ownerPid; - int32_t ownerUid; - - bool touchableAreaContainsPoint(int32_t x, int32_t y) const; - bool frameContainsPoint(int32_t x, int32_t y) const; - - /* Returns true if the window is of a trusted type that is allowed to silently - * overlay other windows for the purpose of implementing the secure views feature. - * Trusted overlays, such as IME windows, can partly obscure other windows without causing - * motion events to be delivered to them with AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED. - */ - bool isTrustedOverlay() const; -}; - - -/* - * A private handle type used by the input manager to track the window. - */ -class InputApplicationHandle : public RefBase { -protected: - InputApplicationHandle() { } - virtual ~InputApplicationHandle() { } -}; - - -/* - * An input application describes properties of an application that can receive input. - */ -struct InputApplication { - String8 name; - nsecs_t dispatchingTimeout; - sp<InputApplicationHandle> handle; -}; - - -/* - * Input dispatcher policy interface. - * - * The input reader policy is used by the input reader to interact with the Window Manager - * and other system components. - * - * The actual implementation is partially supported by callbacks into the DVM - * via JNI. This interface is also mocked in the unit tests. - */ -class InputDispatcherPolicyInterface : public virtual RefBase { -protected: - InputDispatcherPolicyInterface() { } - virtual ~InputDispatcherPolicyInterface() { } - -public: - /* Notifies the system that a configuration change has occurred. */ - virtual void notifyConfigurationChanged(nsecs_t when) = 0; - - /* Notifies the system that an application is not responding. - * Returns a new timeout to continue waiting, or 0 to abort dispatch. */ - virtual nsecs_t notifyANR(const sp<InputApplicationHandle>& inputApplicationHandle, - const sp<InputChannel>& inputChannel) = 0; - - /* Notifies the system that an input channel is unrecoverably broken. */ - virtual void notifyInputChannelBroken(const sp<InputChannel>& inputChannel) = 0; - - /* Gets the key repeat initial timeout or -1 if automatic key repeating is disabled. */ - virtual nsecs_t getKeyRepeatTimeout() = 0; - - /* Gets the key repeat inter-key delay. */ - virtual nsecs_t getKeyRepeatDelay() = 0; - - /* Gets the maximum suggested event delivery rate per second. - * This value is used to throttle motion event movement actions on a per-device - * basis. It is not intended to be a hard limit. - */ - virtual int32_t getMaxEventsPerSecond() = 0; - - /* Intercepts a key event immediately before queueing it. - * The policy can use this method as an opportunity to perform power management functions - * and early event preprocessing such as updating policy flags. - * - * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event - * should be dispatched to applications. - */ - virtual void interceptKeyBeforeQueueing(nsecs_t when, int32_t deviceId, - int32_t action, int32_t& flags, int32_t keyCode, int32_t scanCode, - uint32_t& policyFlags) = 0; - - /* Intercepts a generic touch, trackball or other event before queueing it. - * The policy can use this method as an opportunity to perform power management functions - * and early event preprocessing such as updating policy flags. - * - * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event - * should be dispatched to applications. - */ - virtual void interceptGenericBeforeQueueing(nsecs_t when, uint32_t& policyFlags) = 0; - - /* Allows the policy a chance to intercept a key before dispatching. */ - virtual bool interceptKeyBeforeDispatching(const sp<InputChannel>& inputChannel, - const KeyEvent* keyEvent, uint32_t policyFlags) = 0; - - /* Notifies the policy about switch events. - */ - virtual void notifySwitch(nsecs_t when, - int32_t switchCode, int32_t switchValue, uint32_t policyFlags) = 0; - - /* Poke user activity for an event dispatched to a window. */ - virtual void pokeUserActivity(nsecs_t eventTime, int32_t eventType) = 0; - - /* Checks whether a given application pid/uid has permission to inject input events - * into other applications. - * - * This method is special in that its implementation promises to be non-reentrant and - * is safe to call while holding other locks. (Most other methods make no such guarantees!) - */ - virtual bool checkInjectEventsPermissionNonReentrant( - int32_t injectorPid, int32_t injectorUid) = 0; -}; - - -/* Notifies the system about input events generated by the input reader. - * The