diff options
Diffstat (limited to 'libs/audioflinger/AudioFlinger.h')
-rw-r--r-- | libs/audioflinger/AudioFlinger.h | 612 |
1 files changed, 362 insertions, 250 deletions
diff --git a/libs/audioflinger/AudioFlinger.h b/libs/audioflinger/AudioFlinger.h index 38fa001..3b5932d 100644 --- a/libs/audioflinger/AudioFlinger.h +++ b/libs/audioflinger/AudioFlinger.h @@ -33,6 +33,7 @@ #include <utils/MemoryDealer.h> #include <utils/KeyedVector.h> #include <utils/SortedVector.h> +#include <utils/Vector.h> #include <hardware_legacy/AudioHardwareInterface.h> @@ -55,18 +56,13 @@ class AudioBuffer; static const nsecs_t kStandbyTimeInNsecs = seconds(3); -class AudioFlinger : public BnAudioFlinger, protected Thread, public IBinder::DeathRecipient +class AudioFlinger : public BnAudioFlinger, public IBinder::DeathRecipient { public: static void instantiate(); virtual status_t dump(int fd, const Vector<String16>& args); - // Thread virtuals - virtual bool threadLoop(); - virtual status_t readyToRun(); - virtual void onFirstRef(); - // IAudioFlinger interface virtual sp<IAudioTrack> createTrack( pid_t pid, @@ -79,11 +75,11 @@ public: const sp<IMemory>& sharedBuffer, status_t *status); - virtual uint32_t sampleRate() const; - virtual int channelCount() const; - virtual int format() const; - virtual size_t frameCount() const; - virtual size_t latency() const; + virtual uint32_t sampleRate(int output) const; + virtual int channelCount(int output) const; + virtual int format(int output) const; + virtual size_t frameCount(int output) const; + virtual uint32_t latency(int output) const; virtual status_t setMasterVolume(float value); virtual status_t setMasterMute(bool muted); @@ -108,6 +104,8 @@ public: virtual bool isMusicActive() const; + virtual bool isA2dpEnabled() const; + virtual status_t setParameter(const char* key, const char* value); virtual void registerClient(const sp<IAudioFlingerClient>& client); @@ -159,23 +157,26 @@ private: AudioFlinger(); virtual ~AudioFlinger(); - void setOutput(AudioStreamOut* output); - void doSetOutput(AudioStreamOut* output); - size_t getOutputFrameCount(AudioStreamOut* output); + void setOutput(int outputType); + void doSetOutput(int outputType); #ifdef WITH_A2DP - static bool streamDisablesA2dp(int streamType); - inline bool isA2dpEnabled() const { - return (mRequestedOutput == mA2dpOutput || - (mOutput && mOutput == mA2dpOutput)); - } void setA2dpEnabled(bool enable); #endif + static bool streamForcedToSpeaker(int streamType); + + // Management of forced route to speaker for certain track types. + enum force_speaker_command { + ACTIVE_TRACK_ADDED = 0, + ACTIVE_TRACK_REMOVED, + CHECK_ROUTE_RESTORE_TIME, + FORCE_ROUTE_RESTORE + }; + void handleForcedSpeakerRoute(int command); // Internal dump utilites. status_t dumpPermissionDenial(int fd, const Vector<String16>& args); status_t dumpClients(int fd, const Vector<String16>& args); - status_t dumpTracks(int fd, const Vector<String16>& args); status_t dumpInternals(int fd, const Vector<String16>& args); // --- Client --- @@ -194,168 +195,348 @@ private: }; - // --- Track --- class TrackHandle; class RecordHandle; class AudioRecordThread; - // base for record and playback - class TrackBase : public AudioBufferProvider, public RefBase { - + + // --- MixerThread --- + class MixerThread : public Thread { public: - enum track_state { - IDLE, - TERMINATED, - STOPPED, - RESUMING, - ACTIVE, - PAUSING, - PAUSED + + // --- Track --- + + // base for record and playback + class TrackBase : public AudioBufferProvider, public RefBase { + + public: + enum track_state { + IDLE, + TERMINATED, + STOPPED, + RESUMING, + ACTIVE, + PAUSING, + PAUSED + }; + + enum track_flags { + STEPSERVER_FAILED = 0x01 // StepServer could not acquire cblk->lock mutex + }; + + TrackBase( const sp<MixerThread>& mixerThread, + const sp<Client>& client, + int streamType, + uint32_t sampleRate, + int format, + int channelCount, + int frameCount, + const sp<IMemory>& sharedBuffer); + ~TrackBase(); + + virtual status_t start() = 0; + virtual void stop() = 0; + sp<IMemory> getCblk() const; + + protected: + friend class MixerThread; + friend class RecordHandle; + friend class AudioRecordThread; + + TrackBase(const TrackBase&); + TrackBase& operator = (const TrackBase&); + + virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer) = 0; + virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer); + + audio_track_cblk_t* cblk() const { + return mCblk; + } + + int type() const { + return mStreamType; + } + + int format() const { + return mFormat; + } + + int channelCount() const ; + + int sampleRate() const; + + void* getBuffer(uint32_t offset, uint32_t frames) const; + + int name() const { + return mName; + } + + bool isStopped() const { + return mState == STOPPED; + } + + bool isTerminated() const { + return mState == TERMINATED; + } + + bool step(); + void reset(); + + sp<MixerThread> mMixerThread; + sp<Client> mClient; + sp<IMemory> mCblkMemory; + audio_track_cblk_t* mCblk; + int mStreamType; + void* mBuffer; + void* mBufferEnd; + uint32_t mFrameCount; + int mName; + // we don't really need a lock for these + int mState; + int mClientTid; + uint8_t mFormat; + uint8_t mFlags; }; - enum track_flags { - STEPSERVER_FAILED = 0x01 // StepServer could not acquire cblk->lock mutex + // playback track + class Track : public TrackBase { + public: + Track( const sp<MixerThread>& mixerThread, + const sp<Client>& client, + int streamType, + uint32_t sampleRate, + int format, + int channelCount, + int frameCount, + const sp<IMemory>& sharedBuffer); + ~Track(); + + void dump(char* buffer, size_t size); + virtual status_t start(); + virtual void stop(); + void pause(); + + void flush(); + void destroy(); + void mute(bool); + void setVolume(float left, float right); + + protected: + friend class MixerThread; + friend class AudioFlinger; + friend class AudioFlinger::TrackHandle; + + Track(const Track&); + Track& operator = (const Track&); + + virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer); + + bool isMuted() const { + return (mMute || mMixerThread->mStreamTypes[mStreamType].mute); + } + + bool isPausing() const { + return mState == PAUSING; + } + + bool isPaused() const { + return mState == PAUSED; + } + + bool isReady() const; + + void setPaused() { mState = PAUSED; } + void reset(); + + // we don't really need a lock for these + float mVolume[2]; + volatile bool mMute; + // FILLED state is used for suppressing volume ramp at begin of playing + enum {FS_FILLING, FS_FILLED, FS_ACTIVE}; + mutable uint8_t mFillingUpStatus; + int8_t mRetryCount; + sp<IMemory> mSharedBuffer; + bool mResetDone; + }; // end of Track + + // record track + class RecordTrack : public TrackBase { + public: + RecordTrack( const sp<MixerThread>& mixerThread, + const sp<Client>& client, + int streamType, + uint32_t sampleRate, + int format, + int channelCount, + int frameCount); + ~RecordTrack(); + + virtual status_t start(); + virtual void stop(); + + bool overflow() { bool tmp = mOverflow; mOverflow = false; return tmp; } + bool setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; } + + private: + friend class AudioFlinger; + friend class AudioFlinger::RecordHandle; + friend class AudioFlinger::AudioRecordThread; + friend class MixerThread; + + RecordTrack(const