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-rw-r--r--libs/hwui/Animator.cpp319
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diff --git a/libs/hwui/Animator.cpp b/libs/hwui/Animator.cpp
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+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "Animator.h"
+
+#include <inttypes.h>
+#include <set>
+
+#include "RenderNode.h"
+#include "RenderProperties.h"
+
+namespace android {
+namespace uirenderer {
+
+/************************************************************
+ * BaseRenderNodeAnimator
+ ************************************************************/
+
+BaseRenderNodeAnimator::BaseRenderNodeAnimator(float finalValue)
+ : mTarget(NULL)
+ , mFinalValue(finalValue)
+ , mDeltaValue(0)
+ , mFromValue(0)
+ , mInterpolator(0)
+ , mStagingPlayState(NOT_STARTED)
+ , mPlayState(NOT_STARTED)
+ , mHasStartValue(false)
+ , mStartTime(0)
+ , mDuration(300)
+ , mStartDelay(0) {
+}
+
+BaseRenderNodeAnimator::~BaseRenderNodeAnimator() {
+ delete mInterpolator;
+}
+
+void BaseRenderNodeAnimator::checkMutable() {
+ // Should be impossible to hit as the Java-side also has guards for this
+ LOG_ALWAYS_FATAL_IF(mStagingPlayState != NOT_STARTED,
+ "Animator has already been started!");
+}
+
+void BaseRenderNodeAnimator::setInterpolator(Interpolator* interpolator) {
+ checkMutable();
+ delete mInterpolator;
+ mInterpolator = interpolator;
+}
+
+void BaseRenderNodeAnimator::setStartValue(float value) {
+ checkMutable();
+ doSetStartValue(value);
+}
+
+void BaseRenderNodeAnimator::doSetStartValue(float value) {
+ mFromValue = value;
+ mDeltaValue = (mFinalValue - mFromValue);
+ mHasStartValue = true;
+}
+
+void BaseRenderNodeAnimator::setDuration(nsecs_t duration) {
+ checkMutable();
+ mDuration = duration;
+}
+
+void BaseRenderNodeAnimator::setStartDelay(nsecs_t startDelay) {
+ checkMutable();
+ mStartDelay = startDelay;
+}
+
+void BaseRenderNodeAnimator::attach(RenderNode* target) {
+ mTarget = target;
+ onAttached();
+}
+
+void BaseRenderNodeAnimator::pushStaging(TreeInfo& info) {
+ if (!mHasStartValue) {
+ doSetStartValue(getValue(mTarget));
+ }
+ if (mStagingPlayState > mPlayState) {
+ mPlayState = mStagingPlayState;
+ // Oh boy, we're starting! Man the battle stations!
+ if (mPlayState == RUNNING) {
+ transitionToRunning(info);
+ }
+ }
+}
+
+void BaseRenderNodeAnimator::transitionToRunning(TreeInfo& info) {
+ LOG_ALWAYS_FATAL_IF(info.frameTimeMs <= 0, "%" PRId64 " isn't a real frame time!", info.frameTimeMs);
+ if (mStartDelay < 0 || mStartDelay > 50000) {
+ ALOGW("Your start delay is strange and confusing: %" PRId64, mStartDelay);
+ }
+ mStartTime = info.frameTimeMs + mStartDelay;
+ if (mStartTime < 0) {
+ ALOGW("Ended up with a really weird start time of %" PRId64
+ " with frame time %" PRId64 " and start delay %" PRId64,
+ mStartTime, info.frameTimeMs, mStartDelay);
+ // Set to 0 so that the animate() basically instantly finishes
+ mStartTime = 0;
+ }
+ // No interpolator was set, use the default
+ if (!mInterpolator) {
+ mInterpolator = Interpolator::createDefaultInterpolator();
+ }
+ if (mDuration < 0 || mDuration > 50000) {
+ ALOGW("Your duration is strange and confusing: %" PRId64, mDuration);
+ }
+}
+
