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-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef _LIBS_UTILS_THREADS_H
-#define _LIBS_UTILS_THREADS_H
-
-#include <stdint.h>
-#include <sys/types.h>
-#include <time.h>
-
-// ------------------------------------------------------------------
-// C API
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef void* android_thread_id_t;
-
-typedef int (*android_thread_func_t)(void*);
-
-enum {
- /*
- * ***********************************************
- * ** Keep in sync with android.os.Process.java **
- * ***********************************************
- *
- * This maps directly to the "nice" priorites we use in Android.
- * A thread priority should be chosen inverse-proportinally to
- * the amount of work the thread is expected to do. The more work
- * a thread will do, the less favorable priority it should get so that
- * it doesn't starve the system. Threads not behaving properly might
- * be "punished" by the kernel.
- * Use the levels below when appropriate. Intermediate values are
- * acceptable, preferably use the {MORE|LESS}_FAVORABLE constants below.
- */
- ANDROID_PRIORITY_LOWEST = 19,
-
- /* use for background tasks */
- ANDROID_PRIORITY_BACKGROUND = 10,
-
- /* most threads run at normal priority */
- ANDROID_PRIORITY_NORMAL = 0,
-
- /* threads currently running a UI that the user is interacting with */
- ANDROID_PRIORITY_FOREGROUND = -2,
-
- /* the main UI thread has a slightly more favorable priority */
- ANDROID_PRIORITY_DISPLAY = -4,
-
- /* ui service treads might want to run at a urgent display (uncommon) */
- ANDROID_PRIORITY_URGENT_DISPLAY = -8,
-
- /* all normal audio threads */
- ANDROID_PRIORITY_AUDIO = -16,
-
- /* service audio threads (uncommon) */
- ANDROID_PRIORITY_URGENT_AUDIO = -19,
-
- /* should never be used in practice. regular process might not
- * be allowed to use this level */
- ANDROID_PRIORITY_HIGHEST = -20,
-
- ANDROID_PRIORITY_DEFAULT = ANDROID_PRIORITY_NORMAL,
- ANDROID_PRIORITY_MORE_FAVORABLE = -1,
- ANDROID_PRIORITY_LESS_FAVORABLE = +1,
-};
-
-// Create and run a new thread.
-extern int androidCreateThread(android_thread_func_t, void *);
-
-// Create thread with lots of parameters
-extern int androidCreateThreadEtc(android_thread_func_t entryFunction,
- void *userData,
- const char* threadName,
- int32_t threadPriority,
- size_t threadStackSize,
- android_thread_id_t *threadId);
-
-// Get some sort of unique identifier for the current thread.
-extern android_thread_id_t androidGetThreadId();
-
-// Low-level thread creation -- never creates threads that can
-// interact with the Java VM.
-extern int androidCreateRawThreadEtc(android_thread_func_t entryFunction,
- void *userData,
- const char* threadName,
- int32_t threadPriority,
- size_t threadStackSize,
- android_thread_id_t *threadId);
-
-// Used by the Java Runtime to control how threads are created, so that
-// they can be proper and lovely Java threads.
-typedef int (*android_create_thread_fn)(android_thread_func_t entryFunction,
- void *userData,
- const char* threadName,
- int32_t threadPriority,
- size_t threadStackSize,
- android_thread_id_t *threadId);
-
-extern void androidSetCreateThreadFunc(android_create_thread_fn func);
-
-#ifdef __cplusplus
-}
-#endif
-
-// ------------------------------------------------------------------
-// C++ API
-
-#ifdef __cplusplus
-
-#include <utils/Errors.h>
-#include <utils/RefBase.h>
-#include <utils/Timers.h>
-
-namespace android {
-
-typedef android_thread_id_t thread_id_t;
-
-typedef android_thread_func_t thread_func_t;
-
-enum {
- PRIORITY_LOWEST = ANDROID_PRIORITY_LOWEST,
- PRIORITY_BACKGROUND = ANDROID_PRIORITY_BACKGROUND,
- PRIORITY_NORMAL = ANDROID_PRIORITY_NORMAL,
- PRIORITY_FOREGROUND = ANDROID_PRIORITY_FOREGROUND,
- PRIORITY_DISPLAY = ANDROID_PRIORITY_DISPLAY,
- PRIORITY_URGENT_DISPLAY = ANDROID_PRIORITY_URGENT_DISPLAY,
- PRIORITY_AUDIO = ANDROID_PRIORITY_AUDIO,
- PRIORITY_URGENT_AUDIO = ANDROID_PRIORITY_URGENT_AUDIO,
- PRIORITY_HIGHEST = ANDROID_PRIORITY_HIGHEST,
- PRIORITY_DEFAULT = ANDROID_PRIORITY_DEFAULT,
- PRIORITY_MORE_FAVORABLE = ANDROID_PRIORITY_MORE_FAVORABLE,
- PRIORITY_LESS_FAVORABLE = ANDROID_PRIORITY_LESS_FAVORABLE,
-};
-
-// Create and run a new thread.
-inline bool createThread(thread_func_t f, void *a) {
- return androidCreateThread(f, a) ? true : false;
-}
-
-// Create thread with lots of parameters
-inline bool createThreadEtc(thread_func_t entryFunction,
- void *userData,
- const char* threadName = "android:unnamed_thread",
- int32_t threadPriority = PRIORITY_DEFAULT,
- size_t threadStackSize = 0,
- thread_id_t *threadId = 0)
-{
- return androidCreateThreadEtc(entryFunction, userData, threadName,
- threadPriority, threadStackSize, threadId) ? true : false;
-}
-
-// Get some sort of unique identifier for the current thread.