Track&); + RecordTrack& operator = (const Track&); + + virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer); + + bool mOverflow; }; - TrackBase( const sp<AudioFlinger>& audioFlinger, - const sp<Client>& client, - int streamType, - uint32_t sampleRate, - int format, - int channelCount, - int frameCount, - const sp<IMemory>& sharedBuffer); - ~TrackBase(); - - virtual status_t start() = 0; - virtual void stop() = 0; - sp<IMemory> getCblk() const; - - protected: - friend class AudioFlinger; - friend class RecordHandle; - friend class AudioRecordThread; - - TrackBase(const TrackBase&); - TrackBase& operator = (const TrackBase&); - - virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer) = 0; - virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer); - - audio_track_cblk_t* cblk() const { - return mCblk; - } - - int type() const { - return mStreamType; - } - - int format() const { - return mFormat; - } - - int channelCount() const ; - - int sampleRate() const; - - void* getBuffer(uint32_t offset, uint32_t frames) const; - - int name() const { - return mName; - } - - bool isStopped() const { - return mState == STOPPED; - } - - bool isTerminated() const { - return mState == TERMINATED; - } - - bool step(); - void reset(); - - sp<AudioFlinger> mAudioFlinger; - sp<Client> mClient; - sp<IMemory> mCblkMemory; - audio_track_cblk_t* mCblk; - int mStreamType; - void* mBuffer; - void* mBufferEnd; - uint32_t mFrameCount; - int mName; - // we don't really need a lock for these - int mState; - int mClientTid; - uint8_t mFormat; - uint8_t mFlags; - }; - - // playback track - class Track : public TrackBase { - public: - Track( const sp<AudioFlinger>& audioFlinger, - const sp<Client>& client, + // playback track + class OutputTrack : public Track { + public: + + class Buffer: public AudioBufferProvider::Buffer { + public: + int16_t *mBuffer; + }; + + OutputTrack( const sp<MixerThread>& mixerThread, + uint32_t sampleRate, + int format, + int channelCount, + int frameCount); + ~OutputTrack(); + + virtual status_t start(); + virtual void stop(); + void write(int16_t* data, uint32_t frames); + bool bufferQueueEmpty() { return (mBufferQueue.size() == 0) ? true : false; } + + private: + + status_t obtainBuffer(AudioBufferProvider::Buffer* buffer); + void clearBufferQueue(); + + sp<MixerThread> mOutputMixerThread; + Vector < Buffer* > mBufferQueue; + AudioBufferProvider::Buffer mOutBuffer; + uint32_t mFramesWritten; + + }; // end of OutputTrack + + MixerThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int outputType); + virtual ~MixerThread(); + + virtual status_t dump(int fd, const Vector<String16>& args); + + // Thread virtuals + virtual bool threadLoop(); + virtual status_t readyToRun(); + virtual void onFirstRef(); + + virtual uint32_t sampleRate() const; + virtual int channelCount() const; + virtual int format() const; + virtual size_t frameCount() const; + virtual uint32_t latency() const; + + virtual status_t setMasterVolume(float value); + virtual status_t setMasterMute(bool muted); + + virtual float masterVolume() const; + virtual bool masterMute() const; + + virtual status_t setStreamVolume(int stream, float value); + virtual status_t setStreamMute(int stream, bool muted); + + virtual float streamVolume(int stream) const; + virtual bool streamMute(int stream) const; + + bool isMusicActive() const; + + + sp<Track> createTrack( + const sp<AudioFlinger::Client>& client, int streamType, uint32_t sampleRate, int format, int channelCount, int frameCount, - const sp<IMemory>& sharedBuffer); - ~Track(); - - void dump(char* buffer, size_t size); - virtual status_t