dispatcher is expected to be mostly asynchronous. */ -class InputDispatcherInterface : public virtual RefBase { -protected: - InputDispatcherInterface() { } - virtual ~InputDispatcherInterface() { } - -public: - /* Dumps the state of the input dispatcher. - * - * This method may be called on any thread (usually by the input manager). */ - virtual void dump(String8& dump) = 0; - - /* Runs a single iteration of the dispatch loop. - * Nominally processes one queued event, a timeout, or a response from an input consumer. - * - * This method should only be called on the input dispatcher thread. - */ - virtual void dispatchOnce() = 0; - - /* Notifies the dispatcher about new events. - * - * These methods should only be called on the input reader thread. - */ - virtual void notifyConfigurationChanged(nsecs_t eventTime) = 0; - virtual void notifyKey(nsecs_t eventTime, int32_t deviceId, int32_t source, - uint32_t policyFlags, int32_t action, int32_t flags, int32_t keyCode, - int32_t scanCode, int32_t metaState, nsecs_t downTime) = 0; - virtual void notifyMotion(nsecs_t eventTime, int32_t deviceId, int32_t source, - uint32_t policyFlags, int32_t action, int32_t flags, - int32_t metaState, int32_t edgeFlags, - uint32_t pointerCount, const int32_t* pointerIds, const PointerCoords* pointerCoords, - float xPrecision, float yPrecision, nsecs_t downTime) = 0; - virtual void notifySwitch(nsecs_t when, - int32_t switchCode, int32_t switchValue, uint32_t policyFlags) = 0; - - /* Injects an input event and optionally waits for sync. - * The synchronization mode determines whether the method blocks while waiting for - * input injection to proceed. - * Returns one of the INPUT_EVENT_INJECTION_XXX constants. - * - * This method may be called on any thread (usually by the input manager). - */ - virtual int32_t injectInputEvent(const InputEvent* event, - int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis) = 0; - - /* Sets the list of input windows. - * - * This method may be called on any thread (usually by the input manager). - */ - virtual void setInputWindows(const Vector<InputWindow>& inputWindows) = 0; - - /* Sets the focused application. - * - * This method may be called on any thread (usually by the input manager). - */ - virtual void setFocusedApplication(const InputApplication* inputApplication) = 0; - - /* Sets the input dispatching mode. - * - * This method may be called on any thread (usually by the input manager). - */ - virtual void setInputDispatchMode(bool enabled, bool frozen) = 0; - - /* Registers or unregister input channels that may be used as targets for input events. - * If monitor is true, the channel will receive a copy of all input events. - * - * These methods may be called on any thread (usually by the input manager). - */ - virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel, bool monitor) = 0; - virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel) = 0; -}; - -/* Dispatches events to input targets. Some functions of the input dispatcher, such as - * identifying input targets, are controlled by a separate policy object. - * - * IMPORTANT INVARIANT: - * Because the policy can potentially block or cause re-entrance into the input dispatcher, - * the input dispatcher never calls into the policy while holding its internal locks. - * The implementation is also carefully designed to recover from scenarios such as an - * input channel becoming unregistered while identifying input targets or processing timeouts. - * - * Methods marked 'Locked' must be called with the lock acquired. - * - * Methods marked 'LockedInterruptible' must be called with the lock acquired but - * may during the course of their execution release the lock, call into the policy, and - * then reacquire the lock. The caller is responsible for recovering gracefully. - * - * A 'LockedInterruptible' method may called a 'Locked' method, but NOT vice-versa. - */ -class InputDispatcher : public InputDispatcherInterface { -protected: - virtual ~InputDispatcher(); - -public: - explicit InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy); - - virtual void dump(String8& dump); - - virtual void dispatchOnce(); - - virtual void notifyConfigurationChanged(nsecs_t eventTime); - virtual void notifyKey(nsecs_t eventTime, int32_t deviceId, int32_t source, - uint32_t policyFlags, int32_t action, int32_t flags, int32_t keyCode, - int32_t scanCode, int32_t metaState, nsecs_t downTime); - virtual void notifyMotion(nsecs_t eventTime, int32_t