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-rw-r--r--libs/gui/SurfaceTexture.cpp448
1 files changed, 279 insertions, 169 deletions
diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp
index c72a45b..4772189 100644
--- a/libs/gui/SurfaceTexture.cpp
+++ b/libs/gui/SurfaceTexture.cpp
@@ -36,8 +36,28 @@
#include <utils/Log.h>
#include <utils/String8.h>
-
-#define ALLOW_DEQUEUE_CURRENT_BUFFER false
+// This compile option causes SurfaceTexture to return the buffer that is currently
+// attached to the GL texture from dequeueBuffer when no other buffers are
+// available. It requires the drivers (Gralloc, GL, OMX IL, and Camera) to do
+// implicit cross-process synchronization to prevent the buffer from being
+// written to before the buffer has (a) been detached from the GL texture and
+// (b) all GL reads from the buffer have completed.
+#ifdef ALLOW_DEQUEUE_CURRENT_BUFFER
+#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER true
+#warning "ALLOW_DEQUEUE_CURRENT_BUFFER enabled"
+#else
+#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER false
+#endif
+
+// This compile option makes SurfaceTexture use the EGL_KHR_fence_sync extension
+// to synchronize access to the buffers. It will cause dequeueBuffer to stall,
+// waiting for the GL reads for the buffer being dequeued to complete before
+// allowing the buffer to be dequeued.
+#ifdef USE_FENCE_SYNC
+#ifdef ALLOW_DEQUEUE_CURRENT_BUFFER
+#error "USE_FENCE_SYNC and ALLOW_DEQUEUE_CURRENT_BUFFER are incompatible"
+#endif
+#endif
// Macros for including the SurfaceTexture name in log messages
#define ST_LOGV(x, ...) LOGV("[%s] "x, mName.string(), ##__VA_ARGS__)
@@ -95,7 +115,7 @@ static int32_t createProcessUniqueId() {
}
SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode,
- GLenum texTarget) :
+ GLenum texTarget, bool useFenceSync) :
mDefaultWidth(1),
mDefaultHeight(1),
mPixelFormat(PIXEL_FORMAT_RGBA_8888),
@@ -112,11 +132,17 @@ SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode,
mAllowSynchronousMode(allowSynchronousMode),
mConnectedApi(NO_CONNECTED_API),
mAbandoned(false),
- mTexTarget(texTarget) {
+#ifdef USE_FENCE_SYNC
+ mUseFenceSync(useFenceSync),
+#else
+ mUseFenceSync(false),
+#endif
+ mTexTarget(texTarget),
+ mFrameCounter(0) {
// Choose a name using the PID and a process-unique ID.
mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
- ST_LOGV("SurfaceTexture::SurfaceTexture");
+ ST_LOGV("SurfaceTexture");
sp<ISurfaceComposer> composer(ComposerService::getComposerService());
mGraphicBufferAlloc = composer->createGraphicBufferAlloc();
mNextCrop.makeInvalid();
@@ -125,7 +151,7 @@ SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode,
}
SurfaceTexture::~SurfaceTexture() {
- ST_LOGV("SurfaceTexture::~SurfaceTexture");
+ ST_LOGV("~SurfaceTexture");
freeAllBuffersLocked();
}
@@ -169,7 +195,7 @@ status_t SurfaceTexture::setBufferCountServer(int bufferCount) {
}
status_t SurfaceTexture::setBufferCount(int bufferCount) {
- ST_LOGV("SurfaceTexture::setBufferCount");
+ ST_LOGV("setBufferCount: count=%d", bufferCount);
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
@@ -217,6 +243,7 @@ status_t SurfaceTexture::setBufferCount(int bufferCount) {
status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h)
{
+ ST_LOGV("setDefaultBufferSize: w=%d, h=%d", w, h);
if (!w || !h) {
ST_LOGE("setDefaultBufferSize: dimensions cannot be 0 (w=%d, h=%d)",
w, h);
@@ -230,7 +257,7 @@ status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h)
}
status_t SurfaceTexture::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
- ST_LOGV("SurfaceTexture::requestBuffer");
+ ST_LOGV("requestBuffer: slot=%d", slot);
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
ST_LOGE("requestBuffer: SurfaceTexture has been abandoned!");
@@ -248,189 +275,237 @@ status_t SurfaceTexture::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
uint32_t format, uint32_t usage) {
- ST_LOGV("SurfaceTexture::dequeueBuffer");
+ ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);
if ((w && !h) || (!w && h)) {
ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
return BAD_VALUE;
}
- Mutex::Autolock lock(mMutex);
-
status_t returnFlags(OK);
+ EGLDisplay dpy = EGL_NO_DISPLAY;
+ EGLSyncKHR fence = EGL_NO_SYNC_KHR;
- int found, foundSync;
- int dequeuedCount = 0;
- bool tryAgain = true;
- while (tryAgain) {
- if (mAbandoned) {
- ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
- return NO_INIT;
- }
+ { // Scope for the lock
+ Mutex::Autolock lock(mMutex);
- // We need to wait for the FIFO to drain if the number of buffer
- // needs to change.
