diff options
Diffstat (limited to 'libs/hwui/AssetAtlas.cpp')
-rw-r--r-- | libs/hwui/AssetAtlas.cpp | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/libs/hwui/AssetAtlas.cpp b/libs/hwui/AssetAtlas.cpp index 52ca92d..4d2e3a0 100644 --- a/libs/hwui/AssetAtlas.cpp +++ b/libs/hwui/AssetAtlas.cpp @@ -18,6 +18,7 @@ #include "AssetAtlas.h" #include "Caches.h" +#include "Image.h" #include <GLES2/gl2ext.h> @@ -47,7 +48,7 @@ void AssetAtlas::init(sp<GraphicBuffer> buffer, int64_t* map, int count) { } else { ALOGW("Could not create atlas image"); delete mImage; - mImage = NULL; + mImage = nullptr; } updateTextureId(); @@ -56,7 +57,7 @@ void AssetAtlas::init(sp<GraphicBuffer> buffer, int64_t* map, int count) { void AssetAtlas::terminate() { if (mImage) { delete mImage; - mImage = NULL; + mImage = nullptr; updateTextureId(); } } @@ -82,12 +83,12 @@ void AssetAtlas::updateTextureId() { AssetAtlas::Entry* AssetAtlas::getEntry(const SkBitmap* bitmap) const { ssize_t index = mEntries.indexOfKey(bitmap); - return index >= 0 ? mEntries.valueAt(index) : NULL; + return index >= 0 ? mEntries.valueAt(index) : nullptr; } Texture* AssetAtlas::getEntryTexture(const SkBitmap* bitmap) const { ssize_t index = mEntries.indexOfKey(bitmap); - return index >= 0 ? mEntries.valueAt(index)->texture : NULL; + return index >= 0 ? mEntries.valueAt(index)->texture : nullptr; } /** @@ -98,12 +99,12 @@ struct DelegateTexture: public Texture { DelegateTexture(Caches& caches, Texture* delegate): Texture(caches), mDelegate(delegate) { } virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false, - bool force = false, GLenum renderTarget = GL_TEXTURE_2D) { + bool force = false, GLenum renderTarget = GL_TEXTURE_2D) override { mDelegate->setWrapST(wrapS, wrapT, bindTexture, force, renderTarget); } virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false, - bool force = false, GLenum renderTarget = GL_TEXTURE_2D) { + bool force = false, GLenum renderTarget = GL_TEXTURE_2D) override { mDelegate->setFilterMinMag(min, mag, bindTexture, force, renderTarget); } |