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+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef ANIMATORMANAGER_H
+#define ANIMATORMANAGER_H
+
+#include <vector>
+
+#include <cutils/compiler.h>
+#include <utils/StrongPointer.h>
+
+#include "TreeInfo.h"
+#include "utils/Macros.h"
+
+namespace android {
+namespace uirenderer {
+
+class BaseRenderNodeAnimator;
+class RenderNode;
+
+// Responsible for managing the animators for a single RenderNode
+class AnimatorManager {
+ PREVENT_COPY_AND_ASSIGN(AnimatorManager);
+public:
+ AnimatorManager(RenderNode& parent);
+ ~AnimatorManager();
+
+ void addAnimator(const sp<BaseRenderNodeAnimator>& animator);
+
+ void pushStaging(TreeInfo& info);
+ // Returns the combined dirty mask of all animators run
+ uint32_t animate(TreeInfo& info);
+
+private:
+ RenderNode& mParent;
+
+ // To improve the efficiency of resizing & removing from the vector
+ // use manual ref counting instead of sp<>.
+ std::vector<BaseRenderNodeAnimator*> mNewAnimators;
+ std::vector<BaseRenderNodeAnimator*> mAnimators;
+};
+
+} /* namespace uirenderer */
+} /* namespace android */
+
+#endif /* ANIMATORMANAGER_H */