diff options
Diffstat (limited to 'include/ui/InputReader.h')
-rw-r--r-- | include/ui/InputReader.h | 753 |
1 files changed, 622 insertions, 131 deletions
diff --git a/include/ui/InputReader.h b/include/ui/InputReader.h index 14bea65..d7ec8ea 100644 --- a/include/ui/InputReader.h +++ b/include/ui/InputReader.h @@ -19,7 +19,6 @@ #include <ui/EventHub.h> #include <ui/Input.h> -#include <ui/InputDevice.h> #include <ui/InputDispatcher.h> #include <utils/KeyedVector.h> #include <utils/threads.h> @@ -33,6 +32,10 @@ namespace android { +class InputDevice; +class InputMapper; + + /* * Input reader policy interface. * @@ -68,14 +71,6 @@ public: // The input dispatcher should perform special filtering in preparation for // a pending app switch. ACTION_APP_SWITCH_COMING = 0x00000002, - - // The input dispatcher should add POLICY_FLAG_WOKE_HERE to the policy flags it - // passes through the dispatch pipeline. - ACTION_WOKE_HERE = 0x00000004, - - // The input dispatcher should add POLICY_FLAG_BRIGHT_HERE to the policy flags it - // passes through the dispatch pipeline. - ACTION_BRIGHT_HERE = 0x00000008, }; /* Describes a virtual key. */ @@ -101,38 +96,30 @@ public: /* Intercepts a key event. * The policy can use this method as an opportunity to perform power management functions - * and early event preprocessing. + * and early event preprocessing such as updating policy flags. * * Returns a policy action constant such as ACTION_DISPATCH. */ virtual int32_t interceptKey(nsecs_t when, int32_t deviceId, - bool down, int32_t keyCode, int32_t scanCode, uint32_t policyFlags) = 0; + bool down, int32_t keyCode, int32_t scanCode, uint32_t& policyFlags) = 0; - /* Intercepts a trackball event. + /* Intercepts a switch event. * The policy can use this method as an opportunity to perform power management functions - * and early event preprocessing. + * and early event preprocessing such as updating policy flags. * - * Returns a policy action constant such as ACTION_DISPATCH. + * Switches are not dispatched to applications so this method should + * usually return ACTION_NONE. */ - virtual int32_t interceptTrackball(nsecs_t when, bool buttonChanged, bool buttonDown, - bool rolled) = 0; + virtual int32_t interceptSwitch(nsecs_t when, int32_t switchCode, int32_t switchValue, + uint32_t& policyFlags) = 0; - /* Intercepts a touch event. + /* Intercepts a generic touch, trackball or other event. * The policy can use this method as an opportunity to perform power management functions - * and early event preprocessing. + * and early event preprocessing such as updating policy flags. * * Returns a policy action constant such as ACTION_DISPATCH. */ - virtual int32_t interceptTouch(nsecs_t when) = 0; - - /* Intercepts a switch event. - * The policy can use this method as an opportunity to perform power management functions - * and early event preprocessing. - * - * Switches are not dispatched to applications so this method should - * usually return ACTION_NONE. - */ - virtual int32_t interceptSwitch(nsecs_t when, int32_t switchCode, int32_t switchValue) = 0; + virtual int32_t interceptGeneric(nsecs_t when, uint32_t& policyFlags) = 0; /* Determines whether to turn on some hacks we have to improve the touch interaction with a * certain device whose screen currently is not all that good. @@ -167,32 +154,52 @@ public: */ virtual void loopOnce() = 0; - /* Gets the current virtual key. Returns false if not down. + /* Gets the current input device configuration. * * This method may be called on any thread (usually by the input manager). */ - virtual bool getCurrentVirtualKey(int32_t* outKeyCode, int32_t* outScanCode) const = 0; + virtual void getInputConfiguration(InputConfiguration* outConfiguration) = 0; - /* Gets the current input device configuration. + /* Gets information about the specified input device. + * Returns OK if the device