start(); - virtual void stop(); - void pause(); - - void flush(); - void destroy(); - void mute(bool); - void setVolume(float left, float right); + const sp<IMemory>& sharedBuffer, + status_t *status); + + void wakeUp() { mWaitWorkCV.broadcast(); } + + void getTracks(SortedVector < sp<Track> >& tracks, + SortedVector < wp<Track> >& activeTracks); + void putTracks(SortedVector < sp<Track> >& tracks, + SortedVector < wp<Track> >& activeTracks); + void setOuputTrack(OutputTrack *track) { mOutputTrack = track; } + + struct stream_type_t { + stream_type_t() + : volume(1.0f), + mute(false) + { + } + float volume; + bool mute; + }; private: - friend class AudioFlinger; - friend class TrackHandle; - - Track(const Track&); - Track& operator = (const Track&); - - virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer); - - bool isMuted() const { - return (mMute || mAudioFlinger->mStreamTypes[mStreamType].mute); - } - - bool isPausing() const { - return mState == PAUSING; - } - - bool isPaused() const { - return mState == PAUSED; - } - - bool isReady() const; - void setPaused() { mState = PAUSED; } - void reset(); - // we don't really need a lock for these - float mVolume[2]; - volatile bool mMute; - // FILLED state is used for suppressing volume ramp at begin of playing - enum {FS_FILLING, FS_FILLED, FS_ACTIVE}; - mutable uint8_t mFillingUpStatus; - int8_t mRetryCount; - sp<IMemory> mSharedBuffer; - bool mResetDone; - }; // end of Track + friend class AudioFlinger; + friend class Track; + friend class TrackBase; + friend class RecordTrack; + + MixerThread(const Client&); + MixerThread& operator = (const MixerThread&); + + status_t addTrack(const sp<Track>& track); + void removeTrack(wp<Track> track, int name); + void remove_track_l(wp<Track> track, int name); + void destroyTrack(const sp<Track>& track); + int getTrackName(); + void deleteTrackName(int name); + void addActiveTrack(const wp<Track>& t); + void removeActiveTrack(const wp<Track>& t); + size_t getOutputFrameCount(); + + status_t dumpInternals(int fd, const Vector<String16>& args); + status_t dumpTracks(int fd, const Vector<String16>& args); + + sp<AudioFlinger> mAudioFlinger; + mutable Mutex mLock; + mutable Condition mWaitWorkCV; + SortedVector< wp<Track> > mActiveTracks; + SortedVector< sp<Track> > mTracks; + stream_type_t mStreamTypes[AudioSystem::NUM_STREAM_TYPES]; + AudioMixer* mAudioMixer; + AudioStreamOut* mOutput; + int mOutputType; + uint32_t mSampleRate; + size_t mFrameCount; + int mChannelCount; + int mFormat; + int16_t* mMixBuffer; + float mMasterVolume; + bool mMasterMute; + nsecs_t mLastWriteTime; + int mNumWrites; + int mNumDelayedWrites; + bool mStandby; + bool mInWrite; + sp <OutputTrack> mOutputTrack; + }; + friend class AudioBuffer; class TrackHandle : public android::BnAudioTrack { public: - TrackHandle(const sp<Track>& track); + TrackHandle(const sp<MixerThread::Track>& track); virtual ~TrackHandle(); virtual status_t start(); virtual void stop(); @@ -367,72 +548,20 @@ private: virtual status_t onTransact( uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags); private: - sp<Track> mTrack; - }; - - struct stream_type_t { - stream_type_t() - : volume(1.0f), - mute(false) - { - } - float volume; - bool mute; + sp<MixerThread::Track> mTrack; }; friend class Client; - friend class Track; + friend class MixerThread::Track; void removeClient(pid_t pid); - status_t addTrack(const sp<Track>& track); - void removeTrack(wp<Track> track, int name); - void remove_track_l(wp<Track> track, int name); - void destroyTrack(const sp<Track>& track); - void addActiveTrack(const wp<Track>& track); - void