diff options
Diffstat (limited to 'libs/gui/SurfaceTexture.cpp')
-rw-r--r-- | libs/gui/SurfaceTexture.cpp | 448 |
1 files changed, 279 insertions, 169 deletions
diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp index c72a45b..4772189 100644 --- a/libs/gui/SurfaceTexture.cpp +++ b/libs/gui/SurfaceTexture.cpp @@ -36,8 +36,28 @@ #include <utils/Log.h> #include <utils/String8.h> - -#define ALLOW_DEQUEUE_CURRENT_BUFFER false +// This compile option causes SurfaceTexture to return the buffer that is currently +// attached to the GL texture from dequeueBuffer when no other buffers are +// available. It requires the drivers (Gralloc, GL, OMX IL, and Camera) to do +// implicit cross-process synchronization to prevent the buffer from being +// written to before the buffer has (a) been detached from the GL texture and +// (b) all GL reads from the buffer have completed. +#ifdef ALLOW_DEQUEUE_CURRENT_BUFFER +#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER true +#warning "ALLOW_DEQUEUE_CURRENT_BUFFER enabled" +#else +#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER false +#endif + +// This compile option makes SurfaceTexture use the EGL_KHR_fence_sync extension +// to synchronize access to the buffers. It will cause dequeueBuffer to stall, +// waiting for the GL reads for the buffer being dequeued to complete before +// allowing the buffer to be dequeued. +#ifdef USE_FENCE_SYNC +#ifdef ALLOW_DEQUEUE_CURRENT_BUFFER +#error "USE_FENCE_SYNC and ALLOW_DEQUEUE_CURRENT_BUFFER are incompatible" +#endif +#endif // Macros for including the SurfaceTexture name in log messages #define ST_LOGV(x, ...) LOGV("[%s] "x, mName.string(), ##__VA_ARGS__) @@ -95,7 +115,7 @@ static int32_t createProcessUniqueId() { } SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode, - GLenum texTarget) : + GLenum texTarget, bool useFenceSync) : mDefaultWidth(1), mDefaultHeight(1), mPixelFormat(PIXEL_FORMAT_RGBA_8888), @@ -112,11 +132,17 @@ SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode, mAllowSynchronousMode(allowSynchronousMode), mConnectedApi(NO_CONNECTED_API), mAbandoned(false), - mTexTarget(texTarget) { +#ifdef USE_FENCE_SYNC + mUseFenceSync(useFenceSync), +#else + mUseFenceSync(false), +#endif + mTexTarget(texTarget), + mFrameCounter(0) { // Choose a name using the PID and a process-unique ID. mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId()); - ST_LOGV("SurfaceTexture::SurfaceTexture"); + ST_LOGV("SurfaceTexture"); sp<ISurfaceComposer> composer(ComposerService::getComposerService()); mGraphicBufferAlloc = composer->createGraphicBufferAlloc(); mNextCrop.makeInvalid(); @@ -125,7 +151,7 @@ SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode, } SurfaceTexture::~SurfaceTexture() { - ST_LOGV("SurfaceTexture::~SurfaceTexture"); + ST_LOGV("~SurfaceTexture"); freeAllBuffersLocked(); } @@ -169,7 +195,7 @@ status_t SurfaceTexture::setBufferCountServer(int bufferCount) { } status_t SurfaceTexture::setBufferCount(int bufferCount) { - ST_LOGV("SurfaceTexture::setBufferCount"); + ST_LOGV("setBufferCount: count=%d", bufferCount); Mutex::Autolock lock(mMutex); if (mAbandoned) { @@ -217,6 +243,7 @@ status_t SurfaceTexture::setBufferCount(int bufferCount) { status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h) { + ST_LOGV("setDefaultBufferSize: w=%d, h=%d", w, h); if (!w || !h) { ST_LOGE("setDefaultBufferSize: dimensions cannot be 0 (w=%d, h=%d)", w, h); @@ -230,7 +257,7 @@ status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h) } status_t SurfaceTexture::requestBuffer(int slot, sp<GraphicBuffer>* buf) { - ST_LOGV("SurfaceTexture::requestBuffer"); + ST_LOGV("requestBuffer: slot=%d", slot); Mutex::Autolock lock(mMutex); if (mAbandoned) { ST_LOGE("requestBuffer: SurfaceTexture