- //
- // The condition "number of buffers needs to change" is true if
- // - the client doesn't care about how many buffers there are
- // - AND the actual number of buffer is different from what was
- // set in the last setBufferCountServer()
- // - OR -
- // setBufferCountServer() was set to a value incompatible with
- // the synchronization mode (for instance because the sync mode
- // changed since)
- //
- // As long as this condition is true AND the FIFO is not empty, we
- // wait on mDequeueCondition.
-
- const int minBufferCountNeeded = mSynchronousMode ?
- MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
-
- const bool numberOfBuffersNeedsToChange = !mClientBufferCount &&
- ((mServerBufferCount != mBufferCount) ||
- (mServerBufferCount < minBufferCountNeeded));
-
- if (!mQueue.isEmpty() && numberOfBuffersNeedsToChange) {
- // wait for the FIFO to drain
- mDequeueCondition.wait(mMutex);
- // NOTE: we continue here because we need to reevaluate our
- // whole state (eg: we could be abandoned or disconnected)
- continue;
- }
+ int found = -1;
+ int foundSync = -1;
+ int dequeuedCount = 0;
+ bool tryAgain = true;
+ while (tryAgain) {
+ if (mAbandoned) {
+ ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
+ return NO_INIT;
+ }
- if (numberOfBuffersNeedsToChange) {
- // here we're guaranteed that mQueue is empty
- freeAllBuffersLocked();
- mBufferCount = mServerBufferCount;
- if (mBufferCount < minBufferCountNeeded)
- mBufferCount = minBufferCountNeeded;
- mCurrentTexture = INVALID_BUFFER_SLOT;
- returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS;
- }
+ // We need to wait for the FIFO to drain if the number of buffer
+ // needs to change.
+ //
+ // The condition "number of buffers needs to change" is true if
+ // - the client doesn't care about how many buffers there are
+ // - AND the actual number of buffer is different from what was
+ // set in the last setBufferCountServer()
+ // - OR -
+ // setBufferCountServer() was set to a value incompatible with
+ // the synchronization mode (for instance because the sync mode
+ // changed since)
+ //
+ // As long as this condition is true AND the FIFO is not empty, we
+ // wait on mDequeueCondition.
+
+ const int minBufferCountNeeded = mSynchronousMode ?
+ MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
+
+ const bool numberOfBuffersNeedsToChange = !mClientBufferCount &&
+ ((mServerBufferCount != mBufferCount) ||
+ (mServerBufferCount < minBufferCountNeeded));
+
+ if (!mQueue.isEmpty() && numberOfBuffersNeedsToChange) {
+ // wait for the FIFO to drain
+ mDequeueCondition.wait(mMutex);
+ // NOTE: we continue here because we need to reevaluate our
+ // whole state (eg: we could be abandoned or disconnected)
+ continue;
+ }
- // look for a free buffer to give to the client
- found = INVALID_BUFFER_SLOT;
- foundSync = INVALID_BUFFER_SLOT;
- dequeuedCount = 0;
- for (int i = 0; i < mBufferCount; i++) {
- const int state = mSlots[i].mBufferState;
- if (state == BufferSlot::DEQUEUED) {
- dequeuedCount++;
+ if (numberOfBuffersNeedsToChange) {
+ // here we're guaranteed that mQueue is empty
+ freeAllBuffersLocked();
+ mBufferCount = mServerBufferCount;
+ if (mBufferCount < minBufferCountNeeded)
+ mBufferCount = minBufferCountNeeded;
+ mCurrentTexture = INVALID_BUFFER_SLOT;
+ returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS;
}
- // if buffer is FREE it CANNOT be current
- LOGW_IF((state == BufferSlot::FREE) && (mCurrentTexture==i),
- "dequeueBuffer: buffer %d is both FREE and current!", i);
+ // look for a free buffer to give to the client
+ found = INVALID_BUFFER_SLOT;