removeActiveTrack(const wp<Track>& track); - int getTrackName(); - void deleteTrackName(int name); - - AudioMixer* audioMixer() { - return mAudioMixer; - } - - // record track - class RecordTrack : public TrackBase { - public: - RecordTrack( const sp<AudioFlinger>& audioFlinger, - const sp<Client>& client, - int streamType, - uint32_t sampleRate, - int format, - int channelCount, - int frameCount); - ~RecordTrack(); - - virtual status_t start(); - virtual void stop(); - - bool overflow() { bool tmp = mOverflow; mOverflow = false; return tmp; } - bool setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; } - - private: - friend class AudioFlinger; - friend class RecordHandle; - friend class AudioRecordThread; - - RecordTrack(const Track&); - RecordTrack& operator = (const Track&); - virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer); - - bool mOverflow; - }; class RecordHandle : public android::BnAudioRecord { public: - RecordHandle(const sp<RecordTrack>& recordTrack); + RecordHandle(const sp<MixerThread::RecordTrack>& recordTrack); virtual ~RecordHandle(); virtual status_t start(); virtual void stop(); @@ -440,7 +569,7 @@ private: virtual status_t onTransact( uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags); private: - sp<RecordTrack> mRecordTrack; + sp<MixerThread::RecordTrack> mRecordTrack; }; // record thread @@ -453,14 +582,14 @@ private: virtual status_t readyToRun() { return NO_ERROR; } virtual void onFirstRef() {} - status_t start(RecordTrack* recordTrack); - void stop(RecordTrack* recordTrack); + status_t start(MixerThread::RecordTrack* recordTrack); + void stop(MixerThread::RecordTrack* recordTrack); void exit(); private: AudioRecordThread(); AudioHardwareInterface *mAudioHardware; - sp<RecordTrack> mRecordTrack; + sp<MixerThread::RecordTrack> mRecordTrack; Mutex mLock; Condition mWaitWorkCV; volatile bool mActive; @@ -468,48 +597,31 @@ private: }; friend class AudioRecordThread; + friend class MixerThread; - status_t startRecord(RecordTrack* recordTrack); - void stopRecord(RecordTrack* recordTrack); - - void notifyOutputChange_l(); + status_t startRecord(MixerThread::RecordTrack* recordTrack); + void stopRecord(MixerThread::RecordTrack* recordTrack); + + void handleOutputSwitch(); mutable Mutex mHardwareLock; mutable Mutex mLock; - mutable Condition mWaitWorkCV; DefaultKeyedVector< pid_t, wp<Client> > mClients; - SortedVector< wp<Track> > mActiveTracks; - SortedVector< sp<Track> > mTracks; - float mMasterVolume; - uint32_t mMasterRouting; - bool mMasterMute; - stream_type_t mStreamTypes[AudioTrack::NUM_STREAM_TYPES]; - - AudioMixer* mHardwareAudioMixer; - AudioMixer* mA2dpAudioMixer; - AudioMixer* mAudioMixer; + + sp<MixerThread> mA2dpMixerThread; + sp<MixerThread> mHardwareMixerThread; AudioHardwareInterface* mAudioHardware; AudioHardwareInterface* mA2dpAudioInterface; - AudioStreamOut* mHardwareOutput; - AudioStreamOut* mA2dpOutput; - AudioStreamOut* mOutput; - AudioStreamOut* mRequestedOutput; sp<AudioRecordThread> mAudioRecordThread; - uint32_t mSampleRate; - size_t mFrameCount; - int mChannelCount; - int mFormat; - int16_t* mMixBuffer; + bool mA2dpEnabled; + bool mA2dpEnabledReq; mutable int mHardwareStatus; - nsecs_t mLastWriteTime; - int mNumWrites; - int mNumDelayedWrites; - bool mStandby; - bool mInWrite; - int mA2dpDisableCount; - bool mA2dpSuppressed; - bool mMusicMuteSaved; SortedVector< wp<IBinder> > mNotificationClients; + int mForcedSpeakerCount; + uint32_t mSavedRoute; + uint32_t mForcedRoute; + nsecs_t mRouteRestoreTime; + bool mMusicMuteSaved; }; // ---------------------------------------------------------------------------- |