diff options
Diffstat (limited to 'libs/hwui/Caches.cpp')
| -rw-r--r-- | libs/hwui/Caches.cpp | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/libs/hwui/Caches.cpp b/libs/hwui/Caches.cpp new file mode 100644 index 0000000..a4def0b --- /dev/null +++ b/libs/hwui/Caches.cpp @@ -0,0 +1,77 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "OpenGLRenderer" + +#include "Caches.h" + +namespace android { + +#ifdef USE_OPENGL_RENDERER +using namespace uirenderer; +ANDROID_SINGLETON_STATIC_INSTANCE(Caches); +#endif + +namespace uirenderer { + +/////////////////////////////////////////////////////////////////////////////// +// Constructors/destructor +/////////////////////////////////////////////////////////////////////////////// + +Caches::Caches(): Singleton<Caches>(), blend(false), lastSrcMode(GL_ZERO), + lastDstMode(GL_ZERO), currentProgram(NULL) { + GLint maxTextureUnits; + glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits); + if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) { + LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT); + } + + glGenBuffers(1, &meshBuffer); + glBindBuffer(GL_ARRAY_BUFFER, meshBuffer); + glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW); + + currentBuffer = meshBuffer; +} + +/** + * Binds the VBO used to render simple textured quads. + */ +void Caches::bindMeshBuffer() { + bindMeshBuffer(meshBuffer); +} + +/** + * Binds the specified VBO. + */ +void Caches::bindMeshBuffer(const GLuint buffer) { + if (currentBuffer != buffer) { + glBindBuffer(GL_ARRAY_BUFFER, buffer); + currentBuffer = buffer; + } +} + +/** + * Unbinds the VBO used to render simple textured quads. + */ +void Caches::unbindMeshBuffer() { + if (currentBuffer) { + glBindBuffer(GL_ARRAY_BUFFER, 0); + currentBuffer = 0; + } +} + +}; // namespace uirenderer +}; // namespace android |