has been abandoned!"); @@ -248,189 +275,237 @@ status_t SurfaceTexture::requestBuffer(int slot, sp<GraphicBuffer>* buf) { status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h, uint32_t format, uint32_t usage) { - ST_LOGV("SurfaceTexture::dequeueBuffer"); + ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage); if ((w && !h) || (!w && h)) { ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h); return BAD_VALUE; } - Mutex::Autolock lock(mMutex); - status_t returnFlags(OK); + EGLDisplay dpy = EGL_NO_DISPLAY; + EGLSyncKHR fence = EGL_NO_SYNC_KHR; - int found, foundSync; - int dequeuedCount = 0; - bool tryAgain = true; - while (tryAgain) { - if (mAbandoned) { - ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!"); - return NO_INIT; - } + { // Scope for the lock + Mutex::Autolock lock(mMutex); - // We need to wait for the FIFO to drain if the number of buffer - // needs to change. - // - // The condition "number of buffers needs to change" is true if - // - the client doesn't care about how many buffers there are - // - AND the actual number of buffer is different from what was - // set in the last setBufferCountServer() - // - OR - - // setBufferCountServer() was set to a value incompatible with - // the synchronization mode (for instance because the sync mode - // changed since) - // - // As long as this condition is true AND the FIFO is not empty, we - // wait on mDequeueCondition. - - const int minBufferCountNeeded = mSynchronousMode ? - MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS; - - const bool numberOfBuffersNeedsToChange = !mClientBufferCount && - ((mServerBufferCount != mBufferCount) || - (mServerBufferCount < minBufferCountNeeded)); - - if (!mQueue.isEmpty() && numberOfBuffersNeedsToChange) { - // wait for the FIFO to drain - mDequeueCondition.wait(mMutex); - // NOTE: we continue here because we need to reevaluate our - // whole state (eg: we could be abandoned or disconnected) - continue; - } + int found = -1; + int foundSync = -1; + int dequeuedCount = 0; + bool tryAgain = true; + while (tryAgain) { + if (mAbandoned) { + ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!"); + return NO_INIT; + } - if (numberOfBuffersNeedsToChange) { - // here we're guaranteed that mQueue is empty - freeAllBuffersLocked(); - mBufferCount = mServerBufferCount; - if (mBufferCount < minBufferCountNeeded) - mBufferCount = minBufferCountNeeded; - mCurrentTexture = INVALID_BUFFER_SLOT; - returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS; - } + // We need to wait for the FIFO to drain if the number of buffer + // needs to change. + // + // The condition "number of buffers needs to change" is true if + // - the client doesn't care about how many buffers there are + // - AND the actual number of buffer is different from what was + // set in the last setBufferCountServer() + // - OR - + // setBufferCountServer() was set to a value incompatible with + // the synchronization mode (for instance because the sync mode + // changed since) + // + // As long as this condition is true AND the FIFO is not empty, we + // wait on mDequeueCondition. + + const int minBufferCountNeeded = mSynchronousMode ? + MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS; + + const bool numberOfBuffersNeedsToChange = !mClientBufferCount && + ((mServerBufferCount != mBufferCount) || + (mServerBufferCount < minBufferCountNeeded)); + + if (!mQueue.isEmpty() && numberOfBuffersNeedsToChange) { + // wait for the FIFO to drain + mDequeueCondition.wait(mMutex); + // NOTE: we continue here because we need to reevaluate our + // whole state (eg: we could be abandoned or disconnected) + continue; + } - // look for a free buffer to give to the client - found = INVALID_BUFFER_SLOT; - foundSync = INVALID_BUFFER_SLOT; - dequeuedCount = 0; - for (int i = 0; i < mBufferCount; i++) { - const int state = mSlots[i].mBufferState; - if (state == BufferSlot::DEQUEUED) { - dequeuedCount++; + if (numberOfBuffersNeedsToChange) { + // here we're guaranteed that mQueue is empty + freeAllBuffersLocked(); + mBufferCount = mServerBufferCount; + if (mBufferCount < minBufferCountNeeded) + mBufferCount = minBufferCountNeeded; + mCurrentTexture = INVALID_BUFFER_SLOT; + returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS; } - // if buffer is FREE it CANNOT be current - LOGW_IF((state == BufferSlot::FREE) && (mCurrentTexture==i), - "dequeueBuffer: buffer %d is both FREE and current!", i); + // look for a free buffer to give to the client + found = INVALID_BUFFER_SLOT; + foundSync = INVALID_BUFFER_SLOT; + dequeuedCount = 0; + for (int i = 0; i < mBufferCount; i++) { + const int state = mSlots[i].mBufferState; + if (state == BufferSlot::DEQUEUED) { + dequeuedCount++; + } - if (ALLOW_DEQUEUE_CURRENT_BUFFER) { - if (state == BufferSlot::FREE || i == mCurrentTexture) { - foundSync = i; - if (i != mCurrentTexture) { - found = i; - break; + // if buffer is FREE it CANNOT be current + LOGW_IF((state == BufferSlot::FREE) && (mCurrentTexture==i), + "dequeueBuffer: buffer %d is both FREE and current!", + i); + + if (FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER) { + if (state == BufferSlot::FREE || i == mCurrentTexture) { + foundSync = i; + if (i != mCurrentTexture) { + found = i; + break; + } + } + } else { + if (state == BufferSlot::FREE) { + /* We return the oldest of the free buffers to avoid + * stalling the producer if possible. This is because + * the consumer may still have pending reads of the + * buffers in flight. + */ + bool isOlder = mSlots[i].mFrameNumber < + mSlots[found].mFrameNumber; + if (found < 0 || isOlder) { + foundSync = i; + found = i; + } } } - } else { - if (state == BufferSlot::FREE) { - foundSync = i; - found = i; - break; + } + + // clients are not allowed to dequeue more than one buffer + // if they didn't set a buffer count. + if (!mClientBufferCount && dequeuedCount) { + ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without " + "setting the buffer count"); + return -EINVAL; + } + + // See whether a buffer has been queued since the last + // setBufferCount so we know whether to perform the + // MIN_UNDEQUEUED_BUFFERS check below. + bool bufferHasBeenQueued = mCurrentTexture != INVALID_BUFFER_SLOT; + if (bufferHasBeenQueued) { + // make sure the client is not trying to dequeue more buffers + // than allowed. + const int avail = mBufferCount - (dequeuedCount+1); + if (avail < (MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode))) { + ST_LOGE("dequeueBuffer: MIN_UNDEQUEUED_BUFFERS=%d exceeded " + "(dequeued=%d)", + MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode), + dequeuedCount); + return -EBUSY; } } - } - // clients are not allowed to dequeue more than one buffer - // if they didn't set a buffer count. - if (!mClientBufferCount && dequeuedCount) { - return -EINVAL; + // we're in synchronous mode and didn't find a buffer, we need to + // wait for some buffers to be consumed + tryAgain = mSynchronousMode && (foundSync == INVALID_BUFFER_SLOT); + if (tryAgain) { + mDequeueCondition.wait(mMutex); + } } - // See whether a buffer has been queued since the last setBufferCount so - // we know whether to perform the MIN_UNDEQUEUED_BUFFERS check below. - bool bufferHasBeenQueued = mCurrentTexture != INVALID_BUFFER_SLOT; - if (bufferHasBeenQueued) { - // make sure the client is not trying to dequeue more buffers - // than allowed. - const int avail = mBufferCount - (dequeuedCount+1); - if (avail < (MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode))) { - ST_LOGE("dequeueBuffer: