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-rw-r--r--libs/hwui/AssetAtlas.cpp15
1 files changed, 10 insertions, 5 deletions
diff --git a/libs/hwui/AssetAtlas.cpp b/libs/hwui/AssetAtlas.cpp
index eb8bb9f..e8c3d3c 100644
--- a/libs/hwui/AssetAtlas.cpp
+++ b/libs/hwui/AssetAtlas.cpp
@@ -28,7 +28,7 @@ namespace uirenderer {
// Lifecycle
///////////////////////////////////////////////////////////////////////////////
-void AssetAtlas::init(sp<GraphicBuffer> buffer, int* map, int count) {
+void AssetAtlas::init(sp<GraphicBuffer> buffer, int64_t* map, int count) {
if (mImage) {
return;
}
@@ -108,14 +108,19 @@ private:
/**
* TODO: This method does not take the rotation flag into account
*/
-void AssetAtlas::createEntries(Caches& caches, int* map, int count) {
+void AssetAtlas::createEntries(Caches& caches, int64_t* map, int count) {
const float width = float(mTexture->width);
const float height = float(mTexture->height);
for (int i = 0; i < count; ) {
- SkBitmap* bitmap = (SkBitmap*) map[i++];
- int x = map[i++];
- int y = map[i++];
+ SkBitmap* bitmap = reinterpret_cast<SkBitmap*>(map[i++]);
+ // NOTE: We're converting from 64 bit signed values to 32 bit
+ // signed values. This is guaranteed to be safe because the "x"
+ // and "y" coordinate values are guaranteed to be representable
+ // with 32 bits. The array is 64 bits wide so that it can carry
+ // pointers on 64 bit architectures.
+ const int x = static_cast<int>(map[i++]);
+ const int y = static_cast<int>(map[i++]);
bool rotated = map[i++] > 0;
// Bitmaps should never be null, we're just extra paranoid