diff options
Diffstat (limited to 'libs/gui/SurfaceTexture.cpp')
-rw-r--r-- | libs/gui/SurfaceTexture.cpp | 646 |
1 files changed, 546 insertions, 100 deletions
diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp index 5c6d71b..0925001 100644 --- a/libs/gui/SurfaceTexture.cpp +++ b/libs/gui/SurfaceTexture.cpp @@ -27,11 +27,14 @@ #include <gui/SurfaceTexture.h> +#include <hardware/hardware.h> + #include <surfaceflinger/ISurfaceComposer.h> #include <surfaceflinger/SurfaceComposerClient.h> #include <surfaceflinger/IGraphicBufferAlloc.h> #include <utils/Log.h> +#include <utils/String8.h> namespace android { @@ -75,18 +78,26 @@ static float mtxRot270[16] = { static void mtxMul(float out[16], const float a[16], const float b[16]); -SurfaceTexture::SurfaceTexture(GLuint tex) : - mBufferCount(MIN_BUFFER_SLOTS), mCurrentTexture(INVALID_BUFFER_SLOT), - mCurrentTransform(0), mLastQueued(INVALID_BUFFER_SLOT), - mLastQueuedTransform(0), mNextTransform(0), mTexName(tex) { +SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode) : + mDefaultWidth(1), + mDefaultHeight(1), + mPixelFormat(PIXEL_FORMAT_RGBA_8888), + mBufferCount(MIN_ASYNC_BUFFER_SLOTS), + mClientBufferCount(0), + mServerBufferCount(MIN_ASYNC_BUFFER_SLOTS), + mCurrentTexture(INVALID_BUFFER_SLOT), + mCurrentTextureTarget(GL_TEXTURE_EXTERNAL_OES), + mCurrentTransform(0), + mCurrentTimestamp(0), + mNextTransform(0), + mTexName(tex), + mSynchronousMode(false), + mAllowSynchronousMode(allowSynchronousMode) { LOGV("SurfaceTexture::SurfaceTexture"); - for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { - mSlots[i].mEglImage = EGL_NO_IMAGE_KHR; - mSlots[i].mEglDisplay = EGL_NO_DISPLAY; - mSlots[i].mOwnedByClient = false; - } sp<ISurfaceComposer> composer(ComposerService::getComposerService()); mGraphicBufferAlloc = composer->createGraphicBufferAlloc(); + mNextCrop.makeInvalid(); + memcpy(mCurrentTransformMatrix, mtxIdentity, sizeof(mCurrentTransformMatrix)); } SurfaceTexture::~SurfaceTexture() { @@ -94,23 +105,94 @@ SurfaceTexture::~SurfaceTexture() { freeAllBuffers(); } +status_t SurfaceTexture::setBufferCountServerLocked(int bufferCount) { + if (bufferCount > NUM_BUFFER_SLOTS) + return BAD_VALUE; + + // special-case, nothing to do + if (bufferCount == mBufferCount) + return OK; + + if (!mClientBufferCount && + bufferCount >= mBufferCount) { + // easy, we just have more buffers + mBufferCount = bufferCount; + mServerBufferCount = bufferCount; + mDequeueCondition.signal(); + } else { + // we're here because we're either + // - reducing the number of available buffers + // - or there is a client-buffer-count in effect + + // less than 2 buffers is never allowed + if (bufferCount < 2) + return BAD_VALUE; + + // when there is non client-buffer-count in effect, the client is not + // allowed to dequeue more than one buffer at a time, + // so the next time they dequeue a buffer, we know that they don't + // own one. the actual resizing will happen during the next + // dequeueBuffer. + + mServerBufferCount = bufferCount; + } + return OK; +} + +status_t SurfaceTexture::setBufferCountServer(int bufferCount) { + Mutex::Autolock lock(mMutex); + return setBufferCountServerLocked(bufferCount); +} + status_t SurfaceTexture::setBufferCount(int bufferCount) { LOGV("SurfaceTexture::setBufferCount"); + Mutex::Autolock lock(mMutex); - if (bufferCount < MIN_BUFFER_SLOTS) { + // Error out if the user has dequeued buffers + for (int i=0 ; i<mBufferCount ; i++) { + if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) { + LOGE("setBufferCount: client owns some buffers"); + return -EINVAL; + } + } + + if (bufferCount == 0) { + const int minBufferSlots = mSynchronousMode ? + MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS; + mClientBufferCount = 0; + bufferCount = (mServerBufferCount >= minBufferSlots) ? + mServerBufferCount : minBufferSlots; + return setBufferCountServerLocked(bufferCount); + } + + // We don't allow the client to set a buffer-count less than + // MIN_ASYNC_BUFFER_SLOTS (3), there is no reason for it. + if (bufferCount < MIN_ASYNC_BUFFER_SLOTS) { return BAD_VALUE; } - Mutex::Autolock lock(mMutex); + // here we're guaranteed that the client doesn't have dequeued buffers + // and will release all of its buffer references. freeAllBuffers(); mBufferCount = bufferCount; + mClientBufferCount = bufferCount; mCurrentTexture = INVALID_BUFFER_SLOT; - mLastQueued = INVALID_BUFFER_SLOT; + mQueue.clear(); + mDequeueCondition.signal(); + return OK; +} + +status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h) +{ + Mutex::Autolock lock(mMutex); + if ((w != mDefaultWidth) || (h != mDefaultHeight)) { + mDefaultWidth = w; + mDefaultHeight = h; + } return OK; } -sp<GraphicBuffer> SurfaceTexture::requestBuffer(int buf, - uint32_t w, uint32_t h, uint32_t format, uint32_t usage) { +sp<GraphicBuffer> SurfaceTexture::requestBuffer(int buf) { LOGV("SurfaceTexture::requestBuffer"); Mutex::Autolock lock(mMutex); if (buf < 0 || mBufferCount <= buf) { @@ -118,62 +200,258 @@ sp<GraphicBuffer> SurfaceTexture::requestBuffer(int buf, mBufferCount, buf); return 0; } - usage |= GraphicBuffer::USAGE_HW_TEXTURE; - sp<GraphicBuffer> graphicBuffer( - mGraphicBufferAlloc->createGraphicBuffer(w, h, format, usage)); - if (graphicBuffer == 0) { - LOGE("requestBuffer: SurfaceComposer::createGraphicBuffer failed"); - } else { + mSlots[buf].mRequestBufferCalled = true; + return mSlots[buf].mGraphicBuffer; +} + +status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h, + uint32_t format, uint32_t usage) { + LOGV("SurfaceTexture::dequeueBuffer"); + + if ((w && !h) || (!w & h)) { + LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h); + return BAD_VALUE; + } + + Mutex::Autolock lock(mMutex); + + status_t returnFlags(OK); + + int found, foundSync; + int dequeuedCount = 0; + bool tryAgain = true; + while (tryAgain) { + // We need to wait for the FIFO to drain if the number of buffer + // needs to change. + // + // The condition "number of buffer needs to change" is true if + // - the client doesn't care about how many buffers there are + // - AND the actual number of buffer is different from what was + // set in the last setBufferCountServer() + // - OR - + // setBufferCountServer() was set to a value incompatible with + // the synchronization mode (for instance because the sync mode + // changed since) + // + // As long as this condition is true AND the FIFO is not empty, we + // wait on mDequeueCondition. + + int minBufferCountNeeded = mSynchronousMode ? + MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS; + + if (!mClientBufferCount && + ((mServerBufferCount != mBufferCount) || + (mServerBufferCount < minBufferCountNeeded))) { + // wait for the FIFO to drain + while (!mQueue.isEmpty()) { + mDequeueCondition.wait(mMutex); + } + minBufferCountNeeded = mSynchronousMode ? + MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS; + } + + + if (!mClientBufferCount && + ((mServerBufferCount != mBufferCount) || + (mServerBufferCount < minBufferCountNeeded))) { + // here we're guaranteed that mQueue is empty + freeAllBuffers(); + mBufferCount = mServerBufferCount; + if (mBufferCount < minBufferCountNeeded) + mBufferCount = minBufferCountNeeded; + mCurrentTexture = INVALID_BUFFER_SLOT; + returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS; + } + + // look for a free buffer to give to the client + found = INVALID_BUFFER_SLOT; + foundSync = INVALID_BUFFER_SLOT; + dequeuedCount = 0; + for (int i = 0; i < mBufferCount; i++) { + const int state = mSlots[i].mBufferState; + if (state == BufferSlot::DEQUEUED) { + dequeuedCount++; + } + if (state == BufferSlot::FREE /*|| i == mCurrentTexture*/) { + foundSync = i; + if (i != mCurrentTexture) { + found = i; + break; + } + } + } + + // clients are not allowed to dequeue more than one buffer + // if they didn't set a buffer count. + if (!mClientBufferCount && dequeuedCount) { + return -EINVAL; + } + + // See whether a buffer has been queued since the last setBufferCount so + // we know whether to perform the MIN_UNDEQUEUED_BUFFERS check below. + bool bufferHasBeenQueued = mCurrentTexture != INVALID_BUFFER_SLOT; + if (bufferHasBeenQueued) { + // make sure the client is not trying to dequeue more buffers + // than allowed. + const int avail = mBufferCount - (dequeuedCount+1); + if (avail < (MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode))) { + LOGE("dequeueBuffer: MIN_UNDEQUEUED_BUFFERS=%d exceeded (dequeued=%d)", + MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode), + dequeuedCount); + return -EBUSY; + } + } + + // we're in synchronous mode and didn't find a buffer, we need to wait + // for for some buffers to be consumed + tryAgain = mSynchronousMode && (foundSync == INVALID_BUFFER_SLOT); + if (tryAgain) { + mDequeueCondition.wait(mMutex); + } + } + + if (mSynchronousMode && found == INVALID_BUFFER_SLOT) { + // foundSync guaranteed to be != INVALID_BUFFER_SLOT + found = foundSync; + } + + if (found == INVALID_BUFFER_SLOT) { + return -EBUSY; + } + + const int buf = found; + *outBuf = found; + + const bool useDefaultSize = !w && !h; + if (useDefaultSize) { + // use the default size + w = mDefaultWidth; + h = mDefaultHeight; + } + + const bool updateFormat = (format != 0); + if (!updateFormat) { + // keep the current (or default) format + format = mPixelFormat; + } + + // buffer is now in DEQUEUED (but can also be current at the same time, + // if we're in synchronous mode) + mSlots[buf].mBufferState = BufferSlot::DEQUEUED; + + const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer); + if ((buffer == NULL) || + (uint32_t(buffer->width) != w) || + (uint32_t(buffer->height) != h) || + (uint32_t(buffer->format) != format) || + ((uint32_t(buffer->usage) & usage) != usage)) + { + usage |= GraphicBuffer::USAGE_HW_TEXTURE; + sp<GraphicBuffer> graphicBuffer( + mGraphicBufferAlloc->createGraphicBuffer(w, h, format, usage)); + if (graphicBuffer == 0) { + LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer failed"); + return NO_MEMORY; + } + if (updateFormat) { + mPixelFormat = format; + } mSlots[buf].mGraphicBuffer = graphicBuffer; + mSlots[buf].mRequestBufferCalled = false; if (mSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) { eglDestroyImageKHR(mSlots[buf].mEglDisplay, mSlots[buf].mEglImage); mSlots[buf].mEglImage = EGL_NO_IMAGE_KHR; mSlots[buf].mEglDisplay = EGL_NO_DISPLAY; } - mAllocdBuffers.add(graphicBuffer); + returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION; } - return graphicBuffer; + return returnFlags; } -status_t SurfaceTexture::dequeueBuffer(int *buf) { - LOGV("SurfaceTexture::dequeueBuffer"); +status_t SurfaceTexture::setSynchronousMode(bool enabled) { Mutex::Autolock lock(mMutex); - int