+bool BaseRenderNodeAnimator::animate(TreeInfo& info) {
+ if (mPlayState < RUNNING) {
+ return false;
+ }
+ if (mPlayState == FINISHED) {
+ return true;
+ }
+
+ // If BaseRenderNodeAnimator is handling the delay (not typical), then
+ // because the staging properties reflect the final value, we always need
+ // to call setValue even if the animation isn't yet running or is still
+ // being delayed as we need to override the staging value
+ if (mStartTime > info.frameTimeMs) {
+ info.out.hasAnimations |= true;
+ setValue(mTarget, mFromValue);
+ return false;
+ }
+
+ float fraction = 1.0f;
+ if (mPlayState == RUNNING && mDuration > 0) {
+ fraction = (float)(info.frameTimeMs - mStartTime) / mDuration;
+ }
+ if (fraction >= 1.0f) {
+ fraction = 1.0f;
+ mPlayState = FINISHED;
+ }
+
+ fraction = mInterpolator->interpolate(fraction);
+ setValue(mTarget, mFromValue + (mDeltaValue * fraction));
+
+ if (mPlayState == FINISHED) {
+ callOnFinishedListener(info);
+ return true;
+ }
+
+ info.out.hasAnimations |= true;
+ return false;
+}
+
+void BaseRenderNodeAnimator::callOnFinishedListener(TreeInfo& info) {
+ if (mListener.get()) {
+ if (!info.animationHook) {
+ mListener->onAnimationFinished(this);
+ } else {
+ info.animationHook->callOnFinished(this, mListener.get());
+ }
+ }
+}
+
+/************************************************************
+ * RenderPropertyAnimator
+ ************************************************************/
+
+struct RenderPropertyAnimator::PropertyAccessors {
+ RenderNode::DirtyPropertyMask dirtyMask;
+ GetFloatProperty getter;
+ SetFloatProperty setter;
+};
+
+// Maps RenderProperty enum to accessors
+const RenderPropertyAnimator::PropertyAccessors RenderPropertyAnimator::PROPERTY_ACCESSOR_LUT[] = {
+ {RenderNode::TRANSLATION_X, &RenderProperties::getTranslationX, &RenderProperties::setTranslationX },
+ {RenderNode::TRANSLATION_Y, &RenderProperties::getTranslationY, &RenderProperties::setTranslationY },
+ {RenderNode::TRANSLATION_X, &RenderProperties::getTranslationZ, &RenderProperties::setTranslationZ },
+ {RenderNode::SCALE_X, &RenderProperties::getScaleX, &RenderProperties::setScaleX },
+ {RenderNode::SCALE_Y, &RenderProperties::getScaleY, &RenderProperties::setScaleY },
+ {RenderNode::ROTATION, &RenderProperties::getRotation, &RenderProperties::setRotation },
+ {RenderNode::ROTATION_X, &RenderProperties::getRotationX, &RenderProperties::setRotationX },
+ {RenderNode::ROTATION_Y, &RenderProperties::getRotationY, &RenderProperties::setRotationY },
+ {RenderNode::X, &RenderProperties::getX, &RenderProperties::setX },
+ {RenderNode::Y, &RenderProperties::getY, &RenderProperties::setY },
+ {RenderNode::Z, &RenderProperties::getZ, &RenderProperties::setZ },
+ {RenderNode::ALPHA, &RenderProperties::getAlpha, &RenderProperties::setAlpha },
+};
+
+RenderPropertyAnimator::RenderPropertyAnimator(RenderProperty property, float finalValue)
+ : BaseRenderNodeAnimator(finalValue)
+ , mPropertyAccess(&(PROPERTY_ACCESSOR_LUT[property])) {
+}
+
+void RenderPropertyAnimator::onAttached() {
+ if (!mHasStartValue
+ && mTarget->isPropertyFieldDirty(mPropertyAccess->dirtyMask)) {
+ setStartValue((mTarget->stagingProperties().*mPropertyAccess->getter)());
+ }
+}
+
+void RenderPropertyAnimator::onStagingPlayStateChanged() {