deviceId, int32_t source, - uint32_t policyFlags, int32_t action, int32_t flags, - int32_t metaState, int32_t edgeFlags, - uint32_t pointerCount, const int32_t* pointerIds, const PointerCoords* pointerCoords, - float xPrecision, float yPrecision, nsecs_t downTime); - virtual void notifySwitch(nsecs_t when, - int32_t switchCode, int32_t switchValue, uint32_t policyFlags) ; - - virtual int32_t injectInputEvent(const InputEvent* event, - int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis); - - virtual void setInputWindows(const Vector<InputWindow>& inputWindows); - virtual void setFocusedApplication(const InputApplication* inputApplication); - virtual void setInputDispatchMode(bool enabled, bool frozen); - - virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel, bool monitor); - virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel); - -private: - template <typename T> - struct Link { - T* next; - T* prev; - }; - - struct InjectionState { - mutable int32_t refCount; - - int32_t injectorPid; - int32_t injectorUid; - int32_t injectionResult; // initially INPUT_EVENT_INJECTION_PENDING - bool injectionIsAsync; // set to true if injection is not waiting for the result - int32_t pendingForegroundDispatches; // the number of foreground dispatches in progress - }; - - struct EventEntry : Link<EventEntry> { - enum { - TYPE_SENTINEL, - TYPE_CONFIGURATION_CHANGED, - TYPE_KEY, - TYPE_MOTION - }; - - mutable int32_t refCount; - int32_t type; - nsecs_t eventTime; - uint32_t policyFlags; - InjectionState* injectionState; - - bool dispatchInProgress; // initially false, set to true while dispatching - - inline bool isInjected() { return injectionState != NULL; } - }; - - struct ConfigurationChangedEntry : EventEntry { - }; - - struct KeyEntry : EventEntry { - int32_t deviceId; - int32_t source; - int32_t action; - int32_t flags; - int32_t keyCode; - int32_t scanCode; - int32_t metaState; - int32_t repeatCount; - nsecs_t downTime; - - bool syntheticRepeat; // set to true for synthetic key repeats - - enum InterceptKeyResult { - INTERCEPT_KEY_RESULT_UNKNOWN, - INTERCEPT_KEY_RESULT_SKIP, - INTERCEPT_KEY_RESULT_CONTINUE, - }; - InterceptKeyResult interceptKeyResult; // set based on the interception result - }; - - struct MotionSample { - MotionSample* next; - - nsecs_t eventTime; - PointerCoords pointerCoords[MAX_POINTERS]; - }; - - struct MotionEntry : EventEntry { - int32_t deviceId; - int32_t source; - int32_t action; - int32_t flags; - int32_t metaState; - int32_t edgeFlags; - float xPrecision; - float yPrecision; - nsecs_t downTime; - uint32_t pointerCount; - int32_t pointerIds[MAX_POINTERS]; - - // Linked list of motion samples associated with this motion event. - MotionSample firstSample; - MotionSample* lastSample; - - uint32_t countSamples() const; - }; - - // Tracks the progress of dispatching a particular event to a particular connection. - struct DispatchEntry : Link<DispatchEntry> { - EventEntry* eventEntry; // the event to dispatch - int32_t targetFlags; - float xOffset; - float yOffset; - - // True if dispatch has started. - bool inProgress; - - // For motion events: - // Pointer to the first motion sample to dispatch in this cycle. - // Usually NULL to indicate that the list of motion samples begins at - // MotionEntry::firstSample. Otherwise, some samples were dispatched in a previous - // cycle and this pointer indicates the location of the first remainining sample - // to dispatch during the current cycle. - MotionSample* headMotionSample; - // Pointer to a motion sample to dispatch in the next cycle if the dispatcher was - // unable to send all motion samples during this cycle. On the next cycle, - // headMotionSample will be initialized to tailMotionSample and tailMotionSample - // will be set to NULL. - MotionSample* tailMotionSample; - - inline bool hasForegroundTarget() const { - return targetFlags & InputTarget::FLAG_FOREGROUND; - } - - inline bool isSplit() const { - return targetFlags & InputTarget::FLAG_SPLIT; - } - }; - - // A command entry captures state and behavior for an action to be performed in the - // dispatch loop after the initial processing has taken place. It is essentially - // a kind of continuation used to postpone sensitive policy interactions to a point - // in the dispatch loop where it is safe to release the lock (generally after finishing - // the critical parts of the dispatch cycle). - // - // The special thing about commands is that they can voluntarily