found = INVALID_BUFFER_SLOT; - for (int i = 0; i < mBufferCount; i++) { - if (!mSlots[i].mOwnedByClient && i != mCurrentTexture && i != mLastQueued) { - mSlots[i].mOwnedByClient = true; - found = i; - break; + + status_t err = OK; + if (!mAllowSynchronousMode && enabled) + return err; + + if (!enabled) { + // going to asynchronous mode, drain the queue + while (mSynchronousMode != enabled && !mQueue.isEmpty()) { + mDequeueCondition.wait(mMutex); } } - if (found == INVALID_BUFFER_SLOT) { - return -EBUSY; + + if (mSynchronousMode != enabled) { + // - if we're going to asynchronous mode, the queue is guaranteed to be + // empty here + // - if the client set the number of buffers, we're guaranteed that + // we have at least 3 (because we don't allow less) + mSynchronousMode = enabled; + mDequeueCondition.signal(); } - *buf = found; - return OK; + return err; } -status_t SurfaceTexture::queueBuffer(int buf) { +status_t SurfaceTexture::queueBuffer(int buf, int64_t timestamp) { LOGV("SurfaceTexture::queueBuffer"); - Mutex::Autolock lock(mMutex); - if (buf < 0 || mBufferCount <= buf) { - LOGE("queueBuffer: slot index out of range [0, %d]: %d", - mBufferCount, buf); - return -EINVAL; - } else if (!mSlots[buf].mOwnedByClient) { - LOGE("queueBuffer: slot %d is not owned by the client", buf); - return -EINVAL; - } else if (mSlots[buf].mGraphicBuffer == 0) { - LOGE("queueBuffer: slot %d was enqueued without requesting a buffer", - buf); - return -EINVAL; - } - mSlots[buf].mOwnedByClient = false; - mLastQueued = buf; - mLastQueuedCrop = mNextCrop; - mLastQueuedTransform = mNextTransform; - if (mFrameAvailableListener != 0) { - mFrameAvailableListener->onFrameAvailable(); + + sp<FrameAvailableListener> listener; + + { // scope for the lock + Mutex::Autolock lock(mMutex); + if (buf < 0 || buf >= mBufferCount) { + LOGE("queueBuffer: slot index out of range [0, %d]: %d", + mBufferCount, buf); + return -EINVAL; + } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) { + LOGE("queueBuffer: slot %d is not owned by the client (state=%d)", + buf, mSlots[buf].mBufferState); + return -EINVAL; + } else if (buf == mCurrentTexture) { + LOGE("queueBuffer: slot %d is current!", buf); + return -EINVAL; + } else if (!mSlots[buf].mRequestBufferCalled) { + LOGE("queueBuffer: slot %d was enqueued without requesting a " + "buffer", buf); + return -EINVAL; + } + + if (mSynchronousMode) { + // In synchronous mode we queue all buffers in a FIFO. + mQueue.push_back(buf); + + // Synchronous mode always signals that an additional frame should + // be consumed. + listener = mFrameAvailableListener; + } else { + // In asynchronous mode we only keep the most recent buffer. + if (mQueue.empty()) { + mQueue.push_back(buf); + + // Asynchronous mode only signals that a frame should be + // consumed if no previous frame was pending. If a frame were + // pending then the consumer would have already been notified. + listener = mFrameAvailableListener; + } else { + Fifo::iterator front(mQueue.begin()); + // buffer currently queued is freed + mSlots[*front].mBufferState = BufferSlot::FREE; + // and we record the new buffer index in the queued list + *front = buf; + } + } + + mSlots[buf].mBufferState = BufferSlot::QUEUED; + mSlots[buf].mCrop = mNextCrop; + mSlots[buf].mTransform = mNextTransform; + mSlots[buf].mTimestamp = timestamp; + mDequeueCondition.signal(); + } // scope for the lock + + // call back without lock held + if (listener != 0) { + listener->onFrameAvailable(); } return OK; } @@ -181,15 +459,17 @@ status_t SurfaceTexture::queueBuffer(int