diff options
Diffstat (limited to 'libs/gui/SurfaceTexture.cpp')
-rw-r--r-- | libs/gui/SurfaceTexture.cpp | 150 |
1 files changed, 98 insertions, 52 deletions
diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp index be71c94..7ac4343 100644 --- a/libs/gui/SurfaceTexture.cpp +++ b/libs/gui/SurfaceTexture.cpp @@ -104,7 +104,7 @@ SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode) : SurfaceTexture::~SurfaceTexture() { LOGV("SurfaceTexture::~SurfaceTexture"); - freeAllBuffers(); + freeAllBuffersLocked(); } status_t SurfaceTexture::setBufferCountServerLocked(int bufferCount) { @@ -154,7 +154,6 @@ status_t SurfaceTexture::setBufferCount(int bufferCount) { LOGE("setBufferCount: SurfaceTexture has been abandoned!"); return NO_INIT; } - if (bufferCount > NUM_BUFFER_SLOTS) { LOGE("setBufferCount: bufferCount larger than slots available"); return BAD_VALUE; @@ -185,7 +184,7 @@ status_t SurfaceTexture::setBufferCount(int bufferCount) { // here we're guaranteed that the client doesn't have dequeued buffers // and will release all of its buffer references. - freeAllBuffers(); + freeAllBuffersLocked(); mBufferCount = bufferCount; mClientBufferCount = bufferCount; mCurrentTexture = INVALID_BUFFER_SLOT; @@ -228,11 +227,6 @@ status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h, uint32_t format, uint32_t usage) { LOGV("SurfaceTexture::dequeueBuffer"); - if (mAbandoned) { - LOGE("dequeueBuffer: SurfaceTexture has been abandoned!"); - return NO_INIT; - } - if ((w && !h) || (!w && h)) { LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h); return BAD_VALUE; @@ -246,10 +240,15 @@ status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h, int dequeuedCount = 0; bool tryAgain = true; while (tryAgain) { + if (mAbandoned) { + LOGE("dequeueBuffer: SurfaceTexture has been abandoned!"); + return NO_INIT; + } + // We need to wait for the FIFO to drain if the number of buffer // needs to change. // - // The condition "number of buffer needs to change" is true if + // The condition "number of buffers needs to change" is true if // - the client doesn't care about how many buffers there are // - AND the actual number of buffer is different from what was // set in the last setBufferCountServer() @@ -261,31 +260,24 @@ status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h, // As long as this condition is true AND the FIFO is not empty, we // wait on mDequeueCondition. - int minBufferCountNeeded = mSynchronousMode ? + const int minBufferCountNeeded = mSynchronousMode ? MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS; - if (!mClientBufferCount && + const bool numberOfBuffersNeedsToChange = !mClientBufferCount && ((mServerBufferCount != mBufferCount) || - (mServerBufferCount < minBufferCountNeeded))) { + (mServerBufferCount < minBufferCountNeeded)); + + if (!mQueue.isEmpty() && numberOfBuffersNeedsToChange) { // wait for the FIFO to drain - while (!mQueue.isEmpty()) { - mDequeueCondition.wait(mMutex); - if (mAbandoned) { - LOGE("dequeueBuffer: SurfaceTexture was abandoned while " - "blocked!"); - return NO_INIT; - } - } - minBufferCountNeeded = mSynchronousMode ? - MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS; + mDequeueCondition.wait(mMutex); + // NOTE: we continue here because we need to reevaluate our + // whole state (eg: we could be abandoned or disconnected) + continue; } - - if (!mClientBufferCount && - ((mServerBufferCount != mBufferCount) || - (mServerBufferCount < minBufferCountNeeded))) { + if (numberOfBuffersNeedsToChange) { // here we're guaranteed that mQueue is empty - freeAllBuffers(); + freeAllBuffersLocked(); mBufferCount = mServerBufferCount; if (mBufferCount < minBufferCountNeeded) mBufferCount = minBufferCountNeeded; @@ -414,9 +406,9 @@ status_t SurfaceTexture::setSynchronousMode(bool enabled) { if (!enabled) { // going to asynchronous mode, drain the queue - while (mSynchronousMode != enabled && !mQueue.isEmpty()) { - mDequeueCondition.wait(mMutex); - } + err = drainQueueLocked(); + if (err != NO_ERROR) + return err; } if (mSynchronousMode != enabled) { @@ -548,7 +540,8 @@ status_t SurfaceTexture::setTransform(uint32_t transform) { return OK; } -status_t SurfaceTexture::connect(int api) { +status_t SurfaceTexture::connect(int api, + uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) { LOGV("SurfaceTexture::connect(this=%p, %d)", this, api); Mutex::Autolock lock(mMutex); @@ -569,6 +562,9 @@ status_t SurfaceTexture::connect(int api) { err = -EINVAL; } else { mConnectedApi = api; + *outWidth = mDefaultWidth; + *outHeight = mDefaultHeight; + *outTransform = 0; } break; default: @@ -594,7 +590,9 @@ status_t SurfaceTexture::disconnect(int api) { case NATIVE_WINDOW_API_MEDIA: case NATIVE_WINDOW_API_CAMERA: if (mConnectedApi == api) { + drainQueueAndFreeBuffersLocked(); mConnectedApi = NO_CONNECTED_API; + mDequeueCondition.signal(); } else { LOGE("disconnect: connected to another api (cur=%d, req=%d)", mConnectedApi, api); @@ -630,7 +628,7 @@ status_t SurfaceTexture::updateTexImage() { if (mAbandoned) { LOGE("calling updateTexImage() on an abandoned SurfaceTexture"); - //return NO_INIT; + return NO_INIT; } // In asynchronous mode the list is guaranteed to be one buffer @@ -639,21 +637,14 @@ status_t SurfaceTexture::updateTexImage() { Fifo::iterator front(mQueue.begin()); int buf = *front; - if (uint32_t(buf) >= NUM_BUFFER_SLOTS) { - LOGE("buffer index out of range (index=%d)", buf); - //return BAD_VALUE; - } - // Update the GL texture object. EGLImageKHR image = mSlots[buf].mEglImage; if (image == EGL_NO_IMAGE_KHR) { EGLDisplay dpy = eglGetCurrentDisplay(); - if (mSlots[buf].mGraphicBuffer == 0) { LOGE("buffer at slot %d is null", buf); - //return BAD_VALUE; + return BAD_VALUE; } - image = createImage(dpy, mSlots[buf].mGraphicBuffer); mSlots[buf].mEglImage = image; mSlots[buf].mEglDisplay = dpy; @@ -843,18 +834,66 @@ void SurfaceTexture::setFrameAvailableListener( mFrameAvailableListener = listener; } -void SurfaceTexture::freeAllBuffers() { +void SurfaceTexture::freeBufferLocked(int i) { + mSlots[i].mGraphicBuffer = 0; + mSlots[i].mBufferState = BufferSlot::FREE; + if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) { + eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage); + mSlots[i].mEglImage = EGL_NO_IMAGE_KHR; + mSlots[i].mEglDisplay = EGL_NO_DISPLAY; + } +} + +void SurfaceTexture::freeAllBuffersLocked() { + LOGW_IF(!mQueue.isEmpty(), + "freeAllBuffersLocked called but mQueue is not empty"); + for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { + freeBufferLocked(i); + } +} + +void SurfaceTexture::freeAllBuffersExceptHeadLocked() { + LOGW_IF(!mQueue.isEmpty(), + "freeAllBuffersExceptCurrentLocked called but mQueue is not empty"); + int head = -1; + if (!mQueue.empty()) { + Fifo::iterator front(mQueue.begin()); + head = *front; + } for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { - mSlots[i].mGraphicBuffer = 0; - mSlots[i].mBufferState = BufferSlot::FREE; - if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) { - eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage); - mSlots[i].mEglImage = EGL_NO_IMAGE_KHR; - mSlots[i].mEglDisplay = EGL_NO_DISPLAY; + if (i != head) { + freeBufferLocked(i); } } } +status_t SurfaceTexture::drainQueueLocked() { + while (mSynchronousMode && !mQueue.isEmpty()) { + mDequeueCondition.wait(mMutex); + if (mAbandoned) { + LOGE("drainQueueLocked: SurfaceTexture has been abandoned!"); + return NO_INIT; + } + if (mConnectedApi == NO_CONNECTED_API) { + LOGE("drainQueueLocked: SurfaceTexture is not connected!"); + return NO_INIT; + } + } + return NO_ERROR; +} + +status_t SurfaceTexture::drainQueueAndFreeBuffersLocked() { + status_t err = drainQueueLocked(); + if (err == NO_ERROR) { + if (mSynchronousMode) { + freeAllBuffersLocked(); + } else { + freeAllBuffersExceptHeadLocked(); + } + } + return err; +} + EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy, const sp<GraphicBuffer>& graphicBuffer) { EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer(); @@ -924,9 +963,10 @@ int SurfaceTexture::query(int what, int* outValue) void SurfaceTexture::abandon() { Mutex::Autolock lock(mMutex); - freeAllBuffers(); + mQueue.clear(); mAbandoned = true; mCurrentTextureBuf.clear(); + freeAllBuffersLocked(); mDequeueCondition.signal(); } @@ -981,19 +1021,25 @@ void SurfaceTexture::dump(String8& result, const char* prefix, for (int i=0 ; i<mBufferCount ; i++) { const BufferSlot& slot(mSlots[i]); - const sp<GraphicBuffer>& buf(slot.mGraphicBuffer); snprintf(buffer, SIZE, "%s%s[%02d] " - "%p [%4ux%4u:%4u,%3X] " "state=%-8s, crop=[%d,%d,%d,%d], " - "transform=0x%02x, timestamp=%lld\n", + "transform=0x%02x, timestamp=%lld", prefix, (i==mCurrentTexture)?">":" ", i, - buf->handle, buf->width, buf->height, buf->stride, buf->format, stateName(slot.mBufferState), slot.mCrop.left, slot.mCrop.top, slot.mCrop.right, slot.mCrop.bottom, slot.mTransform, slot.mTimestamp ); result.append(buffer); + + const sp<GraphicBuffer>& buf(slot.mGraphicBuffer); + if (buf != NULL) { + snprintf(buffer, SIZE, + ", %p [%4ux%4u:%4u,%3X]", + buf->handle, buf->width, buf->height, buf->stride, buf->format); + result.append(buffer); + } + result.append("\n"); } } |