+ foundSync = INVALID_BUFFER_SLOT;
+ dequeuedCount = 0;
+ for (int i = 0; i < mBufferCount; i++) {
+ const int state = mSlots[i].mBufferState;
+ if (state == BufferSlot::DEQUEUED) {
+ dequeuedCount++;
+ }
- if (ALLOW_DEQUEUE_CURRENT_BUFFER) {
- if (state == BufferSlot::FREE || i == mCurrentTexture) {
- foundSync = i;
- if (i != mCurrentTexture) {
- found = i;
- break;
+ // if buffer is FREE it CANNOT be current
+ LOGW_IF((state == BufferSlot::FREE) && (mCurrentTexture==i),
+ "dequeueBuffer: buffer %d is both FREE and current!",
+ i);
+
+ if (FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER) {
+ if (state == BufferSlot::FREE || i == mCurrentTexture) {
+ foundSync = i;
+ if (i != mCurrentTexture) {
+ found = i;
+ break;
+ }
+ }
+ } else {
+ if (state == BufferSlot::FREE) {
+ /* We return the oldest of the free buffers to avoid
+ * stalling the producer if possible. This is because
+ * the consumer may still have pending reads of the
+ * buffers in flight.
+ */
+ bool isOlder = mSlots[i].mFrameNumber <
+ mSlots[found].mFrameNumber;
+ if (found < 0 || isOlder) {
+ foundSync = i;
+ found = i;
+ }
}
}
- } else {
- if (state == BufferSlot::FREE) {
- foundSync = i;
- found = i;
- break;
+ }
+
+ // clients are not allowed to dequeue more than one buffer
+ // if they didn't set a buffer count.
+ if (!mClientBufferCount && dequeuedCount) {
+ ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without "
+ "setting the buffer count");
+ return -EINVAL;
+ }
+
+ // See whether a buffer has been queued since the last
+ // setBufferCount so we know whether to perform the
+ // MIN_UNDEQUEUED_BUFFERS check below.
+ bool bufferHasBeenQueued = mCurrentTexture != INVALID_BUFFER_SLOT;
+ if (bufferHasBeenQueued) {
+ // make sure the client is not trying to dequeue more buffers
+ // than allowed.
+ const int avail = mBufferCount - (dequeuedCount+1);
+ if (avail < (MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode))) {
+ ST_LOGE("dequeueBuffer: MIN_UNDEQUEUED_BUFFERS=%d exceeded "
+ "(dequeued=%d)",
+ MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode),
+ dequeuedCount);
+ return -EBUSY;
}
}
- }
- // clients are not allowed to dequeue more than one buffer
- // if they didn't set a buffer count.
- if (!mClientBufferCount && dequeuedCount) {
- return -EINVAL;
+ // we're in synchronous mode and didn't find a buffer, we need to
+ // wait for some buffers to be consumed
+ tryAgain = mSynchronousMode && (foundSync == INVALID_BUFFER_SLOT);
+ if (tryAgain) {
+ mDequeueCondition.wait(mMutex);
+ }
}
- // See whether a buffer has been queued since the last setBufferCount so
- // we know whether to perform the MIN_UNDEQUEUED_BUFFERS check below.
- bool bufferHasBeenQueued = mCurrentTexture != INVALID_BUFFER_SLOT;
- if (bufferHasBeenQueued) {
- // make sure the client is not trying to dequeue more buffers
- // than allowed.
- const int avail = mBufferCount - (dequeuedCount+1);
- if (avail < (MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode))) {
- ST_LOGE("dequeueBuffer: MIN_UNDEQUEUED_BUFFERS=%d exceeded "
- "(dequeued=%d)",
- MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode),
- dequeuedCount);
- return -EBUSY;
- }
+ if (mSynchronousMode && found == INVALID_BUFFER_SLOT) {
+ // foundSync guaranteed to be != INVALID_BUFFER_SLOT
+ found = foundSync;
}
- // we're in synchronous mode and didn't find a buffer, we need to wait
- // for some buffers to be consumed
- tryAgain = mSynchronousMode && (foundSync == INVALID_BUFFER_SLOT);
- if (tryAgain) {
- mDequeueCondition.wait(mMutex);
+ if (found == INVALID_BUFFER_SLOT) {
+ // This should not happen.