buf) { void SurfaceTexture::cancelBuffer(int buf) { LOGV("SurfaceTexture::cancelBuffer"); Mutex::Autolock lock(mMutex); - if (buf < 0 || mBufferCount <= buf) { - LOGE("cancelBuffer: slot index out of range [0, %d]: %d", mBufferCount, - buf); + if (buf < 0 || buf >= mBufferCount) { + LOGE("cancelBuffer: slot index out of range [0, %d]: %d", + mBufferCount, buf); return; - } else if (!mSlots[buf].mOwnedByClient) { - LOGE("cancelBuffer: slot %d is not owned by the client", buf); + } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) { + LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)", + buf, mSlots[buf].mBufferState); return; } - mSlots[buf].mOwnedByClient = false; + mSlots[buf].mBufferState = BufferSlot::FREE; + mDequeueCondition.signal(); } status_t SurfaceTexture::setCrop(const Rect& crop) { @@ -210,49 +490,119 @@ status_t SurfaceTexture::updateTexImage() { LOGV("SurfaceTexture::updateTexImage"); Mutex::Autolock lock(mMutex); - // We always bind the texture even if we don't update its contents. - glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTexName); + // In asynchronous mode the list is guaranteed to be one buffer + // deep, while in synchronous mode we use the oldest buffer. + if (!mQueue.empty()) { + Fifo::iterator front(mQueue.begin()); + int buf = *front; - // Initially both mCurrentTexture and mLastQueued are INVALID_BUFFER_SLOT, - // so this check will fail until a buffer gets queued. - if (mCurrentTexture != mLastQueued) { // Update the GL texture object. - EGLImageKHR image = mSlots[mLastQueued].mEglImage; + EGLImageKHR image = mSlots[buf].mEglImage; if (image == EGL_NO_IMAGE_KHR) { EGLDisplay dpy = eglGetCurrentDisplay(); - sp<GraphicBuffer> graphicBuffer = mSlots[mLastQueued].mGraphicBuffer; - image = createImage(dpy, graphicBuffer); - mSlots[mLastQueued].mEglImage = image; - mSlots[mLastQueued].mEglDisplay = dpy; + image = createImage(dpy, mSlots[buf].mGraphicBuffer); + mSlots[buf].mEglImage = image; + mSlots[buf].mEglDisplay = dpy; + if (image == EGL_NO_IMAGE_KHR) { + // NOTE: if dpy was invalid, createImage() is guaranteed to + // fail. so we'd end up here. + return -EINVAL; + } } GLint error; while ((error = glGetError()) != GL_NO_ERROR) { - LOGE("GL error cleared before updating SurfaceTexture: %#04x", error); + LOGW("updateTexImage: clearing GL error: %#04x", error); } - glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, (GLeglImageOES)image); + + GLenum target = getTextureTarget(mSlots[buf].mGraphicBuffer->format); + if (target != mCurrentTextureTarget) { + glDeleteTextures(1, &mTexName); + } + glBindTexture(target, mTexName); + glEGLImageTargetTexture2DOES(target, (GLeglImageOES)image); + bool failed = false; while ((error = glGetError()) != GL_NO_ERROR) { LOGE("error binding external texture image %p (slot %d): %#04x", - image, mLastQueued, error); + image, buf, error); failed = true; } if (failed) { return -EINVAL; } + if (mCurrentTexture != INVALID_BUFFER_SLOT) { + // The current buffer becomes FREE if it was still in the queued + // state. If it has already been given to the client + // (synchronous mode), then it stays in DEQUEUED state. + if (mSlots[mCurrentTexture].mBufferState == BufferSlot::QUEUED) + mSlots[mCurrentTexture].mBufferState = BufferSlot::FREE; + } + // Update the SurfaceTexture state. - mCurrentTexture = mLastQueued; - mCurrentTextureBuf = mSlots[mCurrentTexture].mGraphicBuffer; - mCurrentCrop = mLastQueuedCrop; - mCurrentTransform = mLastQueuedTransform; + mCurrentTexture = buf; + mCurrentTextureTarget = target; + mCurrentTextureBuf = mSlots[buf].mGraphicBuffer; + mCurrentCrop = mSlots[buf].mCrop; + mCurrentTransform = mSlots[buf].mTransform; + mCurrentTimestamp = mSlots[buf].mTimestamp; + computeCurrentTransformMatrix(); + + // Now that we've passed the point at which failures can happen, + // it's safe to remove the buffer from the front of the queue. + mQueue.erase(front); + mDequeueCondition.signal(); + } else { + // We always bind the texture even if we don't update its contents. + glBindTexture(mCurrentTextureTarget, mTexName); } + return OK; } +bool SurfaceTexture::isExternalFormat(uint32_t format) +{ + switch (format) { + // supported YUV formats + case HAL_PIXEL_FORMAT_YV12: + // Legacy/deprecated YUV formats + case HAL_PIXEL_FORMAT_YCbCr_422_SP: + case HAL_PIXEL_FORMAT_YCrCb_420_SP: + case HAL_PIXEL_FORMAT_YCbCr_422_I: + return true; + } + + // Any OEM format needs to be considered + if (format>=0x100 && format<=0x1FF) + return true; + + return false; +} + +GLenum SurfaceTexture::getTextureTarget(uint32_t format) +{ + GLenum target = GL_TEXTURE_2D; +#if defined(GL_OES_EGL_image_external) + if (isExternalFormat(format)) { + target = GL_TEXTURE_EXTERNAL_OES; + } +#endif + return target; +} + +GLenum SurfaceTexture::getCurrentTextureTarget() const { + Mutex::Autolock lock(mMutex); + return mCurrentTextureTarget; +} + void SurfaceTexture::getTransformMatrix(float mtx[16]) { - LOGV("SurfaceTexture::updateTexImage"); Mutex::Autolock lock(mMutex); + memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix)); +} + +void SurfaceTexture::computeCurrentTransformMatrix() { + LOGV("SurfaceTexture::computeCurrentTransformMatrix"); float xform[16]; for (int i = 0; i < 16; i++) { @@ -304,10 +654,10 @@ void SurfaceTexture::getTransformMatrix(float mtx[16]) { } else { tx = 0.0f; } - if (mCurrentCrop.right < buf->getWidth()) { + if (mCurrentCrop.right < int32_t(buf->getWidth())) { xshrink++; } - if (mCurrentCrop.bottom < buf->getHeight()) { + if (mCurrentCrop.bottom < int32_t(buf->getHeight())) { ty = (float(buf->getHeight() - mCurrentCrop.bottom) + 1.0f) / float(buf->getHeight()); yshrink++; @@ -339,7 +689,13 @@ void SurfaceTexture::getTransformMatrix(float mtx[16]) { // coordinate of 0, so SurfaceTexture must behave the same way. We don't // want to expose this to applications, however, so we must add an // additional vertical flip to the transform after all the other transforms. - mtxMul(mtx, mtxFlipV, mtxBeforeFlipV); + mtxMul(mCurrentTransformMatrix, mtxFlipV, mtxBeforeFlipV); +} + +nsecs_t SurfaceTexture::getTimestamp() { + LOGV("SurfaceTexture::getTimestamp"); + Mutex::Autolock lock(mMutex); + return mCurrentTimestamp; } void SurfaceTexture::setFrameAvailableListener( @@ -357,26 +713,13 @@ sp<IBinder> SurfaceTexture::getAllocator() { void SurfaceTexture::freeAllBuffers() { for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { mSlots[i].mGraphicBuffer = 0; - mSlots[i].mOwnedByClient = false; + mSlots[i].mBufferState = BufferSlot::FREE; if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) { eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage); mSlots[i].mEglImage = EGL_NO_IMAGE_KHR; mSlots[i].mEglDisplay = EGL_NO_DISPLAY; } } - - int exceptBuf = -1; - for (size_t i = 0; i < mAllocdBuffers.size(); i++) { - if (mAllocdBuffers[i] == mCurrentTextureBuf) { - exceptBuf = i; - break; - } - } - mAllocdBuffers.clear(); - if (exceptBuf >= 0) { - mAllocdBuffers.add(mCurrentTextureBuf); - } - mGraphicBufferAlloc->freeAllGraphicBuffersExcept(exceptBuf); } EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy, @@ -388,16 +731,119 @@ EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy, }; EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs); - EGLint error = eglGetError(); - if (error != EGL_SUCCESS) { + if (image == EGL_NO_IMAGE_KHR) { + EGLint error = eglGetError(); LOGE("error creating EGLImage: %#x", error); - } else if (image == EGL_NO_IMAGE_KHR) { - LOGE("no error reported, but no image was returned by " - "eglCreateImageKHR"); } return image; } +sp<GraphicBuffer> SurfaceTexture::getCurrentBuffer() const { + Mutex::Autolock lock(mMutex); + return mCurrentTextureBuf; +} + +Rect SurfaceTexture::getCurrentCrop() const { + Mutex::Autolock lock(mMutex); + return mCurrentCrop; +} + +uint32_t SurfaceTexture::getCurrentTransform() const { + Mutex::Autolock lock(mMutex); + return mCurrentTransform; +} + +int SurfaceTexture::query(int what, int* outValue) +{ + Mutex::Autolock lock(mMutex); + int value; + switch (what) { + case NATIVE_WINDOW_WIDTH: + value = mDefaultWidth; + if (!mDefaultWidth && !mDefaultHeight && mCurrentTextureBuf!=0) + value = mCurrentTextureBuf->width; + break; + case NATIVE_WINDOW_HEIGHT: + value = mDefaultHeight; + if (!mDefaultWidth && !mDefaultHeight && mCurrentTextureBuf!=0) + value = mCurrentTextureBuf->height; + break; + case NATIVE_WINDOW_FORMAT: + value = mPixelFormat; + break; + case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS: + value = mSynchronousMode ? + (MIN_UNDEQUEUED_BUFFERS-1) : MIN_UNDEQUEUED_BUFFERS; + break; + default: + return BAD_VALUE; + } + outValue[0] = value; + return NO_ERROR; +} + +void SurfaceTexture::dump(String8& result) const +{ + char buffer[1024]; + dump(result, "", buffer, 1024); +} + +void SurfaceTexture::dump(String8& result, const char* prefix, + char* buffer, size_t SIZE) const +{ + Mutex::Autolock _l(mMutex); + snprintf(buffer, SIZE, + "%smBufferCount=%d, mSynchronousMode=%d, default-size=[%dx%d], " + "mPixelFormat=%d, mTexName=%d\n", + prefix, mBufferCount, mSynchronousMode, mDefaultWidth, mDefaultHeight, + mPixelFormat, mTexName); + result.append(buffer); + + String8 fifo; + int fifoSize = 0; + Fifo::const_iterator i(mQueue.begin()); + while (i != mQueue.end()) { + snprintf(buffer, SIZE, "%02d ", *i++); + fifoSize++; + fifo.append(buffer); + } + + snprintf(buffer, SIZE, + "%scurrent: {crop=[%d,%d,%d,%d], transform=0x%02x, current=%d, target=0x%04x}\n" + "%snext : {crop=[%d,%d,%d,%d], transform=0x%02x, FIFO(%d)={%s}}\n" + , + prefix, mCurrentCrop.left, + mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom, + mCurrentTransform, mCurrentTexture, mCurrentTextureTarget, + prefix, mNextCrop.left, mNextCrop.top, mNextCrop.right, mNextCrop.bottom, + mCurrentTransform, fifoSize, fifo.string() + ); + result.append(buffer); + + struct { + const char * operator()(int state) const { + switch (state) { + case BufferSlot::DEQUEUED: return "DEQUEUED"; + case BufferSlot::QUEUED: return "QUEUED"; + case BufferSlot::FREE: return "FREE"; + default: return "Unknown"; + } + } + } stateName; + + for (int i=0 ; i<mBufferCount ; i++) { + const BufferSlot& slot(mSlots[i]); + snprintf(buffer, SIZE, + "%s%s[%02d] state=%-8s, crop=[%d,%d,%d,%d], transform=0x%02x, " + "timestamp=%lld\n", + prefix, (i==mCurrentTexture)?">":" ", i, stateName(slot.mBufferState), + slot.mCrop.left, slot.mCrop.top, slot.mCrop.right, slot.mCrop.bottom, + slot.mTransform, slot.mTimestamp + ); + result.append(buffer); + } +} + static void mtxMul(float out[16], const float a[16], const float b[16]) { out[0] = a[0]*b[0] + a[4]*b[1] + a[8]*b[2] + a[12]*b[3]; out[1] = a[1]*b[0] + a[5]*b[1] + a[9]*b[2] + a[13]*b[3]; |