MIN_UNDEQUEUED_BUFFERS=%d exceeded " - "(dequeued=%d)", - MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode), - dequeuedCount); - return -EBUSY; - } + if (mSynchronousMode && found == INVALID_BUFFER_SLOT) { + // foundSync guaranteed to be != INVALID_BUFFER_SLOT + found = foundSync; } - // we're in synchronous mode and didn't find a buffer, we need to wait - // for some buffers to be consumed - tryAgain = mSynchronousMode && (foundSync == INVALID_BUFFER_SLOT); - if (tryAgain) { - mDequeueCondition.wait(mMutex); + if (found == INVALID_BUFFER_SLOT) { + // This should not happen. + ST_LOGE("dequeueBuffer: no available buffer slots"); + return -EBUSY; } - } - if (mSynchronousMode && found == INVALID_BUFFER_SLOT) { - // foundSync guaranteed to be != INVALID_BUFFER_SLOT - found = foundSync; - } + const int buf = found; + *outBuf = found; - if (found == INVALID_BUFFER_SLOT) { - return -EBUSY; - } + const bool useDefaultSize = !w && !h; + if (useDefaultSize) { + // use the default size + w = mDefaultWidth; + h = mDefaultHeight; + } - const int buf = found; - *outBuf = found; + const bool updateFormat = (format != 0); + if (!updateFormat) { + // keep the current (or default) format + format = mPixelFormat; + } - const bool useDefaultSize = !w && !h; - if (useDefaultSize) { - // use the default size - w = mDefaultWidth; - h = mDefaultHeight; - } + // buffer is now in DEQUEUED (but can also be current at the same time, + // if we're in synchronous mode) + mSlots[buf].mBufferState = BufferSlot::DEQUEUED; + + const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer); + if ((buffer == NULL) || + (uint32_t(buffer->width) != w) || + (uint32_t(buffer->height) != h) || + (uint32_t(buffer->format) != format) || + ((uint32_t(buffer->usage) & usage) != usage)) + { + usage |= GraphicBuffer::USAGE_HW_TEXTURE; + status_t error; + sp<GraphicBuffer> graphicBuffer( + mGraphicBufferAlloc->createGraphicBuffer( + w, h, format, usage, &error)); + if (graphicBuffer == 0) { + ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer " + "failed"); + return error; + } + if (updateFormat) { + mPixelFormat = format; + } + mSlots[buf].mGraphicBuffer = graphicBuffer; + mSlots[buf].mRequestBufferCalled = false; + mSlots[buf].mFence = EGL_NO_SYNC_KHR; + if (mSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) { + eglDestroyImageKHR(mSlots[buf].mEglDisplay, + mSlots[buf].mEglImage); + mSlots[buf].mEglImage = EGL_NO_IMAGE_KHR; + mSlots[buf].mEglDisplay = EGL_NO_DISPLAY; + } + if (mCurrentTexture == buf) { + // The current texture no longer references the buffer in this slot + // since we just allocated a new buffer. + mCurrentTexture = INVALID_BUFFER_SLOT; + } + returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION; + } - const bool updateFormat = (format != 0); - if (!updateFormat) { - // keep the current (or default) format - format = mPixelFormat; + dpy = mSlots[buf].mEglDisplay; + fence = mSlots[buf].mFence; + mSlots[buf].mFence = EGL_NO_SYNC_KHR; } - // buffer is now in DEQUEUED (but can also be current at the same time, - // if we're in synchronous mode) - mSlots[buf].mBufferState = BufferSlot::DEQUEUED; - - const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer); - if ((buffer == NULL) || - (uint32_t(buffer->width) != w) || - (uint32_t(buffer->height) != h) || - (uint32_t(buffer->format) != format) || - ((uint32_t(buffer->usage) & usage) != usage)) - { - usage |= GraphicBuffer::USAGE_HW_TEXTURE; - status_t error; - sp<GraphicBuffer> graphicBuffer( - mGraphicBufferAlloc->createGraphicBuffer( - w, h, format, usage, &error)); - if (graphicBuffer == 0) { - ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer " - "failed"); - return error; - } - if (updateFormat) { - mPixelFormat = format; + if (fence != EGL_NO_SYNC_KHR) { + EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000); + // If something goes wrong, log the error, but return the buffer without + // synchronizing access to it. It's too late at this point to abort the + // dequeue operation. + if (result == EGL_FALSE) { + LOGE("dequeueBuffer: error waiting for fence: %#x", eglGetError()); + } else if (result == EGL_TIMEOUT_EXPIRED_KHR) { + LOGE("dequeueBuffer: timeout waiting for fence"); } - mSlots[buf].mGraphicBuffer = graphicBuffer; - mSlots[buf].mRequestBufferCalled = false; - if (mSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) { - eglDestroyImageKHR(mSlots[buf].mEglDisplay, mSlots[buf].mEglImage); - mSlots[buf].mEglImage = EGL_NO_IMAGE_KHR; - mSlots[buf].mEglDisplay = EGL_NO_DISPLAY; - } - returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION; + eglDestroySyncKHR(dpy, fence); } + + ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", *outBuf, + mSlots[*outBuf].mGraphicBuffer->handle, returnFlags); + return returnFlags; } status_t SurfaceTexture::setSynchronousMode(bool enabled) { + ST_LOGV("setSynchronousMode: enabled=%d", enabled); Mutex::Autolock lock(mMutex); if (mAbandoned) { @@ -462,7 +537,7 @@ status_t SurfaceTexture::setSynchronousMode(bool enabled) { status_t SurfaceTexture::queueBuffer(int buf, int64_t timestamp, uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) { - ST_LOGV("SurfaceTexture::queueBuffer"); + ST_LOGV("queueBuffer: slot=%d time=%lld", buf, timestamp); sp<FrameAvailableListener> listener; @@ -519,6 +594,9 @@ status_t SurfaceTexture::queueBuffer(int buf, int64_t timestamp, mSlots[buf].mTransform = mNextTransform; mSlots[buf].mScalingMode = mNextScalingMode; mSlots[buf].mTimestamp = timestamp; + mFrameCounter++; + mSlots[buf].mFrameNumber = mFrameCounter; + mDequeueCondition.signal(); *outWidth = mDefaultWidth; @@ -534,7 +612,7 @@ status_t SurfaceTexture::queueBuffer(int buf, int64_t timestamp, } void SurfaceTexture::cancelBuffer(int buf) { - ST_LOGV("SurfaceTexture::cancelBuffer"); + ST_LOGV("cancelBuffer: slot=%d", buf); Mutex::Autolock lock(mMutex); if (mAbandoned) { @@ -552,11 +630,14 @@ void SurfaceTexture::cancelBuffer(int buf) { return; } mSlots[buf].mBufferState = BufferSlot::FREE; + mSlots[buf].mFrameNumber = 0; mDequeueCondition.signal(); } status_t SurfaceTexture::setCrop(const Rect& crop) { - ST_LOGV("SurfaceTexture::setCrop"); + ST_LOGV("setCrop: crop=[%d,%d,%d,%d]", crop.left, crop.top, crop.right, + crop.bottom); + Mutex::Autolock lock(mMutex); if (mAbandoned) { ST_LOGE("setCrop: SurfaceTexture has been abandoned!"); @@ -567,7 +648,7 @@ status_t SurfaceTexture::setCrop(const Rect& crop) { } status_t SurfaceTexture::setTransform(uint32_t transform) { - ST_LOGV("SurfaceTexture::setTransform"); + ST_LOGV("setTransform: xform=%#x", transform); Mutex::Autolock lock(mMutex); if (mAbandoned) { ST_LOGE("setTransform: SurfaceTexture has been abandoned!"); @@ -579,7 +660,7 @@ status_t SurfaceTexture::setTransform(uint32_t transform) { status_t SurfaceTexture::connect(int api, uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) { - ST_LOGV("SurfaceTexture::connect(this=%p, %d)", this, api); + ST_LOGV("connect: api=%d", api); Mutex::Autolock lock(mMutex); if (mAbandoned) { @@ -612,12 +693,13 @@ status_t SurfaceTexture::connect(int api, } status_t SurfaceTexture::disconnect(int api) { - ST_LOGV("SurfaceTexture::disconnect(this=%p, %d)", this, api); + ST_LOGV("disconnect: api=%d", api); Mutex::Autolock lock(mMutex); if (mAbandoned) { - ST_LOGE("disconnect: SurfaceTexture has been abandoned!"); - return NO_INIT; + // it is not really an error to disconnect after the surface + // has been abandoned, it should just