release and reacquire - // the dispatcher lock at will. Initially when the command starts running, the - // dispatcher lock is held. However, if the command needs to call into the policy to - // do some work, it can release the lock, do the work, then reacquire the lock again - // before returning. - // - // This mechanism is a bit clunky but it helps to preserve the invariant that the dispatch - // never calls into the policy while holding its lock. - // - // Commands are implicitly 'LockedInterruptible'. - struct CommandEntry; - typedef void (InputDispatcher::*Command)(CommandEntry* commandEntry); - - class Connection; - struct CommandEntry : Link<CommandEntry> { - CommandEntry(); - ~CommandEntry(); - - Command command; - - // parameters for the command (usage varies by command) - sp<Connection> connection; - nsecs_t eventTime; - KeyEntry* keyEntry; - sp<InputChannel> inputChannel; - sp<InputApplicationHandle> inputApplicationHandle; - int32_t userActivityEventType; - }; - - // Generic queue implementation. - template <typename T> - struct Queue { - T headSentinel; - T tailSentinel; - - inline Queue() { - headSentinel.prev = NULL; - headSentinel.next = & tailSentinel; - tailSentinel.prev = & headSentinel; - tailSentinel.next = NULL; - } - - inline bool isEmpty() const { - return headSentinel.next == & tailSentinel; - } - - inline void enqueueAtTail(T* entry) { - T* last = tailSentinel.prev; - last->next = entry; - entry->prev = last; - entry->next = & tailSentinel; - tailSentinel.prev = entry; - } - - inline void enqueueAtHead(T* entry) { - T* first = headSentinel.next; - headSentinel.next = entry; - entry->prev = & headSentinel; - entry->next = first; - first->prev = entry; - } - - inline void dequeue(T* entry) { - entry->prev->next = entry->next; - entry->next->prev = entry->prev; - } - - inline T* dequeueAtHead() { - T* first = headSentinel.next; - dequeue(first); - return first; - } - - uint32_t count() const; - }; - - /* Allocates queue entries and performs reference counting as needed. */ - class Allocator { - public: - Allocator(); - - InjectionState* obtainInjectionState(int32_t injectorPid, int32_t injectorUid); - ConfigurationChangedEntry* obtainConfigurationChangedEntry(nsecs_t eventTime); - KeyEntry* obtainKeyEntry(nsecs_t eventTime, - int32_t deviceId, int32_t source, uint32_t policyFlags, int32_t action, - int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState, - int32_t repeatCount, nsecs_t downTime); - MotionEntry* obtainMotionEntry(nsecs_t eventTime, - int32_t deviceId, int32_t source, uint32_t policyFlags, int32_t action, - int32_t flags, int32_t metaState, int32_t edgeFlags, - float xPrecision, float yPrecision, - nsecs_t downTime, uint32_t pointerCount, - const int32_t* pointerIds, const PointerCoords* pointerCoords); - DispatchEntry* obtainDispatchEntry(EventEntry* eventEntry, - int32_t targetFlags, float xOffset, float yOffset); - CommandEntry* obtainCommandEntry(Command command); - - void releaseInjectionState(InjectionState* injectionState); - void releaseEventEntry(EventEntry* entry); - void releaseConfigurationChangedEntry(ConfigurationChangedEntry* entry); - void releaseKeyEntry(KeyEntry* entry); - void releaseMotionEntry(MotionEntry* entry); - void releaseDispatchEntry(DispatchEntry* entry); - void releaseCommandEntry(CommandEntry* entry); - - void recycleKeyEntry(KeyEntry* entry); - - void appendMotionSample(MotionEntry* motionEntry, - nsecs_t eventTime, const PointerCoords* pointerCoords); - - private: - Pool<InjectionState> mInjectionStatePool; - Pool<ConfigurationChangedEntry> mConfigurationChangeEntryPool; - Pool<KeyEntry> mKeyEntryPool; - Pool<MotionEntry> mMotionEntryPool; - Pool<MotionSample> mMotionSamplePool; - Pool<DispatchEntry> mDispatchEntryPool; - Pool<CommandEntry> mCommandEntryPool; - - void initializeEventEntry(EventEntry* entry, int32_t type, nsecs_t eventTime, - uint32_t policyFlags); - void releaseEventEntryInjectionState(EventEntry* entry); - }; - - /* Tracks dispatched key and motion event state so that cancelation events can be - * synthesized when events are dropped. */ - class InputState { - public: - // Specifies whether a given event will violate input state consistency. - enum Consistency { - // The event is consistent with the current input state. - CONSISTENT, - // The event is inconsistent with the current input state but applications - // will tolerate it. eg. Down followed by another down. - TOLERABLE, - // The event is inconsistent with