+ ST_LOGE("dequeueBuffer: no available buffer slots");
+ return -EBUSY;
}
- }
- if (mSynchronousMode && found == INVALID_BUFFER_SLOT) {
- // foundSync guaranteed to be != INVALID_BUFFER_SLOT
- found = foundSync;
- }
+ const int buf = found;
+ *outBuf = found;
- if (found == INVALID_BUFFER_SLOT) {
- return -EBUSY;
- }
+ const bool useDefaultSize = !w && !h;
+ if (useDefaultSize) {
+ // use the default size
+ w = mDefaultWidth;
+ h = mDefaultHeight;
+ }
- const int buf = found;
- *outBuf = found;
+ const bool updateFormat = (format != 0);
+ if (!updateFormat) {
+ // keep the current (or default) format
+ format = mPixelFormat;
+ }
- const bool useDefaultSize = !w && !h;
- if (useDefaultSize) {
- // use the default size
- w = mDefaultWidth;
- h = mDefaultHeight;
- }
+ // buffer is now in DEQUEUED (but can also be current at the same time,
+ // if we're in synchronous mode)
+ mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
+
+ const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer);
+ if ((buffer == NULL) ||
+ (uint32_t(buffer->width) != w) ||
+ (uint32_t(buffer->height) != h) ||
+ (uint32_t(buffer->format) != format) ||
+ ((uint32_t(buffer->usage) & usage) != usage))
+ {
+ usage |= GraphicBuffer::USAGE_HW_TEXTURE;
+ status_t error;
+ sp<GraphicBuffer> graphicBuffer(
+ mGraphicBufferAlloc->createGraphicBuffer(
+ w, h, format, usage, &error));
+ if (graphicBuffer == 0) {
+ ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer "
+ "failed");
+ return error;
+ }
+ if (updateFormat) {
+ mPixelFormat = format;
+ }
+ mSlots[buf].mGraphicBuffer = graphicBuffer;
+ mSlots[buf].mRequestBufferCalled = false;
+ mSlots[buf].mFence = EGL_NO_SYNC_KHR;
+ if (mSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) {
+ eglDestroyImageKHR(mSlots[buf].mEglDisplay,
+ mSlots[buf].mEglImage);
+ mSlots[buf].mEglImage = EGL_NO_IMAGE_KHR;
+ mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
+ }
+ if (mCurrentTexture == buf) {
+ // The current texture no longer references the buffer in this slot
+ // since we just allocated a new buffer.
+ mCurrentTexture = INVALID_BUFFER_SLOT;
+ }
+ returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
+ }
- const bool updateFormat = (format != 0);
- if (!updateFormat) {
- // keep the current (or default) format
- format = mPixelFormat;
+ dpy = mSlots[buf].mEglDisplay;
+ fence = mSlots[buf].mFence;
+ mSlots[buf].mFence = EGL_NO_SYNC_KHR;
}
- // buffer is now in DEQUEUED (but can also be current at the same time,
- // if we're in synchronous mode)
- mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
-
- const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer);
- if ((buffer == NULL) ||
- (uint32_t(buffer->width) != w) ||
- (uint32_t(buffer->height) != h) ||
- (uint32_t(buffer->format) != format) ||
- ((uint32_t(buffer->usage) & usage) != usage))
- {
- usage |= GraphicBuffer::USAGE_HW_TEXTURE;
- status_t error;
- sp<GraphicBuffer> graphicBuffer(
- mGraphicBufferAlloc->createGraphicBuffer(
- w, h, format, usage, &error));
- if (graphicBuffer == 0) {
- ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer "
- "failed");
- return error;
- }
- if (updateFormat) {
- mPixelFormat = format;
+ if (fence != EGL_NO_SYNC_KHR) {
+ EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
+ // If something goes wrong, log the error, but return the buffer without
+ // synchronizing access to it. It's too late at this point to abort the
+ // dequeue operation.
