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Diffstat (limited to 'libs/hwui/DamageAccumulator.cpp')
-rw-r--r-- | libs/hwui/DamageAccumulator.cpp | 219 |
1 files changed, 219 insertions, 0 deletions
diff --git a/libs/hwui/DamageAccumulator.cpp b/libs/hwui/DamageAccumulator.cpp new file mode 100644 index 0000000..8b32c40 --- /dev/null +++ b/libs/hwui/DamageAccumulator.cpp @@ -0,0 +1,219 @@ +/* + * Copyright (C) 2014 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "DamageAccumulator" + +#include "DamageAccumulator.h" + +#include <cutils/log.h> + +#include "RenderNode.h" +#include "utils/MathUtils.h" + +namespace android { +namespace uirenderer { + +NullDamageAccumulator NullDamageAccumulator::sInstance; + +NullDamageAccumulator* NullDamageAccumulator::instance() { + return &sInstance; +} + +enum TransformType { + TransformInvalid = 0, + TransformRenderNode, + TransformMatrix4, + TransformNone, +}; + +struct DirtyStack { + TransformType type; + union { + const RenderNode* renderNode; + const Matrix4* matrix4; + }; + // When this frame is pop'd, this rect is mapped through the above transform + // and applied to the previous (aka parent) frame + SkRect pendingDirty; + DirtyStack* prev; + DirtyStack* next; +}; + +DamageAccumulator::DamageAccumulator() { + mHead = (DirtyStack*) mAllocator.alloc(sizeof(DirtyStack)); + memset(mHead, 0, sizeof(DirtyStack)); + // Create a root that we will not pop off + mHead->prev = mHead; + mHead->type = TransformNone; +} + +void DamageAccumulator::pushCommon() { + if (!mHead->next) { + DirtyStack* nextFrame = (DirtyStack*) mAllocator.alloc(sizeof(DirtyStack)); + nextFrame->next = 0; + nextFrame->prev = mHead; + mHead->next = nextFrame; + } + mHead = mHead->next; + mHead->pendingDirty.setEmpty(); +} + +void DamageAccumulator::pushTransform(const RenderNode* transform) { + pushCommon(); + mHead->type = TransformRenderNode; + mHead->renderNode = transform; +} + +void DamageAccumulator::pushTransform(const Matrix4* transform) { + pushCommon(); + mHead->type = TransformMatrix4; + mHead->matrix4 = transform; +} + +void DamageAccumulator::pushNullTransform() { + pushCommon(); + mHead->type = TransformNone; +} + +void DamageAccumulator::popTransform() { + LOG_ALWAYS_FATAL_IF(mHead->prev == mHead, "Cannot pop the root frame!"); + DirtyStack* dirtyFrame = mHead; + mHead = mHead->prev; + switch (dirtyFrame->type) { + case TransformRenderNode: + applyRenderNodeTransform(dirtyFrame); + break; + case TransformMatrix4: + applyMatrix4Transform(dirtyFrame); + break; + case TransformNone: + mHead->pendingDirty.join(dirtyFrame->pendingDirty); + break; + default: + LOG_ALWAYS_FATAL("Tried to pop an invalid type: %d", dirtyFrame->type); + } +} + +static inline void mapRect(const Matrix4* matrix, const SkRect& in, SkRect* out) { + if (in.isEmpty()) return; + Rect temp(in); + matrix->mapRect(temp); + out->join(RECT_ARGS(temp)); +} + +void DamageAccumulator::applyMatrix4Transform(DirtyStack* frame) { + mapRect(frame->matrix4, frame->pendingDirty, &mHead->pendingDirty); +} + +static inline void mapRect(const RenderProperties& props, const SkRect& in, SkRect* out) { + if (in.isEmpty()) return; + const SkMatrix* transform = props.getTransformMatrix(); + SkRect temp(in); + if (transform && !transform->isIdentity()) { + transform->mapRect(&temp); + } + temp.offset(props.getLeft(), props.getTop()); + out->join(temp); +} + +static DirtyStack* findParentRenderNode(DirtyStack* frame) { + while (frame->prev != frame) { + frame = frame->prev; + if (frame->type == TransformRenderNode) { + return frame; + } + } + return NULL; +} + +static DirtyStack* findProjectionReceiver(DirtyStack* frame) { + if (frame) { + while (frame->prev != frame) { + frame = frame->prev; + if (frame->type == TransformRenderNode + && frame->renderNode->hasProjectionReceiver()) { + return frame; + } + } + } + return NULL; +} + +static void applyTransforms(DirtyStack* frame, DirtyStack* end) { + SkRect* rect = &frame->pendingDirty; + while (frame != end) { + if (frame->type == TransformRenderNode) { + mapRect(frame->renderNode->properties(), *rect, rect); + } else { + mapRect(frame->matrix4, *rect, rect); + } + frame = frame->prev; + } +} + +void DamageAccumulator::applyRenderNodeTransform(DirtyStack* frame) { + if (frame->pendingDirty.isEmpty()) { + return; + } + + const RenderProperties& props = frame->renderNode->properties(); + if (props.getAlpha() <= 0) { + return; + } + + // Perform clipping + if (props.getClipDamageToBounds() && !frame->pendingDirty.isEmpty()) { + if (!frame->pendingDirty.intersect(0, 0, props.getWidth(), props.getHeight())) { + frame->pendingDirty.setEmpty(); + } + } + + // apply all transforms + mapRect(props, frame->pendingDirty, &mHead->pendingDirty); + + // project backwards if necessary + if (props.getProjectBackwards() && !frame->pendingDirty.isEmpty()) { + // First, find our parent RenderNode: + DirtyStack* parentNode = findParentRenderNode(frame); + // Find our parent's projection receiver, which is what we project onto + DirtyStack* projectionReceiver = findProjectionReceiver(parentNode); + if (projectionReceiver) { + applyTransforms(frame, projectionReceiver); + projectionReceiver->pendingDirty.join(frame->pendingDirty); + } + + frame->pendingDirty.setEmpty(); + } +} + +void DamageAccumulator::dirty(float left, float top, float right, float bottom) { + mHead->pendingDirty.join(left, top, right, bottom); +} + +void DamageAccumulator::peekAtDirty(SkRect* dest) { + *dest = mHead->pendingDirty; +} + +void DamageAccumulator::finish(SkRect* totalDirty) { + LOG_ALWAYS_FATAL_IF(mHead->prev != mHead, "Cannot finish, mismatched push/pop calls! %p vs. %p", mHead->prev, mHead); + // Root node never has a transform, so this is the fully mapped dirty rect + *totalDirty = mHead->pendingDirty; + totalDirty->roundOut(); + mHead->pendingDirty.setEmpty(); +} + +} /* namespace uirenderer */ +} /* namespace android */ |