the current input state and will probably - // cause applications to crash. eg. Up without prior down, move with - // unexpected number of pointers. - BROKEN - }; - - // Specifies the sources to cancel. - enum CancelationOptions { - CANCEL_ALL_EVENTS = 0, - CANCEL_POINTER_EVENTS = 1, - CANCEL_NON_POINTER_EVENTS = 2, - }; - - InputState(); - ~InputState(); - - // Returns true if there is no state to be canceled. - bool isNeutral() const; - - // Records tracking information for an event that has just been published. - // Returns whether the event is consistent with the current input state. - Consistency trackEvent(const EventEntry* entry); - - // Records tracking information for a key event that has just been published. - // Returns whether the event is consistent with the current input state. - Consistency trackKey(const KeyEntry* entry); - - // Records tracking information for a motion event that has just been published. - // Returns whether the event is consistent with the current input state. - Consistency trackMotion(const MotionEntry* entry); - - // Synthesizes cancelation events for the current state and resets the tracked state. - void synthesizeCancelationEvents(nsecs_t currentTime, Allocator* allocator, - Vector<EventEntry*>& outEvents, CancelationOptions options); - - // Clears the current state. - void clear(); - - private: - struct KeyMemento { - int32_t deviceId; - int32_t source; - int32_t keyCode; - int32_t scanCode; - nsecs_t downTime; - }; - - struct MotionMemento { - int32_t deviceId; - int32_t source; - float xPrecision; - float yPrecision; - nsecs_t downTime; - uint32_t pointerCount; - int32_t pointerIds[MAX_POINTERS]; - PointerCoords pointerCoords[MAX_POINTERS]; - - void setPointers(const MotionEntry* entry); - }; - - Vector<KeyMemento> mKeyMementos; - Vector<MotionMemento> mMotionMementos; - - static bool shouldCancelEvent(int32_t eventSource, CancelationOptions options); - }; - - /* Manages the dispatch state associated with a single input channel. */ - class Connection : public RefBase { - protected: - virtual ~Connection(); - - public: - enum Status { - // Everything is peachy. - STATUS_NORMAL, - // An unrecoverable communication error has occurred. - STATUS_BROKEN, - // The input channel has been unregistered. - STATUS_ZOMBIE - }; - - Status status; - sp<InputChannel> inputChannel; - InputPublisher inputPublisher; - InputState inputState; - Queue<DispatchEntry> outboundQueue; - - nsecs_t lastEventTime; // the time when the event was originally captured - nsecs_t lastDispatchTime; // the time when the last event was dispatched - - explicit Connection(const sp<InputChannel>& inputChannel); - - inline const char* getInputChannelName() const { return inputChannel->getName().string(); } - - const char* getStatusLabel() const; - - // Finds a DispatchEntry in the outbound queue associated with the specified event. - // Returns NULL if not found. - DispatchEntry* findQueuedDispatchEntryForEvent(const EventEntry* eventEntry) const; - - // Gets the time since the current event was originally obtained from the input driver. - inline double getEventLatencyMillis(nsecs_t currentTime) const { - return (currentTime - lastEventTime) / 1000000.0; - } - - // Gets the time since the current event entered the outbound dispatch queue. - inline double getDispatchLatencyMillis(nsecs_t currentTime) const { - return (currentTime - lastDispatchTime) / 1000000.0; - } - - status_t initialize(); - }; - - enum DropReason { - DROP_REASON_NOT_DROPPED = 0, - DROP_REASON_POLICY = 1, - DROP_REASON_APP_SWITCH = 2, - DROP_REASON_DISABLED = 3, - }; - - sp<InputDispatcherPolicyInterface> mPolicy; - - Mutex mLock; - - Allocator mAllocator; - sp<Looper> mLooper; - - EventEntry* mPendingEvent; - Queue<EventEntry> mInboundQueue; - Queue<CommandEntry> mCommandQueue; - - Vector<EventEntry*> mTempCancelationEvents; - - void dispatchOnceInnerLocked(nsecs_t keyRepeatTimeout, nsecs_t keyRepeatDelay, - nsecs_t* nextWakeupTime); - - // Enqueues an inbound event. Returns true if mLooper->wake() should be called. - bool enqueueInboundEventLocked(EventEntry* entry); - - // Cleans up input state when dropping an inbound event. - void dropInboundEventLocked(EventEntry* entry, DropReason dropReason); - - // App switch latency optimization. - bool mAppSwitchSawKeyDown; - nsecs_t mAppSwitchDueTime; - - static bool isAppSwitchKeyCode(int32_t keyCode); - bool isAppSwitchKeyEventLocked(KeyEntry* keyEntry); - bool isAppSwitchPendingLocked(); - void