information was obtained or NAME_NOT_FOUND if there + * was no such device. * * This method may be called on any thread (usually by the input manager). */ - virtual void getCurrentInputConfiguration(InputConfiguration* outConfiguration) const = 0; + virtual status_t getInputDeviceInfo(int32_t deviceId, InputDeviceInfo* outDeviceInfo) = 0; - /* - * Query current input state. - * deviceId may be -1 to search for the device automatically, filtered by class. - * deviceClasses may be -1 to ignore device class while searching. - */ - virtual int32_t getCurrentScanCodeState(int32_t deviceId, int32_t deviceClasses, - int32_t scanCode) const = 0; - virtual int32_t getCurrentKeyCodeState(int32_t deviceId, int32_t deviceClasses, - int32_t keyCode) const = 0; - virtual int32_t getCurrentSwitchState(int32_t deviceId, int32_t deviceClasses, - int32_t sw) const = 0; + /* Gets the list of all registered device ids. */ + virtual void getInputDeviceIds(Vector<int32_t>& outDeviceIds) = 0; + + /* Query current input state. */ + virtual int32_t getScanCodeState(int32_t deviceId, uint32_t sourceMask, + int32_t scanCode) = 0; + virtual int32_t getKeyCodeState(int32_t deviceId, uint32_t sourceMask, + int32_t keyCode) = 0; + virtual int32_t getSwitchState(int32_t deviceId, uint32_t sourceMask, + int32_t sw) = 0; /* Determine whether physical keys exist for the given framework-domain key codes. */ - virtual bool hasKeys(size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) const = 0; + virtual bool hasKeys(int32_t deviceId, uint32_t sourceMask, + size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) = 0; +}; + + +/* Internal interface used by individual input devices to access global input device state + * and parameters maintained by the input reader. + */ +class InputReaderContext { +protected: + InputReaderContext() { } + virtual ~InputReaderContext() { } + +public: + virtual void updateGlobalMetaState() = 0; + virtual int32_t getGlobalMetaState() = 0; + + virtual InputReaderPolicyInterface* getPolicy() = 0; + virtual InputDispatcherInterface* getDispatcher() = 0; + virtual EventHubInterface* getEventHub() = 0; }; @@ -201,10 +208,11 @@ public: * event filtering in low power states, are controlled by a separate policy object. * * IMPORTANT INVARIANT: - * Because the policy can potentially block or cause re-entrance into the input reader, - * the input reader never calls into the policy while holding its internal locks. + * Because the policy and dispatcher can potentially block or cause re-entrance into + * the input reader, the input reader never calls into other components while holding + * an exclusive internal lock. */ -class InputReader : public InputReaderInterface { +class InputReader : public InputReaderInterface, private InputReaderContext { public: InputReader(const sp<EventHubInterface>& eventHub, const sp<InputReaderPolicyInterface>& policy, @@ -213,107 +221,69 @@ public: virtual void loopOnce(); - virtual bool getCurrentVirtualKey(int32_t* outKeyCode, int32_t* outScanCode) const; + virtual void getInputConfiguration(InputConfiguration* outConfiguration); - virtual void getCurrentInputConfiguration(InputConfiguration* outConfiguration) const; + virtual status_t getInputDeviceInfo(int32_t deviceId, InputDeviceInfo* outDeviceInfo); + virtual void getInputDeviceIds(Vector<int32_t>& outDeviceIds); - virtual int32_t getCurrentScanCodeState(int32_t deviceId, int32_t deviceClasses, - int32_t scanCode) const; - virtual int32_t getCurrentKeyCodeState(int32_t deviceId, int32_t deviceClasses, - int32_t keyCode) const; - virtual int32_t getCurrentSwitchState(int32_t deviceId, int32_t deviceClasses, - int32_t sw) const; + virtual int32_t getScanCodeState(int32_t deviceId, uint32_t sourceMask, + int32_t scanCode); + virtual int32_t getKeyCodeState(int32_t deviceId, uint32_t sourceMask, + int32_t keyCode); + virtual