-inline thread_id_t getThreadId() {
- return androidGetThreadId();
-}
-
-/*
- * Simple mutex class. The implementation is system-dependent.
- *
- * The mutex must be unlocked by the thread that locked it. They are not
- * recursive, i.e. the same thread can't lock it multiple times.
- */
-class Mutex {
-public:
- Mutex();
- Mutex(const char* name);
- ~Mutex();
-
- // lock or unlock the mutex
- status_t lock();
- void unlock();
-
- // lock if possible; returns 0 on success, error otherwise
- status_t tryLock();
-
- // Manages the mutex automatically. It'll be locked when Autolock is
- // constructed and released when Autolock goes out of scope.
- class Autolock {
- public:
- inline Autolock(Mutex& mutex) : mpMutex(&mutex) { mutex.lock(); }
- inline Autolock(Mutex* mutex) : mpMutex(mutex) { mutex->lock(); }
- inline ~Autolock() { mpMutex->unlock(); }
- private:
- Mutex* mpMutex;
- };
-
-private:
- friend class Condition;
-
- // A mutex cannot be copied
- Mutex(const Mutex&);
- Mutex& operator = (const Mutex&);
- void _init();
-
- void* mState;
-};
-
-/*
- * Automatic mutex. Declare one of these at the top of a function.
- * When the function returns, it will go out of scope, and release the
- * mutex.
- */
-
-typedef Mutex::Autolock AutoMutex;
-
-
-/*
- * Condition variable class. The implementation is system-dependent.
- *
- * Condition variables are paired up with mutexes. Lock the mutex,
- * call wait(), then either re-wait() if things aren't quite what you want,
- * or unlock the mutex and continue. All threads calling wait() must
- * use the same mutex for a given Condition.
- */
-class Condition {
-public:
- Condition();
- ~Condition();
- // Wait on the condition variable. Lock the mutex before calling.
- status_t wait(Mutex& mutex);
- // Wait on the condition variable until the given time. Lock the mutex
- // before calling.
- status_t wait(Mutex& mutex, nsecs_t abstime);
- // same with relative timeout
- status_t waitRelative(Mutex& mutex, nsecs_t reltime);
- // Signal the condition variable, allowing one thread to continue.
- void signal();
- // Signal the condition variable, allowing all threads to continue.
- void broadcast();
-
-private:
- void* mState;
-};
-
-
-/*
- * Read/write lock. The resource can have multiple readers or one writer,
- * but can't be read and written at the same time.
- *
- * The same thread should not call a lock function while it already has
- * a lock. (Should be okay for multiple readers.)
- */
-class ReadWriteLock {
-public:
- ReadWriteLock()
- : mNumReaders(0), mNumWriters(0)
- {}
- ~ReadWriteLock() {}
-
- void lockForRead();
- bool tryLockForRead();
- void unlockForRead();
-
- void lockForWrite();
- bool tryLockForWrite();
- void unlockForWrite();
-
-private:
- int mNumReaders;
- int mNumWriters;
-
- Mutex mLock;
- Condition mReadWaiter;
- Condition mWriteWaiter;
-#if defined(PRINT_RENDER_TIMES)
- DurationTimer mDebugTimer;
-#endif
-};
-
-
-/*
- * This is our spiffy thread object!
- */
-
-class Thread : virtual public RefBase
-{
-public:
- // Create a Thread object, but doesn't create or start the associated
- // thread. See the run() method.
- Thread(bool canCallJava = true);
- virtual ~Thread();
-
- // Start the thread in threadLoop() which needs to be implemented.
- virtual status_t run( const char* name = 0,
- int32_t priority = PRIORITY_DEFAULT,
- size_t stack = 0);
-
- // Ask this object's thread to exit. This function is asynchronous, when the
- // function returns the thread might still be running. Of course, this
- // function can be called from a different thread.
- virtual void requestExit();
-
- // Good place to do one-time initializations
- virtual status_t readyToRun();
-
- // Call requestExit() and wait until this object's thread exits.
- // BE VERY CAREFUL of deadlocks. In particular, it would be silly to call
- // this function from this object's thread. Will return WOULD_BLOCK in
- // that case.
- status_t requestExitAndWait();
-
-protected:
- // exitPending() returns true if requestExit() has been called.
- bool exitPending() const;
-
-private:
- // Derived class must implemtent threadLoop(). The thread starts its life
- // here. There are two ways of using the Thread object:
- // 1) loop: if threadLoop() returns true, it will be called again if
- // requestExit() wasn't called.
- // 2) once: if threadLoop() returns false, the thread will exit upon return.
- virtual bool threadLoop() = 0;
-
-private:
- Thread& operator=(const Thread&);
- static int _threadLoop(void* user);
- const bool mCanCallJava;
- thread_id_t mThread;
- Mutex mLock;
- Condition mThreadExitedCondition;
- status_t mStatus;
- volatile bool mExitPending;
- volatile bool mRunning;
- sp<Thread> mHoldSelf;
-};
-
-
-}; // namespace android
-
-#endif // __cplusplus
-
-#endif // _LIBS_UTILS_THREADS_H