resetPendingAppSwitchLocked(bool handled); - - // All registered connections mapped by receive pipe file descriptor. - KeyedVector<int, sp<Connection> > mConnectionsByReceiveFd; - - ssize_t getConnectionIndexLocked(const sp<InputChannel>& inputChannel); - - // Active connections are connections that have a non-empty outbound queue. - // We don't use a ref-counted pointer here because we explicitly abort connections - // during unregistration which causes the connection's outbound queue to be cleared - // and the connection itself to be deactivated. - Vector<Connection*> mActiveConnections; - - // Input channels that will receive a copy of all input events. - Vector<sp<InputChannel> > mMonitoringChannels; - - // Preallocated key event object used for policy inquiries. - KeyEvent mReusableKeyEvent; - - // Event injection and synchronization. - Condition mInjectionResultAvailableCondition; - bool hasInjectionPermission(int32_t injectorPid, int32_t injectorUid); - void setInjectionResultLocked(EventEntry* entry, int32_t injectionResult); - - Condition mInjectionSyncFinishedCondition; - void incrementPendingForegroundDispatchesLocked(EventEntry* entry); - void decrementPendingForegroundDispatchesLocked(EventEntry* entry); - - // Throttling state. - struct ThrottleState { - nsecs_t minTimeBetweenEvents; - - nsecs_t lastEventTime; - int32_t lastDeviceId; - uint32_t lastSource; - - uint32_t originalSampleCount; // only collected during debugging - } mThrottleState; - - // Key repeat tracking. - struct KeyRepeatState { - KeyEntry* lastKeyEntry; // or null if no repeat - nsecs_t nextRepeatTime; - } mKeyRepeatState; - - void resetKeyRepeatLocked(); - KeyEntry* synthesizeKeyRepeatLocked(nsecs_t currentTime, nsecs_t keyRepeatTimeout); - - // Deferred command processing. - bool runCommandsLockedInterruptible(); - CommandEntry* postCommandLocked(Command command); - - // Inbound event processing. - void drainInboundQueueLocked(); - void releasePendingEventLocked(); - void releaseInboundEventLocked(EventEntry* entry); - - // Dispatch state. - bool mDispatchEnabled; - bool mDispatchFrozen; - - Vector<InputWindow> mWindows; - - const InputWindow* getWindowLocked(const sp<InputChannel>& inputChannel); - - // Focus tracking for keys, trackball, etc. - const InputWindow* mFocusedWindow; - - // Focus tracking for touch. - struct TouchedWindow { - const InputWindow* window; - int32_t targetFlags; - BitSet32 pointerIds; - sp<InputChannel> channel; - }; - struct TouchState { - bool down; - bool split; - Vector<TouchedWindow> windows; - - TouchState(); - ~TouchState(); - void reset(); - void copyFrom(const TouchState& other); - void addOrUpdateWindow(const InputWindow* window, int32_t targetFlags, BitSet32 pointerIds); - void removeOutsideTouchWindows(); - const InputWindow* getFirstForegroundWindow(); - }; - - TouchState mTouchState; - TouchState mTempTouchState; - - // Focused application. - InputApplication* mFocusedApplication; - InputApplication mFocusedApplicationStorage; // preallocated storage for mFocusedApplication - void releaseFocusedApplicationLocked(); - - // Dispatch inbound events. - bool dispatchConfigurationChangedLocked( - nsecs_t currentTime, ConfigurationChangedEntry* entry); - bool dispatchKeyLocked( - nsecs_t currentTime, KeyEntry* entry, nsecs_t keyRepeatTimeout, - DropReason* dropReason, nsecs_t* nextWakeupTime); - bool dispatchMotionLocked( - nsecs_t currentTime, MotionEntry* entry, - DropReason* dropReason, nsecs_t* nextWakeupTime); - void dispatchEventToCurrentInputTargetsLocked( - nsecs_t currentTime, EventEntry* entry, bool resumeWithAppendedMotionSample); - - void logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry); - void logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry); - - // The input targets that were most recently identified for dispatch. - bool mCurrentInputTargetsValid; // false while targets are being recomputed - Vector<InputTarget> mCurrentInputTargets; - - enum InputTargetWaitCause { - INPUT_TARGET_WAIT_CAUSE_NONE, - INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY, - INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY, - }; - - InputTargetWaitCause mInputTargetWaitCause; - nsecs_t mInputTargetWaitStartTime; - nsecs_t mInputTargetWaitTimeoutTime; - bool mInputTargetWaitTimeoutExpired; - - // Finding targets for input events. - void resetTargetsLocked(); - void commitTargetsLocked(); - int32_t handleTargetsNotReadyLocked(nsecs_t currentTime, const