+ if (mStagingPlayState == RUNNING) {
+ (mTarget->mutateStagingProperties().*mPropertyAccess->setter)(finalValue());
+ } else if (mStagingPlayState == FINISHED) {
+ // We're being canceled, so make sure that whatever values the UI thread
+ // is observing for us is pushed over
+ mTarget->setPropertyFieldsDirty(dirtyMask());
+ }
+}
+
+uint32_t RenderPropertyAnimator::dirtyMask() {
+ return mPropertyAccess->dirtyMask;
+}
+
+float RenderPropertyAnimator::getValue(RenderNode* target) const {
+ return (target->properties().*mPropertyAccess->getter)();
+}
+
+void RenderPropertyAnimator::setValue(RenderNode* target, float value) {
+ (target->animatorProperties().*mPropertyAccess->setter)(value);
+}
+
+/************************************************************
+ * CanvasPropertyPrimitiveAnimator
+ ************************************************************/
+
+CanvasPropertyPrimitiveAnimator::CanvasPropertyPrimitiveAnimator(
+ CanvasPropertyPrimitive* property, float finalValue)
+ : BaseRenderNodeAnimator(finalValue)
+ , mProperty(property) {
+}
+
+float CanvasPropertyPrimitiveAnimator::getValue(RenderNode* target) const {
+ return mProperty->value;
+}
+
+void CanvasPropertyPrimitiveAnimator::setValue(RenderNode* target, float value) {
+ mProperty->value = value;
+}
+
+uint32_t CanvasPropertyPrimitiveAnimator::dirtyMask() {
+ return RenderNode::DISPLAY_LIST;
+}
+
+/************************************************************
+ * CanvasPropertySkPaintAnimator
+ ************************************************************/
+
+CanvasPropertyPaintAnimator::CanvasPropertyPaintAnimator(
+ CanvasPropertyPaint* property, PaintField field, float finalValue)
+ : BaseRenderNodeAnimator(finalValue)
+ , mProperty(property)
+ , mField(field) {
+}
+
+float CanvasPropertyPaintAnimator::getValue(RenderNode* target) const {
+ switch (mField) {
+ case STROKE_WIDTH:
+ return mProperty->value.getStrokeWidth();
+ case ALPHA:
+ return mProperty->value.getAlpha();
+ }
+ LOG_ALWAYS_FATAL("Unknown field %d", (int) mField);
+ return -1;
+}
+
+static uint8_t to_uint8(float value) {
+ int c = (int) (value + .5f);
+ return static_cast<uint8_t>( c < 0 ? 0 : c > 255 ? 255 : c );
+}
+
+void CanvasPropertyPaintAnimator::setValue(RenderNode* target, float value) {
+ switch (mField) {
+ case STROKE_WIDTH:
+ mProperty->value.setStrokeWidth(value);
+ return;
+ case ALPHA:
+ mProperty->value.setAlpha(to_uint8(value));
+ return;
+ }
+ LOG_ALWAYS_FATAL("Unknown field %d", (int) mField);
+}
+
+uint32_t CanvasPropertyPaintAnimator::dirtyMask() {
+ return RenderNode::DISPLAY_LIST;
+}
+
+RevealAnimator::RevealAnimator(int centerX, int centerY,
+ float startValue, float finalValue)
+ : BaseRenderNodeAnimator(finalValue)
+ , mCenterX(centerX)
+ , mCenterY(centerY) {
+ setStartValue(startValue);
+}
+
+float RevealAnimator::getValue(RenderNode* target) const {
+ return target->properties().getRevealClip().getRadius();
+}
+
+void RevealAnimator::setValue(RenderNode* target, float value) {
+ target->animatorProperties().mutableRevealClip().set(true,
+ mCenterX, mCenterY, value);
+}
+
+uint32_t RevealAnimator::dirtyMask() {
+ return RenderNode::GENERIC;
+}
+
+} /* namespace uirenderer */
+} /* namespace android */