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-rw-r--r--libs/hwui/AssetAtlas.cpp137
1 files changed, 137 insertions, 0 deletions
diff --git a/libs/hwui/AssetAtlas.cpp b/libs/hwui/AssetAtlas.cpp
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+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "AssetAtlas.h"
+#include "Caches.h"
+
+#include <GLES2/gl2ext.h>
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Lifecycle
+///////////////////////////////////////////////////////////////////////////////
+
+void AssetAtlas::init(sp<GraphicBuffer> buffer, int* map, int count) {
+ if (mImage) {
+ return;
+ }
+
+ mImage = new Image(buffer);
+
+ if (mImage->getTexture()) {
+ Caches& caches = Caches::getInstance();
+
+ mTexture = new Texture(caches);
+ mTexture->id = mImage->getTexture();
+ mTexture->width = buffer->getWidth();
+ mTexture->height = buffer->getHeight();
+
+ createEntries(caches, map, count);
+ } else {
+ ALOGW("Could not create atlas image");
+
+ delete mImage;
+ mImage = NULL;
+ mTexture = NULL;
+ }
+}
+
+void AssetAtlas::terminate() {
+ if (mImage) {
+ delete mImage;
+ mImage = NULL;
+
+ delete mTexture;
+ mTexture = NULL;
+
+ for (size_t i = 0; i < mEntries.size(); i++) {
+ delete mEntries.valueAt(i);
+ }
+ mEntries.clear();
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Entries
+///////////////////////////////////////////////////////////////////////////////
+
+AssetAtlas::Entry* AssetAtlas::getEntry(SkBitmap* const bitmap) const {
+ ssize_t index = mEntries.indexOfKey(bitmap);
+ return index >= 0 ? mEntries.valueAt(index) : NULL;
+}
+
+Texture* AssetAtlas::getEntryTexture(SkBitmap* const bitmap) const {
+ ssize_t index = mEntries.indexOfKey(bitmap);
+ return index >= 0 ? mEntries.valueAt(index)->texture : NULL;
+}
+
+/**
+ * Delegates changes to wrapping and filtering to the base atlas texture
+ * instead of applying the changes to the virtual textures.
+ */
+struct DelegateTexture: public Texture {
+ DelegateTexture(Caches& caches, Texture* delegate): Texture(caches), mDelegate(delegate) { }
+
+ virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false,
+ bool force = false, GLenum renderTarget = GL_TEXTURE_2D) {
+ mDelegate->setWrapST(wrapS, wrapT, bindTexture, force, renderTarget);
+ }
+
+ virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false,
+ bool force = false, GLenum renderTarget = GL_TEXTURE_2D) {
+ mDelegate->setFilterMinMag(min, mag, bindTexture, force, renderTarget);
+ }
+private:
+ Texture* const mDelegate;
+}; // struct DelegateTexture
+
+/**
+ * TODO: This method does not take the rotation flag into account
+ */
+void AssetAtlas::createEntries(Caches& caches, int* map, int count) {
+ const float width = float(mTexture->width);
+ const float height = float(mTexture->height);
+
+ for (int i = 0; i < count; ) {
+ SkBitmap* bitmap = (SkBitmap*) map[i++];
+ int x = map[i++];
+ int y = map[i++];
+ bool rotated = map[i++] > 0;
+
+ // Bitmaps should never be null, we're just extra paranoid
+ if (!bitmap) continue;
+
+ const UvMapper mapper(
+ x / width, (x + bitmap->width()) / width,
+ y / height, (y + bitmap->height()) / height);
+
+ Texture* texture = new DelegateTexture(caches, mTexture);
+ Entry* entry = new Entry(bitmap, x, y, rotated, texture, mapper, *this);
+
+ texture->id = mTexture->id;
+ texture->blend = !bitmap->isOpaque();
+ texture->width = bitmap->width();
+ texture->height = bitmap->height();
+ texture->uvMapper = &entry->uvMapper;
+
+ mEntries.add(entry->bitmap, entry);
+ }
+}
+
+}; // namespace uirenderer
+}; // namespace android