EventEntry* entry, - const InputApplication* application, const InputWindow* window, - nsecs_t* nextWakeupTime); - void resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout, - const sp<InputChannel>& inputChannel); - nsecs_t getTimeSpentWaitingForApplicationLocked(nsecs_t currentTime); - void resetANRTimeoutsLocked(); - - int32_t findFocusedWindowTargetsLocked(nsecs_t currentTime, const EventEntry* entry, - nsecs_t* nextWakeupTime); - int32_t findTouchedWindowTargetsLocked(nsecs_t currentTime, const MotionEntry* entry, - nsecs_t* nextWakeupTime); - - void addWindowTargetLocked(const InputWindow* window, int32_t targetFlags, - BitSet32 pointerIds); - void addMonitoringTargetsLocked(); - void pokeUserActivityLocked(const EventEntry* eventEntry); - bool checkInjectionPermission(const InputWindow* window, const InjectionState* injectionState); - bool isWindowObscuredAtPointLocked(const InputWindow* window, int32_t x, int32_t y) const; - bool isWindowFinishedWithPreviousInputLocked(const InputWindow* window); - String8 getApplicationWindowLabelLocked(const InputApplication* application, - const InputWindow* window); - - // Manage the dispatch cycle for a single connection. - // These methods are deliberately not Interruptible because doing all of the work - // with the mutex held makes it easier to ensure that connection invariants are maintained. - // If needed, the methods post commands to run later once the critical bits are done. - void prepareDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection, - EventEntry* eventEntry, const InputTarget* inputTarget, - bool resumeWithAppendedMotionSample); - void startDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection); - void finishDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection); - void startNextDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection); - void abortBrokenDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection); - void drainOutboundQueueLocked(Connection* connection); - static int handleReceiveCallback(int receiveFd, int events, void* data); - - void synthesizeCancelationEventsForAllConnectionsLocked( - InputState::CancelationOptions options, const char* reason); - void synthesizeCancelationEventsForInputChannelLocked(const sp<InputChannel>& channel, - InputState::CancelationOptions options, const char* reason); - void synthesizeCancelationEventsForConnectionLocked(const sp<Connection>& connection, - InputState::CancelationOptions options, const char* reason); - - // Splitting motion events across windows. - MotionEntry* splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds); - - // Reset and drop everything the dispatcher is doing. - void resetAndDropEverythingLocked(const char* reason); - - // Dump state. - void dumpDispatchStateLocked(String8& dump); - void logDispatchStateLocked(); - - // Add or remove a connection to the mActiveConnections vector. - void activateConnectionLocked(Connection* connection); - void deactivateConnectionLocked(Connection* connection); - - // Interesting events that we might like to log or tell the framework about. - void onDispatchCycleStartedLocked( - nsecs_t currentTime, const sp<Connection>& connection); - void onDispatchCycleFinishedLocked( - nsecs_t currentTime, const sp<Connection>& connection); - void onDispatchCycleBrokenLocked( - nsecs_t currentTime, const sp<Connection>& connection); - void onANRLocked( - nsecs_t currentTime, const InputApplication* application, const InputWindow* window, - nsecs_t eventTime, nsecs_t waitStartTime); - - // Outbound policy interactions. - void doNotifyConfigurationChangedInterruptible(CommandEntry* commandEntry); - void doNotifyInputChannelBrokenLockedInterruptible(CommandEntry* commandEntry); - void doNotifyANRLockedInterruptible(CommandEntry* commandEntry); - void doInterceptKeyBeforeDispatchingLockedInterruptible(CommandEntry* commandEntry); - void doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry); - - // Statistics gathering. - void updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry, - int32_t injectionResult, nsecs_t timeSpentWaitingForApplication); -}; - -/* Enqueues and dispatches input events, endlessly. */ -class InputDispatcherThread : public Thread { -public: - explicit InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher); - ~InputDispatcherThread(); - -private: - virtual bool threadLoop(); - - sp<InputDispatcherInterface> mDispatcher; -}; - -} // namespace android - -#endif // _UI_INPUT_DISPATCHER_H |