be a no-op. + return NO_ERROR; } int err = NO_ERROR; @@ -640,6 +722,7 @@ status_t SurfaceTexture::disconnect(int api) { } break; default: + ST_LOGE("disconnect: unknown API %d", api); err = -EINVAL; break; } @@ -647,13 +730,14 @@ status_t SurfaceTexture::disconnect(int api) { } status_t SurfaceTexture::setScalingMode(int mode) { - ST_LOGV("SurfaceTexture::setScalingMode(%d)", mode); + ST_LOGV("setScalingMode: mode=%d", mode); switch (mode) { case NATIVE_WINDOW_SCALING_MODE_FREEZE: case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW: break; default: + ST_LOGE("unknown scaling mode: %d", mode); return BAD_VALUE; } @@ -663,7 +747,7 @@ status_t SurfaceTexture::setScalingMode(int mode) { } status_t SurfaceTexture::updateTexImage() { - ST_LOGV("SurfaceTexture::updateTexImage"); + ST_LOGV("updateTexImage"); Mutex::Autolock lock(mMutex); if (mAbandoned) { @@ -679,8 +763,8 @@ status_t SurfaceTexture::updateTexImage() { // Update the GL texture object. EGLImageKHR image = mSlots[buf].mEglImage; + EGLDisplay dpy = eglGetCurrentDisplay(); if (image == EGL_NO_IMAGE_KHR) { - EGLDisplay dpy = eglGetCurrentDisplay(); if (mSlots[buf].mGraphicBuffer == 0) { ST_LOGE("buffer at slot %d is null", buf); return BAD_VALUE; @@ -714,11 +798,31 @@ status_t SurfaceTexture::updateTexImage() { } if (mCurrentTexture != INVALID_BUFFER_SLOT) { + if (mUseFenceSync) { + EGLSyncKHR fence = eglCreateSyncKHR(dpy, EGL_SYNC_FENCE_KHR, + NULL); + if (fence == EGL_NO_SYNC_KHR) { + LOGE("updateTexImage: error creating fence: %#x", + eglGetError()); + return -EINVAL; + } + glFlush(); + mSlots[mCurrentTexture].mFence = fence; + } + } + + ST_LOGV("updateTexImage: (slot=%d buf=%p) -> (slot=%d buf=%p)", + mCurrentTexture, + mCurrentTextureBuf != NULL ? mCurrentTextureBuf->handle : 0, + buf, mSlots[buf].mGraphicBuffer->handle); + + if (mCurrentTexture != INVALID_BUFFER_SLOT) { // The current buffer becomes FREE if it was still in the queued // state. If it has already been given to the client // (synchronous mode), then it stays in DEQUEUED state. - if (mSlots[mCurrentTexture].mBufferState == BufferSlot::QUEUED) + if (mSlots[mCurrentTexture].mBufferState == BufferSlot::QUEUED) { mSlots[mCurrentTexture].mBufferState = BufferSlot::FREE; + } } // Update the SurfaceTexture state. @@ -771,7 +875,7 @@ void SurfaceTexture::getTransformMatrix(float mtx[16]) { } void SurfaceTexture::computeCurrentTransformMatrix() { - ST_LOGV("SurfaceTexture::computeCurrentTransformMatrix"); + ST_LOGV("computeCurrentTransformMatrix"); float xform[16]; for (int i = 0; i < 16; i++) { @@ -862,14 +966,14 @@ void SurfaceTexture::computeCurrentTransformMatrix() { } nsecs_t SurfaceTexture::getTimestamp() { - ST_LOGV("SurfaceTexture::getTimestamp"); + ST_LOGV("getTimestamp"); Mutex::Autolock lock(mMutex); return mCurrentTimestamp; } void SurfaceTexture::setFrameAvailableListener( const sp<FrameAvailableListener>& listener) { - ST_LOGV("SurfaceTexture::setFrameAvailableListener"); + ST_LOGV("setFrameAvailableListener"); Mutex::Autolock lock(mMutex); mFrameAvailableListener = listener; } @@ -877,6 +981,7 @@ void SurfaceTexture::setFrameAvailableListener( void SurfaceTexture::freeBufferLocked(int i) { mSlots[i].mGraphicBuffer = 0; mSlots[i].mBufferState = BufferSlot::FREE; + mSlots[i].mFrameNumber = 0; if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) { eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage); mSlots[i].mEglImage = EGL_NO_IMAGE_KHR; @@ -972,6 +1077,11 @@ uint32_t SurfaceTexture::getCurrentScalingMode() const { return mCurrentScalingMode; } +bool SurfaceTexture::isSynchronousMode() const { + Mutex::Autolock lock(mMutex); + return mSynchronousMode; +} + int SurfaceTexture::query(int what, int* outValue) { Mutex::Autolock lock(mMutex); |