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Diffstat (limited to 'libs/hwui/DamageAccumulator.h')
-rw-r--r-- | libs/hwui/DamageAccumulator.h | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/libs/hwui/DamageAccumulator.h b/libs/hwui/DamageAccumulator.h new file mode 100644 index 0000000..fc9b41b --- /dev/null +++ b/libs/hwui/DamageAccumulator.h @@ -0,0 +1,103 @@ +/* + * Copyright (C) 2014 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +#ifndef DAMAGEACCUMULATOR_H +#define DAMAGEACCUMULATOR_H + +#include <cutils/compiler.h> +#include <utils/LinearAllocator.h> + +#include <SkMatrix.h> +#include <SkRect.h> + +#include "utils/Macros.h" + +namespace android { +namespace uirenderer { + +struct DirtyStack; +class RenderNode; +class Matrix4; + +class IDamageAccumulator { +public: + virtual void pushTransform(const RenderNode* transform) = 0; + virtual void pushTransform(const Matrix4* transform) = 0; + virtual void pushNullTransform() = 0; + virtual void popTransform() = 0; + virtual void dirty(float left, float top, float right, float bottom) = 0; + virtual void peekAtDirty(SkRect* dest) = 0; +protected: + virtual ~IDamageAccumulator() {} +}; + +class DamageAccumulator : public IDamageAccumulator { + PREVENT_COPY_AND_ASSIGN(DamageAccumulator); +public: + DamageAccumulator(); + // mAllocator will clean everything up for us, no need for a dtor + + // Push a transform node onto the stack. This should be called prior + // to any dirty() calls. Subsequent calls to dirty() + // will be affected by the transform when popTransform() is called. + virtual void pushTransform(const RenderNode* transform); + virtual void pushTransform(const Matrix4* transform); + // This is used in combination with peekAtDirty to inspect the damage + // area of a subtree + virtual void pushNullTransform(); + + // Pops a transform node from the stack, propagating the dirty rect + // up to the parent node. Returns the IDamageTransform that was just applied + virtual void popTransform(); + + virtual void dirty(float left, float top, float right, float bottom); + + // Returns the current dirty area, *NOT* transformed by pushed transforms + virtual void peekAtDirty(SkRect* dest); + + void finish(SkRect* totalDirty); + +private: + void pushCommon(); + void applyMatrix4Transform(DirtyStack* frame); + void applyRenderNodeTransform(DirtyStack* frame); + + LinearAllocator mAllocator; + DirtyStack* mHead; +}; + +class NullDamageAccumulator : public IDamageAccumulator { + PREVENT_COPY_AND_ASSIGN(NullDamageAccumulator); +public: + virtual void pushTransform(const RenderNode* transform) { } + virtual void pushTransform(const Matrix4* transform) { } + virtual void pushNullTransform() { } + virtual void popTransform() { } + virtual void dirty(float left, float top, float right, float bottom) { } + virtual void peekAtDirty(SkRect* dest) { dest->setEmpty(); } + + ANDROID_API static NullDamageAccumulator* instance(); + +private: + NullDamageAccumulator() {} + ~NullDamageAccumulator() {} + + static NullDamageAccumulator sInstance; +}; + +} /* namespace uirenderer */ +} /* namespace android */ + +#endif /* DAMAGEACCUMULATOR_H */ |