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-rw-r--r--include/ui/InputDispatcher.h14
1 files changed, 14 insertions, 0 deletions
diff --git a/include/ui/InputDispatcher.h b/include/ui/InputDispatcher.h
index 3599163..63185d3 100644
--- a/include/ui/InputDispatcher.h
+++ b/include/ui/InputDispatcher.h
@@ -389,6 +389,14 @@ public:
*/
virtual void setInputDispatchMode(bool enabled, bool frozen) = 0;
+ /* Transfers touch focus from the window associated with one channel to the
+ * window associated with the other channel.
+ *
+ * Returns true on success. False if the window did not actually have touch focus.
+ */
+ virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel,
+ const sp<InputChannel>& toChannel) = 0;
+
/* Registers or unregister input channels that may be used as targets for input events.
* If monitor is true, the channel will receive a copy of all input events.
*
@@ -445,6 +453,9 @@ public:
virtual void setFocusedApplication(const InputApplication* inputApplication);
virtual void setInputDispatchMode(bool enabled, bool frozen);
+ virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel,
+ const sp<InputChannel>& toChannel);
+
virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel, bool monitor);
virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel);
@@ -746,6 +757,9 @@ private:
// Clears the current state.
void clear();
+ // Copies pointer-related parts of the input state to another instance.
+ void copyPointerStateTo(InputState& other) const;
+
private:
struct KeyMemento {
int32_t deviceId;