int32_t getSwitchState(int32_t deviceId, uint32_t sourceMask, + int32_t sw); - virtual bool hasKeys(size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) const; + virtual bool hasKeys(int32_t deviceId, uint32_t sourceMask, + size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags); private: - // Lock that must be acquired while manipulating state that may be concurrently accessed - // from other threads by input state query methods. It should be held for as short a - // time as possible. - // - // Exported state: - // - global virtual key code and scan code - // - device list and immutable properties of devices such as id, name, and class - // (but not other internal device state) - mutable Mutex mExportedStateLock; - - // current virtual key information (lock mExportedStateLock) - int32_t mExportedVirtualKeyCode; - int32_t mExportedVirtualScanCode; - - // current input configuration (lock mExportedStateLock) - InputConfiguration mExportedInputConfiguration; - - // combined key meta state - int32_t mGlobalMetaState; - sp<EventHubInterface> mEventHub; sp<InputReaderPolicyInterface> mPolicy; sp<InputDispatcherInterface> mDispatcher; + virtual InputReaderPolicyInterface* getPolicy() { return mPolicy.get(); } + virtual InputDispatcherInterface* getDispatcher() { return mDispatcher.get(); } + virtual EventHubInterface* getEventHub() { return mEventHub.get(); } + + // This reader/writer lock guards the list of input devices. + // The writer lock must be held whenever the list of input devices is modified + // and then promptly released. + // The reader lock must be held whenever the list of input devices is traversed or an + // input device in the list is accessed. + // This lock only protects the registry and prevents inadvertent deletion of device objects + // that are in use. Individual devices are responsible for guarding their own internal state + // as needed for concurrent operation. + RWLock mDeviceRegistryLock; KeyedVector<int32_t, InputDevice*> mDevices; - // display properties needed to translate touch screen coordinates into display coordinates - int32_t mDisplayOrientation; - int32_t mDisplayWidth; - int32_t mDisplayHeight; - - // low-level input event decoding + // low-level input event decoding and device management void process(const RawEvent* rawEvent); - void handleDeviceAdded(const RawEvent* rawEvent); - void handleDeviceRemoved(const RawEvent* rawEvent); - void handleSync(const RawEvent* rawEvent); - void handleKey(const RawEvent* rawEvent); - void handleRelativeMotion(const RawEvent* rawEvent); - void handleAbsoluteMotion(const RawEvent* rawEvent); - void handleSwitch(const RawEvent* rawEvent); - - // input policy processing and dispatch - void onKey(nsecs_t when, InputDevice* device, bool down, - int32_t keyCode, int32_t scanCode, uint32_t policyFlags); - void onSwitch(nsecs_t when, InputDevice* device, int32_t switchCode, int32_t switchValue); - void onSingleTouchScreenStateChanged(nsecs_t when, InputDevice* device); - void onMultiTouchScreenStateChanged(nsecs_t when, InputDevice* device); - void onTouchScreenChanged(nsecs_t when, InputDevice* device, bool havePointerIds); - void onTrackballStateChanged(nsecs_t when, InputDevice* device); - void onConfigurationChanged(nsecs_t when); - - bool applyStandardInputDispatchPolicyActions(nsecs_t when, - int32_t policyActions, uint32_t* policyFlags); - - bool consumeVirtualKeyTouches(nsecs_t when, InputDevice* device, uint32_t policyFlags); - void dispatchVirtualKey(nsecs_t when, InputDevice* device, uint32_t policyFlags, - int32_t keyEventAction, int32_t keyEventFlags); - void dispatchTouches(nsecs_t when, InputDevice* device, uint32_t policyFlags); - void dispatchTouch(nsecs_t when, InputDevice* device, uint32_t policyFlags, - InputDevice::TouchData* touch, BitSet32 idBits, uint32_t changedId, - int32_t motionEventAction); - - // display - void resetDisplayProperties(); - bool refreshDisplayProperties(); - - // device management - InputDevice* getDevice(int32_t deviceId); - InputDevice* getNonIgnoredDevice(int32_t deviceId); + void addDevice(nsecs_t when, int32_t deviceId); - void removeDevice(nsecs_t when, InputDevice* device); - void configureDevice(InputDevice* device); - void configureDeviceForCurrentDisplaySize(InputDevice* device); - void configureVirtualKeys(InputDevice* device); - void configureAbsoluteAxisInfo(InputDevice* device, int axis, const char* name, - InputDevice::AbsoluteAxisInfo* out); + void removeDevice(nsecs_t when, int32_t deviceId); + InputDevice* createDevice(int32_t deviceId, const String8& name, uint32_t classes); void configureExcludedDevices(); - // global meta state management for all devices - void resetGlobalMetaState(); - int32_t globalMetaState(); + void consumeEvent(const RawEvent* rawEvent); + + void handleConfigurationChanged(nsecs_t when); - // virtual key management - void updateExportedVirtualKeyState(); + // state management for all devices + Mutex mStateLock; - // input configuration management - void updateExportedInputConfiguration(); + int32_t mGlobalMetaState; + virtual void updateGlobalMetaState(); + virtual int32_t getGlobalMetaState(); + + InputConfiguration mInputConfiguration; + void updateInputConfiguration(); + + // state queries + typedef int32_t (InputDevice::*GetStateFunc)(uint32_t sourceMask, int32_t code); + int32_t getState(int32_t deviceId, uint32_t sourceMask, int32_t code, + GetStateFunc getStateFunc); + bool markSupportedKeyCodes(int32_t deviceId, uint32_t sourceMask, size_t numCodes, + const int32_t* keyCodes, uint8_t* outFlags); }; @@ -329,6 +299,527 @@ private: virtual bool threadLoop(); }; + +/* Represents the state of a single input device. */ +class InputDevice { +public: + InputDevice(InputReaderContext* context, int32_t id, const String8& name); + ~InputDevice(); + + inline InputReaderContext* getContext() { return mContext; } + inline int32_t getId() { return mId; } + inline const String8& getName() { return mName; } + inline uint32_t getSources() { return mSources; } + + inline bool isIgnored() { return mMappers.isEmpty(); } + + void addMapper(InputMapper* mapper); + void configure(); + void reset(); + void process(const RawEvent* rawEvent); + + void getDeviceInfo(InputDeviceInfo* outDeviceInfo); + int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode); + int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode); + int32_t getSwitchState(uint32_t sourceMask, int32_t switchCode); + bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes, + const int32_t* keyCodes, uint8_t* outFlags); + + int32_t getMetaState(); + +private: + InputReaderContext* mContext; + int32_t mId; + + Vector<InputMapper*> mMappers; + + String8 mName; + uint32_t mSources; + + typedef int32_t (InputMapper::*GetStateFunc)(uint32_t sourceMask, int32_t code); + int32_t getState(uint32_t sourceMask, int32_t code, GetStateFunc getStateFunc); +}; + + +/* An input mapper transforms raw input events into cooked event data. + * A single input device can have multiple associated input mappers in order to interpret + * different classes of events. + */ +class InputMapper { +public: + InputMapper(InputDevice* device); + virtual ~InputMapper(); + + inline InputDevice* getDevice() { return mDevice; } + inline int32_t getDeviceId() { return mDevice->getId(); } + inline const String8 getDeviceName() { return mDevice->getName(); } + inline InputReaderContext* getContext() { return mContext; } + inline InputReaderPolicyInterface* getPolicy() { return mContext->getPolicy(); } + inline InputDispatcherInterface* getDispatcher() { return mContext->getDispatcher(); } + inline EventHubInterface* getEventHub() { return mContext->getEventHub(); } + + virtual uint32_t getSources() = 0; + virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo); + virtual void configure(); + virtual void reset(); + virtual void process(const RawEvent* rawEvent) = 0; + + virtual int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode); + virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode); + virtual int32_t getSwitchState(uint32_t sourceMask, int32_t switchCode); + virtual bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes, + const int32_t* keyCodes, uint8_t* outFlags); + + virtual int32_t getMetaState(); + +protected: + InputDevice* mDevice; + InputReaderContext* mContext; + + bool applyStandardPolicyActions(nsecs_t when, int32_t policyActions); +}; + + +class SwitchInputMapper : public InputMapper { +public: + SwitchInputMapper(InputDevice* device); + virtual ~SwitchInputMapper(); + + virtual uint32_t getSources(); + virtual void process(const RawEvent* rawEvent); + + virtual int32_t getSwitchState(uint32_t sourceMask, int32_t switchCode); + +private: + void processSwitch(nsecs_t when, int32_t switchCode, int32_t switchValue); +}; + + +class KeyboardInputMapper : public InputMapper { +public: + KeyboardInputMapper(InputDevice* device, int32_t associatedDisplayId, uint32_t sources, + int32_t keyboardType); + virtual ~KeyboardInputMapper(); + + virtual uint32_t getSources(); + virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo); + virtual void reset(); + virtual void process(const RawEvent* rawEvent); + + virtual int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode); + virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode); + virtual bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes, + const int32_t* keyCodes, uint8_t* outFlags); + + virtual int32_t getMetaState(); + +private: + struct KeyDown { + int32_t keyCode; + int32_t scanCode; + }; + + int32_t mAssociatedDisplayId; + uint32_t mSources; + int32_t mKeyboardType; + + Vector<KeyDown> mKeyDowns; // keys that are down + int32_t mMetaState; + nsecs_t mDownTime; // time of most recent key down + + void initialize(); + + bool isKeyboardOrGamepadKey(int32_t scanCode); + void processKey(nsecs_t when, bool down, int32_t keyCode, int32_t scanCode, + uint32_t policyFlags); + + ssize_t findKeyDown(int32_t scanCode); +}; + + +class TrackballInputMapper : public InputMapper { +public: + TrackballInputMapper(InputDevice* device, int32_t associatedDisplayId); + virtual ~TrackballInputMapper(); + + virtual uint32_t getSources(); + virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo); + virtual void reset(); + virtual void process(const RawEvent* rawEvent); + +private: + // Amount that trackball needs to move in order to generate a key event. + static const int32_t TRACKBALL_MOVEMENT_THRESHOLD = 6; + + int32_t mAssociatedDisplayId; + + struct Accumulator { + enum { + FIELD_BTN_MOUSE = 1, + FIELD_REL_X = 2, + FIELD_REL_Y = 4 + }; + + uint32_t fields; + + bool btnMouse; + int32_t relX; + int32_t relY; + + inline void clear() { + fields = 0; + } + + inline bool isDirty() { + return fields != 0; + } + } mAccumulator; + + bool mDown; + nsecs_t mDownTime; + + float mXScale; + float mYScale; + float mXPrecision; + float mYPrecision; + + void initialize(); + + void sync(nsecs_t when); +}; + + +class TouchInputMapper : public InputMapper { +public: + TouchInputMapper(InputDevice* device, int32_t associatedDisplayId); + virtual ~TouchInputMapper(); + + virtual uint32_t getSources(); + virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo); + virtual void configure(); + virtual void reset(); + + virtual int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode); + virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode); + virtual bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes, + const int32_t* keyCodes, uint8_t* outFlags); + +protected: + /* Maximum pointer id value supported. + * (This is limited by our