+ if (result == EGL_FALSE) {
+ LOGE("dequeueBuffer: error waiting for fence: %#x", eglGetError());
+ } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
+ LOGE("dequeueBuffer: timeout waiting for fence");
}
- mSlots[buf].mGraphicBuffer = graphicBuffer;
- mSlots[buf].mRequestBufferCalled = false;
- if (mSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) {
- eglDestroyImageKHR(mSlots[buf].mEglDisplay, mSlots[buf].mEglImage);
- mSlots[buf].mEglImage = EGL_NO_IMAGE_KHR;
- mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
- }
- returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
+ eglDestroySyncKHR(dpy, fence);
}
+
+ ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", *outBuf,
+ mSlots[*outBuf].mGraphicBuffer->handle, returnFlags);
+
return returnFlags;
}
status_t SurfaceTexture::setSynchronousMode(bool enabled) {
+ ST_LOGV("setSynchronousMode: enabled=%d", enabled);
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
@@ -462,7 +537,7 @@ status_t SurfaceTexture::setSynchronousMode(bool enabled) {
status_t SurfaceTexture::queueBuffer(int buf, int64_t timestamp,
uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
- ST_LOGV("SurfaceTexture::queueBuffer");
+ ST_LOGV("queueBuffer: slot=%d time=%lld", buf, timestamp);
sp<FrameAvailableListener> listener;
@@ -519,6 +594,9 @@ status_t SurfaceTexture::queueBuffer(int buf, int64_t timestamp,
mSlots[buf].mTransform = mNextTransform;
mSlots[buf].mScalingMode = mNextScalingMode;
mSlots[buf].mTimestamp = timestamp;
+ mFrameCounter++;
+ mSlots[buf].mFrameNumber = mFrameCounter;
+
mDequeueCondition.signal();
*outWidth = mDefaultWidth;
@@ -534,7 +612,7 @@ status_t SurfaceTexture::queueBuffer(int buf, int64_t timestamp,
}
void SurfaceTexture::cancelBuffer(int buf) {
- ST_LOGV("SurfaceTexture::cancelBuffer");
+ ST_LOGV("cancelBuffer: slot=%d", buf);
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
@@ -552,11 +630,14 @@ void SurfaceTexture::cancelBuffer(int buf) {
return;
}
mSlots[buf].mBufferState = BufferSlot::FREE;
+ mSlots[buf].mFrameNumber = 0;
mDequeueCondition.signal();
}
status_t SurfaceTexture::setCrop(const Rect& crop) {
- ST_LOGV("SurfaceTexture::setCrop");
+ ST_LOGV("setCrop: crop=[%d,%d,%d,%d]", crop.left, crop.top, crop.right,
+ crop.bottom);
+
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
ST_LOGE("setCrop: SurfaceTexture has been abandoned!");
@@ -567,7 +648,7 @@ status_t SurfaceTexture::setCrop(const Rect& crop) {
}
status_t SurfaceTexture::setTransform(uint32_t transform) {
- ST_LOGV("SurfaceTexture::setTransform");
+ ST_LOGV("setTransform: xform=%#x", transform);
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
ST_LOGE("setTransform: SurfaceTexture has been abandoned!");
@@ -579,7 +660,7 @@ status_t SurfaceTexture::setTransform(uint32_t transform) {
status_t SurfaceTexture::connect(int api,
uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
- ST_LOGV("SurfaceTexture::connect(this=%p, %d)", this, api);
+ ST_LOGV("connect: api=%d", api);
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
@@ -612,12 +693,13 @@ status_t SurfaceTexture::connect(int api,
}
status_t SurfaceTexture::disconnect(int api) {
- ST_LOGV("SurfaceTexture::disconnect(this=%p, %d)", this, api);
+ ST_LOGV("disconnect: api=%d", api);
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
- ST_LOGE("disconnect: SurfaceTexture has been abandoned!");
- return NO_INIT;
+ // it is not really an error to disconnect after the surface
+ // has been abandoned, it should just be a no-op.
+ return NO_ERROR;
}
int err = NO_ERROR;
@@ -640,6 +722,7 @@ status_t SurfaceTexture::disconnect(int api) {
}
break;
default:
+ ST_LOGE("disconnect: unknown API %d", api);
err = -EINVAL;
break;
}
@@ -647,13 +730,14 @@ status_t SurfaceTexture::disconnect(int api) {
}
status_t SurfaceTexture::setScalingMode(int mode) {
- ST_LOGV("SurfaceTexture::setScalingMode(%d)", mode);
+ ST_LOGV("setScalingMode: mode=%d", mode);
switch (mode) {
case NATIVE_WINDOW_SCALING_MODE_FREEZE:
case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
break;
default:
+ ST_LOGE("unknown scaling mode: %d", mode);
return BAD_VALUE;
}
@@ -663,7 +747,7 @@ status_t SurfaceTexture::setScalingMode(int mode) {
}
status_t SurfaceTexture::updateTexImage() {
- ST_LOGV("SurfaceTexture::updateTexImage");
+ ST_LOGV("updateTexImage");
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
@@ -679,8 +763,8 @@ status_t SurfaceTexture::updateTexImage() {
// Update the GL texture object.
