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Diffstat (limited to 'libs/audioflinger/AudioPolicyManagerBase.cpp')
-rw-r--r--libs/audioflinger/AudioPolicyManagerBase.cpp46
1 files changed, 31 insertions, 15 deletions
diff --git a/libs/audioflinger/AudioPolicyManagerBase.cpp b/libs/audioflinger/AudioPolicyManagerBase.cpp
index 096aa73..7b866c7 100644
--- a/libs/audioflinger/AudioPolicyManagerBase.cpp
+++ b/libs/audioflinger/AudioPolicyManagerBase.cpp
@@ -82,8 +82,8 @@ status_t AudioPolicyManagerBase::setDeviceConnectionState(AudioSystem::audio_dev
// keep track of SCO device address
mScoDeviceAddress = String8(device_address, MAX_DEVICE_ADDRESS_LEN);
#ifdef WITH_A2DP
- if ((mA2dpDeviceAddress == mScoDeviceAddress) &&
- (mPhoneState != AudioSystem::MODE_NORMAL)) {
+ if (mA2dpOutput != 0 &&
+ mPhoneState != AudioSystem::MODE_NORMAL) {
mpClientInterface->suspendOutput(mA2dpOutput);
}
#endif
@@ -116,8 +116,8 @@ status_t AudioPolicyManagerBase::setDeviceConnectionState(AudioSystem::audio_dev
if (AudioSystem::isBluetoothScoDevice(device)) {
mScoDeviceAddress = "";
#ifdef WITH_A2DP
- if ((mA2dpDeviceAddress == mScoDeviceAddress) &&
- (mPhoneState != AudioSystem::MODE_NORMAL)) {
+ if (mA2dpOutput != 0 &&
+ mPhoneState != AudioSystem::MODE_NORMAL) {
mpClientInterface->restoreOutput(mA2dpOutput);
}
#endif
@@ -275,10 +275,8 @@ void AudioPolicyManagerBase::setPhoneState(int state)
newDevice = getNewDevice(mHardwareOutput, false);
#ifdef WITH_A2DP
checkOutputForAllStrategies(newDevice);
- // suspend A2DP output if SCO device address is the same as A2DP device address.
- // no need to check that a SCO device is actually connected as mScoDeviceAddress == ""
- // if none is connected and the test below will fail.
- if (mA2dpDeviceAddress == mScoDeviceAddress) {
+ // suspend A2DP output if a SCO device is present.
+ if (mA2dpOutput != 0 && mScoDeviceAddress != "") {
if (oldState == AudioSystem::MODE_NORMAL) {
mpClientInterface->suspendOutput(mA2dpOutput);
} else if (state == AudioSystem::MODE_NORMAL) {
@@ -295,13 +293,31 @@ void AudioPolicyManagerBase::setPhoneState(int state)
if (oldState == AudioSystem::MODE_IN_CALL && newDevice == 0) {
newDevice = hwOutputDesc->device();
}
+
+ // when changing from ring tone to in call mode, mute the ringing tone
+ // immediately and delay the route change to avoid sending the ring tone
+ // tail into the earpiece or headset.
+ int delayMs = 0;
+ if (state == AudioSystem::MODE_IN_CALL && oldState == AudioSystem::MODE_RINGTONE) {
+ // delay the device change command by twice the output latency to have some margin
+ // and be sure that audio buffers not yet affected by the mute are out when
+ // we actually apply the route change
+ delayMs = hwOutputDesc->mLatency*2;
+ setStreamMute(AudioSystem::RING, true, mHardwareOutput);
+ }
+
// change routing is necessary
- setOutputDevice(mHardwareOutput, newDevice, force);
+ setOutputDevice(mHardwareOutput, newDevice, force, delayMs);
// if entering in call state, handle special case of active streams
// pertaining to sonification strategy see handleIncallSonification()
if (state == AudioSystem::MODE_IN_CALL) {
LOGV("setPhoneState() in call state management: new state is %d", state);
+ // unmute the ringing tone after a sufficient delay if it was muted before
+ // setting output device above
+ if (oldState == AudioSystem::MODE_RINGTONE) {
+ setStreamMute(AudioSystem::RING, false, mHardwareOutput, MUTE_TIME_MS);
+ }
for (int stream = 0; stream < AudioSystem::NUM_STREAM_TYPES; stream++) {
handleIncallSonification(stream, true, true);
}
@@ -1173,7 +1189,7 @@ status_t AudioPolicyManagerBase::handleA2dpConnection(AudioSystem::audio_devices
}
AudioOutputDescriptor *hwOutputDesc = mOutputs.valueFor(mHardwareOutput);
- if (mA2dpDeviceAddress == mScoDeviceAddress) {
+ if (mScoDeviceAddress != "") {
// It is normal to suspend twice if we are both in call,
// and have the hardware audio output routed to BT SCO
if (mPhoneState != AudioSystem::MODE_NORMAL) {
@@ -1207,10 +1223,10 @@ status_t AudioPolicyManagerBase::handleA2dpDisconnection(AudioSystem::audio_devi
return INVALID_OPERATION;
}
- // mute media during 2 seconds to avoid outputing sound on hardware output while music stream
+ // mute media strategy to avoid outputting sound on hardware output while music stream
// is switched from A2DP output and before music is paused by music application
setStrategyMute(STRATEGY_MEDIA, true, mHardwareOutput);
- setStrategyMute(STRATEGY_MEDIA, false, mHardwareOutput, 2000);
+ setStrategyMute(STRATEGY_MEDIA, false, mHardwareOutput, MUTE_TIME_MS);
if (!a2dpUsedForSonification()) {
// unmute music on A2DP output if a notification or ringtone is playing
@@ -1538,9 +1554,9 @@ void AudioPolicyManagerBase::setOutputDevice(audio_io_handle_t output, uint32_t
usleep(outputDesc->mLatency*2*1000);
}
#ifdef WITH_A2DP
- // suspend A2D output if SCO device is selected
+ // suspend A2DP output if SCO device is selected
if (AudioSystem::isBluetoothScoDevice((AudioSystem::audio_devices)device)) {
- if (mA2dpOutput && mScoDeviceAddress == mA2dpDeviceAddress) {
+ if (mA2dpOutput != 0) {
mpClientInterface->suspendOutput(mA2dpOutput);
}
}
@@ -1555,7 +1571,7 @@ void AudioPolicyManagerBase::setOutputDevice(audio_io_handle_t output, uint32_t
#ifdef WITH_A2DP
// if disconnecting SCO device, restore A2DP output
if (AudioSystem::isBluetoothScoDevice((AudioSystem::audio_devices)prevDevice)) {
- if (mA2dpOutput && mScoDeviceAddress == mA2dpDeviceAddress) {
+ if (mA2dpOutput != 0) {
LOGV("restore A2DP output");
mpClientInterface->restoreOutput(mA2dpOutput);
}