use of BitSet32 to track pointer assignments.) */ + static const uint32_t MAX_POINTER_ID = 31; + + struct VirtualKey { + int32_t keyCode; + int32_t scanCode; + uint32_t flags; + + // computed hit box, specified in touch screen coords based on known display size + int32_t hitLeft; + int32_t hitTop; + int32_t hitRight; + int32_t hitBottom; + + inline bool isHit(int32_t x, int32_t y) const { + return x >= hitLeft && x <= hitRight && y >= hitTop && y <= hitBottom; + } + }; + + struct PointerData { + uint32_t id; + int32_t x; + int32_t y; + int32_t pressure; + int32_t size; + int32_t touchMajor; + int32_t touchMinor; + int32_t toolMajor; + int32_t toolMinor; + int32_t orientation; + }; + + struct TouchData { + uint32_t pointerCount; + PointerData pointers[MAX_POINTERS]; + BitSet32 idBits; + uint32_t idToIndex[MAX_POINTER_ID + 1]; + + void copyFrom(const TouchData& other) { + pointerCount = other.pointerCount; + idBits = other.idBits; + + for (uint32_t i = 0; i < pointerCount; i++) { + pointers[i] = other.pointers[i]; + idToIndex[i] = other.idToIndex[i]; + } + } + + inline void clear() { + pointerCount = 0; + idBits.clear(); + } + }; + + int32_t mAssociatedDisplayId; + Vector<VirtualKey> mVirtualKeys; + + // Immutable configuration parameters. + struct Parameters { + bool useBadTouchFilter; + bool useJumpyTouchFilter; + bool useAveragingTouchFilter; + } mParameters; + + // Raw axis information. + struct Axes { + RawAbsoluteAxisInfo x; + RawAbsoluteAxisInfo y; + RawAbsoluteAxisInfo pressure; + RawAbsoluteAxisInfo size; + RawAbsoluteAxisInfo touchMajor; + RawAbsoluteAxisInfo touchMinor; + RawAbsoluteAxisInfo toolMajor; + RawAbsoluteAxisInfo toolMinor; + RawAbsoluteAxisInfo orientation; + } mAxes; + + // The surface orientation and width and height set by configureSurface(). + int32_t mSurfaceOrientation; + int32_t mSurfaceWidth, mSurfaceHeight; + + // Translation and scaling factors, orientation-independent. + int32_t mXOrigin; + float mXScale; + float mXPrecision; + + int32_t mYOrigin; + float mYScale; + float mYPrecision; + + int32_t mPressureOrigin; + float mPressureScale; + + int32_t mSizeOrigin; + float mSizeScale; + + float mOrientationScale; + + // Oriented motion ranges for input device info. + struct OrientedRanges { + InputDeviceInfo::MotionRange x; + InputDeviceInfo::MotionRange y; + InputDeviceInfo::MotionRange pressure; + InputDeviceInfo::MotionRange size; + InputDeviceInfo::MotionRange touchMajor; + InputDeviceInfo::MotionRange touchMinor; + InputDeviceInfo::MotionRange toolMajor; + InputDeviceInfo::MotionRange toolMinor; + InputDeviceInfo::MotionRange orientation; + } mOrientedRanges; + + // Oriented dimensions and precision. + float mOrientedSurfaceWidth, mOrientedSurfaceHeight; + float mOrientedXPrecision, mOrientedYPrecision; + + // The touch data of the current sample being processed. + TouchData mCurrentTouch; + + // The touch data of the previous sample that was processed. This is updated + // incrementally while the current sample is being processed. + TouchData mLastTouch; + + // The time the primary pointer last went down. + nsecs_t mDownTime; + + struct CurrentVirtualKeyState { + bool down; + nsecs_t downTime; + int32_t keyCode; + int32_t scanCode; + } mCurrentVirtualKey; + + // Lock for virtual key state. + Mutex mVirtualKeyLock; // methods use "Lvk" suffix + + virtual void configureAxes(); + virtual bool configureSurface(); + virtual void configureVirtualKeys(); + + enum TouchResult { + // Dispatch the touch normally. + DISPATCH_TOUCH, + // Do not dispatch the touch, but keep tracking the current stroke. + SKIP_TOUCH, + // Do not dispatch the touch, and drop all information associated with the current stoke + // so the next movement will appear as a new down. + DROP_STROKE + }; + + void syncTouch(nsecs_t when, bool havePointerIds); + +private: + /* Maximum number of historical