EGLImageKHR image = mSlots[buf].mEglImage;
+ EGLDisplay dpy = eglGetCurrentDisplay();
if (image == EGL_NO_IMAGE_KHR) {
- EGLDisplay dpy = eglGetCurrentDisplay();
if (mSlots[buf].mGraphicBuffer == 0) {
ST_LOGE("buffer at slot %d is null", buf);
return BAD_VALUE;
@@ -714,11 +798,31 @@ status_t SurfaceTexture::updateTexImage() {
}
if (mCurrentTexture != INVALID_BUFFER_SLOT) {
+ if (mUseFenceSync) {
+ EGLSyncKHR fence = eglCreateSyncKHR(dpy, EGL_SYNC_FENCE_KHR,
+ NULL);
+ if (fence == EGL_NO_SYNC_KHR) {
+ LOGE("updateTexImage: error creating fence: %#x",
+ eglGetError());
+ return -EINVAL;
+ }
+ glFlush();
+ mSlots[mCurrentTexture].mFence = fence;
+ }
+ }
+
+ ST_LOGV("updateTexImage: (slot=%d buf=%p) -> (slot=%d buf=%p)",
+ mCurrentTexture,
+ mCurrentTextureBuf != NULL ? mCurrentTextureBuf->handle : 0,
+ buf, mSlots[buf].mGraphicBuffer->handle);
+
+ if (mCurrentTexture != INVALID_BUFFER_SLOT) {
// The current buffer becomes FREE if it was still in the queued
// state. If it has already been given to the client
// (synchronous mode), then it stays in DEQUEUED state.
- if (mSlots[mCurrentTexture].mBufferState == BufferSlot::QUEUED)
+ if (mSlots[mCurrentTexture].mBufferState == BufferSlot::QUEUED) {
mSlots[mCurrentTexture].mBufferState = BufferSlot::FREE;
+ }
}
// Update the SurfaceTexture state.
@@ -771,7 +875,7 @@ void SurfaceTexture::getTransformMatrix(float mtx[16]) {
}
void SurfaceTexture::computeCurrentTransformMatrix() {
- ST_LOGV("SurfaceTexture::computeCurrentTransformMatrix");
+ ST_LOGV("computeCurrentTransformMatrix");
float xform[16];
for (int i = 0; i < 16; i++) {
@@ -862,14 +966,14 @@ void SurfaceTexture::computeCurrentTransformMatrix() {
}
nsecs_t SurfaceTexture::getTimestamp() {
- ST_LOGV("SurfaceTexture::getTimestamp");
+ ST_LOGV("getTimestamp");
Mutex::Autolock lock(mMutex);
return mCurrentTimestamp;
}
void SurfaceTexture::setFrameAvailableListener(
const sp<FrameAvailableListener>& listener) {
- ST_LOGV("SurfaceTexture::setFrameAvailableListener");
+ ST_LOGV("setFrameAvailableListener");
Mutex::Autolock lock(mMutex);
mFrameAvailableListener = listener;
}
@@ -877,6 +981,7 @@ void SurfaceTexture::setFrameAvailableListener(
void SurfaceTexture::freeBufferLocked(int i) {
mSlots[i].mGraphicBuffer = 0;
mSlots[i].mBufferState = BufferSlot::FREE;
+ mSlots[i].mFrameNumber = 0;
if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) {
eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage);
mSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
@@ -972,6 +1077,11 @@ uint32_t SurfaceTexture::getCurrentScalingMode() const {
return mCurrentScalingMode;
}
+bool SurfaceTexture::isSynchronousMode() const {
+ Mutex::Autolock lock(mMutex);
+ return mSynchronousMode;
+}
+
int SurfaceTexture::query(int what, int* outValue)
{
Mutex::Autolock lock(mMutex);