samples to average. */ + static const uint32_t AVERAGING_HISTORY_SIZE = 5; + + /* Slop distance for jumpy pointer detection. + * The vertical range of the screen divided by this is our epsilon value. */ + static const uint32_t JUMPY_EPSILON_DIVISOR = 212; + + /* Number of jumpy points to drop for touchscreens that need it. */ + static const uint32_t JUMPY_TRANSITION_DROPS = 3; + static const uint32_t JUMPY_DROP_LIMIT = 3; + + /* Maximum squared distance for averaging. + * If moving farther than this, turn of averaging to avoid lag in response. */ + static const uint64_t AVERAGING_DISTANCE_LIMIT = 75 * 75; + + struct AveragingTouchFilterState { + // Individual history tracks are stored by pointer id + uint32_t historyStart[MAX_POINTERS]; + uint32_t historyEnd[MAX_POINTERS]; + struct { + struct { + int32_t x; + int32_t y; + int32_t pressure; + } pointers[MAX_POINTERS]; + } historyData[AVERAGING_HISTORY_SIZE]; + } mAveragingTouchFilter; + + struct JumpTouchFilterState { + uint32_t jumpyPointsDropped; + } mJumpyTouchFilter; + + struct PointerDistanceHeapElement { + uint32_t currentPointerIndex : 8; + uint32_t lastPointerIndex : 8; + uint64_t distance : 48; // squared distance + }; + + void initialize(); + + TouchResult consumeOffScreenTouches(nsecs_t when, uint32_t policyFlags); + void dispatchTouches(nsecs_t when, uint32_t policyFlags); + void dispatchTouch(nsecs_t when, uint32_t policyFlags, TouchData* touch, + BitSet32 idBits, uint32_t changedId, int32_t motionEventAction); + + bool isPointInsideSurface(int32_t x, int32_t y); + const VirtualKey* findVirtualKeyHitLvk(int32_t x, int32_t y); + + bool applyBadTouchFilter(); + bool applyJumpyTouchFilter(); + void applyAveragingTouchFilter(); + void calculatePointerIds(); +}; + + +class SingleTouchInputMapper : public TouchInputMapper { +public: + SingleTouchInputMapper(InputDevice* device, int32_t associatedDisplayId); + virtual ~SingleTouchInputMapper(); + + virtual void reset(); + virtual void process(const RawEvent* rawEvent); + +protected: + virtual void configureAxes(); + +private: + struct Accumulator { + enum { + FIELD_BTN_TOUCH = 1, + FIELD_ABS_X = 2, + FIELD_ABS_Y = 4, + FIELD_ABS_PRESSURE = 8, + FIELD_ABS_TOOL_WIDTH = 16 + }; + + uint32_t fields; + + bool btnTouch; + int32_t absX; + int32_t absY; + int32_t absPressure; + int32_t absToolWidth; + + inline void clear() { + fields = 0; + } + + inline bool isDirty() { + return fields != 0; + } + } mAccumulator; + + bool mDown; + int32_t mX; + int32_t mY; + int32_t mPressure; + int32_t mSize; + + void initialize(); + + void sync(nsecs_t when); +}; + + +class MultiTouchInputMapper : public TouchInputMapper { +public: + MultiTouchInputMapper(InputDevice* device, int32_t associatedDisplayId); + virtual ~MultiTouchInputMapper(); + + virtual void reset(); + virtual void process(const RawEvent* rawEvent); + +protected: + virtual void configureAxes(); + +private: + struct Accumulator { + enum { + FIELD_ABS_MT_POSITION_X = 1, + FIELD_ABS_MT_POSITION_Y = 2, + FIELD_ABS_MT_TOUCH_MAJOR = 4, + FIELD_ABS_MT_TOUCH_MINOR = 8, + FIELD_ABS_MT_WIDTH_MAJOR = 16, + FIELD_ABS_MT_WIDTH_MINOR = 32, + FIELD_ABS_MT_ORIENTATION = 64, + FIELD_ABS_MT_TRACKING_ID = 128 + }; + + uint32_t pointerCount; + struct Pointer { + uint32_t fields; + + int32_t absMTPositionX; + int32_t absMTPositionY; + int32_t absMTTouchMajor; + int32_t absMTTouchMinor; + int32_t absMTWidthMajor; + int32_t absMTWidthMinor; + int32_t absMTOrientation; + int32_t absMTTrackingId; + + inline void clear() { + fields = 0; + } + } pointers[MAX_POINTERS + 1]; // + 1 to remove the need for extra range checks + + inline void clear() { + pointerCount = 0; + pointers[0].clear(); + } + + inline bool isDirty() { + return pointerCount != 0; + } + } mAccumulator; + + void initialize(); + + void sync(nsecs_t when); +}; + } // namespace android #endif // _UI_INPUT_READER_H |